Posts Tagged ‘Age of Ultron’

Greetings Fellow Dice Fans!

 

For this week’s confusing card of the week article, we’re going to take a look at Ready to Rocket!: Basic Action Card  from the Marvel Age of Ultron Starter set.

W Ready to Rocket, BAC

Ruling – Ability

Ready to Rocket! is a Basic Action Card. When a player uses a Ready to Rocket! Action die, a target character die will get +2A until the end of the turn.

When this Action die is used, it will be placed Out of Play until the Clean Up Step where it will then be moved to the Used Pile.

You can target one of your character dice or one of your opponent’s character dice with a Ready to Rocket! action die.

Ruling – Teamwork

When a player uses Ready to Rocket! on a character with an affiliation, they must also use the Teamwork ability if there is another character die of the same affiliation active. This is not an optional ability if there are active character dice with the same affiliation as the initial target.

Similar to the first part of this card’s ability, you can target one of your character dice or one of your opponent’s character dice, so long as it shares an affiliation with the initial target.

Miscellaneous Card Information

~ Ready to Rocket! is a Basic Action Card with no energy type.
~ It does not have an affiliation.
~ It has a max dice of three.
~ This card is a Common and is #32 of 126.

Examples

These examples are for information purposes only, to show what would happen in certain scenarios. I am not suggesting that these examples are the best outcomes for each scenario and each example only features relevant parts of the turn, not the entire turn.

Example One:
Using Ready to Rocket! during the Main Step.

~ I have a Ready to Rocket! die showing an action face in my Reserve Pool. I have two Villain character dice and an Avenger character die in my Field Zone.
~ (Main Step) I use Ready to Rocket! and target one of my Villain dice, giving it +2A. There is another Villain active, which means I must use the Teamwork ability on Ready to Rocket! and give the other Villain +2A as well. The Ready to Rocket! die is place Out of Play.

Example Two:
Using Ready to Rocket! during the Attack Step.

~ I have a Ready to Rocket! die showing an action face in my Reserve Pool. I have two Villain character dice and an Avenger character die in my Field Zone. My opponent has a Villain character die in their Field Zone.
~ (Attack Step – Assign Attackers) I assign my three character dice to attack, moving them into the Attack Zone.
~ (Attack Step – Assign Blockers) My opponent assigns their Villain to block my Avenger affiliated die, moving it into the Attack Zone and placing it in front of my Avenger affiliated die.
~ (Attack Step – Actions and Globals) I use my Ready to Rocket! die, targeting one of my Villain affiliated dice. There are other Villains active, so I can choose which of the two other Villains to give the +2A from Teamwork to. I choose to give my other Villain character die the +2A. The Ready to Rocket! action die is placed Out of Play.

Official Sources

WizKids Official Rules Forum (WORF) does not have a ruling for this specific card.

You can find more info about specific Keywords on the WizKids Keywords page.

Turn Order Summary Reference

turn-order

Opinion and Strategy

Well, I didn’t have any requests or rules questions this week, so I hit the random buttons on DM Retrobox. Much to my surprise, the random character was a Rocket Raccoon and Ready to Rocket! was the Basic Action. Seems fitting since Ready to Rocket! is in the Marvel Free Comic Book Day starter, and Guardians of the Galaxy 2 is about to hit theaters. It was like fate reached out and said  – THIS ONE! The Rocket Raccoon was not a good choice for a CCW article, because there wasn’t any text to cover.

Even though the fates directed my random selection this week, they didn’t choose a card that I like. It’s got cute artwork and I’m getting a promo this weekend, but as for being a card I’d play – it’s not. I love to play affiliation teams, but most of the time, those teams need other BACs to help them along. And as I’ve mentioned in previous articles, I don’t like using cards that could benefit my opponent. You always have the option of not using an action die, or not fielding a character, but why would I want to waste a die – even in a casual game. I hate wasting dice more than potentially helping my opponent. There are times where buffing an opposing character’s attack might be useful, like to KO one of your characters with a large defense that also has a KO ability, but there are easier ways to that. That’s especially true for Golden Age, which is the only format Ready to Rocket! is legal in.

RtR Close Up

As you can see in the picture above, the promos are numbered the same as the original from Age of Ultron – meaning these Ready to Rocket! promos are not legal for Modern Age. I don’t see myself playing a lot of Golden Age, but if I put my Guardians of the Galaxy team back together, this card might be kind of useful since I’ll have access to Blue-Eyes as a cost reducer in Golden Age and not need to use Big Entrance.

