Posts Tagged ‘Mulgrew’

Greetings Fellow Star Trek and RPG Fans!

 

We just finished our tutorial adventure of Star Trek Adventures, from Modiphius. This is a role playing game where you create characters in one of the various Star Trek eras, and boldly blast across the galaxy in search of adventure!

Previous Episodes and Sessions:

The following is the report for the most recent Episode, or gaming session. Game mechanics will be in blue for anyone else that would like to run this adventure. I wrote everything in this adventure with inspiration taken primarily from Star Trek: Deep Space Nine and Star Trek: Voyager. The roleplay from my players inspired most of the conversation, but the base story and mechanics were all written by me.

Carry Over From Rescue at Koralis IV

A Nova class Starfleet science vessel, the Novelle, sends a transmission to let you know they’re on their way. You take the initiative to send all of the information about Irumodic Syndrome and the unusual devolution phenomena to the science vessel and they begin working on a cure for the devolution problem. In the few hours it takes them to reach you, their scientists were able to devise a cure for the devolution. Once the shuttle docks on the Novelle, you’re all decontaminated and taken directly to sickbay where the cure is administered to you. Since the three of you were not in the advanced stages of devolution, you’re free to return to the shuttle and gather your belongings in preparation for your arrival at DS9. You see Dr. Schipp in the shuttle, gathering some of her PADDs and she thanks you for your assistance and you part ways with her as the Novelle docks at DS9.

Star Trek: Kage Hoshi Division
Episode One: Collapse

 

Scene One – Quark’s (Session 1.1)

The airlock opens and you see a compliment of officers ready to greet you. Dirnick has wrapped a scarf very loosely around his head so he can hide his face if he feels the need.

“Greetings. I’m Captain Benjamin Sisko. This is our Bajoran liaison, Major Kira Nerys; our chief medical officer, Doctor Julian Bashir; our chief security officer, Constable Odo; and Lt. Commander Worf, here on special assignment. Welcome to Deep Space Nine. Please, feel free to explore the station while you’re waiting on the Mulgrew to leave the docks.” Captain Sisko greets you warmly with a handshake and a smile. The rest of the officers greet you and welcome you to DS9.

“Captain, I am not sure it is wise to have General K’orvo ‘exploring’ the station without a security detail. He is a dishonored Klingon and our ‘guests’ will take offense to his being here.” Worf steps forward and addresses Sisko and K’orvo.

“I don’t like the way you say ‘guests’, Mr. Worf. Should I be concerned?” Dirnick steps up.

“We have enough trouble right now with all the Klingons running around the station, we don’t need another issue. I can spare two security officers to tail General K’orvo and intervene if there’s any trouble.” Odo crosses his arms and eyes K’orvo.

“I don’t think our Klingon guests will cause too much trouble with our General. Not after the incident with Garak, but it wouldn’t hurt to have a detail on General K’orvo. I’m sure you won’t object too much if it would make me feel better, would you, General?” Sisko smiles and extends his hand to K’orvo.

K’orvo shakes hands with Sisko and says, “No trouble at all Captain Sisko. I’m not here to cause a ruckus, only to meet up with an old friend.”

“I want to be the first to know if there are any issues with the Klingons. That’s all I ask.” Odo says as he turns to leave.

“I am confident that Constable Odo has security under control. The other concern I have is for Dirnick. I think he will be more of an issue than General K’orvo. It is not safe for any Cardassian, even a defector.” Worf stares warily at Dirnick.

Dirnick blinks at Worf and says, “I don’t see why me being a Cardassian would matter, but I assure you, I’m only here for a short time. I don’t plan to take up residence on DS9. Though I’m certain it’s a wonderful place to live.”

“I suggest you meet with your contact from the Mulgrew and then board that ship. There’s not much room here for two Cardassians.” Garak’s voice echoes down the corridor.

“Mr. Garak, I thought you’d be happy to see a fellow Cardassian?” Doctor Bashir says.

“I’m not happy to see any Cardassians, but I can’t deny what you did for Bajor. But I agree with Garak. While you are welcome here, there are current guests that may take serious offense and try to hurt or kill you.” Kira says as she averts her gaze from Dirnick and the Bajoran earring he’s wearing.

“You may think him a twisted hero, Major, but he’s worse than garbage to me. I know all about you, Mr. Dirnick. I know who you work for too.” Garak glares at Dirnick.

“Garak is it? Is that what you’re calling yourself now? How quaint.” Dirnick stares at Garak who stares back with a burning hatred in his eyes.

“Stop it! All of you! These people are our guests and I will not tolerate hostilities toward them, from anyone. That includes the current residents of DS9, Mr. Garak. Now, everyone should resume their duties. I apologize for this, and if you need anything, you can find me or another officer in ops.” Captain Sisko apologizes and turns to walk back to ops, but pauses when he sees Garak is still standing at the t-junction at the end of the corridor. “Mr. Garak, don’t you have a business to run on the promenade?”

Garak breaks his glaring gaze from Dirnick and looks at Captain Sisko with a startled glance. “Yes, Captain, I do. I also have the right to refuse business to anyone, so I’m letting it be known now; Mr. Dirnick is not allowed in my shop.”

“Fine, Mr. Garak. Mr. Dirnick, please stay away from Mr. Garak and his shop.” Sisko asks Dirnick.

“Captain, what is it that he peddles again?” Dirnick asks.

“He’s a tailor.” Sisko watches Garak as he turns and storms away toward the promenade.

“Well, I don’t think I’ll be needing a suit in the short time I’ll be here. I’m also certain I can hem my own pants too.” Dirnick says as he bids farewell to Captain Sisko and the three arrivals all walk toward the promenade.

The motley group makes their way to the promenade where they see almost a hundred Klingons mingling with Bajorans and other aliens. When they look out the promenade windows, they see countless numbers of Klingon ships, cloaking and decloaking all around DS9.

As they approach the entrance to Quark’s bar, they notice a detail of security officers in close proximity. Dirnick pauses by the entrance and eyes a peculiar plant, but as he leans down to inspect it, the plant changes into a brownish gold gelatinous substance before taking the form of Constable Odo.

“Don’t mind me. I’m just keeping an eye on things.” Odo says as he motions to several security officers and instructs them to stand by the door.

“Fascinating. That must be how they look when they change shape. I would love to get a sample or a few scans, at the very least.” Dirnick watches as Odo walks back to the security office.

“Would you like to join me for a drink, fellow outcast?” Dirnick asks K’orvo, doing the best he can to keep his scarf around his face.

“Sure. I might as well keep an extra body around if things go south. I say we get our beverages and head for the upper balcony.” K’orvo points towards the balcony and Dirnick nods in agreement.

K’orvo enters Quark’s as Dirnick follows him and Lorne splits off to look for his contact. K’orvo and Dirnick both order a Starduster from a Ferengi behind the bar when a different Ferengi hands K’orvo a glass of bloodwine. He quickly realizes that he’s given it to the wrong Klingon and says, “I’m sorry. You Klingons all look the same. This is his glass of bloodwine.”

“You Ferengi all look dishonorable.” K’orvo says gruffly.

“Quark! Are you giving away the bloodwine that I paid for?!” A Klingon walks up and pushes K’orvo aside. “Wait a minute. Do I know you? I do know you. You’re the dishonored General K’orvo. Why are you here?!” The Klingon warrior stares at K’orvo.

“Here’s a fresh glass of bloodwine. Don’t start any fights in my bar!” Quark sets a fresh glass in front of the aggressive Klingon. He turns to K’orvo and whispers, “You owe me two slips for that glass of bloodwine.”

“I ordered a Starduster, not bloodwine.” K’orvo retorts.

“Fine. But get your drink and enjoy our seating outside the bar.” Quark looks up at the aggressive Klingon who is getting more angry.

“I don’t like your presence here, quvHa’!” The aggressive Klingon puts a hand on the handle of his d’k tahg.

Game Mechanics
~ Opposed Task: Social Conflict
~ Difficulty: 1
~ Presence + Command, Reason + Command

(Success)
(K’orvo is able to talk his way out of a fist fight with the aggressive Klingon.)

“There is no honor in battling one without honor. You should probably read and study the qeS’a’ again, more closely.” K’orvo turns back toward the bar and takes a gulp of his bloodwine.

“You are right. I will not dishonor myself and my family by tainting my blade with the blood of a petaQ!” The aggressive Klingon laughs loudly and the other Klingons around him let out a boisterous laugh and they disperse.

“Well, that was exciting. I thought we might die.” Dirnick says as he waves at Quark. “My drink, please.”

“Today is a good day to die. Ferengi! We want our Stardusters!” K’orvo says and then sips the glass of bloodwine.

“I must somehow find my contact in this endless ocean of Klingons. It’ll likely take a lifetime.” Dirnick says as he takes his drink from a Ferengi behind the bar. “Lorne will have an easier time, so long as he can convince that group of Klingons to talk to him.”

K’orvo leans in close to Dirnick and says, “You wouldn’t be looking for M’Kora, would you?”

Dirnick moves back with a look of surprise. “How did you know that?”

“It wasn’t hard to figure out. We were all coming to DS9 on the same shuttle and that wasn’t coincidence. I know her, so I should be able to find her easily.” K’orvo says as he looks around the room. “And there she is.”

Dirnick looks in the direction K’orvo nods and sees a female Klingon sitting alone. She has hair that’s more neatly groomed and her battle scars are not as prominent as the other warriors in the room. After K’orvo points her out, Dirnick notices that she is definitely not part of the Klingon fleet.

“Well now, isn’t this interesting. Shall we go say hi?” Dirnick smiles at K’orvo and they begin to walk toward her.

***

Meanwhile, Lorne is looking around for a Klingon that could be his contact. He sees at least a dozen female Klingons and no way to know exactly which one he’s meant to meet with. He also thinks it might not be wise to mention to her name, given that he doesn’t know her status with the Empire.

He sees a table with two female Klingons and three male Klingons that look extremely drunk and more friendly than usual. Lorne orders a round of drinks for their table and walks up with the waitress.

