Posts Tagged ‘HeroClix’

Greetings Fellow Clix Fans!

 

Welcome to the next installment of my HeroClix Figure Spotlight series! For this month’s article, I chose a piece from one of my favorite sets, Andorian (TREK:TOS 013) from the Star Trek Away Team: The Original Series set!

Find all the rules you need on this page, here. Here is direct link to the current (at time of writing) PAC, here.

013
What I Don’t Like

I like to start with the negative and finish with the positive!

There isn’t a lot that I don’t like about this piece, but there are a few things I would rather have seen on his card. He’s got four clicks for 35 points, which isn’t horrible, but as a filler piece, there are much better pieces for 35 points or less. I would rather his points been 30 points or maybe 40 points with a fifth click. He’s a tad squishy with only four clicks, even in casual settings. I think he should have had a trait with Toughness, Combat Reflexes on all clicks, and possibly a 10 attack on all four clicks. That might have made him worth the 35 points and four clicks. But then again, he is just a common piece.

What I Like

There are a lot of things I like about this guy. I love Charge – or any move plus attack power. He’s also got Close Combat Expert on all four clicks, which you can’t use with Charge, but it’s excellent for the turns following a Charge. He’s a versatile attacker because he starts off with Ranged Combat Expert and Close Combat Expert. If the opposing pieces have Combat Reflexes, I use his Ranged Combat Expert for attacking those pieces. If those pieces have Energy Shield Deflection then I move him in for Close Combat Expert attacks.

He’s got Toughness on his first two clicks and Combat Reflexes on his last two. I like both abilities and if you play this piece effectively, you can get good use of them. You have to be very careful with how you position this piece because he is still squishy, even with Toughness. But he can be a great piece for inflicting that little bit of extra damage you need to KO a dude or soften up a piece for an attack from your bigger pieces.

He has the Warrior keyword and that could help him find a spot on a Warrior theme team. Since it’s a generic keyword, you won’t get the benefit of Theme Team Probability Control, but you will get the bonus to initiative. This is a good filler piece for casual games of all varieties, but I don’t think he’s got what it takes to see competitive play. He’s a little too costly and too squishy for the competitive scene. I still love him on my Star Trek teams though!

What do you think of this figure?
Do you have a figure you would use in place of this one?
Is there a figure you would like me to Spotlight?
Leave me a comment here or on Facebook at Dice Dice Kitty!

Thanks for reading and remember to like, follow, and sub for more HeroClix content!

     LLAPLive long, and Prob it!

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Greetings Fellow Gaming and Star Trek Fans!

 

pinkie-hi

I hope that you found my site because of your love of gaming, Star Trek, and/or comics! I play a lot of board games, HeroClix, Star Trek: Attack Wing, and Dice Masters. I love Star Trek, most science fiction, and almost anything space related. I started this blog for Dice Masters related content and have since expanded into everything that I love. I write a variety of articles, so be sure to subscribe to keep up with the various articles so you don’t miss something you’re interested in.

The first thing you’ll find in this article is a list of links for my various social media pages and Facebook groups, as well as a section of links for folks that sell a variety of gaming accessories. Below the links, you’ll find the About Me and My Blog, Basic Rules, Contacting Me, and my Closing sections.

Dice Dice Kitty Links

Dice Dice Kitty Facebook
This is the link to my official Dice Dice Kitty Facebook page!
Dice Dice Kitty Instagram
This is the link to my official Dice Dice Kitty Instagram!
Dice Dice Kitty Twitter
This is the link to my official Dice Dice Kitty Twitter!
Dice Dice Kitty YouTube Channel
This is the link to my official Dice Dice Kitty YouTube Channel!
Dice Masters Dyersburg
This is a link to the group for my FLGS. If you’re in the area, stop on in for a few games!
HeroClix Dyersburg
This is the link to the group for my FLGS. Be sure to stop by if you’re in the area!
Dyersburg Board Gaming
This is the link to the local board game group at my FLGS. We’d love to have folks stop by and play!
Attack Wing Dyersburg
This is the link to the group for my FLGS. We’re always up for a space battle!

Sellers of Nifty Accessories

What fun are games without a little customization? These are folks that I have ordered accessories from and have reviews up for their products. Most of these were accessories for Dice Masters, but many of these sellers have the ability to produce a variety of items for various games.

The 3D Geekery
They have a lots of 3D printed goodies for Dice Masters and Board Games too! They even do custom orders that are non-game related. Check them out! Their Dice Masters storage units are amazing! You can also type in the3dgeekery.com and it will take you straight to their Facebook page.
Litko Game Accessories
Dice towers and tokens galore!
Turn One Gaming Supplies
Seller of awesome sleeves and if you want a Roll Master Mat, they have them.
PlaymatMasters on Etsy
Want an awesome custom playmat design? Check this dude out!
Inked Gaming
Have a playmat design but need it printed? This is who I use.

About Me and My Blog

The first time I ever did a public ‘article’ was on July 18, 2015 in our local Dice Masters group on Facebook about Captain Cold: Leonard Wynters. I wrote several articles in that group but it didn’t take long for me to realize that a Facebook group wasn’t the best place for publishing articles. I dug up an old WordPress site I’d started and hadn’t done anything with and began transferring my previous articles. My Dice Dice Kitty persona was born at that moment on November 8, 2015 and has spread to Facebook, Twitter, Instagram, and YouTube.

My blog used to be primarily about Dice Masters, but I’ve grown it to include HeroClix, Board Games, comics, Star Trek: Attack Wing, and other various superhero related material. I’m also a huge fan of My Little Pony and Teenage Mutant Ninja Turtles, so you’ll see I use lots of screen shots from those IPs for article pictures and other various things. I also attend conventions when I can and do coverage for those on my Facebook and Twitter.

I like to do a variety of reviews and unboxings and I hope folks find those helpful and informational. When it comes to my reviews, I do not play favorites with companies and I always give my honest opinion. My opinion is not fact, of course, but it is at least another perspective to take into consideration when it comes to products that folks want to spend their hard earned money on. I encourage everyone to seek out multiple reviews for a product so that they have as much information and perspective as possible!

I also try to do interviews with celebrity guests, vendors, and attendees at conventions. I do not discuss politics or political positions in those interviews and I try to avoid religious topics as well. I look at it this way – If I’m watching an interview about a celebrity or anyone else, I want to hear cool behind the scenes stuff or how they feel about the character they portrayed, not current world topics. There is plenty of coverage for that – elsewhere.

Here are some of the types of content you’ll find and when to expect them:
~ Comic Box Recap – Typically weekly, whenever I finish reading the comics in my subscription box.
~ HeroClix Figure Spotlight – Usually the second Wednesday of the month.
~ Dice Masters Confusing Card of the Week – Usually the last Wednesday of the month.
~ Board Game Review – Component and game play reviews that are published roughly every other week.

Here is the list of potential content in the works:
~ Monthly D&D Campaign Recap
~ Star Trek related content about episodes, actors, books, etc.

I have a lot of content across all my social media and YouTube as well as articles here.

Basic Rules

I keep my private life out of my blog, so you won’t see articles about politics or religion. This is not the place for it, so I do not allow any political or religious related content – regardless of any good intentions. These types of statements will be removed without warning.

I do not approve of anything obscene, vulgar, or offensive being posted in comments on any of the sites I host from. These type of statements will be removed without warning.

