Posts Tagged ‘Review’

Greetings Fellow Board Gamers!

 

The featured game for this article is Forbidden Island from Gamewright. This is a cooperative game where players work together instead of against each other. This game is meant for 2 to 4 players.

Forbidden Island on Board Game Geek – here.

* Note – This is not a ‘How to Play’ or tutorial type article. This is a review of the game components and brief review of game play.

Forbidden Island

Forbidden Island was the secluded retreat of the ancient mystical empire known as the Archeans. Legend has it that the Archeans possessed the ability to control the Earth’s core elements – fire, wind, water, and earth – through four sacred treasures: The Crystal of Fire, The Statue of Wind, The Ocean’s Chalice, and The Earth Stone. Because of their potential to cause catastrophic damage if they fell into enemy hands, the Archeans kept the treasures secretly hidden on Forbidden Island and designed it to sink if intruders ever attempted to claim them. In the centuries since the mysterious collapse of their empire, Forbidden Island remained undiscovered … until now.

Will your team be the first to breach its borders, capture the treasures, and make it out alive?

Rules

The rule book for Forbidden Island is well written and covers lots of different situations. The book is eight pages and full of visual examples to assist with learning the game. It’s fairly easy to find information in a timely manner if a question arises in the middle of game play.

The only issues I had with the rule book were minor ones that can be easily figured out. One of the issues I have with the rules are in the setup section. I do not care for the explanation of how the island tiles are to be setup, but based off of the picture displayed, it’s simple enough to figure it out. The other issue was over the water level on the water meter. There were a few questions brought up over what the water level indication was represented by. Some players believed it was designated by the numbers, as they appear to be next to a particular line. Others believed the water level was designated by the color breaks, which seems more plausible and is how we ultimately played it.

Both of those are extremely minor issues and do not impact the game in a way that would cause too much confusion. As long as the water level breaks are clearly explained at the beginning of each game, there should be no issues at all with reading the water meter.

Components

Adventurers

Each player is randomly assigned an Adventurer card. Each Adventurer has a different color and an ability unique to them. Since the game only suggests up to four players at once, you won’t have access to all six Adventurers in a single game. This helps to change up the variations in game play each time you play, and since selection is random, you never know who you’ll be on your next visit to Forbidden Island.

Flood Deck and Island Tiles

The Flood Deck contains 24 different cards, which match the 24 different tiles that make up Forbidden Island. Every time a tile’s card is flipped, that tile is is either flooded (flipped to the blue tinted side of the tile) or sinks (removed from the game with its card). The illustrations are beautiful and correspond to the names of each island location. During setup, the tiles are randomly placed to form Forbidden Island, which is another aspect that makes each game different from the last. You’re not likely to set foot on the same Forbidden Island!

Treasure Deck

The Treasure Deck consists of five of each different Treasure card to match the four Forbidden Island Treasures, three Waters Rise! cards, three Helicopter Lift cards, and two Sandbag cards. In order to capture a Treasure, you need to be at one of the two locations and have four of that Treasure’s cards. For example: To capture the Ocean’s Chalice, you need to have four of the Ocean’s Chalice cards and have your Adventurer pawn placed on one of the Ocean’s Chalice locations (Tidal Palace or Coral Palace). You use one of your three actions to capture the Treasure, which will also require you to discard the four Treasure cards.

Treasures

These are the four Treasures: The Earth Stone, The Statue of the Wind, The Ocean’s Chalice, and The Crystal of Fire. Each one is made of plastic and they’re super cute. Everyone enjoys having a tangible item to hold on to, rather than a cardboard token or a card. The addition of actual ‘Treasures’ was a great design choice. Other than being captured, the Treasures don’t have any other function in the game.

Water Meter

I like the Water Meter, but as I mentioned under the rule book section, I would like for the Water Level indication to be made more clear in the rule book. The only issue I have with the actual Water Meter itself, is that it’s cardboard and very susceptible to wear and tear over multiple uses. The plastic level indicator clamps on very tight, which is good but also bad. Clamps that are too tight, like this one, can cause damage. Luckily, this Water Meter has not been damaged over the course of its use. I can confirm that this copy of Forbidden Island has been played more than 20 times and all the components have held up with minimal evidence of wear.

Standard Size Double Sided Clear

All of the decks will require shuffling and will wear over time and multiple uses. I would highly recommend using protective sleeves that are clear on both sides to sleeve all the cards. All of the cards in this are what they call ‘standard’ size. These Ultra Pro sleeves are perfect for all the cards in Forbidden Island.

Setup & Clean Up

There are multiple aspects to the setup of the game. There are two different decks that need to be shuffled, tiles to be shuffled and formed into an island, and Adventurers to be shuffled and randomly dealt out. I would recommend that the each player assist with the setup to decrease the amount of time it takes. Otherwise, you’ll be waiting on one person to set up the entire game, which could take five minutes or more.

The clean up takes significantly less time. The cards from the two decks won’t be mixed during game play, so it’s very easy to collect both decks, the tiles, and other components quickly.

The box for Forbidden Island is a metal tin with a plastic insert. All the components have their own compartment, including individual spots for each of the Treasures. Sleeved cards will fit in the designated spot where the cards go, but the corners of the sleeves could bend slightly in the tight fit.

Game Play

Each player gets three actions on their turn: Move, Shore Up, Give a Treasure Card, or Capture a Treasure. Each space a player moves takes up an action, so moving three spaces will use all three actions. The same applies to Shore Up and Give a Treasure Card. You will only ever be able to Capture a Treasure one time in a turn, due to the hand size limit.

Once a player has completed up to three actions, they then draw two treasure cards. This could give them Treasure cards, Special Action cards (Sandbags or Helicopter Lift), or Waters Rise!. Drawing Waters Rise! will cause the water level to increase, making the island sink faster.

After a player has drawn their two Treasure cards, that player then reveals a number of Flood cards equal to the water level as indicated on the Water Meter. Each card revealed will indicate which tile becomes flooded or sinks. If the tile is already flooded (the blue side is showing), it sinks and is removed from the game with the corresponding Flood card.

Game play continues with the next player until either the players win by escaping the island, or the island defeats the players. The only way for the players to win is to capture all four Treasures and escape the island via Fools’ Landing (the helicopter pad). Players need to have at least one Helicopter Lift card among them and all pawns on Fools’ Landing, at the same time, to escape.

Forbidden Island can defeat the players several different ways. If both of the tiles corresponding to a treasure sink before the treasure is captured, the players are defeated. If Fools’ Landing sinks, the players are defeated. If a player’s pawn is on a tile when it sinks and they can’t swim to an adjacent tile, the players are defeated. If the water level reaches the skull and crossbones on the Water Meter, the players are defeated. There are a lot of things for the players to keep track of and stay aware of, which makes this game engaging.

Forbidden Island is tactical fun and each player will want to participate in the debate on what everyone should do on their turn. Full cooperation between all players is key if players want a chance at winning. One wrong move and all could be lost.

Conclusion

This game is probably one of my favorite co-op games. It’s a difficult game on the Novice level, but near impossible on any other level. I do not go into any game of Forbidden Island thinking we’ll win easily, if at all. It almost feels like we shouldn’t win, based off of the game backstory. I feel like a villain, plundering an island for treasures that are too powerful for any small group of people to wield. Then again, maybe we’re archeologist, studying ancient relics and trying to preserve the Archeans history. Either way, the task of retrieving the Treasures and making it off the island is extremely difficult.

The difficulty level of this game is caused mostly by the random layout of the island, the randomness of the Treasure Deck and Flood Deck, and the random selection of the Adventurers. Some Adventurers are more useful in certain games, but because of the randomness, you may not have drawn that one super useful one. The difficulty level of the game is also one of its appealing factors. I tire quickly of co-op games that victory can be easily or frequently achieved.

This game is not for the faint of heart! It can be stressful at times, but not in a bad way that would make me not want to play.

What the Players Said

The players that played the game tonight all had a great time and they all agreed that the game is stressful, but in a fun and exciting way! We played several different games on different levels, but we only won one on the Novice level.

Buy or Bye?
Buy!

I’ve borrowed this particular copy from a fellow tabletop gamer. I most definitely have to purchase this game for myself as it’s becoming a favorite with the locals!

Have strategies or tips for this game? Leave them in a comment!
Have cool accessories or custom pieces? Show them off!
Thanks for reading and be sure to like, follow, and subscribe for more Dice Masters, HeroClix, and Board Game related content!

Board out and game on!

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Greetings Fellow Board Gamers!

 

If this is your first time visiting my blog, then I greet you with a big smile and a warm hug! Most of my blog is dedicated to Dice Masters and HeroClix, but I’m a board gamer as well. I felt like it was time to expand my reviews into the board game world and get to know a whole new community of awesome folks!

My FLGS has started a new ‘featured game of the week’ event where we encourage folks to come in and play the featured game. We decided to crack open a copy of IDW‘s Mine All Mines to start this new event series, as well as kick off my board game review articles!

Mine All Mines on Board Game Geek – here.

* Note – This is not a ‘How to Play’ or tutorial type article. This is a review of the game components and brief review of game play.

Box Art

Rules

Every game has them and every game needs them. They can be as simple as the rules in Fluxx or as complex as a Warhammer rulebook, but all games need rules! The rulebook for Mine All Mines is not overly complex and it’s easy enough to follow. You still will likely need a dedicated individual to sit down and study the few pages of rules and go over potential scenarios in their head before playing, that way there will be minimal down time.

My one complaint about the rulebook is that it doesn’t cover various scenarios that could potentially pop up. This leaves players to come up with house rules on the fly which could make someone feel they’re getting a bad deal if the scenario is house ruled against them. This is why I suggest having one person study the rules and do a play through with someone that will help raise questions about certain interactions. This will not cover everything that could come up, so be prepared to house rule on the fly.

I’m hoping that IDW releases an updated PDF with answers to all the questions we have about game play, but until then, there is a user submitted rulebook on BGG. You can find it here. I found it incredibly useful while trying to nail down some of the odd rules questions that came up. *Nice work on that rulebook!*

Components

Who doesn’t love colorful pieces of plastic!? The gems/gold are really cute and add a bit of that 3D feel to the game. It wouldn’t be near as fun if the gems were represented by cards. Someone said that they wished the gems looked like the cut versions of the gems they’re meant to represent, but I like the raw look much better. And they have a gem pouch for storage!

Bag and Gems

I like the cardboard punches for the mines and that they have the plastic bases, but I do not believe the bases are necessary. They could have just as easily made the mines from cards, which would have given you a labeled place to put the gem/gold stashes. I almost wish they would have done a tray of some sort and fashioned it to look like a pile of stones. It would have helped to keep the tiny plastic pieces in place so they don’t get scattered easily. But the cardboard punches are fine and serve their purpose! I don’t like the plastic bases though, because they could damage the cardboard mines over time and multiple uses.

Mines and Stands

There are three different decks and five different “Dwarf” decks. Each deck is easily distinguished from the others by their card backs, making it very easy to separate and pack away.

Main Decks

Dwarf Decks

The artwork on the cards is colorful and very pretty. I also love that the Jewelry pieces actually have mostly unique and accurate pictures on them and not just a generic jewelry related picture. The Dwarf cards are each unique and very easy to distinguish from one another.

