Posts Tagged ‘Amazing Spider-Man’

Greetings Fellow Dice Fans!

For this week’s confusing card of the week article, we’re going to take a look at Silver Sable: Outlaw  from the Marvel Amazing Spider-Man set.

W 15 Silver Sable, Outlaw

Ruling – Ability

When Silver Sable attacks, add a die from your bag to your Prep Area. If it is a Sidekick, Silver Sable is unblockable.

Silver Sable’s ability is a When Attacks ability. When Attacks abilities trigger simultaneously when all attackers have been assigned. If there are multiple When Attacks abilities on the active player’s side, the active player resolves them in the order they choose.

When a Silver Sable die attacks, you take a die from your bag and place it in your Prep Area. This is not the same as drawing a die, so you do not get to refill an empty bag when using this ability. Only abilities that instruct you to draw a die will trigger a bag refill.

If the die you add to your Prep Area is a Sidekick die, the Silver Sable die that triggered that ability will be unblockable. Ally dice are only considered to be Sidekick dice while they are on a character face and in the Field Zone. If you add a die with Ally to your Prep Area with this ability, Silver Sable will not be unblockable.

Silver Sable’s ability is not optional. When each of your Silver Sable dice attack, you must add a die from your bag to your Prep Area. If you can’t, this ability does nothing. You will not take damage if you can’t add a die to your Prep Area because Bag Burn only happens during your Clear and Draw step while drawing your four dice for the turn.

Each of your Silver Sable dice that attack will trigger this ability. Each trigger of the ability will only apply to the Silver Sable die that triggered it. For example: I have two Silver Sable dice in the Field Zone. I decide to attack with both, so I assign both as attackers. Both abilities trigger simultaneously, but I resolve them individually. I add a die to my Prep Area from my bag for the first Silver Sable die. The die I added to my Prep Area is not a Sidekick, so the first Silver Sable die is still able to be blocked. I add a die to my Prep Area from my bag for the second Silver Sable die and it’s a Sidekick, so my second Silver Sable die is unblockable. My first Silver Sable die is still able to be blocked because she didn’t add a Sidekick to my Prep Area – only the second one did.

Miscellaneous Card Information

~ Silver Sable is a Mask type character card.
~ She has the Spider-Friends affiliation.
~ She has a Max Dice of four.
~ This card is a Common from the Starter and is #15 of 142.

Official Sources

WizKids Official Rules Forum (WORF)

There are no rulings for this specific card.

You can find more info about specific Keywords on the WizKids Keywords page.

Turn Order Summary Reference

turn-order

Opinion

I know a lot of folks don’t care for the Amazing Spider-Man set, but I have loads of fun playing with cards from this set. This is one of those cards. I love using Silver Sable with The Front Line: Basic Action Card, and keeping my bag full of Sidekicks. This is a great concept to build around for casual play because it’s not super serious broken, and it’s not super difficult to set up. She’s got a little bit of higher purchase cost than I like, but with a few well placed Front Line dice with a bag loaded with Sidekicks, you could be punching someone in the face for a quite a bit of damage. She’s a 0/1/1 to field, so she’s not too high on fielding costs, and her attack is 3/4/4. When you drop two Front Line dice on her, she becomes a 9/10/10, that’s also potentially unblockable.

I recently had someone ask about attacking with multiples of her dice, and I realized that I hadn’t featured her for an article yet. I also thought that now would be a good time to feature her, because I’ve had lots of inquiries about cultivating casual-competitive scenes. This is the perfect card for that type of scene!

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Greetings Fellow Dice Fans!

 

For this week’s confusing card of the week article, we’re going to take a look at Spidey’s Last Stand: Basic Action Card  from the Marvel Amazing Spider-Man Starter set.

Spidey's last stand BAC

Ruling – Ability

“Sacrifice a character to draw and roll 2 dice (sacrificed characters are placed in the Used Pile).”

WizKids Keywords Page:

Sacrifice: Sacrificed characters are moved from the Field Zone to the Used Pile (often as a cost or penalty).”

When you use this action die, you must sacrifice a character die as part of the cost to using the die. If you can’t sacrifice a character die, you can’t use the action die because you wouldn’t be able to pay the cost to use it. You can’t redirect the cost to a different character die.

When you use this die, you sacrifice a character die, then you draw two dice from your bag and roll them. Those dice are then placed into your Reserve Pool. Dice drawn from this ability are not considered to be drawn during your Roll and Reroll Step, even if you use this action die directly after your Roll and Reroll Step. You do not get to reroll the dice rolled from this ability. Dice are used normally after they’re placed in the Reserve Pool.

If you cannot draw two dice for this ability, you draw as many as you can, then refill your bag and finish drawing until you have drawn two dice.

An ability like Back for More would not trigger if the dice you roll from this ability have the Keyword. The dice drawn and rolled from this ability never enter the Prep Area.

If you have more than one die of the same character in the Field Zone, you do not have to sacrifice all copies of that character. You only need to sacrifice one character die.

When you sacrifice a character die, that die will go to the Used Pile instead of the Prep Area. Sacrificed character dice are not considered to be KO’d and will not trigger When KO’d abilities. If you sacrifice a character die during your turn, that die will go Out of Play first, then to Used Pile during the Clean Up Step.

Miscellaneous Card Information

~ Spidey’s Last Stand is a Basic Action Card.
~ It does not have an affiliation.
~ It says Use: 3 instead of Max: 3 because you are required to use exactly three Basic Action Dice for this card.
~ This card is an Common and is #31 of 142.

Official Sources

WizKids Official Rules Forum (WORF)

Spidey’s Last Stand and Storm: Weather Witch Ruling

There are a few additional Sacrifice rulings:
Used vs Out of Play
Sacrifice for No Effect
Sacrifice and KO Abilities

You can find more info about specific Keywords on the WizKids Keywords page.

Turn Order Summary Reference

turn-order

Opinion

Well, this card is not terrible, but it’s not good either. I featured it because I’ve seen and heard lots of players asking how the Sacrifice ability works. I had a message about this specific card as well because it says character and not character die. This is one of those older cards with wonky wording is all. No, you don’t have to blow up all five of your Sidekick dice in the Field Zone, just to draw and roll two dice. I say it’s not a good card only because it’s not good for meta play – and it’ll be rotating soon too.