Game Mechanics
~ Opposed Task: Subtle Questioning
~ Difficulty: 1
~ Control + Security, Daring + Command, Daring + Security
(Success)

“What a fine group of warriors you all are!” Lorne says as he approaches them.

“You are a cute little Bajoran. It is a good thing we are here to defend your frail species. But I guess you cannot be that frail; you did survive the Cardassian Occupation after all.” She laughs loudly and punches a fellow Klingon next to her who also laughs loudly. This signals the rest of the table to join in with deep howling laughs.

“You are speaking to a warrior that helped to liberate his people from that very Occupation.” Lorne puffs his chest out in pride in an attempt to appeal to their warrior spirit.

“Well, not so frail after all, are you? Is there something you want from us, little Bajoran warrior? You bought us all drinks, so you must want something.” The female Klingon says.

“I don’t want anything, just to honor great warriors, such as you and your friends here. I bet a warrior as decorated as you knows a lot of other warriors. Do you know all the warriors in this room?” Lorne asks as he waves a hand around, gesturing at the other Klingons.

“Of course I know them all. I’m the first officer on a ship. I have to know everyone.” She takes a drink of bloodwine.

“I’ll bet you a glass of bloodwine that you don’t know everyone.” Lorne eyes the female Klingon.

“I’ll take that bet, little warrior!” The female Klingon starts naming off every Klingon she can see. “See, there isn’t a single Klingon here that I do not… know… Wait. That female there. I don’t know her.”

Lorne looks in the direction that the female Klingon is pointing and sees another female Klingon sitting alone in a corner with a glass a bloodwine.

“Well, I guess I owe you a glass of bloodwine.” The female Klingon says.

“Just put it on a tab for me. I’ll drink to your honor another day.” Lorne says as he starts to walk away.

“As you wish, little Bajoran warrior.” And she waves him off.

Lorne decides to observe the lone female Klingon for a moment and sits at the bar. It’s not long before he sees K’orvo, followed by Dirnick, walk by him and approach the Klingon.

M’Kora stands and smiles at K’orvo. In a low whisper she says, “General, it’s been a while. And you must be Lieutenant Commander Dirnick. Well, I have one more crewman to collect in here before we can leave.”

“You wouldn’t happen to be looking for Lieutenant Lorne, would you?” Dirnick asks.

“Why yes, I am, and here he is now.” Lorne walks up and M’Kora says, “Alright, now that we’re all here, please come with me.”

As they all leave Quark’s, a security officer approaches them and M’Kora nods at him and the security officer escorts them to an empty situation room. Everyone takes a seat and M’Kora steps up to the end of the table.

“Greetings to you all. I’m Captain M’Kora of the U.S.S. Mulgrew. You were both briefed by Starfleet about the nature of the Mulgrew, correct?” M’Kora asks Dirnick and Lorne and they both nod. “Good, then you two know your duty is to me and the Mulgrew. We will board the Mulgrew shortly, but I need to finish a few things here first. General K’orvo, I would like you to join me on the Mulgrew. I need a first officer and there are no officers currently that I trust in that position.”

“I would be honored to serve under you.” K’orvo nods.

“Starfleet has ordered us to investigate the area that Voyager vanished from in the Badlands. It’s going to be dangerous with the remaining Maquis hiding around there and now the Cardassian threat too. But we need to try to find out what happened to Voyager. Starfleet has intel that Voyager is still out there, but we’re not sure where. Any questions?” M’Kora looks at all three of her new crew and they shake their heads.

“Now that everything’s settled, I’ll see you all aboard the Mulgrew at 0600 for duty. Dismissed.” M’Kora says as her new crew members stand and leave the room. She follows close behind them, a wide smile on her face.

Scene 2 – Badlands (Session 1.2)

The Mulgrew is approaching the edge of the Badlands. On the viewscreen, there are sporadically erupting plumes of plasma as far as anyone can see. Dirnick is working on an assignment in the genetics laboratory, so Doctor Zylas has taken up duties at the science station.

“Doctor Zylas, can you begin scans on the area, please?” M’Kora asks as she takes her seat in the captain’s chair.

“If I must.” Zylas sighs and lackadaisically operates the sensors at the science station.

“Lieutenant Zynes, plot a course and navigate us through the funnels following Doctor Zylas’s scans.”

“Aye, Captain.” Zynes looks at Zylas and sees his head resting in his hand, elbow on the console. Zynes sighs and turns back to his console.

Game Mechanics
~ Extended Task: Sensor Sweeps & Navigation
~ A Sensor Sweep must be successful before a Navigation Task is attempted.
~ Players must complete 5 pairs of Sensor Sweeps + Navigation Tasks.
~ Work Track: 10 (Each success, not pairs, grant Work)
~ Magnitude: 2
~ Base Difficulty:
1

~ Reason + Science & Reason + Conn
~ Ship Assist: Sensors + Science & Computers + Conn

The crew successfully navigates to the coordinates of Voyager’s disappearance will no trouble. Plasma funnels are erupting unpredictably all around the Mulgrew and it takes a diligent and watchful eye to prevent the ship from being caught by one.

A perimeter alert sounds as one of the plasma funnels nearly clips the port nacelle. “Doctor Zylas, that was a little too close for my comfort. Keep your eyes open.”

“Okay, Captain.” Zylas lets out a long sigh as he stares at the console.

“What are we looking for, Captain?” Asks Zynes, looking at the viewscreen.

“We’re looking for anything that could have pulled Voyager into a different area of space. Are we at the exact coordinates, Lieutenant Zynes?” M’Kora asks as she watches the viewscreen for visible anomalies.

“Aye, Captain.” Zynes replies.

“Keep your eyes on your sensors, dodge the plasma funnels, and watch the viewscreen for anomalies that the sensors can’t catch.” M’Kora stands up from the captains chair and moves toward the viewscreen. “They’re out there, somewhere.”

After hours of unyielding scans, the Mulgrew is about to return to a safer location for a few hours when a ship emerges from behind a large plasma funnel. It’s a Cardassian Galor Class warship and its weapons are charging.

“Red alert, shields up, and open a channel to the Cardassian ship.” Captain M’Kora stands up and faces the viewscreen. “Unidentified Cardassian warship, this is Captain Warren of the U.S.S. Mulgrew. We are a science vessel, doing research on the plasma funnels. We are not here to fight with you.”

The viewscreen switches from the view of the Badlands to show a male Cardassian with a sly grin. “This is Gul To Vall, captain of the Zire. Captain Warren, we’ve been watching you for hours. You’ve scanned more than just the plasma funnels. I think you’re up to something and I want to know what it is. I’m prepared to destroy you if you don’t allow full access to your ship’s computers. We’ve scanned you several times and all we see is a ship full of humans and no weapons to speak of.”

“We don’t want any trouble, but we also can’t grant you access to the ship’s computers. Surely, you know that’s a futile request?” M’Kora returns to the captain’s chair.

“Fine. We’ll take it from you.” And with that comment, Gul To Vall cuts communications and powers up his ship’s weapons.

Game Mechanics:
Combat with a Cardassian Galor Class (pg 263 Core Book).

“Lieutenant Zynes, employ evasive maneuver alpha! Shields up!” K’orvo says.

“Shields are at maximum. Employing evasive maneuver alpha.” Lieutenant Zynes’s hands move with lightning speed.

“Lieutenant Lorne, ready phasers and target their weapons. We don’t want to destroy them, just cripple them.” K’orvo says as a phaser blast erupts from Gul To Vall’s ship. It strikes the shields, but doesn’t have much effect.

“Lieutenant Lorne, damage?” K’orvo asks.

“No sir. It was just a glancing blow off the shields.” Lorne says, never taking his eyes from his console.

“Fire phasers!” K’orvo jumps up from his seat beside the captain, with a sense of purpose and excitement in his eye.

“Direct hit, sir. Weapons are damaged and they’ve suffered some structural damage as well.” Lorne reports.

“I don’t want the ship destroyed. Be careful with the intensity on the phaser blasts. Hail the Cardassian ship and let’s see if they’re in a more reasonable mood now.” M’Kora stands up and says sternly.

“Sorry about that. We’ll be more careful in the future, and they’re hailing us, sir.” Lorne says as his console makes several beeps and blips.

“On screen.” M’Kora stands up and straightens her shirt. The viewscreen shows Gul To Vall sitting in his chair while crewmen dash about trying to extinguish fires and dispatch other crew to critical areas.

Gul To Vall’s face is grim and he speaks in a humbled tone. “Well, Captain Warren, it appears our scans were not accurate about your weapons. I hope that this doesn’t harm the relations between your Federation and Cardassia. We will withdraw if you’ll allow us.”

“We should blow you out of the Badlands, you…” K’orvo jumps up again and yells at the viewscreen. M’Kora puts a hand in front of him.

“It’s okay, Commander. We can stand down and allow you to limp home, Gul To Vall. I will, however, have to report this incident to Starfleet.” M’Kora says as K’orvo sits back down in his seat.

“Do what you must, Captain Warren.” Gul To Vall cuts the communications off and his ship begins to leave the Badlands at impulse speed.

Once the Cardassian ship is out of sensor range, the Mulgrew begins to navigate the Badlands once more. Doctor Zylas is not paying attention to his console like he should be and he misses the eruption of a plasma funnel, just beneath the Mulgrew.

“Zylas, what’s the meaning of this!?” M’Kora stands up yells across the bridge.

“Oh my. Why is it automatically my fault? Isn’t the Andorian supposed to be flying this heap?” Zylas immediately begins to monitor his console once again.

“My fault? I was going off the information, or lack thereof, that you gave me!” Zynes snaps back.

“Stop it, both of you! Get back on those sensors and get us out of here!” M’Kora orders but it’s too late. The Mulgrew is tossed hard to port and another plasma funnel strikes the port nacelle and engineering. The crew on the bridge is jostled and thrown away from their consoles as sparks erupt from the panels and smoke fills the bridge. The chief engineer, Lieutenant Kobi, is rushing about, barking orders in engineering when it’s struck by the plasma funnel. Lieutenant Kobi is knocked unconscious when he hits his head on the corner of a console. He’s dragged out of engineering by his subordinates amidst the smoke and fire.

