Archive for the ‘Report’ Category

Greeting Fellow Dice Fans!

 

We’ve been playing a lot of Modern Age lately, even before the official rotation date. Our locals absolutely love the Modern Age format.

I have the videos of the featured matches on my Dice Dice Kitty YouTube channel, in the June 3, 2017 playlist. Please remember to subscribe!

My Team

My Team

I was very excited to see Orion and Big Barda in the Batman set. Even though my overall knowledge of the DC universe is limited, I knew exactly who they were and I wanted to build a team with them. I wanted to use the uncommon Orion because his ability is cool and different. I love the idea of paying an energy to get him into my Prep instead of going to the Used Pile after he damages my opponent. Since I was using that particular Orion, I had to use the Big Barda with the static buff that increases the attack and defense of other New Gods. Now I just needed a way to either give him Overcrush or make him unblockable. I like him being unblockable, so I went with Silver Sable to help him with that. I didn’t know who Mister Miracle was exactly, but he’s a cheap New God that makes for an awesome blocker, so why not? I thought Rip Hunter would be great to guarantee my Orion on level three – but it only works if I draw him. I think he’s better used for Silver Sable to guarantee that cheaper fielding side since I’m just gonna sacrifice her anyway. Cold Gun, Rip’s Chalkboard, and S.T.A.R. Labs are all there for their utility. I decided to go with Haymaker for the attack buff Global, and also to purchase if I need the Overcrush. I knew I’d need a way to decrease the cost of some of my characters, so I decided to use Big Entrance as my second Basic Action.

Round One
Hannah N.

Hannah 1

I always have trouble defeating Hannah – doesn’t matter which team I’m using! Tonight was no different. Hannah has become a very good player for her age. She loves her burn team with Canister and Storm and that’s exactly how I lost. I couldn’t get enough damage through to defeat her. Red Hood was a great addition to her team. She didn’t have to rely mostly on ability damage because she could throw several characters at me as well as a beefy Red Hood. I tried to keep her Field thinned out by using her Canister Global against her characters, but it was to no avail! Hannah went on to win the event with a 3-0-0 record.

Round Two
Jess E.

Jess 1

Jess is a returning player that hasn’t played in over a year. It’s always nice to have players return with new and exciting teams – like his Firefly Parademon team! Even though he felt like he was out of practice, he still defeated me in round two. Firefly is a beast! And the cheap Rockets are a perfect pair for him. The Swarming Parademons are good too. It was a fast team that my New Gods couldn’t keep up with.

Round Three

bye-player-pony

Popcorn throwing time! I got the bye in round three – which is fine with me. I get to watch everyone else play while causing a huge distraction! Just kidding! I do enjoy being able to watch other matches when I can’t play because of a bye. And hey – I got a free win!

Results – 1/2/0
Final Standing – 7th Place

The Other Teams
Travis F. (Mr. DDK)

Travis 1

J. North
North 1
Joey C.
Joey 1
Jamie T.
Jamie 1
Final Thoughts

I really love Orion and Silver Sable. As much as I like Barda, I don’t think I can keep her. I think I need to replace her with a card that can help me get to Orion faster – and maybe an energy fixer. There were times that I had a Shield and something else, or a Bolt and something else, and I really wanted to use the S.T.A.R. Labs Global, but couldn’t. I like Mister Miracle on the team, but I’d rather use Multiple Man: Pile On! in his place. I plan on adjusting this team for future events, but for now, I want to try my Teen Titans.

Do you have a suggestion to bolster the team?
Have you tried a team like this?
Let me know in the comments or on my Facebook page at Dice Dice Kitty!

Thank you for reading! You can find more Dice Masters, HeroClix, and board game related content on my Instagram and Twitter! Every like and follow matters to me!

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

This is week four of six for our Lockout League season. If you aren’t familiar with the Lockout League format, it’s a really fun format that allows for more creativity as the weeks progress. Each week, the first place player will have their entire team added to a Lockout List. Players cannot use any card on the Lockout List while building a team for that week. We tried something different this time (suggested by Brett). We started this Lockout League with a pre-Locked List. Players voted on cards from the previous season’s final list and the cards with the most votes started our Lockout List. Pre-Locked List is Italicized.

Characters
Half-Elf Bard: Master Lords’ Alliance
Elf Thief: Lesser Harper
Lantern Ring: Limited Only By Imagination
Oracle: Master Investigator
Constantine: Hellblazer
Black Widow: Tsarina
Guy Gardner: Blinding Rage
Zatanna: Inverted Incantations
Blue-Eyes White Dragon: Monstrous Dragon
Professor X: Trainer
Rip Hunter’s Chalkboard: “Only Zatara Can Reach The POINT”
Ring: Lesser Gear
White Tiger: Mystical Amulet
Green Goblin: “Gobby”
Dwarf Wizard: Paragon Zhentarim
Red Dragon: Lesser Dragon
Captain Cold™’s Cold Gun: Frozen “Firearm”
Constantine: Antihero
Lyssa Drak: Future Sight
Wasp: Fashionista
Lady Bullseye: Attack on Two Fronts
She-Hulk: Sensational
Professor X: Recruiting Young Mutants
War Machine: “Rhodey”
Donatello: Technologic
Raphael: Second Son
Michelangelo: Booyakasha!
Leonardo: Fearless Leader
April: No Mere Damsel
Metalhead: Dissociative Identity
Rip Hunter’s Chalkboard: WHEN AM I?
Casey Jones: Mutant Hunter

BAC
Cloudkill
Vicious Struggle
Resurrection
Magic Missile
Cone of Cold
Hypervelocity
Mutation
Villainous Pact

You can check out our featured matches from this event on my YouTube channel, Dice Dice Kitty. You can find the videos in the May 20, 2017 playlist.

My Team

My Team 52017

You can find my team here, on DM Retrobox.

Retrobox hasn’t added the Defenders Team Pack yet, so Iron Fist: Holding Back the Storm is missing from my Retrobox list. I used three dice for him.

So the idea was to field a couple of Silver Sable dice and then cycle my Iron Fist die to eventually defeat my opponent. Alfred was to be my blocking character. Negasonic Teenage Warhead was my backup win condition in case something went wrong with Iron Fist. Stepford Cuckoos and the uncommon Cold Gun were my control pieces. S.T.A.R. Labs was my churn and Parallax was support. I love the SRA and Reclaim BAC pair. They seem to help my teams flow better, unless they decide to never roll an Action face… like they did this week.