The reason that I say this isn’t a terrible card is because it’s a useful card for a more casual setting or a limited format. I wish it only cost two to buy though. I think I would actually use this card a lot if it only cost two. It’s easy to get a few Sidekicks in the Field that you can use as fodder for this card. And you’re opponent is less likely to buy this die. This card may not see competitive play, but there are plenty of casual options and fun options!

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Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

For this week’s confusing card of the week article, we’re going to take a look at Great Responsibility: Basic Action Card  from the Marvel Amazing Spider-Man Starter set. This week’s selection is courtesy of the random button from DM Retrobox.

W Great Responsibility, BAC

Ruling – Ability

When you use a Great Responsibility action die, you must also sacrifice a character in order to KO a target opposing character. Sacrificing one of your characters is not optional and the sacrificed character is not being targeted. The opposing character is being targeted, so abilities that redirect or block targeting could be applied.

When you sacrifice a character (or any other die) during your turn, the sacrificed die will go Out of Play until the Clean Up Step. During the Clean Up Step, all dice that are Out of Play will be moved into the Used Pile. When you sacrifice a die during your opponent’s turn, those dice will go directly to the Used Pile.

Great Responsibility can only be used during your turn, but there are several cards with abilities that allow or force you to sacrifice dice during your opponent’s turn. For example, if you have a Blink: Dimension Jumper die in the Field Zone, you could use her ability during your opponent’s turn and she would go to your Used Pile instead of Out of Play. Using Mysterious Shredder Transport would send the opposing die to the Used Pile and the active player’s die Out of Play.

When a character with a When KO’d ability is KO’d by using Great Responsibility, the When KO’d ability will trigger. For example, if Jade: Jennifer-Lynn Hayden is KO’d by Great Responsibility, her owner would get to use her ability allowing them to prep a die from their bag.

Miscellaneous Card Information

~ Great Responsibility is a Basic Action Card with no energy type.
~ It does not have an affiliation.
~ It has a max dice of three.
~ This card is a Common and is #29 of 142.

Examples

These examples are for information purposes only, to show what would happen in certain scenarios. I am not suggesting that these examples are the best outcomes for each scenario and each example only features relevant parts of the turn, not the entire turn.

Example One:
Using Great Responsibility during the Main Step.

~ I have a Great Responsibility die showing an action face in my Reserve Pool. I have a Sidekick and a level two Vixen die in the Field Zone. My opponent has a Thor die in the Field Zone.
~ (Main Step) I use my Great Responsibility die, sacrificing my Sidekick and targeting Thor. My Sidekick die and Great Responsibility are placed Out of Play. Thor is placed in the Prep Area.

Example Two:
Using Great Responsibility during the Attack Step.

~ I have a Great Responsibility die showing an action face in my Reserve Pool. I have a Sidekick and a level two Vixen die in the Field Zone. My opponent has a Thor die in the Field Zone.
~ (Attack Step – Assign Attackers) I assign my Sidekick and Vixen dice to attack, moving them into the Attack Zone.
~ (Attack Step – Assign Blockers) My opponent assigns their Thor die to block my Vixen die, moving it into the Attack Zone and placing it in front of my Vixen die.
~ (Attack Step – Actions and Globals) I use my Great Responsibility die, sacrificing my Sidekick and targeting my opponent’s Thor die. My Sidekick and Great Responsibility are placed Out of Play and Thor is placed in the Prep Area.
~ (Attack Step – Assign and Resolve Damage) Vixen was blocked, but does not have Overcrush. She will not deal any damage to my opponent, even though her blocker has been removed. She won’t take any damage and will return to the Field Zone.
~ (Clean Up Step) All effects end unless otherwise stated. Dice Out of Play are moved into the Used Pile.

Official Sources

WizKids Official Rules Forum (WORF) does not have a ruling for this specific card.

You can find a ruling about Sacrifice, here.

You can find more info about specific Keywords on the WizKids Keywords page.

Turn Order Summary Reference

turn-order

Opinion and Strategy

I’m not a fan of this week’s card selection. There are better ways to achieve the same result – or a more desirable result. A good example is Mysterious Shredder Transport. Transport works a little different, like you don’t get to target an opposing die, but the die they sacrifice is sacrificed – not KO’d. In a constructed field of play, whether competitive or casual, you’re typically trying to KO your opponent and not their characters. Most of the time, players use characters that have a When KO’d ability or ones that can’t be targeted (all the rage now). It’s also cheaper to purchase than Great Responsibility. I feel like Great Responsibility is too expensive for what it does. If I’m paying five energy for a die that I have cycle and then roll, I don’t want to pay an additional cost (like sacrificing a character) just to get one of their dudes out of the Field. If you’re looking at Great Responsibility for Modern Age, please take a closer look at cards like Mysterious Shredder Transport or even Lethal Blow. I think Lethal Blow is underrated – especially since we have Renet Tilley now to almost guarantee that burst or double burst. I don’t expect that combo to be seen in a competitive setting, but Transport could find it’s way there. Reclaim would pair well with Transport and be way more useful than Great Responsibility.

If you’ve played Great Responsibility and you’ve found a use that I’ve overlooked, please share! I enjoy seeing what other folks come up with – whether it’s casual or competitive, I’m open to all suggestions!

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Special thanks to The Reserve Pool for the use of their site.

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

I have another request today. We’re going to take a look at Black Cat, Party Hardy from the Marvel Amazing Spider-Man Set.

Black Cat, Party Hardy

Ruling – Ability

Black Cat has the Underdog ability. Underdog is an ability that has different effects depending on which card you use. The one thing that all Underdog abilities have in common is that you need to have less characters in the Field Zone than your opponent in order to gain the benefits of the card’s Underdog ability. You will not gain an Underdog ability if you have an equal amount of characters in the Field Zone. Characters that are being fielded will count themselves toward the total number of characters.

Black Cat’s Underdog ability says that when she’s fielded, your opponent has to reroll all of their characters that are in the Field Zone. If those dice land on a character face, they are returned to the Field Zone. If they land on an energy face, they are placed in the Reserve Pool.