“Engineering, report!” M’Kora calls over the ship’s comms and when there isn’t an answer, she starts to get worried. “Doctor Zylas, get down to sick bay and prepare for injuries and possible casualties. Ensign Cross, get to engineering and figure out what’s going on.”

Ensign Cross looks blankly at Captain M’Kora and asks, “Boss? Me?”

“Yes, you! Get going, now!” M’Kora steps toward him and he jumps up from the console and rushes off of the bridge to engineering. Zylas drags himself out of the science station seat and moves sluggishly toward the turbolift. M’Kora puts a hand to her head and pulls it back, revealing blood from a cut. “I swear to Kahless, if that Ferengi kills us, I’m going to kill him a hundred times over in the afterlife.”

Scene 3 – “When it rains, it pours.” (Session 1.3)

A gaseous substance erupts from the pipes and conduits inside the Jeffries Tubes along the corridors leading to the engine room. Main access to the engine room is cut off and the only way in is through the Jeffries Tubes. The warp drive is already offline and if the repairs are not finished quickly, the damage could become much worse and cause the Mulgrew to lose impulse too.

“M’Kora to engineering, status report!” M’Kora pauses and when she doesn’t get a response, she calls again. “Ensign Cross, status report of engineering!”

“Boss, engineering is in shambles. The warp core has been knocked out of alignment and the warp drive is completely offline. We have impulse for now, but we won’t if someone can’t get into the engine room to make repairs. We’ve got injured crew and panels are offline all over the place.” Ensign Cross calls back over the comm.

“You’re in charge of the repairs! Get down to the engine room and fix it!” M’Kora orders.

“Sure thing, Boss! I’m on it!” Cross calls back over the comm.

“Captain, Starfleet Command is on a secure subspace channel, requesting to speak to you.”  Lieutenant Lorne says.

“Put it through to my ready room. I hope they make this quick. I don’t have time for their crap right now.” M’Kora jumps up from the captain’s chair and rushes into her ready room.

Game Mechanics
~ Task: Access the Jeffries Tubes
~ Difficulty: 1
~ Control + Security, Daring + Security, Fitness + Security

Once in the Jeffries Tubes, Ensign Cross shuffles along with his toolkit. Smoke blows into his face from a ruptured conduit, but he continues on. After he reaches the engine room, he sees the extent of the damage and knows the situation is much worse than first thought. If he can’t get the damage repaired as soon as possible, there will likely be a feedback loop into the warp core and a breach will be imminent.

Game Mechanics
~ Timed Challenge Task: Repair the Engines
~ Successes Needed: 4
~ Time Intervals: 10
~ Time Per Attempt: 2
~ Difficulty:
2

~ Control + Engineering, Daring + Engineering
~ Daring + Science set for Difficulty 3

Ensign Cross begins repairs, focusing on the critical damage first. He knows that his time is short and he works quickly and diligently. He mumbles to himself throughout the entire process, telling himself what tool to grab and what to work on next, almost like he’s giving himself instructions. But he’s still a little unfamiliar with all the intricate workings of machinery and tools in this universe. He has a slip with one of the tools and cracks a casing on a plasma injector.

“Well, that’ll need to be fixed once we’re stable again…” Ensign Cross mumbles to himself. Once the engines have been repaired, Cross breathes a sigh of relief and calls M’Kora over the comm, “Boss, we’re back in business, for now. But we need to get out the Badlands and dock for extensive repairs.”

“Good work, Ensign. Lieutenant Lorne, open a ship wide channel.” M’Kora says as she emerges from her ready room, a stern and sour look on her face. “Attention crew of the Mulgrew, this is Captain M’Kora. It appears that the most pressing repairs have been handled. But there’s an old saying from Earth, ‘When it rains, it pours.’ I have devastating news from Starfleet Command. The Klingons have declared war on Cardassia and the Federation has condemned their actions. In doing so, the Klingons have seen this as a slight against the Empire. Chancellor Gowron has recalled all Klingon citizens and expelled all non-Klingon citizens from Klingon controlled territory. But that’s not all… Chancellor Gowron and the Klingon High Council have decided to withdraw from Khitomer Accords. The Klingon Empire and the Federation will soon be at war. This means we will likely see much more dangerous missions in the future. Please make all appropriate preparations. Thank you.”

“Well, if that isn’t a pile of targ ****.” K’orvo says as he sits back in seat and stares at the view of the Badlands on the viewscreen.

Scene 4 – Caretaker (Session 1.4)

Once all the engine repairs have been completed enough that the Mulgrew can safely navigate out of the Badlands, M’Kora orders a retreat to DS9. But the mood aboard the ship is melancholy and everyone is unable to hide their uneasiness about the news of the Khitomer Accords. The science station suffered heavy damage and repairs are underway, but that means Zynes will have to fly the ship out of the Badlands with no assistance from the science station sensors.

“Lieutenant Zynes, take us out of this forsaken area of space, quickly. I want to get full repairs and a refit at DS9 before this war becomes official.” M’Kora puts a hand to her forehead in exasperation. “Ensign Cross, get to the bridge to start repairs on the science station as quickly as you can.”

“Sure thing, Boss. Headed that way now!” Cross calls back over the comm.

Game Mechanics
~ Task: Repair the Science Station
~ Difficulty:
1

~ Control + Engineering

Game Mechanics
~ Task: Navigate to the edge of the Badlands
~ Difficulty:
3

~ Reason + Conn, Daring + Conn
~ Ship Assist: Computers + Conn

Cross arrives on the bridge and begins working on the science station as Zynes does his best to visually navigate the Badlands, with minimal support from his station’s sensors.

As the ship nears the edge of the Badlands, there is a blinding white light that streaks across the viewscreen. As the crew on the bridge watches, the light darts around without regard for the plasma funnels.

The light streaks like lightning towards the Mulgrew and appears to collide with the bridge. There is no damage where there should be a gaping hole, but there is now a glowing white orb, hovering in the air about eye level with Captain M’Kora.

“Dirnick, Zylas, get over here and figure out what this is. Security to the bridge! We have an entity on board.” M’Kora watches as her crew jump into action.

Game Mechanics
~ Task: Analyze the Threat
~ Difficulty:
4

~ Reason + Science
~ Information Gained on Success – It’s a being made of energy. It’s definitely a lifeform.
~ Momentum Spends – It appears to be a type of sporocystian lifeform. It’s non-corporeal, but has a crystalline base.

“Captain, it appears to be a sentient, non-corporeal, sporocystian lifeform with a crystalline base.” Dirnick reports as he scans the orb.

“Does it understand us?” M’Kora asks Dirnick and Zylas. Before they can answer, the being darts over to a console and appears to inspect it and begins looking through the ship’s records. “Lieutenant Lorne, keep an eye on that thing. See if you can encourage it away from the computers.”

Cross is huddling beneath the science station console with his hands over his head in an attempt to hide from the entity. He’s mumbling something, but nobody can hear what he’s saying.

“Captain, maybe it needs to use someone as a conduit.” Dirnick suggests as he watches the entity.

Lorne, with his phaser at his side, looks at Dirnick and says, “Are you out of your mind, you crazy Cardassian?!”

“It was only a suggestion and I wasn’t implying that you would be a suitable conduit.” Dirnick smirks at Lorne and Lorne rolls his eyes.

As Lorne approaches the entity, it darts away from the computer console and into the center of the room. It slowly takes on a humanoid form and then turns to the crew.

“I am a Nacene; a species that is developed well beyond your comprehension. A very old and dear friend was taking care of a species far from here; a caretaker, if you will. That species is in trouble once again. You will be sufficient enough to preserve his legacy.” The Nacene changes back into the glowing orb of light and exits the way it entered the ship.

“What in the hell is that about?! Someone track that thing!” M’Kora orders, but there is a blinding light that engulfs the Mulgrew and knocks the crew unconscious.

Scene 5 – Delta Quadrant (Session 1.5)

When the crew starts to come to, they return to their stations and begin analyzing records and sensors.

“Report!” M’Kora orders as she steadies herself in the captain’s chair.

Game Mechanics
~ Task: Lorne’s Security Report
~ Difficulty:
0

~ Reason + Security, Insight + Security
~ Ship Assist: Communications + Security

Lorne is the first to speak up, “Captain, it appears we were only unconscious for about ten minutes and there are no reports of injuries, casualties, damage or anything else. Everyone just seems to be out of sorts.”

Game Mechanics
~ Task: Dirnick’s Sensor Sweep Report
~ Difficulty:
1

~ Reason + Science
~ Ship Assist: Sensors + Science
~ Information Gained on Success: None of the star markers that should be in the Alpha Quadrant are there. (Encourage Momentum Spend)
~ Momentum Spend: You find a chart with partial information on what the star markers look like for the Delta Quadrant and they match. You are now 70,000 light years from home. That’s roughly 70 years from home.

Then Dirnick chimes in, “Captain, there’s a huge problem. I can’t find the stars of our system. We’re not in the Alpha Quadrant. It appears we’re in the Delta Quadrant, 70,000 light years from Starfleet. It’ll take us approximately 70 years to get back, if we travel at maximum warp the entire time.”

Suddenly, a proximity alert sounds for an approaching ship. M’Kora springs into action. “Red alert, all hands to battle stations. Get those shields up and at full power. Don’t arm the torpedoes or charge the phasers just yet. I don’t want to appear aggressive and cause a fire fight if it can be avoided. We have no clue what we’re going to encounter so I want to be ready. Open a channel to the ship. Unidentified ship, this is Captain Warren of the U.S.S. Mulgrew. We’re a diplomatic ship of exploration and would like to make first contact with you.”

The viewscreen changes to show a very angry Kazon. “I’m First Maje Culluh of this Kazon vessel and I know all about your Federation’s ‘diplomatic’ and ‘exploration’ missions. Prepare to be boarded and to turn over your ship!”

The viewscreen cuts back to the Kazon vessel as it charges weapons and prepares to fire.

Game Mechanics:
Combat with Kazon vessel (using the D7 on pg 259 Core Book, without Cloaking).