I had a horrible time in my first match with both my Basic Action dice. I never saw a Superhero Registration Act and I only rolled one of my Reclaims. I’m convinced that the lack of churn and poor purchasing choices were my demise.

I decided to just concede my next two matches because I wasn’t feeling it. I don’t usually concede or drop from events, but my beloved dice tower was in a tragic accident just before round one started. Part of it was broken and it crushed my spirit for the rest of the night. I was terrified to use it at all for fear it would completely fall apart in the middle of a match. If it had, I would have totally been in tears. I think I managed to patch it for now, until I can order a new one or order replacement pieces. I hope the person that caused the accident does the right thing and helps me replace the broken pieces.

Winning Team

North did a fantastic job with his own Lockout League version of Flying Sidekicks. He was totally undefeated and has earned his Flying Ally team a place on the Lockout List.

You can find North’s team, here.

North's Team 52017.png

I’m so very sad to see Big Entrance and Reclaim make the Lockout List, but I’m a little surprised that it’s taken this long to get them there. Congratulations to North on his win this week!

Updated Lockout List

New Additions are Italicized

Character Slot
Half-Elf Bard: Master Lords’ Alliance
Elf Thief: Lesser Harper
Lantern Ring: Limited Only By Imagination
Oracle: Master Investigator
Constantine: Hellblazer
Black Widow: Tsarina
Guy Gardner: Blinding Rage
Zatanna: Inverted Incantations
Blue-Eyes White Dragon: Monstrous Dragon
Professor X: Trainer
Rip Hunter’s Chalkboard: “Only Zatara Can Reach The POINT”
Ring: Lesser Gear
White Tiger: Mystical Amulet
Green Goblin: “Gobby”
Dwarf Wizard: Paragon Zhentarim
Red Dragon: Lesser Dragon
Captain Cold™’s Cold Gun: Frozen “Firearm”
Constantine: Antihero
Lyssa Drak: Future Sight
Wasp: Fashionista
Lady Bullseye: Attack on Two Fronts
She-Hulk: Sensational
Professor X: Recruiting Young Mutants
War Machine: “Rhodey”
Donatello: Technologic
Raphael: Second Son
Michelangelo: Booyakasha!
Leonardo: Fearless Leader
April: No Mere Damsel
Metalhead: Dissociative Identity
Rip Hunter’s Chalkboard: WHEN AM I?
Casey Jones: Mutant Hunter
Falcon: Recon
Alfred Pennyworth: MI-5
April: Channel 6 Reporter
Aunt May: Independent
Elektra: Way of the Stick
Parallax: Source of Terror
Felicity Smoak: Manipulating Technology
Foot Ninja: Ninja Syndicate

BAC
Cloudkill
Vicious Struggle
Resurrection
Magic Missile
Cone of Cold
Hypervelocity
Mutation
Villainous Pact
Reclaim
Big Entrance

What are some changes you’d make without changing the spirit of the team?
Have a build you like better?
Leave me a comment here or on Facebook at Dice Dice Kitty and thanks for reading!

You can find videos from this event and many other events on my YouTube channel.

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

I was thrilled to have a player return this week after a long absence, as well as a brand new player! I want to welcome Craig M. back and Jacob W. into the mix. Jacob is in our first round video from this week and he built the very best team he could from a couple of starters and some miscellaneous Deadpool packs.

My Team

My Team.png

I really wanted to try Iron Fist: Holding Back the Storm from the new Defenders Team Pack. I mentioned in my review article that this was my kinda card – and it totally is! I love using a win condition that cost more than four energy to purchase because then it feels like I earned the victory. I also added Hellcat: Hell’s Belle to the team, just to try her out. But her ability and Stepford Cuckoos: Celeste are both hindering to my win condition. I put Alfred Pennyworth: MI-5 on the team so that I wouldn’t have to worry too much about fielding blockers each turn. Parallax, Rip, and Cold Gun are all staple cards and all are beneficial, except for maybe Parallax. I used him a little and he didn’t work so well for me. He may be replaced with something else in the near future.

Gorilla Grodd: Force of Mind is my win condition assistant. Giving Iron Fist Overcrush and a +1A is definitely what I want to do. I love using Grodd and this Iron Fist card is just what I’ve been looking for to pair with Grodd. The problem that comes up is that both are expensive. I really wish Iron Fist cost four, but honestly, five is right for his stats and ability. I used Superhero Registration Act and Reclaim to help with my churn. I love this combination of Basic Action Cards and Hannah was the one that showed me how well it worked. I will definitely be tinkering with this team to find a way to make it work a little faster. The build is totally my style though – Control until the big guns get warmed up!

Matches
Round One

I apologize for the lack of pictures – I have to get used to having a reliable phone again.

You can find a video for my first round, here.

Jacob is brand new to the game, but his prior experience with other collectible games has helped speed up his learning curve. I taught him how to play less than a week ago and he put a team together and decided to give the tournament a try. I think he did very well for a new player. I feel bad for playing Grodd against him, but he held his own for a while – and he had the right idea with the Smash! Global. I think he’s got great potential to become an excellent player.

Record: 1-0-0

Round Two

You can find a video of my second round, here.

Travis (Mr. DDK) always seems to have the upper hand against me. I just always assume I’m going down in a great ball of fire when I have to play against him. I actually wasn’t defeated that easily by his Guy+Squirrel team. Hellcat: Hell’s Belle is who I have to thank for that! This is the match that I realized I needed a Fabricate ability. We had a really good match, and I tried my hardest, but in the end – it was the Squirrels… they got me. Squirrel Girl is a super cute card and she seems like lots of fun. I love the tokens that WizKids gave out for her too.

I was really proud of myself for not dying in three or four turns to Guy. That is a major accomplishment for me because Guy has always given me trouble.

Record: 1-1-0

Round Three

I got to face off against Craig M. in round three and there was a video, but for some reason, it won’t import to my computer from my GoPro. I’ve tried all the fixes mentioned in the forums and nothing has worked. I am so very sad about this. This match was a great teaching tool. It was the perfect example of how you should check, double check, and triple check your math. Craig and I had a great match of back and forth slugging, but I made a fatal error. I counted the potential damage on my character dice and thought I had exactly enough to take him out. He was at 19 and I had 18 damage. I didn’t realize the error until after I assigned my attackers, which there is no going back from. Well, there is, if you ask your opponent for a take back – but I do not usually do that in tournaments. That attack left my Field wide open and he was rolling lots of character dice. He got lots of characters fielded and attacked for lethal. This was a great learning experience for me and would have made a great video. I’m sorry I couldn’t find a fix for it.

