Archive for the ‘Review’ Category

Greetings Fellow Board Gamers!

 

This week, we had two featured games. The first one was Lotus by Renegade Game Studios (here) and the second was Love Letter: Batman from Cryptozoic and Alderac Entertainment Group.

Love Letter: Batman on Board Game Geek – here.

* Note – This is not a ‘How to Play’ or tutorial type article. This is a review of the game components and brief review of game play.

Stock

Stock Photo from Cryptozoic

Take back the streets of Gotham City!

The most notorious villains in Gotham City have escaped Arkham Asylum and it’s up to the Dark Knight to round them up and return them to their padded cells. Love Letter: Batman Edition is a game of risk, deduction, and luck. Earn Batman Tokens by eliminating opponents and by winning each round for a new spin on the classic Love Letter!

Love Letter: Batman Edition is a joint release from Cryptozoic Entertainment and Alderac Entertainment Group!

Rules

The rulebook is much thicker than what one would expect for such a simple game. They not only cover the basics, but they added a FAQ for specific card interactions. For example, what happens if a player uses Bane and the two players are tied? Nothing! Kudos to them for the detailed FAQ.

Love Letter: Batman is designed for two to four players, but we rarely play with four or less. The game changes drastically from a strategic game to a game of luck when you play with more than the recommended number of players.

Components

The components for this game are extremely minimal, which is perfect for a game that’s supposed to play super fast!

Bag Tokens Card Lists

I love the bag, but I wish it was just a little bigger so sleeved cards wouldn’t fit so tightly in it. The Batman tokens are cute and a fun way of tracking points from round to round. The card list is extremely handy so you don’t have to memorize how many of each card are in the deck. It’s also a great quick reference for card abilities.

Cards

The art is very pretty on all the cards and each character is represented appropriately. However, the quality of the cards is not the best, but they aren’t the worst either. They’re fairly mediocre and can be damaged easily if not handled with care. I put sleeves on mine after only a few plays because I noticed they had a little wear on them in that short of a time frame.

With the Batman version, I also noticed some of the cards were slightly misprinted or miss-cut. This gives other players an unfair advantage if they notice a particular error on the backs of certain cards that are not on others. In this set, the Joker is super easy to pick out and that’s way unfair! I believe this is an error on Cryptozoic’s end and not AEG. I’ve got other games, like the Naruto Deckbuilding Game from Cryptozoic that has a similar error on the card backs. The error is only visible on the back and not on the fronts of the cards, so sleeves with a solid color back will easily solve this issue.

Standard Size Double Sided Clear

Because this game is solely a card game, I would highly recommend using sleeves to protect the cards. You could use any standard size sleeves with any kind of backing, or clear ones like the ones in the picture above if you like looking at the card backs.

Setup & Clean Up

Setup doesn’t get much easier than this. You shuffle the deck, remove the top card and place it in the pouch, then deal one card to each player.

Clean up is super fast too. You collect the Batman tokens and the cards and return them to the pouch.

Everything needed to play is contained in a small pouch that has the Batman logo embroidered on it. You can fit this game in the pocket of a backpack, in your pants pocket, a purse, a glove box or center console, or even above the sun visor in your car!

Game Play

Game play is very simple. Each player has a card in their hand. They draw a card, giving them two cards. They pick a card (or the game leaves them with only one optimal choice in some cases), then they use the card or discard it if instructed to do so. If they played the card, they follow the instructions on the card. Play then goes to the next player and they do the same, draw and play. This continues until there is one person left or the deck has been depleted. If the deck has been depleted, the remaining players compare their final cards and the one with the highest number wins for that round.

The game is played in multiple rounds until someone has collected seven Batman tokens. You can also get a Batman token if you use the Batman card and correctly guess the target’s card, unless it was a Robin. You can’t get a Batman token for taking Robin out!

Conclusion

Our group plays this game so much, and we’ve made our own variants of how we determine winners. For example, we might play until someone collects three Batman tokens or we may decide on five tokens. We’ve even ignored the Batman tokens and just played round after round until we decided to stop. We’ve even picked the random card in random ways, like from middle after dealing cards, or from the top before dealing cards. We also don’t stick to the player limit. We’ve had a game with seven players at one time and it was a totally different game!

This game is great for small spaces like hotel rooms on road trips, or when you’re sitting in a restaurant waiting on food!

On the Cryptozoic photo that I have featured above, it says ‘5 Minute Fun’ on it. That’s not a lie! Rounds of Love Letter go very fast, sometimes ending before a player can get a turn!

What the Players Said

Paul – I really like it.

Wednesday – It’s hectic and crazy, kinda like real life!

Katie – It’s really easy to learn and it’s a great game for people who are new to board gaming. It gets better the more you play it.

Jessica – I fell in love with Love Letter! You can too!

Ryan – I like Batman Love Letter more than the original, because it’s awesome!

North – It’s a simple game with easy to learn gameplay, quick rounds, and it’s very portable. It’s also a great gateway game for a new player.

Buy or Bye?
Buy!

A friend gave me my copy of Love Letter: Batman, which I am eternally grateful for. I’ve played the regular version of Love Letter and I enjoyed it very much. I’m a comic book fan, so this version appealed to me more than the regular version. There is even a Munchkin Loot Letter version! Pick your favorite or add them all to your collection!

Have strategies or tips for this game? Leave them in a comment!
Have cool accessories or custom pieces? Show them off!
Thanks for reading and be sure to like, follow, and subscribe for more Dice Masters, HeroClix, and Board Game related content!

Board out and game on!

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Greetings Fellow Board Gamers!

 

This week, we had two featured games. The first one was Lotus from Renegade Game Studios and the second was Love Letter: Batman from Cryptozoic and Alderac Entertainment Group, which you can find the article for – here.

Lotus on Board Game Geek – here.

* Note – This is not a ‘How to Play’ or tutorial type article. This is a review of the game components and brief review of game play.

lotus-board-game-1-600x315

Lotus is a beautiful game that grows into a unique work of art every time you play.

Clear your head and take in the quiet strength of the Lotus garden. It takes skillful care and nurturing to grow these flowers to their full potential, but once picked, they provide their owner with wisdom. Beware, for there are others who will do anything they can to get their hands on these mystical flowers. You’ll need to enlist the help of creatures native to this land to take control of the Lotus garden and achieve true enlightenment.

Overview

The Lotus Garden has preserved its secret for centuries, but you have discovered the truth. The mystical flowers grown here will provide eternal life and everlasting wisdom to those who possess them. You must help the flowers grow to their full potential and pick them from the garden to harness their energy. Others are finding their way to the Lotus Garden and want these flowers for themselves. By enlisting the help of Guardian Insects, you may just have the strength required to take control of the Lotus Garden and ultimately achieve true enlightenment.

Rules

The rules are thorough and well written. The only thing that’s not clear in the rulebook is whether or not a player can place Wildflower petals in the player deck with an Exchange Petal Acton. Everything else is pretty clear and after a solid read through of the rulebook, I didn’t need to refer back to it except to remind myself of a rule.

I can’t find a reference for the players’ reminder cards in the rulebook either. I think it may have been an accidental omission or I may have overlooked it.

Lotus is designed for two to four players. We’ve found it plays best with three or four players, but it’s fine with two.

Components

The components for this game are very brightly colored and visually appealing.

Cards Back

There are four player decks and one deck for neutral flower petals. Each of the decks has a different back for easy identification. All of the cards are decent quality and as you can see in this picture, do not wear easily. This copy has been played probably close to 50 times.

Cards Front

The player decks have a player stamp in the top left corner of each card. Most of them have one stamp, but there are a few with two stamps which help you in trying to gain control of the flower it’s played on.