I don’t mind that WizKids has chosen a Golden Age card as a FCBD promo. I think that’s a good move; showing that they’re still giving some love to Golden Age cards. I hope that WizKids eventually expands their tournament options to Golden Age like they have with the Rainbow Drafts. That would make some of these Golden Age promos a little more desirable.

Opinions on this card? Leave a comment!

Is there a card your confused on?
Is there a combo that seems too good to be true?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Special thanks to The Reserve Pool for the use of their site.

Roll on, Dice Masters!

Greetings Fellow Dice Masters!

 

I’m back again with the next Top List installment, Top 10 Fist Characters! Travis and Aaron have been kind enough to contribute their lists as well.

The cards I chose are cards that are either very important to the major competitive meta, cards that make for extremely fun combos, or cards that help to shape the game.

Each card has a link to their TRP Wiki page. If you’d like a closer look at the card, follow the link. A huge thanks to TRP for their Wiki. It’s an extremely valuable tool for many players and folks like myself. I also use DiceMastersDB too. A huge thanks to those folks as well!

Honorable Mentions

I’ve decided to kick this list off with my honorable mentions before doing the countdown to my number one – top Fist Character.

These cards either have great Globals or very useful abilities and maybe are not used as much as they should be. Here are my honorable mentions:

~ Bruce Wayne, International Playboy
~ Gamora, Raised by Thanos
~ Obelisk the Tormentor, Intimidator
~ She-Hulk, Sensational
~ Venom, Angelo Fortunato
~ White Tiger, Mystical Amulet

DDK’s Top 10 Fist Characters
Number 10

Iron Fist, The Immortal
Rainbow Draft Weekend, Organized Play Card

When you pair this card with the Global on Human Paladin, sdkfj, he’s amazing! He’s really hard to get though, and that’s the main reason he’s only in the tenth spot on my list. If he were more easily accessible to all players or more reasonably priced, he would have probably been in my top five. Accessibility is something that I take into consideration on my lists and this card is definitely not easy to get. Iron Fist has seen major meta play and I expect him to still see some play – barring any rotations or bans.

Number 9

Hulk, Green Goliath
Avengers vs X-Men, Uncommon

This is the original Field wiper. He used to be paired with Human Torch, Johnny Storm and they were an amazing combo. They still see some play, but most of the time, Magic Missile is used instead. Hulk’s purchase cost is expensive, but you’d expect no less! Hulk should have a high purchase cost and an amazing ability – which he does. Hulk is one of the key components on Poly-Hulk control teams, so he’s still meta, even though he’s not tier one.

Number 8

Doomcaliber Knight, Fiendish Fighter
Yu-Gi-Oh!, Uncommon

This card’s Global is awesome! As long as you have a Fist energy to pay for his Global, your characters can’t be targeted by your opponent. This prevents them from using the Distraction Global on your big attackers. The only downside is that your opponent can use this Global against you, so you have to be careful how you build your team when you plan to use him. That’s the main reason he’s only at number eight. If your opponent being able to use this Global wasn’t a big deal, he’d be higher up.

Number 7

Falcon, Recon
Uncanny X-Men, Uncommon

Falcon is a key component for any Flying Sidekick team. You can almost use any Ally characters you want or other characters that help you obtain Sidekicks but you need Falcon. He makes all your Sidekicks unblockable and that’s the way you get in and KO your opponent. He’s not expensive to purchase and he’s easy to field as well, so he’s a huge threat with Sidekicks. But he’s a team specific card, so that’s why he’s not higher on my list.

Number 6

Spider-Man, Webslinger
Avengers vs X-Men (Starter), Common

This card’s ability is so good! You only need a Fist energy, and since it’s not a Global, your opponent can’t use it (even though they’d need a Spider-Man). He can fit on practically any team and benefit any team with his ability. He has decent stats as well, but he doesn’t need good stats for his ability. I used this character so much that I got tired of using him, so I don’t have him on many teams now. But he’s a great card and I would love to see him make a comeback!

Number 5

Colossus, Piotr Rasputin
Avengers vs X-Men, Rare

This is the key card on my Ghandi team. I love this card so much and this team is so much fun, even though it’s slower. But it’s a card that kills your opponent without attacking them and that’s what makes this card unique. There are cards that can easily spin dice, which help this card out. His stats are hard for your opponent to deal with, which is good for you if you’re using him!

