HeroClix Figure Spotlight #2! – Rat King – TMNT: Heroes in a Half Shell

Posted: February 19, 2018 in Figure Spotlight, HeroClix, Strategy
Tags: , , , , , , , , , ,

Greetings Fellow Clix Fans!

 

Welcome to the next installment of of HeroClix Figure Spotlight! I decided to go with one of my favorite figures from the Teenage Mutant Ninja Turtles: Heroes in a Half Shell set, Rat King!

Rat King

Figure Information

Point Value: 100 points
Dial Depth: 6 Clicks
Keywords: TMNT Villain, Animal, Deity, Monster, Mystical

Team Ability
MYSTICS: Each time this character takes damage from an opposing character’s attack, after resolutions deal the attacker 1 penetrating damage. Uncopyable.

Standard Powers/Abilities
They will be listed as Power: Click Number(s).

Movement
Stealth: 1, 2, and 3 (listed with the special power)
Mind Control: 1, 2, and 3 (not standard ability use, see special abilities below)
Phasing/Teleport: 4, 5, and 6

Attack
Poison: 1, 2, 3, and 4

Defense
Super Senses: 1, 2, 3, and 4
Regeneration: 5 and 6

Damage
Perplex: 1 and 2
Probability Control: 1 and 2
Outwit: 3 and 4
Shape Change: 5 and 6

Improved Abilities, Traits, and Special Powers
Rat King has one Trait, one Improved Ability, one special movement power, and one special damage power.

Improved Ability: Improved Movement [Hindering]

Trait: Rats Everywhere… I Am Everywhere
Give Rat King a free action if he occupies hindering terrain. Place him in another square of hindering terrain within 6 squares.

(Movement Special)
Pawns In My Game: 1, 2, and 3

Rat King can use Stealth. He can use Mind Control as if he had a range value of 6 and when he does, he can use [Improved Targeting][Elevated][Hindering][Blocking][Characters].

(Damage Special)
Game of the World: 1 and 2
Rat King can use Perplex and Probability Control.

Opinion and Strategy

Rat King’s ability to use Mind Control is not the same as the standard Mind Control ability. Rat King’s range for Mind Control is six instead of four, and he can target characters without having to worry about line of fire through blocking, hindering, elevated terrain, and even characters. I love using Mind Control and Rat King is my favorite piece for it. Not only is he a great MC piece, but he’s got some of the best mobility for a figure like him, provided there is enough hindering terrain on the map. If the map doesn’t have a lot of hindering terrain, there are plenty of characters that can make use of Smoke Cloud to help Rat King get around the map.

He also has Perplex and Probability Control on his first two clicks. That gives you two really powerful abilities, at once. I can’t tell you how many times his special damage ability has come in handy. If he’s damaged off of his special, he gets Outwit, which is also incredibly useful. If he gets damaged off of his Outwit clicks, he has Shape Change which is just as good as Super Senses. Once he reaches Shape Change, he has also has Regeneration as his defense power. He can potentially heal back up to his more powerful abilities, if the roll is high enough.

While Phasing/Teleport is useful, I’ve only ever used it to help Rat King run away so he can attempt to use Regeneration. I also love Poison, but it has a weakness to damage reducing abilities. Rat King has Outwit on click three and four, so he could Outwit those defensive powers, but I tend to keep Rat King out of close combat.

If Rat King is damaged by on opposing character, they’re likely going to take damage from his Mystics team ability. One damage could be all that’s needed to set your characters on a course to victory.

I enjoy Monster theme teams, even if I don’t get the use of Theme Team Probability Control. One of my favorite teams to play using this piece is:
(100) Rat King (Rare) TMNT2 #24
(75) Batgirl (Rare) HQ #37
(100) Horta (Rare) TrekOS #35
(125) Monsterex (Rare) TMNT1 #22
(400 points)

Rat King has so many tricks up his sleeve that’s he can be difficult for an opposing player to deal with. If you’re able to reduce his mobility and do enough damage to him, he becomes much easier to deal with. You can’t use Outwit on him if he’s in hindering terrain, thanks to his Stealth. You have to get through his Super Senses and hopefully deal five or six damage with one attack to eliminate this threat. He may not be a major meta piece, but he’s definitely worth having and playing on occasion.

What do you think of this figure?
Do you have a figure you would use in place of this one?
Is there a figure you would like me to Spotlight?
Leave me a comment here or on Facebook at Dice Dice Kitty!

Thanks for reading and remember to like, follow, and sub for more HeroClix content!

 LLAPLive long, and Prob it!

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