Posts Tagged ‘Hulk’

Greetings Fellow Comic Fans!


In my Comic Box Recap article series, I want to talk about each of the comics that I read from my subscriptions that week. I don’t always read all the comics I order, because I’m only collecting some of them. Others are ones I may have started reading, but lost interest in but I still order them. You never know when you may want to go back and revisit a series at a later date.

You’ll notice that this article has two weeks of books, and that’s because I didn’t want to separate the December 26th article since it only had one book – Fantastic Four.

Do not read any further if you are trying to avoid SPOILERS!
Defenders: The Best Defense #1 (One-Shot)

I’m not a huge fan of Ewing’s writing, but I liked this book well enough. I was happy to see Astral Strange’s plan come together. I learned quite a bit about Silver Surfer and Namor’s histories in this issue too. I didn’t know Silver Surfer’s board had a name. I don’t think I knew about Namor being stranded in space and the board saving him, but all of that sounded familiar. It’s possible I read it and forgot about it. This book was entertaining and worth reading, which goes to show you that even if you don’t care for a particular writer’s work, they could still surprise you with a gem like this.

Fantastic Four #5 (650th Issue)

This issue has three mini stories in it: Change Partners, Guys’ Night Out, and 4-Minute Warning.

Change Partners
This was a touching and emotional story that shows glimpses into the past of Ben Grimm and Sue Richards. It shows how you can make mistakes and say things you don’t mean, but still remain close when you forgive someone. I enjoyed this story and could easily relate to the messages being delivered. This is a great story for anyone to read.

Guys’ Night Out
And a great story is followed up with a bachelor party. The content of this story wasn’t as bad as I was expecting, except for the panel where they cut to the girls’ party. But most of the story was fun and there was definitely a touching moment between Johnny Storm and Ben at the end. It’s not a bad story at all, but I’m not a fan of drinking and partying and so I’m glad there wasn’t a bunch of that at Ben’s bachelor party.

4-Minute Warning
The final story is the wrap up for the wedding issue, and there is indeed a wedding! It’s almost interrupted by Doctor Doom and Galactus, but thanks to Reed, Ben and Alicia are granted four minutes of peace and quiet to speak their vows and complete their ceremony. Once it’s done, the Fantastic Four is off to save the world from Galactus, even though Doom said he’d handle it. I’m not sure how I feel about them dropping in on Doom and Galactus fighting each other. I mean, let him deal with it and if he can’t handle it, step in. But we’ll see how it goes in the next issue.

I’m so happy to see Ben and Alicia’s wedding go down with very little interference. I’m also happy they actually got married. With all the ‘weddings’ lately that didn’t actually go down, it’s refreshing to see a follow through instead of a ‘twist’ to the story.

Albatross Funny Books
Grumble #2

Both issues of Grumble have been great! Action, suspense, drama, and a foul mouthed pug – You just can’t ask for more. I’m curious as to why Tala is trying to stick with Eddie, despite his negative attitude towards her. He obviously cares, somewhere deep down, but he’s awfully mean to her. He’s almost thrown her to the wolves a few times now, but either his guilt or conscience has prevented him from doing so. I think she’s either desperate for his attention or there is something bigger going on, and I’m inclined to believe the latter. I was not disappointed by the crazy bird skull bounty hunter. I am slightly disappointed that she was taken down in this issue though. I was hoping for an ongoing threat from her, but I could be surprised! Her ship called for back up, so maybe there are more crazy bird skull bounty hunters on the way. I just really loved the design for the bounty hunter and how freaking cool she looks! Bernie is also a great character from what I’ve seen of her. I hope she turns up again. I want to know what she discovers about that bounty hunter!

I said this last time, but it’s more than worth saying again – Rafer Roberts and Mike Norton are an absolutely amazing team! And Marissa Louise does a spectacular job on the colors. This book is just fantastic all around and I can’t recommend it enough!

Firefly #2

I was hoping that this issue would improve my perspective on this story, but it didn’t. I can’t put my finger on why, but it doesn’t feel like a Firefly comic. I’ve read the other Firefly comics from Dark Horse and I love them. I was expecting more of that from Boom, but I’m not getting it. The characters don’t feel like the characters I know, more like imitations of them. The writing isn’t bad and the art is fine, so I don’t know what it is that has me so let down. I’m going to give it one more issue and if I’m still not digging it, this will be a series I buy but don’t read – for now.


Hands down – Grumble was the best comic in my box for the weeks of December 19th and 26th. I liked Defenders and Fantastic Four, but Grumble was totally the highlight. Grumble is definitely a series I’ll read several times because I keep finding new things each time I read the issues again. It’s the way something was said, the small details in the art, or how a splash of color was used that I love finding during a second read through. It’s like I’m watching a movie for the second or third time and finding hidden things I didn’t see before. Speaking of movies, Grumble could be an amazing movie or mini series!

What are you reading?
Is there a series I should be reading?
You can drop me a line here or find me on Facebook at Dice Dice Kitty!
Thanks for reading and remember to like, follow, and subscribe!

A good book is the best vacation!


