Posts Tagged ‘Hellcat’

Greetings Fellow Dice Fans!

 

For this week’s confusing card of the week article, we’re going to take a look at Hellcat: It’s Patsy!  from the Marvel Defenders Team Pack.

07 Hellcat, It's Patsy

Ruling – Ability

Hellcat has two different types of abilities on her card. One is a When Fielded ability and the other is a While Active ability.

Hellcat’s When Fielded Ability

A When Fielded ability only triggers when the character die is placed into the Field Zone from the Reserve Pool by paying it’s fielding cost, or by a card ability that specifically says to ‘field’ the character die and not move or place the character die.

Hellcat’s When Fielded ability says that you must name a target opposing non-Sidekick character when you field her die, which will replace any previous choices. Hellcat can only target an opposing non-Sidekick character die that’s in the Field Zone for her ability.

A character with the Ally Keyword can not be targeted by Hellcat because Ally means that the dice is considered a Sidekick while in the Field Zone.

If you field a second Hellcat die while one is still active, you can name the same target opposing character. For example: I field Hellcat and name Batman. In the same turn, I field a second Hellcat and name Batman again.

Hellcat’s When Fielded ability is not optional and must be used if there is a legal target.

Hellcat’s While Active Ability

The second ability on Hellcat is her While Active ability. A While Active ability is one that works regardless of how many of the character’s dice are in the Field Zone. While Active abilities are like a light – it’s either on, or it’s off.

while-active-light

Hellcat’s While Active ability says that your opponent is dealt two damage the first time that they field the named character die. Your opponent will take that two damage each turn, but only the first time they field the character that Hellcat targeted with her When Fielded ability.

Hellcat’s While Active ability is not optional. If Hellcat is active and your opponent fields the named character, they must take two damage. The damage can be redirected, reduced, etc with other game effects or abilities.

Miscellaneous Card Information

~ Hellcat is a Mask type character card.
~ She has the Defenders affiliation.
~ She has a max dice of four.
~ This card is a Common and is #7 of 24.

Examples

These examples are for information purposes only, to show what would happen in certain scenarios. I am not suggesting that these examples are the best outcomes for each scenario and each example only features relevant parts of the turn, not the entire turn.

Example:
Using Hellcat.

Game State
~
I have a level one Hellcat die and a Fist energy in my Reserve Pool.
~ My opponent has an Alfred die and a level one Batman: Speedy Recovery die in the Field Zone.
~ It’s during my Main Step.
(Main Step)
~ I spend my one Fist energy, moving it Out of Play, to pay for Hellcat’s fielding cost.
~ I move Hellcat to the Field Zone and activate her When Fielded ability.
~ There is only one legal target for her ability, which is Batman. I can’t target Alfred because he’s an Ally and considered a Sidekick.
~ I pass priority to my opponent and they do not use any Globals, passing priority back to me.
~ I decide not to attack, so the Attack Step is bypassed and we proceed into the Clean Up Step.
(Clean Up Step)
~ All dice Out of Play are moved to the Used Pile.
~ All effects end unless otherwise stated.

Now my opponent begins their turn.
(Clear and Draw)
~ My opponent moves leftover dice from their Reserve Pool into their Used Pile.
~ My opponent draws four dice; two Sidekicks and two Batman dice.
(Roll and Reroll)
~ My opponent rolls their dice and they get two level one Batman characters, a Fist on a Sidekick die, and a Mask on a Sidekick die.
~ They choose to not reroll any of their dice.
(Main Step)
~ My opponent pays a Fist energy, moving it Out of Play, to pay for one of the Batman’s fielding costs.
~ They field the Batman die and Hellcat’s While Active ability triggers.
~ My opponent takes two damage, which will trigger Batman’s Vengeance ability – “Whenever you take damage, KO a Batman die and return it to the Field Zone at level 2.”
~ My opponent chooses to KO the Batman die they just fielded and then return him to the Field Zone at level two.
~ My opponent pays a Mask energy, moving it Out of Play, to pay for the other Batman’s fielding cost.
~ They field the Batman die on his level one side. Hellcat’s ability will not trigger again because my opponent has already fielded a Batman this turn.

