Posts Tagged ‘Playmat’

Greetings Fellow Dice Fans!

I’ve just had the greatest weekend of Dice Masters! I went to this WKO with the intention of playing a non-meta win condition and just having fun with it. I wanted to focus mainly on chatting with old friends, making new ones, and trying to make the experience fun for everyone. I hope that everyone else had as much fun as I did!

I also want to wish everyone a Happy Valentine’s Day! Spread the love!

turtle-hug

My Team

my-team

You can find my team here, on DM Retrobox.

I changed my mind about Grodd – I’m a woman, and therefore change my mind frequently and for no reason at all sometimes. I had been test playing this team as well as Grodd and was really liking Grodd, but in the end, I’m glad I decided to play my competitive version of Gandhi instead.

This team earned a new nickname from a friend this weekend – Hugs. My win condition is Colossus. His ability allows each character die of level two or higher to deal two damage my opponent at the end of my turn. The idea was to field dudes and keep them there if possible and spin them with the Poly Global when I needed to. Poly was there as a potential purchase to help me get dudes into the field or get opposing dudes out of the field. Blink was a crucial piece to help me survive unblocked attackers or bring my taunted level 2-3 characters back to the field.

The rest of the pieces are either utility to help me get to Colossus or meta control pieces. Blue-Eyes and PXG were a must for Colossus to even get going. Elf Thief was an easy pick for the team because he costs two and if my opponent was using Rip Hunter’s Chalkboard Global, I could Rip a Thief on turn one for some early game momentum. Oracle was another easy choice. She is supposed to chill in the field and tax my opponent when they use a Global. Scarecrow was a card I added through test playing. I test played against Bard variants and decided that this Scarecrow was the best piece to add for what I thought would be a predominant piece on other teams. Cold Gun was a really easy choice over Dwarf Wizard. I’m so sorry, my poor DWiz… I loved you so, but in all my test playing with Mr. DDK, I ran into many problems with losing my DWiz to his Cold Gun and Imprisoned. I ultimately decided that an action die would give me more versatility than a character.

For my final card, I had a difficult time choosing. I didn’t know what to add to my team to help it or what I could add to slow my opponent to more my speed. There were a few options that I ran through. One of the options was RareCrow (Scarecrow: Hallucinogenic Vapors), but that would mean I would have to take off Scarecrow: Legion of Doom and I wasn’t willing to sacrifice him. Another option was Rip, just on the off chance my opponent didn’t bring it. There were loads of other options, but none of them seemed better than Rip. I don’t like Bard so he wasn’t even considered. I’m not a fan of Hellblazer, but I did consider him at one point. I decided to test play what I had, with Rip as my eighth card, against some Ring variants. I had way too much trouble with them, so I started digging for a possible response. Ronin came up as an option and I just wasn’t feeling the flow with him on my team. Then, like a glorious ray of sunshine, beaming through the clouds onto a field of pink and purple flowers, I remembered Lex Luthor.

I love my Grodd team and I want to play it in something big, but when the universe tells me to play something else, I listen. I always go with what I feel is right and Colossus just seemed right. I had test played both teams for a while and did all my adjusting to both teams while mulling over which to play. Grodd was a shiny new toy for me, but I’m glad I went with the team I first started working on.

Round One

round-1-lauren-hack

Lauren H. was my first round opponent. Apologies for the glare on that gorgeous full art Joker. When I sat down across from Lauren, I was so happy to see her playing a team with a rogue win condition. I have so much fun against fellow players that use something outside the box. Her team was really fast compared to mine, and before I knew it, Angels with Helicarriers were smacking me in the face for double their attack. I think the highlight of the match was seeing two unblockable level two-three Angels with Helicarriers flying at my face while Nick Fury was active. Each of those Angels would have hit me for twelve damage. And seeing her team function like that was amazing, and absolutely a highlight.

I only survived the aerial onslaught because of Blink, which allowed me to push both of her attackers back. I had an Oracle and a Scarecrow in the Field Zone with Colossus, and Scarecrow was stopping her lower level Angel from attacking. She had her Invulnerability Global to increase their attacks in order to get around Scarecrow, but I kept energy handy each turn for Blink. She had hit me for quite a bit with a couple of Angels before I got my Scarecrow in the Field, and if not for Blink, she would have very likely defeated me. She played an excellent game and I couldn’t have asked for a better opponent for my first round. Lauren is a beautiful person and really fun to play against. I hope to see her again at a future event! Many hugs to my new friend!

Record after Round One: 1-0-0

Round Two

round-2-dennis-beard

I got to play against Dennis B. in round two. I’ve seen him in the Facebook groups plenty and was excited to be playing against him! He was playing some characters that I’ve been tinkering with as well, Katana being one of them. I loved that he was using Superhero Registration Act – I think it’s a highly underrated card. But then I saw his Betrayal and Iron Fist. Both are not nice against my team. I wasn’t sure which way this match was going to go, but I was determined to have fun either way. Playing against someone as nice as Dennis, it’s easy to have fun and enjoy the match. I got super lucky and had really good rolls, while Mr. Dennis was not as lucky. He attacked me with Tsarina and Iron Fist, knocking my life down quite a bit, but then his characters weren’t being nice to him. I was able to get set up before he could get anything going for him. He needed to get a Hulk, or at the very least a Nightwing, to help clear my dudes out of my field.

I had fun, but it would have been more fun if his dice had been nice and rolled halfway decent for him. I get that it’s a dice game, but Tsarina is the meanest die out there. When she’s on a two fist side and I reroll her hoping for a character, she always comes back up as energy – usually a single fist. I watched that very thing happen to Mr. Dennis and I was heartbroken for him. I still enjoyed chatting with Mr. Dennis, who is super nice and a very good sport. I almost cry when Tsarina does that to me, but he took it in stride and pushed on in our match. He did the best he could with what his dice gave him. I really want to play against Mr. Dennis again one day because he’s such a pleasant person to chat and play with, which makes the game that much more fun.

Record after Round Two: 2-0-0

Round Three

round-3-craig-richards

I faced off against Craig R. in round three. He was playing a Bard variant, which I knew I would have some trouble against. We both had average rolls, with the exception of his Imprisoned die. It did not want to roll up an action face for most of the game. I was able to slowly chip away at his life total with Colossus until he finally got his die to roll on the side he wanted. He then scooped up most of my field, leaving me with only two blockers against a Bard army. When he attacked, he wasn’t able to deal lethal damage to me, which returned my characters to me from Imprisoned. I was able to get my Colossus, Oracle, and Scarecrow back into the field and all of them were level two or higher. This put his life total at six. I realized I didn’t have enough Cold Gun dice to stop all the Bards he had and I thought I was done for because of the massive army that was going to be attacking me next turn. I had forgotten my Scarecrow had returned to the field which would prevent all of his characters from attacking. He had a Dwarf Wizard in the field that had my Oracle blanked. We were about to sign match slips when a spectator pointed out that he couldn’t legally attack and KO me if my Scarecrow wasn’t blanked. We realized our mistake and continued our match.

I felt like the most horrible person in the world at this point, and I told Craig that if he didn’t win, I was going to feel even worse. He used the energy he had in his Reserve Pool and KO’d his Wizard in an attempt to roll and blank Scarecrow on his next turn. He also had an Imprisoned die to roll that turn too. He had to get his Imprisoned die in order to secure his victory, but it didn’t roll for him. He could have used his Wizard, but I could use my Cold Gun when priority was passed to me and KO or blank the Wizard. I was not happy about this victory at all. I felt so awful about it, and I still feel a little bad about it – even now. Craig was a real gentleman and very polite about the situation which I know couldn’t have been easy for someone that was trying very hard to qualify for Nationals. We did get to play again later – which definitely was more fun.

round-3-craigs-army

This was the army that was staring me in the face. It’s missing the Dwarf Wizard because this was taken after the match was officially over. I will discuss my opinion on Bard’s ability later, but all of these characters would have had a +12 to their attack and defense if those Bards had been able to attack.

I’m just glad that Craig did well and made it into the semi finals. He was a great player and I’m happy to have had the opportunity to play against him multiple times in this event.

Record after Round Three: 3-0-0

Round Four

round-4-michaela-kuba

I was so very excited to play against my fourth round opponent and she tried to make me feel better about what happened in my previous round. I’ve had plenty of conversations in Facebook groups with Michaela K. I loved the episode of TRP’s podcast where she was interviewed and was also a guest host. I heard she was making the trek to Owensboro and I couldn’t wait to meet her! I was lucky enough to get to play against her, even though I knew exactly what was going to happen when I saw that she was playing Beholder. Beholder was the biggest weakness for both Colossus and my Grodd team because I couldn’t tech for Beholder on either team without compromising my team. But Michaela is a great player and pretty much as nice as I expected! Our match didn’t go very long before she blew me up with Beholder and Front Lined Kobolds and Sidekicks. I did what I could, but it wasn’t much. A slow control team like mine does not stand a chance without RareCrow or an action tech like End of Days or Oppression Begins. But I couldn’t risk swapping one Scarecrow for another and even though I lost to Michaela, I think I made the right call in the end. My Scarecrow was way more beneficial in my other matches than RareCrow would have been. I don’t mind losing to a player like Michaela, especially since she was playing such a strong team. I’m still super excited to have met her and I definitely can’t wait to meet up with her again at a future event. Even if we don’t get to play against each other at the next event we’re at, it’ll be awesome just to chat with her again!

