Posts Tagged ‘RPG’

Greetings Fellow Star Trek and Roleplaying Game Fans!

 

This is the latest session from our adventures in the Star Trek Adventures RPG (by Modiphius). Whenever you see text in this reddish brown color, that was what was read to the players. I’ve also included Game Mechanic elements so that others can incorporate it into their games if they want to. Any GM notes are in this bright blue color.

Previous Episodes and Sessions:

When we last left the crew of the Mulgrew, they were in a very unusual predicament. An entity known as a Nacene, has thrown the Mulgrew and her crew into the Delta Quadrant for reasons that are not completely clear. All they know is that the Nacene wanted them to ‘preserve the legacy’ of a friend by helping an unknown species. Before they’re able to get their bearings, they’re attacked by a species known as the Kazon. The Kazon vessel was damaged so badly that the warp core lost containment. Ensign Cross transported the crew of the Kazon vessel to the Mulgrew before their ship exploded and there are now fifty Kazon being contained in a cargo bay and the brig. The Mulgrew is on its way to Ocampa, where there are Kazon terrorizing a species native to Ocampa. It’s up to the crew of the Mulgrew to decide if they should help the Ocampan people or to leave them at the mercy of the ruthless Kazon.

Episode Two: Find Your Bearings
ACT ONE: Scene One – Welcome Party

Setup: The captain is in their ready room and the commanding officer is in charge of the bridge. The commanding officer is notified that the ship is approaching Ocampa. The commanding officer will likely order the ship into a sustained orbit around the planet and then notify the captain. Once on the bridge, the captain will likely want to see the planet’s surface, ordering the viewscreen on.

There are several sensor alerts echoing around the bridge. One is at the helm where Lieutenant Zynes is currently operating the ship’s navigational sensors. His blue antenna wiggle back and forth as he turns the alert off.

“Commander, sensors indicate we’re approaching Ocampa.” Zynes informs General K’orvo, who is currently inspecting PADDs while reclining in the captain’s chair.

“Take us into orbit, Lieutenant Zynes.” K’orvo instructs Zynes, who nods and turns back to his console. K’orvo taps the communicator badge that’s clipped to his Klingon uniform and says, “Captain, we are entering orbit around Ocampa.”

“I’ll be right there, General.” Captain M’Kora’s voice comes back over the comm. Within moments, M’Kora steps onto the bridge from her ready room. She looks at the viewscreen and then at Zynes. “Well, what are you waiting for? On screen.”

The view screen displays an ochre brown planet, barren of plant life and devoid of bodies of water. The cloudless atmosphere gives way to towering mountains and deep chasms where water once flowed. The bridge crew stares at the desolate planet before them but a sudden proximity alert breaks their focus. It appears that there are several asteroids near the ship.

Game Mechanics
~ Task: Proximity Sensor
~ Difficulty: 0
~ Reason + Science
~ Ship Assist: Sensors + Science

Success: The asteroids have entered into a stable orbit. There is plenty of time to do anything that needs to be done on the planet before having to worry about mining.

The proximity alert startles K’orvo and he calls out, “Dirnick, report.”

“Commander, it appears that there are several asteroids that are now entering a stable orbit around the planet. These are the ones we’ll want to send a mining crew to. They’re rich with duranium and dilithium.” Dirnick reports.

“If the asteroids are in a stable orbit, then we can lower the priority of that mission. First priority, I want scans of that planet. I want to know what we’re looking at down there. Dirnick, please get on that.” M’Kora says as she inspects the PADDs that K’orvo handed over.

Game Mechanics
~ Task: Scan the Planet
~ Difficulty: 3
~ Reason + Science
~ Ship Assist: Sensors + Science

Success: There is an atmospheric interference with a partial radioactive signature that’s going to block transporter signals. An away team can’t beam down and there’s no way to beam the Kazon survivors to the surface either. A shuttle shouldn’t have trouble navigating through the atmosphere to the surface. There are faint readings of clusters of life signs on the planet’s surface.

Momentum Spend: There are more life signs scattered beneath the planet’s surface. There are also readings of water and vegetation in what looks like underground caverns.

