Greetings Fellow Dice Fans!

 

Here is the next installment of my Card Comparison articles! Today, I’m featuring all three versions of Superwoman from the World’s Finest set.

When deciding which version of a character you want to use, there are several things you look at:

~ Purchase Cost
~ Energy Type
~ Ability
~ Global
~ Total Fielding Cost (TFC)
~ Attack and Defense
~ Affiliation (or other icons)

The first thing I noticed about all of her versions was that they all cost five energy. The next thing I noticed was that each version had the same Global and all the abilities had something to do with three Bolt Energy. When it comes down to it, the only major difference is the ability.

Superwoman’s Stats

Superwoman’s die has a TFC of six which is expensive, even for casual play. But Superwoman makes up for that a little bit with her beefy attack stats. You can field her on a lower level and then use something like the Global on Polymorph to spin her up, if you really need her on level three.

Superwoman’s Global

I did a Confusing Card of the Week article covering Superwoman, specifically because of her Global, and you can find it here. Her Global does not work the same way as Iceman, Too Cool for Words. Iceman spins the Sidekick dice to a Bolt Energy, while Superwoman allows you to spend your energy as the type it shows or you can choose to convert it to a Bolt. I like to imagine that using her Global puts a filter over your Reserve Pool and as you spend an energy and it passes through the filter and into the Transit Zone, you can choose to activate that filter and change the energy to a Bolt or spend it as its current face.

Superwoman.jpg

Superwoman’s Cards

A quick note – none of the abilities on her cards require that she be active for them to work.

Superwoman, Lois Lane (Common)

That high purchase cost can be bypassed by using this version of Superwoman. Lois Lane allows you to purchase a die for three Bolt Energy instead of five energy. When you pair this version with the Global, this card makes for a great early game card. I’ve used this version on several occasions on casual teams and she’s a great character for casual play. She’s easy to buy on your first turn and she gives you a really beefy attacking character if you manage to roll her on level two or three. She’s really good in a draft setting as well because of how easy she is to purchase.

This version is probably not the best for any of the major meta teams, even the Bolt Ring teams. I tried to use her, but she was really expensive to field in comparison to other characters that I tried.

Superwoman, Amazonian (Uncommon)

Amazonian has a super cool ability! She has the potential of surprising your opponent when they weren’t expecting it. When you spend at least three Bolt Energy to purchase one of her dice, you can roll it and add it to your Reserve Pool. I like the idea of buying one of her dice and rolling a character, just so I can potentially launch an attack my opponent wasn’t planning on. Being able to surprise your opponent with a level three Superwoman when they aren’t prepared for it could be devastating!

Amazonian, like Lois Lane is not a competitive card, but is great for casual play. She works well with cards like Giant Spider, Greater Beast or Spider-Man, Webslinger because they help Superwoman get around potential blockers. I like to use cards with Globals like the one on Anger Issues for that little bit of extra damage.

Superwoman, Reign of Terror  (Rare)

I really like that Reign of Terror doesn’t require that your opponent have a Batman Family or Villain affiliated character in the Field Zone for ability to work. You still need to purchase her using at least three Bolt Energy, but she will go to your Prep Area so you have her to roll on your next turn! She has the added bonus of doing three damage to all Batman Family or Villain dice in the Field Zone – including yours.

Reign of Terror would be fun to use in a draft, since World’s Finest is loaded with Batman Family and Villain characters. I wouldn’t base a draft strategy around her though, because she’s a rare and you can’t guarantee you’ll draft her. But if I opened her, I would totally try to build around her.

Final Thoughts

I really like all three versions of Superwoman and while they all have a lot of similarities, the different abilities sets them apart from each other and plays to the different play styles of folks. I appreciate that they all have the same Global, making each of their abilities much easier to utilize. I don’t have a favorite because I can find a place for all of them, but I think if I was forced to use only one of her versions, I would try to build around Amazonian with Spider-Man and Anger Issues. I love the whole ‘sneak attack’ feeling and that seems like so much fun!

Test Team

I decided to build a casual team using one of the featured cards. You can find the build on Dice Masters DB, here. I will be playing this team for our Saturday tournament, so be watching for my report!

* There was an error on Dice Masters DB at the time I published this article. It would not let me view my team. I hope that the team is accurate. I will try to redo the team or find a way to fix the link. *

Here are links to all the cards I’m using on the team:

Characters:
Superwoman, Amazonian
Professor X, Recruiting Young Mutants
Blue-Eyes White Dragon, Monstrous Dragon
Red Dragon, Lesser DragonKobold, Greater Humanoid
Goblin, Lesser Humanoid
Kryptonite, Green Death
Spider-Man, Webslinger

Basic Actions:
Anger Issues
Polymorph

What do you think of the different versions of Superwoman?
Is there a card you would like to see an article about?

Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Roll on, Dice Masters!

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Comments
  1. Joey says:

    I prefer to use her in bolt ring teams over iceman because she can convert my character dice rolled on energy to bolts as well as sidekicks. And with the common you can actually use her dice unlike the higher cost iceman.

    Liked by 1 person

  2. Joey says:

    Didnt know they didnt. Why not?

    Liked by 1 person

    • Because the Lantern Ring counts Bolt Energy in your Reserve Pool. The energy (if using Superwoman’s Global) is not considered a Bolt until you spend it. Iceman actually spins the dice to a Bolt face. I covered it in my CCW article for Superwoman. I linked it in this article as well.

      Like

    • Joey says:

      Guess i missed that ruling. I mainly use her to guarantee i have bolts to buy stuff. With iceman you have to have a bolt to change everything to bolts. I use some low cost cards like morphing jar and kobolds to get quick blockers and use their energy side to get lighteni g if i dont roll any. Seems like I can never roll bolts. Lol

      Liked by 1 person

      • As the Bolt Ring Team Queen – I feel your pain. I was wishing I had her at Nationals just get a Bolt to use Iceman’s Global. I rolled soooooo bad. XD

        I so desperately wanted her to work like Iceman and I even argued and fought for it, but the all-powerful WizKids has ruled. And it was not in my favor. It happens. 😛

        Like

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