Record: 1-2-0

Final Thoughts

Oh my goodness! I love Overcrushing Iron Fist! I thought about using Proton Canon, which I super love, but that means my opponent could grab it too. I don’t mind them grabbing a Reclaim or an SRA, but not my Canon. Mary Jane would not work well at all. Iron Fist would not get his +3A at the same time he has Overcrush. Grodd feels like my best choice and I know there are better combo cards for Grodd (like Lady Bullseye: Attack on Two Fronts) but they’re not for me. I like Iron Fist and Grodd and I’m determined to find a way to play them more effectively. Cuckoos are definitely coming off the team. I’m not sure about Hellcat yet. I like her, but she’s a When Fielded ability. She could help stem the tide early in the game, hopefully until I can get Iron Fist and/or Grodd, so she may stay for now. In my review article for the Defenders Team Pack, I made mention that she alone is not worth buying the Team Pack for. While I think she has potential, I stand by that. Not only would you need the $10 Team Pack, but you would need a second one to get max dice for her. She’s totally not worth $20 for her card and four dice.

I really do like this team and I will probably be working on it a lot in the near future. I may not play it in every event though, because it’s not nice to new players. I hope Batman has something new that can improve this team!

What are some changes you’d make without changing the spirit of the team?
Have a build you like better?
Leave me a comment here or on Facebook at Dice Dice Kitty and thanks for reading!

You can find videos from this event and many other events on my YouTube channel.

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

This is week three of six for our Lockout League season. If you aren’t familiar with the Lockout League format, it’s a really fun format that allows for more creativity as the weeks progress. Each week, the first place player will have their entire team added to a Lockout List. Players cannot use any card on the Lockout List while building a team for that week. We tried something different this time (suggested by Brett). We started this Lockout League with a pre-Locked List. Players voted on cards from the previous season’s final list and the cards with the most votes started our Lockout List. Pre-Locked List is Italicized.

Characters
Half-Elf Bard: Master Lords’ Alliance
Elf Thief: Lesser Harper
Lantern Ring: Limited Only By Imagination
Oracle: Master Investigator
Constantine: Hellblazer
Black Widow: Tsarina
Guy Gardner: Blinding Rage
Zatanna: Inverted Incantations
Blue-Eyes White Dragon: Monstrous Dragon
Professor X: Trainer
Rip Hunter’s Chalkboard: “Only Zatara Can Reach The POINT”
Ring: Lesser Gear
White Tiger: Mystical Amulet
Green Goblin: “Gobby”
Dwarf Wizard: Paragon Zhentarim
Red Dragon: Lesser Dragon
Captain Cold™’s Cold Gun: Frozen “Firearm”
Constantine: Antihero
Lyssa Drak: Future Sight
Wasp: Fashionista
Lady Bullseye: Attack on Two Fronts
She-Hulk: Sensational
Professor X: Recruiting Young Mutants
War Machine: “Rhodey”

BAC
Cloudkill
Vicious Struggle
Resurrection
Magic Missile
Cone of Cold
Hypervelocity

You can check out our featured matches from this event on my YouTube channel, Dice Dice Kitty. You can find the videos in the April 15, 2017 playlist.

My Team

My Team

You can find my team here, on DM Retrobox.

I wanted to try Suit Up in a semi-constructed event and sometimes I like to pretend that I can build good teams. When I do, this is what happens – too many gimmicks and not enough ‘Pow!’ to my punches. I’m way too much of a Johnny/Timmy at times with not enough Spike. The Suit Up gimmick is really fun – when it works. I would definitely not recommend trying to do too many Suit Up shenanigans on one team, like I did. I really wanted to do the whole Pepper Suits Up into Rescue and while she’s doing that, I get Iron Man from my bag just so I can Suit Up into Space Armor Iron Man next turn, thing. Sounds fun, right? I got it to work… like once. I love Rescue – but not Pepper. I would totally put this Rescue on a team if I had four dice for her because I really like her ability. It’s not game breaking, and it helps soften up your opponent.

I honestly don’t know what I was thinking by adding Negasonic to the team, but I thought enough about it to add Hulk Out to help her along. The problem I ran into was that I never had Underdog! Of course I wouldn’t – I need my dudes in the Field… I realized that she wasn’t a good team mate only after I had begun my first round.

The rare Cold Gun is already locked out this season, so I went with my backup. I like the uncommon more than the rare sometimes, and it is actually fairly useful, if you purchase it and use it. That was another mistake of mine that I made in the midst of battle. I sometimes have this tunnel vision issue where I only see half the cards on my team and forget the other half. That’s what happened to my poor Cold Gun in this event. Let this serve as a reminder – don’t forget to pay attention to your entire team!

I really like Space Armor Iron Man and the super rare Iron Man that I used from Uncanny X-Men. I really wish I could have utilized them better and more efficiently. I would forget about Iron Man’s Global and ability (that silly tunnel vision again) and only realize I could utilize it when I didn’t have the resources to do so.

I feel like I performed very poorly in this event due to my being easily distracted by the noise and activity outside of my matches. Everyone has one of those days where they can’t focus and this was definitely my day. I won’t let it get me down though, and hopefully I’ll learn from it. I already have an idea with Negasonic and Hulk Out that I’m brewing for the next round of Lockout League.

Winning Team

Mr. DDK took away the win at this event with none other than my beloved Turtles! It’s a little bitter-sweet to see him get those radical dudes locked out this week. This means I won’t be able to use any of those particular cards in the upcoming weeks, and the season is only at the half way mark! You can see his winning team build below or on DM Retrobox, here.

Travis's Team

How refreshing to see my Turtles finally winning some games, even if I’m not the one playing them. Maybe this means I need to put the TMNT Villains on the map next time!

Updated Lockout List

New Additions are Italicized

Character Slot
Half-Elf Bard: Master Lords’ Alliance
Elf Thief: Lesser Harper
Lantern Ring: Limited Only By Imagination
Oracle: Master Investigator
Constantine: Hellblazer
Black Widow: Tsarina
Guy Gardner: Blinding Rage
Zatanna: Inverted Incantations
Blue-Eyes White Dragon: Monstrous Dragon
Professor X: Trainer
Rip Hunter’s Chalkboard: “Only Zatara Can Reach The POINT”
Ring: Lesser Gear
White Tiger: Mystical Amulet
Green Goblin: “Gobby”
Dwarf Wizard: Paragon Zhentarim
Red Dragon: Lesser Dragon
Captain Cold™’s Cold Gun: Frozen “Firearm”
Constantine: Antihero
Lyssa Drak: Future Sight
Wasp: Fashionista
Lady Bullseye: Attack on Two Fronts
She-Hulk: Sensational
Professor X: Recruiting Young Mutants
War Machine: “Rhodey”
Donatello: Technologic
Raphael: Second Son
Michelangelo: Booyakasha!
Leonardo: Fearless Leader
April: No Mere Damsel
Metalhead: Dissociative Identity
Rip Hunter’s Chalkboard:
Casey Jones: Mutant Hunter

BAC
Cloudkill
Vicious Struggle
Resurrection
Magic Missile
Cone of Cold
Hypervelocity
Mutation
Villainous Pact

What are some changes you’d make without changing the spirit of the team?
Have a build you like better?
Leave me a comment here or on Facebook at Dice Dice Kitty and thanks for reading!