Dirnick turns from the science station and faces M’Kora as he delivers the report. “Captain, there appears to be some form of radioactive interference, but the source is unknown. It’s going to prevent our transporter signal and it’s interfering with the scans. The layer of interference is only in the mesosphere of the planet’s atmosphere. If someone were to scan while on the planet’s surface, there shouldn’t be any interference. The radiation isn’t strong enough to penetrate a shuttle’s hull either. It’s just enough to cause a slight annoyance from orbit.”

“Well, that’s rather annoying. I don’t like sending my people in blind. Can you get anything else from your scans?” M’Kora asks as K’orvo moves to the commander’s chair to give M’Kora her seat.

“Well, there are life signs, but I can’t tell if they’re Kazon or not. The interference is just too much, even for our sensors. I’m also getting readings of what looks like vast underground caverns, caves, and tunnels. It looks like there might be water and plant life there too. I wonder what kind of plant life is surviving in such an inhospitable world. They would be fascinating to study.” Dirnick says, as his gaze drifts off, as though he were daydreaming.

“Thank you, Dirnick. If you discover anything else, please inform us immediately.” M’Kora says, in a loud voice. It snaps Dirnick out of his daydream and he nods at M’Kora.

“Yes, Captain, of course.” Dirnick returns to the console in an attempt to glean more information.

After the bridge crew realizes that thorough scans and transporting won’t be possible from orbit, the captain orders an away team to take a shuttle to the surface and investigate the situation as best they can. The away team will be equipped with survey equipment, weapons, and field med kits in advance. The mission is to make it safely to the planet’s surface and determine the number of Kazon located on the planet and what the Ocampan defensive situation is and then report back to the ship.

“Well, we need to get a team on the surface. I want to know how many Kazon are down there and what kind of threat the Ocampa are under. I can’t leave here knowing that these people might be oppressed by another species. If they’re defenses are adequate, then we won’t interfere. Commander, assemble your team and see what you can find out.” M’Kora says as she nods to General K’orvo.

K’orvo stands up and points to each crew as he calls them out, “Dirnick, Zhang, and Lorne. Meet me in the situation room promptly.”

All the officers stand and acknowledge the orders simultaneously as their relief steps in and takes over their stations. Zynes looks at Lieutenant Zhang, who is sitting at the navigation console, and sighs. “You’re lucky. I wanted to fly the away team.”

She looks back at Zynes with an irritated look on her face. “I don’t feel so lucky. I would rather stay here at navigation, but if the ‘General’ wants me to fly the shuttle, I can’t refuse the order. Well, not if I want to stay in Starfleet anyway.”

“Why did you take this commission if you have an issue with Klingons?” Zynes asks, swiveling his seat around as she makes her way to the situation room.

“That, Lieutenant, is none of your business.” She turns and walks through the doorway to the situation room.

In the situation room, K’orvo and M’Kora are discussing strategies and potential threats to the away team with the other team members. Lieutenant Zhang, who has long dark hair and a light complexion, walks into the room a little later than the rest of the team.

“I apologize for my tardiness.” Zhang addresses the rest of the team as she enters. “Lieutenant Zynes had some things he wanted to cover with me before I left.”

“Please, Lieutenant, take your seat. We were just discussing the best strategy for moving all of you and still being able to keep in contact with the ship.” M’Kora says.

“Captain, I still think we should take two shuttles. One piloted by Lieutenant Zhang and one piloted by Lieutenant Lorne and Lieutenant Commander Dirnick. Zhang and the security officers can stay close to the mesosphere, just in comm range of us. We can report to them and they can fly above the interference in mesosphere and report to you. A sort of relay system.” K’orvo says. “It will take a little more manpower and resources, but it is likely the safest way to get our warriors to the surface and then back in a hurry if there is danger. We want to keep casualties and injuries to a minimum.”

“I think the old man has a good idea.” Zhang says.

“Lieutenant, it’s Commander K’orvo. He’s your superior and I expect you to treat him with respect.” M’Kora sternly scolds Zhang.

“Yes, Captain. Commander, I apologize and I do agree with your plan. I think your idea is solid.” Zhang says, looking around at all the other officers.