I don’t like folks being mean to each other. There is enough cruelty in the world and I don’t want it on any of my content. Please, express your negativity in a more constructive way and don’t direct it at anyone.

Bottom line – be nice and friendly. There is enough hate in the world and I want folks to feel like they can safely explore my sites without fear of being exposed to current world issues. I don’t believe in the absolute censoring of folks, but there are platforms available for that discussion and this is not that platform.

Contacting Me

While I have folks from the community on my private Facebook page, I do not share my private social media pages with everyone. I have a Facebook page (Kitty Masters) that I use to share my content on Facebook. If you message Kitty Masters, you will not get a response. You can contact me through email at dicedicekitty@gmail.com or on my official blog Facebook page, here.

Closing

I hope that you find at least one thing you enjoy or that is of interest to you in my content. I’m so thankful that you visited my site and I appreciate all the likes, followers, and subscribers for taking that extra step and hitting those buttons. The bigger my sites get, the better variety of content I can provide!

If you’re looking for my previous sticky post with all the Dice Masters links, you can find it here.

Is there a convention you want to see me at?
Is there a board game I need to check out?
Want me to write about something in particular?
Leave me a comment here or message me on Facebook at Dice Dice Kitty.

 

Boldly Go!

Greetings Fellow Clix Fans!

 

Welcome to the next installment of my HeroClix Figure Spotlight series! For this month’s article, I chose a version of one of my newest favorite comic characters, Orion Female (024) from Star Trek Away Team: The Original Series!

024

What I Don’t Like

I like to start with the things I don’t like and finish with the things I do like. I don’t like the Orion’s movement speed. I don’t think it would have been too much trouble to bump her up to a seven or an eight on movement. Many times, that one or two extra squares makes a difference for me, especially since she only has a range of four for her second trait, Secret Dreams of a Bored Ship Captain.

I don’t like that she’s so squishy. She’s got Combat Reflexes, giving her an 18 defense in close combat – but at range, she gets blown up really easy. I feel like a “Super Senses against ranged combat attacks” type of ability wouldn’t have been too overpowered, and it would still have been thematic. Orion females are usually portrayed as dancers and dancers are very light on their feet. I’d imagine a dancer would have the ability to potentially avoid a ranged attack. She just needs a little something more on her defense to make her stand out.

She only has one generic keyword – Assassin. I haven’t looked into Golden Age stuff, but all the Assassin pieces I have don’t work well together. I don’t like how difficult it is to work her onto a theme team. I really wish they would have added other generic keywords for this set, since they plan to expand into other Star Trek sets, it would have made sense.

What I Like

I absolutely love the two traits the Orions have. It’s very thematic for an Orion to have to ‘seduce’ their target first before they can manipulate them. I kinda wish the Seduction tokens gave attackers a -1 against attacking an Orion, but the tokens are still very useful against teams with more than one opposing character. The Seduction tokens stack for each one on the target as well, so if you have three Orions and they all put a Seduction token on the target, the target has a -3 to their defense against the Orions’ Mind Control attacks. That could be absolutely devastating if you Mind Control one of their heavy hitters and use it to take out their support pieces. I love using Mind Control and I fell in love with this piece. I like how much easier it is for two or more of these pieces to gain control over a piece. A team using multiples is a lot of fun and it’s also thematic because you typically see multiple Orion females together.

Aside from the Mind Control, I like that they have Combat Reflexes on all four clicks. They kind of need it if they’re going to be within charging range of opposing pieces. But it also useful if you want to try and tie up other pieces so they have to breakaway. It’s not a huge boost, but an extra two points to their defense does more than you’d think!

I also like that they have Sidestep. It gives them two squares of movement for free and they have Sidestep on all four clicks. Sidestep is invaluable if you need to move a piece into position and attempt to Mind Control on the same turn.

I don’t have any complaints about their attack values. If you take into account the negatives that a target has from the Seduction tokens, it’s almost like the Orions have 11, 12, or 13 attack on their top click. That’s likely going to Mind Control any piece you play against in casual, and quite a few in a more competitive atmosphere too.

Favorite Build and Strategy

I’ve used the Orions on several different team builds and I can’t say that I have a favorite. One of my favorite pieces to use with one or more Orions is (XXS 007B) Moira MacTaggart. She allows friendly adjacent characters that use Mind Control to target three pieces. She also has Perplex, so she can increase one of the Orions’ defense. When I use Moira with two or more Orions, I spread out their Seduction tokens as much as possible and I keep Moira adjacent to as many Orions as possible. If I can’t spread the tokens, I focus on one character at a time. I typically go for the biggest character on my opponent’s team and have it take out their support or smaller attackers.

Other than Moira, I like to use heavy attacking pieces to go after the opposing heavy attackers and as clean up pieces. Even though I’m using my opponents pieces to go after their other pieces, I still do what I can to get damage on those pieces. Ignoring any attacker is a bad idea. Your opponent can turn that attacker on your Orions and demolish them!

If you find yourself facing a team of Orions, it’s best to send the smaller attackers after them, and preferably ranged attackers. Orions are weak to ranged attacks and don’t have any evade powers or damage reducers. Try to keep your more appealing targets out of their range. Keeping them at a distance and range attacking them is the best way to deal with those gorgeous green women!

What do you think of this figure?
Do you have a figure you would use in place of this one?
Is there a figure you would like me to Spotlight?
Leave me a comment here or on Facebook at Dice Dice Kitty!

Thanks for reading and remember to like, follow, and sub for more HeroClix content!

     LLAPLive long, and Prob it!

Greetings Fellow Clix Fans!

 

I recently played in my first HeroClix WKO. I had the pleasure of playing in Owensboro, Kentucky at my home away from home, Big Bang Toys – Comics – Games. I always enjoy visiting this venue because the employees are always nice and as helpful as they can be, the play space is more than adequate for multiple events, and the venue is always clean and well stocked on toiletry supplies. You’d be surprised how many places I’ve visited for large events, and the venue has run out of toilet paper…

I’ve made many friends at this venue and they are the most important reason that a three and half hour drive is more than worth it.

I prefer to play casual events, because I’m able to play the pieces I want to play without worrying about the new competitive hotness. So, I’m not a competitive player by any stretch of the imagination. I prefer to spend my time as a judge, but I promised a dear friend of mine that I would play in the WKO.

I had no intention of playing a competitive team build, and I didn’t. I played a team that was built around an idea given to me by my friend, Sam Powell, the same dear friend that I made the promise to.

At Origins, she told me about a strategy using Pip the Troll and chase Kirk, where you use Pip to carry Kirk up to opposing pieces and then he makes his free Close Combat Expert attack that same turn. Sounded like some fun shenanigans to me! It was an idea that used a Star Trek piece and I knew I could build a fun team around it. Chase Sulu immediately popped into my head because he has a free attack like Kirk, but it’s Blades/Claws/Fangs. My team was born. All I needed to do was fill out the rest of the 160 points. I wanted to use the Mighty Thor starter Hulk, on his 100 point line, because that piece has become a favorite of mine. I love his Quake at no cost after he moves. After setting those four pieces out on the table, I noticed they all had one really important thing in common… they were all shirtless. I new what I had to do next – find 60 points in shirtless dudes! One of my favorite Donatello pieces is 60 points, so I put him on the team and was super proud of my Shirtless Squad! When Sam and Daniel convinced me to play in the Owensboro WKO, I realized that my Donatello was Golden Age… so I needed a 60 point Modern Age replacement. They were going to let me use Mangog and Surtur, but I really didn’t want to play competitive pieces – because I’m a casual player. So I went on the hunt for a replacement. I stumbled across a 60 point, shirtless, Pizza Face and knew I found my piece.