You can find videos from this event and many other events on my YouTube channel.

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

Saturday was our Pro Dice Circuit Prime Store Championship event. We had a total of eight players attend and I’ve put links to their teams from DM Retrobox below. We played three rounds with no top cut. I had tons of fun and it seemed like everyone else did as well. We had enough PDC dice to give everyone one right at the start.

In prepping for this event, I couldn’t decide if I wanted to play Bat-Bomb with Dick Grayson or Inhumans with Black Adam. I was very close to choosing Inhumans, but I really wanted to try Bat-Bomb.

My Team

Bat Bomb

You can find my team on DM Retrobox, here.

This is your average, everyday Dick Grayson Bat-Bomb team. Without the addition of Unstable Canister in the TMNT2 box, this team would not function near as well as it’s meant to. I had a build where I used the uncommon Cold Gun instead of the rare version, so that I could KO my Alfred dice and not have to worry about blanking them. I wanted to use Babs, just because I’ve never used her in a tournament before. Travis suggested that I pair her with Static for field control. I love my Cuckoos, but I only bought them once during the entire tournament. Reclaim is probably one of my favorite BACs in Prime. It’s a churn machine with the chance to give you energy instead.

Round One

Josh's X-23

Josh and I finally get a rematch! We played at the Owensboro WKO back in 2016 in round one. We saw each other at the WKO this year, but didn’t get an opportunity to play against each other. I knew I was going to have a fun match, win or lose, because Josh is an all around nice dude and a great sport. I also knew I was going to be in trouble if I made any mistakes because he’s a really good pilot. I made a huge mistake by waiting until late game to purchase a Babs. I made an error with Dick Grayson during the match, which was caught by Travis. I didn’t apply the bonus from Alfred being KO’d and almost lost my Dick Grayson die because of it. I also made a mistake in turns, which wasn’t caught. Static was active and I didn’t use his ability – but I highly doubt it would have made much of a difference in the outcome of the match. But the error is still there because his ability is not optional. You can watch our entire match on YouTube, here. I made lots of tactical mistakes in this match and I probably would have put up a better fight if I had purchased Babs sooner, or maybe started cycling a second Cold Gun. I was afraid of making my bag too clunky with too many Cold Guns, but in hindsight, I probably should have done it.

And I’ve already told Josh this, but I am so very proud of how much he’s advanced in his Dice Masters skills. If you live around the Nashville area and you’re looking for a group, get in touch with his group. I’ve heard they have a nice bunch of folks that play at Blackthorn in Dickson. I hope to make my way out there sometime and get a few games in!

Record after Round One: 0-1-0

Round Two

Aaron's Inhumans

Aaron came to the event without any of his Dice Masters stuff. When I realized that he didn’t have anything at all to play with, I scrambled to adjust my Inhumans team so he could play. I didn’t have a spare rare Cold Gun, so I subbed in the uncommon, which is really a good card in its own right. I also didn’t have a spare Wasp: Fashionista, so I threw Bane in her place. Haymaker is supposed to be Reclaim, which I didn’t have a spare of either. That was the Inhumans I was thinking about playing, but chose Bat-Bomb instead. I don’t regret that choice. Aaron had a ton of fun playing this team and even came in third place with it!

This team is a little more devastating than I realized. Black Adam was slowly picking me off, because I didn’t want to put my characters back on their cards. I couldn’t buy all of the pieces I needed and deal with Medusa-Black Adam at the same time. Hacker made me spend that extra bit of energy to field my characters, leaving me unable to purchase other dice I needed. Many times, I desperately needed those characters in the field because he would be able to KO me if I didn’t have a blocker! Do not underestimate Inhumans in Prime. There were two Inhumans teams and they took second and third place! There was nothing I could do in the end and the Inhumans overwhelmed me.

Record after Round Two: 0-2-0

Round Three

Hannah's Storm Burn

Hannah was playing her signature Storm Burn, with a few adjustments. I know how fast this team can fire off, so I went straight for Static and Babs to help me keep Storm in check. That worked well for me and bought me some time to get Dick Grayson and set the timer on the bomb. She was doing okay without Storm. She was using her Unstable Canisters, and my own, to whittle my life total down. We were coming down to the end of the match, with me at next to no life and her rolling two Canister dice. Her Canister die rolled an action face, but my Canister die that she had purchased, did not. My die didn’t betray me! I was left at one life, and I needed to roll a couple of Bolt energy to have a chance to win. I drew four Sidekicks and rolled a Bolt and a Wild. One Alfred ended up failing to return to the field, but my second Alfred gave Dick Grayson more than enough attack to KO Hannah in one attack. This game was down to the wire and very exciting to play!

Record after Round Three: 1-2-0
Final Standing: 6th

Final Thoughts

I love my Bat-Bomb, so very much. There are a few things I would change on it, like Cuckoos. They have their place on several of my teams, but this isn’t one. I like the Babs and Static combo, but I think I’d rather use it on a different team. I need to find a way to make Dick Grayson the center of attention and just use accessory and utility pieces around him.

The event overall was a great success and everyone had fun. I was very happy to see Josh and Jeremy from the Nashville area and hope to see them at Origins or another event in the near future. I’m so proud of Josh for winning this event and earning a spot in the PDC State Championships! Josh was lucky enough to be in all three videos since he was the top match each round.

First Place

First Place – Josh B.

I’m very proud of everyone that played because everyone tried their best, but they didn’t let a defeat get them down. I give major kudos to our two Satchel players. They both worked hard on their teams and did the best they could. This was Jamie’s first tournament for Dice Masters – ever. He’s played casually, but decided to jump into this event and give it a shot. Maybe our other locals that didn’t attend will decide to brave the more competitive waters next time and join in the fun!