Congratulations to Michaela on her Top Eight finish!

She has her tournament report up on The Reserve Pool, which you can find, here. I love seeing multiple reports from the same event because it gives players a multi-perspective view of a single event. Please be sure to check out her article as well. I always enjoy reading her work.

Record after Round Three: 3-1-0

Round Five

round-5-josh-kerner

Something pretty amazing happened in the fifth round. I got paired against the same fifth round opponent that I had last year! Josh K. is a super cool guy with a really nifty playmat. Josh and I had fun last year and this year was more fun. I was happy to see him playing another rogue team this year, and that Bard is not the nasty Bard, it’s Half-Elf Bard: Apprentice Order of the Gauntlet. Travis (Mr. DDK) and I like this particular version of Bard, so to see someone playing it at an event of this level made me very happy. It was even more awesome that Josh was playing it! He has a way with rogue teams and if you aren’t careful, he can have you KO’d before you know it. I was being careful and he still Magic Missiled me and attacked me Angels enough that before I knew it, I was at three life! Scarecrow saved me a lot in this game by keeping level one Angels from attacking me. I was using Polymorph to swap his level two-three Angels out with other Angel dice, putting them in at level one. He used his Enrage Global to boost their attack so he could attack with them. Poly-Global is great to use with Elf Thief dice and then feed them to Blue-Eyes, or attack with them, just to see if they get through. This was the only match that I remember attacking in, and if I hadn’t attacked those few times, the outcome would have definitely been different. Luck was on my side again in this match. He had rolled all three Magic Missile dice, got two of them on an action face, but he needed all three of them to secure a victory. With me at next-to-no life, and him sitting in single digits as well, I only needed to end my next turn. Using Poly Global on Thief dice and then cycling them is what helped me get my lower level characters up to Colossus range. I even used Poly Global on my level three Colossus to spin another level one character up, just to push that additional two damage. I ran the risk of him being easier to KO by doing that, but it was the right call.

I was so excited to see Josh and the other players from Indianapolis. They are a great bunch of folks and they’re always fun to play with. I look forward to playing against Josh again in the future and I can’t wait to see what uniquely awesome team he brings nest time!

Congratulations to Josh on his Top Eight finish! Josh finished Top Eight last year as well at Owensboro. I’m rooting for him to finish Top Four or better next year!

Record after Round Three: 4-1-0
Top Eight Seed – 3rd

Top Eight

round-3-craig-richards

I couldn’t have been happier to see that Craig and I would be playing each other in our top eight match. I really wanted to play against him again, and we took special care to pay attention to all of our dice in these matches – lesson learned! I had some pretty terrible rolls, but Craig’s Imprisoned die continued to roll bad. His victories were relatively quick, even with the bad rolls on both sides. I couldn’t keep a character in the Field after he got one of his Imprisoned dice to roll an action face, which left me completely vulnerable to attack. His Bards made quick work of me in both games. We had much more fun in these matches. It didn’t feel as stressful and we just cut up with each other most of the time as we were more carefree and just happy to be in top eight. We both earned our foil, alt-art The Front Line and foil Big Entrance from making it to the top eight. The Big Entrance was the one card that I wanted really bad from this event because I use Big Entrance on lots of my teams.

my-spoils

I was so very proud of my team for doing so well for me. I was so very proud of Craig too, because he was trying so hard to get his Nationals qualification. There were going to be three qualifications given out from this event, meaning three of the top four players would qualify. As the matches around us finished, we realized that one of the top four already had his qualification, meaning all of top four would be qualified for Nationals! This was super exciting and I was so very happy for Craig. He fought his way up and earned his qualification.

It was a pleasure to play against Craig, and I’m so glad that he got his qualification from this event. He finished in the Top Four and I know how much it meant to him to achieve that goal. I’m also happy to have made a new friend in Craig as well as the other folks from St. Louis! They’re a great bunch of folks and also really great to play against.

Congratulations again to Craig on his Top Four finish, as well as his Nationals Qualification! He absolutely deserves that qualification.

Final Standing in Top Eight – 8th

Final Thoughts

So, I set out to use a crazy rogue win condition, play some Dice Masters, and write about the folks I played against. I think I accomplished that. I had so much more fun this year than I did last year. It felt like there was no passage of time as my friends were arriving and greeting me. You can’t get that warm, fuzzy feeling in any other competitive gaming community. I’ve been around a lot of those other scenes and none of them can even compare to Dice Masters. I got to play against an old friend from last year and lots of new folks. My opponents are no longer opponents – I call them friends. I’ve never seen a community of players like this and it makes my heart swell with joy. I also feel like I picked the best possible team to play. Colossus is definitely all Hugs. My buddy Joe said that I was playing Ponies without using Pony characters. I didn’t realize it until he pointed it out, but he’s totally right. My team matched that awesome MLP playmat! Lots of folks were commenting on how cool and unique it was and I totally have Mr. Glen to thank for that (Review article, here).

Now the world is not all full of sunshine and rainbows, though I wish it was. I have never been so upset in a match as I was in round three against Craig R. He was a really good sport about it and he was upset as well, but I think for different reasons. It really didn’t make me feel good to win that round and when I realized that I was going to win, I couldn’t hold back the tears. I’m super sensitive and wear my heart on my sleeve. But got to match back up in top eight and that was much more fun. So it all worked out in the end and I felt much better about it all after Craig defeated me in top eight.

As far as the meta goes, I didn’t go there with a meta team. Yes, I had meta control pieces, but my win condition is so far from the meta that lots of folks don’t know that card exists. I play different and unique win conditions in order to give those cards a chance to shine, even if every round is a loss, those cards were used and loved for a time. I didn’t go to win – I went to have fun. I feel like everyone should go with that mindset. We drove about three and a half hours, paid $15 entry fees, and had zero expectations about winning. The focus was completely on the fun for me. But Travis and I have discussed the state of the meta for hours upon hours with each other and our locals. We all dislike Bard, with a great passion. Bard should not have the ability it does for a character that only cost four to purchase. We hope they’ll errata the card to a While Active effect, so it won’t stack, but still be a very viable meta piece. If they don’t then I hope they errata it to something to keep it from being too overpowered. Bard’s ability to stack its buffs is just too much. As you saw in my picture above, Craig R. had a +12A/+12D buff to EACH character die. That was an impressive army he going. I just think Bard has too much power and not enough responsibility and he needs to be taught how to be responsible!

I didn’t have room for a Beholder tech, and if there had been a flood of Beholder teams, I would’ve been losing each match for sure. It was a risk I took, mainly because if I had to face a bunch of Beholder teams, I wanted it to be over quickly and not drawn out. I did put it out there on my Facebook that Beholder was my weak spot, but I honestly thought I’d see more Ring variants. I didn’t play against a single Ring team, but I know there were some there. I put a very specific card on my team to help me against Ring teams. Because of how specific Lex Luthor’s ability is, he was of no use to me the entire tournament. I basically played with a seven card team the entire tournament. But that’s part of the risk you run when you’re building and don’t know what the meta will look like at a particular venue. Cold Gun could have been useful against Beholder, but it’s not always the easiest thing to buy and you need them cycling consistently to keep yourself alive against Beholder.

The top eight at Owensboro consisted of my team, Josh K.’s rogue team with Protection Bard, Beholder/Imprisoned, a Mask Ring team, and four Bard variants. I’m happy that we only had four Bard variants in the top eight, but that quickly became the Bard top four slugfest. I’m totally not disappointed that I didn’t make it further, as I didn’t expect to do anywhere near as well as I did. But I thought at least one of the other non-Bard (I’m including Josh’s team as a non-Bard team) teams would make it. I’m proud of all the players in this event. They all played the best they could and I hope that everyone had fun. I didn’t have to try too hard to have fun because everyone was fun to be around!

I know how much it killed Travis’s soul to play with Poly-Venom Bard. He didn’t want to play it, but he wanted to do well and he felt that his Bard variant would get him at least into top eight. He ended up finishing second, losing to Mr. Craig H., in an epic defeat that made the entire crowd erupt into a huge uproar of excitement! They each had won one game and time had been called after they finished their second game and before they had begun their third game. They had to start their third game in turns. I wasn’t watching the game too closely because I always get so nervous when Travis is playing and I don’t want to make him nervous! I did watch the final turns of the match and saw where Travis had a lead on life (by one!) and Mr. Craig H. needed at least two Sidekicks to secure a victory. He rerolled three of his Sidekicks that were showing energy and two of them hit a Sidekick face! Travis jumped up cheering along with all the spectators! Mr. Craig has visited us in Dyersburg before and so Travis and I were thrilled that he won the event! Travis said that it wasn’t really a loss a for him because a friend won, and I couldn’t agree more. There were many hugs between the two of them, cheers, and lots of congratulations going around to everyone for a well-played tournament. Travis and Mr. Craig H. earned their Nationals qualifications in the top four alongside Craig R.

Travis did tell me that RareCrow was his MVP for most of the event, so I bet the KO King from Double Burst will be tickled to hear that!