Number 4

Stirge, Epic Beast
Battle for Faerûn, Super Rare

I have a Swarm team that uses this card to great affect. The only reason he’s not higher on my list is because he costs three to purchase. I know, that’s not expensive, but when you’re trying to Swarm, you want the cheapest purchase cost. I still use max dice for Stirge and I usually end up buying all four of them in a game. He can’t be blocked if he attacks alone, and I use Anger Issues to pump his attack up. I love using this card with my Kobolds!

Number 3

Kobold, Greater Humanoid
Battle for Faerûn, Uncommon

Speaking of Kobolds, here he is! Why is he higher than Stirge? Because he only cost one energy to purchase and he has Swarm. You only need one of him in the Field, and the rest can roll energy for your Anger Issues or to help you buy your Stirge dice. Lots of folks think I want to attack with multiple Kobolds and they don’t see the Stirge coming until it’s too late. He stats are not the best, but he’s a Kobold… you shouldn’t expect much in the way of stats. He’s the perfect Swarm character though!

Number 2

Guy Gardner, Blinding Rage
War of Light (Starter), Common

There is no surprise that Guy Gardner is this high on my list. He’s from the War of Light starter, and that helps new players when they’re building their first team. Guy Gardner is one of the iconic meta cards, and he did help shape the meta at one point in time with the Guy Rush teams. He’s not necessarily tier one right now, bu he’s still someone viable if you can race the Bard teams. He’s down, but not out!

Number 1

Black Widow, Tsarina
Avengers vs X-Men, Super Rare

Some may be surprised by my number one pick, and some may not. The reason that I chose her is for her ability and because she’s got a special place in my heart. She was the second Super Rare that we pulled back in AvX days, and I used her a lot. I can’t say that I used her effectively though – we have a love/hate relationship. I love to hate her dice. Her dice never roll character faces for me… I always get a double fist side. Tsarina is a really good card and I really like to use her, when she rolls for me!

Breakdown of rarity on my list:

OP Card = 1
Super Rare
= 2
Rare = 1
Uncommon = 4
Common/Starter = 2

Travis and Aaron’s Top Ten Lists

I only added links in their lists for cards not mentioned above.

Travis is my husband and can play almost any team you put in his hands. He’s very knowledgeable and creative when it comes to competitive teams. His list is based off of cards he actually plays, wants to play, or cards he really likes. He didn’t pick cards just because they’re in the major competitive meta.

Travis’s List:

10. Colossus, Phoenix Force
9.  Colossus, Piotr Rasputin
8.  Falcon, Recon
7.  Guy Gardner, Blinding Rage
6.  Hulk, Green Goliath
5.  Minsc and Boo, “Go for the Eyes, Boo!”
4.  She-Hulk, Sensational
3.  Venom, Angelo Fortunato
2.  Captain America, The First Avenger
1.  Squirrel Girl, Kick Butts, Eat Nuts

Aaron is the son of our FLGS’s owner. He’s got the skill to be competitive, but prefers to play different teams with quirky mechanics, or teams that aren’t what you’d expect. He’s practically grown up in the store and played just about every collectible game out there.

Aaron’s List:

10. Ant-Man, The Insect World
9.  Wolverine, Canucklehead
8.  Injection Fairy Lily, Forced Injection
7.  Kobold, Greater Humanoid
6.  Stirge, Epic Beast
5.  Guy Gardner, Blinding Rage
4.  Black Widow, Tsarina
3.  Hulk, Green Goliath
2.  Doomcaliber Knight, Fiendish Knight
1.  Clay Golem, Lesser Construct

Thanks for checking out our lists!

Is my list close to yours?
What are some cards on your Top List?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Special thanks to The Reserve Pool and DiceMastersDB for the use of their sites.

Roll on, Dice Masters!

Greetings Fellow Dice Masters!

 

Here is my next installment of my Top List articles, Top 10 Bolt Characters! And once again, Travis and Aaron have contributed their lists, so a huge thanks to them for their help!

The cards I chose are cards that are either very important to the major competitive meta, cards that make for extremely fun combos, or cards that help to shape the game.

Each card has a link to their TRP Wiki page. If you’d like a closer look at the card, follow the link. A huge thanks to TRP for their Wiki. It’s an extremely valuable tool for many players and folks like myself.

Honorable Mentions

I’ve decided to kick this list off with my honorable mentions before doing the countdown to my number one – top Bolt Character.

