Posts Tagged ‘Bronze Dragon’

Greetings Fellow Dice Fans!


For this week’s confusing card of the week article, we’re going to take a look at Bronze Dragon: Apprentice Dragon from the Dungeons and Dragons Faerûn Under Siege Starter set.

W 02 Bronze Dragon, Apprentice Dragon

Ruling – Anti-Breath Weapon Ability

“When a character die with Breath Weapon X attacks, you may pay X energy to prevent that damage.”

Breath Weapon:
“When a character die with Breath Weapon X attacks, you may pay X energy. Deal X damage to your opponent and all of their character dice. You may use multiple Breath Weapons in a turn, but only one per character (no matter how many copies of that die are attacking).”

This ability is a reactive type ability, meaning it can only be used if the triggering effect has been used. Anti-Breath Weapons will only work if a Breath Weapon has been activated by a player. You can use an Anti-Breath Weapon on your own Breath Weapon attack.

The energy used to pay for the Anti-Breath Weapon does not need to be a specific type. You can use any energy to activate this ability, unless a card effect would state otherwise.

You can use this ability as many times as you have the energy to pay for it. Unlike Breath Weapon, Anti-Breath Weapon does not state that it can’t be used more than once from a single character die.

When a character die with Breath Weapon attacks, you must be able to match the amount of energy to prevent that damage. For example, if my opponent attacks with a character die that has Breath Weapon 2 and activates it, I must be able to pay two energy to activate my Anti-Breath Weapon. If I only have one energy, I can’t activate my character die’s Anti-Breath Weapon against a Breath Weapon 2.

You can’t spend more than the amount spent on the Breath Weapon for Anti-Breath Weapon. For example, if I have two mask energy in my Reserve Pool and my opponent activates a Breath Weapon 1, I can only spend one of my mask energy for Anti-Breath Weapon. The only exception to this are dice that are not able to spin down to a single energy face, such as a basic action die’s generic energy face. You would use one of that energy for the Anti-Breath Weapon and the other energy would be lost because the die can’t spin down. However, you could use both of the energy for multiple Anti-Breath Weapon abilities if there are multiple Breath Weapon abilities activated. For example, I have a basic action die showing two generic energy in my Reserve Pool. My opponent attacks and activates two different Breath Weapon 1 abilities. I can spend the two generic energy to activate my Anti-Breath Weapon ability twice.

Ruling – Ability

Bronze Dragon has an additional ability that could affect the amount of energy you have to spend to activate Anti-Breath Weapon for your Bronze Dragon die. The ability is a burst ability, and it’s only found on the level three face of Bronze Dragon’s die.

Any level three Bronze Dragon die will allow you to pay one less energy to activate their Anti-Breath Weapon ability. For example, A Bronze Dragon with the burst showing, will allow you to spend one energy instead of two to activate their Anti-Breath Weapon 2.

If the Breath Weapon is a Breath Weapon 1 and you have a Bronze Dragon die on a burst face, you do not need to pay to activate that die’s Anti-Breath Weapon.

This ability is not optional and will automatically reduce the amount of the Anti-Breath Weapon.

Miscellaneous Card Information

~ Bronze Dragon is a Mask type character card.
~ It has the Monster affiliation.
~ It has a max dice of four.
~ This card is an Common and is #2 of 142.

Official Sources

WizKids Official Rules Forum (WORF)
There isn’t a ruling for this specific card.

You can find the cross IP compatibility wording, here.
You can find more info about specific Keywords on the WizKids Keywords page.

Turn Order Summary Reference


Strategy and Opinion

I don’t think Anti-Breath Weapon gets the love it deserves and that’s likely because Breath Weapon is not widely used. If there were meta teams that actively used Breath Weapon, we would see an increase in the use of Anti-Breath Weapon. Maybe the upcoming D&D set will feature some nastier Breath Weapon dudes, or more versatile Anti-Breath Weapon dudes.

Overall, the die stats for Bronze Dragon aren’t the terrible and the purchase cost is average for a character with beefy defense. This particular version is from the FUS Starter, but there is another version in the set. That cost one more, but in a D&D draft, he’s almost a must have. There are too many viable dragons with Breath Weapon in both sets to pass up the Bronze Dragon from the set.

If you’re playing a D&D only type format, I would highly recommend adding this card to your team, for all the reasons stated above.

Opinions on this card? Leave a comment!
Is there a card your confused on?

Is there a combo that seems too good to be true?
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Roll on, Dice Masters!


Greetings Fellow Dice Fans!


Our local masters of the dice played in a Monster-Only event, called the Monster Mash! We only allowed Non-Basic Actions from the D&D sets and any character with the Monster affiliation. We allowed any Basic Action Card from any set that’s normally legal.

We also entered all the players that dressed up, into a random drawing for leftover Strahd promos. Three players gave permission to have their pictures in the article and on my Facebook page. I respect the privacy of folks that do not want their picture or name used in my articles.

Here are three of the folks that dressed up:

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Congratulations to the folks that won a Strahd! And thank you to all the folks that dressed up to participate in the costume fun!