“Evasive maneuvers, pattern omega!” K’orvo calls to Zynes. Zynes’s fingers dance across his panel as he readies himself and the ship for evasive maneuvers. Dirnick mans the science station and begins scanning for any weakness that they can use to their advantage. Phaser fire from the Kazon ship is lighting up all around the hull of the Mulgrew.

“None of their attacks are landing. They’re not even hitting our shields.” Lorne reports.

“Well, try to disable their ship. Don’t do anything lethal.” K’orvo watches his panel closely, taking in all the incoming reports from around the ship. “I may not be Starfleet, but it is dishonorable to destroy an enemy that is much weaker than you are.”

“Aye, Commander. Should I fire on them?” Lorne asks, hands at the ready.

“Yes! Fire on them, Lieutenant!” K’orvo turns and yells at Lorne. Lorne’s fingers hit the command buttons to fire phasers at the Kazon vessel. “Target their engines, Lieutenant.”

“I already fired, sir.” Lorne turns to look at K’orvo.

“By the blood of Kahless the Unforgettable… Fire again, Lieutenant!” K’orvo yells.

“Commander, Captain, we’ve caused a major breach in their engines and taken their weapons offline. If we fire again, we could destroy them.” Dirnick reports to his commanding officers.

“Incoming hail from the Kazon ship!” Zynes calls out.

“On screen, Lieutenant.” M’Kora stands and straightens her uniform.

“Federation vessel, we are losing containment! We were not going to kill you, only take your ship! You can’t destroy us like this!” Culluh yells.

“We didn’t intend to destroy you, First Maje Culluh. We can transport as many of you to our ship as possible, and maybe give you safe passage if you behave yourselves and cooperate with us. There isn’t much time, so make your decision quickly.” M’Kora turns from the viewscreen, a look of satisfaction on her face.

“Wait! We’ll head to our transporter room. Get us out of here!” Culluh immediately cuts the transmission.

“Ensign Cross, get to the transporter room and get as many as you can. Make sure you neutralize potential weapons with the transporter. Lieutenant Lorne, get several security teams in place.” M’Kora says as she takes her seat. Lorne acknowledges the orders and makes his way to the turbolift.

“Sure thing, Boss. On my way now!” Cross jumps up and rushes for the turbolift.

“Captain, I would like to ask our guest a few questions. I’ll take Lieutenant Lorne with me once all the guests are on board.” K’orvo stands and addresses M’Kora.

“Granted. Get any information you can and keep a comm open with me. Lieutenant Zynes, back us off as soon as the transports are complete. I don’t want to be too close when that ship blows.” M’Kora says as K’orvo makes his way to the transporter room and Zynes acknowledges his orders.

In the transporter room, Ensign Cross is working quickly to beam over as many as he can in each transport. Each transport allows him to get ten crewmen from the Kazon ship. With each beam in, Lorne sends a security team to escort the group of Kazon to a cargo bay that’s been converted to a makeshift brig. Lorne instructs the teams to take Culluh and the other bridge officers to the brig, in order to keep them separated from the rest of the crew.

Game Mechanics
~ Timed Challenge Task: Transport the Kazon!
~ Successes Needed: 5
~ Time Intervals: 12
~ Time Per Attempt: 2
~ Difficulty:
2

~ Control + Engineering

Four of the Kazon are injured and are escorted to sick bay. Dirnick is waiting with his tricorder ready.

“Please, come in and have a seat. We’ll take some scans and then have you fixed up in no time.” Dirnick smiles and Zylas rolls his eyes at him.

“Who’s the chief medical officer here? Oh, that’s me! Stop telling my patients what to do.” Zylas says with a sarcastic tone. The EMH (Emergency Medical Hologram) is helping Zylas tend to Lieutenant Kobi when the Kazon are escorted in. The EMH rushes over to the Kazon and quickly scans them with a medical tricorder.

“Doctor, these patients have plasma burns and broken bones. They need immediate attention. Lieutenant Kobi is stable right now.” The EMH informs Zylas.

“Nobody asked you. Computer, deactivate…” Zylas starts to say but is interrupted by the EMH.

“Wait, Doctor Zylas. I can continue treat Lieutenant Kobi if you wish.” The EMH says.

“Fine, whatever. Just stay out of my way.” Zylas buzzes over to the Kazon where Dirnick already has a tricorder out and scanning one of them. “There’s a charge to use my equipment, Dirnick.”

Game Mechanics
~ Task: Tricorder Scan
~ Difficulty:
1

~ Reason + Medical

“Good thing I’m using the equipment issued to Starfleet crew then, and not your personal tricorder.” Dirnick smiles at Zylas, half heartedly, and starts scanning the Kazon again. “It’s okay. I think I have all the information I need anyway. It looks like these are crew from the engine room of the Kazon vessel.”

“We’re the only ones left after you destroyed our ship!” One of the Kazon spits at Dirnick’s feet.

“Well, Doctor, I’ll leave them in your capable hands. I have more important matters to attend to, like scanning the debris of that inferior vessel of theirs.” Dirnick smirks at the scowling Kazon as he puts his tricorder into his science pack and leaves sick bay.

Meanwhile, Lorne and K’orvo make their way to the brig where the Kazon bridge crew is being held. When they walk through the brig door, they see Culluh pacing in his cell with a very angry and irritated look on his face.

“Take us to our people! We had an agreement!” Culluh yells at K’orvo and Lorne. He looks at K’orvo with a confused look. “Wait… what are you? There are far less humans than our scans revealed. What trickery is this?!”

“I’m a Klingon and that’s really not what you should be concerned about right now. We didn’t agree to take you to your other people. We agreed to help you off your ship and maybe give you transport to your people if you behave and cooperate. So far, your crew is behaving and now we want your cooperation. You mentioned that you were familiar with the Federation, correct? We want to know how. There shouldn’t be any Federation ships out this far.” K’orvo steps up to the force field of Culluh’s cell.

“I don’t have to tell you anything, and good luck getting information from my ship’s computers now that my ship is destroyed.” Culluh smirks and then looks beyond K’orvo and sees Lorne. “I know your kind, Bajoran.”

“Wait. You know what Bajoran are, but not Klingons? How is that possible?” Lorne asks.

“Well, the only Klingon I’ve seen wasn’t a true Klingon. She was only half so she didn’t look like this one here. But I know what a Bajoran is. They are a subservient race!” Culluh yells at Lorne.

Lorne approaches K’orvo and puts a hand on his shoulder. K’orvo turns to Lorne and Lorne whispers, “Let me ‘talk’ to him, Commander.”

“Lieutenant, we don’t want to cause any unnecessary harm to our guests. If you want to talk to him, that’s fine, but you will not go into that cell without orders to do so.” K’orvo stares at Lorne and Lorne nods.

Game Mechanics
~ Task: Subtle Interrogation (Opposed)
~ Difficulty:
1 (+1 Difficulty for Bajorans)

~ Presence + Security
~ Information Gained on Success: Voyager, under the command of Captain Janeway, was here about a year ago and caused some trouble for the Kazon.
~ Momentum Spend: There is a planet called Ocampa that’s no far from here. There are Kazon on that planet that enslave the Ocampans and raid their underground homes. That’s where Culluh wants you to take his people.

“Aye, Commander.” Lorne approaches the cell’s force field. “Why don’t you tell me how you know about the Federation? If I’m such a lowly race, it won’t hurt to tell me, now will it? And if you cooperate by giving me the information I want, I’m sure my Klingon friend will be more than happy to take you to your people. It’s such a small request. It’s not like we want information on your race or ships, just how you know about the Federation. That’s all we’re asking for and we’ll take you to your people.” Lorne whispers to Culluh.

“It was your cursed Voyager, lead by Janeway, that caused me so much trouble a year ago. I do not need or want another Federation vessel in my space! I want you to leave me and my crew with our people on Ocampa and then get out of my space!” Culluh yells.

Lorne looks at K’orvo and K’orvo relays the information to Captain M’Kora. “Captain, it looks like we’re actually where we need to be. Voyager was here a year ago.”

“Acknowledged. Good work General. Keep me updated with any further information.” M’Kora calls back over the comm.

Lorne turns back to Culluh and asks, “Is Ocampa your home? Where is it, so we can take you there?”

“You can find Ocampa here.” Culluh points to a spot on a PADD that Lorne holds up to the force field. “Once you get me there, I can make the Ocampans repair one of the old transports and I can get back into space.” Culluh mumbles to himself.

“So the Ocampans are the inhabitants of the planet?” Lorne asks.

“Yes, and your two races have a lot in common, being that you’re both slaves.” Culluh sneers. Lorne turns to K’orvo as K’orvo is relaying the new information to M’Kora.

“Lieutenant, I think we’re done here.” K’orvo says, implying that they should leave.

“Aye, Commander. I’ll return to my post on the bridge.” And with that, Lorne and K’orvo leave the brig and head for the bridge.

Back on the bridge, Dirnick enters from the turbolift and takes over his post at the science station.

 “Reports, please.” M’Kora sits down in the captain’s chair and looks over the reports as they come in.

Game Mechanics
~ Task: Dirnick’s Sensor Sweep Report
~ Difficulty:
1

~ Reason + Science
~ Ship Assist: Sensors + Science
~ Information Gained on Success: Class H Desert Planet about an hour away at warp 2. Dilithium and Duranium deposits on several asteroids caught in the gravitational pull of the planet.

Dirnick makes several notes from his sensors. “Captain, sensors detect a Class H, desert, planet at the same location the Kazon gave us. It’s maybe an hour away at warp two. Sensors also indicate Dilitium and Duranium deposits on several asteroids that are currently caught in the planet’s gravitational pull. If we get there in time, we can mine both for backup supplies. We might want to take any opportunity we can to stockpile.”

The doors of the turbolift open up. Lorne and K’orvo enter the bridge and return to their posts at the security station and the commander’s chair.

“Nice work, Lieutenant Commander Dirnick. Anything else to report General?” M’Kora asks K’orvo.

“Nothing further.” K’orvo says as he adjusts his seating. “If I may say so, this is a mess we’ve gotten ourselves into.”