Dwarf Deck Cards

Each type of Dwarf has the same image, just with a different colored nameplate to tell you who the manager (or owner) of that Dwarf card is.

Gold Dwarves

All of the decks will require shuffling and will wear over time. I would highly recommend using protective sleeves that are clear on both sides to sleeve all the cards. All of the cards in this are what they call ‘standard’ size. These Ultra Pro sleeves are perfect for Mine All Mines.

Standard Size Double Sided Clear

The Marketplace looks like it’s supposed to be a stone table with plates on it. It’s sturdy enough and since it only stays in place for the game, there should be next to no wear on it for the life of the game. The first player tile is a pick axe, which is thematic and cute. It’s also made from the same cardboard stock as the other pieces and I’d expect the life of the piece to be the same as the Marketplace.

Marketplace and Pick Axe

There is one component that the game is missing that I wish it had and that’s a place to keep your gem stash. We’ve been keeping our stash on top of the two cards you have to discard from your player deck, but it really could have used a stash tray of some kind. I’ll eventually find or make my own component for that.

Setup & Clean Up

Both the setup and clean up for Mine All Mines is quick and easy. It doesn’t look like it would take up much space with the limited amount of components, but don’t let that fool you. I think that’s my only real complaint about the game itself – it’s awkward in it’s setup. We tried to find a way to accommodate the awkwardness and it’s not the setup that the rulebook suggests to do it. We put the Marketplace and the two rows of cards on one end of the table, and the mines at the other end of the table – instead of all of it being on one the same end.

As far as clean up goes, I think the game cleans up faster than the setup. You only need to flip the cards over and match the backs up. The gems all go into the pouch and the punches and plastic stands go easily into the box insert. I’m sure there are custom inserts for Mine All Mines and if you sleeve your cards, you’ll need a different insert to accommodate the sleeved cards without damaging or marking the sleeves.

Game Play

Each player needs to accumulate gems and gold to buy Jewelry or Support cards. When you buy those cards, they usually give you victory points that help you win the game. You can also acquire an achievement card if you meet the requirements for it, which gives you additional victory points.

In order to get the gems and gold, you have to use the cards in your hand to mine and dig for them. If you play a Dwarf as a friend to another Dwarf that’s already in a mine, you get additional gems/gold. If you play a Dwarf as an enemy to one that’s already in a mine, you get to steal a gem or gold from the player that manages that Dwarf.

It’s fairly simple – as that’s really all there is to it. The complexity comes in when you’re trying to decide if you want to play a Dwarf as an friend or foe to other Dwarves. What Jewelry you purchase also plays into your decisions. You could buy that one bracelet to stop another player from getting it and completing an achievement, but is that new card going to be a bracelet too? Mine All Mines is easy to learn and easy to play, but difficult to master.

There is a fair amount of luck involved too. Each player’s deck of seven cards is identical, but when you begin the round, you have to randomly discard two cards. Each player could have very different cards, or very similar cards which changes what you could or would play. The randomness of Jewelry cards also plays into things, as do the random achievement cards and support cards. You might have all necklaces showing but the necklace achievement isn’t an option for that game. The Marketplace also adds some randomness as you never know what someone will swap with the aid of the Dealer card.

Each round moves fairly quickly, even if someone is taking their time trying to decide which card to play and where to play it. There isn’t a ton of down time between plays and everyone seems to stay engaged in what’s going on. There isn’t hours of game play either. For two players, there are four rounds which gives both players the opportunity to start two rounds. For three, four, and five players, the rounds are equal to number of players. Each player gets a chance to go first and then the game is done and points are tallied.

Conclusion

This is a great game! It’s visual pleasing, fun to play, and engaging. It’s a great game to play in gaming store with your friends or around the kitchen table with your family! It’s family friendly and the art is appropriate for all ages. The box recommends ages 10+ and that’s likely due to the complexity of some of the card wording as well as the difficult decision making on plays. I haven’t seen anything controversial, such as religious or political references in the cards or card text. If you don’t want your child to play a game that involves a mechanic where you ‘steal’ from other players, then I would not suggest this game. Taking gems or gold from a foe is a major part of the game play. You could reword it so that the Dwarf dropped the gem and they found it, just to avoid the stealing part.

I also wouldn’t recommend this game as a gateway game, only because experienced board gamers could easily overcome a brand new player and discourage them from playing again or even playing anything else. I would recommend this for a group of inexperienced players with a experienced player overseeing the game. Keep in mind that everyone is different so be sure to use your best judgement with brand new players.

I really do love playing this game, even with the lack of necessary rules in the rulebook. I could easily recommend this game for groups that are still new to board gaming as well as experienced groups that are looking for a quick and easy game that’s still fun and tactical.

What the Players Said

The players that played the game tonight all had great input about the game.

John H.
The game is fun and easy to learn. I think it needs a better setup on the table because it’s hard to see when it’s all at one end.

Olivia W.
I think it’s a fun game, but it has a really weird setup. I think the Support Cards need larger text for people that can’t see that well. I think it’d be cool to have something like a mini mine cart to keep my gem stash in after I dig them up. Not to mention, it’d be super cute.

Katie R.
Love it. I love all the pieces and the art on the cards. It was a little confusing at first because I couldn’t see all the cards until we moved them to opposite ends of the table. It’s a fun game and easy to pick up on once you start playing.

J. North
It’s fun and easy for inexperienced board gamers to learn and play. It’s also easy enough and fun for players of various ages. It definitely needs a better setup. The size of the cards in the Dwarf decks could be made a little smaller to help reduce the amount of table space they take up. But the best of the game is the plastic gem pieces.

Buy or Bye?

Buy – most definitely!

IDW Games shows that they’re out of stock, but you should be able to score a copy for MSRP or cheaper at your FLGS (or online, if you must). I always an advocate for players to support their FLGS!

Have strategies or tips for Mine All Mines? Leave them in a comment!
Have cool accessories or custom pieces? Show them off!
Thanks for reading and be sure to like, follow, and subscribe for more Dice Masters, HeroClix, and Board Game related content!

Board out and game on!

Greetings Fellow Dice Fans!

 

I have a ‘mighty’ cool treat for you today, courtesy of WizKids! In celebration of the release of The Mighty Thor set, they’ve sent me a few ‘worthy’ card scans to share! And before you start wondering when you can get your hands on this set, it’s available right now! You can find foil booster packs and draft packs at your friendly local game store.

Preview #1 – Beta Ray Bill: A Worthy Opponent

First up, we’ve got a Guardians of the Galaxy affiliated character, Beta Ray Bill: A Worthy Opponent.

MDM9 Cards Reg95

This is a whopper of a character! He’s got some huge defense stats and his attack is sure to pack a punch! As an added bonus to his glorious stats, when Beta Ray Bill attacks, he can KO a Bolt character die that’s the same level or lower as his die. If you have multiple Beta Ray Bill dice to attack with, each one gets to KO a Bolt character that’s equal or lower level than their level. I know his purchase cost is high, but there are plenty of ways to lower that purchase cost a little. One way is to use Big Entrance: Basic Action Card. Using that action die will reduce his cost by one and also put him in your bag when you buy him. You could get lucky and find a Big Entrance card in one of The Mighty Thor draft packs!

Preview #2 – Enchantress: Fatal Attraction

Next up, we have an addition to the Mystics affiliation, Enchantress: Fatal Attraction.

MDM9 Cards Reg102

If simple brute force isn’t what you want, Enchantress is a card you might want to look at. She’s got a high purchase cost, but just like Beta Ray Bill, you can reduce it with cards like Big Entrance. Her ability is a really good one if she’s on your side! She’s got the ability to tax your opponents when they try to use a Global Ability or an action die. Her ability doesn’t say basic action die, which means she forces them to pay that one extra energy for ANY action die they try to use! She also taxes the Global Abilities they try to use too, which could give you an advantage if your opponent is relying heavily on Globals or action dice. If your opponent isn’t using a lot of Globals or action dice, Enchantress can still deal a decent amount of damage to them with her high attack stats. She’s got the wit and the muscle!

Preview #3 – Hela: Even in Death…

Next up is a very menacing looking Villain, Hela: Even in Death….

MDM9 Cards Reg105

Hela is a super tough character with her huge stats, so it makes perfect sense for her to have a While Active ability. She’s a really useful character if your opponent is using Immortal characters.

Immortal: Except when purchased, when this die would go to the Used Pile, instead add it your bag.”

When an opposing character with the Immortal keyword is KO’d, you get to Prep a die from your bag. It’s usually beneficial to roll more than four dice at the start of your turn, because this gives you more opportunities to purchase crucial elements of your win condition or it can provide the energy you need for a super important Global Ability, like Hela’s. Hela’s Global is a double edged sword though. You need a loophole to prevent your dice from being chosen by your opponent. One way is be sure all of the dice you don’t want back on their cards are in your bag or Reserve Pool before using her Global. Another is with the Global on True Believer: Basic Action Card from the Amazing Spider-Man Starter. This will only help one of your character dice in the Field Zone, but that may be all you need!

W True Believer, BAC

Preview #4 – Pepper Potts: Behind Every Great Man

With this next card, we see the return of the Stark Industries affiliation. I’m super excited about this because it’s the first set we’re seeing it in, outside of the Iron Man and War Machine Starter! Thank you, Pepper Potts: Behind Every Great Man, you are my hero today!

MDM9 Cards Reg118

Rescue: Resilient and Rescue: Catching a Jet needed a new Pepper Potts and I’m so glad we’re getting her! This Pepper Potts is particularly handy while you have Iron Man active. Her stats get a nice boost as long as Iron Man is also in the Field Zone. She’ll become a 4A/4D on level one, 4A/6D on level two, and 5A/5D on level three – all with a zero fielding cost! You just need to be sure to bring an Iron Man – in case your opponent didn’t bring Iron Man to the battle. I like Iron Man: Secretary of Defense because his Enlistment ability puts your opponent in a tough spot!

W Iron Man, Secretary of Defense

Conclusion

While I’m not a fan of the more expensive characters, I totally have my eye on that Enchantress and Hela for her Global! I’m a control player and they’re both my type of cards. My favorite of all four of these cards is most definitely Pepper Potts! I can’t wait to get my hands on one and build a team with her, Iron Man, and Rescue. Now, we need a new Iron Man! I’m super excited to see what I get from my draft pack display that I’ll be picking up from FLGS later today. I’ll be posting an article with my pulls and an unboxing video soon! Keep an eye on my YouTube channel for it.

Huge thanks go to WizKids for allowing me to bring you these previews and I hope that you’re just as excited as I am for what The Mighty Thor set will bring to the game!

Thanks so much for reading and remember folks, if you like the content I provide, be sure to click that like button! Every follower and subscription matters!

Roll on, Dice Masters!

 

Greetings Fellow Clix Fans!

 

Before I get into this, I have to send a huge thank you to WizKids for giving me the opportunity to preview these two products for all my fellow Clix fans. Thank you, WizKids!