The Friday before the WKO, I went to Jo-Ann’s and found pizza buttons, drew angry faces on them, and then glued them to poker chips to use as my Living Pizza bystanders. I filled out my team sheet and packed my stuff up, ready to trek to Ownesboro the next morning. I did not go into this WKO with any delusions of winning. I went into this event with two goals: earn points in at least one game (that weren’t ID cards), and have fun!

My Team
WKTP17-002 Pizza Face
60

AI008 Pip The Troll

40

TREKOS049 Captain Kirk

50

TREKOS050 Lt. Sulu

50

TMT106 Hulk
100

Total = 300
WKO team
Maps and Objects

~ Harley’s Apartment
~ Wakanda
~ Underground Cavern (I call it the Horta Caves because that’s what it is in the show.)

~ One Heavy Object
~ Two Light Objects

Round One – Sam Powell

I got to play my first competitive event match with Sam – and this was the first time we have ever played against each other. Talk about excited!!! I couldn’t wait to play and show her my team. She was playing her SamCap/Overdrive/Starfox team, which is pretty cool to see in action. I got six Living Pizza bystanders because she had six figures in her starting area. She seemed concerned about the threat of the flying angry pizzas, and I didn’t fully understand it until it was too late. I totally underestimated my angry pizzas.

I won map roll and we went to the Horta Caves. I started by taking Kirk and Sulu and hiding them behind some blocking with Pip – about half way across the map. I did some Sidestepping with Pizza Face and he carried a tiny pizza dude with him. Hulk moved and carried a pizza with him. I moved a living pizza and ended my turn. Sam popped Overdrive, perplexed several defenses, and positioned for the next turn.

She had pumped up Mangog’s defense and that made me change my strategy because I was going to go after him, but with a super high defense and no Perplex or Prob on my team, I wasn’t going hit him. I decided to push Pip and carry Kirk and Sulu into her starting area to go after Starfox. Starfox rolled out of both Kirk and Sulu’s free attacks with his Super Senses. I knew I was done for at that point. My heavy hitters were in the worst spot they could possibly be in – right next to Starfox and Mangog. Pip was pushed so he wasn’t doing anything next turn. Kirk and Sulu got a series of attacks on their next turn, but none landed due to Super Senses.

Kirk was taken out easily and it seemed like it all went downhill for me after that. I tried my best to recover, but I had realized my mistake from my first turn and knew there was no coming back from it. I should have carried Pizza dudes – not Kirk and Sulu. Her team had little to no damage reducers on most of the pieces and with Plasticity and Poison, I could have done some damage. But it was far too late now. Hulk tried to take out Mangog with an 11 attack against his 19 defense, and missed his attack by one point. Mangog retaliated and Hulk (who was previously damaged in the game) was gone.

At this point in the game, all I wanted to do was score non-ID points. I moved a pizza adjacent to Starfox and moved Pip near Moira so I could drop Sulu next to her and *hopefully* Blades her to death. Sulu free attacked – and rolled a six on Blades! I know… taking out a Moira is nothing to write home about, but it was more than enough for me because I accomplished a goal of mine! I scored non-ID points!

There was a moment that one of my little pizza dudes was able to let his pepperoni fly! Starfox attacked the one I had just moved up next to him. Starfox needed to roll anything but a critical miss to smack the poor little pizza dude into oblivion. Starfox rolled a critical miss… Pepperoni Barrel Roll!!!

It didn’t take Sam long to clean up what was left of my team and it earned her a victory for round one – but I achieved what I believed was going to be my hardest goal of the day – I scored points! Sam and I had a lot of fun playing, and I’d love to play more games with her in the future. We had a lot of fun in Battle Royales at the end of the night too.

Record: 0-1-0
(36 points)

Round Two – Chris Milligan

If you’ve ever listened to Sam and the other ladies on the Clixed Off podcast, then you know Sam does not like Goblin King. Since I had never really played competitive events, I didn’t understand just how frustrating and non-fun this piece is to play against. Chris was playing Goblin King with Loki’s Staff. This entire match was a load of misses by my dudes, and a bunch of picking powers that would drag out the match by my opponent. He eventually started picking powers to speed up the game. There isn’t anything else to report.

Warning – Incoming Griping

I don’t complain often about matches, but this can’t be helped. This was literally the only time I didn’t have fun – all day.

With that said, I’m going to really offend and piss some folks off with this, but let me make this clear – I don’t care. If you’re gonna play this type of team, you have no right to get offended or butt-hurt when someone gets frustrated or upset over having to play against you and your team.

I don’t give up – ever. I will still fight and try to do something, even if it’s just one click of damage. Giving up is ridiculous. I guess that’s the Klingon in me. Choose your enemies and your battles wisely. If the choice is not yours, and victory can not be achieved, don’t just lie down and die – fight to the end until you see the gates of Stovokor. That’s the honorable way to do battle. There is nothing honorable about Goblin King. If you want cheap and shallow victories, he’s for you. And this is why I’m not a competitive player. If I don’t earn my victory – it means nothing.

As for my opponent, I don’t blast folks openly in my blog and this time is no different. But I will admit that the DDK most of you know, was not the same DDK during this match. I was mean, harsh, and nasty. I won’t apologize for it either. Just know that when I tell you I’m a casual player with a casual team – I’m not joking. Don’t come at me with competitive trash talk and a competitive attitude. I’m there to have fun, so be cool and have fun with me.

Record: 0-2-0
(36 points)

Round Three – Jacob Carlisle

So, my next round opponent had been sitting next to me in the previous round and saw the train wreck that was my round two match. I don’t think he was scared of my attitude or anything, but he was definitely not as open to conversation as most folks would be when they’re sitting down and about to play. That’s my fault though, because I let my attitude get out of hand in round two. Jacob was playing Unimind with a Wolverine ID card. I think he had the Symbiote on his team too, but I don’t remember. I won map roll and we went to Harley’s Apartment.

This game was much more fun that round two. I don’t mind single figure teams, and I don’t mind pick-a-power dudes – so long as it’s not Goblin King. Unimind is a figure that I’ve played against before and it wasn’t just a slogfest of misses. If I remember correctly, I think I actually hit Unimind and did at least one click of damage. That’s all I was trying to do against Unimind. There were bad rolls on both sides, but we still had fun playing. My team tried its best, but for these types of opponents, I only get one Living Pizza and those don’t do much against dudes with the shiny damage reducers. Kirk and Sulu tried their hardest and so did Hulk. It didn’t take my opponent long to realize that he could drop Power Cosmic for his super Perplex and not worry about being blasted really hard. I didn’t have an Outwit on my team, and Unimind loves teams without Outwit.

Jacob was a fairly newer player and was an overall friendly person once he realized I wasn’t the big mean nasty he had previously observed. I hope to see him at future events and maybe get to play against him again.

Record: 0-3-0
(36 points)

Round Four – Jeremy Stallings

This match almost didn’t happen. He was going to concede to me and let me have the win, but I talked him into playing the game out. He was playing two SamCaps, Overdrive, Shifting Focus Doctor Strange, Power Woman, and some IDs. I think he had Moira too, but I can’t remember. Admittedly, I didn’t even notice Power Woman until near the end of the match because she was on her special click that gave him an additional action.