Greetings Fellow Clix Fans!


I recently played in my first HeroClix WKO. I had the pleasure of playing in Owensboro, Kentucky at my home away from home, Big Bang Toys – Comics – Games. I always enjoy visiting this venue because the employees are always nice and as helpful as they can be, the play space is more than adequate for multiple events, and the venue is always clean and well stocked on toiletry supplies. You’d be surprised how many places I’ve visited for large events, and the venue has run out of toilet paper…

I’ve made many friends at this venue and they are the most important reason that a three and half hour drive is more than worth it.

I prefer to play casual events, because I’m able to play the pieces I want to play without worrying about the new competitive hotness. So, I’m not a competitive player by any stretch of the imagination. I prefer to spend my time as a judge, but I promised a dear friend of mine that I would play in the WKO.

I had no intention of playing a competitive team build, and I didn’t. I played a team that was built around an idea given to me by my friend, Sam Powell, the same dear friend that I made the promise to.

At Origins, she told me about a strategy using Pip the Troll and chase Kirk, where you use Pip to carry Kirk up to opposing pieces and then he makes his free Close Combat Expert attack that same turn. Sounded like some fun shenanigans to me! It was an idea that used a Star Trek piece and I knew I could build a fun team around it. Chase Sulu immediately popped into my head because he has a free attack like Kirk, but it’s Blades/Claws/Fangs. My team was born. All I needed to do was fill out the rest of the 160 points. I wanted to use the Mighty Thor starter Hulk, on his 100 point line, because that piece has become a favorite of mine. I love his Quake at no cost after he moves. After setting those four pieces out on the table, I noticed they all had one really important thing in common… they were all shirtless. I new what I had to do next – find 60 points in shirtless dudes! One of my favorite Donatello pieces is 60 points, so I put him on the team and was super proud of my Shirtless Squad! When Sam and Daniel convinced me to play in the Owensboro WKO, I realized that my Donatello was Golden Age… so I needed a 60 point Modern Age replacement. They were going to let me use Mangog and Surtur, but I really didn’t want to play competitive pieces – because I’m a casual player. So I went on the hunt for a replacement. I stumbled across a 60 point, shirtless, Pizza Face and knew I found my piece.

The Friday before the WKO, I went to Jo-Ann’s and found pizza buttons, drew angry faces on them, and then glued them to poker chips to use as my Living Pizza bystanders. I filled out my team sheet and packed my stuff up, ready to trek to Ownesboro the next morning. I did not go into this WKO with any delusions of winning. I went into this event with two goals: earn points in at least one game (that weren’t ID cards), and have fun!

My Team
WKTP17-002 Pizza Face

AI008 Pip The Troll


TREKOS049 Captain Kirk


TREKOS050 Lt. Sulu


TMT106 Hulk

Total = 300
WKO team
Maps and Objects

~ Harley’s Apartment
~ Wakanda
~ Underground Cavern (I call it the Horta Caves because that’s what it is in the show.)

~ One Heavy Object
~ Two Light Objects

Round One – Sam Powell

I got to play my first competitive event match with Sam – and this was the first time we have ever played against each other. Talk about excited!!! I couldn’t wait to play and show her my team. She was playing her SamCap/Overdrive/Starfox team, which is pretty cool to see in action. I got six Living Pizza bystanders because she had six figures in her starting area. She seemed concerned about the threat of the flying angry pizzas, and I didn’t fully understand it until it was too late. I totally underestimated my angry pizzas.

I won map roll and we went to the Horta Caves. I started by taking Kirk and Sulu and hiding them behind some blocking with Pip – about half way across the map. I did some Sidestepping with Pizza Face and he carried a tiny pizza dude with him. Hulk moved and carried a pizza with him. I moved a living pizza and ended my turn. Sam popped Overdrive, perplexed several defenses, and positioned for the next turn.

She had pumped up Mangog’s defense and that made me change my strategy because I was going to go after him, but with a super high defense and no Perplex or Prob on my team, I wasn’t going hit him. I decided to push Pip and carry Kirk and Sulu into her starting area to go after Starfox. Starfox rolled out of both Kirk and Sulu’s free attacks with his Super Senses. I knew I was done for at that point. My heavy hitters were in the worst spot they could possibly be in – right next to Starfox and Mangog. Pip was pushed so he wasn’t doing anything next turn. Kirk and Sulu got a series of attacks on their next turn, but none landed due to Super Senses.

Kirk was taken out easily and it seemed like it all went downhill for me after that. I tried my best to recover, but I had realized my mistake from my first turn and knew there was no coming back from it. I should have carried Pizza dudes – not Kirk and Sulu. Her team had little to no damage reducers on most of the pieces and with Plasticity and Poison, I could have done some damage. But it was far too late now. Hulk tried to take out Mangog with an 11 attack against his 19 defense, and missed his attack by one point. Mangog retaliated and Hulk (who was previously damaged in the game) was gone.