I’m a huge Star Trek fan and I’ve always loved the Tactics sets, but I really wanted to play Clix with characters that I know and love. I was super excited when I first heard about the Away Team booster set and I can’t wait to get my hands on some of those pieces too! The Away Team set has a corresponding starter, Dice and Token Pack, Premium Map, and a Release Day OP Kit too! I can’t express how much excitement I have for this set and that Premium Map is going to be a must have, for me. I plan to do videos and articles on any of those products that I can get my hands on! You can always find out what releases are coming up on the Solicits page, but remember, those dates are usually tentative until they set a day.

But, I received this Star Trek Away Team Starter and Dice & Token Pack early so that I can preview it for everyone to can see how cool these pieces are and how much fun it’s going to be to put together a team of your favorite Star Trek TOS characters!

You can find my Preview and Unboxing video for these items on my YouTube channel, here.

Dice & Token Pack

I love Dice & Token Packs, especially when they have characters I love on the tokens and really awesome icons on the dice! This is probably one of my favorite D&T Packs to date, rivaling the TMNT D&T Pack. Don’t make me choose between them!

Dice Token Pack

I adore these tokens and the dice are very pretty. Looking at the dice makes me feel like I’m looking into space. The yellow pips are like stars and the shimmering swirl pattern in the dice look like stardust. I wish my pictures did justice to these awesome looking dice!

Dice

I had a hard time getting a decent shot of the tokens because Kirk’s token wanted to outshine all the other tokens and you couldn’t make out the picture in any shot. Kirk’s foil is super shiny.

Tokens

Fun Fact: Most of the main crew is represented, except for Chekov. But Chekov didn’t enter the show until the second season. All the crew that’s represented on a token were the main crew members from season one.

Starter

 

Away Team Starter

There are lots of items in the starter, as listed on the back of the package. The updated Rulebook and Powers and Abilities Card is a huge bonus for folks like me that only buy particular starters. It also comes with three sheets of cardboard tokens. You get one sheet of objects and two identical sheets of terrain markers.

Objects

Terrain Tiles

You will also find a double sided map with “Gorn Fight” on one side and “Forgotten Planet” on the other side. Both maps are outdoor and have hindering, elevated, and blocking terrain, but the Forgotten Planet side also has water terrain. You can click on the images below to get a better look at the maps.

The starter comes with the six characters that also appear on the tokens in the Dice & Token Pack. I love that! We have Captain Kirk, Mr. Spock, Mr. Scott, Dr. McCoy, Lt. Uhura, and Lt. Sulu.

All of the characters have the same Team Ability called United Federation of Planets. It says: When this character is given a MOVE action, modify speed +1. This makes the lowest movement total an eight. That seems decent for characters in a starter.

Each of the supporting crew members has an ability that enhances the entire team, including themselves. Mr. Spock modifies attack +1, Mr. Scott modifies damage +1, Dr. McCoy modifies defense +1, Lt. Uhura modifies range +1, and Lt. Sulu modifies speed +1. Captain Kirk is the only one without an ability like that, but he has the an ability when he’s KO’d to potentially deal two damage to every opposing character on the map and then come back on his last click!

Mr. Spock is the only one that’s Indomitable, but all the other characters have Willpower on their first click. This is very helpful for the first turn or two to get your pieces into position. Lt. Uhura also has Perplex starting out which is incredibly useful. Captain Kirk has Leadership on his first click, which gives you a +1 to your action total, allowing you extra positioning capability in the early stages of the game. There are great abilities on all the characters and all the abilities are thematic to the characters, such as Mr. Scott having Telekinesis and Dr. McCoy having Support on every click.

Bones meme

These pieces are definitely tons of fun to play with. I’ve tested them out and thoroughly enjoyed them. I played against a constructed TMNT Ally team and even though I didn’t defeat them, I didn’t go down easy! It was a good game and I took out several opposing pieces. I can’t wait to test this starter team out again and I definitely can’t wait to get my hands on the boosters!

If you’re a new player, I highly recommend this starter. Each character has their own way of helping the team out, which is very thematic to Star Trek. All the character abilities are thematic for the characters too and that’s something I love to see! It makes fans of the show more excited to play with these characters and it also helps teach team tactics to new players.

I also wanted to mention that the sculpts on these pieces are really great. Kirk and Sulu have the same body sculpt, but their heads are different sculpts. It appears that WizKids has put in a great deal of attention to the detail of these pieces, making them more enjoyable to play with, but also worth having for a collection. One of my favorite details has to be the Starfleet badge insignias. It’s very hard to see these tiny details, but the yellow command and blue science shirts have the insignia on their badges that’s accurate to their divisions. The two red shirts are too small for me to see and it’s really hard to make out anything on Mr. Scott’s badge because his arm is in the way. Lt. Uhura appears to have the command logo on her badge, but I can’t see it that well, so I’m not completely sure. Even if it’s not the operations logo, the fact that WizKids made at least two different decals for these figures is cool. Kudos to WizKids on that!

This starter is making my inner fan girl squeak with joy! I’m so excited for the boosters and I really can’t wait to get that premium map!

Be sure to check out my unboxing video and remember to subscribe and follow my social media!

Thanks for reading and watching! As the holidays approach, I hope that everyone has a wonderful time and is surrounded by love!

Boldly go, my friends, and dial it up!

Greetings Fellow Dice Fans!

 

The 3D Geekery has some amazingly cool items that every Dice Master should check out and this review article is going to give you a brief look at some of those items. You can see my review video on YouTube, here.

Note – I mentioned in the video that I couldn’t find the prices for the items, but it turns out that I’m not very good at using Facebook and totally missed the prices. I’ve noted the prices in this article.

Dice Storage

The 3D Geekery has a few different sizes for their storage cases and they’re working on even more! The one pictured above will hold 32 character dice, which is two Team Packs or two Starters worth of character dice. This storage unit is perfect for holding each Team Pack or Starter separately. The dice fit comfortably in each lane and are held in by a gate that slides and snaps in place. The gates are not easily shaken lose or jarred lose, which prevents accidental spilling of dice if the unit is dropped. If a gate should ever slide open, it will only affect that one lane of dice, unlike a tackle box or bead box which spills all of its contents if it were to accidentally open.

They can customize the units with lettering on the sides, making it very easy to label each set, Team Pack, and Starter in its own unit. The colors can be customized as well, so you can color code your sets or color code by IP.

This storage unit passed all of my durability tests, which is a major bonus. Tackle boxes and bead boxes do not pass my durability tests.

Here are the links to the different albums:

Small Storage Units ($5.00)
Large Storage Units ($10.00)

Card Shields

I mistakenly called these ‘plates’ in the video. Here is a direct link to the album for their Card Shields. You can get a set of two for $3.00 which is really awesome! These are the ones that I featured in the video.

Blank Tiles

I really love the Card Shields! They are a must have for players that play in the more competitive scenes because DWiz and Shriek are such highly used cards. These are totally worth the price and you can customize the colors and lettering as well.

Tokens

They also make a variety of tokens that are generated by certain card abilities. They’ve already made Squirrels, Plants, and Stun Tokens! They are priced at $2.50 per set and each set has four tokens. Here is a link to the album, here. I featured Squirrel Tokens and Stun Tokens in the video.

Squirrels

The Squirrels are super cute and look like chocolate! Don’t eat them! You can change the color of the Squirrels if you don’t like chocolate. But who doesn’t like chocolate?

Squirrel

Stun Tokens look so much cuter than a regular six sided die or glass beads. Their Stun Tokens are very thematic and can be made in any color. I absolutely adore my pink Stun Tokens!

Colors!

The 3D Geekery has a wide range of colors and they add new ones periodically. You can see an album with all their available colors, here.

Final Thoughts

My friends at The 3D Geekery have done such an amazing job with their products and they’re very affordable as well! The storage units are so amazing and I must have more! I plan to order a set of the plant tokens for Poison Ivy and would love to see what they come up with for the Experience tokens that they’re working on. There is a Drizzt card that produces a Guenhwyvar token that I’d love to have a token for too.

All of my locals thought the items were amazing, cute, and very useful. Functional accessories are always the best and everything they’ve produced so far is functional and cute too!

The 3D Geekery has made accessories that can help every Dice Master out there and also kept those accessories affordable! On a scale of one to ten, one being “don’t bother with it” and ten being “Must have!”, all of their Dice Masters accessories get a ten from me!

If you missed the link above, here it is again: The 3D Geekery. Go check them out!

Thanks for reading and watching!
If you have an accessory that you think I need to check out, let me know here or message me on Facebook at Dice Dice Kitty!

Roll on, Dice Masters!

 

Greetings Fellow Dice Fans!

 

Huge thank you to WizKids for sending us these preview packs for X-Men First Class! I’m honored that they chose us to receive these packs and if you’d like to see more previews from us, be sure you subscribe, like, and follow! Without all of you, these previews would not be possible.

I have scans of all the different cards we opened in our Preview Video, which you can find on my YouTube channel.

Rules Insert
Rules Insert

The affiliation symbols are really dark and didn’t scan well. The Brotherhood of Evil Mutants affiliation logo looks like Magneto’s helmet. And it looks like all the Villains have the stylized “V”, which I’m super happy to see!

I also like the added note on ‘Prepping Dice’ – which is a great inclusion for new players that may not be up on the lingo. It’s also awesome that WizKids picked up the lingo that players use and is incorporating it into the card text. Major kudos for that!

Affiliations

New!

Brotherhood of Evil Mutants
Exiles

Returning!

Villains
X-Men

There could be other returning affiliations, but those were the only two returning ones listed on the rules insert and also the only two I saw on the cards from these packs.

Keywords

You can always find updated definitions for keywords on the WizKids Keywords page. New Keywords usually are not added until the set officially releases, so be sure to keep checking their page.

New!

Awaken

Returning!

Impulse
Infiltrate
Overcrush

None of the cards from my packs have Overcrush, and Impulse is not on the rules insert. It’s safe to assume that would could see other returning Keywords.

Card Scans

I divided the scans by rarity and you can click on the card images to get a better look. Look for my Gravity Feed Review after the set officially releases!

Commons
Uncommons
Rares
Final Thoughts

So far, I’m really liking what I see for constructed teams. It’s a little too soon to tell for drafting, but I’m sure the set will be fine for drafting, as most of the sets are. I’m super excited about The Hellfire Club: Members Only. I have a Grodd that needs to be retired so that Jessica Jones can hang out in the Hellfire Club! I also like all the versions of Blob. They all cost four or less and they all have cool abilities. My favorite is probably the rare Blob, but I still like the other two as well. Cyclops and Havok’s rare versions are really cool too and Mr. DDK loves them both. The uncommon Jubilee is another favorite of mine because I love cards that fuel their own abilities. When an opposing die is KO’d, she spins up a level. Then her Awaken ability triggers and each of her dice that spun up one or more levels will deal one damage to your opponent. Love it! The common Magneto is great too, to help spin down all those non-Brotherhood of Evil Mutant character dice.

As for the Awaken keyword – I like it on some of the cards. I think the idea is good, and I think certain Awaken abilities are going to outshine others. There are ways to spin character dice down and spin them back up. Small Step for Man: Basic Action will spin all dice to level one and Giganta: Standing Tall will help you spin them back up. Both of those cards are in the Superman Wonder Woman Starter. The trouble with using those is that your opponent has access to both of them too. But if the Awaken ability is good, it may be worth the risk. I would totally run those with Jubilee: A Real Firecracker.

