Posts Tagged ‘HeroClix’

Greetings Fellow Clix Fans!

 

I finally ordered my first ever, sealed case of HeroClix. I couldn’t be happier with the set I chose! I also got the Fast Forces and the Dice & Token Pack for the set as well. Here is a brief review of the Fast Forces and Dice & Token Pack, as well as a breakdown of the case (two Gravity Feeds) for Teenage Mutant Ninja Turtles Unplugged!

You can find my unboxing videos on my YouTube channel, Dice Dice Kitty. My Fast Forces and Dice & Token Pack are in one video, here. My case unboxing is in another video, here.

Dice & Token Pack

The Dice & Token Pack is just like the others that WizKids has made as far as quality. The token images are thematic to the set theme and the dice are not the same color as the ones from the first TMNT dice, but the image is similar. It’s not as large or defined as the image from the first TMNT dice and I would have liked a different image, but the turtle face is okay. I do love that the dice are purple and green, because Donnie is my favorite turtle!

I love the pixel images on the tokens and I also like that they included Bebop and Rocksteady in this D&T Pack instead of Splinter and Shredder again. Each token with a turtle has the turtle’s face and weapon of choice featured on it as well as their signature color as the background color of the token.

Dice and Token

I love this Dice & Token Pack, and since my other TMNT dice and my Star Trek dice don’t roll well for me, I’ll be using this set for a while.

Fast Forces

Fast Forces are a great way to help casual players obtain extra thematic pieces. I don’t ever expect a piece from a Fast Forces to become a meta or competitive piece and this Fast Forces seems to fall in line. Fast Forces typically don’t come with a rulebook, PAC, or maps. You only get the figures and their cards, usually.

This Fast Forces only comes with five figures, which I thought was a little unusual. I’m used to Fast Forces having six figures and the corresponding cards. This Fast Forces has a punch card of six bystander tokens, but for me, that doesn’t make up the difference of a whole character. I would have preferred token bystanders to cardboard ones in place of a sixth character. With the cardboard bystanders, they still could have put a sixth figure in the Fast Forces.

FF.jpeg

Cardboard Bystanders:

FFPogs

Here are the cards for the pieces in the Fast Forces:

Shredder seems kinda fun and so do the turtles, but really only for casual play. I’d be surprised if any of these show up in competitive play. If you’re starting out in HeroClix and you’re looking for some fun pieces to use at your local events, this is a great Fast Forces for that. You can easily build a TMNT Ally theme team with the four turtles and some extra pieces from some boosters. The turtles are 50 points each, so you’d need another 100 points for a 300 point game. That’s easy to do with a handful of boosters or pieces from a previous set. You could forego the theme team probs and build a 300 point Martial Artist theme team straight from the Fast Forces by adding Shredder at his 100 point starting line to the four turtles.

I really feel like this Fast Forces needed one more dude in it. Another villain would have been great to put with Shredder and then you’d be able to play TMNT vs TMNT Villain! Why not Krang?! Missed opportunity.

And before someone says – “But there are bystanders in it that you can add to the team.”

Yes, there are bystanders. But they don’t have keywords and there are only 70 points total between the six bystanders. I guess you could put the turtles against Shredder and the bystanders… Not sure how much fun that will be since bystanders can typically only take one hit.

Mr. DDK brought up a good point about the Laser Drone bystander and its weird trait. He thinks they gave it [PASSENGER]: 0 so it can’t carry anything at all. It has flight, but giving it the [PASSENGER: 0] prevents it from picking up other tiny dudes and carrying them.

Case – Two Gravity Feeds of Boosters
Feed One

Commons
I pulled one of each common, except for 001 and 006, which I pulled two of.

Uncommons
I pulled all of the uncommons except for 017.

Rares and Super Rares
I pulled one of each of the following rares: 019, 024, 027. I pulled one of each of the following super rares: 032 and 033.

Feed Two

Commons
I pulled one of each common, except for 002 and 009, which I pulled two of.

Uncommons
I pulled all of the uncommons except for 014, 016, and 018. I did pull a 017 in this feed, which completed my uncommon set.

Rares, Super Rare, and Chase
I pulled one of each of the following rares: 020, 021, 026, 028. I pulled one super rare: 034 and one chase: 038.

Here are the cards for all the different pieces I pulled in my two feeds:

 

Final Thoughts

I actually cancelled my Batman TAS pre-order so I could get a case of this set. I’m super happy with my case and have no regrets about swapping. I couldn’t be happier with Donatello as my chase piece and I can’t wait to buy more of this set! I love the pixel pieces and I think they’re unique and interesting compared to the rest of the HeroClix pieces out there. Pixels won’t work for every set of TMNT, or even every IP, but it works for this set of TMNT and I think it works very well.

I don’t mind the sculpt reuse at all, especially since there are so many new sculpts in this set. I don’t mind that the reused sculpts are on super rares either. It helps keep costs down a little so the price of our booster packs doesn’t increase. I’d rather keep prices the same and play with pieces that have the same sculpt, instead of having prices go up just to have a different sculpt. I don’t think they should reuse sculpts on OP prizing, unless the sculpt is really awesome, like that War Machine from one of the last WKO’s. His sculpt was a reused one, but it was pretty awesome.

My only real issue is that they Fast Forces has five characters instead of six and in place of the sixth character, there are cardboard bystander tokens. I still feel they should have put actual plastic tokens in the Fast Forces since they left out that sixth character.

Overall, I love the set and I like the Fast Forces and the Dice & Token Pack. This is a great time for me to be a HeroClix player!

What do you think of the new pixel style?
What is your favorite piece?
Did you pull any awesome pieces from your packs?
Leave me a comment here or on Facebook at Dice Dice Kitty and let me know! Thanks for reading and please remember to like, follow, and subscribe!

     LLAP
Live long, and Prob it!

Advertisements

Greetings Fellow Clix Fans!

 

The newest five figure booster set for HeroClix is going to be the DC Batman The Animated Series set, due out July 18, 2018. You can pre-order this set at your FLGS and I definitely recommend you check it out! This set will also include a Starter with a new type of map, and a Dice and Token Pack! Make sure you check those out as well.

I try to cover the awesome Traits and special powers in this article and not focus so much on the standard abilities printed on the dial. If you need to see what a particular power does, you should totally check out the Power and Ability card on WizKids site (if you don’t have one already). You can find it, here.

Preview #1 – Zatanna (Super Rare)

Zatanna is lacigam and citsyM!

061 Zatana

I can’t wait to see this sculpt in person! She’s going to look amazing! The first thing I noticed was her point values and how many clicks she has. I thought it was a little expensive, until I read her powers and then it all made sense. Her trait is great for Justice League theme teams, and there seem to be more players trying out theme teams lately. Her trait says: At the beginning of your turn, roll a d6. [SIX]: Remove an action token from another friendly character with the Justice League keyword that’s 100 points or less. Seems good to me! The character doesn’t need to be adjacent to Zatanna for her to be able to remove a token from them. She can’t remove the token from herself, because her trait specifies ‘another friendly character’ and not just ‘a friendly character’. It doesn’t cost you an action either to use this trait.