At this point in the game, all I wanted to do was score non-ID points. I moved a pizza adjacent to Starfox and moved Pip near Moira so I could drop Sulu next to her and *hopefully* Blades her to death. Sulu free attacked – and rolled a six on Blades! I know… taking out a Moira is nothing to write home about, but it was more than enough for me because I accomplished a goal of mine! I scored non-ID points!

There was a moment that one of my little pizza dudes was able to let his pepperoni fly! Starfox attacked the one I had just moved up next to him. Starfox needed to roll anything but a critical miss to smack the poor little pizza dude into oblivion. Starfox rolled a critical miss… Pepperoni Barrel Roll!!!

It didn’t take Sam long to clean up what was left of my team and it earned her a victory for round one – but I achieved what I believed was going to be my hardest goal of the day – I scored points! Sam and I had a lot of fun playing, and I’d love to play more games with her in the future. We had a lot of fun in Battle Royales at the end of the night too.

Record: 0-1-0
(36 points)

Round Two – Chris Milligan

If you’ve ever listened to Sam and the other ladies on the Clixed Off podcast, then you know Sam does not like Goblin King. Since I had never really played competitive events, I didn’t understand just how frustrating and non-fun this piece is to play against. Chris was playing Goblin King with Loki’s Staff. This entire match was a load of misses by my dudes, and a bunch of picking powers that would drag out the match by my opponent. He eventually started picking powers to speed up the game. There isn’t anything else to report.

Warning – Incoming Griping

I don’t complain often about matches, but this can’t be helped. This was literally the only time I didn’t have fun – all day.

With that said, I’m going to really offend and piss some folks off with this, but let me make this clear – I don’t care. If you’re gonna play this type of team, you have no right to get offended or butt-hurt when someone gets frustrated or upset over having to play against you and your team.

I don’t give up – ever. I will still fight and try to do something, even if it’s just one click of damage. Giving up is ridiculous. I guess that’s the Klingon in me. Choose your enemies and your battles wisely. If the choice is not yours, and victory can not be achieved, don’t just lie down and die – fight to the end until you see the gates of Stovokor. That’s the honorable way to do battle. There is nothing honorable about Goblin King. If you want cheap and shallow victories, he’s for you. And this is why I’m not a competitive player. If I don’t earn my victory – it means nothing.

As for my opponent, I don’t blast folks openly in my blog and this time is no different. But I will admit that the DDK most of you know, was not the same DDK during this match. I was mean, harsh, and nasty. I won’t apologize for it either. Just know that when I tell you I’m a casual player with a casual team – I’m not joking. Don’t come at me with competitive trash talk and a competitive attitude. I’m there to have fun, so be cool and have fun with me.

Record: 0-2-0
(36 points)

Round Three – Jacob Carlisle

So, my next round opponent had been sitting next to me in the previous round and saw the train wreck that was my round two match. I don’t think he was scared of my attitude or anything, but he was definitely not as open to conversation as most folks would be when they’re sitting down and about to play. That’s my fault though, because I let my attitude get out of hand in round two. Jacob was playing Unimind with a Wolverine ID card. I think he had the Symbiote on his team too, but I don’t remember. I won map roll and we went to Harley’s Apartment.

This game was much more fun that round two. I don’t mind single figure teams, and I don’t mind pick-a-power dudes – so long as it’s not Goblin King. Unimind is a figure that I’ve played against before and it wasn’t just a slogfest of misses. If I remember correctly, I think I actually hit Unimind and did at least one click of damage. That’s all I was trying to do against Unimind. There were bad rolls on both sides, but we still had fun playing. My team tried its best, but for these types of opponents, I only get one Living Pizza and those don’t do much against dudes with the shiny damage reducers. Kirk and Sulu tried their hardest and so did Hulk. It didn’t take my opponent long to realize that he could drop Power Cosmic for his super Perplex and not worry about being blasted really hard. I didn’t have an Outwit on my team, and Unimind loves teams without Outwit.

Jacob was a fairly newer player and was an overall friendly person once he realized I wasn’t the big mean nasty he had previously observed. I hope to see him at future events and maybe get to play against him again.

Record: 0-3-0
(36 points)

Round Four – Jeremy Stallings

This match almost didn’t happen. He was going to concede to me and let me have the win, but I talked him into playing the game out. He was playing two SamCaps, Overdrive, Shifting Focus Doctor Strange, Power Woman, and some IDs. I think he had Moira too, but I can’t remember. Admittedly, I didn’t even notice Power Woman until near the end of the match because she was on her special click that gave him an additional action.

I was excited to play this round with Jeremy because he had what looked like a fun team to play against. I love Shifting Focus Doctor Strange and I knew I could get in trouble if I wasn’t careful around him. I won map roll and we went to the Horta Caves. I started with six Living Pizza bystanders and Pip carried two of them half way across the map. Hulk and Pizza Face carried one each. His Boxing Ring was in the center of the map and he rushed up with Overdrive and Doctor Strange carrying the SamCaps. I knew they were coming for me! He dropped several ID characters on me: Wolverine, Chamber, and Brood X are the ones I remember. Wolverine tore up my guys because they were all on my side of the map.

