Confusing Card of the Week #6 – Red Tornado, Lab Creation

Posted: November 13, 2015 in CCW, Confusing Card of the Week, Rules
Tags: , , , ,

Greetings Fellow Dice Fans!

Today we’re looking at Red Tornado, Lab Creation, from the DC Justice League set. His wording has more than just a few folks confused.

Red Tornado

Ruling
Not much to explaining Red Tornado’s ability, but his wording made people ask the question; if you draw three Sidekicks and one Character die, how many dice do you draw? You would put the Sidekicks into your Used Pile and then draw four new dice to add to the character from your first draw, giving you a total of five dice to roll instead of four (before adding Prep Area dice).

If you draw four Sidekicks, you would move all four to your Used Pile and draw four new dice. That would give you a total of four dice (before adding Prep Area dice).

There isn’t an official ruling posted on the Forums as of right now. But should they put one up, I’ll be more than happy to edit this post and add it.

Competitive Play Rating
Red Tornado has an interesting ability on him. Unfortunately, his fielding cost brings his competitive rating down. He would be extremely useful if he would’ve had a much cheaper fielding cost, like a one/one/two instead of one/two/three. I know some of you may be thinking, ‘that’s only one more on level two and level three, so why’s that a problem?’

Fielding cost can ruin a turn if you aren’t prepared for that level three side to pop up. Let’s say you draw Red Tornado and three Sidekicks and you have no other dice in your Prep Area. So you roll and reroll and end with a Shield, Mask, Sidekick, and Red Tornado on level three. See the problem there? There is no way to field him and  it’s almost a wasted turn. I’ve had this type of roll happen to me more than just a few times and in the competitive field, this is not something you can afford to have happen.

Red Tornado could be useful as a distraction though. Your opponent may want to get him off the field to keep you from utilizing his ability and that could cause them to waste an Action or ability on him. If you can find a spot for him, Red Tornado could be an asset, but a difficult one to reap the benefits from. I could see him used on a rogue team, but he’s not one I would consider to be a rogue card.

He is a Bolt Energy character which can also be useful if you don’t roll a character because of Blue-Eyes White Dragon’s Global. There are a few other Bolt Globals out there that he could be used for too. He has a potential usefulness, but he could be hazardous while rolling minimal dice.

Red Tornado, Lab Creation gets a competitive play rating of two out of five stars.
2 Stars

Casual Play Rating
This card is absolutely great for casual play. While his wording can be confusing at first, it can be easily explained. He makes a great card for beginners with his unique ability, his beefy stats, and his purchase cost of four. He’s good for demo games as well since he’s a great example of card text bending game rules.

His fielding cost isn’t that big of issue in casual play because of how good his stats are, his purchase cost, and how beneficial his ability is. He’s a well-rounded card for casual play and I highly recommend beginners adding him to their teams.

Red Tornado, Lab Creation gets a casual play rating of three out of five stars.
3 Stars

Opinions on this card? Leave a comment!
Is there a card your confused on?
Is there a combo that seems too good to be true?
You can post a question in our Facebook group and we’ll take a look at it.

Roll on, Dice Masters!

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