Flowers

There are five flowers, each with a different number of petals which is reflected in the upper left corner of each card – just above the player stamp. Each petal has a guide in the lower right corner of the card. This helps to line up the next petal. When a player completes a flower by placing the last petal on it, they can pick the flower and each petal will count towards their victory points at the end of the game.

Reminder Cards and Tokens

Each player has their own ‘Reminder’ card that gives a turn overview on one side and list of the special actions on the other. Each player also has their own set of Special Power Tokens, which are standard cardboard punch outs. Players earn their special power tokens if they have control over a flower being picked (or choose a token worth five points – see below). Once these tokens are obtained, they apply to that player for the rest of the game. These are powerful and can give you an advantage if obtained early enough.

Guardians

Each player begins with two Insect Guardian Tokens. These tokens help a player to gain control over a flower. The silver tokens are Elder Guardians that give a bigger boost than the regular Guardians. Having all three tokens is definitely a benefit for a player. These tokens are made of wood and painted to match the players’ deck colors.

Point Chips

The point tokens are standard punch out cardboard tokens. They can be obtained when a player has control of a flower that’s being picked. The player can choose one of the three special powers or a victory point token worth five points. It’s very possible to have control over a flower and not be the player that picks the flower. This is actually quite common.

Standard Size Double Sided Clear

Because this game is primarily a card game, I would definitely recommend using sleeves to protect the cards. You could use any standard size sleeves with any kind of backing, but I recommend sleeves with clear backs, like the ones in the picture above. This makes clean up much easier because you can sort the player decks much faster by looking at the backs of the cards.

Setup & Clean Up

Setup is fairly simple. Players will remove petals from their decks, based on the number of players in the game. They will need to remove either one or two of each type of flower petal. It doesn’t take long, especially if you hand each player a deck and tell them how many to take out.

You give each player their two colored Insect Guardians – not the silver one. You place the silver Elder Guardian tokens, the special power tokens, and the five point tokens to the side.

You shuffle the Wildflower deck and then draw four cards from it and place them face up in a row so that all players have access to them. Make sure you don’t put them in the Lotus Garden because that’s where the flowers grow! The Lotus Garden is the open space in the center of the table.

Clean up doesn’t take that long. It goes quickly if each player is sorting the flower petals they have in their possession and then giving them back to the other players. After sorting the cards, you put all the pieces back into their little bags and you’re done!

Game Play

Playing Lotus is easy – winning Lotus takes practice. The rules are simple enough. You must take two actions and you have three different actions to choose from. You can do two of the same action if you have the ability to do so. You can play one or two petal cards, exchange one or two petal cards, and/or move one of your Guardians.

Everything you do should be helping you gain control of a flower or pick a flower. You want to score as many points as possible and picking flowers helps with that, but so does being in control of flower when it’s picked. This is why Lotus is not so easy to win. You have to think four steps ahead of each other player and anticipate what they might do. You know how many cards they have of each petal because it’s the same as what you have. As petals are played, you can deduce who may have which petals still. You want to watch which flowers your opponent is moving Guardians to and what flowers they’re abandoning.

You also need to be careful with your resources and not play petals at the wrong time. If you play enough petals and miscalculate what an opponent has left if their deck and hand, you could lose a lot of points! Or, you could want them to pick a flower because you know you won’t lose control of it – which will give you the special power token or victory points, and all they’ll have are a handful of petals.

Once the last petal is placed on a flower, the flower is picked by that player. They will score each petal (worth one point each) at the end of the game. Sometimes, the player that picked the flower will also have control of it, and sometimes they won’t.

The end of the game is triggered when a player draws the last card in their deck. Each player, including the one that triggered the end game, will get one final turn. After the players have taken their final turn, the remaining incomplete flowers are collected by the players that control them. Then the players tally up their victory points. Each player counts how many petals they have from flowers they picked and add it to the number of victory points on the tokens they collected. The player with the highest total wins!

Conclusion

While it’s probably not a big deal for many folks out there, I’m definitely bothered by the Caterpillar’s design. They should have given it an arch like the art on the back of the card. Though, that’s more of a personal opinion on the design than an functional issue.

Lotus has been a favorite since the day I bought it. It’s simple enough to learn, but has a complex level of game play. It’s a game that forces you to think about what’s been played, what could be left in a deck, and how you can use that information to your advantage.

It’s a power struggle game or a game of giggles and growing flowers with overly pleasing aesthetics. Lotus is how you play it. Not many games out there can claim that.

What the Players Said

Paul – It’s fun, but not really my kind of game.

Wednesday – It’s easy to play.

Katie – It’s my favorite game! I love Lotus.

Buy or Bye?
Buy!

I own a copy of Lotus and have played it many times with lots of different folks. I even used it as a gateway game for someone that doesn’t do much gaming at all and she bought her own copy of it. I recommend giving this game a chance.

Have strategies or tips for this game? Leave them in a comment!
Have cool accessories or custom pieces? Show them off!
Thanks for reading and be sure to like, follow, and subscribe for more Dice Masters, HeroClix, and Board Game related content!

Board out and game on!

Greetings Fellow Dice Fans!

 

The Exiles are a group of various time displaced characters that are trying to correct issues that have occurred in the various timelines. I’m not a huge fan of time travel, time displacement, etc, but I like many of the characters associated with the Exiles. I know very little about the affiliation or what those characters have done while part of the Exiles.

Participation Prize – Blink: Warp-Powered Crystals

Participation cards are usually given to all players that participate in the event. I usually give out the participation prizes to all players, even if they received one from the previous OP event. This may be different at each venue based on how many players and kits the store has available.

W Blink, Warp-Powered Crystals

This is a direct reprint of the common card from the X-Men First Class set. Blink: Warp-Powered Crystals is somewhat pricey for what her ability does. Her ability requires you to pay a Mask to use it, which is appropriate. I just wish she had a purchase cost of four instead. If her ability didn’t have a cost associated with it, then the purchase cost of five would feel more appropriate.

Her ability makes her a great blocker, because if she’s KO’d, you can bring her right back. You need to keep a Mask in your Reserve Pool for her ability, but it’s not stretch with all the ways there are to manipulate dice. Having her around could make your opponent think twice about attacking. They could lose their character die while yours comes right back. I think she’s a good Participation Prize and I also think she’s a decent card choice for a newer player to experiment with. I don’t think she has the potential to make her way into any major meta scenes at the moment.

Fellowship Prize – Morph: Exile

The Fellowship Prize is an additional prize for a player, usually one that hasn’t won another prize yet. We used to take votes, but that took way too long. Now, we have each player (except the first place player) roll a D20 in the order of their standings and the player that rolls the highest number, gets the Fellowship card. We also require that players be present to be able to roll for the Fellowship Prize. Some stores give the Fellowship Prize to the player in last place and I’ve even seen stores draw names from a bucket. How you determine the Fellowship player is different for each venue so check with your FLGS to see how they choose their Fellowship player. 

W Morph, Exile

Morph: Exile is a brand new card, and you can find his dice in the X-Men First Class set. This guy is a great way to protect your Mimic: Borrowed Talent dice from being pinged out of the Field! Lots of folks like to use Mimic with their Sidekick dice for ramp, but that means Mimic is a 1A/1D die – making him easy to get rid of. With this Morph, that’s no longer as big an issue! Morph can absorb two or three times as much damage as Mimic if he copied a Sidekick die. Not only is he Mimic’s protector, but he can protect your Blink if you don’t have a Mask to bring her back with.

First Place Prize – Sabretooth: Exile

The first place cards are given to the player that wins the event. These cards are typically new cards and not alternate art or reprint cards.