“Well, I agree.” M’Kora says. “Lieutenant Lorne, assign some security to the second shuttle with Lieutenant Zhang and she’ll stay just under the mesosphere, within comm range of the away team. Lieutenant Zhang, you’ll be in charge of extracting the away team, but only if necessary. I would like both of my shuttles back, in tact. You’re primary mission is to collect reports from the away team and relay them to the Mulgrew. Understood?”

“Aye, Captain.” Zhang acknowledges the orders as she takes a PADD from Lorne with the officer assignments. “Thank you, Lieutenant Lorne.”

“I think we should take Culluh with us as a bargaining chip, in case we come across the other Kazon. Maybe we can use the promise of his safe return to convince them to the leave Ocampa.” Lorne says.

“Are you out of your mind, Lieutenant? You do not take the best you have to offer. You take something else of lesser value to begin negotiations.” Dirnick says with a matter-of-fact tone.

“Well, of course you’d see them as things. I wouldn’t expect a Cardassian to see the Kazon as people.” Lorne snaps back at Dirnick.

“Stop this bickering, right now.” M’Kora glares at the two of them. “If you two don’t reconcile your ‘cultural issues’, I’ll demote you both.”

“I hate to say it, Captain, but Lieutenant Commander Dirnick has the right idea. He just needs to express it in a more ‘Starfleet’ way. Which is something I am struggling with as well.” K’orvo says, as he looks at a PADD with all the Kazon listed on it. “Here is a helmsman, with what appears to be a high rank. His name is Trenack and he is in the brig with the other bridge officers. I bet he will be adequate enough to begin bartering, should we encounter the Kazon.”

“I don’t want you to engage the Kazon unless it’s necessary.” M’Kora says. “I want all the information we can gather about the planet and the Ocampa before we have to engage them. But having a prisoner on hand would be helpful in the event you are forced to engage with them. However, I do not think it’s wise to take Culluh. Trenack should be sufficient.”

“I want him as secure as possible. What kind of restraints does the Federation have, Lieutenant Lorne?” K’orvo asks.

“I can assure you that he won’t be a problem. Our restraints are more than adequate.” Lorne responds.

“I want his hands fully secured. I don not want to take any chances and have him escape or find a way to operate a console.” K’orvo explains.

“I’ve heard tales of a devious device that was used on ancient Earth, that traps the fingers of the prisoner in such a way that if they try to pull their fingers out of the device, it tightens its grip. I believe it was called a Chinese finger trap. Lieutenant Zhang, you may know something about it since you’re Chinese.” Dirnick turns to Zhang, whose face is bright red.

Zhang lets out cough to clear her throat and says, “Lieutenant Commander, the Chinese finger trap is a child’s toy. It’s not meant to be a prisoner restraint.”

Lorne tries to stifle a laugh as he glances at Dirnick, whose face is turning pale compared to his regular purple-grey complexion. “Lieutenant Commander, I think I have the security details under control. If I see any flora that looks threatening, I’ll let you handle it.”

M’Kora has her eyes closed and her fingers clamped on the bridge of her nose when she lets out a sigh and asks herself, “How did I get stuck with such an insufferable group of officers? Kahless save me…”

“Sorry, Captain.” Lorne says, with a snicker and a glance at Dirnick, who is obviously frustrated. “Good news is, we won’t need EV suits! The planet’s atmosphere is not hazardous to any of us.”

“Alright, crew. Round up the prisoner and secure him in our shuttle. Lieutenant Zhang, get your security officers briefed and prepare your shuttle. We launch at 1300 hours. Dismissed.” K’orvo orders and turns to M’Kora when the others have left. “Is it not a violation of the Prime Directive to interfere with underdeveloped species? We didn’t pick up anything resembling warp technology on the planet.”

“General, I don’t care about the Prime Directive right now. I might care tomorrow, but I don’t care today. We don’t know for certain if they have warp technology or not. We also don’t know if they’re more advanced that us or not. They could have something beyond our understanding at their fingertips. That’s why we’re investigating and not engaging any intelligent life, unless necessary. And it may be necessary to speak with the Ocampa to understand their situation. If that’s the case, I give you authority to represent Starfleet and the Federation. I hope you’ve been studying.” M’Kora smiles with a weary look on her face.