Top Four 1 a

Top Four (left to right) – Jeremy C., Travis F., Josh B., and Aaron H.

Full List of Teams

Here are the team lists for each team played, who played it, and the order they placed. Click the team name and it will take you to DM Retrobox, with all the card details. If your team name is different than the one shown, let me know and I’ll correct it. I neglected to ask everyone what they called their teams.

First Place:
Josh B.
X-23/Babs

Second Place:
Jeremy C.
Inhuman Justice

Third Place:
Aaron H.
Adam and the Inhumans

Fourth Place:
Travis F.
War-Hulk

Fifth Place:
J. North
Satchel

Sixth Place:
Kat F. (DDK)
Bat-Bomb

Seventh Place:
Jamie T.
Satchel/Storm

Eighth Place:
Hannah N.
Storm Burn

Congratulations to everyone on a successful event! Now it’s time to prep for Origins – Modern Age.

If any of the other players at this event choose to do a write up, please let me know. I would like to add a link to your article!

What are some changes you’d make without changing the spirit of the team?
Have a build you like better?
Leave me a comment here or on Facebook at Dice Dice Kitty and thanks for reading!

You can find videos from this event and many other events on my YouTube channel.

Roll on, Dice Masters!

Greetings Fellow Dice and Clix Fans!

 

Dyersburg is not a huge town, so for it to have its very own comic convention is kind of a big deal. My FLGS (where I volunteer) had a booth set up and even hosted one of the guest artists the night before the convention. Mr. John Lucas was kind enough to sit at the shop for a few hours and do some sketches and commissions the night before the show.

Lucas and Me

Normally, I don’t publish pictures of myself, but how could I ask Mr. Lucas to be in a picture with the sketch he did for me and not be in it myself? Everyone knows how much I love Ponies and Pinkie in particular. Just about everyone knows I love Deadpool too, and those two are like two chimichangas in a fryer. How could I not ask for PinkiePool as my sketch?! Mr. Lucas insists that she be called DeadPony though.

Lucas Sketch

How amazing is that sketch?! He even signed the card for me too. I purchased a Doctor Strange print from him while he was at the store – which is an amazing piece of art! We had several other fans come in for sketches, autographs, and prints as well. Friday night before the convention was already turning out to be awesome!

Saturday started off busy and stayed that way up until the end. The first ever Dyersburg Comic Con was a great success on all sides! Vendors left happy, artists were busy, cosplayers were in abundance, con-goers left smiling and happy with arms of goodies, and Mac’s BBQ was soooo very good. I have to thank the convention organizers for bringing in such a wonderful food truck. Con-goers didn’t need to leave the grounds to get some really good food at a reasonable price. Not to mention, it was super convenient for the vendors too!

There was a steady inflow of visitors all day long, which was really nice because it kept the venue buzzing with activity. Our booth was in the lobby, where we had space to put up the tournament tables, and we were decently busy all day long. There were lots of great conversations from visitors and fellow vendors alike! Santiago Cirilo (Julio from the Walking Dead) was a featured guest, and he would stroll around the convention and talk to everyone. I’ve never seen an actor do something like that at a convention without loads of security and about fifty feet between them and their fans. He was really nice to everyone and everyone seemed to enjoy talking to him.

Being busy was a blessing and a curse at the same time. There were two of us running the booth, but we were very busy, leaving little time for either of us to sneak away and browse the convention hall. There were a few artists that I didn’t really have an opportunity to meet because they were visibly busy when I made my brief scuttle around the vendor hall.

I was able to speak with Joe Staton, Rick Burchett, Larry Cathey, Jim Hall, Wade Moore from Brainstoms Laboratory, and Brad Moore (death metal artist). I was regrettably not able to make it to the booths of Mr. Holmes, Jacob Rougemont, or Kelly Williams. I was really sad about that because I love speaking with writers, authors, and artists of all kinds at any convention I go to. I did speak with Mr. Holmes for a few minutes before the show, but only because he let me use some of his tape. It’s very difficult when you’re a vendor to make it around the convention and spend some quality time in conversation and browsing. I still had tons of fun and I wouldn’t have changed anything about the day. Mr. Lucas even stopped by our booth briefly before he needed to return to his table.

There was costume contest that happened right in the lobby and we had front row seats to it. I was happy to see so many independent cosplayers in attendance! There were a couple of groups there as well, like the Midsouth Garrison of the 501st Legion and Costumers for Christ. Those two groups are super awesome and I’m so glad we were next to them in the lobby.

We were going to host a Dice Masters Prime event as well as side events, but everyone was so excited about this first ever local convention, that we didn’t have enough players to meet our minimum number. I am also aware that many of our players, far and near, were not going to be able to afford both the convention ticket and the tournament entry fee. We are working on a strategy for next year to remedy this. We also want to incorporate some HeroClix events for next year as well. I’m hoping we can work something out that will be beneficial to our players and to the convention managers as well. We did host some open gaming with board games that went really well, and that may also be something that we promote for next year.

Out of all the excitement and the fun of the day, I think what made me smile the most though, was seeing the faces of con-goers light up when they came across a treasure they were looking for.

I hope next year is as big a success as this year was for everyone! If you’re interested in attending or being a vendor next year, keep an eye on the Dyersburg Comic and Pop Culture Convention website!

Thanks for reading!
Thanks to all the convention organizers, guests, vendors, and con-goers for making our first local convention a success!

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

This is week two of six for our Lockout League season. If you aren’t familiar with the Lockout League format, it’s a really fun format that allows for more creativity as the weeks progress. Each week, the first place player will have their entire team added to a Lockout List. Players cannot use any card on the Lockout List while building a team for that week. We tried something different this time (suggested by Brett). We started this Lockout League with a pre-Locked List. Players voted on cards from the previous season’s final list and the cards with the most votes started our Lockout List. Pre-Locked List is Italicized.

Characters
Half-Elf Bard: Master Lords’ Alliance
Elf Thief: Lesser Harper
Lantern Ring: Limited Only By Imagination
Oracle: Master Investigator
Constantine: Hellblazer
Black Widow: Tsarina
Guy Gardner: Blinding Rage
Zatanna: Inverted Incantations
Blue-Eyes White Dragon: Monstrous Dragon
Professor X: Trainer
Rip Hunter’s Chalkboard: “Only Zatara Can Reach The POINT”
Ring: Lesser Gear
White Tiger: Mystical Amulet
Green Goblin: “Gobby”
Dwarf Wizard: Paragon Zhentarim
Red Dragon: Lesser Dragon

BAC
Cloudkill
Vicious Struggle
Resurrection
Magic Missile

I want to apologize in advance for the poor quality photos. I have to take screen shots from the videos because I don’t have a decent camera since my phone was stolen. I will add DM Retrobox links for each of my opponent’s teams.

