Posts Tagged ‘Clea’

Greetings Fellow Dice Fans!


WizKids has released its second Team Pack, The Defenders. I hope they plan to release some DC Team Packs at some point, but so far there have only been the two Marvel ones, and another Marvel one scheduled for release later this year.


I did an unboxing video for The Defenders Team Pack and you can find it on YouTube, here. I goofed toward the end of the video though. I meant to say, “check out my review article” – not “check out my review video” – Oops!

Team Pack

02 Team Pack

Pack Contents

~ 24 Character Cards
~ 16 Dice


There is one returning keyword in this set, and no new ones.

Returning Keywords:


There is a new affiliation and a returning affiliation.






Star Crossed has a ruling on WORF in regards to Overcrush – which is important to mention here. A character with Overcrush that is ‘blocked’ with Clea’s ability will deal it’s full damage to the defending player. Don’t use Clea’s ability to ‘block’ a character with Overcrush unless you want to take the full amount of damage. Since that character is declared blocked, it would also remain in the Field Zone. Not sure I like Star Crossed much and I don’t like Mistress of the Dark Dimension‘s ability that much either. On Stranger Tides is the only version of Clea I like, but at a cost of six, I don’t think she’ll be making any of my casual teams – especially since every version of Doctor Strange is also expensive to purchase.

Doctor Strange

I was desperately hoping for a cheaper Doctor Strange. There are now nine versions of Doctor Strange in Dice Masters. Three of them have a purchase cost of six and the the remaining six have a purchase cost of seven. Why can’t I have a five cost Doctor Strange. Hulk has a five cost version! I mean, is that too much to ask? He doesn’t need to have the incredible stats that both dice versions have. He’s a powerful character, sure, but there can be versions with less attack and defense if it means a cheaper purchase cost.

As for the abilities, Book of the Vishanti – thank you WizKids for the wording clarification! I would like the ability if we didn’t already have Lady Deadpool that’s cheaper (by two!) and does almost the same thing for a Bolt. The Doctor is In feels like an ability that belongs in AvX or Uncanny X-Men. But not every card should have a super awesome ability. Shields of the Seraphim would have been cool, if we didn’t already have a three cost Scarlet Witch (purchase cost of FOUR) that puts a die in the Prep Area at the cost of one energy. I do love the art choice for this card though – that’s something at least.


Thank goodness – a character cheaper than five! It’s Patsy! is a lesser version of Lyssa Drak from War of Light. For anyone tinkering with Lyssa Drak, this would be her replacement when WoL eventually rotates to Golden Age. Hell’s Belle – I love this card. I didn’t care for her ability at first, until I realized that I have various ways to get her into my Prep Area. She’s only a purchase cost of three as well, so you could buy multiples of her and keep them cycling – preventing your opponent from potentially purchasing their win condition. Demon Sight for Sore Eyes has a cool ability, but it’s way too conditional for a competitive format, and even more so for casual. I’m not sure she would be worth teching into a team build with the current metas. I like this artwork as well, and I know very little about Hellcat. This card kinda makes me want to check her out books.


I just don’t like any of these Hulk cards. If I had to choose one, I’d probably choose All the Rage, but his purchase cost and fielding cost is way too expensive for that. You also want to keep him active, meaning you’re not getting the full benefit of his beefy attack stat. I guess the others have their place on various team builds, but not for me.

Iron Fist

I read Healing Hands first and thought, “Cool. I like this ability, but may be difficult to manage each time I’m ready to attack with him.” I was a little disappointed to see his purchase cost was five, but at least he’s under six! Then I read Pulling Punches and thought, “Now this is unique and interesting. I like this one better.” There are ways to force Sidekicks into your opponent’s Field Zone so you could always get at least one damage on your opponent with this ability. Not too bad for a five cost, but still, he could have had a purchase cost of four and been fine. Then I read Holding Back the Storm. My eyes lit up. It felt like this card was made for me – a DDK kind of card. It’s really easy to not field any characters. His attack stats then become 6, 7, 9. Holy stat increase Batman! Give him Overcrush or make him unblockable and he’s a beast! Sounds like the perfect gimmick combo team for me to build! His purchase cost of five is totally justifiable for his ability and stats – which also makes it a DDK card. I don’t usually build teams with win conditions that have a purchase cost less than five.