I didn’t waste any time and played true to my aggressive play style. I started maneuvering my pizzas, much to Jeremy’s dismay. He knew they had Plasticity and Poison, but he didn’t realize they flew until they flew across the Boxing Ring. I based several of his characters and went straight for his taxis with my other dudes. He failed his breakaway rolls and that left his SamCaps vulnerable to Poison pizza.

He tried to get away from the pizzas, even taking a few out, but in the end, they were swarming him. I wanted to go after his last SamCap, but then I noticed Power Woman. He told me she gave him an additional action, but I didn’t realize she was actually on the map. That was my fault for not asking more questions. I learned that she would come in once he other pieces were gone. I didn’t know how many clicks she would have and I didn’t know what her powers would be – I’d never seen her dial. I took a chance and took out the last SamCap.

Power Woman was activated. I had Pip the Troll and three or four pizzas left. I was certain defeat was on the way. Power Woman came out with a vengeance and headed for the Boxing Ring and squishing a pizza along the way. I decided to fight to the bitter end, because I don’t give up! I ran my angry pizza bystanders into the Boxing Ring and based Power Woman, knowing I had to critically hit to deal any damage because she wasn’t going to take damage from Poison. Pip was sneaking up behind her, but before he had a chance to get there, one of my Living Pizzas critically hit Power Woman! Jeremy revealed that she only had the one click, meaning I took out his team! I was in disbelief!

We had such a fun game. We were trying to out-maneuver each other and it truly felt like we were playing the game the way it was meant to be played – the fun way! It was anyone’s game. All he needed to do was take out Pip and he’d have won. My Living Pizzas are zero point bystanders so if my other dudes are all gone… the flying pizzas become flightless piles of goo and I lose. This was an epic match and we were both happy that we played it out!

Record: 1-2-0
(36 + 260 = 296 points total for the day)


Overall, I had a great experience for my first HeroClix competitive event. I achieved both goals I had set for myself, and achieved a bonus goal by actually winning a match. I went into this event with a team like my Shirtless Squad, to prove to all the players out there that you can play casual teams in competitive events and still have fun – win or not. It’s all about your mindset. I didn’t have delusions about my team’s ability to perform in a competitive atmosphere. I understood the consequences of going into an event like this without Perplex, Prob, or Outwit on my team. Most of my opponents liked my unique and fun approach and I received lots of compliments on my angry pizza dudes. They were fun to make and even more fun to see moving across the map in an angry horde.

It was special day for me because I got to play against two friends that I had never played against – even in Battle Royales. Sam and I played several BRs once Top 8 started. We had loads of fun in that too and even got to pick at each other a bit too. Sorry, Sam! It was just too tempting to send my Joker and Ivy after you! It was all in good fun though, and fun was had by all in the BRs. I even got to play a game of Junk Orbit while I was there.

Big Bang is also a treasure trove of toys, comics, and games. I can’t go to Big Bang without finding something that I’ve been looking for. Thank you to Big Bang for hosting! Thank you to Daniel for judging – it’s a thankless job most of the time but judges deserve some love too! Thanks to everyone that chatted with me and I hope to see everyone again soon!

Have you played in a competitive event like a WKO?
Would you play a crazy team like the Shirtless Squad in a WKO?
Leave me a comment here or on Facebook at Dice Dice Kitty!

Thanks for reading and remember to like, follow, and sub for more HeroClix content!

     LLAPLive long, and Prob it!

Greetings Fellow Clix Fans!


Welcome to the next installment of my HeroClix Figure Spotlight series! For this month’s article, I chose a WizKids Exclusive piece, Pizza Face (TP17-002)!

At the time of writing, WizKids hadn’t updated the new PAC or Rules to reflect the minor changes yet. Keep an eye on this page, here, for updates. Here is direct link to the current (at time of writing) PAC, here.

Pizza Face TP17-002
What I Don’t Like

I like to start with the negative and finish with the positive!

Pizza Face only has one (non-generic) keyword – TMNT Villain. That means, he’s not going to be on many theme teams. Sometimes, I feel like casual players focus more on theme teams being a necessity than competitive players do. I have a hard time trying to convince my locals that they can build a team without it being a theme team. I like multiple keywords on characters, even if they’re just generic. I’m not sure giving him the Monster keyword would have broken anything.

I also wish he had a way to carry several of his Living Pizza bystanders at once or they should have had a better speed at least. They’re really hard to position and their actions count towards your action total because they do not have Autonomous.

  “Autonomous: This character’s costed actions don’t count for your action total.”

This is a fairly new addition to the combat symbols and only replaces the text on the bystanders, cleaning up the bystander tokens a bit. You can find this rules change, here. I like Autonomous, just wish they had it!

Another thing I don’t like about Pizza Face is that his defense powers feel a little lacking. I would have willingly sacrificed his Willpower and Energy Shield Deflection for Invulnerability or a special power Toughness that added Willpower. Aside from his defense powers feeling a little weak, his defense itself is definitely lacking. He gets hit often and he gets hit hard.