“It is, General. But if anyone can get out of it, it’s the crew of the Mulgrew.” M’Kora says with a sense of pride.

“With Ace flying this ship, we’ll be back in the Alpha Quadrant in no time!” Cross blurts out from his engineering console. Zynes rolls his eyes and is about to say something, but instead sighs and focuses on piloting.

“Ensign, set course for Ocampa.” M’Kora orders as an ensign takes the navigator’s seat. “Lieutenant Zynes, take us into the black.”

Roll Credits!
  • Travis – Lieutenant Zynes/Lieutenant Commander Dirnick
  • Wednesday – Doctor Zylas/Commander K’orvo
  • North – Ensign Cross/Lieutenant Lorne
  • Kat (Dice Dice Kitty) – Captain M’Kora
Gamemaster’s Notes

I try to tell myself that mistakes are okay since this was the first adventure I’d written for our Star Trek Adventures. But I’m kind of overly critical of all my work, and this was no exception. I noticed right away that their first Extended Task was a little too easy.

Game Mechanics
~ Extended Task: Sensor Sweeps & Navigation
~ A Sensor Sweep must be successful before a Navigation Task is attempted.
~ Players must complete 5 pairs of Sensor Sweeps + Navigation Tasks.
~ Work Track: 10 (Each success, not pairs, grant Work)
~ Magnitude: 2
~ Base Difficulty:
1

~ Reason + Science & Reason + Conn
~ Ship Assist: Sensors + Science & Computers + Conn

I should have added Resistance or increased the Difficulty by one because they blew through this Extended Task like a hot knife through butter. Lesson learned for next time!

The next thing I noticed that I made a huge mistake on, were the ship battles. They were way too easy. The Mulgrew, granted it has a few additional bonuses that you wouldn’t normally have, chewed up the Galor and the D7 (pretending it was a Kazon vessel). They weren’t even trying and they instantly ate through the D7 shields and destroyed the engines on the first attack. The players didn’t call a system to target, so they rolled and the engines were picked randomly. That resulted in the ship’s eventual destruction.

Either we’re doing ship battles wrong or I shouldn’t have allowed the additional bonuses. The additional bonuses were granted because I knew they were going to the Delta Quadrant. They didn’t know they were headed to the Delta Quadrant until the moment it happened in game. There would be no way for them to get upgrades or refits without getting super creative with the story and the engineering – which may happen anyway. But that poor Kazon vessel didn’t have a chance and it couldn’t even hit the Mulgrew. But next time, I’ll modify the enemy ship or add more ships to the battle.

Aside from my mistakes, the players all seemed to really enjoy the game and had lots of fun. We are all in agreement that the 2D20 system is super fun and the way the game is designed encourages lots of roleplay. Modiphius has hit a jackpot with Star Trek Adventures and I can’t wait to finish writing the next Adventure for my players!

“These are the voyages of the starship Mulgrew. We go where other Federation starships cannot. We blaze a path in the stars for fellow explorers. We don’t just boldly go, we go boldly and silently into the black.”     ~ M’Kora

Qapla’!

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Welcome Aboard the U.S.S. Mulgrew

 

The year is 2372, and to put this in better perspective, it’s been almost a year since the destruction of the Enterprise D, the loss of Captain James T. Kirk, and the disappearance of the U.S.S. Voyager (in roughly that order). The relations between the Klingon Empire and the Federation are strained due to the potential Cardassian and Dominion threats. Tensions and nerves are running high right now, as Starfleet and the Federation seek a solution to this ever growing threat.

Welcome Letter from Captain M’Kora

Greetings to you, and congratulations on your new assignment.

There is a growing need for organizations and divisions of officers and specialists that are trained in wartime tactics. Section 31 is an autonomous organization within the Federation that’s not officially recognized, but it exists and a few too many folks know about it. They operate on their own and don’t have anyone holding them accountable for potentially damaging actions. Section 31 also doesn’t ask anyone for approval for certain actions or missions. The Federation and Starfleet have an official, but unofficial, program similar to Section 31 – but much more secret and definitely accountable for their actions. While Section 31 is the Federation equivalent of the Romulan Tal Shiar, we are an organization that’s monitored and kept in check by Starfleet and the Federation. We are known as the Kage Hoshi Division, the shadows among the stars. Our ships, missions, and personnel are all classified. We go on typical missions and report to Starfleet, just like other ships and personnel, but we do it quietly. We relay information to Starfleet about various things and they determine who to send to investigate. If Starfleet believes we should be the ones to act, we do. But as far as the general population knows, we don’t exist.

I’m Captain M’Kora, no first or last name, just simply Captain M’Kora. If you know who I am, that means one of three things: you knew me as a commanding officer in the Klingon Imperial Fleet, you serve or have served under me on the U.S.S. Mulgrew, or someone at the Kage Hoshi Division isn’t doing their job.

If you’re not familiar with me, allow me to give you some background, so you feel a little more comfortable around me. I was born and raised on Qo’noS. My mother and father were diplomats, ambassadors, and honorable Klingons. They served the Empire in life, and they honor the Empire in their deaths. I was an officer in the Klingon Imperial Fleet when they died in honorable combat during a treaty negotiation that went bad. I was proud of them and their work. They were also proud to consider themselves allies to the Federation and what the Federation stands for. Many believe Klingons can’t exist without conflict – some war to wage. That’s not true. We’re a culture rich in art, ceremony, and custom, but we value our skills as warriors too. We fight if we must and revel in the battle, but we fight with honor in order to preserve our way of life. My parents fought battles in a different way. They used their words instead of a d’k tagh or a bat’leth. I have chosen to a walk a similar path, by using diplomacy as a weapon and only resorting to physical violence if necessary. There is great honor in being able to do battle in unconventional ways, and my parents understood this as well.

Growing up on Qo’noS with such an unconventional family wasn’t always easy. I never let the weak minded stand in my way though. I can handle myself in any confrontation that’s forced upon me. I excelled in my studies as well as my combat and tactical prowess. This led to a rapid promotion through the ranks in the Klingon Imperial Fleet. I soon found myself under the command of General K’orvo, a commander of superior skill and also a great mentor. I served under his command for many years until the day we crossed paths with the U.S.S. Enterprise-D commanded by Captain Jean-Luc Picard. A compliment of bridge officers were invited to tour the Enterprise and join them for pleasantries. Upon our arrival, we were all shocked to see a Klingon there to greet us in the transporter room alongside Picard. We had all heard the tales of Worf, son of Mogh, but we were not prepared to see a Klingon in a Starfleet uniform. As the rest of my fellow officers and General K’orvo stood there, staring at Worf, I took the initiative and greeted him. The Starfleet personnel seemed a little curious at my actions, since I addressed a lower ranking officer before addressing the Captain. Once I noticed the eyes on me, I turned to Picard and greeted him, introducing myself. He gave me a warm and genuine smile, greeted me in return and then greeted the compliment of my fellow officers.

Worf and I became fast friends in that brief visit and I was immediately inspired to be more like him. I admired, no, that’s wrong – I still admire Worf. His work continues and I follow his actions closely. My admiration of him has inspired me to be the best Starfleet officer that I can be. I hope that I can one day be an inspiration to you, the same way that he is to me.

It was actually Lieutenant Worf (now Lt. Commander), that recruited me for Starfleet while he was serving aboard the Enterprise-D. It was my hope that I would be assigned to the same vessel, but it seemed that Starfleet had a different assignment in mind. They felt I was best suited for command of a starship, but one that wasn’t on the records. I wasn’t sure if I was to consider this assignment an insult or a compliment, but I didn’t really have a choice. Once you’re selected to be a member of the Kage Hoshi Division, you can’t really turn it down. It was clear to me the moment I boarded the U.S.S. Mulgrew that this was more than a compliment; it was a huge amount of trust and faith that was put into me and my abilities. It was an honor to be selected to be a captain, straight from the academy, and one that I could tell no one about. Crew aboard a classified ship like the Mulgrew are typically assigned to these ships for life. There are opportunities to retire, but in my five years of command, I’ve only seen one of the twelve that retired, stay in retirement. Many get restless and need to work. Your assignment aboard a classified ship can end in retirement after fifteen years, unless you’re a captain or the second in command. Those positions are lifelong commitments.

It’s not uncommon to find that crewman have fallen in love with another member of the crew, or with someone they see on a regular basis at a space dock. When they do, we don’t discourage them from starting a family aboard the ship. Sometimes, the children that are raised on the ship, will fall naturally into one of the crew roles and that family becomes one of the many generational family units within the Kage Hoshi Division. My parents would have seen it as an honor to serve on a ship like the Mulgrew, as you should too. I am honored to have you aboard.

These are the voyages of the starship Mulgrew. We go where other Federation starships cannot. We blaze a path in the stars for fellow explorers. We don’t just boldly go, we go boldly and silently into the black.

Welcome to the U.S.S. Mulgrew, NCC-65056. Qapla’!

~ Captain M’Kora

Meet the Crew!

The crew and officers of the U.S.S. Mulgrew are being played by a mix of veteran, novice, and somewhat beginner role players. I will be playing Captain M’Kora, only because the group is so small. I’ve played D&D since it was AD&D and have played/GM’d various other RPG’s. Travis (Mr. DDK) has been playing RPG’s for a little over a decade and he’s played a variety of RPG’s as well. North has also played a variety of RPG’s over several years. Wednesday is newer to RPG’s, but picks up on the games rather well.

I’ve encouraged them to make two characters to help with bridge operations, but they have to choose one or the other for away missions. We won’t be using as many Supporting Characters because of that. I will only have Captain M’Kora, which you met in the letter above, as my NPC and likely won’t go on away missions unless necessary. These are the characters that they will be in charge of, and a little of their character backgrounds too.

Lieutenant Commander Nir Dirnick (Travis)

Nir Dirnick is a Cardassian standing right at two meters (six feet, two inches) tall and weighing roughly 95 kilograms (210 pounds).