I was excited to play this round with Jeremy because he had what looked like a fun team to play against. I love Shifting Focus Doctor Strange and I knew I could get in trouble if I wasn’t careful around him. I won map roll and we went to the Horta Caves. I started with six Living Pizza bystanders and Pip carried two of them half way across the map. Hulk and Pizza Face carried one each. His Boxing Ring was in the center of the map and he rushed up with Overdrive and Doctor Strange carrying the SamCaps. I knew they were coming for me! He dropped several ID characters on me: Wolverine, Chamber, and Brood X are the ones I remember. Wolverine tore up my guys because they were all on my side of the map.

I didn’t waste any time and played true to my aggressive play style. I started maneuvering my pizzas, much to Jeremy’s dismay. He knew they had Plasticity and Poison, but he didn’t realize they flew until they flew across the Boxing Ring. I based several of his characters and went straight for his taxis with my other dudes. He failed his breakaway rolls and that left his SamCaps vulnerable to Poison pizza.

He tried to get away from the pizzas, even taking a few out, but in the end, they were swarming him. I wanted to go after his last SamCap, but then I noticed Power Woman. He told me she gave him an additional action, but I didn’t realize she was actually on the map. That was my fault for not asking more questions. I learned that she would come in once he other pieces were gone. I didn’t know how many clicks she would have and I didn’t know what her powers would be – I’d never seen her dial. I took a chance and took out the last SamCap.

Power Woman was activated. I had Pip the Troll and three or four pizzas left. I was certain defeat was on the way. Power Woman came out with a vengeance and headed for the Boxing Ring and squishing a pizza along the way. I decided to fight to the bitter end, because I don’t give up! I ran my angry pizza bystanders into the Boxing Ring and based Power Woman, knowing I had to critically hit to deal any damage because she wasn’t going to take damage from Poison. Pip was sneaking up behind her, but before he had a chance to get there, one of my Living Pizzas critically hit Power Woman! Jeremy revealed that she only had the one click, meaning I took out his team! I was in disbelief!

We had such a fun game. We were trying to out-maneuver each other and it truly felt like we were playing the game the way it was meant to be played – the fun way! It was anyone’s game. All he needed to do was take out Pip and he’d have won. My Living Pizzas are zero point bystanders so if my other dudes are all gone… the flying pizzas become flightless piles of goo and I lose. This was an epic match and we were both happy that we played it out!

Record: 1-2-0
(36 + 260 = 296 points total for the day)

Conclusion

Overall, I had a great experience for my first HeroClix competitive event. I achieved both goals I had set for myself, and achieved a bonus goal by actually winning a match. I went into this event with a team like my Shirtless Squad, to prove to all the players out there that you can play casual teams in competitive events and still have fun – win or not. It’s all about your mindset. I didn’t have delusions about my team’s ability to perform in a competitive atmosphere. I understood the consequences of going into an event like this without Perplex, Prob, or Outwit on my team. Most of my opponents liked my unique and fun approach and I received lots of compliments on my angry pizza dudes. They were fun to make and even more fun to see moving across the map in an angry horde.

It was special day for me because I got to play against two friends that I had never played against – even in Battle Royales. Sam and I played several BRs once Top 8 started. We had loads of fun in that too and even got to pick at each other a bit too. Sorry, Sam! It was just too tempting to send my Joker and Ivy after you! It was all in good fun though, and fun was had by all in the BRs. I even got to play a game of Junk Orbit while I was there.

Big Bang is also a treasure trove of toys, comics, and games. I can’t go to Big Bang without finding something that I’ve been looking for. Thank you to Big Bang for hosting! Thank you to Daniel for judging – it’s a thankless job most of the time but judges deserve some love too! Thanks to everyone that chatted with me and I hope to see everyone again soon!

Have you played in a competitive event like a WKO?
Would you play a crazy team like the Shirtless Squad in a WKO?
Leave me a comment here or on Facebook at Dice Dice Kitty!

Thanks for reading and remember to like, follow, and sub for more HeroClix content!

     LLAPLive long, and Prob it!

Greetings Fellow Clix Fans!

 

Welcome to the next installment of my HeroClix Figure Spotlight series! For this month’s article, I chose a WizKids Exclusive piece, Pizza Face (TP17-002)!

At the time of writing, WizKids hadn’t updated the new PAC or Rules to reflect the minor changes yet. Keep an eye on this page, here, for updates. Here is direct link to the current (at time of writing) PAC, here.

Pizza Face TP17-002
What I Don’t Like

I like to start with the negative and finish with the positive!

Pizza Face only has one (non-generic) keyword – TMNT Villain. That means, he’s not going to be on many theme teams. Sometimes, I feel like casual players focus more on theme teams being a necessity than competitive players do. I have a hard time trying to convince my locals that they can build a team without it being a theme team. I like multiple keywords on characters, even if they’re just generic. I’m not sure giving him the Monster keyword would have broken anything.

I also wish he had a way to carry several of his Living Pizza bystanders at once or they should have had a better speed at least. They’re really hard to position and their actions count towards your action total because they do not have Autonomous.

  “Autonomous: This character’s costed actions don’t count for your action total.”

This is a fairly new addition to the combat symbols and only replaces the text on the bystanders, cleaning up the bystander tokens a bit. You can find this rules change, here. I like Autonomous, just wish they had it!

Another thing I don’t like about Pizza Face is that his defense powers feel a little lacking. I would have willingly sacrificed his Willpower and Energy Shield Deflection for Invulnerability or a special power Toughness that added Willpower. Aside from his defense powers feeling a little weak, his defense itself is definitely lacking. He gets hit often and he gets hit hard.

I’m not a fan of the printed 2 damage throughout his entire dial. I don’t mind it on his Exploit Weakness clicks, but for click five and six, they could have bumped that damage to a 3…

What I Like

While there are things I dislike, there are lots of things I do like. Let’s start with the Living Pizza bystanders. I don’t mind them being limited to the number of my opponent’s non-bystander pieces. I love having an army of free bystanders to annoy my opponent with while I get the rest of my team in place. They take a little finessing to get them into place while maneuvering your other pieces too. I’ve used their Support on several occasions to great success, as well as their Plasticity and Poison. I also like that they fly, so they can get over all that hindering and elevated terrain to get to my opponent’s dudes. Overall, I like the Living Pizza bystanders, even if they get squashed from a single point of damage.

Pizza Face has lots of useful powers. I like his Mind Control power because it grants me a range of 8 when he uses it. You can increase his attack by +3 too, at the cost of the mind controlled piece getting to heal a click. Not a big deal when he’s going after pieces that haven’t taken damage yet. There is an exclusive Bebop and Rocksteady (TP17-003) piece that allows a friendly piece that shares a keyword with them to Mind Control them and it’s fun to use with Pizza Face. Pizza Face has Sidestep on his first and last click, but I wish he had it with his special Mind Control power too. It’s still a really useful power to have when the game starts and also when you’re trying to maneuver Pizza Face while he’s on that last click.

Pizza Face clicks into Steal Energy for his attack power on click three. I love when pieces have Steal Energy earlier as opposed to later in their dials. This is a favorable spot for a piece to have it, for me at least. And while he has Steal Energy on click three and four, he also has Exploit Weakness to help ensure his target takes damage if he hits them, which allows him to heal back up a little.