If a character has been dealt damage before Black Cat is fielded and the character is rerolled onto a side with defense equal to or lower than the damage dealt, the character is KO’d.

Examples

Example One:

~ I have one character in the Field Zone and my opponent has two characters.
~ I field Black Cat and nothing happens.

The reason I do not get her Underdog ability in this example is because she will count herself and my other fielded and compare to the number of fielded characters on my opponent’s side. I must have less characters – not an equal amount.

Example Two:

~ I don’t have any characters in the Field Zone and my opponent has three characters.
~ I field Black Cat and my opponent must reroll all three of their characters.
~ Two of their characters land on an energy face and are placed in their Reserve Pool.
~ One of their characters lands on a higher level character face and stays in the Field Zone.

Example Three:

~ I don’t have any characters in the Field Zone and my opponent has two characters. One is a Sidekick and the other is a level two Black Widow die.
~ I pay one Bolt Energy to use Magic Missile‘s Global to do one damage to my opponent’s level two Black Widow, Tsarina die.
~ I field Black Cat and my opponent must reroll both of their character dice.
~ The Sidekick lands on an energy face and is placed in the Reserve Pool.
~ The Black Widow die lands on the level one face and stays in the Field Zone, but since the damage hasn’t been cleared yet, the Black Widow die is KO’d and placed in the Prep Area.

Official Sources

There is an Underdog ruling referencing this card. You can find it here.

Page 23 of the Civil War Rulebook under the Rerolling Dice section, explains where dice go when they are rerolled.

Example Three Reference:
At the very top of Page 12 of the Civil War Rulebook under the Clean Up Step section, it states that all damage to all dice remaining in the Field Zone is cleared during this step. A character that has been rerolled but remains in the Field Zone is not considered to have left the Field Zone, therefore damage would not clear until the Clean Up Step.

Competitive Play Rating

As much as I like this card, it’s really hard to play her in the current meta. I’m certain that if someone built a team specifically around this card, she could reach a rogue status in the meta. She’s not a terrible card at all – I actually think she has the potential to see meta play in a non-Bard meta. I blame a lot of meta problems on Bard, but it really is that big of an issue. Lantern Ring isn’t as serious of a problem compared to Bard. The meta needs to be much less aggressive to see a lot of these type of cards find a place. I love control type cards so there is a special place in my heart for this Black Cat.

Black Cat, Party Hardy gets a competitive play rating of three out of five stars.
3 Stars

Casual Play Rating

Black Cat is a very good card, but the strategy of using her can be difficult for newer players to use or difficult to understand when playing against her. That’s just because of all things there are to remember with her ability like how Underdog works, where dice go when they roll certain sides, what happens when they’re damaged first, etc. It’s a lot to focus on as a beginner when you’re trying to learn other rules and basic strategy. She does make for a great teaching tool for more advanced level casual players. I could easily recommend her for advanced level casual players, but I wouldn’t recommend her for a beginner’s team. Once they show a good understanding of the rules, then I would suggest her as addition to their team.

Black Cat, Party Hardy gets a casual play rating of three out of five stars.
3 Stars

Opinions on this card? Leave a comment!
Is there a card your confused on?
Is there a combo that seems too good to be true?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Special thanks to The Reserve Pool and DiceMastersDB for the use of their sites.

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

I like unlimited constructed events, but I love limited and limited constructed events. It’s fun to see all the different teams that folks build and even more exciting to find a card that never gets a chance to shine in unlimited formats.

My Team

My Team 8-13

I tried to build a Spider-Allies themed team, but there are several things I didn’t like on the team after I started playing. Luke Cage and Scarlet Spider were definitely mistakes.

You can find the team build here, on DiceMastersDB.

Round One

Round One 8-13

Round one saw Spider-Man facing off against Wolverine. I made the classic mistake of not keeping blockers in the Field Zone and Wolverine finished me off quickly with some well placed Hulk Out attacks. You should never underestimate – or forget – about Wolverine, Formerly Weapon Ten. He can easily change the game into your opponent’s favor, especially if he consistently rolls up on level three. I was able to get some damage in on my opponent but the characters I purchased didn’t have a decent enough defense to stop the Overcrush coming from the Hulked Out Wolverine. His strategy worked well, because he ended up in second place for this event!

Record after Round One: 0-1-0

Round Two

Round Two 8-13

My round two opponent is a newer player, but he knows how to use what he has to achieve a victory! He bought up his Black Cat dice early in the game, which I hadn’t bought any of mine at that point. He was able to remove my characters, or enough of my characters to be able to attack for large amounts of damage at one time. His use of Black Cat showed just how good she can be and the mistake I had made by not purchasing her until it was too late. I underestimated how good Black Cat was and it contributed to my defeat in round two.

Record after Round Two: 0-2-0

Round Three

Round Three 8-13

I saw my round three opponent’s Sidekick team and I just knew I was in for a beating. Luckily for me, the dice didn’t roll well for him, and I wised up and bought Black Cat early game. What a difference she makes! I was able to rid the Field of Shannon Carter on multiple occasions, forcing her to cycle back through the bag. Using Wasp’s Global and Silver Sable’s ability is a great combo! I forced my opponent to block while only attacking with a Hulked Out Silver Sable, helping to clear the Field Zone of other Sidekick boosting characters. Using Hulk Out on Silver Sable helped me defeat my opponent and achieved my only victory for the night.

Record after Round Three: 1-2-0
Final Standing: 4th

Final Thoughts

I had lots of fun with this team, but my favorite things about it are the Silver Sable/Wasp Global combo and Black Cat. These cards had the opportunity to shine where they normally don’t in regular unlimited constructed events. I don’t plan to keep this team or even keep my Spider-Allies team together. I already use Wasp and Silver Sable on my Girl Power team and I will be using them more effectively in the future. I want to find a place for Black Cat on my Girl Power team because she’s actually a really good card, especially for a casual team like that.

What are some changes you’d make without changing the spirit of the team?
Have a build you like better?
Leave me a comment here or on Facebook at Dice Dice Kitty and thanks for reading!

Roll on, Dice Masters!

Greetings Fellow Dice Masters!