Big Bang is a stand up venue with the most amazing Tournament Organizer, Mr. Jason A. Cory C. was a wonderful judge and they deserve some super kudos for rocking this event like pros. The event ran smoothly and quickly with a break after round three for lunch. All the players were prompt in finding their seats and everyone seemed to be having a great time. We had 22 players and most of the teams were either rogue or variants of meta teams with a personal tweak. The other employees at Big Bang are always helpful and very patient with folks. Thank you Big Bang for having a copy of IvX #1 for me to pick up! Our store is still waiting for our copies that were short from our order… One of the employees got down into the comic boxes with me, trying to help me find a copy of Uncanny Inhumans #6 (I still can’t seem to find it anywhere – besides online). Great store and great tournament location!

Congratulations again to all those that got their Nationals qualifications!

What have you built or seen that looked like fun to play?
What was one of your highlights from a match?
Leave me a comment here or on Facebook at Dice Dice Kitty and thanks for reading!

Roll on, Dice Masters!

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Greetings Fellow Dice Fans!

 

WizKids has released another complete box set for Teenage Mutant Ninja Turtles! This set is called, Heroes in a Half Shell. If you purchase this box set, you will get the entire set, max dice for each character, and a bunch of other goodies!

TMNT 2 Heroes in a Half Shell.png

This box can be played as a stand alone product, added with the previous TMNT Box Set, or mixed in with the vast library of Dice Masters cards to enhance any team for various formats. This box set is great for casual players and seasoned players alike. If you’d like to take a look at the previous TMNT Box Set, you can find my review here.

You can find my review video on YouTube, here.

Dice Building Game Box Set

boxes

Box Contents

~ Teenage Mutant Ninja Turtles Rulebook
~ 4 Color Coordinated Paper Playmats
~ 4 Color Coordinated Dice Bags
~ 12 Basic Action Dice
~ 32 Sidekick Dice
~ 48 Character Dice
~ 48 Character Cards
~ 10 Basic Action Cards
~ 4 Action Reminder Cards
~ Collection Tray with Clear Cover

Rulebook

Both this rulebook and the one from the first box have the doubles start up rules in the back. The rulebook feels durable and looks really nice. It’s one I’d like to keep on me as my reference rulebook.

rulebook

Keywords

There are several returning keywords in this set, but you won’t find any new ones.

Ally
Overcrush
Swarm
Turtle Power

WizKids has a comprehensive list of Keywords on their site. You can also find expanded descriptions for all the keywords on The Reserve Pool‘s site.

Affiliations

We don’t see any new affiliations, but the Teenage Mutant Ninja Turtle affiliation returns in this box set. The other affiliation you’ll find is one that crosses over almost all other IPs, Villain.

Characters

If you haven’t seen any or most of the 2012 animated series, but plan to watch it later – you may want to skip reading some of this. I discuss lots of things from that series which could be seen as spoilers.

april

April makes her second appearance in Dice Masters. This time, she looks a little different. We now have the 80s animated version and the 2012 animated series version of April. She’s a Shield character and all of her versions have a cost of two. She has the Ally keyword on all three cards and each card does something directly related to the Teenage Mutant Ninja Turtle affiliation. Please take note – she does not carry the TMNT affiliation herself! No Mere Damsel is absolutely my favorite of all three because she’s easy to purchase and helps reduce the cost of your other TMNT characters. A cheap character with Turtle Power seems really good for any team built around the TMNT affiliation. I don’t think any version of this April will make it into the unlimited scene, and it’s not likely she’ll see Prime play either unless someone finds a super awesome TMNT team build.

casey-jones
Casey Jones is back again as a Fist character with a purchase cost of two and three. Penalty Box is pretty handy for gaining life, but life gain is not all that prevalent in unlimited or Prime. I think he may be a nice tech piece for someone that can’t decide what their eighth character should be and it’s great that he has a Global already built in that helps his ability. I don’t like either of his other cards in this box. Penalty Box is not a bad choice for playing in casual or limited type event. Casey Jones would be an easy addition to any team that needs a cheap character. Although he’s not a Villain affiliated character, he could still be added to a Villain team and wouldn’t necessarily break theme because he was a vigilante that wasn’t always a friend of the Turtles.

donatello

Donatello is my dude! All of Donnie’s versions cost five energy, and we see the return of Turtle Power to the Turtle cards on Notice Me!. I don’t think Turtle Power is especially useful on characters that cost more than three or four. Something I like about all four Turtles is that they all have a version that does something similar to Intellectually Inclined. When they attack, they can each deal two damage to target character die or opponent if you pay an energy that corresponds to their energy type. Donatello is a Bolt character, so when he attacks, you can pay a Bolt energy to deal the two damage. I like that they all have a similar ability like that. Intellectually Inclined is my favorite of the three. Technologic would only be useful in a limited format where you’re only using the TMNT box sets. I don’t think that any version of Donnie will make it into unlimited play, but it’s possible that Intellectually Inclined might find a rogue home in Prime.

foot-ninja
Foot Ninjas are back! They are Bolt characters that all have the Ally keyword and all cost three energy. Shinobijutsu has the Swarm keyword as well, but it has the same issue as the other Swarm Foot Ninja from the first box set – max of three dice. I find Swarm to be much more effective when you have four or more dice for the card. Shinobijutsu also works with Shredder, so if you’re playing this guy in a limited setting, he may be fun. But then I saw Stick to the Shadows and fell in love with this card. I’m the type of player that loves Overcrush or direct damage, like the type of ability damage on Stick to the Shadows. The only trouble you might have is getting two or three of them active at the same time to attack with. I can see this version possibly making a splash in the Prime format, but not likely in unlimited. I don’t much care for the ability on Glass Jawed.

hamato-yoshi
First newcomer card – Hamato Yoshi. Hamato Yoshi suffers from an identity crisis over the various canons for TMNT. In one canon, he was the man that owned Splinter. Splinter watched and mimicked his movements while he was practicing martial arts. Splinter mastered the martial arts from his cage. Splinter went on to become the mutated rat we all know and love. In another canon, Hamato Yoshi was the adversary of Oroko Saki (Shredder) and was followed by Saki to the US. Yoshi was later exposed to mutagen causing him to mutate into a rat-man because he was mostly in contact with rats since he was living in the sewer with them.

Now, as for card abilities, I don’t like any of them. None of these type of cards fit how I play. All of the versions are expensive Shield type characters, and even the Global on Shidoshi isn’t good enough to justify adding him to a team. If you’re looking at him for limited or casual play, I’d probably go with Shidoshi. He would help your other attackers get through and with his huge defense, he might just survive!

karai
Karai is another new character to Dice Masters. She’s no stranger to fans of the comic and the 2012 animated series. Her card art comes from the 2012 series. She’s a four cost Fist character without an affiliation, and all of her versions do something in relation to Sidekicks. I really like Dark Lineage, because she could help slow the damage coming from Front Line teams. You have to keep her in the Field Zone though, which is not easy to do since Front Line typically runs Imprisoned (in unlimited) and they would snatch up any Karai threat. I could see her being really useful in Prime, casual, and limited. I’m not excited about Torn Between Two Worlds, but she could potentially eliminate a threatening Ally. I like anything that’s cheap to purchase and buffs my Sidekicks, like Uneasy Alliance. My favorite is definitely Dark Lineage, even though I like Uneasy Alliance a lot.

leatherhead
Leatherhead – the Cajun Gator that’s typically a villain in the TMNT universe, but becomes an anti-hero of sorts in the 2012 series canon. All the fun, conversational characters seem to cost the most… He’s also a new character to Dice Masters. He’s a five and six cost Shield character that does something with TMNT characters on all his versions. Of all of them, I like I Guarantee! the best, but none of them seem good for unlimited or even for Prime. In a limited format where you’re only playing with the TMNT boxes, I Guarantee! would definitely be my pick for a Villain team. He’s got some really beefy stats too and his fielding cost isn’t bad.

leonardo
Leonardo is our next Turtle in the box. All of his versions are five cost Fist characters. Fearless Leader has Turtle Power, which like I mentioned before, I don’t like on a five cost character – even in limited. Multifolded Steel is kind of interesting, if you somehow found a way to use the TMNT affiliation effectively. Plight of the Eldest is by far the best of the three. He has that cool ‘burn’ type ability that you can pay a Fist energy to use when he attacks. Just like with Donnie, I don’t think Leo is gonna see any unlimited play, and possibly only a rogue status in Prime. As for casual and limited, I could totally see someone finding a use for one the Leo cards.

metalhead

Metalhead makes his debut in the Dice Masters world. This character has a majorly distorted backstory. And like his backstory, his abilities are all over the place. Rogue Robot, purchase cost of five, gets an attack and defense buff for each other non-Metalhead TMNT affiliated character die – not character, but character die. This could potentially make him a monster of an attacker or defender. I’d say he’s probably my favorite of the three, but he’s not going to see any unlimited play and most likely not any Prime play either. His place to shine is limited and casual. Dissociative Identity works with other non-Metalhead TMNT character dice, making that die unblockable when he attacks. I don’t see him making it into unlimited or Prime either. Upgrading the Arsenal is probably the best candidate for Prime, but I doubt he’ll even make it to a rogue status. When he’s fielded, you can deal damage to a Villain die equal to his attack. It’s good, but not great. I still prefer Rogue Robot for fun stuff.