I’m not a fan of the printed 2 damage throughout his entire dial. I don’t mind it on his Exploit Weakness clicks, but for click five and six, they could have bumped that damage to a 3…

What I Like

While there are things I dislike, there are lots of things I do like. Let’s start with the Living Pizza bystanders. I don’t mind them being limited to the number of my opponent’s non-bystander pieces. I love having an army of free bystanders to annoy my opponent with while I get the rest of my team in place. They take a little finessing to get them into place while maneuvering your other pieces too. I’ve used their Support on several occasions to great success, as well as their Plasticity and Poison. I also like that they fly, so they can get over all that hindering and elevated terrain to get to my opponent’s dudes. Overall, I like the Living Pizza bystanders, even if they get squashed from a single point of damage.

Pizza Face has lots of useful powers. I like his Mind Control power because it grants me a range of 8 when he uses it. You can increase his attack by +3 too, at the cost of the mind controlled piece getting to heal a click. Not a big deal when he’s going after pieces that haven’t taken damage yet. There is an exclusive Bebop and Rocksteady (TP17-003) piece that allows a friendly piece that shares a keyword with them to Mind Control them and it’s fun to use with Pizza Face. Pizza Face has Sidestep on his first and last click, but I wish he had it with his special Mind Control power too. It’s still a really useful power to have when the game starts and also when you’re trying to maneuver Pizza Face while he’s on that last click.

Pizza Face clicks into Steal Energy for his attack power on click three. I love when pieces have Steal Energy earlier as opposed to later in their dials. This is a favorable spot for a piece to have it, for me at least. And while he has Steal Energy on click three and four, he also has Exploit Weakness to help ensure his target takes damage if he hits them, which allows him to heal back up a little.

For his defenses, he has Willpower on his first two clicks, which is also useful in the early turns of the game. He can do something two turns in a row without taking push damage and before having to clear action tokens. This gives you an opportunity to position him for a potential Mind Control attack. You need to get him on click two for Mind Control, but you could choose to push him once instead of letting Willpower reduce the push damage. Once he can use Mind Control, you can use your opponent’s pieces to smack their own dudes.

Favorite Build

I’ve played with Pizza Face on several different teams. One of my favorite 400 point builds for TMNT Villain theme teams is only 390 points. It leaves room for ID cards or terrain.

(60) Pizza Face (WKTP17-002)
(125) Bebop and Rocksteady (WKTP17-003)
(80) Shredder (TMNT 021)
(125) Monsterex (TMNT 022)
(390 – Total)

If I’m building for a 300 point game, I take off Shredder and Bebop and Rocksteady to add Rat King and one of the new 15 point Foot Soldiers. The Foot Soldier choice varies based on my mood for that day.

(60) Pizza Face (WKTP17-002)
(125) Monsterex (TMNT 022)
Rat King (TMNT2 024)
Foot Soldier (TMNT4 – either 007, 008, 012, or 013)
(300 – Total)

Most of the time, I use him on a TMNT Villains theme team, but I’ve used him on various other builds as well. I’m actually playing him at the Owensboro WKO on July 28, 2018. For the WKO, I’m running a 300 point team without theme team.

(60) Pizza Face (WKTP17-002)
(40) Pip the Troll (AI 008)
Hulk (TMT 106 – Starter)
Captain Kirk (TREKOS 049)
Lt. Sulu (TREKOS 050)
(300 – Total)

This is my own personal theme team, called the Shirtless Squad! Pizza Face was not originally on the team, but my Donatello that I was using had rotated out of Modern Age in June, so I needed a replacement. The requirements were – no shirt and 60 points or less so the piece would fit. Pizza Face fit perfectly and in practicing this team, I found that I like him better than Donatello (TMNT 027). I’ll save Donnie for the Turtle Teams.

I hope to have a tournament report written up for the WKO, so be watching for it in the next few days! I even made my own Living Pizza bystanders, just in time for the WKO!

Livign Pizza Bystanders.png

What do you think of this figure?
Do you have a figure you would use in place of this one?
Is there a figure you would like me to Spotlight?
Leave me a comment here or on Facebook at Dice Dice Kitty!

Thanks for reading and remember to like, follow, and sub for more HeroClix content!

     LLAPLive long, and Prob it!

Greetings Fellow Clix Fans!


Welcome to the next installment of my HeroClix Figure Spotlight series! For this month’s article, I chose a version of one of my newest favorite comic characters, She-Hulk (024) from Avengers Infinity!

She-Hulk 024

Figure Information

Point Value: 50 points
Dial Depth: 5 Clicks
Keywords: Avengers, Lady Liberators, Brute

Team Ability

Standard Powers/Abilities
They will be listed as Power: Click Number(s). This list does not include traited powers and abilities.

Sidestep: 1-4

Super Strength: 1-3

Invulnerability: 1-3
Toughness: 4-5

Close Combat Expert: 1-3 (part of a special ability), 4-5

Improved Abilities, Traits, and Special Powers
She-Hulk has a special damage power.

Special Damage:
Fierce Litigator:
Close Combat Expert. When She-Hulk uses it and hits, after resolutions choose one to last until your nest turn: a hit target modifies attack -2 -or- a hit target modifies defense -2.