 

I’m back again with the next Top List installment, Top 10 Fist Characters! Travis and Aaron have been kind enough to contribute their lists as well.

The cards I chose are cards that are either very important to the major competitive meta, cards that make for extremely fun combos, or cards that help to shape the game.

Each card has a link to their TRP Wiki page. If you’d like a closer look at the card, follow the link. A huge thanks to TRP for their Wiki. It’s an extremely valuable tool for many players and folks like myself. I also use DiceMastersDB too. A huge thanks to those folks as well!

Honorable Mentions

I’ve decided to kick this list off with my honorable mentions before doing the countdown to my number one – top Fist Character.

These cards either have great Globals or very useful abilities and maybe are not used as much as they should be. Here are my honorable mentions:

~ Bruce Wayne, International Playboy
~ Gamora, Raised by Thanos
~ Obelisk the Tormentor, Intimidator
~ She-Hulk, Sensational
~ Venom, Angelo Fortunato
~ White Tiger, Mystical Amulet

DDK’s Top 10 Fist Characters
Number 10

Iron Fist, The Immortal
Rainbow Draft Weekend, Organized Play Card

When you pair this card with the Global on Human Paladin, sdkfj, he’s amazing! He’s really hard to get though, and that’s the main reason he’s only in the tenth spot on my list. If he were more easily accessible to all players or more reasonably priced, he would have probably been in my top five. Accessibility is something that I take into consideration on my lists and this card is definitely not easy to get. Iron Fist has seen major meta play and I expect him to still see some play – barring any rotations or bans.

Number 9

Hulk, Green Goliath
Avengers vs X-Men, Uncommon

This is the original Field wiper. He used to be paired with Human Torch, Johnny Storm and they were an amazing combo. They still see some play, but most of the time, Magic Missile is used instead. Hulk’s purchase cost is expensive, but you’d expect no less! Hulk should have a high purchase cost and an amazing ability – which he does. Hulk is one of the key components on Poly-Hulk control teams, so he’s still meta, even though he’s not tier one.

Number 8

Doomcaliber Knight, Fiendish Fighter
Yu-Gi-Oh!, Uncommon

This card’s Global is awesome! As long as you have a Fist energy to pay for his Global, your characters can’t be targeted by your opponent. This prevents them from using the Distraction Global on your big attackers. The only downside is that your opponent can use this Global against you, so you have to be careful how you build your team when you plan to use him. That’s the main reason he’s only at number eight. If your opponent being able to use this Global wasn’t a big deal, he’d be higher up.

Number 7

Falcon, Recon
Uncanny X-Men, Uncommon

Falcon is a key component for any Flying Sidekick team. You can almost use any Ally characters you want or other characters that help you obtain Sidekicks but you need Falcon. He makes all your Sidekicks unblockable and that’s the way you get in and KO your opponent. He’s not expensive to purchase and he’s easy to field as well, so he’s a huge threat with Sidekicks. But he’s a team specific card, so that’s why he’s not higher on my list.

Number 6

Spider-Man, Webslinger
Avengers vs X-Men (Starter), Common

This card’s ability is so good! You only need a Fist energy, and since it’s not a Global, your opponent can’t use it (even though they’d need a Spider-Man). He can fit on practically any team and benefit any team with his ability. He has decent stats as well, but he doesn’t need good stats for his ability. I used this character so much that I got tired of using him, so I don’t have him on many teams now. But he’s a great card and I would love to see him make a comeback!

Number 5

Colossus, Piotr Rasputin
Avengers vs X-Men, Rare

This is the key card on my Ghandi team. I love this card so much and this team is so much fun, even though it’s slower. But it’s a card that kills your opponent without attacking them and that’s what makes this card unique. There are cards that can easily spin dice, which help this card out. His stats are hard for your opponent to deal with, which is good for you if you’re using him!

Number 4

Stirge, Epic Beast
Battle for Faerûn, Super Rare

I have a Swarm team that uses this card to great affect. The only reason he’s not higher on my list is because he costs three to purchase. I know, that’s not expensive, but when you’re trying to Swarm, you want the cheapest purchase cost. I still use max dice for Stirge and I usually end up buying all four of them in a game. He can’t be blocked if he attacks alone, and I use Anger Issues to pump his attack up. I love using this card with my Kobolds!

Number 3

Kobold, Greater Humanoid
Battle for Faerûn, Uncommon

Speaking of Kobolds, here he is! Why is he higher than Stirge? Because he only cost one energy to purchase and he has Swarm. You only need one of him in the Field, and the rest can roll energy for your Anger Issues or to help you buy your Stirge dice. Lots of folks think I want to attack with multiple Kobolds and they don’t see the Stirge coming until it’s too late. He stats are not the best, but he’s a Kobold… you shouldn’t expect much in the way of stats. He’s the perfect Swarm character though!

Number 2

Guy Gardner, Blinding Rage
War of Light (Starter), Common

There is no surprise that Guy Gardner is this high on my list. He’s from the War of Light starter, and that helps new players when they’re building their first team. Guy Gardner is one of the iconic meta cards, and he did help shape the meta at one point in time with the Guy Rush teams. He’s not necessarily tier one right now, bu he’s still someone viable if you can race the Bard teams. He’s down, but not out!

Number 1

Black Widow, Tsarina
Avengers vs X-Men, Super Rare

Some may be surprised by my number one pick, and some may not. The reason that I chose her is for her ability and because she’s got a special place in my heart. She was the second Super Rare that we pulled back in AvX days, and I used her a lot. I can’t say that I used her effectively though – we have a love/hate relationship. I love to hate her dice. Her dice never roll character faces for me… I always get a double fist side. Tsarina is a really good card and I really like to use her, when she rolls for me!

Breakdown of rarity on my list:

OP Card = 1
Super Rare
= 2
Rare = 1
Uncommon = 4
Common/Starter = 2

Travis and Aaron’s Top Ten Lists

I only added links in their lists for cards not mentioned above.

Travis is my husband and can play almost any team you put in his hands. He’s very knowledgeable and creative when it comes to competitive teams. His list is based off of cards he actually plays, wants to play, or cards he really likes. He didn’t pick cards just because they’re in the major competitive meta.