michelangelo

Here’s the party dude, Michelangelo! His five cost Turtle Power version on Booyakasha! is at the bottom of my list. Insatiable Appetite is the direct damage ability version, and since Mikey is a Mask character, this makes him very useful. Chuck and Chuck II: The Sequel has a very situational ability. There are ways to manipulate blockers and attackers to help ensure that situation happens, but it takes a lot to set up and use. Insatiable Appetite is my favorite and it looks like all those similar burn ability Turtles are going to my preferred versions. I don’t think any of Mikey’s cards will see any unlimited play and maybe only a rogue status in Prime, just like his brothers. For casual and limited, Insatiable Appetite is the way to go!

raphael

Rude dude Raphael is a five cost Shield character with the awesome ‘burn’ ability on Nightwatcher. He also has Turtle Power on Controlling His Temper, which is not exciting. Second Son could be useful in limited because he keeps your TMNT affiliated characters safe from being targeted by opposing action dice and Globals. I like Second Son a little more than Nightwatcher because his ability could be somewhat useful in a Prime format, depending on what TMNT affiliated character you can effectively use. As far as unlimited goes, there isn’t much that can break into the current meta unless it’s cheap and fast. I would love to give Second Son a try in casual and limited.

renet-tilley

Speaking of cheap, Renet Tilley is only a three cost Bolt character with decent abilities for all her cards. This is her first appearance in the universe of Dice Masters. Now, Renet has been around for a long time, but most folks don’t have a clue who she is. She has a lot to do with time traveling, which already scores her some negative marks in my book (as a character outside of Dice Masters). I don’t like needless time travel and she was a careless Time Master in the 2012 series. She is a friend of the Turtles, but she does not have the TMNT affiliation on her cards. As far as her card abilities go, 79th Dimension of Null-Time is definitely my favorite. Being able to spin that Cold Gun over to a burst face is HUGE! She’s likely going to see play in both unlimited and Prime. Impeccable Timing has an interesting ability that I need to play around with before saying I like it. Apprentice Timestress is a lesser version of Kang: The Conqueror or Scarlet Witch: Controls Probability. I can see all of her versions finding homes in limited and casual play, but 79th Dimension will most likely make it into unlimited and almost certainly into Prime. As a side note, the t on the end of her first name is not silent.

shredder

Shredder is a huge iconic Villain in the TMNT universe, so his cards deserve to be huge in purchase cost and have outrageous abilities that you’ll probably never get to go off. Surprisingly, Shredder has two versions that only cost six to buy. I know, it’s still a six cost character, but I expected him to be seven and eight costs. Scarred is interesting, but most likely not as useful as he could be since he costs six and then you need to Field him. His monstrous eight cost version, False Bushido, is not worth the effort it takes to get that ability to go off. Dining on Turtle Soup! is easily my favorite of the three. There are Globals that can force a character to attack, or better yet, force multiple characters to block and only attack with Shredder. That seems so silly and fun – I really want to build around that for our next event. Getting him into the Field could be difficult, but that’s when Polymorph Mutation comes in handy. He seems like a fun casual character, but I don’t see him making any team in unlimited or Prime.

slash

Slash is another of those Villains turned anti-hero later in the 2012 series. I kinda wish we had a version that wasn’t a Villain for that reason since they used the 2012 series art for the card. Don’t misunderstand me – I’m super excited to have Slash in our Dice Masters world. He’s a Bolt character with a purchase cost of five on all cards and each version has an ability that has something to do with ‘burn’ type ability damage. Specimen 6 deals damage equal to his attack to target opposing character die that isn’t blocking him. I like it, but I don’t love it. He won’t see unlimited play and I doubt he’d make a rogue status in Prime. Portal from Dimension X deals damage equal to his level to an opponent when he’s KO’d. You can pair that with Blue-Eyes or a Fabricate keyword to get some direct damage in to your opponent. It’s a relatively expensive way of burning your opponent and I don’t see it being used in unlimited or even Prime. Never Liked the Name “Spike” has a when KO’d ability as well. He deals damage to your opponent equal to the total amount energy in their Reserve Pool. I could see this being used in unlimited, if he didn’t cost five to purchase. I’m not sure how much Prime play he’ll see since there aren’t many effective or useful ways to KO your characters to get the most out of his ability. I like this version the best though, because I can easily use him in a casual setting and have fun with him.

tiger-claw

Tiger Claw is a new character to the TMNT universe, as far as I can tell. This is also his Dice Masters debut. There are several other tiger/cat mutant like characters, but I think this specific character didn’t come around until the 2012 series. Tiger Claw is another one of those expensive Villain characters, but one of the abilities and the stats almost make me want to attempt to play this card. I feel like Lost Humanity is too expensive for his ability, and Kraang Experiment just doesn’t seem good to me. I don’t like KO’ing my opponent’s character dice like that because it gives them more dice to roll on their next turn. I don’t see either of those two versions making it into unlimited or Prime. Seeking Vengeance is the version that I like the best and I’m a sucker for pricey characters that I can’t play in unlimited. I love Cheetah: Cursed Archaeologist, and Seeking Vengeance’s ability and attack stats are double that of Cheetah’s. Unfortunately, his cost is double too. I don’t think this card has a place in the current unlimited meta and I’m not sure he’ll make it in Prime either. As for the casual scene, this guy looks like loads of fun for a Villain team!

triceraton

Triceratons are a race of alien creatures that look like a triceratops-man thing. In almost all the TMNT universe canon, they’re strictly villains, which makes them Villains in Dice Masters! I welcome Triceraton to the Dice Masters universe! Triceraton is a Fist character with purchase costs of four and five. Cretaceous Crusher is the only four cost and he has no ability text. There are definitely cheaper Villains with better abilities for unlimited, and probably Prime too. But if you really need a four cost Villain with no ability, here he is! For limited play, he’s a great addition to a Villain team since he’s one of the cheapest. Orders from Captain Zorax gets a bonus of three to his attack, but only when he attacks. That would make his level one attack a total of six, and his level three attack a total of eight. That’s not too shabby. Loyal to a Fault has one of my favorite words as his keyword – Overcrush. I’d like to be able to buff his attack stat if I were to use this version, and there are definitely ways to do that. I think I like this dude better than the other two versions. For unlimited and Prime, I can’t see any Triceratons making the cut. For casual and limited, I think these guys are a great addition to Villains.

Character Thoughts

Renet Tilley is by far the most useful of all the characters in the box. Foot Ninjas and Karai are also good. Is the box worth purchasing for just those three characters? Maybe, depending on how bad you want or need those abilities. If you’re not excited yet, wait until you see the Basic Action Cards.

Basic Action Cards

The biggest selling point for this box set is probably the vast assortment of Basic Action Cards. Sure the characters fun and some are possible meta dudes, but with revamps of some major meta BACs in this box, I can’t think of a better argument to buy a box or two – that’s right, I said two.

w-haymaker-bac

Hello Anger Issues! I can’t tell you how happy I am to see a revamp of Anger Issues that will be legal for Prime. I have an attack buff and Overcrush all in one Action with Haymaker. This card is really high on my list of favorites for the BACs in this box. It’s a great card for all different formats from unlimited and Prime to casual and limited.

w-ingenious-tactics-bac

I did a quick search on DM RetroBox for a card that did something similar to this and I couldn’t find one. This ability seems really familiar to me but I can’t find where I’ve seen it. Ingenious Tactics is an interesting card. Using this action die will prevent all combat damage to each of your attacking character dice. I really like this BAC, but I’m not sure how I’m going to use it yet. It’s handy for keeping your dudes in the Field when your opponent’s blockers will likely get KO’d. I’ll be playing around with this to see if I can find a use for it, but the one major deterrent is the cost. If I’m paying five for an action, it better be AMAZING.

w-momentum-bac

Everyone is going crazy over this BAC. I don’t think folks are going to realize how much of a risk it is to use it until they try it on a team. Everyone went crazy over Pizza! until they realized how much is clunked up their bag and wasn’t as useful as they thought. I don’t think this die is gonna clunk up your bag or slow you down, but the risk you run by using this on your team is that your opponent can nab all of them before you even have a turn. I really love the ability on this BAC, but if my opponent brings this and I go first, I’m stealing all the Momentum.

w-mutation-bac

Welcome to Prime, Polymorph. This revamp made me happier than Haymaker. I’m a big  Poly-Player so it’s safe to say that Poly is getting replaced with Mutation. I love Turtles, so if I can replace a card with a TMNT version, I’m so going to. I don’t think this card needs much of a review since it’s a major unlimited meta card. Now it gets a shot in Prime, which I imagine it will be on many teams out there.

w-mysterious-shredder-transport-bac

Okay, several folks aren’t excited about this BAC, but I am. When a character is sacrificed, it doesn’t get KO’d, therefore it doesn’t gain the advantage of a When this character is KO’d ability. Mysterious Shredder Transport only costs three to purchase and has a great benefit. It’s a form of removal, which is not something we have a lot of in Prime. In an unlimited format, sacrificing characters could gum up someone’s bag or ruin someone’s plan. I really like this card and I’m totally gonna test it.

