Confusing Card of the Week #7 – Human Torch, “Flame On!”

Posted: November 13, 2015 in CCW, Confusing Card of the Week, Rules
Tags: , , , ,

Greetings Fellow Dice Fans!

Today we’re looking at Human Torch, “Flame On!” from the Marvel Avengers vs X-Men Starter set.

Human Torch, Flame On

Ruling
Let’s take a look at his ability first.
While you have at least one Human Torch in the field, each time you field a character, you get to deal one damage to a character or a player. If you have three Human Torch dice in the Field Zone, you still only do one damage to a character or player each time you field a character. You want to field your Human Torch dice before fielding any other characters in the same turn to get the full benefit of his ability.

Now for the most confusing part of the card – his Global ability.
When you use an Action Dice or a Global ability to do damage to characters or players, you can pay a Bolt to add one damage to that total. Human Torch’s ability does not allow for the use of his Global. Qualifying damage only comes from Action Dice and other Globals, not character abilities.

Example One:
I use Power Bolt to deal two damage to my opponent. I can then pay a Bolt to add one damage bringing the total to three damage.

Example Two:
I use Force Beam to deal one damage to my opponent’s two Sidekicks and his Hulk. I can then pay a Bolt to add one damage to one of the characters that was hit by Force Beam. I cannot add one damage to all of them

This Global adds damage to the source dealing damage, such as the Power Bolt or Force Beam. Abilities like the one on Hulk, Green Goliath would not trigger off of Power Bolt and then again from Human Torch’s Global. Hulk’s ability would only trigger one time.

Here is a link to the official Human Torch Ruling.

Competitive Play Rating
This card is a decent card for rogue decks in competitive play. The cost to purchase his die is reasonable, his fielding cost is acceptable, and his stats are okay. His one drawback is that you have to pay to use his Global. If you didn’t have to pay to use the Global, he would be on more than just rogue teams.

This Global is great and not as easy for your opponent to use against you. You can easily build a rogue team around this card. The issue with this card is that it does require other cards for it to be really good. But when paired with the right cards, this one can make for an excellent rogue team.

Human Torch, “Flame On!” gets a competitive play rating of three out of five stars.
3 Stars

Casual Play Rating
This card is excellent for casual play. A team built around this card can be difficult for beginners to defeat, but it’s a great card for advanced casual players. He has a mid-range purchase cost, excellent fielding costs, good stats, and a wonderful ability that can challenge beginners to improve.

Just be careful when building a team with this card. You can build a team that’s too good. you should always judge your opponent’s playing skill and then play accordingly to make the games fun and a good learning experience for beginning players.

If you’re a beginner trying to build a team with Human Torch, don’t try to go too big or do too much. Keep your combos simple and they’ll be easier to pull off. Don’t get discouraged if your team seems to not work. Try different things until you find a flow for your team.

Human Torch, “Flame On!” gets a casual play rating of four out of five stars.
4 Stars

Opinions on this card? Leave a comment!
Is there a card your confused on?
Is there a combo that seems too good to be true?
You can post a question in our Facebook group and we’ll take a look at it.

Roll on, Dice Masters!

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