W Sabretooth, Exile

Sabretooth: Exile is also a brand new card and you can find his dice in the X-Men First Class set. I love that he only cost four to purchase, especially since you need him to boost your other Exiles attack and defense. I have never liked expensive boost characters. I like being able a character like this without needing to ramp up for it. Sabretooth is super awesome because he not only boosts your other Exiles, but he gives the bonus to himself as well! It’s a While Active, so only one Sabretooth die is needed in the Field Zone. But, combine him with a card that gives him Overcrush and you’ve got a heavy hitting dude! You could even use Mimic to copy him and then you’ve got more heavy hitting dudes with Morph to protect them.

Conclusion

These cards are all pretty or cool looking, and they all have decent abilities, especially Morph and Sabretooth for an Exiles team. I’m pretty sure you won’t see these cards much in competitive play, but I think they have the best chance to shine in casual. I want to build an Exiles team with Sabretooth, Morph, Mimic, and Sasquatch! But I have to get my hands on Morph and Sabretooth first.

If you want to play with any of these cards, you should check your FLGS for events! I definitely recommend playing to try and get these cards because they are worth having, especially if you like building fun teams!

Thanks for reading and be sure to follow me on social media and YouTube!
Need to look up a card? Check out DM RetroBox for all you card searching needs!

Roll on, Dice Masters!

Greetings Fellow Board Gamers!

The featured game for this article is Fantasy Realms from WizKids. This is a competitive card game where players draw and discard cards in an effort to score more points than their opponents. This game is for 3 – 6 players.

Fantasy Realms on Board Game Geek – here.

* Note – This is not a ‘How to Play’ or tutorial type article. This is a review of the game components and brief review of game play.

Fantasy Realms

As ruler, it’s up to you to build the mightiest realm in the world! Will you choose to follow military tactics and sweep away all in your path with a massive army? Will you turn towards sorcery and control an inaccessible island surrounded by impenetrable flames? The choice is yours, and no two realms will ever be the same in Fantasy Realms, a combo-licious card game.

Fantasy Realms takes seconds to learn: Draw a card, discard a card — though you can draw from the deck or the discard area!

Make the best hand you can by making the best combos. The game ends when ten cards are in the discard area. Aim for the highest score to win!

Rules

The rule book covers everything you need to know and even gives an example of the highest possible scoring hand, which is kinda cool. I didn’t need to refer to rule book during game play for anything other than definitions that we hadn’t fully memorized yet. It’s easy to follow and only takes minutes to read.

Components

Components in this box are extremely minimal. I didn’t read the list of contents before opening the box, so I was a little surprised to see only three items: a deck of cards, a rule book, and a score pad. I guess I thought there would be more to it.

Score Pad b

The score pad has loads of pages, but as fast as these games go, you’ll likely use several in one sitting.

Cards

The cards have beautiful, classic fantasy art which makes the game aesthetically pleasing to play. The cards are not super flimsy, which is great since you need to shuffle the deck a lot.

Standard Size Double Sided Clear

Because this game is solely a card game, I would definitely recommend using sleeves to protect the cards. You could use any standard size sleeves with any kind of backing because the back of the cards are not relevant to game play. You could still use sleeves with clear backs, like the ones in the picture above, if you like seeing the back of the cards.

Setup & Clean Up

Setup is super fast. You shuffle the deck and deal seven cards to each player and then set the deck on the table. Clean up is equally as fast as you only need to gather the cards into a deck. It all packs nicely in its tiny box and sleeved cards will fit easily into the cardboard insert that’s already in the box.

Game Play

Game play is super simple. Each player either draws a card from the deck or the discard pile, and then discards a card from their hand. This keeps their hand at seven cards. The game ends where there are ten cards in the discard pile.

Once the game is done, each player lays out their hand and figures out what’s blanked, what gets bonuses and penalties, etc. The score keeper then looks at each player’s hand, one at a time, and scores each card – also one at a time. I recommend writing with pencil in the event a card that blanks, gives a bonus, incurs a penalty, etc is accidentally overlooked.

Once the scoring is complete, the winner is determined.

Conclusion

The game play is not engaging, or didn’t seem to be with our group. We were mostly distracted or bored while it wasn’t our turn. It doesn’t take players long to complete a single turn and it’s very easy to keep up with what was taken from the discard and what was discarded. After two games, we opted to play Age of War and Tiny Epic Galaxies instead of continuing with more games of Fantasy Realms.

It felt like the scoring took longer than the actual game, which is a serious drag. I feel like this game should have been an app for the phone instead of a physical game. I was the score keeper for both games, because I didn’t want to punish anyone else with that burden.

While I didn’t enjoy the game, I can see where this game would be great for road trips with hotel stays or other small gatherings where you don’t have a lot of time or space to play a larger game. As a full night feature game, I’d rather play something more engaging.

What the Players Said

Paul – The game is kinda fun, and it makes you think ahead a few steps when you’re having to discard cards. I love the art.

John H. – The game seriously needs less math or an alternate scoring method. It takes way too long.

Wednesday – The game makes me feel ‘blank’.

Buy or Bye?
Bye.

I know lots of folks enjoy this game and this is only my opinion of it. As with any game, you should always look into them ahead of time. Just because this game doesn’t appeal to me, doesn’t me you won’t like it.

Have strategies or tips for this game? Leave them in a comment!
Have cool accessories or custom pieces? Show them off!
Thanks for reading and be sure to like, follow, and subscribe for more Dice Masters, HeroClix, and Board Game related content!

Board out and game on!

Greetings Fellow Board Gamers!

 

The featured game for this article is Forbidden Island from Gamewright. This is a cooperative game where players work together instead of against each other. This game is meant for 2 to 4 players.

Forbidden Island on Board Game Geek – here.

* Note – This is not a ‘How to Play’ or tutorial type article. This is a review of the game components and brief review of game play.

Forbidden Island

Forbidden Island was the secluded retreat of the ancient mystical empire known as the Archeans. Legend has it that the Archeans possessed the ability to control the Earth’s core elements – fire, wind, water, and earth – through four sacred treasures: The Crystal of Fire, The Statue of Wind, The Ocean’s Chalice, and The Earth Stone. Because of their potential to cause catastrophic damage if they fell into enemy hands, the Archeans kept the treasures secretly hidden on Forbidden Island and designed it to sink if intruders ever attempted to claim them. In the centuries since the mysterious collapse of their empire, Forbidden Island remained undiscovered … until now.

Will your team be the first to breach its borders, capture the treasures, and make it out alive?

Rules

The rule book for Forbidden Island is well written and covers lots of different situations. The book is eight pages and full of visual examples to assist with learning the game. It’s fairly easy to find information in a timely manner if a question arises in the middle of game play.

The only issues I had with the rule book were minor ones that can be easily figured out. One of the issues I have with the rules are in the setup section. I do not care for the explanation of how the island tiles are to be setup, but based off of the picture displayed, it’s simple enough to figure it out. The other issue was over the water level on the water meter. There were a few questions brought up over what the water level indication was represented by. Some players believed it was designated by the numbers, as they appear to be next to a particular line. Others believed the water level was designated by the color breaks, which seems more plausible and is how we ultimately played it.

Both of those are extremely minor issues and do not impact the game in a way that would cause too much confusion. As long as the water level breaks are clearly explained at the beginning of each game, there should be no issues at all with reading the water meter.

Components

Adventurers

Each player is randomly assigned an Adventurer card. Each Adventurer has a different color and an ability unique to them. Since the game only suggests up to four players at once, you won’t have access to all six Adventurers in a single game. This helps to change up the variations in game play each time you play, and since selection is random, you never know who you’ll be on your next visit to Forbidden Island.