The dice are bright and vibrant and I really like Jubilee, Blink, Scarlet Witch, Banshee, and even Juggernaut!

Dice XFC

While I’m pleased with the dice overall, I’m not pleased at all with Wolverine’s dice. The die on the left is from Uncanny X-Men and the one on the right is from X-Men First Class. Seriously… I am majorly disappointed with this. If they’re going to reprint dice with the same color schemes – make them exact so they’re interchangeable. Maybe I’m being too picky, but according to their rules, the UXM die does not match the XFC card and thus, not interchangeable. The XFC card is a much lighter blue than the dark navy blue of the UXM card. In our Superman Wonder Woman Round Table, we discussed briefly how we wanted to see interchangeable dice. I know these colors are close, but they’re not the same and they don’t match the opposite card. This isn’t a major problem except for the big events and this could also become an issue for vendors that don’t keep up with the game enough to know that those dice go with two different cards. I’ve seen a vendor mix up April and Goblin and even though those images are similar, they are definitely not the same!

WizKids… please… this is silly. At least make it so that similar color schemes, like Wolverine here, are interchangeable for your bigger events. This is going to cause unnecessary trouble for someone out there.

UXM and XFC Wolverine Dice

Wolverine Cards

If you only play at home or with a limited group of friends, the dice colors probably aren’t an issue. Many self-contained groups do not adhere to official rulings on the dice, which is fine. Check with your group and find out how they feel about interchanging dice. The dice rule really only applies to WizKids sanctioned events.

Out of the 20 packs that I opened, I feel like I got some really good cards with playable abilities. It’s nice to see that a handful of packs has so many decent cards for casual play and for competitive play. I definitely feel like I got some cards that could find a place in the competitive metas with the right pilots. Blob: Appetite for Destruction is a really good control piece that I could see being liked by lots of players. He’s really good and I wouldn’t be surprised to see him find his way into the competitive scene.

What do you think of the spoilers so far?
What cards are you looking forward to trying out?
Leave me a comment here or on Facebook at Dice Dice Kitty!

Thanks for reading and please remember to like, follow, and subscribe. Without you, I wouldn’t be able to do these previews and early unboxings!

Thank you again, WizKids, for giving me the opportunity to spoil these awesome cards for the Dice Masters community!

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

Logo

A new set has just released and it’s loaded with characters that are here to either save the galaxy or destroy it! Guardians of the Galaxy is now available in the US!

You can find the checklist for Guardians of the Galaxy, here.

Box

Promo Card and Pack Insert

W Star-Lord, Let's Dance

This time around, we don’t get a blank sketch variant. We have an alternate art version of the uncommon Star-Lord: Let’s Dance from the set. I’m a huge fan of the blank sketch cards and I was surprised to see the alt art instead. It’s still cool and neat looking and it’s nice of WizKids to give us these alt art cards as a thank you for buying full gravity feeds.

Rules Insert

You can find the Rules Insert online, here. Make sure to check the WizKids Keywords page to see the current and updated wording on Keyword Abilities.

Gravity Feed
Commons

We pulled 112 common cards; 9 of our commons were foil. We didn’t get any duplicate foil commons. I highlighted the ones we pulled foils of with red text, and the total includes the foil version.

x4     #01     Adam Warlock
x2     #02     Agent Venom
x3     #03     Angela
x3     #04     Beta Ray Bill
x3     #05     Black Widow
x3     #06     Captain America
x3     #07     Captain Marvel
x3     #08     Cosmic Cube
x3     #09     Cosmo, Space Dog
x2     #10     Daisy Johnson
x3     #11     Drax
x2     #12     Dum Dum Dugan
x3     #13     Gamora
x4     #14     Ghost Rider
x2     #15     Groot
x2     #16     Hulk
x2     #17     Ironheart
x3     #18     Knowhere
x2     #19     Madame Masque
x2     #20     Madame Web
x3     #21     Mantis
x3     #22     Moondragon
x3     #23     Nebula
x2     #24     Norman Osborn
x3     #25     Nova Corps Uniform
x3     #26     Nova Prime
x3     #27     Quasar
x3     #28     Ricochet
x3     #29     Rocket Raccoon
x2     #30     Ronan the Accuser
x4     #31     S.W.O.R.D. Agent
x2     #32     Squirrel Girl
x4     #33     Star-Lord
x2     #34     Stick
x3     #35     Thanos
x3     #36     The Collector
x3     #37     The Kyln
x3     #38     The Spot
x3     #39     Yellow Jacket
x3     #40     Yondu

Uncommons

We pulled 50 uncommon cards; 9 of our uncommons were foil. We pulled all but one of the uncommons and none of our foils were duplicates.

x1     #41     Adam Warlock
x1     #42     Agent Venom
x1     #43     Angela
x1     #44     Beta Ray Bill
x1     #45     Black Widow
x1     #46     Captain America
x1     #47     Captain Marvel
x2     #48     Cosmic Cube
x1     #49     Cosmo, Space Dog
x2     #50     Daisy Johnson
x1     #51     Drax
x1     #52     Dum Dum Dugan
x1     #53     Gamora
x2     #54     Ghost Rider
x1     #55     Groot
x1     #56     Hulk
x2     #57     Ironheart
x2     #58     Knowhere
x1     #59     Madame Masque
x1     #60     Madame Web
x1     #61     Mantis
x1     #62     Moondragon
x2     #63     Nebula
x2     #64     Norman Osborn
x1     #65     Nova Corps Uniform
x1     #66     Nova Prime
x2     #67     Quasar
x1     #68     Ricochet
x2     #69     Rocket Raccoon
x1     #70     Ronan the Accuser
x1     #71     S.W.O.R.D. Agent
x0     #72     Squirrel Girl
x1     #73     Star-Lord
x1     #74     Stick
x1     #75     Thanos
x1     #76     The Collector
x1     #77     The Kyln
x3     #78     The Spot
x1     #79     Yellow Jacket
x1     #80     Yondu

Rares and Super Rares

You won’t get all the rares in one feed, but you get a good amount of them. We pulled 16 rares and none of them were duplicates; 4 of our rares were foil. We also pulled two Super Rares, which are foil.

#82     Agent Venom
#84     Black Widow
#85     Captain Marvel
#87     Cosmo, Space Dog
#92     Ghost Rider
#93     Groot
#94     Hulk
#101     Nebula
#102     Nova Corps Uniform
#105     Ricochet
#106     Rocket Raccoon
#107     Ronan the Accuser
#108     S.W.O.R.D. Agent
#112     The Collector
#113     The Kyln
#114     The Spot

#122     Groot Thor (Super Rare)
#124     Punisher Sorcerer Supreme
(Super Rare)

New Ability Keywords

Call Out – When a character die with Call Out attacks, you target an opposing character die. The targeted die can only legally block the attacking die that used Call Out on it, and no other die can legally blocked the die that used Call Out. If the die that used Call Out cannot legally be blocked for any reason (an effect made it unblockable, two different dice chose the same target for their Call Out, the die targeted with Call Out was KO’d, etc.) then the effect of Call Out is cancelled.

I like that WizKids is putting a great bit of thought into the details of keywords now. Most of the questions I have are answered just by reading the keyword description on their site. Call Out seems like an interesting control ability that I will definitely need to play around with. Using Call Out is a great way to get around particular blockers to allow your other characters to deal their damage or use an ability that requires the character to be unblocked.

Infiltrate – When a character die with Infiltrate attacks and is not blocked, you may choose to remove them from combat and not deal combat damage to your opponent. If you do, they deal 1 damage to your opponent, and return to your Field Zone.

I’m loving Infiltrate and some of the cards that enhance Infiltrate or help characters with this keyword, like a character with Call Out. Characters that use Infiltrate are dealing ability damage to your opponent – not combat damage. That is very important to remember because ability damage is not the same as combat damage. I really like that I can attack with a character that has Infiltrate, use the ability to deal one damage to my opponent, and still have that character to use as a blocker. This ability was made for players like me that love control pieces and play control teams, but still have that bit of aggro in our blood. I hope this ability works as well as I think it will, and I can’t wait to test it out!

Returning Keywords

Remember to always check WizKids Keywords page for the most recent and updated definitions.

Aftershock
Ally
Continuous
Deadly

Fast
Intimidate
Overcrush

Underdog

Affiliations

There are several returning affiliations and no new affiliations. Inhumans and Mystics only on one character each. King Black Bolt is an Inhuman and Villain. Punisher Sorcerer Supreme is Marvel Knights and Mystics.

Avengers
Guardians of the Galaxy
Inhumans
Marvel Knights
Mystics
Spider-Friends
S.H.I.E.L.D.
Villains

Favorites

Here are several of my favorite cards from my Gravity Feed. Be sure to check out my Gravity Feed Unboxing video to see all of our pulls!

 

Blog Faves 1

Mantis: Celestial Madonna (left) – I loved using Zatanna: Zatanna Zatara from the Justice League set and I miss her, but her replacement has finally arrived! I know Jade from War of Light has a similar ability, but she’s a Bolt character and I wanted a Mask character. I like having a blocker that I don’t mind KO’ing, and sometimes, that stops my opponent from attacking frivolously. She cost three to purchase and has a TFC of one, which is great for her ability.

Nebula: The Family Business (center) – This Nebula has a superb defense across all levels for the fielding cost. Her purchase cost is on point for her ability and stats, making her a great choice for a variety of teams. She’s a nice control piece that will likely yield decent results and possibly be enough of a threat for an opponent to waste a Shriek or DWiz on.

Quasar: Protector of the Universe (right) – A character that cost four to purchase, has a TFC of three with decent attack, and can also go to your Prep instead of Used Pile after smacking your opponent – Yes, please! I love this card! And one of the most awesome things about her? She’s got the Guardians of the Galaxy affiliation! I want to rebuild my GotG team and this is likely going to be one of the first cards I select – unless I see a better version.

Blog Faves 2

The Spot: Dr. Jonathan Ohnn (left) – The Spot is one of my favorite Spider-Man villains, second only to Hobgoblin. I know that many folks out there don’t like him, but I always thought his powers and abilities were interesting. I was super excited to see him in this set and even more excited to see how thematic his abilities are on all versions. But sometimes, it’s the simple things that are most appealing, and The Spot with Infiltrate is my favorite version. It fits him so well! He cost two to purchase and has a TFC of two. His stats aren’t very high, but with Infiltrate, you don’t need high stats.

Adam Warlock: Standing Watch Over Infinity (center) – This card is like Imprisoned, but pumped up and with legs. All you need to do is force several opposing characters to block him and make sure he’ll get KO’d, swipe those dudes and never field Adam Warlock again! Those dudes are forever trapped! This is a ridiculously good control card that’s easily paired with Wasp: Fashionista from the Civil War starter. Being a heavy control player, I’m star-struck by Adam Warlock!

Angela: Art of the Hunt (right) – I’m digging the Infiltrate keyword and here’s a character that gets to do two damage instead of one when she uses Infiltrate. I like her stats and purchase cost and she’s a GotG affiliated character. I can’t wait to get this GotG team put together!