For his defenses, he has Willpower on his first two clicks, which is also useful in the early turns of the game. He can do something two turns in a row without taking push damage and before having to clear action tokens. This gives you an opportunity to position him for a potential Mind Control attack. You need to get him on click two for Mind Control, but you could choose to push him once instead of letting Willpower reduce the push damage. Once he can use Mind Control, you can use your opponent’s pieces to smack their own dudes.

Favorite Build

I’ve played with Pizza Face on several different teams. One of my favorite 400 point builds for TMNT Villain theme teams is only 390 points. It leaves room for ID cards or terrain.

(60) Pizza Face (WKTP17-002)
(125) Bebop and Rocksteady (WKTP17-003)
(80) Shredder (TMNT 021)
(125) Monsterex (TMNT 022)
(390 – Total)

If I’m building for a 300 point game, I take off Shredder and Bebop and Rocksteady to add Rat King and one of the new 15 point Foot Soldiers. The Foot Soldier choice varies based on my mood for that day.

(60) Pizza Face (WKTP17-002)
(125) Monsterex (TMNT 022)
(100)
Rat King (TMNT2 024)
(15)
Foot Soldier (TMNT4 – either 007, 008, 012, or 013)
(300 – Total)

Most of the time, I use him on a TMNT Villains theme team, but I’ve used him on various other builds as well. I’m actually playing him at the Owensboro WKO on July 28, 2018. For the WKO, I’m running a 300 point team without theme team.

(60) Pizza Face (WKTP17-002)
(40) Pip the Troll (AI 008)
(100)
Hulk (TMT 106 – Starter)
(50)
Captain Kirk (TREKOS 049)
(50)
Lt. Sulu (TREKOS 050)
(300 – Total)

This is my own personal theme team, called the Shirtless Squad! Pizza Face was not originally on the team, but my Donatello that I was using had rotated out of Modern Age in June, so I needed a replacement. The requirements were – no shirt and 60 points or less so the piece would fit. Pizza Face fit perfectly and in practicing this team, I found that I like him better than Donatello (TMNT 027). I’ll save Donnie for the Turtle Teams.

I hope to have a tournament report written up for the WKO, so be watching for it in the next few days! I even made my own Living Pizza bystanders, just in time for the WKO!

Livign Pizza Bystanders.png

What do you think of this figure?
Do you have a figure you would use in place of this one?
Is there a figure you would like me to Spotlight?
Leave me a comment here or on Facebook at Dice Dice Kitty!

Thanks for reading and remember to like, follow, and sub for more HeroClix content!

     LLAPLive long, and Prob it!

Greetings Fellow Gamers!

 

… will come to those that wait!
In the Board Game area of articles…

So, I’m a little behind on posting my Pandemic and Shark Island reviews for the board game review articles. I’m working on making some changes to my articles formats for those type of reviews. Please hang in there! I can’t wait to get this new style of review article going and I hope it’s more fun for the readers/viewers. I don’t want to give any of the details away, not yet. I just wanted everyone to know that they’re coming, just a little behind.

In the HeroClix area of articles…

Nothing much is changing here, just a few formatting things. I write a monthly article series called HeroClix Figure Spotlight and it showcases my favorite casual pieces. This series is most likely not going to appeal to the strictly competitive player, but I’m not a competitive player. I prefer to judge and play casually. That means this article series is fine the way it is, but because of the ridiculously busy July schedule for Clix, I’m a little behind on this month’s article. Don’t worry – it’s on the way!

In the Dice Masters area of articles…

This bit makes me a little sad. I have several issues with WizKids right now, and this isn’t the time or place to vent them, but I will tell you all this much – At Origins this year, the HeroClix folks had pleasant experiences with some of the folks higher in the WizKids food chain. I on the other hand, did not. I was treated as a nuisance and given the brush off. That experience left me a little sour towards the upper management of WizKids. The people I was told to speak with, were amazing though. Jimmy, Scott, Kenny, Gene, Chris, Jeremiah, Jay, and the guy running the booth in the gaming hall (sorry! I forgot your name! I feel awful!) – all super great folks. They answered any questions I had, that they could answer. Thank you guys, for being awesome!

But, back to the topic at hand. WizKids has delayed Dice Masters product for so long, I haven’t really had much to write about except my Confusing Card of the Week series… and even that’s getting to the point that it’s difficult to find card abilities that haven’t been covered already. I’m seriously displeased with WizKids’s mishandling of Dice Masters, and I’m afraid the situation won’t get any better. We’re about to have a flood of fixed product on August 1, 2018 (next Wednesday), and I’ll be writing my review articles and doing unboxing videos for those items.

But…

With the decrease in product releases, and the product all being fixed now, I can’t keep writing weekly CCW articles. I’ll run out of cards to cover unless I do heavy repetition of abilities or abilities that are too similar. I am forced to change the release of my articles to monthly articles instead of weekly. You can all thank WizKids for this. I won’t be changing the name of my CCW articles and I will continue with the same numbering. I hope that WizKids gets their rear in gear, but I highly doubt it. If and when the end of life occurs for Dice Masters, I will inevitably discontinue my Dice Masters content. Until that day comes, I will still be here to answer your Dice Masters questions and continue my unboxings, reviews, and CCW articles for this most amazing game that I love dearly.

My CCW articles will be published on the last Wednesday of every month.

In the area of new articles…

I had already expanded into HeroClix and Board Games long before I thought I’d have to decrease the frequency of my CCW articles. But, I’ve had ideas for other articles that I haven’t had the time to work on. Now that I don’t have to focus so much on CCW articles, I can expand my content coverage into these other areas. We have homebrew Dungeons and Dragons campaigns that are currently running, and a Star Trek Adventures campaign in the works that I would like to write about. I’m also considering Star Trek: Attack Wing articles – even though WizKids treats that game as terribly as it does Dice Masters. I still love that game as well, but I never considered content for it because there were already so many sites out there. Now, many of those sites have either gone completely quiet or have been forced to decrease their content for one reason or another. But with my first love being Star Trek, it seems an obvious move in the right direction.

Of course, none of these articles are set in stone yet. I have to see how I want to handle the articles and when I can slate time for them. We’re also thinking about a potential podcast, possibly in the next year or so. The topics will be primarily gaming and Star Trek, with some other random topics thrown in.

I’ve got lots of plans and need time to restructure and fit things in. I will continue current content and add things in as I get them how I want them.

Current Regular Content
Articles

~ HeroClix Figure Spotlight – Monthly; Second Wednesday
~ Dice Masters Confusing Card of the Week – Monthly; Last Wednesday
~ Board Game Reviews – Every other week

Weekly Videos

Comic Unboxing – Every Tuesday

Possible Future Content

Remember, this is only possible future content. These topics are being considered and not definite yet.

~ Star Trek RPG related articles
~ Dungeons and Dragons RPG related articles
~ Star Trek Attack Wing content (articles and/or videos)
~ Varying content about Star Trek related topics
~ Comic Book related content (primarily about my current subscriptions)

Is there something you’d like to see more of?
Have a board game suggestion?
Be sure to leave me a comment here or on Facebook at Dice Dice Kitty, and thanks for reading!

Board out, game on!

Greetings Fellow Clix Fans!

 

I finally ordered my first ever, sealed case of HeroClix. I couldn’t be happier with the set I chose! I also got the Fast Forces and the Dice & Token Pack for the set as well. Here is a brief review of the Fast Forces and Dice & Token Pack, as well as a breakdown of the case (two Gravity Feeds) for Teenage Mutant Ninja Turtles Unplugged!