Opinion and Strategy

I really like She-Hulk as a distraction and utility piece more than a piece you build around. She’s great to run up onto a primarily ranged character because of her Fierce Litigator special ability. You can either reduce their attack or defense by two, making them much easier to hit or making it harder for them to hit you. She’s a great utility piece for a ranged team so the target is easier for them to hit while they’re tied up with She-Hulk. I use a character with Perplex to increase She-Hulk’s defense and I use my Probability Control to force them to reroll their Breakaway in hopes of keeping them adjacent to She-Hulk. If they run, I use Telekinesis to put her adjacent to them or close enough that she can Sidestep up to them. She’s got Super Strength, so she can utilize heavy objects. Her defense powers leave a little to be desired, but Invulnerability and Toughness are better than nothing!

I like that she’s got the Avengers keyword, so I can put her on an Avengers Theme Team as a utility piece. She’s makes it much easier for Thor or Iron Man to hit a target. She’s only 50 points, but I wish she had Impervious on her top click instead of Invulnerability. I also dislike that she doesn’t have Improved Movement of any kind. That’s just a little disappointing, but I can work around it.

She’s a great piece to play in casual settings, which is what I mainly focus on. She’s not meta worthy, but I’ve had fun with her on my Hulk team. I use a variety of Hulk pieces, like the FCBD Hulk, The Mighty Thor starter Hulk, and She-Hulk from Civil War and build according to point values. She’s great with ranged teams, but she’s even more fun with other Hulks!

What do you think of this figure?
Do you have a figure you would use in place of this one?
Is there a figure you would like me to Spotlight?
Leave me a comment here or on Facebook at Dice Dice Kitty!

Thanks for reading and remember to like, follow, and sub for more HeroClix content!

     LLAPLive long, and Prob it!

Greetings Fellow Clix Fans!


Welcome to the next installment of my HeroClix Figure Spotlight series! For this month’s article, I chose a figure that I’ve used many times over to teach new players – Hulk #106 from The Mighty Thor starter!

Hulk TMT Starter

Figure Information

Point Value: 100/50 points
Dial Depth: 7 Clicks, 1-7 for 100 points and 5-7 for 50 points
Keywords: Avengers, Brute

Team Ability
When this character is given a MOVE action, modify speed +1.

Standard Powers/Abilities
They will be listed as Power: Click Number(s). This list does not include traited powers and abilities.

Leap/Climb: 1-7

Super Strength: 1-2, 5-7

Invincible: 1-3
Impervious: 4-7

Exploit Weakness: 3-4

Improved Abilities, Traits, and Special Powers
Hulk has one Trait.

Hulk Smash
When Hulk moves, after resolutions he can use Quake at no cost.

Opinion and Strategy

There is something to be said for the simpler pieces. This particular piece has probably seen more play with my locals than any other individual piece. Now, this Hulk isn’t a super big meta piece, but he’s a great casual piece for all kinds of players. He’s got a nice 100 point dial, and his 50 point is okay, but there are better casual pieces for the same amount of points.

This is one of my favorite pieces to use when teaching new players. He doesn’t have a bunch of crazy abilities on him, but he has a really awesome Trait. He’s a great piece for beginners to use and learn about Traits and actions at ‘no cost’. His Leap/Climb is perfect for his Trait as well, and helps me to teach new players about Breakaway tactics.

I love that he has Invincible and Impervious because this is a great opportunity to show a new player the difference between the two – in action! His Exploit Weakness is great as well, though I wish he had it on his 50 point dial too. Super Strength is also very useful in teaching players about using Objects in a game and Knockback from an attack. Being able to knock a character back could set you up for a future Leap/Climb + Quake!

I can’t say enough good things about this particular Hulk. I like to pair him with the Iron Man from the Sidekick kit (100 points) and Hercules from The Mighty Thor starter (100 points) for a 300 point tutorial team.

Using two pieces from the same starter and a piece from the Sidekick kit has been very effective for me in introducing new players to HeroClix. They get a Sidekick set during the Sidekick event and then purchase a starter and now they have several possible team combinations for Avengers theme teams. If the Sidekick kits are no longer available, there is a Thor in the Starter that works too, but he has more special powers than I like for a teaching team. But Hulk is always the center focus for my teaching teams because he’s incredible!

What do you think of this figure?
Do you have a figure you would use in place of this one?
Is there a figure you would like me to Spotlight?
Leave me a comment here or on Facebook at Dice Dice Kitty!

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     LLAPLive long, and Prob it!

Greetings Fellow Dice Fans!


WizKids has released its second Team Pack, The Defenders. I hope they plan to release some DC Team Packs at some point, but so far there have only been the two Marvel ones, and another Marvel one scheduled for release later this year.


I did an unboxing video for The Defenders Team Pack and you can find it on YouTube, here. I goofed toward the end of the video though. I meant to say, “check out my review article” – not “check out my review video” – Oops!

Team Pack

02 Team Pack

Pack Contents

~ 24 Character Cards
~ 16 Dice


There is one returning keyword in this set, and no new ones.