Blog Faves 3

Captain America: Chemistry Project (left) – I’m a control player at heart, but I like these type of cards that allow me to do direct damage to my opponent. Captain America allows me to deal damage and keep my dude too. This helps put my mind at ease about attacking because this is another card I could easily pair with Wasp: Fashionista from the Civil War starter. There are also plenty of ways to prevent lethal damage to character dice, making this card very appealing to me! His dice stats are really good for his ability and his TFC of five shouldn’t be an issue since you don’t want him to leave the field. I also love the new red/white swirl with the blue accents.

Cosmic Cube: Beyond Imagination (center) – Wow! This Cosmic Cube is begging to be added to Satchel teams! You could easily purchase several different action dice in one turn thanks to this card. It only cost two to purchase and would also be an asset to Front Line teams that need to purchase their Front Line dice. You would want to purchase a cheaper action die first, then you can get the three energy discount on the Front Line, making it cost two. Seems like a good idea to me!

Groot: The Monster from Planet X (right) – This Groot has awesome defense stats on level two and three for his ability. He cost four to purchase, but that’s not bad at all for what he does. I am not a fan of his Global because most of my teams are control teams that slowly deal damage and this Global would give my opponent an opportunity to come back. If I were going to use this Groot, I would put him on a team that doesn’t deal much damage until it’s ready for the killing blow. If not for that Global, he would likely have been my favorite card in the entire set! But it is nice to see a Global that helps you gain life without a silly restriction on it, like the one Pizza has. I don’t mind the Once Per Turn limitation, though. I think it’s actually a necessary limitation for any life gain Global.

Blog Faves 4

Quasar: Might of the Quantum Bands (left) – Here’s another great Quasar card! Now I don’t know which one I want to use. This one is more control than the other, but I like the other too. They both have the same purchase cost, so I guess I’ll have to see how my GotG team starts to come together before choosing a Quasar card. I really like this ability though, because it could potentially stifle my opponent’s ability to purchase something that they need. Quasar’s stats are good for a character that needs to stay active.

Thanos: Throwing Down the Gauntlet (center) – I read this card and laughed out loud. This is the perfect anti-Swarm and anti-Rush card! Thanos is such a beast and I love him! The only thing I don’t like is his purchase cost. It’s a justifiable purchase cost, but it’s very hard to play cards that cost six or more and utilize them effectively. I should know – I play Grodd and I played Colossus: Piotr Rasputin at the Owensboro WKO this last time. Colossus got me into top eight, but it was a struggle. I will most likely try to find a way to play with this card. It has DDK written all over it. I love taking near-impossible-to-play cards and finding a way to make them work, at least a casual format.

Black Widow: Spider’s Bite (right) – So, this Black Widow just made me love Infiltrate even more! My Angela can now do three damage when using Infiltrate. And Black Widow is a While Active ability, so I don’t have to attack with her if I think she could be blocked or KO’d when she attacks. WizKids, you really do love your Black Widows, don’t you? I have yet to come across a set with a Black Widow that I didn’t like.

Blog Faves 5

Groot: Growing Pains (left) – I like this Groot because he makes your opponent think long and hard about KO’ing your characters. There is a possibility that this Groot could change the way your opponent would have blocked, which could give you an advantage and a lead in life total. If you load up your Prep Area with character dice, they surely won’t want to Canister that Shriek or DWiz and then KO Groot because then they could be looking at a hoard of level two dudes! Groot is difficult to KO, unless he’s on level one, or you have a way to force a blocker on him and pump that blocker’s attack up. You could even damage your Groot enough with your own Globals/Abilities so when they do block, it KO’s him and you get his ability. He’s definitely an interesting card.

Nova Corps Uniform: A Symbol of Order (center) – I like that this can be equipped to any of your character dice, including that one Sidekick that always wants to be a Sidekick and never rolls energy. Nova Corps Uniform is a great way to clear those pesky Sidekick walls out of the way too. It cost three to purchase, but it’s a decent action die all around. It can be used on any character die, has an useful ability for any character die it’s equipped to, or can be used as energy if you don’t roll the action face.

The Collector: Taneleer Tivan (right) – This card makes my head hurt. You can steal your opponent’s win condition or control piece and use it against them, which seems cool, but it’s not so cool if you’re staring at a Collector on the other side of the board. It’s also a little confusing. What is considered an ‘unpurchased character die’? Is it any target die that’s still on the card or is it a character whose dice have not been purchased at all yet? I’m fairly certain it’s not the latter. I could see where this card could be super useful and it’s a very nice ability to use against someone, but I feel sorry for all the newer players out there that read this card and instantly develop a headache from trying to understand it. I also feel like this card is a little overpowered for his purchase cost.

Blog Faves 6

Groot Thor: I Am Thor! (left) – What I love the most about Groot Thor’s ability is the forethought that WizKids put into the wording. “Prevent all effects that would copy Groot Thor’s abilities, even if he is not in the Field Zone.” Thank you WizKids, thank you so much for this. I think that ability needs it’s own Keyword. That ability makes me love Groot Thor, but his other ability to copy When Fielded effects from active dice is not a favorite of mine – especially not for his cost and purchase conditions. His die is super cute though.

Punisher Sorcerer Supreme: Calm. Dust. (right) – Oh my goodness. I really like this card. Even with the purchase conditions, this card is a wrecking ball! You may not get to pick the character when he’s fielded, but you do when he attacks, so long as it’s got the lowest attack. This still targets your characters, but if you’re running a team that thrives off of KO’ing it’s own characters, this guy could be a option. You can always Blink-Transmutation him back from the Attack Zone to utilize him on a later turn, or use Wasp: Fashionista’s Global to force a dude to block this tank. I love his die too!

Final Thoughts

So far, the internal synergy of this set is looking good for drafts! I’m excited to see how well this set works outside of drafting and I’m totally excited to be able to rebuild a GotG team! I’ve missed playing my old team, but it’s mostly Golden Age now, except for the Drax from Amazing Spider-Man. I like the Drax cards in this set much more. I’m really excited to try Infiltrate and Call Out. They might seem like totally aggressive abilities at first, but they can fit well on a control team. Call Out is especially good for a control team that has problems with opposing characters being in the Field.

I’m not sure what my overall favorite card is yet, but I think The Spot is my favorite thematic card. My favorite dice from the set are pictured below: Angela for her colors,  Captain America for his colors, Daisy Johnson for her die image and colors, and Ironheart for her colors.

Fave Dice

I think there are few meta cards that could potential shake things up, like The Collector and his silliness. I think Infiltrate and Call Out might be something if they work as well as I think they do. Cosmic Cube and The Kyln have some crazy cards too that might see some competitive play on various teams.

This set has something for everyone. There are cards that appeal to all different types of players in both casual and competitive play. I can’t wait to see some of these cards in action!

What are some of your favorite cards in the set?
How do you think the meta will shift, if at all?
What cards are you excited to try in a casual setting?
Leave me a comment here or message me on Facebook at
Dice Dice Kitty and thanks for reading!

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

WizKids is about to release its third Team Pack, Maximum Carnage. So far, all three Team Packs have been Marvel. I mentioned this in the last Team Pack review, but I’ll say it again – I would love to see a DC Team Pack at some point. A Bombshells Team Pack would be awesome!

You can find the review video for the Maximum Carnage Team Pack on YouTube, here.

Team Pack

With this new Marvel Dice Masters Team Pack, you can replay or rewrite the way Maximum Carnage played out! Side with Carnage and some of the other devious and murderous Villains, or choose to side with Spider-Man and his allies and try to bring down Carnage before it’s too late! You can even build a team where Carnage and Spider-Man are on the same side and take the story clear off the rails! This Team Pack pairs well with any of the other Dice Masters sets and is a great way to boost your current team or start a whole new team build!

00 Team Pack

Pack Contents

~ 24 Character Cards
~ 16 Dice

Keywords

There are two returning keywords in this set, and no new ones.

Deadly
Regenerate

Affiliations

There are three returning affiliations.

Avengers
Spider-Friends
Villains

It’s worth noting that this Team Pack is the first time that we’ve seen Marvel Villains with the “V” instead of the Hydra logo for their Villain affiliation. I hope this wasn’t an accident and that they convert all Marvel Villains to the “V” so we can have a Hydra affiliation later!

Characters

Black Cat

Keeping the Bloodhounds at Bay has an interesting ability, but it’s highly situational. Your opponent has to roll and then reroll the character dice onto their level three side. If you have Black Cat active, they’re going to reroll those level three characters to try for a lower level or energy. Possessive and Nine Lives are both cards I would consider playing. Nine Lives is a great blocker! She’s got beefy defense on all three levels and she has a chance to Regenerate. Her attack stats are lacking, but this a character you likely will want to use for defense and not as an attacker. The same can be said for Possessive, which is my favorite of the three. It’s awesome to have a character with a defense like Black Cat’s and also have a While Active ability. Her ability makes her a big nuisance that your opponent may want to deal with while you’re building up to your win condition. She’s not an expensive character to purchase or field, which is another bonus!

Black Cat is a returning character, with a new design for her dice. Her die image is of her hand holding a diamond.

Captain America

Captain America has the only Global ability in the set, on two of his three cards. S.T.A.R. Labs Global is much better in my opinion, but if you don’t want both Globals on your team, then Cap’s Global is okay. The benefit to Cap’s Global is that it only requires a generic energy and a Shield instead of a Bolt and Shield to use. “How “Bout a Hand, Son?” is a card I’d love to use on a Golden Age Flying Sidekick team. Behind You is a situational type card, but could be useful if you paired it with a Villain making ability or Global. My favorite is Squad Leader, who can give all of your Sidekick character dice Deadly until end of turn, when you field him. There is a minor text formatting error on Squad Leader – the Deadly keyword is not bold. Not a huge issue, but just in case someone tries to argue that it’s not a keyword – it is definitely a keyword.

Captain America is a returning character and has the same die design as his Civil War die, but a different color scheme. His die image is of him running and throwing his shield. The dice cannot be interchanged with previous versions.

Carnage

No Pain, No Reign and Red Slayer have similar abilities in that they can use the abilities of another die when the appropriate conditions are met. No Pain, No Reign can use a When Attacks ability on another target character die when he attacks. Red Slayer can use a When KO’d ability on a target character die when he’s KO’d. Both are interesting abilities that could have their own uses if you build a team around particular abilities that trigger or activate when a character attacks or is KO’d. My favorite is definitely going to be Unfinished Business. I’m such a sucker for control cards and this similar to my beloved Oracle: Master Investigator. It only taxes them on your turn, not theirs, but it makes them pay two more instead of just one more. I see him being much more useful in Golden Age than the other formats. He cost five on all versions and he’s got some crazy stats. He’s got a 0/1/1 fielding cost and his attack and defense are fantastic! I like this guy and when we do a Golden Age event, he’s replacing Oracle on my team.

Carnage is a returning character with a new design for his dice. The die image is a profile of Carnage’s head and looks to be the same image for the set logo.