She has a special attack power that says: Penetrating/Psychic Blast, Telekinesis. FREE: Generate a Bat bystander [MAX 2]. Now, Penetrating/ Psychic Blast and Telekinesis are great powers and she has them both at the same time. If that wasn’t good enough, she can also generate Bats that have Sidestep, Enhancement, and Shape Change. You can only have two of them at one time, but that’s still awesome! They’re also Tiny, so Zatanna could pick one up and carry it with her when she moved. Enhancement makes Zatanna’s damage go up and makes her more offensive. But she has more!

Her special damage power gives her access to both Perplex and Probability Control. Having both of those at the same time is so convenient, and makes her worth playing at 75 points.

But if you could only fit her at 50 points, she’s still great. She won’t get her Bat bystanders at 50 points, but she does have her Perplex and Probability Control. Zatanna is a piece I will definitely be trying to track down!

Preview #2 – Inque (Super Rare)

Inque is full of surprises!

062 Inque

Inque is a cool looking piece and she’s from the Batman Beyond series. She cost 75 points and has six clicks on her dial. She also has a trait that says: FREE: Choose one: Stealth, Shape Change, [TINY], -or- Giant Reach: 2. Inque can use the chosen power or ability until your next turn. I think this trait is really awesome! It’s not like a special power that could potentially be lost, and she has options that can’t be Outwitted. Every turn, you have the option of one of the several cool powers/abilities and you can change them on your turn based on the game state. You could hide her in hindering terrain and choose Stealth. If you knew she could be the target of an attack on your opponent’s turn, you could pick Shape Change. You can choose [TINY] so other regular sized characters can carry her around. And Giant Reach: 2 makes it very easy for her to make close combat attacks and not have to worry so much about getting hit back.

Inque also has a special movement power on her first four clicks that says: Hypersonic Speed, Sidestep. If Inque occupies water terrain, she modifies her combat values -1 and she can’t use Hypersonic Speed or Sidestep. She’s able to use Sidestep and Hypersonic Speed on the same clicks, which is so awesome! You only need to keep her out of water.

Her special defense power allows her access to Super Senses and Energy Shield/Deflection on her first three clicks. Inque also has Improved Movement for elevated terrain.

I like this character a lot for her trait and I think she’s going to be a lot of fun to play with!

Preview #3 – Wonder Woman (Chase)

Wonder Woman! Don’t think I need to say anything else, because it’s Wonder Woman!

067 Wonder Woman

Wonder Woman has a really awesome looking sculpt and I can’t wait to see this piece! She has six clicks for 70 points and three clicks for 30 points. She also has two traits, but one of them only applies if you put her on your Sideline. Her first trait says: SIDELINE ACTIVE – Friendly characters have “FREE: If this character critical missed this turn or made the third attack this turn to miss all opposing targets, place a character from your Sideline that can use a Troubalert trait adjacent on its blue starting line.” // At the beginning of your turn, if Wonder Woman started the game due to the Troubalert trait, roll a d6. [FOUR] – [SIX]: Deal Wonder Woman 1 unavoidable damage. This trait is a great way to get an extra character on the map without having to use an ID card. There is a drawback, of course. There is a 50% chance of Wonder Woman being dealt one unavoidable damage at the beginning of each of your turns, but for a free character, that’s worth the risk of giving your opponent 30 points.

Her other trait is a conditional one, depending on what pieces your opponent has on the map. Her second trait says: Characters that can use Telekinesis modify attack +2 when attacking only Wonder Woman. Characters that can use Telekinesis modify defense +2 when Wonder Woman attacks them. There are a few really good Telekinesis pieces out there and as long as you avoid attacking them and don’t get in range of their attacks. This trait is most likely there for balance, but you can still work around it so it’s not a huge drawback.

Wonder Woman has a special movement power, but you have to play her at 70 points to access it because it’s only on her first click. Her special movement power says: Hypersonic Speed, [FLIGHT], [PASSENGER]: 2. Wonder Woman may carry one same size with [SWIM] in addition to any other carried characters. This power’s name made me snicker when I read it. “Giving the Super Friends a ride in the Invisible Jet… even Aquaman.” This power essentially lets her carry three characters, so long as the third one has the Swim icon on their movement.

Wonder Woman has one more special power and it’s on her attack. She has the special attack power on click 1, 2, and 4. Her special attack power says: FREE: Choose an opposing character within 5 squares and line of fire that has a character adjacent to it. Roll a d6 for that character and each character adjacent to it. [FOUR] – [SIX]: Give the character you rolled for an action token. This is like a free, and buffed up Incapacitate! I like Incapacitate, but only if it’s included in another power. Incapacitate printed on the dial is not the way I like using it. Wonder Woman’s power is actually really great to use with a character that can use Telekinesis. The TK piece can move the opposing pices into position and Wonder Woman can use her free power to try and put an action token on them. And because that power is FREE, she can still be given an action token to attack or move!

Wonder Woman has some fun possibilities and I look forward to seeing how folks decide to utilize her.

Preview #4 – Hawkgirl (Chase)

Swooping in to save the day, with Average Birds at her side!

073 Hawkgirl

Hawkgirl looks really pretty and she’s a little cheaper than Wonder Woman on her first dial. Her points are 50 points for six clicks and 30 points for three clicks. She also has two traits. Her first trait says: SIDELINE ACTIVE – Friendly characters have “FREE: If this character critical missed this turn or made the third attack this turn to miss all opposing targets, place a character from your Sideline that can use a Troubalert trait adjacent on its blue starting line.” // At the beginning of your turn, if Hawkgirl started the game due to the Troubalert trait, roll a d6. [FOUR] – [SIX]: Deal Hawkgirl 1 unavoidable damage. This trait is just like the Troubalert trait on Wonder Woman. If you have multiple Troubalert characters and the FREE ability is triggered, you can choose any of those characters to pull in. Wonder Woman and Hawgirl are both close combat characters, so you’d want to pull them in close enough that they could charge in and attack. She also has the condition that Wonder Woman does where you have to roll a the beginning of turn to see if she takes one unavoidable damage.

Hawgirl’s second trait says: Unless Hawgirl’s attack is the first during your turn, characters modify defense +2 when she attacks them. Characters modify attack +2 when attacking Hawkgirl if it is the first attack of their turn. This is another conditional drawback that can be worked around. You have to make sure you attack with her first or you’re going to be giving an opposing character a defensive advantage against Hawgirl. If an opposing character wants to take advantage of the attack bonus, they will have to attack her before your opponent attacks anything else. If your opponent has a particular character that needs to attack first in order to buff their team, you can tempt them into not using that character by sending Hawkgirl after a different opposing character. Your opponent would then need to decide if the +2 to attack Hawkgirl is worth losing whatever bonus they may be getting from their other character.

Hawkgirl has one other special power and it’s on her attack on clicks 1, 2, and 4. Her special attack power says: POWER: Generate an Average Bird bystander. If no other friendly characters are within 4 squares, generate two instead. I like gimmicky powers and abilities, especially ones that let me generate extra characters, regardless of whether or not they’re super powerful. The Average Bird bystanders have an speed of nine and can use Flurry. They only have a nine on their attack, so they won’t be hitting much of anything. And since they’re tiny, you only need a to roll a three to break away from them, so they aren’t great for tying up characters. They can be a huge nuisance though if they roll critical hits against dudes without damage reducers or if they’re adjacent to an opposing character that’s having trouble rolling higher than a one or two for a break away roll.