w-nefarious-broadcast-bac

Nefarious Broadcast is another BAC that I think could be highly useful. It can clear buffs or other active effects that come from Global Abilities and stop Globals from being used for the rest of the turn. This hurts you too, but if you’re not relying on active Global effects or planning to use any Globals, then you have nothing to worry about. It only cost two to purchase, so it’s an easy turn one purchase on a bad roll. I imagine someone will find a way to work this onto a team in unlimited and I can see it being used in Prime – especially since there are buff Globals available in Prime. For casual and limited play, it could be useful but completely depends on the local meta.

w-reclaim-bac

Escape Incarceration, minus the Resistance, has found its way into Prime… wait – it’s already Prime-Legal. Reclaim does cost one less than Escape Incarceration, which could be what makes someone choose Reclaim over Escape Incarceration. Escape Incarceration didn’t take off in unlimited, and I don’t see Reclaim finding a foothold either. As far as the Prime format goes, it’s possible we could see Reclaim over Escape Incarceration. A really bad roll on turn one could leave you with only two energy instead of three – and the wrong energy type too. This wouldn’t be a bad backup option and may be more useful to you than Nefarious Broadcast. In a casual and limited atmosphere, this BAC is definitely one I’d recommend over Escape Incarceration. It’s simpler to use and cost one less to buy.

w-speedy-delivery-bac

This is a revamp of Enrage from Uncanny X-Men. I can’t say that I’ve ever found a use for Enrage in an unlimited format where Invulnerability was available to me. There are plenty of taunt Globals out there, so the best thing about this BAC is the Global. This gives us a Bolt energy buff Global for Prime, which I don’t think we had. There are times where I’d rather have a Bolt buff than a Fist buff Global. It’s not a BAC that I’d toss to the side and forget about, but it’s not one that’s high on my list of BAC’s.

w-splinters-teachings-bac

This BAC is a revamp of Transfer Power from Uncanny X-Men, and a combination of Monster Reborn‘s ability and the Global on Mystic Box from the Yu-Gi-Oh! set. Transfer Power is a very useful card in unlimited, and now we have a revamp of it for Prime. I imagine that Splinter’s Teachings will see lots of play in Prime. For casual and limited, this is an awesome card, and not just for it’s Global. Like its predecessor, it only cost three to purchase, making it a good buy on your first turn if you don’t get the right energy for your characters. I would definitely recommend this BAC for both the competitive formats as well as casual and limited play.

w-unstable-canister-bac

Here is my second favorite BAC in this box set, the Magic Missile revamp. I love Mutation, but Unstable Canister is a close second. The major difference between Unstable Canister and Magic Missile’s abilities are that Canister references a TMNT affiliated character and Magic Missile references an adventurer. This BAC will allow Batman Family Bat-Bomb to go off easier with a more reliable way to KO Alfred dice in the Prime format. It’s also great for Storm: Extra Lightning on a Prime team. For a casual or limited format, this is a great card. BACs that cost three or less are ones that I prefer.

BAC Overview

Wow! Talk about a loaded box! This box has all the major BAC abilities that anyoen could want! Oh, except for Big Entrance… I love that card almost as much as Polymorph. I would love to be able to use it in Prime. Here’s hoping it’ll see a revamp in the Superman/Wonder Woman starter. But really, you couldn’t ask for a better comprehensive assortment of BACs. Not only does this help new players that can’t afford all those different starters, but it helps other players that didn’t want to purchase D&D products. Good call, WizKids.

Action Reminder Cards

action-reminder-colors
The four Action Reminder Cards are color coordinated with the four Turtles, which is a nice touch. It makes it easy for players to use their favorite color of the four, or play with their favorite Turtle’s color.

Paper Playmats

playmats

Just like the previous box set, the paper playmats’ artwork and color coordinate with the four Turtles. There are lots of reminders and tips on the playmats to help new players.

Dice Bags

The four dice bags are the normal paper bags that we’ve seen in the previous box set and other starters. The dice bags have artwork and colors that coordinate with the Turtles, just like the first box set. I love that they do that, making it easy for anyone to pick their favorite Turtle and represent them. #TeamDonnie Purple for me please!

Action Dice and Sidekick Dice

sidekicks-and-action-dice
You’ll get enough Sidekick dice for four players as well as four different colors of Basic Action Dice. The Actions are color coordinated with the four Turtles, just like the bags and playmats.

As with the first box set, each of the Turtles have their very own dice designs. These are the dice for each of the four Turtles from the first box set.

01 Turtles Dice

These are the dice for the four Turtles from the new Heroes in a Half Shell box set.

tmnt-2-turtles

I think I like the first set’s dice best, but images on the second set’s dice are cool too. They used silhouettes of the Turtles from the 2012 animated series.

Storage Box

The picture on the right shows the box with both sets of dice and cards, including both sets of Sidekicks and Basic Action Dice.

The first box set didn’t have the clear tray cover which caused lots of transporting issues. Dice would slide and bounce all over the box, and even jam themselves in such a way that the box lid would lift up and possibly spill the contents everywhere. I’m so happy that WizKids added the clear cover to this box. I can put all of my TMNT dice in this second box and not worry about the box lid coming off just because the box tilted or slid onto its side in the car.

Final Thoughts

There were major improvements from the first box set. I loved the first box, but I’m in love with this one. When a new player joins our group, this is going to be the very first product that I recommend for them to purchase – not just because I love TMNT so much, but because you can’t find a better assortment of vital and useful card abilities in any other Dice Masters starter or box set. If you’re new to Dice Masters or you’re trying to help a new player with recommendations, this is the product to look at. Many of these cards are great for casual and limited play, but also highly useful in the new PDC Prime format and even unlimited.

Aside from the obvious usefulness of many of the cards for unlimited and Prime, I love how the cards work so well together within the box too. A new player can combine both box sets for even more Turtle fun! These two boxes make for a great purchase for any Turtle fan that wants to play a game using their favorite TMNT characters but doesn’t want to jump all in to the larger world of Dice Masters.

WizKids has done some amazing things with the additions of the Box Sets, the yearly Starters, and the Team Packs. It makes the game more affordable for folks that also play other collectible games, therefore keeping those folks in the community. It also allows players like myself to expand into the other games that WizKids produces, like HeroClix, where I wasn’t able to before. I really feel like WizKids is on the right track, so long as they can better balance their release dates. That’s another growing pain that younger games experience and the balancing act will come with time. They’re just now introducing the yearly starters, so once they find the best form of product releases, the release date balancing should improve. I’m excited for what the future holds for Dice Masters. I hope that WizKids decides to branch out into other IPs and release them as all inclusive Box Sets.

What are your favorite cards?
What do you think of the Dice Building Game box?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Special thanks to WizKids and The Reserve Pool for the use of their sites.

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

I was recently browsing the Dice Masters Reddit when I came across an interesting post. It was someone asking folks what they wanted on a playmat, if they could have anything. I jumped on the opportunity to share my idea of the perfect Dice Masters playmat. The kind soul on the other side of the screen offered to create the design for my playmat – which made me super excited! When he was done, I couldn’t have been happier.

full-mat

Artwork

Mr. Glen put the images together on the playmat. He did everything he could to find the perfect images and edit things to make them exactly how I wanted them. He went out of his way to adjust his regular layout to match what I wanted, such as moving the life tracker, removing certain custom zones, and shuffling things around to how I wanted them. He has several designs available on his Etsy page (PlaymatMasters) for folks to order. Please be sure to check out his work, because he has this uncanny ability in choosing the most perfect images as well as a great editing sense – making him a unique and amazing talent.

If you want him to make a specific design with a certain character(s), you can message him with your request. He’ll be able to tell you if he’s taking on new design projects, pricing, and how long it’ll take to design if you’re wanting something that’s not currently offered in his Etsy store.

The communication between Mr. Glen and I was great. He was always polite, friendly, and open to discussion. I feel like I made a new friend in my dealings with Mr. Glen.

So if you like a design he currently has available or you want him to add a character design to his store, send him a message.

The pictures below have some closeups of the artwork that Mr. Glen put together. Click on any image to get a better look at it.

Inked Gaming

After Mr. Glen sent me the PDF file, I needed to send that file to a place that prints playmats. I had never used Inked Gaming before, but I have seen their playmats around my FLGS. I felt comfortable enough to send them the file and have them print my playmat.

Ordering and Pricing

There was a little confusion when I first tried to order my playmat. Inked’s website is mostly user friendly, but when you upload the PDF, you don’t get a preview of your playmat. That’s what had me confused, but I messaged Inked on Facebook and they promptly responded and assured me that I was using the site correctly. The pricing is $24.99 for a 14″ x 24″ custom playmat. The thickness is 1/16″ which is about the same as other playmats from companies like UltraPro.

Processing, Shipping, and Packaging

My order processed fairly quickly, I assume. I ordered my playmat on a Wednesday and it arrived that Saturday. I’m fairly certain that they processing didn’t take more than a day. I wasn’t given a notification in regards to when the order finished processing, which is fine with me. They did notify me when it shipped. Shipping for orders over $40 is free (in the US) through Inked. Since I only ordered the one playmat I had to pay shipping. Shipping was only $5.30, which isn’t bad for standard shipping on a package larger than an envelope. The playmat was shipped in a cardboard shipping tube with the ends taped thoroughly to prevent any potential damage or loss of item. I was very happy and impressed with the processing and shipping.