“Captain, I will not disappoint you. We will complete our objectives with as little damage as possible to the Ocampa culture.” K’orvo says and he turns to leave. Before walking out of the situation room, he turns back to M’Kora and says, “I will report to you as soon as possible, through Zhang. Qapla’!”

“Kahless guide you, General. Qapla’!” K’orvo leaves the situation room and M’Kora turns to look out the window at the unwelcoming planet below.

The two crews are ready to go by 1300 hours and they are about to the leave the docking bay. Lorne is piloting the first shuttle with Dirnick using scans at the science station to assist. K’orvo is sitting across from the containment field, eyeing Trenack. Zhang is piloting the second shuttle with two back up security personnel aboard.

Game Mechanics
~ Task: Pilot the Shuttle
~ Difficulty: 1
~ Control + Conn, Daring + Conn
~ Player Assist: Reason + Science

As the shuttles leave the docking bay of the ship, the vast deserts of Ocampa appear more desolate and unwelcoming than they had on the viewscreen of the bridge. The two shuttle crews look on as their pilots fly the shuttles into the mesosphere layer of the planet. There is a moment when all of the panels and consoles flicker off and on and several of the shuttles’ warning systems sound off. The interference that the ship had detected is in this layer of the atmosphere, but there is currently no indication of what’s causing it.

Success: Despite the disruption in the shuttles’ systems, the pilots are able to land the first shuttle with no real trouble, and keep the other shuttle flying just below the mesosphere. Once the first shuttle has landed safely on the planet’s surface, the crew attempts to hail the ship, which results in static. The shuttle’s systems are operating normally, but it appears that layer of interference is stopping the comm signal, just as predicted.

Momentum Spend: A distress beacon should be able to penetrate the layer of interference. Also, the shuttle’s equipment can assist you in scanning the planet.

The crew of the first shuttle lands safely on the planet and they contact the second shuttle immediately.

“Shuttle Dorn to Shuttle Spiner. We’ve landed safely. Are we coming through clear enough?” Lorne monitors the communications while Dirnick and K’orvo are exiting the shuttle to scan the surrounding area.

“Shuttle Dorn, we hear you. There is plenty of interference but it’s only causing a small amount of static. Is it coming through the same for you?” Zhangs voice comes across the comm and there is static just as she described, but Lorne can easily make out what she’s saying.

“Aye, Lieutenant. We’ll report back within two hours. If you don’t hear from us, come looking. Those are the Commander’s orders. Shuttle Dorn, out.” Lorne stands up from the console and makes his way to the rear hatch.

“Lieutenant Lorne, assemble the distress beacon. I want to be ready in case something bad happens. Lieutenant Commander Dirnick, assist him. I will stand watch.” The two officers acknowledge the orders as K’orvo takes position near the rear of the shuttle, slightly obscured by the shuttle’s shadows, where he can watch Trenack and horizon.

Game Mechanics
~ Task: Prepare a Distress Beacon
~ Difficulty: 1
~ Control + Engineering, Insight + Science
~ Player Assist: Control + Engineering, Insight + Science
Note on Assist – The assisting player may not use the same Attribute or Discipline as the player attempting the Task.

Once the crew has assembled the distress beacon, they have a moment to take in the scenery. There is nothing but hot and dry desert as far as the eye can see. There are rocky protrusions scattered sparsely and a mountain range that can be seen far off in the distance. There is a large rocky formation next to the shuttle’s landing spot. The planet looks very desolate and unwelcoming. The crew pulls out their tricorders and begins taking scans of the area, looking for life signs and signs of water.

“Now that we’ve completed this simple task, we should attempt to complete some of our mission objectives. We need to scan the area and find out how many Kazon are here, where the Ocampa are, and if there are defense systems in place for the Ocampa.” Dirnick pats his pants legs, knocking the dust from his Starfleet uniform.

“Do you want to use the shuttle’s sensors, Lieutenant Commander?” Lorne asks, eyeing his superior.