As long as Hellcat remains active with Batman as her target, my opponent will take two damage the first time they field a Batman die – every turn.

Official Sources

You can find a ruling about this card here, on WizKids Official Rules Forum (WORF).

You can find more info about specific Keywords on the WizKids Keywords page.

Turn Order Summary Reference

turn-order

Opinion

I was very confused about Hellcat’s While Active ability and took it to WORF – adding in a few other questions about her that the locals were asking too. I’m so glad they returned with an answer as quick as they did. Thanks WizKids!

I do not like her anywhere near as much as Lyssa Drak and as long as Lyssa is in Modern, I don’t see any good reason to use this Hellcat. She’ll likely be the Lyssa replacement when War of Light eventually rotates from Modern. As for Prime, I’m not sure if she’s worth playing or not. She’s worth testing out for Prime, and it will likely come down to the individual’s style of play.

Opinions on this card? Leave a comment!
Is there a card your confused on?

Is there a combo that seems too good to be true?
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Special thanks to The Reserve Pool for the use of their site.

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

I was thrilled to have a player return this week after a long absence, as well as a brand new player! I want to welcome Craig M. back and Jacob W. into the mix. Jacob is in our first round video from this week and he built the very best team he could from a couple of starters and some miscellaneous Deadpool packs.

My Team

My Team.png

I really wanted to try Iron Fist: Holding Back the Storm from the new Defenders Team Pack. I mentioned in my review article that this was my kinda card – and it totally is! I love using a win condition that cost more than four energy to purchase because then it feels like I earned the victory. I also added Hellcat: Hell’s Belle to the team, just to try her out. But her ability and Stepford Cuckoos: Celeste are both hindering to my win condition. I put Alfred Pennyworth: MI-5 on the team so that I wouldn’t have to worry too much about fielding blockers each turn. Parallax, Rip, and Cold Gun are all staple cards and all are beneficial, except for maybe Parallax. I used him a little and he didn’t work so well for me. He may be replaced with something else in the near future.

Gorilla Grodd: Force of Mind is my win condition assistant. Giving Iron Fist Overcrush and a +1A is definitely what I want to do. I love using Grodd and this Iron Fist card is just what I’ve been looking for to pair with Grodd. The problem that comes up is that both are expensive. I really wish Iron Fist cost four, but honestly, five is right for his stats and ability. I used Superhero Registration Act and Reclaim to help with my churn. I love this combination of Basic Action Cards and Hannah was the one that showed me how well it worked. I will definitely be tinkering with this team to find a way to make it work a little faster. The build is totally my style though – Control until the big guns get warmed up!

Matches
Round One

I apologize for the lack of pictures – I have to get used to having a reliable phone again.

You can find a video for my first round, here.

Jacob is brand new to the game, but his prior experience with other collectible games has helped speed up his learning curve. I taught him how to play less than a week ago and he put a team together and decided to give the tournament a try. I think he did very well for a new player. I feel bad for playing Grodd against him, but he held his own for a while – and he had the right idea with the Smash! Global. I think he’s got great potential to become an excellent player.

Record: 1-0-0

Round Two

You can find a video of my second round, here.

Travis (Mr. DDK) always seems to have the upper hand against me. I just always assume I’m going down in a great ball of fire when I have to play against him. I actually wasn’t defeated that easily by his Guy+Squirrel team. Hellcat: Hell’s Belle is who I have to thank for that! This is the match that I realized I needed a Fabricate ability. We had a really good match, and I tried my hardest, but in the end – it was the Squirrels… they got me. Squirrel Girl is a super cute card and she seems like lots of fun. I love the tokens that WizKids gave out for her too.

I was really proud of myself for not dying in three or four turns to Guy. That is a major accomplishment for me because Guy has always given me trouble.

Record: 1-1-0

Round Three

I got to face off against Craig M. in round three and there was a video, but for some reason, it won’t import to my computer from my GoPro. I’ve tried all the fixes mentioned in the forums and nothing has worked. I am so very sad about this. This match was a great teaching tool. It was the perfect example of how you should check, double check, and triple check your math. Craig and I had a great match of back and forth slugging, but I made a fatal error. I counted the potential damage on my character dice and thought I had exactly enough to take him out. He was at 19 and I had 18 damage. I didn’t realize the error until after I assigned my attackers, which there is no going back from. Well, there is, if you ask your opponent for a take back – but I do not usually do that in tournaments. That attack left my Field wide open and he was rolling lots of character dice. He got lots of characters fielded and attacked for lethal. This was a great learning experience for me and would have made a great video. I’m sorry I couldn’t find a fix for it.