Travis’s List:

10. Colossus, Phoenix Force
9.  Colossus, Piotr Rasputin
8.  Falcon, Recon
7.  Guy Gardner, Blinding Rage
6.  Hulk, Green Goliath
5.  Minsc and Boo, “Go for the Eyes, Boo!”
4.  She-Hulk, Sensational
3.  Venom, Angelo Fortunato
2.  Captain America, The First Avenger
1.  Squirrel Girl, Kick Butts, Eat Nuts

Aaron is the son of our FLGS’s owner. He’s got the skill to be competitive, but prefers to play different teams with quirky mechanics, or teams that aren’t what you’d expect. He’s practically grown up in the store and played just about every collectible game out there.

Aaron’s List:

10. Ant-Man, The Insect World
9.  Wolverine, Canucklehead
8.  Injection Fairy Lily, Forced Injection
7.  Kobold, Greater Humanoid
6.  Stirge, Epic Beast
5.  Guy Gardner, Blinding Rage
4.  Black Widow, Tsarina
3.  Hulk, Green Goliath
2.  Doomcaliber Knight, Fiendish Knight
1.  Clay Golem, Lesser Construct

Thanks for checking out our lists!

Is my list close to yours?
What are some cards on your Top List?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Special thanks to The Reserve Pool and DiceMastersDB for the use of their sites.

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

Rainbow Draft Weekend 2 has officially launched! We drafted DC on Saturday and Marvel on Sunday of this past weekend. We restricted Basic Actions to the corresponding universe each day, and also allowed players to use Organized Play Basic Actions. We had a total of eleven people on each day with a new player on Saturday, an out of town player on Sunday, and returning players as well as regulars! It’s so nice to have new and returning players for big events like this. It helps revitalize and expand the community.

I want to thank WizKids for allowing our FLGS to host the event and we can’t wait to host the D&D RDW. I also would like to thank our FLGS for hosting the event and being so awesome to our community. All of our players, new and veteran, deserve major thanks as well for coming out and playing in one or both events.

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Rainbow Draft Weekend 2 Prizes!

We drafted War of Light on Saturday and Amazing Spider-Man on Sunday. War of Light is such a fun set to draft and we had three Super Rares and chase card pulled during the draft. Amazing Spider-Man is difficult to draft, but can be very fun and rewarding. We had three Super Rares pulled during the draft. The store gave away booster packs for additional prizing and I had leftover OP cards for players that didn’t place in the top. Everyone was able to get at least one of the participation prizes, and we gave away several extras as random prizes on Sunday.

I want to congratulate all of our players that placed and won those hard to get full art cards! Thanks again to everyone that came out this weekend and made it a great weekend! I hope that everyone out there enjoys their Rainbow Draft Weekends and that they’re all successes. I officially declare our FLGS’s first ever (official) RDW – a success! We hope to have many more in the future!

We will be doing our normal Rainbow Draft event for Green Arrow/Flash the Saturday after the set releases. We always do a Rainbow Draft for each set as it releases. If you’re in the area, come on in and draft with us!

Roll On, Dice Masters!

Greetings Fellow Dice Masters!

 

I’ve been wanting to do ‘Top List’ articles for a while, but I haven’t felt inspired to do any. This week, The Reserve Pool’s podcast episode is a Top 10 Mask Character list (based off of the episode description). I haven’t listened to it, because I don’t want any subconscious influences on my list. Being that I admire TRP so much, it would be hard to make my own list without thinking of theirs. I also wanted to add the lists of two other players, just to see how other folks ranked cards. You can find them toward the end of the article.

I started the process by writing down all the Mask Characters that I liked and ended up with a list of twenty characters. I looked over the list and tried to find the best way to break it down. I ended up with my top ten cards, and five honorable mentions. The cards I chose are cards that are either very important to the major competitive meta, cards that make for extremely fun combos, or cards that help to shape the game.

Each card has a link to their TRP Wiki page. If you’d like a closer look at the card, follow the link. A huge thanks to TRP for their Wiki. It’s an extremely valuable tool for many players and folks like myself.

Honorable Mentions

I’ve decided to kick this list off with my honorable mentions before doing the countdown to my number one – top Mask Character.

These cards either have great Globals or very useful abilities and maybe are not used as much as they should be. Here are my honorable mentions:

~ Lyssa Drak, Future Sight
~ Parallax, Source of Terror
~ Raven, Azarath Metrion Zinthos!
~ Scarecrow, Legion of Doom
~ Storm, Wind Rider

And because I haven’t listened to the Podcast, I was unsure if they included Non-Basic Actions in their lists. I felt that two deserve to be mentioned:

~ Cerebro, Supercomputer
~ Ring of Magnetism, Action Attraction

DDK’s Top 10 Mask Characters
Number 10

Black Cat, Party Hardy
The Amazing Spider-Man, Super Rare

Black Cat squeaked into my tenth place spot, just beating out Storm. I know that Storm does damage, but Black Cat can potentially clear an entire wall from the Field Zone. Black Cat does not target characters either, like Storm does, she targets the opponent. This is also an interesting mechanic that you don’t see much – targeting an opponent for effect as opposed to targeting for damage. That’s why she made the cut and Storm only made it to honorable mentions. Black Cat has decent stats on level one and two for the fielding cost, while her level three fielding cost is mediocre. She can pack a punch on an opponent that doesn’t have any blockers and if you’re using Blue-Eyes White Dragon, she can be practically devastating.

Number 9

Loki, Gem-Keeper
Avengers vs X-Men, Rare

Loki has been a favorite of mine since the early days of AvX. He’s one of the earliest versions of direct control and he’s got a super beefy defense. Back in AvX days, he was very difficult to buy, like all characters with a cost of five of more, but now we have shenanigans to help with that. Characters that have high defense stats are usually difficult to get around through damaging him. If you’re facing off against a Loki, you almost need a Kryptonite or Prismatic Spray to get around him. He’s not a character you want to see across the table from you. I love using this card even though I haven’t used him in a while. I like playing aggressive control teams, but I’m usually lacking in the defense department, and he brings that defensive side too.

