Confusing Card of the Week #51 – Wolverine, The Best There Is and Overcrush

Posted: August 30, 2016 in CCW, Confusing Card of the Week, Rules
Tags: , , , , , , , , , ,

Greetings Fellow Dice Fans!

 

Today, we’re going to take a look at Wolverine, The Best There Is from the Marvel Uncanny X-Men Set and how Overcrush works with him.

Wolverine, The Best There Is

Ruling – Ability

Wolverine’s ability says that he gets to deal double damage to characters that block him. This ability allows you to double his attack damage to his blockers. In order for this ability to trigger, the defending player must choose a blocker for Wolverine. If Wolverine is allowed to strike the defending player directly, his damage is not doubled.

When Overcrush is added to the mix, it might get a little confusing. Overcrush allows the attacking character to deal excess damage to the defending player, over whatever the blocker’s defense is.

If a level three Wolverine is blocked, his damage is doubled to sixteen. If he has Overcrush and the blocking character only has one defense, the defending player will take a total of fifteen damage and Wolverine will return to the Field Zone (unless he was KO’d by the blocker).

Examples

Example One:
Wolverine – No Overcrush

~ I have a level two Wolverine and my opponent has a Sidekick in the Field Zone.
~ I attack with Wolverine.
~ My opponent blocks with the Sidekick.
~ Wolverine’s attack value is assigned as damage to the blocking Sidekick, which would be doubled because of Wolverine’s ability.

~ The Sidekick takes all twelve of the damage from Wolverine, but only one is needed to KO the Sidekick. The excess damage does not have an effect.
~ Wolverine takes one damage from the Sidekick.
~ The Sidekick is KO’d and sent to the Prep Area, and Wolverine returns to the Field Zone.

Example Two:
Wolverine with Overcrush – Not KO’d

~ I have a level three Wolverine and my opponent has a Sidekick in the Field Zone.
~ I attack with Wolverine.
~ My opponent blocks with the Sidekick.
~ I use Hulk Out (non-burst side) on my Wolverine.
~ Wolverine’s attack value is assigned as damage to the blocking Sidekick, which would be doubled because of Wolverine’s ability.
~ The Sidekick can only stop one point of damage from hitting my opponent because it has a defense of one. The excess damage is dealt to my opponent because of the Overcrush ability.
~ The Sidekick takes one damage from Wolverine and my opponent takes fifteen damage.
~ The Sidekick only dealt one damage to Wolverine and he’s not KO’d, so he returns to the Field Zone.

Example Three:
Wolverine with Overcrush – KO’d

~ I have a level one Wolverine and my opponent has a Sidekick in the Field Zone.
~ I attack with Wolverine.
~ My opponent blocks with the Sidekick.
~ I use Hulk Out (non-burst side) on my Wolverine.
~ My opponent uses the Global on Anger Issues to increase the Sidekick’s attack by one.

~ Wolverine’s attack value is assigned as damage to the blocking Sidekick, which would be doubled because of Wolverine’s ability.
~ The Sidekick can only stop one point of damage from hitting my opponent because it has a defense of one. The excess damage is dealt to my opponent because of the Overcrush ability.
~ The Sidekick takes one damage from Wolverine and my opponent takes nine damage.
~ The Sidekick
deals two damage to Wolverine’s defense and he’s KO’d, which sends him to the Prep Area. The Sidekick is also KO’d and sent the Prep Area.

Official Sources

You can find the official ruling here.

Page 11 of the Civil War Rulebook under the Clean Up Step section, it describes where characters go after the Attack Step.

Page 11 of the Civil War Rulebook under the Assign Damage section, has details about how damage is assigned and resolved.

Competitive Play Rating

Wolverine could be good in certain metas out there. The major problem I see with him is that he has a purchase cost of five and his fielding costs are fairly expensive. He has a great ability, but he does need some help from other cards to be a powerhouse. This could lead to many problems, especially in our current major meta. He’s just not fast enough, and needs too much help. If our major competitive meta slowed down a bit, these five-six cost characters could potentially see more play, even if they need additional help. When you’re building a team for competitive play, you want inexpensive cards that need little to no help from other cards to be effective. There are ways to reduce costs, but you may not always want to bring cards like that because they are usually Globals and your opponent can use those Globals too.

Wolverine, The Best There Is gets a competitive play rating of two out of five stars.
2 Stars

Casual Play Rating

Wolverine can be somewhat confusing for new players because of his wording and when his ability triggers. When you add an ability like Overcrush into the mix, you’re probably gonna have several folks scratching their heads. Once explained, folks will likely remember it, but it’s still a little confusing and difficult to execute. I wouldn’t recommend that a beginner try using the Wolverine/Overcrush combo until they are more familiar with the game and the WizKids Info Network where they can find official rulings.

Wolverine, The Best There Is gets a casual play rating of three out of five stars.
3 Stars

Opinions on this card? Leave a comment!
Is there a card your confused on?
Is there a combo that seems too good to be true?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Special thanks to The Reserve Pool for the use of their site.

Roll on, Dice Masters!

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Comments
  1. Karl Smith says:

    I am building a Overcrush Team around Wolverine, X-23, and Hulk. Using Pym Particles to get Overcrush, Hulk Out (Will try to get all Action Dice with Cosmic Cube)
    Also will be using Wasp to stop PSG. In my testing, I took out X-23 and threw in Thanos for when I am below 11 life, and he will be fielded for 5.

    Liked by 1 person

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