Returning Keywords:


There is a new affiliation and a returning affiliation.






Star Crossed has a ruling on WORF in regards to Overcrush – which is important to mention here. A character with Overcrush that is ‘blocked’ with Clea’s ability will deal it’s full damage to the defending player. Don’t use Clea’s ability to ‘block’ a character with Overcrush unless you want to take the full amount of damage. Since that character is declared blocked, it would also remain in the Field Zone. Not sure I like Star Crossed much and I don’t like Mistress of the Dark Dimension‘s ability that much either. On Stranger Tides is the only version of Clea I like, but at a cost of six, I don’t think she’ll be making any of my casual teams – especially since every version of Doctor Strange is also expensive to purchase.

Doctor Strange

I was desperately hoping for a cheaper Doctor Strange. There are now nine versions of Doctor Strange in Dice Masters. Three of them have a purchase cost of six and the the remaining six have a purchase cost of seven. Why can’t I have a five cost Doctor Strange. Hulk has a five cost version! I mean, is that too much to ask? He doesn’t need to have the incredible stats that both dice versions have. He’s a powerful character, sure, but there can be versions with less attack and defense if it means a cheaper purchase cost.

As for the abilities, Book of the Vishanti – thank you WizKids for the wording clarification! I would like the ability if we didn’t already have Lady Deadpool that’s cheaper (by two!) and does almost the same thing for a Bolt. The Doctor is In feels like an ability that belongs in AvX or Uncanny X-Men. But not every card should have a super awesome ability. Shields of the Seraphim would have been cool, if we didn’t already have a three cost Scarlet Witch (purchase cost of FOUR) that puts a die in the Prep Area at the cost of one energy. I do love the art choice for this card though – that’s something at least.


Thank goodness – a character cheaper than five! It’s Patsy! is a lesser version of Lyssa Drak from War of Light. For anyone tinkering with Lyssa Drak, this would be her replacement when WoL eventually rotates to Golden Age. Hell’s Belle – I love this card. I didn’t care for her ability at first, until I realized that I have various ways to get her into my Prep Area. She’s only a purchase cost of three as well, so you could buy multiples of her and keep them cycling – preventing your opponent from potentially purchasing their win condition. Demon Sight for Sore Eyes has a cool ability, but it’s way too conditional for a competitive format, and even more so for casual. I’m not sure she would be worth teching into a team build with the current metas. I like this artwork as well, and I know very little about Hellcat. This card kinda makes me want to check her out books.


I just don’t like any of these Hulk cards. If I had to choose one, I’d probably choose All the Rage, but his purchase cost and fielding cost is way too expensive for that. You also want to keep him active, meaning you’re not getting the full benefit of his beefy attack stat. I guess the others have their place on various team builds, but not for me.

Iron Fist

I read Healing Hands first and thought, “Cool. I like this ability, but may be difficult to manage each time I’m ready to attack with him.” I was a little disappointed to see his purchase cost was five, but at least he’s under six! Then I read Pulling Punches and thought, “Now this is unique and interesting. I like this one better.” There are ways to force Sidekicks into your opponent’s Field Zone so you could always get at least one damage on your opponent with this ability. Not too bad for a five cost, but still, he could have had a purchase cost of four and been fine. Then I read Holding Back the Storm. My eyes lit up. It felt like this card was made for me – a DDK kind of card. It’s really easy to not field any characters. His attack stats then become 6, 7, 9. Holy stat increase Batman! Give him Overcrush or make him unblockable and he’s a beast! Sounds like the perfect gimmick combo team for me to build! His purchase cost of five is totally justifiable for his ability and stats – which also makes it a DDK card. I don’t usually build teams with win conditions that have a purchase cost less than five.

Jessica Jones

Mother of the Year Award – not the worst, but no. Not worth it for a character with a purchase cost of five and low defense. She can be blasted out of the Field with an uncommon Cold Gun on any level. No thanks – next. Ladies’ Night – this could be somewhat usable. It doesn’t specify opposing Globals or opposing character abilities and it doesn’t say ‘other’ character dice. You could target her with a stat increasing Global and get double what you pay for. I think I like this one a little. This sounds like another DDK gimmick combo card! Redeemed is okay too. She’s not the best, but not awful. You can give her Overcrush and your opponent can’t Blink her back. They can still Cold Gun her though! That’s why I don’t like her near as much. Ladies’ Night can stand up to a Cold Gun blast on your turn, after you get the use of her ability. She may get blanked, but she keeps those applied bonuses!


And here we have… a VillainWhat? Why on Earth 616 is there a Villain in the DEFENDERS Team Pack? I’m all for diversifying affiliations in certain releases, but with such a limited number of cards in the Team Pack, don’t do that. I’d rather have had a half-way decent Daredevil or a better Moon Knight! *Sigh*

The only Loki that I feel has a remotely decent ability is Master of Delusion. But because of his purchase cost, and because he needs to be fielded to use his ability, he’s not that great. I’m not impressed at all with any of the Loki cards. I definitely would have rather had a four cost Daredevil or Moon Knight in this spot.