You can find my unboxing videos on my YouTube channel, Dice Dice Kitty. My Fast Forces and Dice & Token Pack are in one video, here. My case unboxing is in another video, here.

Dice & Token Pack

The Dice & Token Pack is just like the others that WizKids has made as far as quality. The token images are thematic to the set theme and the dice are not the same color as the ones from the first TMNT dice, but the image is similar. It’s not as large or defined as the image from the first TMNT dice and I would have liked a different image, but the turtle face is okay. I do love that the dice are purple and green, because Donnie is my favorite turtle!

I love the pixel images on the tokens and I also like that they included Bebop and Rocksteady in this D&T Pack instead of Splinter and Shredder again. Each token with a turtle has the turtle’s face and weapon of choice featured on it as well as their signature color as the background color of the token.

Dice and Token

I love this Dice & Token Pack, and since my other TMNT dice and my Star Trek dice don’t roll well for me, I’ll be using this set for a while.

Fast Forces

Fast Forces are a great way to help casual players obtain extra thematic pieces. I don’t ever expect a piece from a Fast Forces to become a meta or competitive piece and this Fast Forces seems to fall in line. Fast Forces typically don’t come with a rulebook, PAC, or maps. You only get the figures and their cards, usually.

This Fast Forces only comes with five figures, which I thought was a little unusual. I’m used to Fast Forces having six figures and the corresponding cards. This Fast Forces has a punch card of six bystander tokens, but for me, that doesn’t make up the difference of a whole character. I would have preferred token bystanders to cardboard ones in place of a sixth character. With the cardboard bystanders, they still could have put a sixth figure in the Fast Forces.

FF.jpeg

Cardboard Bystanders:

FFPogs

Here are the cards for the pieces in the Fast Forces:

Shredder seems kinda fun and so do the turtles, but really only for casual play. I’d be surprised if any of these show up in competitive play. If you’re starting out in HeroClix and you’re looking for some fun pieces to use at your local events, this is a great Fast Forces for that. You can easily build a TMNT Ally theme team with the four turtles and some extra pieces from some boosters. The turtles are 50 points each, so you’d need another 100 points for a 300 point game. That’s easy to do with a handful of boosters or pieces from a previous set. You could forego the theme team probs and build a 300 point Martial Artist theme team straight from the Fast Forces by adding Shredder at his 100 point starting line to the four turtles.

I really feel like this Fast Forces needed one more dude in it. Another villain would have been great to put with Shredder and then you’d be able to play TMNT vs TMNT Villain! Why not Krang?! Missed opportunity.

And before someone says – “But there are bystanders in it that you can add to the team.”

Yes, there are bystanders. But they don’t have keywords and there are only 70 points total between the six bystanders. I guess you could put the turtles against Shredder and the bystanders… Not sure how much fun that will be since bystanders can typically only take one hit.

Mr. DDK brought up a good point about the Laser Drone bystander and its weird trait. He thinks they gave it [PASSENGER]: 0 so it can’t carry anything at all. It has flight, but giving it the [PASSENGER: 0] prevents it from picking up other tiny dudes and carrying them.

Case – Two Gravity Feeds of Boosters
Feed One

Commons
I pulled one of each common, except for 001 and 006, which I pulled two of.

Uncommons
I pulled all of the uncommons except for 017.

Rares and Super Rares
I pulled one of each of the following rares: 019, 024, 027. I pulled one of each of the following super rares: 032 and 033.

Feed Two

Commons
I pulled one of each common, except for 002 and 009, which I pulled two of.

Uncommons
I pulled all of the uncommons except for 014, 016, and 018. I did pull a 017 in this feed, which completed my uncommon set.

Rares, Super Rare, and Chase
I pulled one of each of the following rares: 020, 021, 026, 028. I pulled one super rare: 034 and one chase: 038.

Here are the cards for all the different pieces I pulled in my two feeds:

 

Final Thoughts

I actually cancelled my Batman TAS pre-order so I could get a case of this set. I’m super happy with my case and have no regrets about swapping. I couldn’t be happier with Donatello as my chase piece and I can’t wait to buy more of this set! I love the pixel pieces and I think they’re unique and interesting compared to the rest of the HeroClix pieces out there. Pixels won’t work for every set of TMNT, or even every IP, but it works for this set of TMNT and I think it works very well.

I don’t mind the sculpt reuse at all, especially since there are so many new sculpts in this set. I don’t mind that the reused sculpts are on super rares either. It helps keep costs down a little so the price of our booster packs doesn’t increase. I’d rather keep prices the same and play with pieces that have the same sculpt, instead of having prices go up just to have a different sculpt. I don’t think they should reuse sculpts on OP prizing, unless the sculpt is really awesome, like that War Machine from one of the last WKO’s. His sculpt was a reused one, but it was pretty awesome.

My only real issue is that they Fast Forces has five characters instead of six and in place of the sixth character, there are cardboard bystander tokens. I still feel they should have put actual plastic tokens in the Fast Forces since they left out that sixth character.

Overall, I love the set and I like the Fast Forces and the Dice & Token Pack. This is a great time for me to be a HeroClix player!

What do you think of the new pixel style?
What is your favorite piece?
Did you pull any awesome pieces from your packs?
Leave me a comment here or on Facebook at Dice Dice Kitty and let me know! Thanks for reading and please remember to like, follow, and subscribe!

     LLAP
Live long, and Prob it!

Greetings Fellow Clix Fans!

 

The newest five figure booster set for HeroClix is going to be the DC Batman The Animated Series set, due out July 18, 2018. You can pre-order this set at your FLGS and I definitely recommend you check it out! This set will also include a Starter with a new type of map, and a Dice and Token Pack! Make sure you check those out as well.

I try to cover the awesome Traits and special powers in this article and not focus so much on the standard abilities printed on the dial. If you need to see what a particular power does, you should totally check out the Power and Ability card on WizKids site (if you don’t have one already). You can find it, here.

Preview #1 – Zatanna (Super Rare)

Zatanna is lacigam and citsyM!

061 Zatana

I can’t wait to see this sculpt in person! She’s going to look amazing! The first thing I noticed was her point values and how many clicks she has. I thought it was a little expensive, until I read her powers and then it all made sense. Her trait is great for Justice League theme teams, and there seem to be more players trying out theme teams lately. Her trait says: At the beginning of your turn, roll a d6. [SIX]: Remove an action token from another friendly character with the Justice League keyword that’s 100 points or less. Seems good to me! The character doesn’t need to be adjacent to Zatanna for her to be able to remove a token from them. She can’t remove the token from herself, because her trait specifies ‘another friendly character’ and not just ‘a friendly character’. It doesn’t cost you an action either to use this trait.

She has a special attack power that says: Penetrating/Psychic Blast, Telekinesis. FREE: Generate a Bat bystander [MAX 2]. Now, Penetrating/ Psychic Blast and Telekinesis are great powers and she has them both at the same time. If that wasn’t good enough, she can also generate Bats that have Sidestep, Enhancement, and Shape Change. You can only have two of them at one time, but that’s still awesome! They’re also Tiny, so Zatanna could pick one up and carry it with her when she moved. Enhancement makes Zatanna’s damage go up and makes her more offensive. But she has more!

Her special damage power gives her access to both Perplex and Probability Control. Having both of those at the same time is so convenient, and makes her worth playing at 75 points.