Doppleganger

Doppleganger!!! I loved Doppleganger in the comics and I’m so excited to see him in Dice Masters. All of his versions do something nasty involving Sidekicks. Living Fractal is really cool in that you can steal their Sidekick that they rolled, but the downside is that you can’t steal their Ally dice from their Reserve Pool. Ally character dice are not Sidekicks until they enter the Field Zone. That makes him a little less cool, but he’s still useful for stealing their Sidekick dude(s) on their turn. With the way this card reads – if your opponent uses Parallax’s Global to reroll an Ally that’s already in the Field, and it comes up on a character face, you can steal it. That makes him significantly better. I like Predator too, but he’s kind of situational unless you’re using Ra’s al Ghul’s Global from the Batman set. Then you can control who’s a Villain and who isn’t. My favorite is Six Arms because you can blow up all your opponent’s Ally dice and Sidekick dice just by fielding this guy, and then deal damage to your opponent as well! He only cost four to purchase, where the other two version cost five each. He also has great fielding costs and great stats too. I really like this guy and he may find himself on my Villain team.

Doppleganger has made his Dice Masters debut in this Team Pack! His die is a new design and his die image is the outline of his eyes.

Iron Fist

Iron Fist… I know you were in Maximum Carnage, but did we need another Iron Fist so soon? I don’t particularly like any of Iron Fist’s cards in this Team Pack because they don’t fit my play style. All of his abilities have something to do with you having or spending Fist energy. Sensei is similar to Beast Boy: Animal Magnetism from War of Light with a few differences, but still fairly similar abilities. Beast Boy lets you roll Sidekicks from your Used Pile in an attempt to get Fist energy, and he also gets a defense boost. Iron Fist cost one less than Beast Boy and has better stats overall. Let the Silence Speak lets you deal damage to character die, that isn’t blocking, equal to Iron Fist’s attack for the cost of a Fist energy. You can pump his attack up to make that a lethal blow on big defensive characters. Rolling Thunder Cannon Punch lets you pay as much Fist energy as you want to deal that much damage directly to a character die, but only once during your turn. He only needs to be active for you to be able to use that ability. Out of the three Iron Fist cards, I like Let the Silence Speak the best.

Iron Fist is a returning character with the same die design as his promo card, but instead of opaque green, his dice have a shimmering green color. His die image is his face mask. The dice cannot be interchanged with previous versions.

Shriek

Oh – my – goodness. Sonic Beam is my new best friend! She’s a new Dwiz – but better! She cost the same, has better stats overall, and doesn’t have to target a die! She is the answer to that pesky Raven on those Ring Teams. Raven protects dice – not cards – so Shriek can maneuver around Raven. I love this card so much right now. But what is this next card? Dark Empathy ignores all text on opposing character cards when she’s fielded!!! Wow!!! She cost one more to purchase and you need to field her to gain that benefit, but oh my Pinkie Pie! She’s a monster! And then we have Sandra Deel who stops both players from activating Globals when she attacks. I like her, but I think I’d rather use Wonder Woman: Ambassador of Peace from the Superman Wonder Woman Starter instead. Sandra Deel is still good though – because she prevents the use of lots of combat oriented Globals, like Blink-Transmutation.

This is Skriek’s Dice Masters debut! Her die is a new design and her die image is a profile of her head with her hair hanging down.

Spider-Man

There are a few other Spider-Man cards that I would rather use than these, but I do like Better Way. He’s useful against those nasty blocker types that always seem to get in the way. Staying True is cool, but I wish he kept his ability until the start of your next turn, so he would help defend against Overcrush characters. War of the Heart is great for those teams that use a lot of Alfred Pennyworth: MI-5 dice. He pairs really well with Captain America: Squad Leader from this very Team Pack. Spider-Man has great stats overall and all his versions cost four to purchase. He’s a great character for any casual game.

Spider-Man is a returning character with the same die design as his Avengers vs X-Men and Uncanny X-Men dice, but with a different color scheme. His die image is the spider emblem from the chest of his suit. The dice cannot be interchanged with previous versions.

Venom

We’ve only seen one other four cost Venom card, so it’s great to see that all three of these cost four! Corruptor is cool, but situational. There are cards that spin dice down, but it seems like an awful lot of work for a single When Fielded ability. Lethal Protector has a controlling ability that I can get behind! You only need to give a die the Villain affiliation if it doesn’t already have it and field Venom and steal it for the turn. My favorite of Venom’s cards is My Other. His purchase cost is great for this ability and you can attack with him or Fabricate him, and then use him again later! His stats are great, but can be troublesome if you’re wanting to use his When Fielded abilities multiple times. But he does only cost four to purchase, making multiple die purchases affordable and beneficial!

Venom is a returning character with the same die design as his Civil War dice, but with a different color scheme. His die image is a side profile of his head with his tongue lashing out. The dice cannot be interchanged with previous versions.

Character Dice

You only get two of each character die in the Team Pack. If you’re wanting to put three or four dice on a particular character, you will need to buy a second Team Pack (or trade, exchange, etc.). It’s never a bad thing to have duplicates of the character cards, but I’d rather just have max dice in one purchase.

00 Dice

There isn’t a die in this Team Pack that I don’t like. Even the simply designed Doppleganger has a ‘cool’ look to it. My favorite dice are Spider-Man and Black Cat. I love Spider-Man for his coloring and Black Cat has the perfect die image for her character! I also like that they’re reusing some of the previous designs and stats for some of the characters instead of popping new ones out all the time. And I’m a huge fan of the new Iron Fist die color. The promo die was a plain, opaque green and this one has that really pretty shimmer-swirl green. That also helps players tell the two dice apart for competitive level events. I also love that they used (or appears they used) Carnage’s die image as the set image. And Shriek has a really pretty image on her die too and is close to being a favorite of mine as well.

Final Thoughts

Team Packs are marketed as add-ons for starters; to help boost your starter cards or even as jumping on point for a new team build with the help of some booster packs. I think WizKids has done an excellent job with this Team Pack and out of all three of the current Team Packs, this is by far the best! The Doctor Strange Team Pack was okay and the Defenders Team Pack is one that I want to forget, but this new Maximum Carnage Team Pack is a must have for any player, in my opinion.

Not every Team Pack needs a meta breaking card. If most of the Team Pack has playable cards for casual players and then one or two that might appeal to competitive players, then I feel like it’s a good product. In my opinion, this Team Pack is formatted the way that every Team Pack should be. There are affordable characters; all the characters have good stats; lots of the characters have interesting or unique abilities; there is a potential meta card (or two… or three… or more); all of the character choices are appealing and thematic in regards to the Maximum Carnage comic story; and all of the dice are pretty, amazing, or cool in some way.

This is a great Team Pack and I can’t wait to play with these cards!

What are your favorite cards?
What cards do you think will make it into Modern Age or Prime metas?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Special thanks to WizKids and The Reserve Pool for the use of their sites, and especially to WizKids for allowing me access to the product for this article and my review video!

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

WizKids is about to release its annual DC Starter, Superman Wonder Woman, and I’m super excited about the characters that it brings back as well as the new characters it introduces! Be sure to check with your friendly local game store and reserve your copy today. The Monthly Solicits page currently shows a release date of July 12, 2017.

You can find my review video with Mr. DDK on YouTube, here.

Starter Box

Starter

Box Contents

~ Superman Wonder Woman Rulebook
~ 2 Dice Bags
~ 12 Basic Action Dice
~ 16 Sidekick Dice
~ 16 Character Dice
~ 24 Character Cards
~ 10 Basic Action Cards
~ 4 Action Reminder Cards
~ 1 Rules Insert Card

Rulebook

This is the first time we’re getting the first turn rule change detailed in a rulebook. It was announced on November 7, 2016 and you can find it on page 2 and 8.

RulebookRules Change Noted 1

Rules Insert Card

Rules Insert

The rules reminder card is a great quick reference tool for all the affiliations and keywords in the set. This particular rules insert details the first turn rule change.

Rules Insert Back

The back of the rules insert card has a bump for tournaments, which is a great promo piece.

Keywords

You will not find any bold text keywords in this starter. There are plenty of character abilities and a few Globals between the Basic Actions and Characters.

WizKids has a comprehensive list of Keywords on their site. You can also find expanded descriptions for all the keywords on The Reserve Pool‘s site.

Affiliations

We don’t have any new affiliations in this starter, but there are some returning ones.

Justice League
Team Superman
Villains

Characters

Artemis

I’m thrilled to see an Amazon, even if she’s from a different tribe than Diana, she’s still an Amazon. I hope WizKids will eventually add an Amazon affiliation along with many of the other notable Amazon characters. I think all of the versions of Artemis are interesting. Her two When Fielded abilities are very manageable with her TFC (Total Fielding Cost) of two. She’s got really good stats as well, and a purchase cost of five isn’t totally out of reach. I think my favorite version is Renouncing Olympus. I don’t build teams that are centered on keeping Sidekicks in the Field, and this is a great way to keep my opponent from building up a wall. Did I mention that I love having another recognizable Amazon character in the game?

Cheetah
Cheetah is one of my favorite Wonder Woman villains. I love all of her abilities and they all fit the character. She’s not an expensive character to purchase and her TFC is three with a fielding cost of one on all levels. She only has one When Fielded ability, but I don’t think her fielding costs are an issue at all, especially when you factor in her stats as well. I think I want to try using Goddess of the Hunt on a new Villain team I’m brewing. She seems like she would fit best with that build. But each version can easily find a place on a team somewhere!

Giganta

I’m super thrilled to see another Wonder Woman villain in the starter! Even though she isn’t my favorite Wonder Woman villain, I do like her in the comics. I didn’t like her versions from the Green Arrow and The Flash set, so I was glad to see her back again. Her abilities are very thematic for her character and I like them all, but Standing Tall is definitely my favorite! It just so happens that Standing Tall is the only character card with a Global in the starter. Her Global fits with her ability perfectly! You can give her Overcrush with Upgrade – Proton Cannon from the Iron Man and War Machine starter to help her punch through your opponent’s defenses. Her dice stats are the same as her previous set. She’s got really good stats and her fielding costs are great too! My villain team is going to end up having a bunch of Wonder Woman villains on it!

Jimmy Olsen

This is Jimmy Olsen’s debut! Signal Watch and Superman’s Pal are both good for any team that uses Superman or Supergirl. It just depends on your team build and play style. Seeing Is Believing is definitely interesting… but I’m not believing in him. It stops him from being targeted by opponent’s Globals, and stops damage from non-targeting Globals which is cool, but it only prevents Jimmy from taking the damage. And it only works while Superman or Supergirl is active. I just feel like the ability is over complicated and probably not worth using. At least I can build a decent Team Superman team now that we have Conner Kent in the Batman set and Jimmy Olsen! I have too many teams to build and not enough time to build them.

Steve Trevor
Steve Trevor, ally and love interest of Wonder Woman, is making his debut! I like all three cards. Bachelor in a Bind doesn’t have ability text, but did you see those attack stats and fielding cost?! He only cost two to purchase making him a fantastic card for lots of teams that need those cheaper dudes. The Man from A.R.G.U.S. is actually really cool. Steve Trevor has a defense of one on all sides, but he has a 2/3/4 attack line. If you have Wonder Woman active and way to give Steve Trevor Overcrush, he becomes an instant threat. Themysciran Liason is fantastic! You can purchase Wonder Woman for three less when he’s KO’d. With that defense line of 1/1/1, it’s not hard to KO him. His ability will allow you to purchase Wonder Woman outside of your Main Step, and then you get to Prep her too! Perfect!