Flood Deck and Island Tiles

The Flood Deck contains 24 different cards, which match the 24 different tiles that make up Forbidden Island. Every time a tile’s card is flipped, that tile is is either flooded (flipped to the blue tinted side of the tile) or sinks (removed from the game with its card). The illustrations are beautiful and correspond to the names of each island location. During setup, the tiles are randomly placed to form Forbidden Island, which is another aspect that makes each game different from the last. You’re not likely to set foot on the same Forbidden Island!

Treasure Deck

The Treasure Deck consists of five of each different Treasure card to match the four Forbidden Island Treasures, three Waters Rise! cards, three Helicopter Lift cards, and two Sandbag cards. In order to capture a Treasure, you need to be at one of the two locations and have four of that Treasure’s cards. For example: To capture the Ocean’s Chalice, you need to have four of the Ocean’s Chalice cards and have your Adventurer pawn placed on one of the Ocean’s Chalice locations (Tidal Palace or Coral Palace). You use one of your three actions to capture the Treasure, which will also require you to discard the four Treasure cards.

Treasures

These are the four Treasures: The Earth Stone, The Statue of the Wind, The Ocean’s Chalice, and The Crystal of Fire. Each one is made of plastic and they’re super cute. Everyone enjoys having a tangible item to hold on to, rather than a cardboard token or a card. The addition of actual ‘Treasures’ was a great design choice. Other than being captured, the Treasures don’t have any other function in the game.

Water Meter

I like the Water Meter, but as I mentioned under the rule book section, I would like for the Water Level indication to be made more clear in the rule book. The only issue I have with the actual Water Meter itself, is that it’s cardboard and very susceptible to wear and tear over multiple uses. The plastic level indicator clamps on very tight, which is good but also bad. Clamps that are too tight, like this one, can cause damage. Luckily, this Water Meter has not been damaged over the course of its use. I can confirm that this copy of Forbidden Island has been played more than 20 times and all the components have held up with minimal evidence of wear.

Standard Size Double Sided Clear

All of the decks will require shuffling and will wear over time and multiple uses. I would highly recommend using protective sleeves that are clear on both sides to sleeve all the cards. All of the cards in this are what they call ‘standard’ size. These Ultra Pro sleeves are perfect for all the cards in Forbidden Island.

Setup & Clean Up

There are multiple aspects to the setup of the game. There are two different decks that need to be shuffled, tiles to be shuffled and formed into an island, and Adventurers to be shuffled and randomly dealt out. I would recommend that the each player assist with the setup to decrease the amount of time it takes. Otherwise, you’ll be waiting on one person to set up the entire game, which could take five minutes or more.

The clean up takes significantly less time. The cards from the two decks won’t be mixed during game play, so it’s very easy to collect both decks, the tiles, and other components quickly.

The box for Forbidden Island is a metal tin with a plastic insert. All the components have their own compartment, including individual spots for each of the Treasures. Sleeved cards will fit in the designated spot where the cards go, but the corners of the sleeves could bend slightly in the tight fit.

Game Play

Each player gets three actions on their turn: Move, Shore Up, Give a Treasure Card, or Capture a Treasure. Each space a player moves takes up an action, so moving three spaces will use all three actions. The same applies to Shore Up and Give a Treasure Card. You will only ever be able to Capture a Treasure one time in a turn, due to the hand size limit.

Once a player has completed up to three actions, they then draw two treasure cards. This could give them Treasure cards, Special Action cards (Sandbags or Helicopter Lift), or Waters Rise!. Drawing Waters Rise! will cause the water level to increase, making the island sink faster.

After a player has drawn their two Treasure cards, that player then reveals a number of Flood cards equal to the water level as indicated on the Water Meter. Each card revealed will indicate which tile becomes flooded or sinks. If the tile is already flooded (the blue side is showing), it sinks and is removed from the game with the corresponding Flood card.

Game play continues with the next player until either the players win by escaping the island, or the island defeats the players. The only way for the players to win is to capture all four Treasures and escape the island via Fools’ Landing (the helicopter pad). Players need to have at least one Helicopter Lift card among them and all pawns on Fools’ Landing, at the same time, to escape.

Forbidden Island can defeat the players several different ways. If both of the tiles corresponding to a treasure sink before the treasure is captured, the players are defeated. If Fools’ Landing sinks, the players are defeated. If a player’s pawn is on a tile when it sinks and they can’t swim to an adjacent tile, the players are defeated. If the water level reaches the skull and crossbones on the Water Meter, the players are defeated. There are a lot of things for the players to keep track of and stay aware of, which makes this game engaging.

Forbidden Island is tactical fun and each player will want to participate in the debate on what everyone should do on their turn. Full cooperation between all players is key if players want a chance at winning. One wrong move and all could be lost.

Conclusion

This game is probably one of my favorite co-op games. It’s a difficult game on the Novice level, but near impossible on any other level. I do not go into any game of Forbidden Island thinking we’ll win easily, if at all. It almost feels like we shouldn’t win, based off of the game backstory. I feel like a villain, plundering an island for treasures that are too powerful for any small group of people to wield. Then again, maybe we’re archeologist, studying ancient relics and trying to preserve the Archeans history. Either way, the task of retrieving the Treasures and making it off the island is extremely difficult.

The difficulty level of this game is caused mostly by the random layout of the island, the randomness of the Treasure Deck and Flood Deck, and the random selection of the Adventurers. Some Adventurers are more useful in certain games, but because of the randomness, you may not have drawn that one super useful one. The difficulty level of the game is also one of its appealing factors. I tire quickly of co-op games that victory can be easily or frequently achieved.

This game is not for the faint of heart! It can be stressful at times, but not in a bad way that would make me not want to play.

What the Players Said

The players that played the game tonight all had a great time and they all agreed that the game is stressful, but in a fun and exciting way! We played several different games on different levels, but we only won one on the Novice level.

Buy or Bye?
Buy!

I’ve borrowed this particular copy from a fellow tabletop gamer. I most definitely have to purchase this game for myself as it’s becoming a favorite with the locals!

Have strategies or tips for this game? Leave them in a comment!
Have cool accessories or custom pieces? Show them off!
Thanks for reading and be sure to like, follow, and subscribe for more Dice Masters, HeroClix, and Board Game related content!

Board out and game on!

Greetings Fellow Clix Fans!

 

The newest set for HeroClix is going to be X-Men Xavier’s School, due out in February of 2018. You can pre-order this set at your FLGS and I highly recommend that you look into it! There are already lots of great pieces that have been spoiled and the set is definitely looking like lots of fun!

WizKids sent me some spoilers to preview and share. Thank you, WizKids! You are super awesome for allowing me to share these powerful new pieces with the Clix community!

Preview #1 – Chamber (Rare)

This guy is really cool looking!

041_Chamber_Figure_Preview

He’s got the Generation X and X-Men keywords and he’s 70 points. He has two star trait abilities. The first is “Generation X – POWER: Move up to 5 squares, then make a close attack.” I can’t tell you how many times I’ve used an ability, like Sidestep or Charge, and been just out of reach of being able to attack an opposing piece, and then lose those abilities without being able to make good use of them. Well, Chamber has this as a trait, so he won’t get damaged out of it!

If that’s not cool enough for you, how does a traited Poison sound? “A Living Psionic Furnace – Poison. When he uses it, he deals penetrating damage to opposing characters of less points.” This makes him well worth the 70 points because there are lots of popular pieces less than 70 points.

I also like that he has Force Blast on all five of his clicks and he gets Regenerate on his last click. Penetrating/Psychic Blast for three damage on his first three clicks is also nice. I like the idea of using Chamber with some other ranged characters that have Penetrating/Psychic Blast because of his Enhancement ability, which would increase that damage by one if they’re adjacent to Chamber when they attack.