Jessica Jones

Mother of the Year Award – not the worst, but no. Not worth it for a character with a purchase cost of five and low defense. She can be blasted out of the Field with an uncommon Cold Gun on any level. No thanks – next. Ladies’ Night – this could be somewhat usable. It doesn’t specify opposing Globals or opposing character abilities and it doesn’t say ‘other’ character dice. You could target her with a stat increasing Global and get double what you pay for. I think I like this one a little. This sounds like another DDK gimmick combo card! Redeemed is okay too. She’s not the best, but not awful. You can give her Overcrush and your opponent can’t Blink her back. They can still Cold Gun her though! That’s why I don’t like her near as much. Ladies’ Night can stand up to a Cold Gun blast on your turn, after you get the use of her ability. She may get blanked, but she keeps those applied bonuses!


And here we have… a VillainWhat? Why on Earth 616 is there a Villain in the DEFENDERS Team Pack? I’m all for diversifying affiliations in certain releases, but with such a limited number of cards in the Team Pack, don’t do that. I’d rather have had a half-way decent Daredevil or a better Moon Knight! *Sigh*

The only Loki that I feel has a remotely decent ability is Master of Delusion. But because of his purchase cost, and because he needs to be fielded to use his ability, he’s not that great. I’m not impressed at all with any of the Loki cards. I definitely would have rather had a four cost Daredevil or Moon Knight in this spot.

Luke Cage

Harlem Raised – the only card with a bolded Keyword on it. And the funny thing is, he doesn’t just have it. You have to reroll him – if he’s blocked – to give him Overcrush. And if he lands on level one or two, congratulations, he now has a two or three attack and Overcrush! I wish you could see my face right now… I’m very confused and trying to understand WizKids’ choices for many things in this Team Pack.

But there is a glimmer of hope. Always Forward can buff your other Defenders, which is awesome. But he has to be active, and he has a purchase cost of five. The upside to his purchase cost being five is that you probably only need one of him because with a defense line of 5, 6, 6, he’s probably not getting blasted out the Field anytime soon. I look at Street Sweeper and I’m a little happier, but then I see his purchase cost and I’m not happy anymore. If I’m going to buy a cost reducer of any kind, it’s not going to be one that costs the same or one less than a die it’s reducing the cost of. He’s got that additional ability that lets you prep a die when you field a Defender character die, but I’d rather have had a three or four cost Street Sweeper with just the cost reducer on it.

Positive note – I absolutely love the art on this card. At least Daredevil was in this Team Pack somewhere!

Character Thoughts

Oh boy…These characters are all so expensive, except for Hellcat, and most of the abilities on the all the cards are underwhelming. It’s a rare occasion when I can’t find something in a starter or team pack that I really like. I just don’t know what to say about this Team Pack. I don’t think this is the best Team Pack for a beginner and I don’t think many advanced level players are going to find these cards useful or even fun to play with. The overly expensive characters are not fun – they’re frustrating. You typically just waste a spot on your team for them because most games are done, or close to being done, long before you get to purchase those characters.

I’ve heard TRP say this and I agree with them – if a character costs six or seven energy to purchase, it better be winning you the game. None – zero – zip – of these expensive characters do that.

Character Dice

You only get two of each character die in the Team Pack. If you’re wanting to put three or four dice on a particular character, you will need to buy a second Team Pack (or trade, exchange, etc.). It’s never a bad thing to have duplicates of the character cards, but I’d rather just have max dice in one purchase.

03 Dice

I like the image and color choices for the Iron Fist die and the color of the Doctor Strange die. Clea’s die has the ‘shimmer swirl’ look to it, so it’s pretty as well and I love Hellcat’s kitty image. But of all the dice, Loki’s is definitely my favorite. But I want to talk about Luke Cage’s die for a moment.

04 Luke Cage With Markers

After filming the unboxing video, I asked the owner of my FLGS (Jeff), if he knew what the image on Luke Cage’s die might be. He studied it for a minute or two and concluded that he wasn’t sure what it was. We continued looking at this image for the better part of ten minutes, trying to figure out what it was. We didn’t think it was a flexing arm at first because we were both looking at the shoulder as the fist. I’m sure it was a sight to see us both flexing and trying to recreate the backward view we were seeing. We decided it couldn’t be an arm – it had to be a cracked stone or a wonky heart of some kind. We were searching any mental knowledge that we had of Luke Cage for a heart or stone reference and came up empty handed. I was about to leave when it suddenly hit me. We were looking at the arm backward. *Sigh*

WizKids, you have successfully trolled me, and Jeff, whether you meant to or not. Nice one. You’ve apparently claimed a few other victims too as most of the folks that have commented on my social media pictures also thought it was a weird heart of some kind.

It did give me a giggle on my way home from my FLGS last night. When I got home, I showed the die to Mr. DDK and asked what he thought it was. He quickly – without any hesitation – responded, “It’s an arm. It’s flexing, like this. See, here’s the fist.”

I felt even more silly than before. But I see it now!