Playmat Quality

The quality of the playmat from Inked is about what you would expect. They’re very much like a playmat from UltrPro, which should hold up for a long time if treated well. I’m not disappointed in their quality for the price. Most playmats with artwork are priced around $19.99 – $29.99, or $6.99 – $9.99 for plain colored mats. For a custom mat, $24.99 seems more than reasonable. If you add in the shipping charge, I paid just over $30 for my playmat from Inked.

As a side note, many folks prefer a mat that can be washed. Inked sent me a response in regards to washing and drying their mats and mousepads.

Thanks to the dye sublimation process, our playmats and mouse pads are machine washable. Use the delicate cycle (or handwash) with a typical laundry soap. (DO NOT Bleach) Lay flat to dry.

Final Thoughts

I will be adding Mr. Glen’s Etsy store to my list of nifty sellers, as well as a link to Inked Gaming.

My Turn One Gaming playmat is officially retiring – or moving over to Mr. DDK’s side of the table. I loved that mat so much, but my new custom MLP mat is definitely the best mat. There are many reasons beyond the obvious that make this mat the best. Mr. Glen added the Pinkie and Rarity cupcakes in the Basic Action areas just to fancy it up. It was a happy accident that they are pink and purple, and that he put them on the same sides that I use my pink and purple Basic Action indicators on. I wanted Pinkie and Rarity’s cutie marks as my life tracker. I love the clouds as the card spaces because they give the illusion that my cards are floating on puffy cloud pillows. I wanted Luna’s cutie mark somewhere on the mat, and he found a great place to put it – right where the cards go! It’s like Luna is protecting each card. Mr. Glen added a cute detail that made me giggle by calling the Field Zone, Equestria. He wanted to fancy the background up, and what works better than confetti and stars!

I chose each pony to go in each area for specific reasons. I chose Sombra to represent the Attack Zone because no matter how hard he fights who he is, he can’t change it. He will always be the evil king that everypony sees, regardless of how he actually feels. His quote in the speech bubble says, “You want to fight monsters, little pony? I’ll give you monsters.” I chose Nightmare Moon for the Used Pile because she was used by the Nightmare Forces to do hateful and evil things. They amplified the resentment buried inside Princess Luna and made her into a monster. She was able to come back from that with the help of Twilight Sparkle and her friends, which is why I chose Luna for the Field Zone. She came back from the corruption and stands by her new friends and family to protect Equestria from any evil or hatred that would try to invade. Her speech bubble says, “Together we will defeat the Nightmare Energy and it will never hurt anypony ever again.” Of the mane six, my two favorites are Rarity and Pinkie Pie. I wanted Rarity in my Prep Area because of how hard she works to prepare gifts for her friends throughout the show. She’s also the representative of the Element of Generosity. I feel like rolling extra dice from my Prep Area is a generous gesture of the game mechanics. If you know anything about MLP, you know that Rarity can be a drama queen at times – which is why Mr. Glen added her drama chaise just above the Prep Area as a little ‘KO’ reminder. I love it so much – it’s so perfect! I saved Pinkie Pie for last. I wanted her in the Reserve Pool because she has an endless reserve of happiness, friendship, and joy. She is a very special pony to me.

Pinkie Pie – She’s the favorite pony of my dear friend, Colt. Colt passed away in August of 2016. He was a young, up and coming teacher, and a very good friend of Mr. DDK and myself. He was highly intelligent and was a quiet fan of My Little Pony: Friendship is Magic. And his name really was Colt. We even joked about his name being Colt and him being a fan of a cartoon about ponies. He asked me to keep it between the two of us that he was a fan, but he had eventually told others before he passed. I know he wouldn’t mind me telling folks about him now. If not for Colt, I would have never given MLP: FiM a chance. He convinced me to give the show a chance, and I did. I shared many of my memories with Mr. Glen as he was making my playmat and I don’t mind sharing a few.

I was down in the dumps one day, while watching over my FLGS, and Colt had stopped in for a visit. He told me, “One can not be sad while listening to Pinkie singing about smiles.” I hadn’t seen the newest episode yet, so he pulled it up on iTunes and I watched one of my soon to be favorite episodes, “A Friend in Deed”. That episode is basically me – I want to be friends with everyone and it makes me sad when folks don’t like me. One of my favorite MLP songs is also in that episode, Smile Song. That song makes me feel better when I’m having a bad day, so Colt’s logic has held true – even today. Colt and I both had tiny Pinkie Pie figures from the mystery bags and we carried them around in our pockets for the longest time. Whenever we saw each other, we would each pat our own pocket and smile at each other. Folks come and go in our lives. The memories are sometimes all we have left. Colt will be missed very much by all of his friends and family, but I will always have Pinkie to remind me of the best memories of my friend. His love of Pinkie lives on through me. Friendship truly is magic – don’t let anyone tell you different!

Thank you, Mr. Glen, for such a special playmat.

Have a unique or interesting accessory?
Have an accessory that you can’t play without?
Leave me a comment here or on Facebook and show it off!

You can find my review video on my YouTube channel, here. Please subscribe and thanks for reading and watching!

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

I apologize for the lack of tournament reports the last few weeks. We’ve hosted events each week, but I was working on videos and neglected to get pictures of my opponents’ teams the last few weeks. I think I have a decent understanding of how to use my camera and software now, at least enough to get some featured matches up on my YouTube channel. Please subscribe to my channel on YouTube so you don’t miss any upcoming review videos or featured tournament matches!

I want to mention that we do not do ties in our local events. All of our players are aware that in larger events such as a WKO or PDC event, if you go into turns and do not defeat your opponent by reducing their life total to zero, the match ends in a tie.

My Team

my-team-1-21-17

You can find my team here, on DM Retrobox.

Ever since the release of the Deadpool set, I’ve been trying my hardest to find a way to make Lady Bullseye work. It’s almost impossible in an unlimited format, because it’s too difficult to get all the proper pieces to align perfect every time. But I thought I’d give it go in a prime format to see if I could make a somewhat functional team with her and Gorilla Grodd. Putting those two together is almost a no-brainer – they’re perfect for each other. I chose Stepford Cuckoos: Celeste for a few reasons. She can target herself or I can use her to target one of my Lady Bullseye or Multiple Man dice that may be stuck in the field. She gives me an opportunity to remove a potential blocker or trouble character from my opponent’s Field Zone as well. Even though my opponent gets to choose which character they move to the Prep Area, it’s still a benefit for me. Multiple Man: Pile On! is an easy choice. He’s got a max dice of six, Swarm, and only cost two. Agent Carter: Answered the Call was another easy choice, for that bit of control. I may not have an Elf Thief to steal energy, but my opponent is going to waste an energy to field a Sidekick or any character with the Ally Keyword. I like my control pieces and Captain Cold’s Cold Gun: Frozen “Firearm” was an easy choice as well. Bane: Professional Criminal and Wasp: Fashionista are both great control pieces for their Globals. I could taunt a character into attacking and either block it to KO it, or let it through to force it back into the bag cycle. The force block Global is key for Lady Bullseye and Grodd. I use it on the character that Lady Bullseye targeted with her ability to ensure I get my double damage Overcrush. I chose Heroes in a Half-Shell and Too Big To Fly for my two Basic Action Cards to help boost my attackers if I needed that extra push. Too Big To Fly’s ability is extremely beneficial in getting rid of troublesome characters.

Round One

round-1-1-21-17

My first round match was the featured match. You can watch the video on my YouTube Channel, here. If you watch the video, you can see that Hannah didn’t have the best rolls and I had pretty decent rolls. I was able to Rip a Grodd in this game, and she didn’t have many ways to stop or counter Overcrush. I’ve seen her team in action before and it’s a really good team, but her dice didn’t want to roll for her this time.

Record after Round One: 1-0-0

Round Two

round-2-1-21-17

Round two I found myself facing off against Mr. DDK. I suspected his team was going to be rather speedy and I was worried that I wouldn’t be able to keep up. I used my Cuckoos to clear some of his characters out of the field, helping me slow down his progress a little. This particular match made me realize that I need to add one more Cuckoos and reduce Agent Carter by one. If I would’ve had a third Cuckoos die, my match may have gone much easier for me. He purchase all of his Rocket dice, but thanks to the Cuckoos I used, it kept many of them in rotation and out of the Field. His Lockjaw helped him regain some of the life I chipped away at early in the game. Agent Carter made it more difficult for him to field his Sidekicks for Justice. He used his Motorcycle Global to great effect during our match. I originally thought that this card was terrible, but that was before PDC announced Prime, and Motorcycle isn’t terrible for Prime. I fielded a Grodd very early against Mr. DDK, which I’m convinced helped me defeat him. Once I was able to get enough characters fielded and several Lady Bullseye dice circulating, I was able to overcome his defenses for my second round victory.