This piece is only a rare and has some really great abilities. I can’t wait to see him in action!

Preview #2 – Dust (Super Rare)

This is a very ‘unique’ character and her sculpt is gorgeous!

056_Dust_Figure_Preview

She’s got the Hellions and X-Men keywords and she’s only 50 points. She also has two star trait abilities. The first trait says, “X-Student – When this character’s or an adjacent friendly character’s attack roll includes exactly one [5], modify one target’s defense -1.” I love this trait! I roll at least one five, a lot. But I usually roll a one or two on the other die and sometimes, I’m one short of hitting the target with that roll. Dust’s ability could help me a great deal, because it could be the difference between a hit and a miss!

Her second trait ability says, “Scouring Sands – Smoke Cloud as FREE, but only to place 4 markers. At the end of each opponent’s turn, deal 1 damage to each opposing character occupying or adjacent to a Smoke Cloud marker placed by Dust.” This is a great ability to use against characters that are pushed or characters that your opponent doesn’t want to push. It’s also a great way to box in a piece and force your opponent to waste and action moving a dude that they didn’t want to use that turn. You could also use this ability to possibly encourage your opponent to move a dude that’s adjacent to Dust. This is such a great ability!

Dust also has a special power on her defense for the first three clicks called Swirling Sands. It says, “Swirling Sands – Super Senses. Dust modifies defense +1 for each adjacent Smoke Cloud marker placed by her.” This special power is crazy good, especially since she already has a 17 and 16 for her defense totals. Even with the ‘rule of three’, she’ll still have a 20 and 19 respectively. And let’s not forget that this special power also gives her Super Senses. If an opponent manages a non-critical hit against her massive defense, Dust still has a chance to evade it.

Dust can also use the X-Men team ability, and with Regeneration on clicks four and five, that’s pretty useful! Her Sidestep and Precision Strike are also very useful for a character like this. Her abilities are worthy of her super rare status and I hope I manage to get one!

Preview #3 – Jean Grey (Chase)

You’ll want to ‘chase’ this Jean Grey down for your team!

065_Jean_Grey_Figure_Preview

Jean Grey has the Age of Apocalypse and X-Men keywords. and she has two different starting clicks at 90 and 60 points. Jean Grey has one star trait ability that says, “Survivor of the Age of Apocalypse… For Now – When Jean Grey is damaged by an opposing character, give that character a Revenge token. When Jean Grey attacks a character with one or more tokens named “Revenge”, modify attack and damage +1. When Jean Grey is KO’d, you may choose an opposing character with a token named “Revenge” and remove all of those tokens and roll that many d6s. For each roll, [5]-[6]: Deal that character 1 penetrating damage.” Wow, that’s a lot to take in. I like this ability because the Revenge tokens increase your chances of hitting, and increase your damage too. I also like that you still have an opportunity to deal damage to characters that have Revenge tokens even if she’s KO’d.

Jean Grey has a special attack power on her first three clicks. If you play her at 90 points, you get three clicks of her special. If you play her at 60 points, you only get one click. Her special attack power says, “Telepathic Tempest – Penetrating/Psychic Blast. Telekinesis, normally or as FREE. If Jean Grey uses Telekinesis as FREE, her range value becomes 3 and replace “6” with “3” in the text of the power.” This power could be incredibly useful because you could use Telekinesis as a free action against an opposing character that’s adjacent to her, and if it succeeds, you can blast them for three or four penetrating damage! This is crazy cool! I don’t mind that the range is reduced, because you only need them far enough away to make ranged attack.

If all that just wasn’t enough, Jean Grey has a special defense power on click four thru six. It says, “Shield Them From Nuclear Winter – Regeneration. Barrier as FREE but only to place 1 marker.” So once she’s beyond the point that she can she throw her opponents around and blast them with her psychic abilities, she can then place a barrier between her and an opposing character that might be shooting at her and heal herself! She could also use that barrier to protect a team mate from being a potential target and still heal herself. And she has the X-Men team ability, so if she takes damage from using the team ability, she can heal herself on her next turn.

Final Thoughts

Jean Grey is a bag full of tricks and I absolutely love it! From what I’ve seen so far, she is likely going to the be one of the pieces I want the most. Not to mention, that sculpt is kinda cool. I could easily use her on her 60 point starting click, but I like the idea of having those extra two clicks of pushing folks around while still being able to blast them with her mind powers! I really like Dust too because of her Smoke Cloud and all the shenanigans she can do because of it. It seems like this set is going to be a lot of fun to play, both in sealed and constructed. Be sure you sign up for the pre-release events that are popping up and hopefully you can get your hands on some of these powerful X-Men!

Which figure are you most looking forward to?
What do you think of the abilities on these figures?
Let me know in a comment here or on Facebook at Dice Dice Kitty!

Thanks again to WizKids! And thank you, to all of you who are reading and sharing this article. I appreciate it very much and would also be very grateful if you remember to like, follow, and subscribe to my pages.

     LLAP
Live long, and Prob it!

Greetings Fellow Board Gamers!

 

If this is your first time visiting my blog, then I greet you with a big smile and a warm hug! Most of my blog is dedicated to Dice Masters and HeroClix, but I’m a board gamer as well. I felt like it was time to expand my reviews into the board game world and get to know a whole new community of awesome folks!

My FLGS has started a new ‘featured game of the week’ event where we encourage folks to come in and play the featured game. We decided to crack open a copy of IDW‘s Mine All Mines to start this new event series, as well as kick off my board game review articles!

Mine All Mines on Board Game Geek – here.

* Note – This is not a ‘How to Play’ or tutorial type article. This is a review of the game components and brief review of game play.

Box Art

Rules

Every game has them and every game needs them. They can be as simple as the rules in Fluxx or as complex as a Warhammer rulebook, but all games need rules! The rulebook for Mine All Mines is not overly complex and it’s easy enough to follow. You still will likely need a dedicated individual to sit down and study the few pages of rules and go over potential scenarios in their head before playing, that way there will be minimal down time.

My one complaint about the rulebook is that it doesn’t cover various scenarios that could potentially pop up. This leaves players to come up with house rules on the fly which could make someone feel they’re getting a bad deal if the scenario is house ruled against them. This is why I suggest having one person study the rules and do a play through with someone that will help raise questions about certain interactions. This will not cover everything that could come up, so be prepared to house rule on the fly.

I’m hoping that IDW releases an updated PDF with answers to all the questions we have about game play, but until then, there is a user submitted rulebook on BGG. You can find it here. I found it incredibly useful while trying to nail down some of the odd rules questions that came up. *Nice work on that rulebook!*

Components

Who doesn’t love colorful pieces of plastic!? The gems/gold are really cute and add a bit of that 3D feel to the game. It wouldn’t be near as fun if the gems were represented by cards. Someone said that they wished the gems looked like the cut versions of the gems they’re meant to represent, but I like the raw look much better. And they have a gem pouch for storage!

Bag and Gems

I like the cardboard punches for the mines and that they have the plastic bases, but I do not believe the bases are necessary. They could have just as easily made the mines from cards, which would have given you a labeled place to put the gem/gold stashes. I almost wish they would have done a tray of some sort and fashioned it to look like a pile of stones. It would have helped to keep the tiny plastic pieces in place so they don’t get scattered easily. But the cardboard punches are fine and serve their purpose! I don’t like the plastic bases though, because they could damage the cardboard mines over time and multiple uses.

Mines and Stands

There are three different decks and five different “Dwarf” decks. Each deck is easily distinguished from the others by their card backs, making it very easy to separate and pack away.

Main Decks

Dwarf Decks

The artwork on the cards is colorful and very pretty. I also love that the Jewelry pieces actually have mostly unique and accurate pictures on them and not just a generic jewelry related picture. The Dwarf cards are each unique and very easy to distinguish from one another.