Final Thoughts

I’m so disappointed in this Team Pack. I know this article probably sounds like one long rant, but I’m not going to sugarcoat how I feel or curb my opinions to appeal to the masses – or WizKids. I love WizKids and Dice Masters, but I want to give an honest opinion on their products. We’re all entitled to our own opinions and if you disagree with me, that’s totally fine. Maybe you see something that I don’t, or maybe most of these cards fit your style of play, but for me, this was a wash. Hellcat is the best character in the Team Pack. Is it worth buying the Team Pack just for her? In my opinion – No. Sorry, WizKids, but I’m not a fan of this Team Pack.

I know this is a broken record type statement, but less than max dice in the Team Pack is still an issue. That’s all I’ll say about it because I’ve complained about this particular topic on more than just a few occasions.

Just because I personally don’t like the Team Pack overall, doesn’t mean I won’t be tinkering with some of the cards. I like Iron Fist: Holding Back the Storm. That’s totally a DDK type of card. I don’t mind that he costs five to purchase because he has great stats and his ability is really nice too. I will most definitely be tinkering and brewing with Holding Back the Storm. I think he’ll be fun to play around with. I need to buy another Team Pack though, just in case I want to use four dice for Iron Fist or Hellcat.

What are your favorite cards?
What cards do you think will make it into Modern Age or Prime metas?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Special thanks to WizKids and The Reserve Pool for the use of their sites.

Roll on, Dice Masters!


Greetings Fellow Dice Fans!


I finally got my two Doctor Strange Team Packs today! While I’m super excited because Doctor Strange is a favorite character of mine, I’ve got to be completely honest. I don’t think many of these cards are going to make it into the major meta, but the Team Pack is absolutely worth purchasing for casual and local play. There are a few cards that definitely make this a worthwhile purchase, and a couple that could possibly see competitive play.


New Ability Keywords

This Team Pack doesn’t bring any new Keywords to the game. I think that’s a great move as these Team Packs are meant to be added to Starters or small collections to help boost existing cards and teams.

New Affiliations


This affiliation was introduced in the DC Green Arrow and The Flash set. It was not identified on the rules insert in the packs and there wasn’t an insert in the Doctor Strange Team Pack. I reached out to WizKids on Twitter and they responded in a very timely manner. A huge thanks to WizKids for the response – it’s super appreciated! This is an official confirmation for the Mystics affiliation.




All of the Ancient One’s cards do something in regards to other Mystics, whether it’s your opponent’s or your own. Of the three, The Original Sorcerer Supreme is the best of them. He’s still really pricey, but his ability is good if you’re running primarily Mystics. I love cost reducers, but Vapors of Valtorr costs way too much for what he does. Wise Master is only going to be good if you’re playing in a limited type event and you know you may see Mystics on your opponent’s team.


I’m not impressed with any of Clea’s cards. Her cost in relation to abilities is way too high. The only one that seems partially playable is the Flames of Regency with the Synergy-type ability to deal damage to a target non-Mystics character die. Faltine Blood costs too much for a cost reducer – and her cost reduction is for fielding, not for purchasing. Dark Sorceress is very expensive to purchase, but that’s not the main reason I don’t care for her. Her ability is a When Fielded ability, and her fielding costs are fairly pricey. If she had a purchase cost of five with those fielding costs, I would like her more.


As much as I love Doctor Strange, I’m not loving his cards so much. Again… all the six and seven cost characters… He’s got great stats and okay fielding costs, but for what it costs to purchase one of his dice, his abilities are a little lacking. Sanctum Santorum and Wand of Watoomb are the two that I like the most, and both have abilities that work with Basic and Non-Basic Action Dice. Hoary Host of Hoggoth would be great against Ring teams, but you would need to purchase him and field him before the Ring team gets set up. Hoary Host of Hoggoth is good against Actions like Power Bolt, but he wouldn’t work well against most Vicious Struggle teams that use Luke Cage’s Global. And Mr. Evan pointed out that my previous statement in regards to Ring teams is not correct. I sometimes forget that Ring grants the ability to the characters and is not coming directly from the Action Die itself. Thank you for pointing out the error!


The Dread One’s ability is okay, but not one I’m crazy about. Dark Lord of Chaos has a great ability, but by the time you’re able to buy any one of their dice and then get him fielded, your opponent will likely have purchased all the Action Dice they want. Burning Ambition is my favorite of the three Dormammu, but he won’t work well against Lantern Ring and he doesn’t do anything against Vicious Struggle teams since they don’t typically field characters. He would work against Bard teams that use Cloudkill, but you’d need to get him bought and in the Field Zone before they were able to buy Cloudkill and set up.