But if you could only fit her at 50 points, she’s still great. She won’t get her Bat bystanders at 50 points, but she does have her Perplex and Probability Control. Zatanna is a piece I will definitely be trying to track down!

Preview #2 – Inque (Super Rare)

Inque is full of surprises!

062 Inque

Inque is a cool looking piece and she’s from the Batman Beyond series. She cost 75 points and has six clicks on her dial. She also has a trait that says: FREE: Choose one: Stealth, Shape Change, [TINY], -or- Giant Reach: 2. Inque can use the chosen power or ability until your next turn. I think this trait is really awesome! It’s not like a special power that could potentially be lost, and she has options that can’t be Outwitted. Every turn, you have the option of one of the several cool powers/abilities and you can change them on your turn based on the game state. You could hide her in hindering terrain and choose Stealth. If you knew she could be the target of an attack on your opponent’s turn, you could pick Shape Change. You can choose [TINY] so other regular sized characters can carry her around. And Giant Reach: 2 makes it very easy for her to make close combat attacks and not have to worry so much about getting hit back.

Inque also has a special movement power on her first four clicks that says: Hypersonic Speed, Sidestep. If Inque occupies water terrain, she modifies her combat values -1 and she can’t use Hypersonic Speed or Sidestep. She’s able to use Sidestep and Hypersonic Speed on the same clicks, which is so awesome! You only need to keep her out of water.

Her special defense power allows her access to Super Senses and Energy Shield/Deflection on her first three clicks. Inque also has Improved Movement for elevated terrain.

I like this character a lot for her trait and I think she’s going to be a lot of fun to play with!

Preview #3 – Wonder Woman (Chase)

Wonder Woman! Don’t think I need to say anything else, because it’s Wonder Woman!

067 Wonder Woman

Wonder Woman has a really awesome looking sculpt and I can’t wait to see this piece! She has six clicks for 70 points and three clicks for 30 points. She also has two traits, but one of them only applies if you put her on your Sideline. Her first trait says: SIDELINE ACTIVE – Friendly characters have “FREE: If this character critical missed this turn or made the third attack this turn to miss all opposing targets, place a character from your Sideline that can use a Troubalert trait adjacent on its blue starting line.” // At the beginning of your turn, if Wonder Woman started the game due to the Troubalert trait, roll a d6. [FOUR] – [SIX]: Deal Wonder Woman 1 unavoidable damage. This trait is a great way to get an extra character on the map without having to use an ID card. There is a drawback, of course. There is a 50% chance of Wonder Woman being dealt one unavoidable damage at the beginning of each of your turns, but for a free character, that’s worth the risk of giving your opponent 30 points.

Her other trait is a conditional one, depending on what pieces your opponent has on the map. Her second trait says: Characters that can use Telekinesis modify attack +2 when attacking only Wonder Woman. Characters that can use Telekinesis modify defense +2 when Wonder Woman attacks them. There are a few really good Telekinesis pieces out there and as long as you avoid attacking them and don’t get in range of their attacks. This trait is most likely there for balance, but you can still work around it so it’s not a huge drawback.

Wonder Woman has a special movement power, but you have to play her at 70 points to access it because it’s only on her first click. Her special movement power says: Hypersonic Speed, [FLIGHT], [PASSENGER]: 2. Wonder Woman may carry one same size with [SWIM] in addition to any other carried characters. This power’s name made me snicker when I read it. “Giving the Super Friends a ride in the Invisible Jet… even Aquaman.” This power essentially lets her carry three characters, so long as the third one has the Swim icon on their movement.

Wonder Woman has one more special power and it’s on her attack. She has the special attack power on click 1, 2, and 4. Her special attack power says: FREE: Choose an opposing character within 5 squares and line of fire that has a character adjacent to it. Roll a d6 for that character and each character adjacent to it. [FOUR] – [SIX]: Give the character you rolled for an action token. This is like a free, and buffed up Incapacitate! I like Incapacitate, but only if it’s included in another power. Incapacitate printed on the dial is not the way I like using it. Wonder Woman’s power is actually really great to use with a character that can use Telekinesis. The TK piece can move the opposing pices into position and Wonder Woman can use her free power to try and put an action token on them. And because that power is FREE, she can still be given an action token to attack or move!

Wonder Woman has some fun possibilities and I look forward to seeing how folks decide to utilize her.

Preview #4 – Hawkgirl (Chase)

Swooping in to save the day, with Average Birds at her side!

073 Hawkgirl

Hawkgirl looks really pretty and she’s a little cheaper than Wonder Woman on her first dial. Her points are 50 points for six clicks and 30 points for three clicks. She also has two traits. Her first trait says: SIDELINE ACTIVE – Friendly characters have “FREE: If this character critical missed this turn or made the third attack this turn to miss all opposing targets, place a character from your Sideline that can use a Troubalert trait adjacent on its blue starting line.” // At the beginning of your turn, if Hawkgirl started the game due to the Troubalert trait, roll a d6. [FOUR] – [SIX]: Deal Hawkgirl 1 unavoidable damage. This trait is just like the Troubalert trait on Wonder Woman. If you have multiple Troubalert characters and the FREE ability is triggered, you can choose any of those characters to pull in. Wonder Woman and Hawgirl are both close combat characters, so you’d want to pull them in close enough that they could charge in and attack. She also has the condition that Wonder Woman does where you have to roll a the beginning of turn to see if she takes one unavoidable damage.

Hawgirl’s second trait says: Unless Hawgirl’s attack is the first during your turn, characters modify defense +2 when she attacks them. Characters modify attack +2 when attacking Hawkgirl if it is the first attack of their turn. This is another conditional drawback that can be worked around. You have to make sure you attack with her first or you’re going to be giving an opposing character a defensive advantage against Hawgirl. If an opposing character wants to take advantage of the attack bonus, they will have to attack her before your opponent attacks anything else. If your opponent has a particular character that needs to attack first in order to buff their team, you can tempt them into not using that character by sending Hawkgirl after a different opposing character. Your opponent would then need to decide if the +2 to attack Hawkgirl is worth losing whatever bonus they may be getting from their other character.

Hawkgirl has one other special power and it’s on her attack on clicks 1, 2, and 4. Her special attack power says: POWER: Generate an Average Bird bystander. If no other friendly characters are within 4 squares, generate two instead. I like gimmicky powers and abilities, especially ones that let me generate extra characters, regardless of whether or not they’re super powerful. The Average Bird bystanders have an speed of nine and can use Flurry. They only have a nine on their attack, so they won’t be hitting much of anything. And since they’re tiny, you only need a to roll a three to break away from them, so they aren’t great for tying up characters. They can be a huge nuisance though if they roll critical hits against dudes without damage reducers or if they’re adjacent to an opposing character that’s having trouble rolling higher than a one or two for a break away roll.

Final Thoughts

The Batman The Animated Series is shaping up to be a pretty awesome set! I don’t think there’s any particular figure that I don’t like, so far. They all have their own play style that will appeal to players of all different types. Zatanna is definitely my favorite so far, but also like Wonder Woman too. I like the Troubalert ability because it doesn’t cost any points to add those characters to your Sideline and you might be able to get a free character on the map if you happen to be having a bad time with your dice. So far, these two are close combat type characters, but I bet there’s a range centered Troubalert character out there too. I’d be very surprised if there wasn’t.