Number 8

Dick Grayson, Brand New Bat
World’s Finest, Rare

I love my Bat-Bomb team so much, but it’s about to go under construction. It’s so much fun to play, but it can sometimes crash and burn. I’ve written a CCW about this card before, because there are so many facets to the mechanics of his ability. He can literally KO your opponent with one attack, by himself – if you build a team around him. He takes my number eight spot because of how unique and unusual his ability is, but also because of how powerful he can be when paired with the right cards. He also has a Global that works well with many other cards in the World’s Finest set.

Number 7

Venom, Symbiotic Organism
Civil War, Uncommon

This Venom is totally going on my Sidekick/Ally team with Foot Ninja and Falcon. This card is brutal! Not only do you have a little control on this card, but you have that ‘burn’ or direct damage on it too. This card is right perfect for my play style and I’m personally shocked that I haven’t built a team with him yet. I will most definitely remedy that soon! I know his purchase cost is five and folks cringe at that, but his stats and fielding costs are great! You don’t normally see control paired with direct damage on the same card like this, and since Allies count as Sidekicks when in the Field Zone, they will trigger his ability. I can’t wait to put this team together.

Number 6

Two-Face, Double Deal
World’s Finest, Uncommon

This card… oh my goodness! Block him if you want to, but he’s hitting you too! I currently use this card on my Villain team and I also featured him in a CCW. But just imagine this guy having Overcrush and pumping his attack up. His fielding costs and stats seem good, especially for his ability. Using a Global, like the one on Polymorph, can help you level him up for maximum damage. There are so many things you can do with this card, and he’s not limited to a team of only Villains, but he works well with other Villains.

Number 5

Beholder, Lesser Aberration
Fearûn Under Siege, Common

Who doesn’t like free stuff? This character’s ability is so good. When you field him, you get two different Globals for free. This helps you get around that pesky Jinzo and Oracle too – free is free. The only thing is, you have to use two different cards. You can’t use your Professor X two times, but you could use yours and your opponent’s because they’re two ‘different’ cards. He’s great fodder for Blue-Eyes too because of his fielding costs. Not only does he have some of the best fielding costs, but his he has stats that are amazing too!

Number 4

Morphing Jar, Canopic Jar
Yu-Gi-Oh!, Common

This card took my fourth place spot because it was a minor game changing card when it released. This was the first card with a purchase cost of one. It’s also a Mask character… so when Yu-Gi-Oh! released and we pulled our first Morphing Jar, we were stunned. We couldn’t believe there was a one cost Mask Character. We realized just how fast the game was going to speed up at that point – mainly because you could buy them quickly and use them for PXG. This card doesn’t need text, primarily because of it’s purchase cost. It’s okay if you don’t roll energy with this die because the stats are pretty good and the fielding costs are great!

Number 3

Oracle, Master Investigator
World’s Finest (Starter), Common

#OracleHypeIsReal
I’ve loved this character since the first time I actually used her. I love control stuff, like I mentioned earlier and Oracle is very much a control card. She taxes your opponent an energy when they try to use a Global, which doesn’t seem like much, but it makes you change the way you play. Instead of spending an energy for a Polymorph Global, you gotta save it so you can PXG. She’s very difficult to play around if you’re not prepared! She a four cost character that also provides a decent defense, but you don’t have to worry about her getting KO’d. Why is that, you ask? Her fielding costs on all sides are zero – that’s right – 0, 0, 0. What more could you want?

Number 2

Elf Thief, Lesser Harper
Faerûn Under Siege, Common

This is probably one of the most devastating cards that can be easily manipulated. You only need Parallax’s Global and some lucky rolls and your opponent will not have any energy left in their Reserve Pool. As long as you have an energy in your Reserve Pool, you can field the Elf Thief for free – yay free stuff! You could use the energy you steal to use Parallax’s Global and then reroll that Elf Thief again. While Parallax is used to help this card become such a force of nature, this card can stand on it’s own. That’s why it’s so high on my list and why Parallax only made an honorable mention. This card makes for perfect Blue-Eyes fodder too. You do not want to see this card across from you, because it’s hard to play around – more so than Oracle. You really need a backup plan in place on your team, just in case you come across this card, which is likely since it’s a common.

Number 1

Professor X, Recruiting Young Mutants
Uncanny X-Men, Common

And here it is – my number one pick on Mask characters! I know that many folks like the rare version, Professor X, Trainer, over the common, but I prefer the common. I could see myself using the common to more advantage than just being able to give a static buff to my Sidekicks – that is, if I had to purchase him. But that’s not why either of them would have made this top spot. The reason I picked Professor X as my top Mask character is because of his Global. PXG literally changed the game, and it has shaped the game since the release of Uncanny X-Men in October of 2014. We really only had Beast, Mutate #666 and Gambit, Ace in the Hole for ramp and churn, so when we saw this Global, we all knew this card would be a complete game changer. This card is a staple on almost every team and if you can build a team that can function on a high level of play without PXG, then you have something special! We saw that it can be done with the rise of the Bard Blitz team. I hate to think of what the game would be like without this Global, but at least it won’t be as bad as it was in AvX days.

Breakdown of rarity on my list:

Super Rare = 1
Rare = 2
Uncommon = 2
Common/Starter = 5

Travis and Aaron’s Top Ten Lists

I only added links in their lists for cards not mentioned above.

Travis is my husband and can play almost any team you put in his hands. He’s very knowledgeable and creative when it comes to competitive teams. I hope that he’ll write guest articles for for blog someday! Also – his list is based off of cards he actually plays, wants to play, or cards he really likes. He didn’t pick cards just because they’re in the major competitive meta.

Travis’s List:

10. Morphing Jar, Canopic Jar
9.  The Penguin, Bully
8.  Two-Face, Double Deal
7.  Wasp, Fashionista
6.  Loki, Gem-Keeper
5.  Batman, Cowardly and Superstitious Lot
4.  Dick Grayson, Brand New Bat
3.  Scarecrow, Legion of Doom
2.  Oracle, Master Investigator
1.  Professor X, Trainer

Aaron is the son of our FLGS’s owner. He’s got the skill to be competitive, but prefers to play different teams with quirky mechanics, or teams that aren’t what you’d expect. He’s practically grown up in the store and played just about every collectible game out there.