These cards either have great Globals or very useful abilities and maybe are not used as much as they should be. Here are my honorable mentions:

~ Captain Marvel, Kree-Powered
~ Cheetah, Cursed Archaeologist
~ Cyclops, If Looks Could Kill
~ Fatality, Bounty Hunter
~ Wasp, Founding Avenger

DDK’s Top 10 Bolt Characters
Number 10

Human Torch, Johnny Storm
Avengers vs X-Men, Uncommon

I really like Johnny Storm’s ability and it was one of the earliest ‘burn’ abilities. His ability is great because it damages your opponent and a character. You can easily target one of your own characters with a brutal ability, like Hulk, Green Goliath, and wreck your opponent’s field. That combo is still being used to this day. That’s one of the reasons Johnny Storm squeaked into my list at number ten. He’s very effective with a combo character, but he can be used alone as well.

Number 9

Kryptonite, Green Death
World’s Finest, Common

I love this Non-Basic Action Card and I know it’s not technically a character, but it uses a character slot on your team. It blanks a character during your turn, so it helps you get around Oracle while leaving other potentially useful characters untouched. There are times that I don’t want to Prismatic Spray my opponent’s entire side, because I may want to use one of their Globals during my Attack Step. I will always choose Kryptonite over Spray.

Number 8

Red Dragon, Lesser Dragon
Battle for Faerûn, Common

Red Dragon has a decent ability if you want to purchase him, but he’s really just on my list because of his Global. The reason he’s not higher is because he needs to be on a team that is going to use Action Dice as their important/main purchases. I would use him over Blue-Eyes, I would if Actions were my main thing. He does a little damage to your opponent and then reduced the Action Die’s cost. You can’t get much better than that for Actions!

Number 7

Foot Ninja, Ninja Syndicate
Teenage Mutant Ninja Turtles Box, Common

Foot Ninja is going to become a key card for Flying Sidekicks, or Sidekick heavy teams. He’s too good to pass up! He can plug into other teams fairly easily, but he won’t work as well as he would on a Sidekick specific team. This is one of my favorite cards from my favorite set, but because he works primarily best on a specific team, he only makes number seven on my list.

Number 6

Lantern Ring, Limited Only By Imagination
War of Light, Rare

And I know this isn’t a character, but it does use a character slot. I can’t put this higher on my list than number six, even though it’s a meta card and it’s really good. I’ve put it on teams as a miscellaneous card and found that I didn’t want to buy it because it clogged my bag on teams that didn’t need it. It can theoretically work on any team, but I wouldn’t recommend it for any team that has more than two energy types as main attackers. I find myself using my energy and not holding it for the Attack Step.

Number 5

Miri Riam, Beacon In the Dark
War of Light, Common

Miri is a great character to help you field one cost characters really fast. She works for Swarm Kobolds or Morphing Jars, and if you’re using a Guy Gardner team – she gets more Guys out for you. She’s a key component for Rush teams.

Number 4

Nova, The Human Rocket
Avengers vs X-Men, Rare

I’m sure most folks thought that Nova would be number one, but he’s not! Surprise! He’s my number four because he does have a higher purchasing cost and higher fielding cost on level three. But his ability is what ‘rockets’ him to number four instead of just an honorable mention. You don’t need to attack with him to use his ability. You can attack with any character and then use a Global like the one on Magic Missile, and do damage to Nova to damage your opponent. Then your Nova is still in the Field for your opponent’s turn. He’s got great stats and a very unique ability.

Number 3

Green Goblin, “Gobby”
Avengers vs X-Men, Super Rare

Gobby was a meta shaping character at one point and that’s the main reason he’s number three on my list. He works great with cards that have abilities or Globals that help you get Sidekicks out, like Ring, Lesser Gear or White Tiger, Mystical Amulet. When you pair Gobby with Parallax‘s Global, he can be brutal. But playing the lottery is always a risk.

Number 2

Dwarf Wizard, Paragon Zhentarim
Faerûn Under Siege, Rare

This card is really good and is hard to get around at times. He works well on any team and even better on a Bolt Ring Team. He’s a favorite card of mine and he doesn’t need much explanation on why he’s number two on my list.

Number 1

Blue-Eyes White Dragon, Monstrous Dragon
Yu-Gi-Oh!, Rare

And what should be no surprise to anyone at all – Blue-Eyes tops my list! This card changed the meta is such a huge way that he’s played on about 80% of teams. He’s got such a great Global that is very dynamic for many teams. There are lots of characters that have KO abilities and his Global helps you move those along. Solomon Grundy, Buried on a Sunday is one such character. There isn’t much that needs to be said about how good this card is, and he even has a decent ability, not just an amazing Global!