Dwarf Deck Cards

Each type of Dwarf has the same image, just with a different colored nameplate to tell you who the manager (or owner) of that Dwarf card is.

Gold Dwarves

All of the decks will require shuffling and will wear over time. I would highly recommend using protective sleeves that are clear on both sides to sleeve all the cards. All of the cards in this are what they call ‘standard’ size. These Ultra Pro sleeves are perfect for Mine All Mines.

Standard Size Double Sided Clear

The Marketplace looks like it’s supposed to be a stone table with plates on it. It’s sturdy enough and since it only stays in place for the game, there should be next to no wear on it for the life of the game. The first player tile is a pick axe, which is thematic and cute. It’s also made from the same cardboard stock as the other pieces and I’d expect the life of the piece to be the same as the Marketplace.

Marketplace and Pick Axe

There is one component that the game is missing that I wish it had and that’s a place to keep your gem stash. We’ve been keeping our stash on top of the two cards you have to discard from your player deck, but it really could have used a stash tray of some kind. I’ll eventually find or make my own component for that.

Setup & Clean Up

Both the setup and clean up for Mine All Mines is quick and easy. It doesn’t look like it would take up much space with the limited amount of components, but don’t let that fool you. I think that’s my only real complaint about the game itself – it’s awkward in it’s setup. We tried to find a way to accommodate the awkwardness and it’s not the setup that the rulebook suggests to do it. We put the Marketplace and the two rows of cards on one end of the table, and the mines at the other end of the table – instead of all of it being on one the same end.

As far as clean up goes, I think the game cleans up faster than the setup. You only need to flip the cards over and match the backs up. The gems all go into the pouch and the punches and plastic stands go easily into the box insert. I’m sure there are custom inserts for Mine All Mines and if you sleeve your cards, you’ll need a different insert to accommodate the sleeved cards without damaging or marking the sleeves.

Game Play

Each player needs to accumulate gems and gold to buy Jewelry or Support cards. When you buy those cards, they usually give you victory points that help you win the game. You can also acquire an achievement card if you meet the requirements for it, which gives you additional victory points.

In order to get the gems and gold, you have to use the cards in your hand to mine and dig for them. If you play a Dwarf as a friend to another Dwarf that’s already in a mine, you get additional gems/gold. If you play a Dwarf as an enemy to one that’s already in a mine, you get to steal a gem or gold from the player that manages that Dwarf.

It’s fairly simple – as that’s really all there is to it. The complexity comes in when you’re trying to decide if you want to play a Dwarf as an friend or foe to other Dwarves. What Jewelry you purchase also plays into your decisions. You could buy that one bracelet to stop another player from getting it and completing an achievement, but is that new card going to be a bracelet too? Mine All Mines is easy to learn and easy to play, but difficult to master.

There is a fair amount of luck involved too. Each player’s deck of seven cards is identical, but when you begin the round, you have to randomly discard two cards. Each player could have very different cards, or very similar cards which changes what you could or would play. The randomness of Jewelry cards also plays into things, as do the random achievement cards and support cards. You might have all necklaces showing but the necklace achievement isn’t an option for that game. The Marketplace also adds some randomness as you never know what someone will swap with the aid of the Dealer card.

Each round moves fairly quickly, even if someone is taking their time trying to decide which card to play and where to play it. There isn’t a ton of down time between plays and everyone seems to stay engaged in what’s going on. There isn’t hours of game play either. For two players, there are four rounds which gives both players the opportunity to start two rounds. For three, four, and five players, the rounds are equal to number of players. Each player gets a chance to go first and then the game is done and points are tallied.

Conclusion

This is a great game! It’s visual pleasing, fun to play, and engaging. It’s a great game to play in gaming store with your friends or around the kitchen table with your family! It’s family friendly and the art is appropriate for all ages. The box recommends ages 10+ and that’s likely due to the complexity of some of the card wording as well as the difficult decision making on plays. I haven’t seen anything controversial, such as religious or political references in the cards or card text. If you don’t want your child to play a game that involves a mechanic where you ‘steal’ from other players, then I would not suggest this game. Taking gems or gold from a foe is a major part of the game play. You could reword it so that the Dwarf dropped the gem and they found it, just to avoid the stealing part.

I also wouldn’t recommend this game as a gateway game, only because experienced board gamers could easily overcome a brand new player and discourage them from playing again or even playing anything else. I would recommend this for a group of inexperienced players with a experienced player overseeing the game. Keep in mind that everyone is different so be sure to use your best judgement with brand new players.

I really do love playing this game, even with the lack of necessary rules in the rulebook. I could easily recommend this game for groups that are still new to board gaming as well as experienced groups that are looking for a quick and easy game that’s still fun and tactical.

What the Players Said

The players that played the game tonight all had great input about the game.

John H.
The game is fun and easy to learn. I think it needs a better setup on the table because it’s hard to see when it’s all at one end.

Olivia W.
I think it’s a fun game, but it has a really weird setup. I think the Support Cards need larger text for people that can’t see that well. I think it’d be cool to have something like a mini mine cart to keep my gem stash in after I dig them up. Not to mention, it’d be super cute.

Katie R.
Love it. I love all the pieces and the art on the cards. It was a little confusing at first because I couldn’t see all the cards until we moved them to opposite ends of the table. It’s a fun game and easy to pick up on once you start playing.

J. North
It’s fun and easy for inexperienced board gamers to learn and play. It’s also easy enough and fun for players of various ages. It definitely needs a better setup. The size of the cards in the Dwarf decks could be made a little smaller to help reduce the amount of table space they take up. But the best of the game is the plastic gem pieces.

Buy or Bye?

Buy – most definitely!

IDW Games shows that they’re out of stock, but you should be able to score a copy for MSRP or cheaper at your FLGS (or online, if you must). I always an advocate for players to support their FLGS!

Have strategies or tips for Mine All Mines? Leave them in a comment!
Have cool accessories or custom pieces? Show them off!
Thanks for reading and be sure to like, follow, and subscribe for more Dice Masters, HeroClix, and Board Game related content!

Board out and game on!

Greetings Fellow Dice Fans!

 

The Mighty Thor Dice Masters set has released! I unboxed a Draft Pack Display and thought I’d share the breakdown of my pulls. You can see the video on my YouTube channel, here. I will not be featuring favorite cards in this article – be looking for that article in the future!

Each pack’s contents are listed below. Foil cards are in red text. The boxes are listed from the front of the display, to the back of the display.

Rules Insert

Rules Insert

Draft Pack #1

Basic Action Cards
Investigation
Shockwave

Commons
Absorbing Man
Hulk
Jarnbjorn
Loki
Ragnarok
Thor (Male)

Uncommons
Balder
Hulk
Sif
Thor (Male)

Rares
Mjolnir
Punisher

Draft Pack #2

Basic Action Cards
Big Entrance
Surprise Attack

Commons
Balder
Billy Club
Crystal
Odin
Punisher
SP//dr
Samantha Wilson

Uncommons
Hogun
Samantha Wilson
Wrecker

Rares
Fandral
Odin

Draft Pack #3

Basic Action Cards
Don the Helm
Investigation

Commons
Crystal
Jane Foster
Kate Bishop
Nick Fury
Sif
The Bifrost

Uncommons
Destroyer
Jane Foster
Loki
Samantha Wilson

Rares
Jarnbjorn

Kate Bishop

Draft Pack #4

Basic Action Cards
Big Entrance
Released from the Ice

Commons
Absorbing Man
Balder
Chipmunk Hunk
Hulk
Loki
Samantha Wilson
Thor (Male)