I was so happy to see something with a purchase cost less than six! I actually like all the variety this Non-Basic Action gives you. The ones with the Global scare me a little with Vicious Struggle being such a big thing, but they would be fun and interesting in a casual setting. The All-Seeing is definitely my favorite because with the help of Rip Hunter’s Chalkboard, you could potentially be able to add that tax to your opponent’s Basic Action purchases on turn two. Mystical Conduit is interesting to use against teams that use Basic Actions a lot; Power Bolt, Big Entrance, Nasty Plot, etc. Reside Within the Amulet is one you would put on one of your Basic Actions that you know you’ll use a lot. I could see it used to great effect with Hulk Out.


There isn’t a Mindless Ones that I don’t like. I don’t like Vicious Struggle, but we do have a player that plays a variant build without Kobolds. I could totally see her using Dark Dimension along with her Rocket Raccoon from Civil War. Stare Into Your Soul has Regenerate, which isn’t bad for his purchase and fielding costs. He makes for a great blocker or could work well with Eye of Agomotto and Hulk Out. Unseeing Gaze has Swarm and my locals know how much I love Swarm, but I can’t see myself using this card over Goblin. If we were using only Marvel characters, I would probably go for this guy first as an alternate way to ramp dice.


I love Scarlet Witch’s die and I like all of her versions. Witchy Woman is great for just about any casual Vicious Struggle team (is that a thing?? I guess it is… kinda… but I wouldn’t encourage it). I don’t encourage casual VS teams, but if you really want to do one, leave out the Kobolds and Luke Cage and go for Mindless Ones and Scarlet Witch. Hex Bolts is great for any Action Die centered team. As long as you have that one energy to pay, you get to put that used Action Die in your Prep Area! Chaos Magic is fun too and she does something that not a lot of cards in the game do – gain life. She’s also centered around Action Dice, and every version of Scarlet Witch says Action Die, so she covers both Basic and Non-Basic Action Dice.


Oh my… Wong could possibly see some play outside of casual events. All of Wong’s cards have the Ally keyword, meaning they count as Sidekick dice while in the Field Zone. He’s got decent stats, great fielding costs, and the most expensive of the purchase costs is three. Expert of Kamar-Taj also has Fast which allows him to deal his combat damage first. Dedicated to the Ancient One has this interesting direct damage ability that you can use when he’s fielded. Faithful Servant has a static effect that buffs all other Sidekick dice while he’s active. Those Flying Ninjas might get a little bigger now.


I wasn’t super impressed by any of the dice, except for Scarlet Witch’s.


Dormammu and Wong are standard opaque. Ancient One is mostly opaque, but the edges allow some light to pass through which is probably just due to thickness and color choice. Eye of Agamotto is standard translucent. Doctor Strange, Clea, and Mindless Ones have the shimmering swirl look. Scarlet Witch is definitely the best looking dice from this set, at least in my opinion. Her dice have the multi-color swirl, but the purple hue is so light that it’s hard to see in the picture. The dice are really pretty in person.

Final Thoughts

Going through the first half of the characters, I was not very excited. But when I started to reach the less expensive characters, I was much happier. In a competitive meta like our current one, those higher cost characters will probably not see competitive play. They would need to have amazing abilities to make them worth their purchase, like Hulk, Green Goliath. But the less expensive characters could squeak onto a team as rogue cards. I do like the variety of cards and abilities in the Team Pack and I think it’s a great item to add to a Starter. This Team Pack definitely has some good cards for newer players and some great cards for local metas that don’t see some of the more aggressive team builds. I think it’s worth having this Team Pack in your collection for any future changes that could spring up in the major competitive meta.

I purchased two of the Team Packs so I would have max dice for each character. I messaged WizKids with several interview style questions and one of them was about the dice in this Team Pack. I asked if these particular dice would surface in a future Marvel set, but I have not heard back from them yet. I suspect that the dice will only be available in these Team Packs, so I would suggest buying two if you plan to use the max number of dice for a particular character.

I totally love the Team Pack idea. I’ve done something similar for my players that are not fortunate enough to be able to purchase a starter or additional product to upgrade their teams. I’ve made Guardians of Galaxy and Batman team bags with commons and uncommons as well as max dice for each character. The player can then look through the characters and pick the ones they like and adjust the dice as they wish. The only suggestion I have to improve the Team Packs is to give max dice for each character, even if they reduce the total number of characters by two or three. I’d rather have five or six characters with max dice than eight characters with half their max dice. But overall, I would absolutely recommend the Doctor Strange Team Pack for any casual player that’s looking for something new and different to add to their team.

What are some of your favorite cards in the set?
How do you think the meta will shift, if at all?
What cards are you excited to try in a casual setting?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Special thanks to The Reserve Pool for the use of their site!

Roll on, Dice Masters!