I also noticed that none of these characters are Indomitable and only Inque has Willpower (and only on two clicks). It’s unlikely you’ll want to push any of these pieces because they will damage for it. Zatanna is the only piece with a Team Ability and it’s one of my favorites – Mystics: Each time this character takes damage from an opposing character’s attack, after resolutions deal the attacker 1 penetrating damage. Uncopyable. Mystics is a nuisance for any piece that doesn’t have Invincible, because Invincible is the only damage reducing power that can reduce penetrating damage.

I can’t wait to see what other pieces are in this set and I can’t wait to see what pieces I pull in our pre-release that’s coming up on July 14! Be sure to check with your local venue to see if they’re hosting a pre-release! And don’t forget – the set releases on July 18, 2018!

Which figure are you most looking forward to?
What do you think of the abilities on these figures?
Let me know in a comment here or on Facebook at Dice Dice Kitty!

Thanks again to WizKids! And thank you, to all of you who are reading and sharing this article. I appreciate it very much and would also be very grateful if you remember to like, follow, and subscribe to my pages.

     LLAP
Live long, and Prob it!

Greetings Fellow Clix Fans!

 

Welcome to the next installment of my HeroClix Figure Spotlight series! For this month’s article, I chose a version of one of my newest favorite comic characters, She-Hulk (024) from Avengers Infinity!

She-Hulk 024

Figure Information

Point Value: 50 points
Dial Depth: 5 Clicks
Keywords: Avengers, Lady Liberators, Brute

Team Ability
None

Standard Powers/Abilities
They will be listed as Power: Click Number(s). This list does not include traited powers and abilities.

Movement
Sidestep: 1-4

Attack
Super Strength: 1-3

Defense
Invulnerability: 1-3
Toughness: 4-5

Damage
Close Combat Expert: 1-3 (part of a special ability), 4-5

Improved Abilities, Traits, and Special Powers
She-Hulk has a special damage power.

Special Damage:
Fierce Litigator:
1-3
Close Combat Expert. When She-Hulk uses it and hits, after resolutions choose one to last until your nest turn: a hit target modifies attack -2 -or- a hit target modifies defense -2.

Opinion and Strategy

I really like She-Hulk as a distraction and utility piece more than a piece you build around. She’s great to run up onto a primarily ranged character because of her Fierce Litigator special ability. You can either reduce their attack or defense by two, making them much easier to hit or making it harder for them to hit you. She’s a great utility piece for a ranged team so the target is easier for them to hit while they’re tied up with She-Hulk. I use a character with Perplex to increase She-Hulk’s defense and I use my Probability Control to force them to reroll their Breakaway in hopes of keeping them adjacent to She-Hulk. If they run, I use Telekinesis to put her adjacent to them or close enough that she can Sidestep up to them. She’s got Super Strength, so she can utilize heavy objects. Her defense powers leave a little to be desired, but Invulnerability and Toughness are better than nothing!

I like that she’s got the Avengers keyword, so I can put her on an Avengers Theme Team as a utility piece. She’s makes it much easier for Thor or Iron Man to hit a target. She’s only 50 points, but I wish she had Impervious on her top click instead of Invulnerability. I also dislike that she doesn’t have Improved Movement of any kind. That’s just a little disappointing, but I can work around it.

She’s a great piece to play in casual settings, which is what I mainly focus on. She’s not meta worthy, but I’ve had fun with her on my Hulk team. I use a variety of Hulk pieces, like the FCBD Hulk, The Mighty Thor starter Hulk, and She-Hulk from Civil War and build according to point values. She’s great with ranged teams, but she’s even more fun with other Hulks!

What do you think of this figure?
Do you have a figure you would use in place of this one?
Is there a figure you would like me to Spotlight?
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Thanks for reading and remember to like, follow, and sub for more HeroClix content!

     LLAPLive long, and Prob it!

Greetings Fellow Clix Fans!

 

Welcome to the next installment of my HeroClix Figure Spotlight series! For this month’s article, I chose one of the Bombshells, Batgirl (037) from Harley Quinn and the Gotham Girls!

Batgirl 037

Figure Information

Point Value: 75 points
Dial Depth: 6 Clicks
Keywords: Bombshells, Suicide Squad, Monster

Team Ability
None

Standard Powers/Abilities
They will be listed as Power: Click Number(s). This list does not include traited powers and abilities.

Movement
Charge: 1-2
Hypersonic Speed: 3-6

Attack
Blades/Claws/Fangs: 1-2
Precision Strike: 3-6

Defense
Impervious: 1-2
Super Senses: 4-6 (part of a special ability)

Damage
Exploit Weakness: 1-2
Perplex: 5-6

Improved Abilities, Traits, and Special Powers
Batgirl has two Traits.

Trait:
Bombshell
When Batgirl makes an attack targeting an opposing character, give her a Bombshell token. FREE: If she has two action tokens, remove two Bombshell tokens, then make a close attack.

Trait:
Bloody Belle of the Bog
Steal Energy, Stealth. Batgirl starts the game on click #3. When Batgirl uses Steal Energy, she may heal past her starting line.

Special Defense Power:
WWI Flying Ace: 3-6
Super Senses. When attacked by a character with [FLIGHT], modify Batgirl’s defense +3.

Opinion and Strategy

Batgirl is a fun and powerful Bombshell character. She’s always the first character I choose when putting together a 300 or 400 point Bombshell team. Zatanna is usually my second choice, and then I fill out the rest of the team around those two. Batgirl is not Indomitable, but I think she’d be a little too powerful if she was. You have to play her with caution until you get her past her starting line, because as great as Super Senses is, it doesn’t always roll! Once she reaches her second click after healing, she can charge in, and use Exploit Weakness to hit them for a whopping four damage! She also has Blades/Claws/Fangs, but with a printed damage of four, I don’t usually go with BCF unless they’ve used Outwit to get rid of her Exploit Weakness. When they try to hit her, they have to get around her Impervious on her top two clicks. She can be a very formidable opponent once she’s healed into click one or two.

I also like using her with a generic Monster team. One of my all time favorite builds for 400 points is:

(75) Batgirl
(100) Rat King #24 Rare TMNT2
(80) Death #16 Rare Undead
(125) Monsterex #22 Rare TMNT1
(5) Professor X ID for Professor X #37a Xavier’s School (75 point call in)
Total: 385

I know I’m playing 15 points under, but I like the team and it plays well for me in a casual setting. I also can’t find a 15 point Monster that I like. Rat King helps me beat on their own team while Batgirl is trying to heal up into her top two clicks. Monsterex makes for a terrific, versatile distraction. Death has helped me KO characters in the past with his Trait: Harbinger of Death. It’s handy when you’re one damage shy of KO’ing a dude. He’s also got traited Blades/Claws/Fangs with Giant Reach of 2.

When I play a 300 point Monster team, I like using this build:

(75) Batgirl
(100) Horta #35 Rare ST:TOS
(125) Monsterex #22 Rare TMNT1
Total: 300

I’m a sucker for a full point Horta and I love Monsterex’s versatility. This team really depends on map choice and if I win, I typically choose the Horta’s home turf – Underground Cavern (ST:TOS). This map gives my Horta an advantage and also helps Batgirl and Monsterex position themselves safely. With cavern walls as cover, this team can be lethal if you’re not paying attention and Batgirl is the deadliest!

What do you think of this figure?
Do you have a figure you would use in place of this one?
Is there a figure you would like me to Spotlight?
Leave me a comment here or on Facebook at Dice Dice Kitty!

Thanks for reading and remember to like, follow, and sub for more HeroClix content!

     LLAPLive long, and Prob it!