Supergirl
Finally! A Supergirl I can get behind! Her dice at the exact same model as her World’s Finest dice, but a reversed color scheme. I definitely prefer these dice and this card art to the WF versions. All in the Family feels like it should have been a Flip card. I like her ability, but I wouldn’t want to put her on a team and then not face off against a Villain team. I like Guarding National City, but I hate having a TFC 5 or higher on characters that have a When Fielded ability. Aside from that, she cost seven… I Have All Your Powers! has to be my favorite Supergirl card and ability. I like to give dice Overcrush or make them unblockable. She’s the perfect card for me!

Superman
Faster than a speeding bullet, more powerful than a locomotive, able to leap tall buildings in a single bound, it’s Superman! Superman’s die is the same model as his World’s Finest die, but not the same color style. I prefer the other color style, but I like his stats which are the exact same as Supergirl. Superman has abilities similar to Supergirl’s on some of his cards. Phone Booth also feels like it needed a Flip side and Symbol of Hope does not have an ability that appeals to me for the cost of the character. Living in a World of Cardboard seems kinda cool, but he needs Overcrush or to be unblockable. Sounds like a job for me! Oh, and he’s Justice League – not Team Superman. Guess I need to start looking at Justice League characters now too.

Wonder Woman
Wonder Woman is the epitome of awesome and now we have some Dice Masters cards to reflect that. With Child of Clay, you can use Unstable Canister on your team and no longer fear it being used against your characters. She’s easy to purchase, but you don’t want her leaving the Field if you can help it. She has a TFC of three which is isn’t horrible, but most of the time I end up rolling the highest level face when I don’t want it. Her fielding costs fit for the stats she has on each level. Ambassador of Peace is another Global stifling ability that stops both players from using Globals on their character cards. This would be better if it just stopped your opponent and not you too. It doesn’t stop either player from using the Globals on Rip Hunter’s Chalkboard or S.T.A.R. Labs, but it stops a player from using Parallax’s Global if it’s on their team. Reflections is probably the most powerful of all three cards. She stops one of the biggest meta cards – Lantern Ring: Limited Only By Imagination. She does cost five, but if I see Ring across the table, I’m going for Wonder Woman first.

Character Thoughts

There are plenty of great beginner character cards in this starter. There are cards that work very well with other cards in the starter, and then you have other cards that make for great additions to existing teams or good starting points for new players to begin building a team with.

There are at least two character cards that I see potentially making it into the Modern Age meta. One of those is Wonder Woman: Reflections for her amazing Lantern Ring stopping ability, and the other is Steve Trevor: Themysciran Liason for his ability to help you get Wonder Woman easier. I’m not totally sure about Steve Trevor, but he is definitely handy. There is a third character that very possibly could find a foothold in Modern Age meta, and that’s Giganta: Standing Tall. With the upcoming X-Men First Class set, she could come in handy.

Team Superman definitely got a needed boost in this starter. For all those folks out there that are struggling to make a Team Superman team function, you’re definitely going to want Jimmy Olsen. I believe that with the addition of Conner Kent from Batman and Jimmy Olsen from this starter, those casual Team Superman builds are going to be running a lot smoother.

Basic Action Cards

Now it’s time to take a look at all ten of the Basic Actions cards that you’ll find in the Superman Wonder Woman starter. Five of these cards are revamped cards, and five are completely new cards, though some of them have similarities to previously released Basic Actions.

W Dimension Door, BAC

This is a revamp of Dimension Door from the Dungeons and Dragons: Battle for Faerûn set. I mentioned this in the video and I’ll say it again; this card should have been called “Boom Tube” to fit with the theme. I know they make references to ‘dimensional doors’ in various media, but I really want this card to be Boom Tube. The art is Booster Gold and Blue Beetle (I think) jumping through a Boom Tube, so at least there’s that.

But as for the card ability – I love it. I don’t like the purchase cost, but if it was any less, it’d be too good. I want to pair this card with that awesome Giganta and just make her totally unblockable. This card also pairs well with the Supergirl: I Have All Your Powers! in the starter.

W Misdirection, BAC

Misdirection is a new Basic Action as far as I can tell, but it has similarities to Teleport. I definitely prefer Misdirection over Teleport for tons of reasons. With a purchase cost of two, this a great card to add to your team if you don’t like Mutation. The additional Prep ability on the burst and double burst is absolutely great! We have definitely been missing those additional dice in the Prep Area. I could totally see using this with some Back For More cards because of that prepping ability. I really like this card and it very possibly could see some Modern Age meta play.

W Plot Twist, BAC

Plot Twist is a new Basic Action, with a really unusual ability. So, WORF, I’m totally going to be asking you about this card. Do I draw from my opponent’s bag, or do they? Can I look in my opponent’s bag before drawing or does that still go against the general rule that you can’t? Do they roll the character dice or do I?

My assumption is that you draw the dice from their bag and roll the characters. I don’t think you would be allowed to look in the bag before you draw because it’s not your bag.

Personally, I don’t like the idea of someone taking my dice bag from me and drawing from it. It just doesn’t feel right… I don’t feel comfortable drawing from my opponent’s bag either. It’s like a safe zone that you know you’re opponent can never violate… until now! This is not a card that I will ever play. I would totally be okay with my opponent drawing the dice, letting me roll the characters, and then fielding any characters I roll for free. Since the card doesn’t specify, I believe that any energy you roll would go to your Reserve Pool, which you could use at your discretion until end of turn.

This is a very powerful card and I’m glad it cost five to purchase. Potentially denying your opponent the chance to draw those two character dice on their next turn could be devastating.

W Resurrection, BAC

This is a revamp of Resurrection from the Dungeons and Dragons: Battle for Faerûn set. You have no idea how happy I am to see this card back. The next one I want back is Nasty Plot, which was a highly underrated card. But for now, I’ll be content with Resurrection. While most use it for its Global, the action ability is not without its benefits. It does cost four to purchase, so it’s a die I don’t buy unless I’m in desperate need of a boost.

W Save Civilians, BAC

This is a revamp of Save Civilians from the DC Justice League set. I have never liked this card. It cost too much for what it does. You have to field a Sidekick to get the ability to trigger – after you use the action die. It works for each Sidekick and that you field, and an Ally will trigger this ability. That’s the only saving grace for this card. Sure, it gets you dice in your Prep Area, but you have to roll this die and roll Sidekicks (or Allies) on the same turn. I feel like it’s too much work for not enough pay off.

W Small Step For Man, BAC

Small Step For Man is a new Basic Action that can be punishing for both players, unless you’re planning ahead for the X-Men First Class set… and using Giganta. I didn’t make the connection with how good this card can potentially be in the future until after we filmed the review video. I’m now looking forward to using this card later! This ability is not a targeting type ability either. There are very few abilities in the current Modern Age meta that don’t target. This is a great way to get those troublesome characters onto a lower, more manageable level.

W Take Cover, BAC

This is a revamp of Take Cover from the Marvel Avengers vs X-Men set. This card is all about the defense. If you’re worried about your characters getting KO’d, then you better be looking at Take Cover. If the die is rolled on a burst or double burst, you can give a character a total of +5D. If that’s not enough, just pay as much Shield energy as you have and they get even more defense! This card pairs well with those other cards that swap the attack and defense of a character.

W Team Up, BAC

Read carefully! This is not a revamp of Teamwork. Team Up is a new Basic Action. There are a few abilities and Globals that give affiliations to characters that could potentially make this a huge nuisance to play against. Team Up only cost four to purchase and if you’re already using three of four different affiliations, you could beef up each of your characters for some massive damage. Now imagine this card paired up with a card like Gorilla Grodd: Force of Mind where all those attacking characters have Overcrush and an additional +1A. I think I just found a new Basic Action for my Grodd team!

W The Outsider, BAC

This is a revamp of The Outsider OP card, with updated wording. In the video, we were discussing the Prep part of the ability. If you draw a die that isn’t a Villain, it goes to your Used Pile. If that die was a Sidekick, the Sidekick goes to you Used Pile and The Outsider action die goes to your Prep Area. That’s such a confusing and complex ability that I don’t want to buy the die and use it, just to save me from having to explain how it works… But I’ll be happy to use that Global! It goes really well with my Two-Face: Double Deal, or a Hit-MonkeyHe’s A Hitman. Who’s a Monkey. turned Villain!

W Truce, BAC

Truce is a new Basic Action that could become very useful against those characters that can’t be targeted, like Raven: Azarath, Metrion, Zinthos! You would want to use characters with a When KO’d ability like Alfred Pennyworth: MI-5 or even Steve Trevor: Themysciran Liason from this starter. This ability does not target your opponent’s characters, so it gets around that Raven ability. Truce is only a purchase cost of three, which is very affordable. And you don’t necessarily need characters with abilities, because your plain Sidekicks will work for either end of this ability.

BAC Overview

Half of the Basic Actions in this starter are revamped cards with updated wording. Most  of those revamped cards are ones that needed to be brought back into Modern Age for various reasons. The only BAC that I don’t like seeing revamped is Save Civilians, but maybe there’s something coming down the pipeline that I don’t know about that makes this card more fun. With only two Starters each year, there need to be mostly good BACs and none of those silly ones.

I really like most of the new BACs as well. I cringe at Plot Twist every time I read it. It makes my soul ache. The idea of some strange hand reaching into my dice bag is just too much for me to take! That may sound silly to many of you, but for someone like me that suffers from varying degrees of social anxiety, it’s a big deal. I surely don’t want to stick my hand in a strange bag either. That card is very unsettling to me.

But overall – the Basic Actions are really good and well worth investing in the Modern Age copies of the revamps.

Action Reminder Cards

Action Reminder Cards

There’s nothing super special about the reminder cards. They’re Blue, Purple, Orange, and Red.

Dice Bags

Bags

I most definitely like the artwork bags more than the plain colored bags. I like to collect these bags too.

Starter Dice
Sidekick and Action Dice

Sidekicks and BA Dice
You get a standard assortment of Sidekick Dice and Action Dice.

Character Dice

You only get two of each character die in the starter. If you’re wanting to put three or four dice on a particular character, you will need to buy a second starter (or trade, exchange, etc.). It’s never a bad thing to have duplicates of the character cards and BACs.

Character Dice

Giganta’s dice are not easy to see because of her icon color. I love Jimmy Olsen’s camera as his dice icon, but I wish his die wasn’t such a flat green. Wonder Woman and Steve Trevor have the best looking dice out of all of them.

Final Thoughts

We haven’t had a starter that was this awesome since World’s Finest. It works within itself, but can also be easily integrated with current teams. Many of these cards can be the corner stone for a completely new team! The characters are all thematic in choice and abilities. The card art is beautiful on all the cards and the dice are pretty, overall.

I also think there are several must haves for the Modern Age meta, one of them being Wonder Woman: Reflections for her Lantern Ring stifling ability. That ability is just too good and I plan to use three or four of her dice for a particular build I’m thinking about. Steve Trevor and Jimmy Olsen are also great characters and purchasing two of these starters for max dice is probably not a bad idea. I also think Misdirection and Truce have their own places in Modern Age. If you’re not interested in the characters, the Basic Actions alone are worth the purchase.