Luke Cage

Harlem Raised – the only card with a bolded Keyword on it. And the funny thing is, he doesn’t just have it. You have to reroll him – if he’s blocked – to give him Overcrush. And if he lands on level one or two, congratulations, he now has a two or three attack and Overcrush! I wish you could see my face right now… I’m very confused and trying to understand WizKids’ choices for many things in this Team Pack.

But there is a glimmer of hope. Always Forward can buff your other Defenders, which is awesome. But he has to be active, and he has a purchase cost of five. The upside to his purchase cost being five is that you probably only need one of him because with a defense line of 5, 6, 6, he’s probably not getting blasted out the Field anytime soon. I look at Street Sweeper and I’m a little happier, but then I see his purchase cost and I’m not happy anymore. If I’m going to buy a cost reducer of any kind, it’s not going to be one that costs the same or one less than a die it’s reducing the cost of. He’s got that additional ability that lets you prep a die when you field a Defender character die, but I’d rather have had a three or four cost Street Sweeper with just the cost reducer on it.

Positive note – I absolutely love the art on this card. At least Daredevil was in this Team Pack somewhere!

Character Thoughts

Oh boy…These characters are all so expensive, except for Hellcat, and most of the abilities on the all the cards are underwhelming. It’s a rare occasion when I can’t find something in a starter or team pack that I really like. I just don’t know what to say about this Team Pack. I don’t think this is the best Team Pack for a beginner and I don’t think many advanced level players are going to find these cards useful or even fun to play with. The overly expensive characters are not fun – they’re frustrating. You typically just waste a spot on your team for them because most games are done, or close to being done, long before you get to purchase those characters.

I’ve heard TRP say this and I agree with them – if a character costs six or seven energy to purchase, it better be winning you the game. None – zero – zip – of these expensive characters do that.

Character Dice

You only get two of each character die in the Team Pack. If you’re wanting to put three or four dice on a particular character, you will need to buy a second Team Pack (or trade, exchange, etc.). It’s never a bad thing to have duplicates of the character cards, but I’d rather just have max dice in one purchase.

03 Dice

I like the image and color choices for the Iron Fist die and the color of the Doctor Strange die. Clea’s die has the ‘shimmer swirl’ look to it, so it’s pretty as well and I love Hellcat’s kitty image. But of all the dice, Loki’s is definitely my favorite. But I want to talk about Luke Cage’s die for a moment.

04 Luke Cage With Markers

After filming the unboxing video, I asked the owner of my FLGS (Jeff), if he knew what the image on Luke Cage’s die might be. He studied it for a minute or two and concluded that he wasn’t sure what it was. We continued looking at this image for the better part of ten minutes, trying to figure out what it was. We didn’t think it was a flexing arm at first because we were both looking at the shoulder as the fist. I’m sure it was a sight to see us both flexing and trying to recreate the backward view we were seeing. We decided it couldn’t be an arm – it had to be a cracked stone or a wonky heart of some kind. We were searching any mental knowledge that we had of Luke Cage for a heart or stone reference and came up empty handed. I was about to leave when it suddenly hit me. We were looking at the arm backward. *Sigh*

WizKids, you have successfully trolled me, and Jeff, whether you meant to or not. Nice one. You’ve apparently claimed a few other victims too as most of the folks that have commented on my social media pictures also thought it was a weird heart of some kind.

It did give me a giggle on my way home from my FLGS last night. When I got home, I showed the die to Mr. DDK and asked what he thought it was. He quickly – without any hesitation – responded, “It’s an arm. It’s flexing, like this. See, here’s the fist.”

I felt even more silly than before. But I see it now!

Final Thoughts

I’m so disappointed in this Team Pack. I know this article probably sounds like one long rant, but I’m not going to sugarcoat how I feel or curb my opinions to appeal to the masses – or WizKids. I love WizKids and Dice Masters, but I want to give an honest opinion on their products. We’re all entitled to our own opinions and if you disagree with me, that’s totally fine. Maybe you see something that I don’t, or maybe most of these cards fit your style of play, but for me, this was a wash. Hellcat is the best character in the Team Pack. Is it worth buying the Team Pack just for her? In my opinion – No. Sorry, WizKids, but I’m not a fan of this Team Pack.

I know this is a broken record type statement, but less than max dice in the Team Pack is still an issue. That’s all I’ll say about it because I’ve complained about this particular topic on more than just a few occasions.

Just because I personally don’t like the Team Pack overall, doesn’t mean I won’t be tinkering with some of the cards. I like Iron Fist: Holding Back the Storm. That’s totally a DDK type of card. I don’t mind that he costs five to purchase because he has great stats and his ability is really nice too. I will most definitely be tinkering and brewing with Holding Back the Storm. I think he’ll be fun to play around with. I need to buy another Team Pack though, just in case I want to use four dice for Iron Fist or Hellcat.

What are your favorite cards?
What cards do you think will make it into Modern Age or Prime metas?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Special thanks to WizKids and The Reserve Pool for the use of their sites.

Roll on, Dice Masters!