Record after Round Two: 2-0-0

Round Three

round-3-1-21-17

I’ve seen North’s Satchel team in action several times over the last few weeks as he’s worked on fine tuning it. I was thrilled that he played it in our first local Prime event. I know that several folks out there think Satchel is terrible, but this team won our event. It was slow going for both of us in the beginning, but we were both able to pick up speed a few turns in. He was using Oracle: Master Investigator, which slowed me down a little, but not a lot. She made it harder for me to Rip and purchase certain characters, like Grodd. His Ronin absorbed several of my Overcrush hits throughout the match. I tried to cycle my two Cuckoos to the best of my ability, but when I needed both to roll a character face, they didn’t. He did well in keeping a Cold Gun with burst(s) in the Field Zone in order to blank Grodd when I attacked. We went into turns, but even with my final attack, I couldn’t get enough damage through. My biggest mistake in this game was not purchasing my Cold Gun dice. By the time I realized I needed them, it was too late. North defeated me and took first place in our first prime tournament.

Record after Round Three: 2-1-0
Final Standing: 2nd

Final Thoughts

This was our first experience with the prime format in a tournament setting. Lots of things were as I expected, and others were a bit different. I expected the rounds to take a little longer as the games would go many more turns than they do in an unlimited format, and this turned out to be true in our event. I also expected to have a difficult time in buying and fielding Grodd, but this was not as difficult as I originally thought. He is a very expensive character and without ramp or cost reducers, you would think him impossible to obtain. There are several ways I tried to get around the ramp issue, like with Stepford Cuckoos and Multiple Man. They worked amazingly well, but I did realize that I need one more Cuckoos die an one less Agent Carter die. I’ve also considered changing out Heroes in a Half-Shell for Superhero Registration Act. My one concern in doing so is that I won’t have my cheaper action to purchase if my dice don’t roll the energy I want or need. Having that action that only cost two energy is a major plus, especially if my opponent is using Rip, allowing me to Rip it on my first turn for a potential two extra energy on my second turn. I’m not sure I want to make that change, but I’ll be testing it in the future. I was very pleased with how my team performed. I did some minor play testing with Mr. DDK against Bat-Family, but I didn’t test it against the team he played in the tournament. I felt like I should have tested it against other builds, just to get the feel for how it would play against other things that weren’t Bat-Family. But overall, I really like this team and I can’t wait to try it out again!

What are some changes you’d make without changing the spirit of the team?
Have a build you like better?
Leave me a comment here or on Facebook at Dice Dice Kitty and thanks for reading!

Roll on, Dice Masters!

Greetings Fellow Dice Masters!

 

Yesterday, the PDC (Pro Dice Circuit website and Facebook) announced that they will be adding a Draft Championship format and a new constructed format called Prime Championship. The new Prime format is a constructed format that uses a set rotation.

Quotes are excerpts from the PDC article and applications found here.

Draft Championship Format

The PDC Draft Championships will be familiar, as it is the standard Rainbow Draft that we all know and love! This is a popular format across the Dice Masters Community, and the feedback that we received from players and stores was that everyone wanted a friendly, yet competitive component to it. All BAC’s will be legal for this format, so come prepared with all of your cards, or just bring your trusted two that you always play with!

According to the application link in the article, there will be Draft Kits available for stores to purchase. Please speak with your FLGS before signing them up!

2017 Store Draft Championship Kits Include:
– 1 Custom 2017 Draft Store Championship Playmat
– 10 Double-Sided BAC Color Indicator Cards (2 each for the Top 4, 1 for TO and 1 for Fellowship)
– 10 Custom 6-sided Dice (Extras available at $1/per die)
– 1 Free Entry to a 2017 Draft State Championship

I think a Draft Championship is a really cool idea and I’m really pleased to see the PDC doing this. I hope that WizKids will also add a similar format. Drafting in Dice Masters is a lot of fun, and it’s an ever changing game. No two drafts are exactly alike even if you draft a similar team, you won’t come up against the same teams you did before. Drafting is probably one of my favorite Dice Masters formats.

Prime Championship Format

The second format that the PDC is adding is their version of a constructed rotation, called Prime. We’ve all been anxiously awaiting further word from WizKids on a rotation for official WizKids tournaments, but until then we get a taste of what a rotation could look like on a large scale. This new Prime format is not an official WizKids format. For those that plan to play in WKOs and PDC events, you’ll need to test two teams! We are planning to alternate formats at our FLGS to accommodate both formats.

The PDC Prime Championships will focus on constructed play with the newest released sets, similar to the “Modern” format that is found in other CCG’s. For the first year of this format, all sets from World’s Finest forward will be legal including all OP, Team Packs and starters that were released with or after World’s Finest (Alt-Arts and Alt-Art OP’s rotate out with their original card). As additional sets are released, they will become legal for Prime play. Sets will be rotated out annually so that the format stays fresh, engaging, and open to new and seasoned players alike.

I have seen several players speculate about the Alt-Art cards and their legality in a potential WizKids rotation. I think that WizKids is reprinting certain cards, like Focus Power in the Archers OP Kit, so that players can have access to those cards in a rotation format. However, I have no issue or complaint with the PDC for excluding those reprinted cards. If WizKids keeps the reprinted cards in their rotation format, that will give us a different rotation format with different options for play.

The application link for the Prime Store Championship shows what the Prime Kit will contain. It’s very similar to the Draft Kit, except for the playmat wording and the Championship entry. Remember to talk to your FLGS before signing them up!

2017 PDC Prime Store Championship Kits Include:
– 1 Custom 2017 Prime Store Championship Playmat
– 10 Double-Sided BAC Color Indicator Cards (2 each for the Top 4, 1 for TO and 1 for Fellowship)
– 10 Custom 6-sided Dice (Extras available at $1/per die)
– 1 Free Entry to a 2017 Prime State Championship

The dates for the events will vary depending on venue. The date ranges are:

Draft Championships
February 20, 2017 to March 19, 2017

Prime Championships
April 1, 2017 to May 7, 2017

So how does someone prepare and build for an event that’s so very different from an unlimited format?

If I don’t already have an idea of what I want my team to be centered around, I usually start with a win condition, typically using a character ability. I then try to add utility characters to help move the team along to my win condition, and lastly I choose my Basic Action Cards. I usually choose my Basic Actions Cards last because there are several that are practically staples. Most of those Basic Actions are from sets prior to World’s Finest, so for this new Prime format, the first thing I want to do is familiarize myself with which Basic Actions are available. None of the BACs in the currently allowed OP Kits are legal in Prime. Here is a list of the BACs that are currently legal in Prime (which will change between now and April):

World’s Finest BACs

 

Civil War BACs

 

Teenage Mutant Ninja Turtles (Set One) BACs

 

After I’ve familiarized myself with the current list of Prime-Legal BACs, I’ll move into the Character and Non-Basic Action Cards. From there, it’s just like building a regular team. The only difference will be which cards are available. As you’re building, remember that there are key staple cards that will not be available like PXG, Red Dragon, and Blue-Eyes. The Prime format eliminates the use of any Yu-Gi-Oh! or Dungeons and Dragons cards. This is probably the hardest adjustment to make. I’ve already run into that issue where I instinctively want to reach for a D&D card or YGO card and then remember that I can’t use those cards. Building a team without the usual staple cards will be a challenge for all of us veteran-competitive players. I can’t wait to start working on a Prime team for April!

There are still sets and starters that will be added into the Prime format. I would definitely suggest players begin familiarizing themselves with all the current Prime-Legal cards and maybe even practice team building before April.

Players should keep in mind that this is not an official WizKids announcement. For local play, TOs should continue to do what works for their scene. Talk to the players about the PDC’s Prime format and gauge their level of interest. Try not to alienate players that may not be able to afford to purchase newer starters for BACs. If someone wants to play in local Prime events but doesn’t have the appropriate BACs, they should ask their fellow players and see if someone would be kind enough to loan them some for the event. With the way WizKids has planned starter releases, most players will be able to keep up with the starters now. I think that was a great move on the part of WizKids, and it’s helping them set up for their own rotation.

I’m really excited to see how this new format changes up the competitive scene because while many of us are prepping for WKOs, we’ll also be prepping for Prime events. This will definitely open up more topics of conversation at WKOs and even local events. Our locals are already buzzing about this and we will be scheduling a mix of Prime and Unlimited events beginning in January 2017.

What do you and your locals think of the new PDC Championship formats?
What do you think the cutoff for a WizKids rotation should be?
Should WizKids rotate reprints with the originals?

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

I finally had an opportunity to purchase a T1 Roll Master Playmat. We recently made a trip to Comic Cellar in Memphis and while browsing the store, we came across a box of playmats. As I glanced over them, my eyes fell upon the familiar designs of the Roll Master mat. It was as if the clouds of heaven had parted and a band of pony angels descended, singing the most glorious of tunes. My search was over and I was no longer upset about passing on one of these mats at Origins.

But angelic ponies aside, if you’re not familiar with Turn One Gaming Supplies, you should check out their site. They have goodies for lots of different gamers out there, as well as a variety of accessories for different games.

roll-master-mat

Art and Color Scheme

The art on the playmat is very fun and appropriately designed for a mostly comic book themed, dice game. I especially like that there aren’t pictures on the card spaces. This sometimes bothers me about custom playmats because when you place your cards on the mat, they cover the art.

The bomb and Kaboom! on the Used Pile fits perfect with the theme of the game and function of the Used Pile, just like the hand in the Transit Zone that appears to be sinking into the Used Pile. The tumbling dice in the Reserve Poll are fun, and I like that they don’t have numbers or pips on them. I prefer the blank dice with the giant Roll! in the Reserve Pool. The character falling from the window in KO area and the hero swinging into action in Prep Area are perfect fits in those areas as well. I especially like the Batman nod with the hero and the T1 spotlight. The Field Zone looks as if a huge character just landed in that area and the Pow! in the Attack Zone is just glorious! I love the color scheme for the life tracker and how the bursts change shape size just ever so slightly as the numbers decrease.