“No thanks, Lieutenant. My tricorder is more than adequate.” Dirnick begins his scans of the area while Lorne attempts to assist him.

Game Mechanics
~ Task: Scan Your Surroundings
~ Difficulty: 1
~ Reason + Science
~ Player Assist: Control + Security
~ Shuttle Assist: Sensors + Science (Only if scanning with the shuttle’s systems)

Success: You detect hundreds, possibly thousands of life signs below the planet’s surface and they do not have the same life signs as the Kazon. You can assume that they are the Ocampa. There appear to be hundreds of kilometers of caves under the planet’s surface too. You also pick up Kazon life signs from behind the nearest rock formation right next to the shuttle which is large enough to hide several shuttles.

Momentum Spend: The Kazon life signs are headed your way and there are also weapon signatures consistent with phase pistols showing up on scans.

“I’m reading hundreds of kilometers of caverns, caves, and tunnels beneath the surface. There are areas that are obscured from my scans as well. There are hundreds, if not thousands, of non-Kazon life signs down there and those may be the Ocampa. There is water and hundreds of varieties of plant life too. It’s baffling as to how they are surviving beneath the surface. These scans indicate that there isn’t an adequate light source beneath the surface.” Dirnick is studying the scans on his tricorder as he turns it towards the closest rock formation.

“Lieutenant Commander, that rock formation is odd looking, almost like it wasn’t formed naturally. Don’t you think?” Lorne asks just as the tricorder begins to sound an alert that there are life signs in close proximity.

“Why, yes, Lieutenant. I do think it’s strange looking, but I’m more concerned about the six armed Kazon moving towards us from the other side of it.” Dirnick eyes Lorne, who is now scrambling for his phaser.

“Prophets protect us! Commander! We’ve got potential hostiles moving towards us from the other side of the rock formation. We should bring Trenack out. Having him in view may prevent them from using a ‘shoot first, questions later’ approach.” Lorne dashes to K’orvo’s side and points to Trenack, who is still in the containment field within the shuttle.

“Good idea, but keep your phaser on him. If he so much as twitches the wrong way, knock him out.” K’orvo looks back at Trenack. “You hear that, Kazon? You do anything we do not like and you will be back in that cell for as long as I see fit!”

Lorne releases the containment field and escorts Trenack from the shuttle, who huffs and stomps out of the shuttle. Lorne puts the tip of his phaser in the center of Trenack’s back and says, “Don’t talk unless we tell you to.”

“I will not be your bartering chip. You are wasting your time.” Trenack spits on the ground at Lorne’s feet.

Lorne, phaser in his right hand, raises his left hand and gives Trenack a swift tap on the back of his head. “What did I just say? You didn’t get a sticker for following directions in school, did you? Don’t speak unless we tell you to.”

K’orvo steps up from the rear of the shuttle and Dirnick takes the opportunity to reposition himself where K’orvo was standing. “I’ll be back here, protecting our rear.”

It’s not long before six Kazon, armed with phase pistols, make their way around the rock formation. They look surprised when they see the three crew and another Kazon, and they take aim.

K’orvo puts up a hand and calls out to them, “Hold your fire! We have a lot of your people and we wish to return them to you. We are not here to fight, only to return your people and discuss your departure from this planet.”

One of the Kazon steps forward, weapon trained on K’orvo, and says, “He is not Kazon-Ogla! He is not one of our people!”

“Wait, he is Kazon and a helmsman from a Kazon ship. We rescued 49 others from that ship before it exploded. He can confirm.” K’orvo looks at Trenack and Lorne pushes the tip of phaser into his back. Trenack nods in agreement and K’orvo calls back to the Kazon, “Do you want them back?”

“He’s nothing to us! They are nothing to us!” The rest of the Kazon train their weapons on the crew.

“Well, this is going well.” Dirnick says as he readies his phaser.

Lorne yells to K’orvo, “This guy is useless! I told you we should have brought Culluh!”

“Culluh! Kazon-Nistrim scum!” The lead Kazon yells.

“The Nistrim will not be slaves of the Ogla!” Trenack yells back, just before the group of Kazon open fire.