And because of the weather roller coaster we’ve been experiencing the last two months, many of our players are still out sick or now have sinus issues (a small part of what caused my headache towards the end of the night). We had four players, so I volunteered to stay on the camera so that everyone could get on at least one video (even though I think most of the locals would rather play off camera). You can find all the videos on my YouTube channel in the March 11, 2017 playlist.

My Team

rarity-and-paper

I apologize for the lack of a team picture, but at the time I published this article, I didn’t have a camera to take the picture with. I tried to get a screen shot from a video, but I couldn’t get a decent one. I’ll try to update the article with a picture later.

You can find my team here, on DM Retrobox.

This is my classic Guardians of the Galaxy team, with a slight tweak. Blue-Eyes is banned already, so I had to replace him. I thought Stepford Cuckoos would be a nice addition, to help me clear their field a little so that my attackers could get through. I also added Reclaim in the place of Hulk Out, and Big Entrance in the place of Polymorph. I love my GotG team and I wanted to give it a go in Lockout League.

Round One

Round 1

You can find my opponent’s list, here.

Never under estimate the power of a super intelligent gorilla and his Sidekicks. I knew I needed to hit North early for as much as I could, but Grodd came in full blast with way too many Sidekicks. Grodd is an overwhelming piece when he’s been turned loose on your opponent. I just couldn’t get enough going to take out North before I was overrun by Grodd and his Overcrushing, 2A Sidekicks. Lady Bullseye played a huge part in his victory against me as well. She’s a great early game pressure piece to distract your opponent while you work up to Grodd. The Guardians fell to Grodd in round one.

Record after Round One: 0-1-0

Round Two

Round 2

You can find my opponent’s list, here.

This is another team that needs to be hit fast and hard. If the game drags out too long, this burn team can easily take the victory. Storm is a titan among mortals with Unstable Canister, and even Superhero Registration Act (SRA). When Hannah plays SRA with Storm in the Field, I take one damage. Then I have to decide if I’m going KO a character or let her draw three dice. When you know she has the chance to draw one to three Unstable Canisters from SRA, you typically want to KO a dude so she only draws two dice. She was desperately lacking Parallax though, because with SRA, you only get the single roll on those dice you drew. Missing the roll on a couple of Canisters is what enabled me to seize a victory in this round. The Guardians built up their force and then went for the victory with little character resistance, thanks to the Cuckoos.

Record after Round Two: 1-1-0

Round Three

Round 3

You can find my opponent’s list, here.

I was not looking forward to battling it out with Mr. DDK. My slight headache had become a full blown migraine by this match and I’m ashamed to say that I did not give it my all against him. His team is devastatingly effective though with Lyssa Drak and War Machine dealing their burn damage to the opponent. She-Hulk is a great finishing piece with Lady Bullseye as extra damage backup. I kinda wish I had made him play on camera all night because his team would have been much more entertaining to watch than mine. The Guardians fell really hard against Travis’s team.

Record after Round Three: 1-2-0
Final Standing: 4th

Final Thoughts

I love my Guardians team, just as much as I love my Justice League team. But with the announcement of rotation, both those teams are now going to be solely Golden Age. Our local scene is going to focus mainly on Modern Age and Prime, but we plan to host Golden Age events from time to time. A few players want to play their Bards, and I want to be able to play my JL or Guardians again. I want to remind folks that just because the big WizKids events will likely only be Modern Age, doesn’t mean you can’t play Golden Age locally.

Even though I had a nasty headache/migraine most of the day, I still had fun in most of my matches. I can’t wait for our third week of Lockout League! I have no clue what I’ll be playing, but I’m brewing some more theme-team type stuff. That’s the stuff that’s really fun to play!

Updated Lockout List

New Additions are Italicized

Character Slot
Half-Elf Bard: Master Lords’ Alliance
Elf Thief: Lesser Harper
Lantern Ring: Limited Only By Imagination
Oracle: Master Investigator
Constantine: Hellblazer
Black Widow: Tsarina
Guy Gardner: Blinding Rage
Zatanna: Inverted Incantations
Blue-Eyes White Dragon: Monstrous Dragon
Professor X: Trainer
Rip Hunter’s Chalkboard: “Only Zatara Can Reach The POINT”
Ring: Lesser Gear
White Tiger: Mystical Amulet
Green Goblin: “Gobby”
Dwarf Wizard: Paragon Zhentarim
Red Dragon: Lesser Dragon
Captain Cold™’s Cold Gun: Frozen “Firearm”
Constantine: Antihero
Lyssa Drak: Future Sight
Wasp: Fashionista
Lady Bullseye: Attack on Two Fronts
She-Hulk: Sensational
Professor X: Recruiting Young Mutants
War Machine: “Rhodey”

BAC
Cloudkill
Vicious Struggle
Resurrection
Magic Missile
Cone of Cold
Hypervelocity

What are some changes you’d make without changing the spirit of the team?
Have a build you like better?
Leave me a comment here or on Facebook at Dice Dice Kitty and thanks for reading!

You can find videos from this event and many other events on my YouTube channel.

Roll on, Dice Masters!

Greetings Fellow Dice and Clix Fans!

 

My FLGS likes to change up the format each week to give players an opportunity to build something different and try something new. The one rule that’s remained a constant though has been the Highlander rule. The Highlander rule at my FLGS is that no two characters on your team can have the same ‘real name’. You can use two Batman characters, but their real names have to be different – like Bruce Wayne on one and Dick Grayson on the other.

Special format rules for the event:

~ Highlander (Different Real Name)
~ 400 points
~ You can only use one Super Rare, LE, or Prime.
~ You may use any number of Rares, Uncommons, and Commons.
~ No Resources, Relics, etc.

My Team:

So I knew I wanted to go with a TMNT team of some kind, whether it be TMNT Ally, TMNT Villain, or whatever. I knew I could do a theme team with all the TMNT stuff I have. I tried to do a team with Irma at 60 points (S2), Shredder (S1), Krang (S1), and Monsterex (S1), but the points were off too much, by like 35. So I tried to knock Irma down to her 25 point version. That put me right at 400, but I wasn’t feeling the team. I scrapped the team and stared at my pieces.

I had decided to go with TMNT Villain and I wanted to make them work. So I looked over all my pieces with the TMNT Villain keyword. I knew right away that I wanted to use Krang. I have only played with him once and I didn’t use him right. I wanted to play with him again and this time, not go Colossal right out of the gate.