Final Thoughts

The Batman The Animated Series is shaping up to be a pretty awesome set! I don’t think there’s any particular figure that I don’t like, so far. They all have their own play style that will appeal to players of all different types. Zatanna is definitely my favorite so far, but also like Wonder Woman too. I like the Troubalert ability because it doesn’t cost any points to add those characters to your Sideline and you might be able to get a free character on the map if you happen to be having a bad time with your dice. So far, these two are close combat type characters, but I bet there’s a range centered Troubalert character out there too. I’d be very surprised if there wasn’t.

I also noticed that none of these characters are Indomitable and only Inque has Willpower (and only on two clicks). It’s unlikely you’ll want to push any of these pieces because they will damage for it. Zatanna is the only piece with a Team Ability and it’s one of my favorites – Mystics: Each time this character takes damage from an opposing character’s attack, after resolutions deal the attacker 1 penetrating damage. Uncopyable. Mystics is a nuisance for any piece that doesn’t have Invincible, because Invincible is the only damage reducing power that can reduce penetrating damage.

I can’t wait to see what other pieces are in this set and I can’t wait to see what pieces I pull in our pre-release that’s coming up on July 14! Be sure to check with your local venue to see if they’re hosting a pre-release! And don’t forget – the set releases on July 18, 2018!

Which figure are you most looking forward to?
What do you think of the abilities on these figures?
Let me know in a comment here or on Facebook at Dice Dice Kitty!

Thanks again to WizKids! And thank you, to all of you who are reading and sharing this article. I appreciate it very much and would also be very grateful if you remember to like, follow, and subscribe to my pages.

     LLAP
Live long, and Prob it!

Greetings Fellow Clix Fans!

 

Welcome to the next installment of my HeroClix Figure Spotlight series! For this month’s article, I chose a version of one of my newest favorite comic characters, She-Hulk (024) from Avengers Infinity!

She-Hulk 024

Figure Information

Point Value: 50 points
Dial Depth: 5 Clicks
Keywords: Avengers, Lady Liberators, Brute

Team Ability
None

Standard Powers/Abilities
They will be listed as Power: Click Number(s). This list does not include traited powers and abilities.

Movement
Sidestep: 1-4

Attack
Super Strength: 1-3

Defense
Invulnerability: 1-3
Toughness: 4-5

Damage
Close Combat Expert: 1-3 (part of a special ability), 4-5

Improved Abilities, Traits, and Special Powers
She-Hulk has a special damage power.

Special Damage:
Fierce Litigator:
1-3
Close Combat Expert. When She-Hulk uses it and hits, after resolutions choose one to last until your nest turn: a hit target modifies attack -2 -or- a hit target modifies defense -2.

Opinion and Strategy

I really like She-Hulk as a distraction and utility piece more than a piece you build around. She’s great to run up onto a primarily ranged character because of her Fierce Litigator special ability. You can either reduce their attack or defense by two, making them much easier to hit or making it harder for them to hit you. She’s a great utility piece for a ranged team so the target is easier for them to hit while they’re tied up with She-Hulk. I use a character with Perplex to increase She-Hulk’s defense and I use my Probability Control to force them to reroll their Breakaway in hopes of keeping them adjacent to She-Hulk. If they run, I use Telekinesis to put her adjacent to them or close enough that she can Sidestep up to them. She’s got Super Strength, so she can utilize heavy objects. Her defense powers leave a little to be desired, but Invulnerability and Toughness are better than nothing!

I like that she’s got the Avengers keyword, so I can put her on an Avengers Theme Team as a utility piece. She’s makes it much easier for Thor or Iron Man to hit a target. She’s only 50 points, but I wish she had Impervious on her top click instead of Invulnerability. I also dislike that she doesn’t have Improved Movement of any kind. That’s just a little disappointing, but I can work around it.

She’s a great piece to play in casual settings, which is what I mainly focus on. She’s not meta worthy, but I’ve had fun with her on my Hulk team. I use a variety of Hulk pieces, like the FCBD Hulk, The Mighty Thor starter Hulk, and She-Hulk from Civil War and build according to point values. She’s great with ranged teams, but she’s even more fun with other Hulks!

What do you think of this figure?
Do you have a figure you would use in place of this one?
Is there a figure you would like me to Spotlight?
Leave me a comment here or on Facebook at Dice Dice Kitty!

Thanks for reading and remember to like, follow, and sub for more HeroClix content!

     LLAPLive long, and Prob it!

Greetings Fellow Clix Fans!

 

Welcome to the next installment of my HeroClix Figure Spotlight series! For this month’s article, I chose one of the Bombshells, Batgirl (037) from Harley Quinn and the Gotham Girls!

Batgirl 037

Figure Information

Point Value: 75 points
Dial Depth: 6 Clicks
Keywords: Bombshells, Suicide Squad, Monster

Team Ability
None

Standard Powers/Abilities
They will be listed as Power: Click Number(s). This list does not include traited powers and abilities.

Movement
Charge: 1-2
Hypersonic Speed: 3-6

Attack
Blades/Claws/Fangs: 1-2
Precision Strike: 3-6

Defense
Impervious: 1-2
Super Senses: 4-6 (part of a special ability)

Damage
Exploit Weakness: 1-2
Perplex: 5-6

Improved Abilities, Traits, and Special Powers
Batgirl has two Traits.

Trait:
Bombshell
When Batgirl makes an attack targeting an opposing character, give her a Bombshell token. FREE: If she has two action tokens, remove two Bombshell tokens, then make a close attack.

Trait:
Bloody Belle of the Bog
Steal Energy, Stealth. Batgirl starts the game on click #3. When Batgirl uses Steal Energy, she may heal past her starting line.

Special Defense Power:
WWI Flying Ace: 3-6
Super Senses. When attacked by a character with [FLIGHT], modify Batgirl’s defense +3.

Opinion and Strategy

Batgirl is a fun and powerful Bombshell character. She’s always the first character I choose when putting together a 300 or 400 point Bombshell team. Zatanna is usually my second choice, and then I fill out the rest of the team around those two. Batgirl is not Indomitable, but I think she’d be a little too powerful if she was. You have to play her with caution until you get her past her starting line, because as great as Super Senses is, it doesn’t always roll! Once she reaches her second click after healing, she can charge in, and use Exploit Weakness to hit them for a whopping four damage! She also has Blades/Claws/Fangs, but with a printed damage of four, I don’t usually go with BCF unless they’ve used Outwit to get rid of her Exploit Weakness. When they try to hit her, they have to get around her Impervious on her top two clicks. She can be a very formidable opponent once she’s healed into click one or two.

I also like using her with a generic Monster team. One of my all time favorite builds for 400 points is:

(75) Batgirl
(100) Rat King #24 Rare TMNT2
(80) Death #16 Rare Undead
(125) Monsterex #22 Rare TMNT1
(5) Professor X ID for Professor X #37a Xavier’s School (75 point call in)
Total: 385

I know I’m playing 15 points under, but I like the team and it plays well for me in a casual setting. I also can’t find a 15 point Monster that I like. Rat King helps me beat on their own team while Batgirl is trying to heal up into her top two clicks. Monsterex makes for a terrific, versatile distraction. Death has helped me KO characters in the past with his Trait: Harbinger of Death. It’s handy when you’re one damage shy of KO’ing a dude. He’s also got traited Blades/Claws/Fangs with Giant Reach of 2.