A firefight erupts between the crew and the Kazon. The crew is able to use the shuttle as partial cover, ducking behind the corners or just inside the door. When any one of the crew tries to shut the door to the shuttle, the door becomes stuck and they can’t get it to shut. Phaser blasts streak across the desert sands as the Kazon advance on the crew. The crew stands firm in an attempt to stop the Kazon’s advancement. The Kazon fight fiercely, almost without regard for their lives, and they don’t hold back against the crew.

“Don’t move. If you move, I could miss and hit you in the face.” Lorne whispers to Trenack. He uses Trenack’s shoulder to steady his aim and fires a wide phaser spread into the group of Kazon. One of them is stunned and falls to the ground. K’orvo opens fire and nearly incapacitates two more of the attacking Kazon. Energy blasts from the Kazon’s phase pistols fly toward the crew and Trenack, barely grazing K’orvo and Dirnick. Dirnick returns fire, and nearly incapacitates another of the Kazon.

The Kazon rush towards the crew and attempt to physically overpower them. The crew continues to fight back, but with every blow they land, the Kazon fight back with brawler tactics you’d see in a bar fight. The crew is struggling against the Kazon brawlers, but they are able to weaken them substantially.

“They’re weakening! Lorne, fire a spread!” K’orvo orders as Lorne breaks away from the melee.

“Commander, I’ll hit you too!” Lorne calls back.

“Do it! NOW!” K’orvo orders as he grabs two Kazon in an attempt to hold them in place.

Lorne hesitates, but then steps back, quickly sets his phaser to emit a spread, and fires into the group. With one phaser blast, all the remaining Kazon are incapacitated. K’orvo also suffers a minor injury to his shoulder from the close proximity of the blast.

“Commander! By the Prophets! I warned you!” Lorne rushes to K’orvo, but it’s obvious that the wound isn’t serious.

“Get the Cardassian to patch me up. Won’t take much effort since we have those extra medkits.” K’orvo says.

“Don’t worry, Commander. I was already on it before Lorne reached you. This will only take a moment, though you may have some residual side effects, until you get proper treatment.” Dirnick kneels down next to K’orvo and begins working on the phaser burns.

“I will be fine. We have a mission to complete. Besides, if it gets to be too much to handle, I will have Zhang come get me.” K’orvo scoffs at the burn on his back. “We knocked them all out, right? Lorne, go round them up.”

“Aye, Commander.” Lorne jumps up and begins putting restraints on all six of the Kazon-Ogla. Lorne then begins moving them to the containment field area of the shuttle.

K’orvo taps his communicator badge and calls to Zhang, “Lieutenant Zhang, we need you to come pick up the prisoner. He is useless to us down here.”

Zhang’s voice calls back over the comm badge, “Aye, Commander. We’re on our way.” Moments later, the second shuttle descends from the sky and two security officers come rushing from the back hatch as it opens. They each grab one of Trenack’s arms and drag him into the shuttle. Lieutenant Zhang emerges and rushes toward K’orvo, who is brushing the dirt from his clothes.

“Commander, orders?” Zhang asks. K’orvo and Zhang are walking towards the second shuttle. K’orvo pulls out a PADD from one of the storage units and punches in several bits of information as he steps back out of the shuttle.

“Take Trenack back to the Mulgrew and give my report to Captain M’Kora. We can not use the Kazon on the ship to bargain with. They are from different sects, and the only reason they will want Culluh is to kill him. We can not do that.” K’orvo says as he hands the PADD to Zhang.

“Yes, sir. I understand. It’s against Starfleet ideals to do such a thing.” She nods and puts the PADD in one of her belt holsters.

“It may be against Starfleet ideals, but that is not why we can not do it. It is a dishonorable tactic, befitting a Romulan, but not a Klingon.” K’orvo stares at Zhang for a moment and then says, “Not all Klingons are monsters.”

Zhang nods and makes her way back into the shuttle. K’orvo, Dirnick, and Lorne watch as the second shuttle lifts off and streaks toward the atmosphere.

