Greetings Fellow Dice Fans!

 

For this week’s confusing card of the week article, we’re going to take a look at Negasonic Teenage Warhead: Bored in School from the Marvel Deadpool set.

I’m also adding a new Prime Rating to each of my Confusing Card of the Week articles. They will follow the same rating system as the Unlimited Competitive Rating, since Prime is also a competitive format. You can find a breakdown of how I choose my ratings on my sticky article, Helpful Sites and About this Blog.

wm-negasonic-teenage-warhead-bored-in-school

Ruling – Ability

Negasonic Teenage Warhead has the Underdog keyword. Most of the Underdog abilities do different things or have different effects depending on the character. The one thing that all Underdog abilities have in common is that they require you to have less characters in the Field Zone than your opponent. If you have the same number of characters in the Field Zone as your opponent, you do not meet the Underdog requirements. Characters that have a when fielded Underdog ability will count themselves because they see themselves in Field Zone when they are fielded.

Negasonic Teenage Warhead’s Underdog ability says that when she attacks, you spin her up to level three and she gains the Fast keyword. She does not spin back down after your attack is complete. She will lose her Fast keyword at the end of turn since it was an effect of a when attacks ability and all effects end at the end of turn.

Fast allows that character to deal their combat damage before other characters.

Miscellaneous Card Information

Negasonic Teenage Warhead: Bored in School is a Bolt Character and has the X-Men affiliation. This card also has a Max Dice of four.

Examples

These examples are for information purposes only, to show what would happen in certain scenarios. I am not suggesting that these examples are the best outcomes for each scenario and each example only features relevant parts of the turn, not the entire turn.

Example One:
Meeting Negasonic Teenage Warhead’s Underdog requirements.

~ I have one Negasonic Teenage Warhead die and my opponent has two Sidekick dice in the Field Zone.
~ (Attack Step – Assign Attackers) I assign my Negasonic Teenage Warhead die to attack. Her Underdog ability checks and sees that there are more characters in my opponent’s field. Negasonic Teenage Warhead’s die will spin up to level three and she gains the Fast keyword.
~ (Attack Step – Assign Blockers) My opponent assign a Sidekick to block.
~ (Attack Step – Assign and Resolve Damage) Negasonic Teenage Warhead deals six damage to the Sidekick and it’s immediately KO’d because of her Fast ability. The Sidekick will not assign any damage to Negasonic Teenage Warhead.
~ (Clean Up Step) Negasonic Teenage Warhead returns to the Field Zone because she was blocked and not KO’d. She loses her Fast keyword because all effects clear at this time.

Example Two:
Not meeting Negasonic Teenage Warhead’s Underdog requirements.

~ I have one level two Negasonic Teenage Warhead die in the Field Zone. My opponent doesn’t have any characters.
~ (Attack Step – Assign Attackers) I assign my Negasonic Teenage Warhead die to attack. Her Underdog ability checks and sees that I have more characters in the field than my opponent does. She does not gain any benefits of her Underdog ability.
~ (Attack Step – Assign Blockers) My opponent does not have any characters to block with.
~ (Attack Step – Assign and Resolve Damage) Negasonic Teenage Warhead is unblocked and deals her attack value of three to my opponent’s life total. Her die will go Out of Play until the Clean Up Step.
~ (Clean Up Step) My Negasonic Teenage Warhead, along with any other dice that are Out of Play, will go into the Used Pile.


Official Sources

WizKids Official Rules Forum (WORF), does not have an official ruling for this specific card.

You can also find an additional ruling about Underdog, here.

Turn Order Summary Reference

turn-order

Unlimited Competitive Play Rating

I think this is a very unique card for a format like unlimited. With the right team build, I think this card could possibly sneak in a top somewhere, but I don’t think she’s quite on the rogue level yet. You would probably need a specific team build that was more focused around this card as a win condition for her to be of great value. She’s got a good ability, her purchase cost is great, and her fielding costs are really good. Her only downside is her defense and that she requires Underdog to trigger her ability. In a format dominated by Bard variants, not having blockers is a bad idea unless you’re running a team that can race Bard to the final blow. This character is worth looking at and playing around with because someone could find a way to make her work.

Negasonic Teenage Warhead: Bored in School gets a rating of two out of five stars.
2 Stars

Prime Play Rating

I believe this card is great for Prime. The biggest challenge will be the Underdog part because without Fabricate or Blue-Eyes, you’re limited on abilities that can KO your own characters. All of her pros that I listed in her unlimited rating also apply here. Her purchase cost is cheap, her fielding costs are great, and her ability isn’t too shabby. She’s not a card to be overlooked in the Prime format.

Negasonic Teenage Warhead: Bored in School gets a Prime rating of three out of five stars.
3 Stars

Casual Play Rating

Negasonic Teenage Warhead’s ability is not too confusing for new players, once it’s been explained thoroughly. I could recommend her for a player of any skill level to try out in any casual setting. She’s a great teaching tool for field management and abilities, like Fabricate. Underdog abilities can help players feel more comfortable with KO’ing their own characters for the sake of the ability. I also feel like this Underdog ability is probably the most useful one in the game. This character can easily work as an add-on to a team or on a team built around her. This makes her exceptionally good for casual play.

Negasonic Teenage Warhead: Bored in School gets a casual play rating of four out of five stars.
4 Stars

Opinions on this card? Leave a comment!
Is there a card your confused on?
Is there a combo that seems too good to be true?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Special thanks to The Reserve Pool for the use of their site.

Roll on, Dice Masters!

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