When I play a 300 point Monster team, I like using this build:

(75) Batgirl
(100) Horta #35 Rare ST:TOS
(125) Monsterex #22 Rare TMNT1
Total: 300

I’m a sucker for a full point Horta and I love Monsterex’s versatility. This team really depends on map choice and if I win, I typically choose the Horta’s home turf – Underground Cavern (ST:TOS). This map gives my Horta an advantage and also helps Batgirl and Monsterex position themselves safely. With cavern walls as cover, this team can be lethal if you’re not paying attention and Batgirl is the deadliest!

What do you think of this figure?
Do you have a figure you would use in place of this one?
Is there a figure you would like me to Spotlight?
Leave me a comment here or on Facebook at Dice Dice Kitty!

Thanks for reading and remember to like, follow, and sub for more HeroClix content!

     LLAPLive long, and Prob it!

Greetings Fellow Clix Fans!

 

Some exciting news broke a few days ago. It was discovered by another member of the HeroClix community that WizKids had added solicits for a new set, tentatively due out in November of this year. Much to my surprise and excitement, it was a solicit for Star Trek Away Team: The Next Generation!!!

TNG logo

Booster Packs

Star Trek HeroClix Away Team returns to the tabletop, this time with fan-favorite characters from the Starfleet Crew in Star Trek: The Next Generation!

Star Trek HeroClix Away Team: The Next Generation Booster Brick includes some of the most iconic characters and creatures from Star Trek: The Next Generation. The crew of the U.S.S. Enterprise-D including Captain Jean-Luc Picard, Riker, Data, Geordi, Worf, Deanna Troi, and more are joined by classic adversaries Romulans, Klingons, Borg, and the omnipotent Q in this brand-new HeroClix 5-figure booster release!

The Star Trek HeroClix Away Team: The Next Generation Booster Brick has 73 new figures to collect:

  • 18 Common figures including one Prime
  • 18 Uncommon figures including one Prime
  • 18 Rare figures including one Prime
  • 13 Super Rare figures including one Prime
  • 6 Chase figures

Wow! This set is going to have six chases instead of four, as well as Primes in each rarity! This is not a colossal set, so it’s safe to assume they’ll be the same size as previous five figure booster sets. There doesn’t appear to be a price increase, or if there is one, it’s minimal. This is good news since many were worried that WizKids would just adopt the new colossal booster price for non-colossal sets.

Primes – There are numerous opportunities for primes in this set. Every prominent character in the show would frequent the holodeck dressed in a variety of roles from history or literature. There are also characters like Lore, which is Data’s ‘twin’ of sorts. Doctor Soong was also portrayed by Brent Spiner (Data/Lore), and that presents an opportunity to see Soong as well! Picard was assimilated by the Borg for a time, so I wouldn’t be surprised at all if we see a Locutus of Borg figure. We might even be graced by the presence of a Thomas Riker!

I really need to know, which outfit is Deana Troi going to be wearing?! Any or all (Primes!) of the following are okay with me! She’s had loads of other outfits over the span of seven seasons and four movies, but these are my favorite and most memorable.

TNG Troi 1.jpg

There are a few things that I really hope WizKids puts on character cards as their ability flavor text. For Picard, he needs Outwit and it needs to be called “Shut up, Wesley.” You can watch a clip, here. Another is for Reginald Barclay, and they need to incorporate his nickname, Lt. Broccoli, either on his card or Wesley’s card.

There is an enormous and rich universe for WizKids to pull from, so there is only speculation about what we could potentially see, until spoilers begin. There’s enough content in the Star Trek universe, as a whole, that WizKids could make a set every year for the rest of their existence! I can’t wait to see who they chose to include in this set. We do know that we’ll likely see the entire main cast crew and some very notable secondary crew. Some of the villainous characters have been confirmed in the solicits as well. We’ll be seeing Q, Gul Madred, and the Borg Queen. I imagine we’ll see generic Klingons, Romulans, Borg, and Starfleet officers in this set as well. It would be a lost opportunity to exclude them.

Starter Set

Star Trek HeroClix Away Team: The Next Generation Starter Set includes six of the most iconic crewmembers of the U.S.S. Enterprise-D with all-new dials! This Starter Set features Captain Jean-Luc Picard, Commander William T. Riker, Lt. Commander Data, Lt. Worf, Dr. Beverly Crusher, and Lt. Commander Geordi La Forge coming together to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before! Other Starfleet members, like Reginald Barclay and Ro Laren, can join with the rest of the crew of the Enterprise to take on fearsome adversaries such as Gul Madred or the Borg Queen, all four of which can be found in the Star Trek HeroClix Away Team: The Next Generation Booster Brick!

Starter Sets are excellent products for new players to learn and play HeroClix!

Includes everything a player needs to play HeroClix: figures, one double-sided map, Rulebook, Powers and Abilities Card (PAC), Object and Terrain tokens, Dice, and Character cards.

MSRP: $24.99

We have a confirmed roster for the starter:

  • Captain Jean-Luc Picard
  • Commander William T. Riker
  • Lt. Commander Data
  • Lt. Worf
  • Dr. Beverly Crusher
  • Lt. Commander Geordi La Forge

You’ll see that Tasha Yar, Wesley Crusher, and Deanna Troi are missing from that notable list. Troi is already listed in the booster solicit, but it’s safe to assume that we’ll see Yar and Wesley in the set too, unless Denise Crosby and Wil Wheaton have something weird going on with licensing their likeness.

I think they chose a great line up for the starter. Since this is a starter, it’ll have a rulebook, PAC, dice, a double sided map, and object/terrain tokens. I’d like to see something Star Trek related on my object tokens – like a console for a heavy object and med pack for a light object. I think I’m asking for too much though, even though it’s just pictures printed on cardboard.

Dice and Token Pack

Star Trek HeroClix Away Team: The Next Generation Dice and Token Pack contains two (2) custom dice featuring the Starfleet icon and six (6) custom action tokens featuring images of the crew of the U.S.S. Enterprise-D.

The Star Trek HeroClix Away Team: The Original Series Dice & Token Pack is a great way for players to enhance their HeroClix experience!

MSRP: $9.99

Obvious cut/paste typo in this solicit – “The Star Trek HeroClix Away Team: The Original Series Dice & Token Pack is a great way for players to enhance their HeroClix experience!” This solicit is definitely for TNG Dice and Tokens and not the TOS set. Now, the question is, who is going to be on these? Will we see crew or aliens?

The TOS pack had all the crew members from the starter, which was awesome! I’m hoping they do the same for TNG. If they do, these are the faces we’ll have on the tokens:

  • Captain Jean-Luc Picard
  • Commander William T. Riker
  • Lt. Commander Data
  • Lt. Worf
  • Dr. Beverly Crusher
  • Lt. Commander Geordi La Forge

I’m also very curious about the dice. We had gorgeous dice from the TOS pack, so are they going to reuse those dice or make new ones?

Dice

Personally, I’d like the TNG communicator badge symbol, even if the color scheme is the same as the TOS dice.

TNG Badge

They could even do a silhouette of the Enterprise-D, or use the standard Klingon badge symbol. As long as it’s TNG related, I don’t care what they use!