Breakdown of rarity on my list:

Super Rare = 1
Rare = 4
Uncommon = 1
Common/Starter = 4

Travis and Aaron’s Top Ten Lists

I only added links in their lists for cards not mentioned above.

Travis is my husband and can play almost any team you put in his hands. He’s very knowledgeable and creative when it comes to competitive teams. His list is based off of cards he actually plays, wants to play, or cards he really likes. He didn’t pick cards just because they’re in the major competitive meta.

Travis’s List:

10. Green Goblin, “Gobby”
9.  Green Goblin, Goblin Lord
8.  Red Dragon, Epic Dragon
7.  Starfire, Koriand’r
6.  Cyclops, If Looks Could Kill
5.  Dwarf Wizard, Paragon Zhentarim
4.  Human Torch, Johnny Storm
3.  Miri Riam, Beacon In the Dark
2.  Foot Ninja, Ninja Syndicate
1.  Blue-Eyes White Dragon, Monstrous Dragon

Aaron is the son of our FLGS’s owner. He’s got the skill to be competitive, but prefers to play different teams with quirky mechanics, or teams that aren’t what you’d expect. He’s practically grown up in the store and played just about every collectible game out there.

Aaron’s List:

10. Cyclops, If Looks Could Kill
9.  Foot Ninja, Shredder’s Army
8.  Cockatrice, Minion Monstrosity
7.  Human Torch, Johnny Storm
6.  Kryptonite, Green Death
5.  Miri Riam, Beacon In the Dark
4.  Dwarf Wizard, Paragon Zhentarim
3.  Green Goblin, “Gobby”
2.  Lantern Ring, Limited Only By Imagination
1.  Blue-Eyes White Dragon, Monstrous Dragon

Thanks for checking out our lists!

Is my list close to yours?
What are some cards on your Top List?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Roll on, Dice Masters!

Greetings Fellow Dice Masters!

 

I’m back this week with an article similar to TRP’s recent Podcast with my Top 10 Shield Character List. Travis and Aaron have also contributed again this week with their lists.

The cards I chose are cards that are either very important to the major competitive meta, cards that make for extremely fun combos, or cards that help to shape the game.

Each card has a link to their TRP Wiki page. If you’d like a closer look at the card, follow the link. A huge thanks to TRP for their Wiki. It’s an extremely valuable tool for many players and folks like myself.

Honorable Mentions

I’ve decided to kick this list off with my honorable mentions before doing the countdown to my number one – top Shield Character. These cards either have great Globals or very useful abilities and maybe are not used as much as they should be. Here are my honorable mentions:

~ Lord of D., Dragon Protector
~ April, Channel 6 Reporter
~ Angel, Inspiring
~ Songbird, Sonic Constructs

DDK’s Top 10 Shield Characters
Number 10

Constantine, Antihero
Justice League, Common

The reason Antihero squeaked into my list at number ten is because of how popular a few Continuous Action Dice are, like Lantern Ring, Limited Only By Imagination. His purchase cost is not expensive and if you can’t use his ability, he makes for an inexpensive chump blocker. If Continuous Action Dice weren’t as prevalent in the meta, this card would not have made it onto my list. He was used against me several times at the WKO2 I played in, but luckily I was able roll my Lantern Ring on an Action Side almost every time.

Number 9

Groot, We Are Groot
Age of Ultron, Super Rare

I love how versatile this card is. You don’t have to run a single affiliation to get his defense bonus, and if that’s what you’re lacking on your team, check this guy out! He is kinda pricey, but there are plenty of cost reducers and his benefits definitely outweigh the con of his purchase cost. His level one side is very weak, but his other sides have great stats. He only needs to be active to give your characters the defense bonus.

Number 8

Giant Spider, Greater Beast
Faerûn Under Siege, Uncommon

This character has a Global that elevates him to my number eight spot. His ability is great and his purchase cost is fantastic, but it really is the Global that makes this card that much better. He helps you get around a nuisance character because you can force that character to block, then attack with only one character that has the power to take it out. There are plenty of attack pumping Globals to help increase your attackers damage as well.

Number 7

Ring, Lesser Gear
Faerûn Under Siege, Common

This card is a big part of several teams and this card’s Global is the reason it’s made it to number seven on my list. If not for this Global, this card would not have even made it to my honorable mentions. Using this Global to bring a Sidekick die into your Reserve Pool on any side you want is extremely good! This could make or break a turn for some teams, and luckily, it doesn’t have to be paid with an energy from a Sidekick die.