Today is Halloween! I love Halloween because of the costumes, the scary stuff, the pumpkins, the excitement of Trick-or-Treating, and also because it’s a day of harvest celebration and remembrance of those no longer with us. Halloween is very special to me for all those reasons, but the most important reason is because it’s my wedding anniversary. Five years ago, I married the greatest guy in the world! We even dressed up for our wedding – Red Riding Hood and the Huntsman (he had a werewolf mask and gloves for after the ceremony).

I’m mostly a one person operation here, but when I need advice or encouragement, Travis is the first person I turn to. He’s Mr. DDK, my rules team, my play testing partner, my assistant editor, and basically my everything. He’s the most supportive of my work and is always there to back me up. I’ve had help from others in the community as well, but Travis has to deal with me all day – everyday – poking him for opinions and his thoughts on team ideas.

So, enough of the lovey stuff – on to Halloween! Or as they call it in Equestria, Nightmare Night! I want WizKids to make a My Little Pony set. I’d love to use Rarity, Pinkie Pie and Princess Luna/Nightmare Moon on a team! How can you go wrong with Princess Lune? Her cloak is made of bats and she looks so malevolent!

But she’s actually really kind and sweet and she wants everyone to have a fun and safe Nightmare Night.


Have a safe and fun Halloween or Nightmare Night – whichever fits you best!

My Team


You can find my team here, on DM Retrobox.

I didn’t want to use a team with only Dragons on it because I knew others would use Bronze Dragon with Anti-Breath Weapons. I chose one Dragon that I really liked for his Breath Weapon and ability – Green Dragon. I used Red Dragon primarily for his Global, but I knew I could buy him if I needed him. Half-Dragon was there to reduce the cost of my Dragons and also to add another way to get my Front Line dice a little cheaper. I added my own Bronze Dragon to help counter other Breath Weapons. Kobold was on the team for quick and easy ramp, and I knew Adventurers wouldn’t be an issue. Giant Spider was added for his Global and to help with troublesome characters by forcing them to block, which is another reason the Potion is there. If I needed to KO a large character that would also KO my character, I could use Potion to give my character Fast and not have to worry about losing my character. Manticore seemed like a good idea at the time because of his Cheetah-like ability.

Round One


I went second in my first round. I wasn’t sure what to expect with this team, but I knew that Mind Flayer scared me. Our game went on until time was called and we went into turns. It’s been a while since I’ve had a game go that long, but we just couldn’t get our win conditions set up. None of my dragons wanted to roll up on a character face very often. I had my Red Dragon and two Green Dragon dice cycling through my bag. Without PXG, it’s much harder to set your rotation up. I used my Kobold’s Swarm to help thin my bag a little. I used two of my opponent’s Cloudkill dice, both Breath Weapons, and my Front Line dice to attack my opponent without any blocker resistance to seize the victory.

Record after Round One: 1-0-0

Round Two


I went first against Mr. DDK. Unlike me, he went for full burn on the Dragons. I couldn’t get my dice to roll the way I needed them to for most of this game, but he was also having the same problem I was. I was hoping to get my Dragons to go off first with Front Line, but he bought Bahamut and I knew I was in trouble. I started buying up my Manticore dice as my backup, but it was a little too late. It only took him two attacks with Bahamut and I was done for. If that TMNT playmat looks familiar, it’s because it is! He decided to use my old mat since I have that awesome Turn One Gaming Playmat now.

Record after Round Two: 1-1-0

Round Three


I went first in round three against a Fiend Team. I helped him test play this team, so I knew I was in for a fight. One thing I changed on my team was Villainous Pact for The Front Line. I don’t regret my decision, but I do regret not purchasing all of my Front Line dice. We had a decent game, where he had gotten in a moderate amount of damage, but I had my opponent on the ropes – hanging by a thread at two life. I miscalculated my last attack, thinking I had him but I was off by two. I knew I could probably pull off a win on my next turn, if my opponent didn’t draw the one Front Line die he purchased. Out of all of the dice in his bag, it was the second die he drew. Then I had to hope it didn’t roll an Action Face for him. My hopes were instantly dashed! His first roll was all he needed as the Front Line Action Die landed on an Action Face. Sometimes you have luck with you, and sometimes you don’t. That’s just the way it goes!

Record after Round Three: 1-2-0
Final Standing: 4th

Final Thoughts

I had so much fun in this tournament! I love the D&D sets because of how well they work together within themselves. Even in such a limited event where we were only using the Monsters, the teams were so much fun and worked so well. Even with the bad rolls, as that happens, my team didn’t ‘flop’ and fail to function. My Half-Dragon did his job and so did my other Dragons. I think I probably would change out the Manticore for a Bahamut if I were to use this team again. I like the Manticore and it did really well for me against Mr. DDK, but I really wanted another Dragon for my team. I think Bahamut would be a good fit and the only other card I would probably replace would be the Potion. I didn’t use it and I didn’t see a time that I could have benefited from it. I could just swap the Potion out for Bahamut and keep my Manticore, which sounds like a better option. Not sure when we’ll do another Monster Mash and there could be more Monsters out by then too!

What are some changes you’d make without changing the spirit of the team?
Have a build you like better?
Leave me a comment here or on Facebook at Dice Dice Kitty and thanks for reading!

Roll on, Dice Masters!