Organized Play Release Kit

The Star Trek HeroClix Away Team: The Next Generation OP Kit includes*:

  • Three (3) Samuel Clemens Limited Edition Prize Figures
  • Five (5) copies of a double-sided 24” x 36” HeroClix map
  • Release Day Instruction Sheet with Tournament Format

Release Day Organized Play (OP) Kits –

HeroClix Release Day OP Kits contain everything a retailer needs to bring HeroClix players into their store to celebrate the release of a new HeroClix set including new limited edition figures or game elements not found anywhere else! Each Release Day OP Kit ships with the new set so stores can run events on release day. Stores should schedule their HeroClix release day events in the WizKids Info Network (win.wizkids.com).

Each Release Day OP Kit includes prizes to host a release day event, with a prize for 1st place, a Fellowship award and a Flex Award (Flex Awards are used at the store’s discretion so long as the use is within the context of the WKPPLA for the expressed purpose of supporting in-store play).

Stores are not required to have a volunteer or judge present to run an event; store owners may ultimately determine how events in their store will run and how the kits are used so long as they are used to support in-store play.

RETAILERS PLEASE NOTE: Star Trek HeroClix Away Team: The Next Generation OP Kits are only available while supplies last!

Star Trek HeroClix Away Team: The Next Generation OP Kit is covered by the WizKids Promotional Product Licensing Agreement and is marked “NOT FOR RESALE.”

Exemptions are determined based on a store’s demonstrated player base size as indicated in their event history in the WizKids Information Network. If you wish to request additional OP kits, please speak with your sales representative.

Maximum 3 OP Kits per store unless store requests and receives exemption based on their WizKids Info Network history and product order history.

*Kit contents subject to change

Oh my goodness – Mark Twain himself as a prize piece! It was a great episode where time travel happened a few times and Samuel Clemens had a chance to tour the Enterprise-D. Seeing Samuel Clemens makes me believe that Guinan will be in the booster set or maybe a future LE.

I really dislike time travel shows, but the times that Star Trek incorporates it in the show are well written and feel like they have purpose, even the ‘accidental’ incidents. The only time I have ever truly enjoyed time travel content is in Star Trek.

Thoughts

I don’t think I can express just how excited I am for this set! This series was a very big part of adolescent years and this is THE dream set for me. I know several folks had their dream set with Star Trek: The Original Series, or maybe one of the other various comic related sets, but this set is something I didn’t think I’d ever see. I may love Ninja Turtles and Batman: TAS (coming soon and can’t wait!), but in my heart, I’m a Trekkie. I’m very attached to all versions of Star Trek, but TNG is special to me, as I’m sure it is to many other folks for various reasons.

Star Trek is a franchise that highlights diversity and unity and while I believe some of the series are better at representing this than others, they’re all great in their own way. I would like to see WizKids continue this trend and bring all the series to life on my HeroClix map. Not only are there TV series and movies, but there is also an animated series, novels, and comics that WizKids could use. These sets allow me to connect with players that have no interest in super heroes but like to play HeroClix because of the Star Trek characters. WizKids makes Star Trek: Attack Wing, which is another great Star Trek game, but there’s something super special about commanding an away team of your favorite characters. I want to field a team of TNG Klingons to take on Thanos or battle against a Bat-Family! They may be defeated, but they will die in glorious battle and earn their place in Sto’Vo’Kor! Qapla’!

What are you hoping to see in an upcoming set?
Is your ‘dream’ set already a reality?
Leave me a comment here or on Facebook at Dice Dice Kitty!

Thanks for reading and remember to like, follow, and sub for more HeroClix content!

     LLAPLive long, and Prob it!

 

 

 

Greetings Fellow Clix Fans!

 

Welcome to the next installment of my HeroClix Figure Spotlight series! For this month’s article, I chose a figure that I’ve used many times over to teach new players – Hulk #106 from The Mighty Thor starter!

Hulk TMT Starter

Figure Information

Point Value: 100/50 points
Dial Depth: 7 Clicks, 1-7 for 100 points and 5-7 for 50 points
Keywords: Avengers, Brute

Team Ability
AVENGERS:
When this character is given a MOVE action, modify speed +1.

Standard Powers/Abilities
They will be listed as Power: Click Number(s). This list does not include traited powers and abilities.

Movement
Leap/Climb: 1-7

Attack
Super Strength: 1-2, 5-7

Defense
Invincible: 1-3
Impervious: 4-7

Damage
Exploit Weakness: 3-4

Improved Abilities, Traits, and Special Powers
Hulk has one Trait.

Trait:
Hulk Smash
When Hulk moves, after resolutions he can use Quake at no cost.

Opinion and Strategy

There is something to be said for the simpler pieces. This particular piece has probably seen more play with my locals than any other individual piece. Now, this Hulk isn’t a super big meta piece, but he’s a great casual piece for all kinds of players. He’s got a nice 100 point dial, and his 50 point is okay, but there are better casual pieces for the same amount of points.

This is one of my favorite pieces to use when teaching new players. He doesn’t have a bunch of crazy abilities on him, but he has a really awesome Trait. He’s a great piece for beginners to use and learn about Traits and actions at ‘no cost’. His Leap/Climb is perfect for his Trait as well, and helps me to teach new players about Breakaway tactics.

I love that he has Invincible and Impervious because this is a great opportunity to show a new player the difference between the two – in action! His Exploit Weakness is great as well, though I wish he had it on his 50 point dial too. Super Strength is also very useful in teaching players about using Objects in a game and Knockback from an attack. Being able to knock a character back could set you up for a future Leap/Climb + Quake!

I can’t say enough good things about this particular Hulk. I like to pair him with the Iron Man from the Sidekick kit (100 points) and Hercules from The Mighty Thor starter (100 points) for a 300 point tutorial team.

Using two pieces from the same starter and a piece from the Sidekick kit has been very effective for me in introducing new players to HeroClix. They get a Sidekick set during the Sidekick event and then purchase a starter and now they have several possible team combinations for Avengers theme teams. If the Sidekick kits are no longer available, there is a Thor in the Starter that works too, but he has more special powers than I like for a teaching team. But Hulk is always the center focus for my teaching teams because he’s incredible!

What do you think of this figure?
Do you have a figure you would use in place of this one?
Is there a figure you would like me to Spotlight?
Leave me a comment here or on Facebook at Dice Dice Kitty!

Thanks for reading and remember to like, follow, and sub for more HeroClix content!

     LLAPLive long, and Prob it!

Greetings Fellow Clix Fans!

 

The newest set for HeroClix is going to be the Avengers Infinity set, due out May 16, 2018. You can pre-order this set at your FLGS and I definitely recommend you check it out!

WizKids sent me some spoilers to preview and share. Thank you, WizKids! You are super awesome for allowing me to share these powerful and cute new pieces with the Clix community!

I try to cover the awesome Traits and special powers in this article and not focus so much on the standard abilities printed on the dial. If you need to see what a particular power does, you should totally check out the Power and Ability card on WizKids site (if you don’t have one already). You can find it, here.

Preview #1 – Devil Dinosaur & Moon Boy (Rare)

This is a rare opportunity for me to spoil a colossal dude!