Number 6

Alfred Pennyworth, Mi-5
World’s Finest, Uncommon

Alfred is a key component to most Bat-Bomb teams, but he’s useful to other teams as well. His overall usefulness is why he made it all the way to my number six spot. He makes for a great blocker as well, because he could just come right back without you having to reroll him. He’s a great card for beginners too and that’s one thing I take into consideration. He makes for a fantastic draft pick if you’re lucky enough to grab one.

Number 5

Constantine, Hellblazer
Justice League, Super Rare

There is not much need for explanation on this card or why he’s at number five on my list. He’s cheap to buy, he’s easy to field, and his ability is amazing. He’s a very popular card and used by many players, but he’s not one that is why he’s not a little higher on my list.

Number 4

Nick Fury, Patch
Avengers vs X-Men, Rare

I love Avengers teams and Patch is a character that every Avengers team should consider adding. He allows your unblocked Avengers to deal their attack damage to your opponent twice. With Patch active, if you’re able to get an unblocked Avenger with an attack of ten through to your opponent, that’s 20 damage. Even an attack of four can be very painful because Patch makes it eight damage instead. Patch is almost a must have for Avengers and they can be devastating if the team is built well.

Number 3

Jinzo, Trap Destroyer
Yu-Gi-Oh!, Rare

Jinzo is such a pain to players that use lots of Globals or use a particular Global a lot. He slowly kills your opponent while you’re setting up for the finishing blow. The only reason he’s not higher on my list is because of his purchase cost. You can reduce his cost with one of the cost reducers, but you need him active as early as possible. He’s usually the biggest target in the Field Zone for cards like Dwarf Wizard, Prismatic Spray, and Kryptonite. He’s still a really good character and he’s used a lot.

Number 2

The Joker, Clown Prince of Crime
Justice League, Uncommon

I love control cards – as most of you know. Clown Prince is probably one of my favorite control cards, aside from Oracle. He keeps your opponent from fielding that nuisance character as long as Joker is active. I haven’t used him as much as I should because there are other local players that used him and I don’t like using the same cards as other locals. He hasn’t seen much activity in our local scene lately so I may have to build a new control team with him. I like to pair him with Oracle and Cerebro, Supercomputer and a heavy hitter for win condition.

Number 1

Half-Elf Bard, Master Lords’ Alliance
Faerûn Under Siege (Starter), Common

I’m not sure this comes as a surprise to anyone, but Bard is my number one pick. He’s not number one because I like him or play him, he’s number one because he’s shaped the current meta. He’s got such an amazing ability, and it’s too good. I personally feel that this card is one that needs an errata or a ban, because there aren’t many answers that work well enough to stop or slow this card. Bard comes from the Faerûn Under Siege starter, which is so great for newer players.

Breakdown of rarity on my list:

Super Rare = 2
Rare = 2
Uncommon = 3
Common/Starter = 3

Travis and Aaron’s Top Ten Lists

I only added links in their lists for cards not mentioned above.

Travis is my husband and can play almost any team you put in his hands. He’s very knowledgeable and creative when it comes to competitive teams. His list is based off of cards he actually plays, wants to play, or cards he really likes. He didn’t pick cards just because they’re in the major competitive meta.

Travis’s List:

10. Half-Elf Bard, Master Lords’ Alliance
9.  Nick Fury, Patch
8.  Sangan, Zealous Supporter
7.  The Joker, Clown Prince of Crime
6.  Wonder Girl, Cassie Sandsmark
5.  Jinzo, Trap Destroyer
4.  Human Paladin, Lesser Emerald Enclave
3.  Captain America, Natural Leader
2.  Constantine, Hellblazer
1.  Constantine, Antihero

Aaron is the son of our FLGS’s owner. He’s got the skill to be competitive, but prefers to play different teams with quirky mechanics, or teams that aren’t what you’d expect. He’s practically grown up in the store and played just about every collectible game out there.

Aaron’s List:

10. Songbird, Sonic Constructs
9.  Angel, Inspiring
8.  Lord of D., Dragon Protector
7.  Aquaman, Orin
6.  Giant Spider, Greater Beast
5.  Jinzo, Trap Destroyer
4.  Millennium Puzzle, The Eternal Dungeon
3.  Constantine, Antihero
2.  Alfred Pennyworth, MI-5
1.  Half-Elf Bard, Master Lords’ Alliance

Thanks for checking out our lists!

Is my list close to yours?
What are some cards on your Top List?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Roll on, Dice Masters!