Record: 1-2-0

Final Thoughts

Oh my goodness! I love Overcrushing Iron Fist! I thought about using Proton Canon, which I super love, but that means my opponent could grab it too. I don’t mind them grabbing a Reclaim or an SRA, but not my Canon. Mary Jane would not work well at all. Iron Fist would not get his +3A at the same time he has Overcrush. Grodd feels like my best choice and I know there are better combo cards for Grodd (like Lady Bullseye: Attack on Two Fronts) but they’re not for me. I like Iron Fist and Grodd and I’m determined to find a way to play them more effectively. Cuckoos are definitely coming off the team. I’m not sure about Hellcat yet. I like her, but she’s a When Fielded ability. She could help stem the tide early in the game, hopefully until I can get Iron Fist and/or Grodd, so she may stay for now. In my review article for the Defenders Team Pack, I made mention that she alone is not worth buying the Team Pack for. While I think she has potential, I stand by that. Not only would you need the $10 Team Pack, but you would need a second one to get max dice for her. She’s totally not worth $20 for her card and four dice.

I really do like this team and I will probably be working on it a lot in the near future. I may not play it in every event though, because it’s not nice to new players. I hope Batman has something new that can improve this team!

What are some changes you’d make without changing the spirit of the team?
Have a build you like better?
Leave me a comment here or on Facebook at Dice Dice Kitty and thanks for reading!

You can find videos from this event and many other events on my YouTube channel.

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

WizKids has released its second Team Pack, The Defenders. I hope they plan to release some DC Team Packs at some point, but so far there have only been the two Marvel ones, and another Marvel one scheduled for release later this year.

Logo

I did an unboxing video for The Defenders Team Pack and you can find it on YouTube, here. I goofed toward the end of the video though. I meant to say, “check out my review article” – not “check out my review video” – Oops!

Team Pack

02 Team Pack

Pack Contents

~ 24 Character Cards
~ 16 Dice

Keywords

There is one returning keyword in this set, and no new ones.

Returning Keywords:
Overcrush

Affiliations

There is a new affiliation and a returning affiliation.

New!
Defenders

Returning

Villains

Characters

Clea

Star Crossed has a ruling on WORF in regards to Overcrush – which is important to mention here. A character with Overcrush that is ‘blocked’ with Clea’s ability will deal it’s full damage to the defending player. Don’t use Clea’s ability to ‘block’ a character with Overcrush unless you want to take the full amount of damage. Since that character is declared blocked, it would also remain in the Field Zone. Not sure I like Star Crossed much and I don’t like Mistress of the Dark Dimension‘s ability that much either. On Stranger Tides is the only version of Clea I like, but at a cost of six, I don’t think she’ll be making any of my casual teams – especially since every version of Doctor Strange is also expensive to purchase.

Doctor Strange

I was desperately hoping for a cheaper Doctor Strange. There are now nine versions of Doctor Strange in Dice Masters. Three of them have a purchase cost of six and the the remaining six have a purchase cost of seven. Why can’t I have a five cost Doctor Strange. Hulk has a five cost version! I mean, is that too much to ask? He doesn’t need to have the incredible stats that both dice versions have. He’s a powerful character, sure, but there can be versions with less attack and defense if it means a cheaper purchase cost.

As for the abilities, Book of the Vishanti – thank you WizKids for the wording clarification! I would like the ability if we didn’t already have Lady Deadpool that’s cheaper (by two!) and does almost the same thing for a Bolt. The Doctor is In feels like an ability that belongs in AvX or Uncanny X-Men. But not every card should have a super awesome ability. Shields of the Seraphim would have been cool, if we didn’t already have a three cost Scarlet Witch (purchase cost of FOUR) that puts a die in the Prep Area at the cost of one energy. I do love the art choice for this card though – that’s something at least.