“So much for their little welcome party. Alright crew, we have work to do. Let us get to it.” K’orvo says and both Dirnick and Lorne acknowledge and begin scanning the area for more information.

To Be Continued…

Next Time:
ACT ONE: Scene Two – Beauty Beneath the Surface

Roll Credits!
  • Travis – Lieutenant Zynes/Lieutenant Commander Dirnick
  • Wednesday – Doctor Zylas/Commander K’orvo
  • North – Ensign Cross/Lieutenant Lorne
  • Kat (Dice Dice Kitty) – Captain M’Kora
  • Supporting Character – Lieutenant Zhang

“These are the voyages of the starship Mulgrew. We go where other Federation starships cannot. We blaze a path in the stars for fellow explorers. We don’t just boldly go, we go boldly and silently into the black.”     ~ M’Kora

Qapla’!

 

Show Your Support!

I haven’t heard one way or the other if Modiphius is planning to attend Origins Game Fair this year (2019). Modiphius has something special in the 2D20 system and I think it needs proper representation at Origins. I know they were at GenCon, but many of us can’t go to a convention that size or that expensive. For me, it’s more about the size than the cost. I want to put this out on all channels – Show Modiphius you love their games! Ask them to attend Origins so they know it’s not just me poking at them about it. Even if you’re not planning to attend Origins (which you should), go ahead and let them know what it means to you as a fan and customer, to see them with representation at multiple US conventions!

You can find them here:
Facebook
Twitter
Instagram
Website
YouTube

Don’t forget to follow Origins as well!
Facebook
Twitter
Instagram
Website
YouTube (GAMA)

Thanks, as always for reading my ramblings and also for your support. Tune in next time, for the continuation of Episode Two.

 

Advertisements

Greetings Fellow Star Trek and RPG Fans!

 

We just finished our tutorial adventure of Star Trek Adventures, from Modiphius. This is a role playing game where you create characters in one of the various Star Trek eras, and boldly blast across the galaxy in search of adventure!

Previous Episodes and Sessions:

The following is the report for the most recent Episode, or gaming session. Game mechanics will be in blue for anyone else that would like to run this adventure. I wrote everything in this adventure with inspiration taken primarily from Star Trek: Deep Space Nine and Star Trek: Voyager. The roleplay from my players inspired most of the conversation, but the base story and mechanics were all written by me.

Carry Over From Rescue at Koralis IV

A Nova class Starfleet science vessel, the Novelle, sends a transmission to let you know they’re on their way. You take the initiative to send all of the information about Irumodic Syndrome and the unusual devolution phenomena to the science vessel and they begin working on a cure for the devolution problem. In the few hours it takes them to reach you, their scientists were able to devise a cure for the devolution. Once the shuttle docks on the Novelle, you’re all decontaminated and taken directly to sickbay where the cure is administered to you. Since the three of you were not in the advanced stages of devolution, you’re free to return to the shuttle and gather your belongings in preparation for your arrival at DS9. You see Dr. Schipp in the shuttle, gathering some of her PADDs and she thanks you for your assistance and you part ways with her as the Novelle docks at DS9.

Star Trek: Kage Hoshi Division
Episode One: Collapse

 

Scene One – Quark’s (Session 1.1)

The airlock opens and you see a compliment of officers ready to greet you. Dirnick has wrapped a scarf very loosely around his head so he can hide his face if he feels the need.

“Greetings. I’m Captain Benjamin Sisko. This is our Bajoran liaison, Major Kira Nerys; our chief medical officer, Doctor Julian Bashir; our chief security officer, Constable Odo; and Lt. Commander Worf, here on special assignment. Welcome to Deep Space Nine. Please, feel free to explore the station while you’re waiting on the Mulgrew to leave the docks.” Captain Sisko greets you warmly with a handshake and a smile. The rest of the officers greet you and welcome you to DS9.

“Captain, I am not sure it is wise to have General K’orvo ‘exploring’ the station without a security detail. He is a dishonored Klingon and our ‘guests’ will take offense to his being here.” Worf steps forward and addresses Sisko and K’orvo.

“I don’t like the way you say ‘guests’, Mr. Worf. Should I be concerned?” Dirnick steps up.