Uncommons
Absorbing Man
Jarnbjorn
Surtur

Rares
Daredevil
US Agent

Draft Pack #5

Basic Action Cards
Released from the Ice
Villainous Pact

Commons
Billy Club
Destroyer
Heimdall
Karnak
Thorbuster Iron Man
Volstagg
Wrecker

Uncommons
Fandral
Nick Fury
Pepper Potts

Rares
Iron Man
Sif

Draft Pack #6

Basic Action Cards
Odin’s Fury
Shockwave

Commons
Beta Ray Bill
Fandral
Hogun
Malekith
Mr. Fixit
Pepper Potts
Surtur

Uncommons
Enchantress
Mr. Fixit

Rares
The Bifrost
The Bifrost (Duplicate Rare – no dice)
Earth X Thor (SUPER RARE)

Draft Pack #7

Basic Action Cards
Archnemesis!
Get Thee Hence

Commons
Blackheart
Enchantress
Mjolnir
Punisher
Ragnarok
SP//dr

Uncommons
Punisher
Kate Bishop
The Bifrost
Thor (Female)

Rares
Crystal
SP//dr

Draft Pack #8

Basic Action Cards
Don the Helm
Shockwave

Commons
Daredevil
Hela
Iron Man
Jarnbjorn
Odin
Thor (Female)
US Agent

Uncommons
Crystal
Daredevil
Pepper Potts

Rares
Balder
Thorbuster Iron Man

Note – Draft Pack #6

In Draft Pack number six, I opened two The Bifrost rare cards, but didn’t get four dice in the pack. I went back and examined the dice more closely and discovered I had Odin dice, but no Odin card in that pack. When you look at the breakdown of the packs, you can almost immediately guess that the missing card was supposed to be an uncommon, non-foil Odin.I don’t believe it was a foil because there was already a foil uncommon card and three foils total in the pack. But, because this pack had the super rare in it, it could throw off the regular formula. But I’m certain it was an uncommon Odin because there were only two uncommon cards in the pack and the minimum I’ve seen is three.

That’s not a huge loss when you look at what I got in it’s place – a rare Bifrost. I’m definitely not upset about it, but I do not like that there was a miss-pack like this. This could mean that someone out there is missing a rare Bifrost and got an extra uncommon Odin. Miss-packs are bound to happen, but it’s not pleasant when it goes the other way.

Basic Action Card Reprint/Revamps

I pulled ten of the twelve BACs. Here is a list with a list of their previous versions. The orange cards are the two I did not pull. It appears that all the BACs are reprints or revamped versions of previous BACs.

#1 – Archnemesis!
~ Archnemesis (Amazing Spider-Man): Reprint

#2 – Big Entrance
~ Big Entrance (War of Light): Reprint
~ Promo(s): Reprint

#3 – Don the Helm
~ Transfer Power (Uncanny X-Men): Don the Helm is a revamp of Transfer Power. Don the Helm loses the Global and has updated wording, but is otherwise functionally the same.

#4 – Flying Hammer
~ Smash! (Avengers vs X-Men): Flying Hammer cost one more to purchase but has updated wording and is functionally the same.
~ Smash! (Iron Man War Machine): Flying Hammer cost one more to purchase but is functionally the same.

#5 – Get Thee Hence
~ Dark Avenger (World’s Finest): but the Batman affiliation is replaced with the Immortal keyword. Get Thee Hence is not a direct reprint.

#6 – Investigation
~ Gearing Up (Avengers vs X-Men): Investigation costs one less to purchase, but is worded the same.
~ Superhero Registration Act (Civil War): Investigation costs one less to purchase, but doesn’t have the Enlistment keyword. Otherwise, worded the same.
~ Special Delivery (TMNT Box 1): Investigation costs one less to purchase, but is worded the same.

#7 – Midgard
~ Save Civilians (Justice League): Midgard is a reprint.
~ Save Civilians (Superman Wonder Woman): Midgard is a reprint.

#8 – Odin’s Fury
~ True Believer (Amazing Spider-Man): Odin’s Fury has clarified wording but is functionally the same.

#9 – Released from the Ice
~ Reclaim (Heroes in a Half Shell): Released from the Ice is reworded but functionally the same.

#10 – Shockwave
~ Shockwave (Justice League): Reprint

#11 – Surprise Attack
~ Surprise Attack (Age of Ultron): Surprise Attack from Mighty Thor has updated wording but functionally the same.
~ Surprise Attack (Iron Man War Machine): The version in Mighty Thor is a direct reprint of this version.

#12 – Villainous Pact
~ Villainous Pact (Justice League): Villainous Pact from Mighty Thor has the updated wording but functionally the same.
~ Promo (M2016): Villainous Pact from Mighty Thor has is a direct reprint of this version.

Final Thoughts

It’s no secret that I’m not a fan of the Draft Packs. I don’t like the extra hoops folks need to jump through in order to get all the Basic Actions. There are a total of sixteen BACs in a display – and there is no reason a sealed display shouldn’t have at least one copy of all twelve BACs. It’s bad enough you need a regular and foil set (if you’re collecting a foil set too), but to open a sealed display and still be missing two to three BACs is just silly.

I also don’t like that I end up missing somewhere around fifteen or sixteen uncommons, especially when I get duplicate uncommons, regardless of them being foil duplicates. I ended up with duplicate rares in the D&D display and that was a little frustrating as well. As a collector, I am greatly displeased with the draft packs and there is no way to convince me that they’re equal or better than a feed (for my collecting) – unless they were $15-$20 cheaper than a feed instead of only $10 cheaper. But if you’re only looking for rare cards, you can guarantee two rares or a rare and a super rare from a $10 pack. For that cost, I’d still rather buy a feed and then buy singles, like I’ve been doing since the dawn of Uncanny X-Men (AvX was a little different and harder to collect).

So, I’m very happy there is a gravity available for Mighty Thor. I wish WizKids would have made a BAC pack for folks that only want the regular BACs from the set and don’t want or have access to the Draft Packs. They could have brought back the Collector’s Box and put foil BACs in it with the cool premium dice. I don’t care about characters, character dice, or boosters – I just want the Collector’s Boxes back with foil BACs and premium dice! That would be awesome to have a Collector’s Box for starters and team packs with foil versions of the cards too.

I like the Draft Pack idea for pre-release events or other special sealed type events, but not as a standard product. I’ve heard several of my locals voice this same opinion.

What do you think of the Draft Packs?
Are you finding it difficult to get a full set of the BACs?
Do you like that they’re all reprints or revamped versions of previous BACs?

Leave me a comment here or on Facebook at Dice Dice Kitty! Thanks for reading and please remember to like, follow, and subscribe!

Need to look up a card? Be sure to check out DM RetroBox! It’s the best searchable card database I’ve found for when I’m at the computer.

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

I have a ‘mighty’ cool treat for you today, courtesy of WizKids! In celebration of the release of The Mighty Thor set, they’ve sent me a few ‘worthy’ card scans to share! And before you start wondering when you can get your hands on this set, it’s available right now! You can find foil booster packs and draft packs at your friendly local game store.

Preview #1 – Beta Ray Bill: A Worthy Opponent

First up, we’ve got a Guardians of the Galaxy affiliated character, Beta Ray Bill: A Worthy Opponent.

MDM9 Cards Reg95

This is a whopper of a character! He’s got some huge defense stats and his attack is sure to pack a punch! As an added bonus to his glorious stats, when Beta Ray Bill attacks, he can KO a Bolt character die that’s the same level or lower as his die. If you have multiple Beta Ray Bill dice to attack with, each one gets to KO a Bolt character that’s equal or lower level than their level. I know his purchase cost is high, but there are plenty of ways to lower that purchase cost a little. One way is to use Big Entrance: Basic Action Card. Using that action die will reduce his cost by one and also put him in your bag when you buy him. You could get lucky and find a Big Entrance card in one of The Mighty Thor draft packs!