Hellcat

Thank goodness – a character cheaper than five! It’s Patsy! is a lesser version of Lyssa Drak from War of Light. For anyone tinkering with Lyssa Drak, this would be her replacement when WoL eventually rotates to Golden Age. Hell’s Belle – I love this card. I didn’t care for her ability at first, until I realized that I have various ways to get her into my Prep Area. She’s only a purchase cost of three as well, so you could buy multiples of her and keep them cycling – preventing your opponent from potentially purchasing their win condition. Demon Sight for Sore Eyes has a cool ability, but it’s way too conditional for a competitive format, and even more so for casual. I’m not sure she would be worth teching into a team build with the current metas. I like this artwork as well, and I know very little about Hellcat. This card kinda makes me want to check her out books.

Hulk

I just don’t like any of these Hulk cards. If I had to choose one, I’d probably choose All the Rage, but his purchase cost and fielding cost is way too expensive for that. You also want to keep him active, meaning you’re not getting the full benefit of his beefy attack stat. I guess the others have their place on various team builds, but not for me.

Iron Fist

I read Healing Hands first and thought, “Cool. I like this ability, but may be difficult to manage each time I’m ready to attack with him.” I was a little disappointed to see his purchase cost was five, but at least he’s under six! Then I read Pulling Punches and thought, “Now this is unique and interesting. I like this one better.” There are ways to force Sidekicks into your opponent’s Field Zone so you could always get at least one damage on your opponent with this ability. Not too bad for a five cost, but still, he could have had a purchase cost of four and been fine. Then I read Holding Back the Storm. My eyes lit up. It felt like this card was made for me – a DDK kind of card. It’s really easy to not field any characters. His attack stats then become 6, 7, 9. Holy stat increase Batman! Give him Overcrush or make him unblockable and he’s a beast! Sounds like the perfect gimmick combo team for me to build! His purchase cost of five is totally justifiable for his ability and stats – which also makes it a DDK card. I don’t usually build teams with win conditions that have a purchase cost less than five.

Jessica Jones

Mother of the Year Award – not the worst, but no. Not worth it for a character with a purchase cost of five and low defense. She can be blasted out of the Field with an uncommon Cold Gun on any level. No thanks – next. Ladies’ Night – this could be somewhat usable. It doesn’t specify opposing Globals or opposing character abilities and it doesn’t say ‘other’ character dice. You could target her with a stat increasing Global and get double what you pay for. I think I like this one a little. This sounds like another DDK gimmick combo card! Redeemed is okay too. She’s not the best, but not awful. You can give her Overcrush and your opponent can’t Blink her back. They can still Cold Gun her though! That’s why I don’t like her near as much. Ladies’ Night can stand up to a Cold Gun blast on your turn, after you get the use of her ability. She may get blanked, but she keeps those applied bonuses!

Loki

And here we have… a VillainWhat? Why on Earth 616 is there a Villain in the DEFENDERS Team Pack? I’m all for diversifying affiliations in certain releases, but with such a limited number of cards in the Team Pack, don’t do that. I’d rather have had a half-way decent Daredevil or a better Moon Knight! *Sigh*

The only Loki that I feel has a remotely decent ability is Master of Delusion. But because of his purchase cost, and because he needs to be fielded to use his ability, he’s not that great. I’m not impressed at all with any of the Loki cards. I definitely would have rather had a four cost Daredevil or Moon Knight in this spot.

Luke Cage

Harlem Raised – the only card with a bolded Keyword on it. And the funny thing is, he doesn’t just have it. You have to reroll him – if he’s blocked – to give him Overcrush. And if he lands on level one or two, congratulations, he now has a two or three attack and Overcrush! I wish you could see my face right now… I’m very confused and trying to understand WizKids’ choices for many things in this Team Pack.

But there is a glimmer of hope. Always Forward can buff your other Defenders, which is awesome. But he has to be active, and he has a purchase cost of five. The upside to his purchase cost being five is that you probably only need one of him because with a defense line of 5, 6, 6, he’s probably not getting blasted out the Field anytime soon. I look at Street Sweeper and I’m a little happier, but then I see his purchase cost and I’m not happy anymore. If I’m going to buy a cost reducer of any kind, it’s not going to be one that costs the same or one less than a die it’s reducing the cost of. He’s got that additional ability that lets you prep a die when you field a Defender character die, but I’d rather have had a three or four cost Street Sweeper with just the cost reducer on it.