G016 Devil Dinosaur & Moon Boy

So, this Colossal piece has three different starting lines, and I like all of them! There aren’t that many differences between them except that his defense powers are appropriately diminished with each starting line and so are his stat numbers. He has an Improved Movement that allows him to move around and through opposing pieces. His Trait, Moon Boy, gives you a FREE range attack, which is also nice to have. Since it’s a FREE action, you can move his speed to get within at least four squares of an opposing piece and then make that range attack against them! I absolutely love his special movement power, Thunder Lizard, because it grants him Charge and Sidestep for the last three clicks all three dial sets. I’m a huge fan of move and attack abilities like Charge.  But that’s not all Thunder Lizard does. Along with Charge and Sidestep, when Devil Dinosaur and Moon Boy damage one or more opposing characters with a close attack, you remove an action token from him! That happens after actions resolve, which means you could remove the action token he just got! That’s crazy good, especially since he has Quake at the same time as Thunder Lizard! And because he has Colossal Stamina, you can reach opposing pieces from three squares away, without having to get right next to them where they can punch you back! This guy has lots of standard powers on his dial that make him a great piece to play in sealed or constructed formats!

Preview #2 – Cosmo (Super Rare)

Cosmo is super cute!

039 Cosmo

Cosmo is soooo cute! I love his Origin: Before the Guardians trait! If he’s on a Guardians of the Galaxy theme team, he’s protected from Outwit, and if he’s not, his attack and defense get modified by +1 for the entire game! That’s really good, especially since he already has a 10 attack and 18 defense on his top click. But I love playing theme teams and having a piece that’s protected from Outwit is nice to have. But at least I know I can play him with other teams and he still gets a boost. His special movement, I Am Cosmo. I Am In Brain., is absolutely bananas! He can use Mind Control, and when he targets more than one character with it, his attack gets modified by +1. He can target two characters with a range of six, and he has Improved Targeting, allowing him to see through hindering terrain. He has his I Am Cosmo. I Am In Brain. power on four of his five clicks, which is just awesome! His special damage power, You Have Loud Brain, is even more awesome! It’s a FREE action to use it and you choose an opposing character that’s within range (doesn’t have to be in Cosmo’s line of fire!) and they can’t be given POWER actions until your next turn! That means the chosen piece wouldn’t be able to use anything that requires a POWER action to use, like: Charge, Hypersonic Speed, Running Shot, and lots of other really good abilities that you don’t want used against you! Cosmo has lots of other great abilities right on the dial, but these special powers are just awesome and they’re on more than one of his clicks!

Preview #3 – Tigra (Chase)

I’d chase after this unique Tigra. She’s a Cosmic beauty!

047 Tigra

First off, that Cosmic Entity Trait is awesome. There are lots of abilities that target more than one character for an attack. One of the favorites at my FLGS is Quake. Cosmic Entity would prevent her from being targeted by that type of attack, so long as they were targeting more than one character. And if that wasn’t good enough, her other Trait is even more amazing! The 3rd Virtue of Life: Tenacity grants her Flurry as well as an additional ability. Once per turn, when her attack roll has a three on one die face, friendly characters can use Charge and Blades/Claws/Fangs for that turn. Tigra is a character you want to attack with first, in hopes of getting a three on one of the die faces during one of her Flurry attacks. If you do, after her attacks are finished, your friendly characters can use Charge and Blades/Claws/Fangs! You can activate Blades/Claws/Fangs after you Charge and hit an opposing character, which is one reason I absolutely love this ability! Powers that let a character move and attack are among my favorite kinds of powers, and this power gives you a chance to do massive damage with Blades/Claws/Fangs. On her last click, she has a special Defense power called, Life’s Last Hope. This is what’s called a STOP click. A STOP click will stop the character from taking any remaining damage from a single attack. For example, if Tigra is on click three and is hit for four damage from an attack, she will only take one click of damage because her STOP click is revealed. This special ability also grants her Mastermind. This helps her survive another attack by letting an adjacent friendly character take the hit for her, so long as they aren’t already a target and they’re less points than her or share a keyword with her. Tigra has other great abilities on her dial that enhance her playability. She’s out of this world!

Final Thoughts

The first thing I noticed about these card previews, was how bright the dial colors are on the cards. I like that many of the colors appear to be more distinguishable now. I hope the colors turn out in print as pretty as they are in the files.

I also noticed that all of these pieces have the Animal keyword. I know there have been decent Animal pieces in the past, and I’m hoping these pieces will increase the amount of Animal theme teams. Animal theme teams won’t give you Theme Team Probability Control because it’s a generic keyword, but it could help you get map choice. Being able to choose your battlefield is a huge advantage! Cosmo and Tigra both have the generic keyword, Cosmic. There are definitely lots of great Cosmic pieces for that generic theme team and these pieces could be added to the list.

I had to zoom in on Tigra’s picture, and I’m not really sure if I’m seeing this right or not, but it looks like you can see her tail through her ‘cosmic’ leg. If the sparkly/starry parts are actually semi-translucent, any piece with this treatment is going to be absolutely gorgeous!

Tigra Zoom In.png

As a casual player, I typically only play certain pieces because I’m familiar with the characters or I really like their abilities. But I’ve suddenly fallen for all three of these pieces! I love Mind Control and Cosmo is adorable, so I need him. Tigra is a character I don’t know much about, but now want to research her because she looks like a great character, with or without her cosmic treatment. Devil Dinosaur and Moon Boy is a really awesome colossal dude that I just want to have because his abilities are really cool. I can’t wait for May to get here so I can try to get my hands on some of these awesome new figures!

Which figure are you most looking forward to?
What do you think of the abilities on these figures?
Let me know in a comment here or on Facebook at Dice Dice Kitty!

Thanks again to WizKids! And thank you, to all of you who are reading and sharing this article. I appreciate it very much and would also be very grateful if you remember to like, follow, and subscribe to my pages.

     LLAP
Live long, and Prob it!

Greetings Fellow WizKids Fans!

 

There was an article dropped on WizKids, HERE, that has prizing and one event location announcement. Yes, you heard that right – ONE location announcement. Most of us that play Dice Masters and HeroClix had assumed Nationals and Worlds would be held at Origins Game Fair again this year. The reports I’ve seen have said good things about the improvement of operations each year and so one would expect the trend to continue.

Here is what the announcement says:

2018 WizKids National & World Championships!

WizKids is pleased to announce their plans for the upcoming 2018 WizKids National Championships and 2018 WizKids World Championships! This year, there will be numerous National Championships around the globe where players can win limited edition prizes, purchase Convention Exclusives figures, and qualify for the 2018 WizKids World Championships, to be held at an east coast convention this Fall.

Players can prepare for some of the biggest WizKids gaming events of the year by attending a WizKids Open Regional Championship and earning a National Championship Qualification in HeroClix or Dice Masters.  More details on specific dates and locations of upcoming championships will be added soon, so keep a look out for more information on the WizKids Info Network.

For all players that qualify for the U.S. Nationals, WizKids will be hosting the U.S. National Championships at Origins Game Fair, June 13-17, 2018, in Columbus, Ohio.

WizKids is thrilled to announce the 2018 HeroClix Convention Exclusives and For Sale Con LEs to be available at the U.S. National Championships below!

For the first time ever, HeroClix players will have the opportunity to win:

  • Marvel HeroClix: Daredevil Prize Figure*
  • DC HeroClix: Kingdom Come Orion Prize Figure*
  • DC HeroClix: Bombshells Hawlgirl Prize Figure*
  • Marvel HeroClix: Banshee ID Card*
  • Marvel HeroClix: Psylocke ID Card*
  • DC Comics HeroClix: Mr. Freeze ID Card*
  • DC Comics HeroClix: Poison Ivy ID Card*

On top of that, HeroClix players will now be able to purchase:

  •  Marvel HeroClix: The Blackbird For Sale Set*
  • DC HeroClix: Batman Commissioner Gordon For Sale Figure*
  • Star Trek HeroClix Away Team: Kirk and Uhura For Sale Figure*

* product availability subject to change and limited in quantity.