Preview #2 – Enchantress: Fatal Attraction

Next up, we have an addition to the Mystics affiliation, Enchantress: Fatal Attraction.

MDM9 Cards Reg102

If simple brute force isn’t what you want, Enchantress is a card you might want to look at. She’s got a high purchase cost, but just like Beta Ray Bill, you can reduce it with cards like Big Entrance. Her ability is a really good one if she’s on your side! She’s got the ability to tax your opponents when they try to use a Global Ability or an action die. Her ability doesn’t say basic action die, which means she forces them to pay that one extra energy for ANY action die they try to use! She also taxes the Global Abilities they try to use too, which could give you an advantage if your opponent is relying heavily on Globals or action dice. If your opponent isn’t using a lot of Globals or action dice, Enchantress can still deal a decent amount of damage to them with her high attack stats. She’s got the wit and the muscle!

Preview #3 – Hela: Even in Death…

Next up is a very menacing looking Villain, Hela: Even in Death….

MDM9 Cards Reg105

Hela is a super tough character with her huge stats, so it makes perfect sense for her to have a While Active ability. She’s a really useful character if your opponent is using Immortal characters.

Immortal: Except when purchased, when this die would go to the Used Pile, instead add it your bag.”

When an opposing character with the Immortal keyword is KO’d, you get to Prep a die from your bag. It’s usually beneficial to roll more than four dice at the start of your turn, because this gives you more opportunities to purchase crucial elements of your win condition or it can provide the energy you need for a super important Global Ability, like Hela’s. Hela’s Global is a double edged sword though. You need a loophole to prevent your dice from being chosen by your opponent. One way is be sure all of the dice you don’t want back on their cards are in your bag or Reserve Pool before using her Global. Another is with the Global on True Believer: Basic Action Card from the Amazing Spider-Man Starter. This will only help one of your character dice in the Field Zone, but that may be all you need!

W True Believer, BAC

Preview #4 – Pepper Potts: Behind Every Great Man

With this next card, we see the return of the Stark Industries affiliation. I’m super excited about this because it’s the first set we’re seeing it in, outside of the Iron Man and War Machine Starter! Thank you, Pepper Potts: Behind Every Great Man, you are my hero today!

MDM9 Cards Reg118

Rescue: Resilient and Rescue: Catching a Jet needed a new Pepper Potts and I’m so glad we’re getting her! This Pepper Potts is particularly handy while you have Iron Man active. Her stats get a nice boost as long as Iron Man is also in the Field Zone. She’ll become a 4A/4D on level one, 4A/6D on level two, and 5A/5D on level three – all with a zero fielding cost! You just need to be sure to bring an Iron Man – in case your opponent didn’t bring Iron Man to the battle. I like Iron Man: Secretary of Defense because his Enlistment ability puts your opponent in a tough spot!

W Iron Man, Secretary of Defense

Conclusion

While I’m not a fan of the more expensive characters, I totally have my eye on that Enchantress and Hela for her Global! I’m a control player and they’re both my type of cards. My favorite of all four of these cards is most definitely Pepper Potts! I can’t wait to get my hands on one and build a team with her, Iron Man, and Rescue. Now, we need a new Iron Man! I’m super excited to see what I get from my draft pack display that I’ll be picking up from FLGS later today. I’ll be posting an article with my pulls and an unboxing video soon! Keep an eye on my YouTube channel for it.

Huge thanks go to WizKids for allowing me to bring you these previews and I hope that you’re just as excited as I am for what The Mighty Thor set will bring to the game!

Thanks so much for reading and remember folks, if you like the content I provide, be sure to click that like button! Every follower and subscription matters!

Roll on, Dice Masters!

 

Greetings Fellow Clix Fans!

 

If you know me, then you know how much I love my TMNT Clix and that’s mostly all I play with. There are a few exceptions, like Doctor Strange and the DC Bombshells, but I play with what I like to play with. I have always loved the Tactics sets, but since they aren’t legal for regular events, like Modern Age stuff, I never get to play with them. I’m a huge Star Trek fan, Next Generation being my favorite, but I love the property as a whole. When I saw there was going to be an actual set, with actual dudes, I got super excited! WizKids was really nice to me and sent me the Starter and Dice & Token Pack for a preview article (here). I pre-ordered a brick of the boosters and anxiously awaited its release. Well, that happened yesterday!

I did a very clumsy (but fun!) unboxing video, which you can find on my YouTube channel, here.

Out of my brick, I pulled all of the commons and all but one uncommon. I also got six rares, three super rares, and one chase figure. I got several common and uncommon duplicates but I didn’t get duplicates of anything rare or better.

Scans

I scanned all the individually numbered cards, which you can see below. Just click on the image for a better view.

Favorites

I’m totally a Klingon at heart, so of course the Klingon pieces are going to be some of my favorites, even if they are afflicted with the Qu’Vat virus. I won’t talk about these pieces much since I’ll likely do articles on them later. Kor is probably my favorite piece out of my entire brick. I also really like the Klingon’s team ability, Klingon Empire.

Naked Time Sulu is pretty awesome, and totally playable as a regular team piece or from your Sideline. There are so many great Starfleet pieces and with the team ability, United Federation of Planets, they all get that additional +1 to their speed when they take a move action. One of my other favorite Starfleet pieces is Yeoman Rand. She is unique for good reason! Being able to give her a power action to remove an action token from an adjacent friendly Starfleet dude of 100 points or less is great! She’s only 25 points and has Willpower on her first click.

But aside from those two factions, we also have Romulans who have the team ability Romulan Star Empire. That gives them Stealth, which is very much like a Romulan, to hide and sneak around. I noticed that none of the pieces I pulled have an improved movement though. This makes it very inconvenient to hide them in hindering terrain… unless you’re using the Romulan Lieutenant! His star trait gives all friendly characters that are adjacent or have the Romulan keyword the ability to move unhindered through hindering terrain.

There are lots of generic aliens that look like loads of fun to play with. I love using Mind Control and the Orion Female has Mind Control as a star trait, plus a bonus! The target has to reduce its defense for each Seduction token on its card. They get those from the Orion Female’s other star trait which is a free action to put a Seduction token on a character within four squares and line of fine. I can’t wait to try out this piece! And everyone has likely seen the Tribbles before today. They’re just silly fun, but as a Klingon, I hope I never face them in battle!

Final Thoughts

As a Star Trek fan, this set is very thematic and should be lots of fun to play within itself. I’m not versed well enough in the current meta to know if anything is going to make a splash or not, but I’m not overly concerned with that aspect. I want to play HeroClix and I want to use pieces that are of familiar characters and that I love. Sure, superheroes are cool and I have plenty of those pieces that I like, but I absolutely love these type of sets – the ones that break away from the normal drone of ‘Superhero’ and ‘comic book’. Yes, I’m aware that Star Trek has comics too – I have quite a few Gold Key issues. But these pieces are straight from the TV show and I love that! I really hope we get sets for each of the shows.

While I understand that this set won’t be for everyone, I encourage players to try some of the pieces, even if it’s just in a sealed event. Or maybe sit down with your Trekkie friend(s) and introduce them to Clix. I have a friend that’s never bought a HeroClix product in his life – until yesterday. He bought an entire case, starter, and Dice & Token pack, just so he could learn the game and play Clix with the Star Trek dudes he loves. So, if you aren’t a fan of Star Trek, please, don’t discourage fans from checking it out. Use their love of the property to get them into this amazing world of HeroClix!

Thanks for reading and don’t forget to subscribe, like, and follow!

Live long and Prob it!