He was a brilliant scientist that was recruited by the Obsidian Order. He specialized in genetics and xenobiology, which the Obsidian Order hoped to use to further their nefarious plans for the Bajorans. Nir Dirnick lived on Cardassia and he knew about the Occupation of Bajor, but the Cardassian government always painted the Bajorans as the terrorists that would destroy Cardassia and the Cardassian culture. Nir Dirnick never really expected that the information was false, until he was sent to Bajor.

The Obsidian Order sent Nir Dirnick to Bajor on a specific assignment. He was to study a particular species that the Bajorans were also studying. He oversaw much of the work that Dr. Mora Pol was conducting on an unusual creature, referred to as Odo’ital, or Odo for short. The Obsidian Order thought that they might be able to use this creature to their advantage somehow and so Nir Dirnick studied everything Dr. Mora had on Odo. When it was discovered that Odo was a sentient being, Nir Dirnick became much more interested. He went to Dr. Mora’s laboratories and worked closely with him even after Odo left for Terok Nor.

During all this time, Nir Dirnick was witnessing first hand just how cruel the Cardassian military and government was to the Bajoran people. Nir Dirnick was a loyal Cardassian, but loyal to the Cardassia that he thought he knew. He was not happy to see that his government was putting on a facade. He kept doing his work, but also kept detailed notes on the movements of the military as well as the government officials and what they were doing.

Nir Dirnick got to know the Bajoran people for who they truly were: artists, musicians, poets, writers, and scientists in their own right. He eventually met a Bajoran woman, Neerwo Oku, a beautiful and very open minded botanist. It wasn’t long before they found themselves in love. It wasn’t uncommon for Cardassians to use Bajoran women as ‘comfort women’, but it was uncommon for a Cardassian and a Bajoran to become engaged. Most of Nir Dirnick’s colleagues and superiors saw the engagement as a way for him to keep Oku to himself, and they didn’t hassle him about it. Oku was a pleasant distraction for Nir Dirnick in the midst of all the horrible things happening around them.

But their happiness was short lived. A Bajoran Resistance Cell attacked the science building where Oku was working. They planted explosives on the major structural supports of the building and waited until the building was full of workers. The explosives were detonated and the building collapsed, killing all 283 people inside. All Bajorans in that building were considered collateral damage in the attack. The news of Oku’s death struck Nir Dirnick to his core and he decided that this was it, the last straw.

Nir Dirnick reached out to Starfleet and told them everything he knew and begged them to help end the Occupation. He said that there was too much evil on both sides and he volunteered to work as an undercover agent for Starfleet. He would gather any intelligence he could and get it to Starfleet, as long as they promised to end this and keep the Bajoran people safe. He said that the Cardassian people and Cardassia had lost its way and needed to be set on the right path once more. Starfleet took him up on his offer and used his inside information to help the Bajoran people put an end to the Occupation.

About a year before the end of the Occupation, the Obsidian Order suspected Nir Dirnick was a traitor to Cardassia. With his connections inside the Obsidian Order, word reached him quickly that he needed to get out before they apprehended and executed him. He put in a call for help to the Federation and Starfleet and they were able to sneak him away from Bajor. The only possession he brought with him was Oku’s earring that he had used to proposed to her. He put the earring on and has wore it everyday since he left Bajor for Earth.

During his time on Earth, he had been a scientist working in secret laboratories with the Federation. He was teaching them Cardassian genetics and giving them all the information he had on Cardassia and the government officials. He told them everything he knew about the Obsidian Order and how they function. He also studied everything he could about the Federation and Starfleet. He has just recently been called to the office of Admiral Reynolds.

Nir Dirnick entered the Admiral’s office and saw a silver haired Human sitting behind a desk. Admiral Reynolds seemed to have a gruff but pleasant demeanor. “You must be Nir Dirnick, our very own Cardassian defector. I can’t express how much I admire you for what you’ve done. It’s not an easy thing to do, to abandon your world and people for your ideals.”

“Admiral, sir, I think you have it wrong. I didn’t abandon Cardassia or my fellow Cardassians. They abandoned me when they strayed from the path. We are indeed a military people, but we’re also a people of science and culture. Our paranoia and xenophobia has lead my people to their self destruction. So you see, it’s not my ideals that caused me to defect, it was their error.” Nir Dirnick sat in the plush office chair across the desk from Admiral Reynolds.

“Well said. I think I would leave Starfleet if it ever strayed from its moral compass. I may not fully understand how you feel, but I can at least pretend to understand.” Nir Dirnick nodded at Admiral Reynolds as he continued, “We have chosen to recognize you for all you’ve done. I understand that you’ve studied everything you can get your hands on about Starfleet, including protocol and operations. You’ve basically done the work of five Starfleet cadets in the span of three and half years.”

Nir Dirnick raised a finger, pointed at the ceiling, in an effort to politely interrupt the Admiral. Admiral Reynolds paused and gestured at Nir Dirnick to proceed. “Not to sound paranoid, but all that work I did was for myself. I wanted to see who I’d gotten into bed with, so to speak. Starfleet seems to be what I thought Cardassia was. As much as I condemn my people for their paranoia, I still needed to be sure.” Nir Dirnick could tell he was losing the Admiral’s attention and maybe patience, but he wasn’t sure of the latter. “I didn’t do the work for recognition. That’s what I’m trying to say.”

“Regardless of why you did the work, you still did it. Starfleet and the Federation have signed off for you to be granted the rank of Lieutenant Commander.” Admiral Reynolds smiled and then added, “But, they also want you to be a crewman on a classified ship. This ship is very special…”

Before Admiral Reynolds could continue, Nir Dirnick stood up and grabbed his hand, shaking it vigorously. “Say no more Admiral! I know what ‘classified’ means and I know what I’m getting into. I was a member of the Obsidian Order after all. Truth is, I’ve been quite bored here. I’m not sure how you all keep from dying of boredom.”

“Well, then all you need to do is take the shuttle from Koralis IV to Deep Space Nine and meet your contact there. Here is all the information you’ll need until then.” Admiral Reynolds handed Nir Dirnick a PADD and showed him to the door. Two security officers waited just outside the door to escort Nir Dirnick to the transport ship. “I expect great things from you, Lieutenant Commander Dirnick. Be safe out there.”

“Thank you, Admiral. I am looking forward to this assignment, as well as a change of uniform.” Nir Dirnick looked down at his civilian clothes and lab coat. “I imagine I’ll look stunning in ‘science blue’.” Nir Dirnick smiled and nodded in the Admiral’s direction. The security officers lead the way down the corridor to the transporter room and Nir Dirnick walked with a bounce in his step and purpose for his soul.

Lieutenant Thasiv Zynes (Travis)

Thasiv is an Andorian that stands a little shy of two meters (five feet, eight inches) tall, and weighs about 77 kilograms (170 pounds). Thasiv is a very normal and very average Andorian, in most ways. He grew up on a frontier colony, dreaming of adventures in the stars. He would fly small craft and shuttles to pass the time, and even race them as a way to gain additional supplies or materials from off-worlders. He became an exceptional and very well known pilot on the colony.

The day came when Starfleet made a social call to the small frontier colony. They were there on orders to assist the colonies with anything they needed, such as medical supplies or materials of any kind. Thasiv was enamored with the idea of flying through space on ships that could potentially house the population of his colony. He spoke to several of the Starfleet personnel and made up his mind the same day; he was going to Starfleet!

Thasiv was a normal student with typical grades, but his piloting skills were the likes that hadn’t been seen in decades. He graduated Starfleet as an Ensign and was lucky enough to be immediately assigned to the U.S.S. Exeter (NCC-26531). They were in need of a new pilot, immediately. All Thasiv was told was that the previous pilot was expelled from Starfleet; something about him lying about a pilot error that resulted in the deaths of three of his fellow officers. Thasiv had later heard the name Paris, but many of the Exeter’s crew didn’t want to talk about the incident and Thasiv wasn’t that interested anyway.

Thasiv worked his way up to the rank of Lieutenant after a year. His assignment on the Exeter proved to be full of experience and helped him hone his piloting skills. In 2371, He was going to ask for another promotion when he was sent back to Starfleet headquarters. It was there that he learned of a new challenge and one he happily accepted. Starfleet reassigned Thasiv to the U.S.S. Mulgrew and that’s where he’s served for the last year, honing his skills even more as a pilot.

Lieutenant Lorne Dayne (North)

Dayne is a Bajoran that was born and raised on Bajor during the Occupation. As an adult, he stands just under two meters tall (roughly six feet tall) and weighs about 90 kilograms (200 pounds).

The Cardassian Occupation of Bajor lasted for around 50 years, so most young Bajorans only know life as it was under the boot of a Cardassian. When Dayne was 14 years old, his mother and father were killed by the Cardassians for being resistance sympathizers. His parents were aiding several resistance cells by giving them supplies and information. There aren’t many details on who it was that betrayed them to the Cardassians, if anyone did. The Cardassians may have just gotten lucky and figured it out. But the night they came to the Lorne home, the Cardassians made a show of it and made an example of them. They stormed into the Lorne home like they were after hardened criminals, drug his parents out into the street in front of their home, and executed them. Dayne, only a young boy at the time, was hiding behind a secret door in the wall, but he could see the whole incident through a crack in the wall. Even at a young age, Dayne knew how important it was to keep quiet and get to safety – not to be hero. He waited until the Cardassians were gone before leaving his home behind to seek out the resistance fighters. The resistance was going to need strong young men to fight the Cardassians and this act of malice lit huge a fire in his belly.

When Dayne found his place in the resistance, it was within the Shakaar Cell. He had befriended Kira Nerys, who was within the same cell. Even though they were friends, they would not get to see much of each other. They were both destined to lead different groups within the Shakaar Cell. But they remained friends and contacted each other if they could.

The Occupation ended in 2369 and Bajor was given control of Terok Nor, later renamed to Deep Space Nine. The Bajoran Provisional Government asked the Federation to step in and assist with the space station and they gave primary control of DS9 to the Federation. Starfleet Commander Benjamin Sisko and Colonel Kira Nerys both recommended that Dayne join Starfleet and enter the academy. With special recommendations and life experiences as his teachers, Dayne excelled though the academy and graduated in 2371 at the rank of Lieutenant, instead of Ensign.