Positive note – I absolutely love the art on this card. At least Daredevil was in this Team Pack somewhere!

Character Thoughts

Oh boy…These characters are all so expensive, except for Hellcat, and most of the abilities on the all the cards are underwhelming. It’s a rare occasion when I can’t find something in a starter or team pack that I really like. I just don’t know what to say about this Team Pack. I don’t think this is the best Team Pack for a beginner and I don’t think many advanced level players are going to find these cards useful or even fun to play with. The overly expensive characters are not fun – they’re frustrating. You typically just waste a spot on your team for them because most games are done, or close to being done, long before you get to purchase those characters.

I’ve heard TRP say this and I agree with them – if a character costs six or seven energy to purchase, it better be winning you the game. None – zero – zip – of these expensive characters do that.

Character Dice

You only get two of each character die in the Team Pack. If you’re wanting to put three or four dice on a particular character, you will need to buy a second Team Pack (or trade, exchange, etc.). It’s never a bad thing to have duplicates of the character cards, but I’d rather just have max dice in one purchase.

03 Dice

I like the image and color choices for the Iron Fist die and the color of the Doctor Strange die. Clea’s die has the ‘shimmer swirl’ look to it, so it’s pretty as well and I love Hellcat’s kitty image. But of all the dice, Loki’s is definitely my favorite. But I want to talk about Luke Cage’s die for a moment.

04 Luke Cage With Markers

After filming the unboxing video, I asked the owner of my FLGS (Jeff), if he knew what the image on Luke Cage’s die might be. He studied it for a minute or two and concluded that he wasn’t sure what it was. We continued looking at this image for the better part of ten minutes, trying to figure out what it was. We didn’t think it was a flexing arm at first because we were both looking at the shoulder as the fist. I’m sure it was a sight to see us both flexing and trying to recreate the backward view we were seeing. We decided it couldn’t be an arm – it had to be a cracked stone or a wonky heart of some kind. We were searching any mental knowledge that we had of Luke Cage for a heart or stone reference and came up empty handed. I was about to leave when it suddenly hit me. We were looking at the arm backward. *Sigh*

WizKids, you have successfully trolled me, and Jeff, whether you meant to or not. Nice one. You’ve apparently claimed a few other victims too as most of the folks that have commented on my social media pictures also thought it was a weird heart of some kind.

It did give me a giggle on my way home from my FLGS last night. When I got home, I showed the die to Mr. DDK and asked what he thought it was. He quickly – without any hesitation – responded, “It’s an arm. It’s flexing, like this. See, here’s the fist.”

I felt even more silly than before. But I see it now!

Final Thoughts

I’m so disappointed in this Team Pack. I know this article probably sounds like one long rant, but I’m not going to sugarcoat how I feel or curb my opinions to appeal to the masses – or WizKids. I love WizKids and Dice Masters, but I want to give an honest opinion on their products. We’re all entitled to our own opinions and if you disagree with me, that’s totally fine. Maybe you see something that I don’t, or maybe most of these cards fit your style of play, but for me, this was a wash. Hellcat is the best character in the Team Pack. Is it worth buying the Team Pack just for her? In my opinion – No. Sorry, WizKids, but I’m not a fan of this Team Pack.

I know this is a broken record type statement, but less than max dice in the Team Pack is still an issue. That’s all I’ll say about it because I’ve complained about this particular topic on more than just a few occasions.

Just because I personally don’t like the Team Pack overall, doesn’t mean I won’t be tinkering with some of the cards. I like Iron Fist: Holding Back the Storm. That’s totally a DDK type of card. I don’t mind that he costs five to purchase because he has great stats and his ability is really nice too. I will most definitely be tinkering and brewing with Holding Back the Storm. I think he’ll be fun to play around with. I need to buy another Team Pack though, just in case I want to use four dice for Iron Fist or Hellcat.

What are your favorite cards?
What cards do you think will make it into Modern Age or Prime metas?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Special thanks to WizKids and The Reserve Pool for the use of their sites.

Roll on, Dice Masters!