So, Krang was added to the team at 170 points, leaving me 230 points.

I really wanted to play with Monsterex again too. He was another piece that I botched while learning to play with him. He added 125 points to the team, leaving me with 105 points.

I started looking at all the TMNT Villains that I had left and chose the ones I really wanted to play. I was torn between Shredder (S1), Rat King (S2), and Chien Khan (S2). They all have their appeal, but the one thing that pushed Rat King into the lead of this rat race, was his Pawns In My Game ability. I like Mind Control shenanigans and this is probably one of my favorite Mind Control specials besides Circe’s from Superman and Wonder Woman. I pulled her in my sealed for that event and boy was she a hoot!

Rat King was added to my team at 100 points, leaving me with 5 points to spare. We were not permitted to use Resources or Relics, and I didn’t have any 5 point TMNT Villains, so I went with a build of 395 points. I had one Super Rare and two Rare pieces on my team, meeting the restrictions on rarity for this event.

My Team

Krang – TMNT Series One

Krang

This guy is silly. I love Molecular Amplification Chip. In my video (Round Three vs Hannah), I forgot to give him his two clicks. The camera battery died and I was able to catch my mistake while we paused for the battery to charge a little. I took a look back at the footage to be sure that Robin missed his attack because Krang’s defense was supposed to be lower when Robin attacked and his attack was a miss. I think I’m going to use my tiny dice as a way to remind me of things like that, when I need to push or take damage from abilities that I use.

I also love his Shapeshifting Hands – I used it to great effect in my match with Hannah. While Krang was in base contact with three characters and just out of reach of a fourth (Commissioner Gordon). I decided to activate Molecular Amplification Chip and made Krang Colossal. I then chose Quake as the standard attack power for Shapeshifting Hands, and attacked with a 13 attack on all four characters, dealing them all two damage and knocking them all back two spaces. I’ve never had something like that work in a game and to finally be able to pull off some silly shenanigans, made my day. I used it later in the match to give Krang Poison because Deadshot was in base contact with Krang.

Krang’s Probability Control is an awesome thing to have too. And if he ends on his click with IQ of 968 – Until He Gets Mad, you not only get Prob, but you get Outwit too. It also keeps his powers from being countered by certain pieces, which is totally handy.

Krang put in the most work on my team in all of my matches. I love this piece, and I see now why he’s a Super Rare. I won’t play him as much in our local scene, because I feel like he is almost too powerful and could potentially run off new players if I use him too often. I still love that ugly brain monster from Dimension X, though… never thought I would ever say that!

Monsterex – TMNT Series One

Monsterex

I seem to continue making errors while playing with this piece. Bailee’s Dreadpool almost blew him up in two hits. I was shocked when I realized he was on his list click and hadn’t died yet. But I really love the Which Monster Dominates? and Which Legend Controls? abilities. I need to learn how to use them effectively though and I think I made an error in my match with Hannah. I misread Blades/Claws/Fangs and thought that I couldn’t use it when I charged, but I think you can. When you Charge, you give the character a power action which could result in the character getting a close combat action as a free action. Blades/Claws/Fangs says that when the character is given a close combat action, you can use Blades/Claws/Fangs. It doesn’t say that you can’t use it when the close combat action is free action, so I assume that I could have used Blades/Claws/Fangs on my Charge. If that’s not right, let me know! Remember, I’m still a noobie here.

This piece is definitely confusing for someone that’s not an experienced player. I don’t know how Flurry and Blades/Claws/Fangs interacts. I assume that each attack made with Flurry will result in a roll for Blades/Claws/Fangs if I choose to use it. But then I wonder, can I Blades/Claws/Fangs with the first attack and not the second? So many things to research with this piece! I still love him and I’m still learning how to use him effectively.

Rat King – TMNT Series Two

Rat King

Krang and Rat King are totally my favorite pieces on this team. I love that I can hide this guy in the hindering terrain and control your dudes that are six squares or less away from me with Pawns In My Game. He’s an additional Prob for this team and he has Perplex as well on his starting click.

I really love that he has the Mystics team ability, so if your close combat dude gets up in his face and hits him, you’re still taking one back. And he has a Poison too that helps against those melee dudes. Super Senses is a great way to possibly avoid damage and still get that Poison to tick. Against Hannah, I used this guy to control Batman and he smacked Looker while under Rat King’s control. I also used him to move Deadshot into close combat with Krang, hopefully to prevent him from shooting my dudes. There are so many things I love about this character.

I really want to pair Rat King with a character that can drop Smoke Clouds so that I have free reign to go where I choose and control dudes. I dislike having to take damage for Mind Control, but I guess without that drawback, it’d be a bit too powerful.

Conclusion!

I really enjoyed this team build, but I feel like it’s a bit too much for a normally casual scene – mostly because of Krang. I will definitely be looking into some different builds with Rat King and a Smoke Cloud character of some kind. I really like Monsterex, but I really need more game experience to understand how to use him to his full potential.

I have to give a shout-out to a new player, Bailee. She decided to play, just for fun. Between me, North, Hannah, and Jamie, we had more than enough pieces to loan her a team. She decided to buy one Deadpool and X-Force booster, just to see what she got. She pulled more than enough to make a team and ended up winning the whole event. She pulled a Dreadpool and made all of us jealous! But she did really well and she literally had zero Clix knowledge prior to her first match with me. We tied in that first round, only because Monsterex ran from Dreadpool! Hopefully she had enough fun to continue playing with us each week.

We have a sealed event scheduled for March 11, and I’m not sure if I’ll be able to play or not. If I can’t play, I’ll definitely record featured matches from the event!

You can find the videos for this event on my YouTube channel.
Thanks for reading and remember to subscribe and follow me on social media!

May your crits never be misses and your Probs never wasted!

Greetings Fellow Dice Fans!

 

This is week one of six for our Lockout League season. If you aren’t familiar with the Lockout League format, it’s a really fun format that allows for more creativity as the weeks progress. Each week, the first place player will have their entire team added to a Lockout List. Players cannot use any card on the Lockout List while building a team for that week. We tried something different this time (suggested by Brett). We started this Lockout League with a pre-Locked List. Players voted on cards from the previous season’s final list and the cards with the most votes started our Lockout List.