Dayne was seeking a promotion while serving aboard the U.S.S. Curry, but was recalled to Starfleet headquarters in 2372. He spoke to Admiral Reynolds, a gruff but pleasant enough older human with silver hair. He informed him that Dayne had been selected for a special assignment to a very special ship called the U.S.S. Mulgrew. Dayne was also informed that the missions, crew, and the ship itself were all classified. Dayne was also informed that if he chose to decline this new assignment he would return to the U.S.S. Curry, after a slight memory adjustment. No further details would be given until he was aboard the Mulgrew.

“Son, this could be an opportunity you don’t want to pass up. You’re young and highly intelligent. You’ve also got an instinct about you and those are the people we want on these type of ships.” Admiral Reynolds reclined in his chair and rested his hands across his stomach.

“I appreciate the offer, Admiral Reynolds. It sounds like a wonderful position, but I think I could do more good on the Curry. I think the Curry needs me right now.” Dayne rubbed a hand over the top of his head, ruffling some of his neatly groomed brown hair.

“If you’re concerned with doing good deeds and helping others, the Mulgrew is exactly where you need to be. You will be blazing trails for ships like the Curry. Now, do you want to be at the head of pack, or just picking up the leftovers? Because that’s what’ll happen. The Mulgrew is a life assignment too. Move up high enough in the ranks, and you get your own ship within our Division.” Admiral Reynolds leaned forward and put his elbows on his desk.

“What Division of Starfleet is this, Admiral Reynolds?” Dayne’s dark eyes squinted at Admiral Reynolds. “I’ve never seen that style insignia before.” He pointed at the command insignia on Admiral Reynolds uniform.

“That’s classified, until you board the Mulgrew.” Admiral Reynolds smiled and said, “Which I have every confidence that you’re going to do. I’ve read your files, naturally. An officer like you with your background wouldn’t pass this offer up. The chance to be first at the scene of a disaster; the first to assess the potential threat of a newly discovered civilization; the first to save a civilization from annihilation at the hands of a tyrannical invader. You were made for this Division.”

Dayne’s eyes were wide with thoughts of all the good he could do. “Well, since you put it that way, how can resist? What is it that the Borg say? Resistance is futile. Guess I’ve been assimilated into the crew of the Mulgrew.” Dayne jumped up from the chair and reached out to shake Admiral Reynold’s hand.

“Borg jokes, huh? I lost half my Division ships and crew in the Battle of Wolf 359.” Admiral Reynolds stood and gripped Dayne’s hand tightly. “You might want to use different material for your jokes. And yes, I heard about that too, how you think yourself a comedian.”

“That’s more of a nervous thing actually. I can’t help it. Sometimes it lightens the mood.” Dayne’s hand was released from the Admiral’s grip.

“Whatever you call it, better watch it around your new captain. She’s as rough as they come and she’ll work you hard. You’ve got a ride to catch. They’ll drop you and another officer off in a shuttle around Koralis IV. You’re likely going to have a passenger too. You’ll rendezvous with the Mulgrew at Deep Space Nine. When you arrive at Deep Space Nine, go to Quark’s bar and find a Klingon female named, M’Kora. She’s expecting you and she’ll give you further instructions. Good luck, Lieutenant Lorne.” Admiral Reynolds gestured towards the door and it opened, revealing two armed Starfleet officers.

Dayne looked back at Admiral Reynolds as he was being escorted out, “Thank you Admiral. I won’t let you or Starfleet down. Prophets guide you.”

“Live long, and prosper. The light of Kahless shine on you. All that religious stuff. Just don’t die out there, okay? We can’t afford to lose anyone else.” Admiral Reynolds smiled disingenuously as the door to his office closed behind Dayne.

“I get to meet a Klingon. Cool.” Dayne said quietly to himself as he followed the two security officers to the transporter room.

Ensign John Cross (North)

John Cross is a Human engineer with brown hair that stands about two meters tall (five feet and nine inches) and weighs about 90 kilograms (200 pounds). He was born and raised in the Mirror Universe. One of his personality quirks is that he doesn’t refer to anyone by name or rank. Once he meets an individual, he’s inspired to give them a nickname. He claims it’s a sign of respect and not to poke fun at the individual, because the bonding between two individuals transcends given names and ranks.

John was raised on the Trill homeworld by a Trill diplomat, Ronnan Turin. Ronnan was a double agent, serving as a diplomat for the Klingon-Cardassian Alliance and also a supporter of the Terran Rebellion in secret. Ronnan’s daughter, Yozri, was beautiful and skilled as a negotiator. Yozri could gather information about KCA and its movements without raising any suspicions, and then relay that information back to the Terran Rebellion with the help of her father. Their ultimate goal was to see peace in the universe.

John was the only pilot that Ronnan and Yozri trusted, not only because he was loyal to them, but because he was able to fly them out of several tough spots. He was also a skilled engineer, and was able to fix just about anything. He could see solutions to a mechanical problem that others wouldn’t have thought of, and all he needed to do was grab a handful of miscellaneous parts and look them over.

Yozri admired him for his ingenuity and loved sitting with him for his conversations. She would often find him talking to himself while he worked on more complex mechanical problems. When they were on a particularly long flight, she would often sit with him and they would talk about everything from the stars beyond their quadrant, to strategies on bringing down the KCA. John found himself falling in love Yozri, but their family situation complicated things.

Ronnan and Yozri weren’t joined Trill, because most of the Symbionts had been murdered. Dax was one of the few that survived, but the only one that the KCA and the Terran Empire knew about – or so everyone believed. Ronnan and Yozri were members of a secret society of Trill that knew about the remaining Symbionts. The members of this society were limited to less than a dozen Trill. John was the only non-Trill that knew of the Symbionts’ existence. Part of his job as a pilot was helping to relocate the Symbionts and their hosts to safe houses across the Alpha quadrant. Ronnan and Yozri had the diplomatic status to help them bypass checkpoints and shuttle searches, and John had the skills to pilot them out of potentially dangerous situations and repair the shuttle in a snap.

John stayed on the shuttle during most of the trips to the KCA bases on Cardassia and Qo’noS. He wasn’t a confrontational type of person and wanted to avoid any possible issues that might arise. He had been able to talk his way out of some previous confrontations with some Cardassians, but if it had been Klingons, he would have been in trouble!

Very early one morning, Ronnan shook John awake and informed him of a serious issue that had surfaced. There was joined Trill that had been wounded in an altercation between a Cardassian Galor Class ship and a Bajoran Scout vessel controlled by the Terran Rebellion. It was reported that the Galor class ship was already heavily damaged and wasn’t able to completely destroy the Bajoran Scout vessel. The Trill was mortally wounded but the Symbiont was in no danger as long as another host was found quickly. The information that the Symbiont had was extremely important to the Terran Rebellion and the only viable host within reasonable distance that could be trusted was Yozri.

John was shocked to learn that Yozri had already gone through the joining ceremony and was now a joined Trill. Ronnan also told him that they needed to leave immediately for the Badlands to transfer Yozri to another ship for relocation. They couldn’t take her to the safe house themselves without the risk of being discovered. John had a gut feeling that something wasn’t right. He even told Ronnan that there was something off about the attack on the Bajoran Scout vessel. Even with so much damage, he thought the Galor Class should have had more than enough power to destroy the Scout vessel. John felt like it was trap, but Ronnan said there was no time and no options – the transfer has been arranged and must happen.

John was piloting their shuttle through the Badlands to the coordinates they were given, but they didn’t quite make it. A Klingon Vor’cha Class ship emerged from behind a plasma storm funnel and opened fire on the shuttle. Phaser blasts struck the shields of the shuttle and damaged them so badly that John couldn’t repair them while simultaneously trying to pilot away from the Klingon ship. Backup power generators were completely knocked out and systems were failing all over the shuttle. A plasma funnel erupted next to the shuttle and blocked their path of escape, putting them directly in line of fire with the Klingon ship. The Klingon ship fired another phaser blast, but another plasma funnel erupted between the Klingon ship and the shuttle. This dampened the force of the phaser blast, but not enough to prevent it from almost breaching the hull. The shuttle rocked and Ronnan was thrown into a nearby control panel, causing almost immediate and fatal brain trauma. Yozri was thrown directly into the path of an energy blast from one of the failing system’s control panels. John leaped from his control station and cradled Yozri.

“John, I won’t make it. The Symbiont knows it too. We have to pass on the knowledge to you, and if you survive this, get it to the Terran Rebellion. This information could save the entire universe.” John leaned close to Yozri as she whispered into his ear. His eyes grew wide with surprise. “Please, save the universe if you can. And John, if we lived at another time, we would have been perfect together. Live on, John. Live and be happy when this is all over.”

Yozri’s eyes closed and she was still. Tears fell from John’s eyes, splashing onto her cheeks. It seemed as though everything was happening in slow motion as sparks flew behind him and the shuttle careened towards a plasma funnel. There were several streaks of vertical red lights that formed all over John’s body and in an instant, he was no longer on the shuttle. He found himself in a holding cell on the Klingon Vor’cha ship that was attacking them.

“Traitor to the Alliance!” A Klingon yelled at him in a gruff and scratchy voice. “You have been sentenced and will be taken to Terok Nor to slave away in the labor camps on Bajor.” John just sat, staring at the floor and said nothing.

During his time in the labor camps of Bajor, he met Benjamin Sisko and Jadzia Dax. They found a way to pull him out of the labor camps and he found a place to call home on Sisko’s ship.

It wasn’t long before Sisko was dead and a pretender showed up. After the events of “Through the Looking Glass” (Deep Space Nine, Season 3 – Episode 19), Benjamin Sisko from the main universe (Prime Timeline, Universe Proper) accidentally took John back with him. Once the stowaway had been discovered, Sisko alerted the Federation and Starfleet. Starfleet decided the best thing to do, would be to place John Cross on a classified vessel so he wouldn’t be able to do much damage to the timeline. He was assigned to the U.S.S. Mulgrew almost a year ago and has been trying to adjust to life in this new universe. He still hopes to find a safe way back to his universe so he can help save it.