The 2018 WizKids National Championships will be the first time where Dice Masters players can win:

 Marvel Dice Masters Multiple Man: Pile On! Foil Card

  • DC Dice Masters Batgirl: Babs Foil Card
  • Marvel Dice Masters Shriek: Dark Empathy Foil Card
  • Marvel Dice Masters Wolverine: Patch Foil Card
  • Marvel Dice Masters M.O.D.O.K.: Most Powerful Brain Alive Foil Card
  • Marvel Dice Masters Dormmamu: Burning Ambition Foil Card
  • DC Dice Masters Bane: Venom Enchanced Foil Card
  • DC Dice Masters Clayface: The Clayface of Tragedy Foil Card
  • DC Dice Masters Superman: Symbol of Hope Foil Card
  • TMNT Dice Masters Momentum: Basic Action Card Foil Card

– The WizKids Team

So, at first, all I saw were the shiny new exclusives! But then, I re-read the announcement and was instantly sad. I have already booked and planned my trip to Origins. I booked for the entirety of the event because I believed (like many others) that Nationals and Worlds would both be at Origins. I’m not all that certain that this move is good for the health of the Dice Masters game. They’ve already stated that they want to move more toward the casual level play, and splitting these events up between conventions does not seem like a good idea. I feel like a minority in the DM community with this view, but only time and attendance will tell if I’m right or not.

There are some other negatives to this announcement in regards to the Worlds move. Those that could or would travel to both, now have to adjust any travel plans that are currently in place. Those that would like to go to both, may not be able to if they’ve committed all their resources to Origins – like myself. Many may not be able to take off work that many days to attend both. All these could affect attendance numbers at both events for both HeroClix and Dice Masters. Since they won’t tell us where Worlds is being held, this could potentially mess up the travel plans of some players to the extent that they cancel their plans for Origins. Some players won’t bother going to Origins if they think the trip for Worlds will be too far or too expensive. WizKids really should have announced that location in this announcement – or two months ago.

Having Nationals and Worlds at two different events does have a positive note. The volunteers and employees in charge of the events will have less to worry about at each separate convention with only one major event being run.

While I feel WizKids has made the wrong decision to split these events between conventions, there are some positive things in that announcement. For Dice Masters, a Foil Babs and Foil Momentum is super cool! The rest are just kinda cool and not super cool. I would love to have both my TMNT boxes done up in the foil treatment. The older cards that didn’t have foil treatments are definitely more desirable for me than cards you can already get in foil – even if the prizes are alternate art too.

Now, the HeroClix items are what I’m most excited about! I really want a Bombshells Hawkgirl prize figure and I have to get the Kirk and Uhura Convention Exclusive!!! There are definitely other awesome things on this list, like the Blackbird Convention Exclusive and all the ID Card prizes! I’m going to have to get a Blackbird too and some of those ID Cards, if I’m able to. I’m anxious to see what Mr. Freeze will be in the Batman TAS set, as well as Poison Ivy. I don’t imagine those two would be left out of that set since they were really big characters in TAS. I’m very happy to see some villain themed ID Cards.

In conclusion, I’m really sad, almost depressed about the Worlds move. Actually, I think it ruined my day today. But there is always a silver lining. That silver lining comes in the form of Star Trek HeroClix Con Exclusives that I can put my hands on at Origins. Many of my other plans for Origins will remain unchanged, but if I would have known sooner, I would be doing my travel plans a little different. I hope to see you all at Origins for ‘five full days of gaming!’

Are you happy they moved Worlds?
Does this upset your travel plans this year?
Is this a good thing for either game?
Leave me a comment here or on Facebook at Dice Dice Kitty and let me know what you think!

Roll on, Dice Masters!

HeroClix, live long and Prob it!

 

Greetings Fellow Clix Fans!

 

Welcome to the next installment of of HeroClix Figure Spotlight! I decided to go with one of my favorite figures from the Teenage Mutant Ninja Turtles: Heroes in a Half Shell set, Rat King!

Rat King

Figure Information

Point Value: 100 points
Dial Depth: 6 Clicks
Keywords: TMNT Villain, Animal, Deity, Monster, Mystical

Team Ability
MYSTICS: Each time this character takes damage from an opposing character’s attack, after resolutions deal the attacker 1 penetrating damage. Uncopyable.

Standard Powers/Abilities
They will be listed as Power: Click Number(s).

Movement
Stealth: 1, 2, and 3 (listed with the special power)
Mind Control: 1, 2, and 3 (not standard ability use, see special abilities below)
Phasing/Teleport: 4, 5, and 6

Attack
Poison: 1, 2, 3, and 4

Defense
Super Senses: 1, 2, 3, and 4
Regeneration: 5 and 6

Damage
Perplex: 1 and 2
Probability Control: 1 and 2
Outwit: 3 and 4
Shape Change: 5 and 6

Improved Abilities, Traits, and Special Powers
Rat King has one Trait, one Improved Ability, one special movement power, and one special damage power.

Improved Ability: Improved Movement [Hindering]

Trait: Rats Everywhere… I Am Everywhere
Give Rat King a free action if he occupies hindering terrain. Place him in another square of hindering terrain within 6 squares.

(Movement Special)
Pawns In My Game: 1, 2, and 3

Rat King can use Stealth. He can use Mind Control as if he had a range value of 6 and when he does, he can use [Improved Targeting][Elevated][Hindering][Blocking][Characters].

(Damage Special)
Game of the World: 1 and 2
Rat King can use Perplex and Probability Control.

Opinion and Strategy

Rat King’s ability to use Mind Control is not the same as the standard Mind Control ability. Rat King’s range for Mind Control is six instead of four, and he can target characters without having to worry about line of fire through blocking, hindering, elevated terrain, and even characters. I love using Mind Control and Rat King is my favorite piece for it. Not only is he a great MC piece, but he’s got some of the best mobility for a figure like him, provided there is enough hindering terrain on the map. If the map doesn’t have a lot of hindering terrain, there are plenty of characters that can make use of Smoke Cloud to help Rat King get around the map.

He also has Perplex and Probability Control on his first two clicks. That gives you two really powerful abilities, at once. I can’t tell you how many times his special damage ability has come in handy. If he’s damaged off of his special, he gets Outwit, which is also incredibly useful. If he gets damaged off of his Outwit clicks, he has Shape Change which is just as good as Super Senses. Once he reaches Shape Change, he has also has Regeneration as his defense power. He can potentially heal back up to his more powerful abilities, if the roll is high enough.

While Phasing/Teleport is useful, I’ve only ever used it to help Rat King run away so he can attempt to use Regeneration. I also love Poison, but it has a weakness to damage reducing abilities. Rat King has Outwit on click three and four, so he could Outwit those defensive powers, but I tend to keep Rat King out of close combat.

If Rat King is damaged by on opposing character, they’re likely going to take damage from his Mystics team ability. One damage could be all that’s needed to set your characters on a course to victory.