What I Would Change

I don’t see much of anything that needs to be changed with the art or color schemes. They’re all amazing, bright, and lots of fun! The only suggestion I have is maybe the addition of a small design or watermark type detail on the white area. It doesn’t need to be super fancy, maybe just comic dots, swirls, or lines of some sort. I would love to see the addition of a girly color scheme mat at some point in the future but that’s not a change to the current mat – it’s an addition to the line of awesome mats T1 offers.

Design and Layout

One of the biggest issues that I have with the WizKids playmats is that the life tracker is at the bottom of the mat. This really bugs me – a lot. I feel like it’s wasted at the bottom of the mat and moving it to the top makes it easier for both players to see, and eliminates most of those accidental bumps. This is a great change that T1 did with their mat.

Another issue I have with WizKids mats – which is definitely a problem now – the absence of the Out of Play or Transit Zone. The Transit Zone (Out of Play) has been a functional part of the game since the second set and T1 fixed that problem with this mat. At first, I was not excited about it being above the Used Pile but that’s only because I got used to using the Dice Bag section on the WizKids mat as a Transit Zone. But after test playing on my new mat, I found it to be very useful above the Used Pile and not below it or the Reserve Pool.

I love these two major changes that T1 made on their mats. I like the other minor changes they made too. The dice placement is above the character card instead of beside it which allows for more play area space. This also means that the card space is slightly larger than the cards, but it’s not a big deal when you realize how much additional space you have in play area. In the picture below, you can see just how much larger the play area is on the T1 playmat. T1 really fixed all the major design and layout flaws of the standard Dice Masters playmat and I absolutely love playing on this mat.

roll-master-play-area

Speaking of extra size, the T1 mat is just a little bigger than my WizKids TMNT mat. I like my new extra space! The picture below shows the extra space when the TMNT mat is placed flush with the top of the T1 mat.

roll-master-size

The one thing missing from the Roll Master playmat that’s on every WizKids mat is the Turn Order text. While this text comes in handy during demos and teaching, it’s not something I desperately have to have on my playmat and I don’t mind that it was left off of the Roll Master playmat.

turn-order-text

What I Would Change

They’ve done such an amazing job on these mats and I hate to sound like I’m looking for something to complain about, but the separate KO area throws me off a little while playing. I feel like they could have left the K.O. text at the top of the Prep Area box, as one box and not two, and it would be perfect. Sorry to sound so nit-picky with such an amazing design. But other than that, the Basic Actions only need three dice squares and that would allow them to make those spots more snug with the card size. Everything else is perfect though and like I mentioned, those are only minor issues and not serious functional issues.

Quality

I have a lot of playmats. I’m serious. I played the WoW TCG and I have all the playmats from the Epic Collections (similar to the Collector’s Boxes), which is quite a few just with those. I’ve also got five official WizKids Dice Masters playmats. Other than WoW and Dice Masters playmats, I have loads of MtG and Pokemon playmats as well as tons of other miscellaneous fantasy art playmats. So when I make this next statement, I want you to understand, I have lots of different comparable material. This playmat is the thickest and most durable of all the playmats I own. I’m fairly certain that it wouldn’t be smart to try to wash most of the mats I own, but the T1 mat is machine washable. This is very handy since accidents happen! I’ve got several mats that someone has either spilled a drink on, marked on (accidentally), or gotten dirty and I’m way too afraid to put them in the washer. Knowing that I can wash this mat, makes me feel more secure in my playmat investment.

The picture below is the best picture I could get of the thickness comparison but I tried, and it does not do justice to the T1 playmat. I promise you, it’s thicker than it looks. It also feels more firm than other playmats.

roll-master-thickness

I love the way my dice roll on this playmat too. I’m not sure if they’re statistically rolling better or if it’s my imagination, but the dice don’t seem to fly all over the place either. I think the firmness and thickness has something to do with that.

Price vs Quality

The price vs quality of this mat is amazing. T1 shows an MSRP of $19.95 for all their standard sized playmats. That’s about the same price as the WizKids playmats as well as most other gaming mats. I usually don’t like spending $20 on a mass produced playmat, but the Roll Master playmat from T1 is well worth the money. You would expect a playmat of this quality to cost more than $20.

What I Would Change

I can’t think of anything I would change with the quality of this playmat. It’s the highest quality mat I own and it costs roughly the same as all of the standard playmats out there (prices do vary at some locations).

Final Thoughts

I just can’t say enough about this playmat to adequately show just how great this playmat is. I don’t have much to say in my final thoughts because I feel like I covered everything as thoroughly as I could in the article. If you have any questions about the playmat, feel free to message me or comment here. I am very pleased with this purchase and would highly recommend the Roll Master playmat for every Dice Master out there!

The Reserve Pool also did a review of the Roll Master playmat and you can find it here.

Turn One Gaming Supplies Links

Website
Playmats
Ordering Info

Be sure to drop by their website and check out all their accessories. I would love to check out the Kaboom! sleeves for my Dice Masters teams. If I can find them locally, I will most definitely purchase a pack and review them.

Comic Cellar Info

Comic Cellar FB
Comic Cellar Website

Address and Phone
3620 Austin Peay Hwy Ste 2
Memphis, TN 38128
(901) 382-8623

If you live in or around the Memphis area, this store is more than willing and happy to host Dice Masters events. There are a few locals there that I’m sure would be thrilled to have more folks on a regular basis. This venue has plenty of space for folks to play, it’s comfortable and clean, easy to get to, and it’s close to food (always a plus when food is near). Stop by Comic Cellar and let them know you’re a Dice Master! I also want to say that the locals that were there playing other games were very courteous as well. I want to send thanks to Comic Cellar for having us and being very accommodating.

Do you have a favorite playmat?
What do you think of the Roll Master playmat?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Special thanks to The Reserve Pool for the use of their site!

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

I just wanted to give a shout out to a fellow blogger from across the sea and also to The Reserve Pool.

We’ll start with True Mister Six, British Dice Roller, who was one of the first likes on my blog. I enjoy reading his blog as well because he has a good understanding of the game and he also appears to enjoy a growing and thriving community. I love seeing how folks from different countries can come together and share ideas and thoughts about a common interest. I recommend that anyone who enjoys reading my blog should visit his (if you don’t already) and give him a follow as well!

My next shout out goes to The Reserve Pool. I post a link to this blog in my blog on TRP. Had I started on TRP, I probably wouldn’t be on WordPress. I didn’t know that TRP had a blog section for members though. As much as I visit TRP, you would think that I would have known, but I thought the blogs were for official TRP crew and staff. What I wouldn’t do to be part of the TRP! But then again, I think most of the serious Dice Masters players would almost give an arm or leg to join TRP. But I want to thank TRP for allowing me to promote my blog on their site.

The Reserve Pool just announced this contest that sounds like loads of fun! They have playmats from Turn One Gaming Supplies which winners of the contest can get. The prizes are a Roll Master Playmat or a Roll Master Mini Playmat. I wish I had these products to do a review on, but I do not. From the video review on TRP, the regular size mat looks really cool. I agree with all the pros and cons that they listed in the video, just from what I can see in the video.

One thing I have to add is that I would like to see some different styles with the same or upgraded layout. I would like to see the Turn Order bar on the mats. I think the reason the Transit is above the Used Pile is because when a character attacks and is not blocked, it goes out of play or ‘in transit’ until the end of turn. At the end of turn, it then goes to the Used Pile. But I agree with Dave on this too, I prefer Transit to be under the Used Pile. I have used the Dice Bag section on the WizKids mats as my Transit since they added that to the game back in Uncanny. That will be a hard habit for me to break! It wouldn’t be hard for WizKids to swap the words ‘Dice Bag’ for ‘Transit’ (hint hint WizKids!). But overall, the mats look cool and the layouts are superior to WizKids mats. If I had a My Little Pony one featuring Pinkie Pie, Rarity, and Luna, I would just die! Or maybe just a girl-themed one would be cool too (hint hint T1!).

Back to the contest info – sorry for getting off topic a little.
You can enter the ‘Pimp My Mat’ contest via The Reserve Pool. They want you to show them what your worst Dice Masters play surface is! Due date is April 18th to their mailbag address (mailbag@thereservepool.com). Be creative, have fun with it, and show your worst!

~ No product destruction.
~ Has to be a play surface – no bare tabletops though, too easy.
~ Don’t put yourself in the picture. They plan to do a blind judging type thing.
~ No due date flexibility, April 18, 2016.

I’m not completely sure if I’m going to enter this contest or not. I think I might, if I have time to come up with something. I also don’t like trying to win prizes if I don’t need them. I prefer seeing others that need the prizes win them. This contest is totally worth entering though. And if you don’t win a mat, you can always get one directly from T1.

You can also find The Reserve Pool on Facebook and Twitter.

If you know of a blog about Dice Masters that I should be reading, drop me a line here or on Facebook at Dice Dice Kitty.
Thanks for reading!

Roll on, Dice Masters!