This is definitely the starter to buy if you’re new to the game, and totally a worthwhile purchase for veteran players as well. WizKids has done a great job with this starter and I can’t wait to get my hands on another one!

What are your favorite cards?
What cards do you think will make it into the various metas?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Special thanks to WizKids and The Reserve Pool for the use of their sites. And a very special thanks to WizKids for sending me this starter to review and discuss with all of you!

Roll on, Dice Masters!

 

Greetings Fellow Dice Fans!

 

WizKids has released its second Team Pack, The Defenders. I hope they plan to release some DC Team Packs at some point, but so far there have only been the two Marvel ones, and another Marvel one scheduled for release later this year.

Logo

I did an unboxing video for The Defenders Team Pack and you can find it on YouTube, here. I goofed toward the end of the video though. I meant to say, “check out my review article” – not “check out my review video” – Oops!

Team Pack

02 Team Pack

Pack Contents

~ 24 Character Cards
~ 16 Dice

Keywords

There is one returning keyword in this set, and no new ones.

Returning Keywords:
Overcrush

Affiliations

There is a new affiliation and a returning affiliation.

New!
Defenders

Returning

Villains

Characters

Clea

Star Crossed has a ruling on WORF in regards to Overcrush – which is important to mention here. A character with Overcrush that is ‘blocked’ with Clea’s ability will deal it’s full damage to the defending player. Don’t use Clea’s ability to ‘block’ a character with Overcrush unless you want to take the full amount of damage. Since that character is declared blocked, it would also remain in the Field Zone. Not sure I like Star Crossed much and I don’t like Mistress of the Dark Dimension‘s ability that much either. On Stranger Tides is the only version of Clea I like, but at a cost of six, I don’t think she’ll be making any of my casual teams – especially since every version of Doctor Strange is also expensive to purchase.

Doctor Strange

I was desperately hoping for a cheaper Doctor Strange. There are now nine versions of Doctor Strange in Dice Masters. Three of them have a purchase cost of six and the the remaining six have a purchase cost of seven. Why can’t I have a five cost Doctor Strange. Hulk has a five cost version! I mean, is that too much to ask? He doesn’t need to have the incredible stats that both dice versions have. He’s a powerful character, sure, but there can be versions with less attack and defense if it means a cheaper purchase cost.

As for the abilities, Book of the Vishanti – thank you WizKids for the wording clarification! I would like the ability if we didn’t already have Lady Deadpool that’s cheaper (by two!) and does almost the same thing for a Bolt. The Doctor is In feels like an ability that belongs in AvX or Uncanny X-Men. But not every card should have a super awesome ability. Shields of the Seraphim would have been cool, if we didn’t already have a three cost Scarlet Witch (purchase cost of FOUR) that puts a die in the Prep Area at the cost of one energy. I do love the art choice for this card though – that’s something at least.

Hellcat

Thank goodness – a character cheaper than five! It’s Patsy! is a lesser version of Lyssa Drak from War of Light. For anyone tinkering with Lyssa Drak, this would be her replacement when WoL eventually rotates to Golden Age. Hell’s Belle – I love this card. I didn’t care for her ability at first, until I realized that I have various ways to get her into my Prep Area. She’s only a purchase cost of three as well, so you could buy multiples of her and keep them cycling – preventing your opponent from potentially purchasing their win condition. Demon Sight for Sore Eyes has a cool ability, but it’s way too conditional for a competitive format, and even more so for casual. I’m not sure she would be worth teching into a team build with the current metas. I like this artwork as well, and I know very little about Hellcat. This card kinda makes me want to check her out books.

Hulk

I just don’t like any of these Hulk cards. If I had to choose one, I’d probably choose All the Rage, but his purchase cost and fielding cost is way too expensive for that. You also want to keep him active, meaning you’re not getting the full benefit of his beefy attack stat. I guess the others have their place on various team builds, but not for me.

Iron Fist

I read Healing Hands first and thought, “Cool. I like this ability, but may be difficult to manage each time I’m ready to attack with him.” I was a little disappointed to see his purchase cost was five, but at least he’s under six! Then I read Pulling Punches and thought, “Now this is unique and interesting. I like this one better.” There are ways to force Sidekicks into your opponent’s Field Zone so you could always get at least one damage on your opponent with this ability. Not too bad for a five cost, but still, he could have had a purchase cost of four and been fine. Then I read Holding Back the Storm. My eyes lit up. It felt like this card was made for me – a DDK kind of card. It’s really easy to not field any characters. His attack stats then become 6, 7, 9. Holy stat increase Batman! Give him Overcrush or make him unblockable and he’s a beast! Sounds like the perfect gimmick combo team for me to build! His purchase cost of five is totally justifiable for his ability and stats – which also makes it a DDK card. I don’t usually build teams with win conditions that have a purchase cost less than five.

Jessica Jones

Mother of the Year Award – not the worst, but no. Not worth it for a character with a purchase cost of five and low defense. She can be blasted out of the Field with an uncommon Cold Gun on any level. No thanks – next. Ladies’ Night – this could be somewhat usable. It doesn’t specify opposing Globals or opposing character abilities and it doesn’t say ‘other’ character dice. You could target her with a stat increasing Global and get double what you pay for. I think I like this one a little. This sounds like another DDK gimmick combo card! Redeemed is okay too. She’s not the best, but not awful. You can give her Overcrush and your opponent can’t Blink her back. They can still Cold Gun her though! That’s why I don’t like her near as much. Ladies’ Night can stand up to a Cold Gun blast on your turn, after you get the use of her ability. She may get blanked, but she keeps those applied bonuses!

Loki

And here we have… a VillainWhat? Why on Earth 616 is there a Villain in the DEFENDERS Team Pack? I’m all for diversifying affiliations in certain releases, but with such a limited number of cards in the Team Pack, don’t do that. I’d rather have had a half-way decent Daredevil or a better Moon Knight! *Sigh*

The only Loki that I feel has a remotely decent ability is Master of Delusion. But because of his purchase cost, and because he needs to be fielded to use his ability, he’s not that great. I’m not impressed at all with any of the Loki cards. I definitely would have rather had a four cost Daredevil or Moon Knight in this spot.

Luke Cage

Harlem Raised – the only card with a bolded Keyword on it. And the funny thing is, he doesn’t just have it. You have to reroll him – if he’s blocked – to give him Overcrush. And if he lands on level one or two, congratulations, he now has a two or three attack and Overcrush! I wish you could see my face right now… I’m very confused and trying to understand WizKids’ choices for many things in this Team Pack.

But there is a glimmer of hope. Always Forward can buff your other Defenders, which is awesome. But he has to be active, and he has a purchase cost of five. The upside to his purchase cost being five is that you probably only need one of him because with a defense line of 5, 6, 6, he’s probably not getting blasted out the Field anytime soon. I look at Street Sweeper and I’m a little happier, but then I see his purchase cost and I’m not happy anymore. If I’m going to buy a cost reducer of any kind, it’s not going to be one that costs the same or one less than a die it’s reducing the cost of. He’s got that additional ability that lets you prep a die when you field a Defender character die, but I’d rather have had a three or four cost Street Sweeper with just the cost reducer on it.

Positive note – I absolutely love the art on this card. At least Daredevil was in this Team Pack somewhere!

Character Thoughts

Oh boy…These characters are all so expensive, except for Hellcat, and most of the abilities on the all the cards are underwhelming. It’s a rare occasion when I can’t find something in a starter or team pack that I really like. I just don’t know what to say about this Team Pack. I don’t think this is the best Team Pack for a beginner and I don’t think many advanced level players are going to find these cards useful or even fun to play with. The overly expensive characters are not fun – they’re frustrating. You typically just waste a spot on your team for them because most games are done, or close to being done, long before you get to purchase those characters.

I’ve heard TRP say this and I agree with them – if a character costs six or seven energy to purchase, it better be winning you the game. None – zero – zip – of these expensive characters do that.

Character Dice

You only get two of each character die in the Team Pack. If you’re wanting to put three or four dice on a particular character, you will need to buy a second Team Pack (or trade, exchange, etc.). It’s never a bad thing to have duplicates of the character cards, but I’d rather just have max dice in one purchase.

03 Dice

I like the image and color choices for the Iron Fist die and the color of the Doctor Strange die. Clea’s die has the ‘shimmer swirl’ look to it, so it’s pretty as well and I love Hellcat’s kitty image. But of all the dice, Loki’s is definitely my favorite. But I want to talk about Luke Cage’s die for a moment.

04 Luke Cage With Markers

After filming the unboxing video, I asked the owner of my FLGS (Jeff), if he knew what the image on Luke Cage’s die might be. He studied it for a minute or two and concluded that he wasn’t sure what it was. We continued looking at this image for the better part of ten minutes, trying to figure out what it was. We didn’t think it was a flexing arm at first because we were both looking at the shoulder as the fist. I’m sure it was a sight to see us both flexing and trying to recreate the backward view we were seeing. We decided it couldn’t be an arm – it had to be a cracked stone or a wonky heart of some kind. We were searching any mental knowledge that we had of Luke Cage for a heart or stone reference and came up empty handed. I was about to leave when it suddenly hit me. We were looking at the arm backward. *Sigh*

WizKids, you have successfully trolled me, and Jeff, whether you meant to or not. Nice one. You’ve apparently claimed a few other victims too as most of the folks that have commented on my social media pictures also thought it was a weird heart of some kind.

It did give me a giggle on my way home from my FLGS last night. When I got home, I showed the die to Mr. DDK and asked what he thought it was. He quickly – without any hesitation – responded, “It’s an arm. It’s flexing, like this. See, here’s the fist.”

I felt even more silly than before. But I see it now!

Final Thoughts

I’m so disappointed in this Team Pack. I know this article probably sounds like one long rant, but I’m not going to sugarcoat how I feel or curb my opinions to appeal to the masses – or WizKids. I love WizKids and Dice Masters, but I want to give an honest opinion on their products. We’re all entitled to our own opinions and if you disagree with me, that’s totally fine. Maybe you see something that I don’t, or maybe most of these cards fit your style of play, but for me, this was a wash. Hellcat is the best character in the Team Pack. Is it worth buying the Team Pack just for her? In my opinion – No. Sorry, WizKids, but I’m not a fan of this Team Pack.

I know this is a broken record type statement, but less than max dice in the Team Pack is still an issue. That’s all I’ll say about it because I’ve complained about this particular topic on more than just a few occasions.

Just because I personally don’t like the Team Pack overall, doesn’t mean I won’t be tinkering with some of the cards. I like Iron Fist: Holding Back the Storm. That’s totally a DDK type of card. I don’t mind that he costs five to purchase because he has great stats and his ability is really nice too. I will most definitely be tinkering and brewing with Holding Back the Storm. I think he’ll be fun to play around with. I need to buy another Team Pack though, just in case I want to use four dice for Iron Fist or Hellcat.

What are your favorite cards?
What cards do you think will make it into Modern Age or Prime metas?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

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Roll on, Dice Masters!