I enjoy Monster theme teams, even if I don’t get the use of Theme Team Probability Control. One of my favorite teams to play using this piece is:
(100) Rat King (Rare) TMNT2 #24
(75) Batgirl (Rare) HQ #37
(100) Horta (Rare) TrekOS #35
(125) Monsterex (Rare) TMNT1 #22
(400 points)

Rat King has so many tricks up his sleeve that’s he can be difficult for an opposing player to deal with. If you’re able to reduce his mobility and do enough damage to him, he becomes much easier to deal with. You can’t use Outwit on him if he’s in hindering terrain, thanks to his Stealth. You have to get through his Super Senses and hopefully deal five or six damage with one attack to eliminate this threat. He may not be a major meta piece, but he’s definitely worth having and playing on occasion.

What do you think of this figure?
Do you have a figure you would use in place of this one?
Is there a figure you would like me to Spotlight?
Leave me a comment here or on Facebook at Dice Dice Kitty!

Thanks for reading and remember to like, follow, and sub for more HeroClix content!

 LLAPLive long, and Prob it!

Greetings Fellow Clix Fans!

 

The newest set for HeroClix is going to be X-Men Xavier’s School, due out in February of 2018. You can pre-order this set at your FLGS and I highly recommend that you look into it! There are already lots of great pieces that have been spoiled and the set is definitely looking like lots of fun!

WizKids sent me some spoilers to preview and share. Thank you, WizKids! You are super awesome for allowing me to share these powerful new pieces with the Clix community!

Preview #1 – Chamber (Rare)

This guy is really cool looking!

041_Chamber_Figure_Preview

He’s got the Generation X and X-Men keywords and he’s 70 points. He has two star trait abilities. The first is “Generation X – POWER: Move up to 5 squares, then make a close attack.” I can’t tell you how many times I’ve used an ability, like Sidestep or Charge, and been just out of reach of being able to attack an opposing piece, and then lose those abilities without being able to make good use of them. Well, Chamber has this as a trait, so he won’t get damaged out of it!

If that’s not cool enough for you, how does a traited Poison sound? “A Living Psionic Furnace – Poison. When he uses it, he deals penetrating damage to opposing characters of less points.” This makes him well worth the 70 points because there are lots of popular pieces less than 70 points.

I also like that he has Force Blast on all five of his clicks and he gets Regenerate on his last click. Penetrating/Psychic Blast for three damage on his first three clicks is also nice. I like the idea of using Chamber with some other ranged characters that have Penetrating/Psychic Blast because of his Enhancement ability, which would increase that damage by one if they’re adjacent to Chamber when they attack.

This piece is only a rare and has some really great abilities. I can’t wait to see him in action!

Preview #2 – Dust (Super Rare)

This is a very ‘unique’ character and her sculpt is gorgeous!

056_Dust_Figure_Preview

She’s got the Hellions and X-Men keywords and she’s only 50 points. She also has two star trait abilities. The first trait says, “X-Student – When this character’s or an adjacent friendly character’s attack roll includes exactly one [5], modify one target’s defense -1.” I love this trait! I roll at least one five, a lot. But I usually roll a one or two on the other die and sometimes, I’m one short of hitting the target with that roll. Dust’s ability could help me a great deal, because it could be the difference between a hit and a miss!

Her second trait ability says, “Scouring Sands – Smoke Cloud as FREE, but only to place 4 markers. At the end of each opponent’s turn, deal 1 damage to each opposing character occupying or adjacent to a Smoke Cloud marker placed by Dust.” This is a great ability to use against characters that are pushed or characters that your opponent doesn’t want to push. It’s also a great way to box in a piece and force your opponent to waste and action moving a dude that they didn’t want to use that turn. You could also use this ability to possibly encourage your opponent to move a dude that’s adjacent to Dust. This is such a great ability!

Dust also has a special power on her defense for the first three clicks called Swirling Sands. It says, “Swirling Sands – Super Senses. Dust modifies defense +1 for each adjacent Smoke Cloud marker placed by her.” This special power is crazy good, especially since she already has a 17 and 16 for her defense totals. Even with the ‘rule of three’, she’ll still have a 20 and 19 respectively. And let’s not forget that this special power also gives her Super Senses. If an opponent manages a non-critical hit against her massive defense, Dust still has a chance to evade it.

Dust can also use the X-Men team ability, and with Regeneration on clicks four and five, that’s pretty useful! Her Sidestep and Precision Strike are also very useful for a character like this. Her abilities are worthy of her super rare status and I hope I manage to get one!

Preview #3 – Jean Grey (Chase)

You’ll want to ‘chase’ this Jean Grey down for your team!

065_Jean_Grey_Figure_Preview

Jean Grey has the Age of Apocalypse and X-Men keywords. and she has two different starting clicks at 90 and 60 points. Jean Grey has one star trait ability that says, “Survivor of the Age of Apocalypse… For Now – When Jean Grey is damaged by an opposing character, give that character a Revenge token. When Jean Grey attacks a character with one or more tokens named “Revenge”, modify attack and damage +1. When Jean Grey is KO’d, you may choose an opposing character with a token named “Revenge” and remove all of those tokens and roll that many d6s. For each roll, [5]-[6]: Deal that character 1 penetrating damage.” Wow, that’s a lot to take in. I like this ability because the Revenge tokens increase your chances of hitting, and increase your damage too. I also like that you still have an opportunity to deal damage to characters that have Revenge tokens even if she’s KO’d.

Jean Grey has a special attack power on her first three clicks. If you play her at 90 points, you get three clicks of her special. If you play her at 60 points, you only get one click. Her special attack power says, “Telepathic Tempest – Penetrating/Psychic Blast. Telekinesis, normally or as FREE. If Jean Grey uses Telekinesis as FREE, her range value becomes 3 and replace “6” with “3” in the text of the power.” This power could be incredibly useful because you could use Telekinesis as a free action against an opposing character that’s adjacent to her, and if it succeeds, you can blast them for three or four penetrating damage! This is crazy cool! I don’t mind that the range is reduced, because you only need them far enough away to make ranged attack.

If all that just wasn’t enough, Jean Grey has a special defense power on click four thru six. It says, “Shield Them From Nuclear Winter – Regeneration. Barrier as FREE but only to place 1 marker.” So once she’s beyond the point that she can she throw her opponents around and blast them with her psychic abilities, she can then place a barrier between her and an opposing character that might be shooting at her and heal herself! She could also use that barrier to protect a team mate from being a potential target and still heal herself. And she has the X-Men team ability, so if she takes damage from using the team ability, she can heal herself on her next turn.

Final Thoughts

Jean Grey is a bag full of tricks and I absolutely love it! From what I’ve seen so far, she is likely going to the be one of the pieces I want the most. Not to mention, that sculpt is kinda cool. I could easily use her on her 60 point starting click, but I like the idea of having those extra two clicks of pushing folks around while still being able to blast them with her mind powers! I really like Dust too because of her Smoke Cloud and all the shenanigans she can do because of it. It seems like this set is going to be a lot of fun to play, both in sealed and constructed. Be sure you sign up for the pre-release events that are popping up and hopefully you can get your hands on some of these powerful X-Men!

Which figure are you most looking forward to?
What do you think of the abilities on these figures?
Let me know in a comment here or on Facebook at Dice Dice Kitty!

Thanks again to WizKids! And thank you, to all of you who are reading and sharing this article. I appreciate it very much and would also be very grateful if you remember to like, follow, and subscribe to my pages.

     LLAP
Live long, and Prob it!