Aaron’s List:

10. Lyssa Drak, Future Sight
9.  Storm, Wind Rider
8.  Black Cat, Party Hardy
7.  Beholder, Lesser Aberration
6.  Elf Thief, Lesser Harper
5.  Ronin, Between Employers
4.  Scarecrow, Legion of Doom
3.  Oracle, Master Investigator
2.  Professor X, Recruiting Young Mutants
1.  Morphing Jar, Canopic Jar

Thanks for checking out our lists!

Is my list close to yours?
What are some cards on your Top List?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

Today, we’re going to take a look at White Tiger, Mystical Amulet from the Marvel Amazing Spider-Man Starter set.

        White Tiger, Mystical Amulet

Ruling – Ability

White Tiger says that when she’s fielded, you may sacrifice another character to give her die +1A, +1D, and Overcrush until end of turn.

Sacrifice was new in the Amazing Spider-Man set. When you sacrifice a character, it goes out of play until end of turn, where it then goes to the Used Pile.

When you sacrifice a character with an ability that triggers when it’s KO’d, you will not get the benefits of the ability. Sacrificing a character is not the same as KO’ing a character. The same is true for abilities that trigger when one of your characters are KO’d, like the Retaliation on Black Manta, Deep Sea Deviant. If you were to sacrifice a Villain, you would not get the benefit of Black Manta’s Retaliation ability because the Villain was not KO’d.

When you field White Tiger, you may only sacrifice one character for her ability. This is because her ability is a specific trigger, with a specific target. Even if you fielded a second White Tiger die, you would not be able to give an additional +1A, +1D, and Overcrush to the first White Tiger.

Example:
~ I have a Sidekick in the Field Zone.
~ I field a level one White Tiger die.
~ I sacrifice the Sidekick and the White Tiger die gains +1A, +1D, and Overcrush until the end of turn.
~ The Sidekick will go Out of Play until End of Turn, where it will then go to the Used Pile.

Ruling – Global Ability

White Tiger’s Global ability allows you and your opponent to move a Sidekick to the Field Zone at the cost of a Fist Energy. You can only use this Global once during your turn, but if your opponent also had this Global, you could use both.

If there are Sidekick dice in both Used Piles, you each must move one to the Field Zone. If only one player has Sidekick dice in their Used Pile, then that player must move one to the Field Zone as a Sidekick.

Since her Global says ‘field’ a Sidekick, this counts as fielding a character for abilities. 

This Global is a Limited type Global.

Official Sources

Here is the official Ruling on Out of Play.
Here is the official Ruling on Sacrifice and KO.

Amazing Spider-Man Rulebook
Page 21 – Information on “Fielded”
Page 26 – Sacrifice Definition

Competitive Play Rating

The only way I could see this card being played in the competitive scene, is if there was something that desperately depended on White Tiger’s Global. She has a really cool ability, and if it was on a more aggressive character, she would definitely be better. Her ability only allows for her get the benefit once, when she’s fielded. If her ability allowed for multiple sacrifices, even as a “When Fielded” ability, she would definitely be worth looking into then. Her Global may make her playable at some point, but as of right now, there are plenty of other ways to get Sidekicks without helping our opponent out with a blocker. I believe there was a showing with White Tiger this weekend at one of the WKOs, but I wouldn’t expect her to be widely used.

White Tiger, Mystical Amulet gets a competitive play rating of one out of five stars.
1 Star

Casual Play Rating

For a casual Spider-Friends team, I think she’s a great choice as long as you’re not using Underdog. She’s got some great stats for casual play and her Global helps you get that sacrificial character for her ability. I have this particular character on my Spider-Friends team and I use her often. I use White Tiger’s Global, then Magic Missile‘s Global to do one damage to the Sidekick my opponent just put in the field, then I field White Tiger, sacrifice my Sidekick, and now I have an Overcrushing White Tiger that’s got one more attack and defense. Hopefully they don’t have any other blockers, but if they do, they’ll likely get KO’d if you’ve got a level three White Tiger.

White Tiger, Mystical Amulet gets a casual play rating of four out of five stars.
4 Stars

Opinions on this card? Leave a comment!
Is there a card your confused on?
Is there a combo that seems too good to be true?
Leave us a comment here or message us on Facebook at Dice Dice Kitty and thanks for reading!

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

This past Saturday was Free Comic Book Day and if you were one of the lucky ones, you got a Batman, Terror of Crime Alley FCBD promo card! If you didn’t get one, you may be able to find some leftovers somewhere or even trade for one. I only got one copy of the promos and left the others for new players and other collectors, even though my husband and I are both collectors.

I ran demos all morning and gained some new and renewed interest in Dice Masters! Thanks to WizKids for this FCBD promotion! The demo teams I put together were made of four characters with three dice each, two Basic Action Cards, and ten life. I made a Spider-Friends team and a Batman Family team. I didn’t do it intentionally to match the starters my FLGS had, it was just a happy accident. Having Batman, Terror of Crime Alley on one of the demo teams was also a huge benefit.

Here were the demo teams I used (click to enlarge):

I used mostly cards from the Amazing Spider-Man Starter and the World’s Finest Starter and chose some common cards from the corresponding sets to help fill out the teams better. I wanted to show new players that they could build a casual, four character team, just from the starter and a handful of packs. Now, these teams won’t win any WKOs, but they’re good enough to teach someone and to get someone started. I even had some of the commons from the teams to give out to folks if they liked the team they played.

FCBD was a huge success! We started with seven starters (not counting the one I purchased) and the store sold six of them to six different people. Four of the people were new players or players returning from a break. Only two were sold to current players!

Aside from all the FCBD fun, we had an OP Event that evening. I decided that I would try a team I had thought wasn’t good enough for the current meta, because of Blitz. But now that I know how to handle Blitz, I thought I’d give this team another try. I learned several things and this is a team I’ll be testing a little more with a few modifications.

Our event was three rounds, best of one, thirty minute time-limit, and five turns in time. We had six players for this event.

My Team

My Team

You can find my team here, on DiceMastersDB.