General K’orvo (Wednesday)

K’orvo was once an honored and celebrated general in the Klingon Imperial Fleet. He stood well over six feet tall, 198 centimeters to be exact, and weighed in at almost 120 kilograms. His hair was so dark, it was almost black. His dark eyes always set on the path that would one day lead him to Sto’Vo’Kor. He wasn’t known for his average build or his mostly average appearance. He was a great general, known for his prowess commanding a ship and his battle tactics. He wasn’t just a great commander on the bridge of his ship, he was a skilled warrior in hand-to-hand combat. None of his crew ever bested him in a brawl in the decades that he flew the B’rel class ship, the I.K.S. Hov’pach. K’orvo led many raids into the edge of Romulan space and earned many victories in the name of the Klingon Empire.

K’orvo couldn’t stem the flow of time and like many great warriors that do not die on the battlefield, he grew old. His hair streaked with silver over time and eventually became a solid, milky white. His eyes were sharp, and his mind as quick as ever. This helped to  ensure he kept his place as general and captain, for a time. But the end comes for all.

K’orvo’s last mission sent the Hov’pach and its crew into a patch of mostly uncharted space, where reports of Borg activity had been coming in. K’orvo and his crew were ambushed and made into Drones by the Borg. A few months later, a Federation ship happened upon two Borg Drones that were on the surface of a planet, and one of them was K’orvo. The away team scuffled and fought with the two Drones and killed one. The other Drone’s connection to the collective was severed and the away team saw an opportunity to save the Klingon’s life. Star Fleet contacted medical specialists on Qo’noS and then took him home so he could get proper medical treatment.

K’orvo endured many surgeries to reverse the Borg implants. The surgeries were performed by scientists experimenting with Borg technology and not by properly trained medical staff. It left scaring all over his body and the only implant that couldn’t be removed was the ocular implant in his right eye. After K’orvo was released from the science facility on Qo’noS, he began to see looks of disgust from other Klingons as they stared at his eye. They felt he was without honor, because he allowed himself to be captured by the Borg and rescued by Star Fleet and the Federation. They also felt he was dishonorable in allowing himself to be experimented on, even though it was the Klingon High Council that issued the order. He felt defeated and dishonored. He was later called into the Council Chamber and stripped of his rank and achievements for his dishonorable actions against the Klingon Empire. The Klingon High Council deemed it necessary to exile him from Qo’noS as well. He was to spend the remainder of his life, drifting through the stars like a derelict ship.

He was living, simply just existing, on a space station on the border of the Alpha and Beta Quadrants when he received a transmission from an old friend. One of his subordinates from years ago, M’Kora, had reached out to him once she had heard of his exile from the Empire. M’Kora had served as a commander aboard the Hov’pach before leaving for Star Fleet, a year and a half prior to the Borg encounter. She wanted him to meet with her while she was on a brief stay at Deep Space Nine, but didn’t tell him what the meeting was about. He was to meet her at a gathering place called, Quark’s on the promenade.

K’orvo trimmed his belly-long, scraggly facial hair up to his chest, though it was still slightly out of sorts when he finished. He took a comb and tried his best to straighten out his long white hair and gave up when he convinced himself that his appearance wasn’t that important. He covered his right eye with a worn, black leather patch. His studded leather jacket rested comfortably over a plain grey shirt. The large shoulder pads on the jacket gave him more presence and made him appear more formidable. He worn a thick chain with a square medallion that bore no symbol. His heavy boots felt like lead, as he left his room. The door shut behind him and he suddenly had a nagging feeling that he may not be returning; call it, warrior’s intuition.

Doctor Zylas (Wednesday)

Zylas grew up on Ferenginar with his moderately wealthy family. He was very short and chubby for a Ferengi, standing about 145 centimeters tall and weighing roughly 95 kilograms. He was always an odd child, even for a Ferengi.  He never sharpened his teeth like most Ferengi do. He always kept his latinum safely hidden away instead of spending it on fancy teeth sharpeners or flamboyant clothes that would show off his social status. He only had one head-skirt that he wore, and it was a simple design. He would later adapt it to the color of his doctor’s uniform. Zylas always said that frivolous spending was a waste of profit!

He studied to be a doctor, because medicine and pharmaceuticals are very profitable. But so is convincing someone that they’re sick when they aren’t. His father, Bot, despised the idea of Zylas becoming a doctor. Zylas was an only child and his father wanted Zylas to continue the family business, so they would continue to be wealthy well into retirement. But Zylas had other plans once he finished medical school, which he finished quickly and with excellent scores. He started his career as an assistant doctor on Ferenginar and was known by many as the Smiling Ferengi. That’s because he was always smiling in a very creepy, wide smile when you saw him. He claimed it was the best cure, to ‘scare the diseases away.’ His father still refused to acknowlege his accomplishments. When Zylas was in the presence of his father, he would sometimes call himself, Zylas – Son of Bot, just to annoy him.

The first job Zylas took as the head of medical personnel was aboard a Ferengi D’Kora Marauder. The crew was competent enough to not get themselves killed, but they were always coming back with bumps, bruises, scrapes, and the occasional severed limb. It was easy enough to take their latinum for heavier medicines and extra procedures without them realizing they were being gouged and cheated. After all, who’s going to question their only doctor? His first experience as a doctor was going quite well and he was already wealthier than his father.

The ship and its crew landed on a planet that was seemingly abandoned. If not for the ruins of buildings, homes, and cities, you would not know that there had been intelligent life on this planet. Zylas was a little curious as to what could have happened to the prior inhabitants and he ventured off on his own. The rest of the ship’s away crew pillaged buildings and looked for some form of life to harass. Zylas was also keeping an eye open for anything he could sell off at the next starbase they docked at. Federation cadets, fresh out of the academy were easy to pull one over on, sometimes. While digging through the rumble of a warehouse, he found an oddly shaped vial with a dark purple liquid in it. He shook the vial and the liquid sloshed around. He heard one of the crew call all away personnel back to the ship and he promptly shoved the vial in his medical kit. He returned to the shuttle with the away crew and didn’t think anything else about the tiny vial of purple liquid.

While the ship was docked at a starbase in the Alpha Quadrant, Zylas was riffling through his medical bag for a ‘cure’ to a ‘deadly’ disease that the Humans call, influenza (by this time, we had a cure for the cold and the flu). He saw the tiny vial rolling around the bottom of his bag and his curiosity was reignited. After quickly ‘curing’ a Bolian of ‘influenza’ and charging a large amount of latinum to do so, he took the tiny vial out of his bag to inspect it once more. The liquid was still purple, but now it had tiny black sparkles shimmering and dancing around in it. Zylas opened the vial and the liquid sprang from it and turned into a dark gas. Zylas was startled and screamed, and then swatted the gas away and it dispersed into the air.

A very short time later, practically within minutes, the inhabitants of the starbase were walking around in a zombie like trance. Zylas didn’t seem to be affected, even though there were other Ferengi that were. He knew this was too much of a coincidence to not be related to the liquid in the vial. He pulled the vial out to see if there were any traces of the substance left, but there wasn’t. About an hour had passed since the substance escaped, and now there were people who had more than just runny noses and puffy eyes, they were starting to vomit. Fatigue was setting in too as people were beginning to collapse where they stood. Zylas knew that if he survived, he would be the obvious choice to blame. He had to fix this, and fast.

There were now unresponsive people in the medical bay, and some had even expired. He was working non-stop, going on 24 hours, to find a cure for whatever this was. It took some time, but he finally discovered the adaptable virus like qualities of influenza were also found in this substance. He would have to disperse a mass cure to eliminate the virus completely. He finally found a solution after 45 hours of non-stop work, and pumped the inhalant into the ventilation system. He was certain that it would wipe out all traces of the virus in the bodies of people, as well as from surfaces that they were in contact with. There was no place this virus could hide from him.

Once the quarantine was lifted from the starbase, Zylas decided it was probably time to seek employment on a new ship. He went to the mess hall and sat for a few hours before a female Klingon strolled in. She wore the traditional garments of a Klingon captain, and sat alone at the bar with a cup of Bloodwine. Zylas thought this would be a great opportunity to get far away from the Ferengi. They would never bother a Klingon for a missing Ferengi – too much trouble.

“Greetings to you, honorable warrior! My name is Zylas…” Zylas was cut off by the Klingon.

“Stop right there, Ferengi. I don’t want anything to do with whatever you’re peddling.” She took her cup of Bloodwine and started to walk off.

“Oh, I’m not a peddler. I’m a doctor.” Zylas waddled behind her, trying to keep pace. She stopped abruptly upon hearing that he was a doctor.

“Doctor, you say. Our Chief Medical Officer was just killed. Are you afraid to die, fat Ferengi?” She leaned down to look him directly in the eyes.

“What’s that saying you people have? Today is a good day to die!” Zylas said mockingly and smiled wider.

The Klingon grabbed him by his lab coat and shook him, gently for a Klingon. “This is no game and not a joke. If you board my ship, you don’t leave it. You die on my ship and for me. Once you leave with me, you have no more family, no more friends; nothing else matters except the ship and her crew.”

Zylas continued to smile and with a shaky voice said, “That’s fine with me. My father doesn’t acknowledge me for my career choice, and I don’t need friends if I have latinum.”

The Klingon released his lab coat and stood up. “Then welcome to the Mulgrew. I’m Captain M’Kora. Now come with me. We have contracts to sign.”

Zylas gave a quick hop and skip and followed close behind her, pausing only briefly, “Wait, did you say, contracts?” Captain M’Kora glanced back at him with a wide grin on her lips.

Conclusion

I hope you’ve enjoyed getting to know the main bridge crew of the U.S.S. Mulgrew. Each of the players gave me snip-its of their characters and I expanded those into the stories you’ve read here. After we finish playing through the Rescue at Koralis IV adventure, the main campaign will begin and you’ll get to see more of the crew and follow the Mulgrew on its continuing missions.

As always, thanks so much for reading!
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“Today is a good day to die, unless you can live!” ~ M’Kora

Qapla’!