Characters
Half-Elf Bard: Master Lords’ Alliance
Elf Thief: Lesser Harper
Lantern Ring: Limited Only By Imagination
Oracle: Master Investigator
Constantine: Hellblazer
Black Widow: Tsarina
Guy Gardner: Blinding Rage
Zatanna: Inverted Incantations

BAC
Cloudkill
Vicious Struggle

I’m sure most of those are no surprise to anyone. Almost all of them are major meta cards. When and if we do another Lockout League, these cards will not be added to the pool of choices for the pre-Locked List. This will give players an opportunity to play with them again in the next season. Otherwise, this pre-Locked List would likely not change much from season to season. The updated Lockout List will be added to the end of the article.

My Team

my-team-2-25-17

You can find my team here, on DM Retrobox.

I have no clue what I was thinking when I built this team. I was building at literally the last possible minute because I didn’t have the forethought to build the night before. I was so focused on the upcoming Deadpool HeroClix Pre-Release that I totally forgot about building a team. I was going to use my TMNT team, but Mr. DDK heckled me about it and told me to play something more competitive. So I literally threw this together. It’s some odd mash-up of my Front Line Cyclops team with some other cards, and I didn’t like it at all.

Round One

bye-player-pony

I got the bye in round one. I got to sit back and watch everyone else and throw popcorn at them.

Record after Round One: 1-0-0

Round Two

round-2-2-25-17

I got to play against Mr. DDK in round two. I was pretty sure I was going to get blown up really fast. My team is definitely slow on a good day and he was rolling really well. The game didn’t last long! It was this first match that I realized I made that crucial error in not adding Blink – Transmutation. You can find the video to our match, here.

Record after Round Two: 1-1-0

Round Three

round-3-2-25-17

I really love North’s Satchel team, but it doesn’t seem to want to work in an unlimited type format. I put lots of pressure on him with an early Front Line purchase and an aggressive Beholder with his Sidekicks in tow. It took everything he had just to stay alive, and he couldn’t get his win condition going. He was having to use his Turtle Van dice when he blocked my Beholder, just to keep his characters in the Field Zone. In the end, the aggressiveness paid off for me. If this were a Prime format, I have no doubt his team would have done well. There are some teams that just flow so well with the right pilot and Prime Satchel works really well for North. He put up a great fight in our match, trying to find a way to combat my team. He didn’t give up until the last damage was dealt.

Record after Round Three: 2-1-0
Final Standing: 3rd

Final Thoughts

I got super lucky. I had a bye round one, giving me one of my wins. If I had gone up against Hannah or Roper, it would have likely been a loss. I will never build a team at the last minute like that again. It wasn’t fun to play with because it felt like I wasn’t giving the best I could to my opponents. Lesson learned! There are lots of things I would change about this team, starting with taking Big Entrance off and adding Blink – Transmutation. I will be brewing for the next Lockout League event and hopefully do better at building my team.

Lockout List

New Additions are Italicized

Character Slot
Half-Elf Bard: Master Lords’ Alliance
Elf Thief: Lesser Harper
Lantern Ring: Limited Only By Imagination
Oracle: Master Investigator
Constantine: Hellblazer
Black Widow: Tsarina
Guy Gardner: Blinding Rage
Zatanna: Inverted Incantations
Blue-Eyes White Dragon: Monstrous Dragon
Professor X: Trainer
Rip Hunter’s Chalkboard: “Only Zatara Can Reach The POINT
Ring: Lesser Gear
White Tiger: Mystical Amulet
Green Goblin: “Gobby”
Dwarf Wizard: Paragon Zhentarim
Red Dragon: Lesser Dragon

BAC
Cloudkill
Vicious Struggle
Resurrection
Magic Missile

What are some changes you’d make without changing the spirit of the team?
Have a build you like better?
Leave me a comment here or on Facebook at Dice Dice Kitty and thanks for reading!

You can find videos from this event and many other events on my YouTube channel.

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

We held a Prime format event this past weekend and I decided to play with a mostly TMNT team. Before I go any further, I have a little bit of bad news. I did not take pictures of my opponents’ teams, and an unfortunate technical issue has destroyed two of my three videos. I will post the video I have on my YouTube channel when I get done editing it. I did not take pictures of my opponents’ teams for this report because I was doing videos of all my matches this week. I apologize for the lack of content in this report.

My Team

You can find my team here, on DM Retrobox or in the Slideshow below.

This slideshow requires JavaScript.

I put April, Michelangelo, and Leonardo on my team to decrease the cost of my TMNT characters. I like Donatello because he does ability damage directly to my opponent for each of my other active TMNT characters when each of his dice attack. Metalhead is a really beefy attacker when you have lots of TMNT dice active. Raphael protects my TMNT characters from Action Dice and Globals, which came in handy! I put Casey Jones on the team to help me clear Sidekicks/Allies out of Metalhead’s path. Rip was the only card on the team that wasn’t from a TMNT set. I wanted to have access to the Global if my opponent decided not to bring it. Reclaim was useful for moving over those recently purchased character dice. Mutation is just a great card for Mutating Sidekicks out and bringing in those TMNT characters as well as Mutating out characters on my opponent’s side, for less threatening characters.

I had lots of fun playing this team, and every game I played was somewhat close – except for my first match. I ended with a record of 0-3-0 for the event, but the fun I had was totally worth playing with my Turtles! I would like to take Casey Jones off the team and add a force block Global, like Wasp: Fashionista so that I can force my opponent to block my Donatello dice, hopefully putting them back into the Field Zone. I would also like to swap my Metalhead out for this one:

w-26-metalhead-dissociative-identity

Using Dissociative Identity with the four Turtles would be a huge benefit. I can attack with all of my dice; Donatello dice will be doing their direct damage first; then Metalhead’s ability will make the four Turtles unblockable; then the four Turtles will all hit my opponent, hopefully for lethal. I can use one or multiple Donnie dice to soften my opponent up first, making the victory easier to accomplish.

I played against a Bat-Family team, an Action Burn team, and a Satchel team. The Action Burn team won the event on tie-breaker points, but all three of those team were 2-1-0 for the event. I plan to make the appropriate adjustments to my team and play it again in a future Prime event. I also have a Gorilla Grodd team that I enjoy playing and Hypervelocity team that I’m working on.

I apologize again for the lack of content in this report, but I wanted to put something out there for folks to read. Something is better than nothing! I hope I have the technical kinks worked out for next week.

What are some changes you’d make without changing the spirit of the team?
Have a build you like better?
Leave me a comment here or on Facebook at Dice Dice Kitty and thanks for reading!

Special thanks to The Reserve Pool for the use of their site.
Remember to subscribe to my
YouTube Channel for Dice Masters and HeroClix videos!

Roll on, Dice Masters!