My main goal with this team is to race my opponent with Fatality and Lantern Ring. If the game looks like it could go into mid or late game, Nova is my main man. Scarecrow and Ring are both techs against Blitz teams. My supporting Globals are Iceman, Professor X, and Blue-Eyes. Ring can be useful as a supporting Global as well, but I didn’t find myself using it much. Magic Missile is a tech for Blitz and part of my Nova win condition. Distraction is another tech against big attackers as well as to push my own characters back. My characters do not need to do combat damage to my opponent since Lantern Ring does most of the work.

If I’m playing against Blitz, the strategy is the same for all non-Blitz teams. Field Sidekicks or other characters to help block some of their attackers, Magic Missile characters on during their Main Step – don’t wait for the Attack Step, and Distract back anything that’s too much handle. Once you survive turn three against Blitz, things should become a little smoother for my team.

Round One

Round 1

My first round opponent was playing a Gobby-Lax team. I wasn’t worried about his Constantine because I knew I could rely on Nova’s ability if he bought Constantine. He went straight for Gobby and I knew I was in trouble. I bought a Fatality and Nova and tried to quell the mass of Sidekicks he was fielding. Using Parallax can be challenging. You need to roll your fielded characters into energy, then back to characters again to gain the ‘When Fielded’ effects. I was hoping that would play in my favor.

He ended up buying three Gobby dice and our game went to time. I had him down to sixteen life, which at first glance, looked like I was on the ropes. I won’t lie – I was. He had a super run of Gobby-Lax, reducing me quickly to three life from around eighteen. He just needed his Gobby-Lax to do his job one more time. I got lucky and Gobby didn’t roll well.

With Parallax failing my opponent, I was able to secure a win. I used my Magic Missile Action Die to drop his life to fourteen, attacked with Nova to bring him to nine (five Bolt Energy in the Reserve Pool and active Lantern Ring), then use Magic Missile’s Global to deal damage to Nova five times during the Attack Step – dealing a total of ten damage to my opponent’s nine life. We ended in turn one after time was called.

I honestly didn’t think I had that game, but Iceman, Too Cool for Words saved my backside. His Global gave me the Bolt Energy I needed to secure round one. The only reason our game went to time was because we were playing cautiously and mapping out each of our moves. Strategic games can go to time and there is nothing wrong with that. We had an epic game that taught us both a few things about our teams.

Record after Round One: 1-0-0

Round Two

Round 2

My second round opponent was once again, my wonderful husband. Again, I faced his Poly/Hulk variant. This game didn’t have any super exciting things that went on, because Oracle shut me down early game. Her ability slows down any team that relies on Globals in the slightest, and one of our players calls her ‘toxic’ to the meta. I’m not sure I agree with that completely, but she is a total pain. If you use a taunt or Prismatic Spray, Lesser Spell, then she’s not so bad.

I did not take Oracle into account when I adjusted my team for the OP. I seriously lacked a way to get rid of Oracle and that ultimately led to my downfall. My opponent bought her on turn one before anything else, because he knew how Global dependent my team is. He was able to field her quickly and because of that, he had time to build his field up with different character dice, while I struggled to buy one every turn. I ended up getting hit for 62 damage somewhere close to mid game. Thank you Oracle for reminding me that I need a taunt.

Round 2 Oracle

#oraclehypeisreal

Oracle hype is real.

Record after Round Two: 1-1-0

Round Three

Round 3

My opponent in round three was playing a Guardians of the Galaxy + Avengers theme team. This opponent is one that I would say is above an intermediate level player and is almost on an advanced level, he just needs help building competitive teams. This team was a great casual team though, and I felt a little bad because I was playing a more competitive team.

But he led off strong with Wasp, Founding Avenger. I was taking damage each time that I used Professor X. I didn’t go directly for Fatality, because I knew, even with the direct damage coming from Wasp’s ability, I could go for Nova and Lantern Ring as my primary focus. Nova prolonged the game by rolling energy on my roll and reroll and that gave my opponent a chance to buy some other characters.

I had bought a few Fatality dice and on the next turn that I had Nova, he came up a character and secured my victory. I had a couple of Fatality dice and a Nova attacking while Lantern Ring was active and it depleted my opponent’s life quickly. He didn’t realize what Lantern Ring did until my final attack when the ability triggered. That made me feel really bad, even though he looked my team over, I just assumed he knew what the cards did. I sometimes forget that returning players that have been away for a little while, don’t always keep up with our local meta. But there were no hard feelings and he even ended up winning the Fellowship Prize.

Record after Round Three: 2-1-0
Final Standing: 2nd

Final Thoughts

Oracle is devastating to any team that relies on Globals, which is a lot of them out there including my WKO choices. If I’m going to play this team anymore, I will need to change a few cards. Guess who is getting added to my team? That’s right, Oracle, Master Investigator and a taunt like Phoenix, Redd. While I love Scarecrow as a Blitz counter, this team offers many opportunities to combat the Blitz. I will be removing Scarecrow to add Oracle. The other card that I like, but didn’t use anywhere near as much as I would have liked was Ring, Lesser Gear. I desperately need a taunt on this team, so I will be removing Ring to add Phoenix.

*** EDIT ***
This is something that came to mind after I had published this and was off making my Ramen (Ramen is the food of the Gods – Food of the Gods! I love Ramen so much!). A taunt could potentially hurt me more than help me. Another option would be Prismatic Spray, but I’m not a huge fan of generic energy. So another Action Die came to mind – Kryptonite, Green Death. While it’s not as good as Prismatic Spray, because it only targets one character and not all your opponent’s characters, I like it much more because it has Bolt Energy sides! I’m thinking I may test this card instead of Phoenix – or I may just test both.

I like the rest of the team and I’ll be test playing this team with the changes as a potential WKO team. I have a team that I’m almost certain I’ll be playing, but I’m testing other teams, just in case my mood changes the day of the event. I am a woman – my mood changes with the wind!

WKO2 is this weekend! I’m not sure what to expect, since I’ve never been to one, but I know I’ll have fun! Hopefully I’ll see some of you in Owensboro, Kentucky. I’ll have a report up about my WKO experience sometime next week.

What are some changes you’d make without changing the spirit of the team?
Have a build you like better?
Drop a line in the comments or on Facebook at Dice Dice Kitty and thanks for reading!

Roll on, Dice Masters!