“We have enough trouble right now with all the Klingons running around the station, we don’t need another issue. I can spare two security officers to tail General K’orvo and intervene if there’s any trouble.” Odo crosses his arms and eyes K’orvo.

“I don’t think our Klingon guests will cause too much trouble with our General. Not after the incident with Garak, but it wouldn’t hurt to have a detail on General K’orvo. I’m sure you won’t object too much if it would make me feel better, would you, General?” Sisko smiles and extends his hand to K’orvo.

K’orvo shakes hands with Sisko and says, “No trouble at all Captain Sisko. I’m not here to cause a ruckus, only to meet up with an old friend.”

“I want to be the first to know if there are any issues with the Klingons. That’s all I ask.” Odo says as he turns to leave.

“I am confident that Constable Odo has security under control. The other concern I have is for Dirnick. I think he will be more of an issue than General K’orvo. It is not safe for any Cardassian, even a defector.” Worf stares warily at Dirnick.

Dirnick blinks at Worf and says, “I don’t see why me being a Cardassian would matter, but I assure you, I’m only here for a short time. I don’t plan to take up residence on DS9. Though I’m certain it’s a wonderful place to live.”

“I suggest you meet with your contact from the Mulgrew and then board that ship. There’s not much room here for two Cardassians.” Garak’s voice echoes down the corridor.

“Mr. Garak, I thought you’d be happy to see a fellow Cardassian?” Doctor Bashir says.

“I’m not happy to see any Cardassians, but I can’t deny what you did for Bajor. But I agree with Garak. While you are welcome here, there are current guests that may take serious offense and try to hurt or kill you.” Kira says as she averts her gaze from Dirnick and the Bajoran earring he’s wearing.

“You may think him a twisted hero, Major, but he’s worse than garbage to me. I know all about you, Mr. Dirnick. I know who you work for too.” Garak glares at Dirnick.

“Garak is it? Is that what you’re calling yourself now? How quaint.” Dirnick stares at Garak who stares back with a burning hatred in his eyes.

“Stop it! All of you! These people are our guests and I will not tolerate hostilities toward them, from anyone. That includes the current residents of DS9, Mr. Garak. Now, everyone should resume their duties. I apologize for this, and if you need anything, you can find me or another officer in ops.” Captain Sisko apologizes and turns to walk back to ops, but pauses when he sees Garak is still standing at the t-junction at the end of the corridor. “Mr. Garak, don’t you have a business to run on the promenade?”

Garak breaks his glaring gaze from Dirnick and looks at Captain Sisko with a startled glance. “Yes, Captain, I do. I also have the right to refuse business to anyone, so I’m letting it be known now; Mr. Dirnick is not allowed in my shop.”

“Fine, Mr. Garak. Mr. Dirnick, please stay away from Mr. Garak and his shop.” Sisko asks Dirnick.

“Captain, what is it that he peddles again?” Dirnick asks.

“He’s a tailor.” Sisko watches Garak as he turns and storms away toward the promenade.

“Well, I don’t think I’ll be needing a suit in the short time I’ll be here. I’m also certain I can hem my own pants too.” Dirnick says as he bids farewell to Captain Sisko and the three arrivals all walk toward the promenade.

The motley group makes their way to the promenade where they see almost a hundred Klingons mingling with Bajorans and other aliens. When they look out the promenade windows, they see countless numbers of Klingon ships, cloaking and decloaking all around DS9.

As they approach the entrance to Quark’s bar, they notice a detail of security officers in close proximity. Dirnick pauses by the entrance and eyes a peculiar plant, but as he leans down to inspect it, the plant changes into a brownish gold gelatinous substance before taking the form of Constable Odo.

“Don’t mind me. I’m just keeping an eye on things.” Odo says as he motions to several security officers and instructs them to stand by the door.

“Fascinating. That must be how they look when they change shape. I would love to get a sample or a few scans, at the very least.” Dirnick watches as Odo walks back to the security office.

“Would you like to join me for a drink, fellow outcast?” Dirnick asks K’orvo, doing the best he can to keep his scarf around his face.

“Sure. I might as well keep an extra body around if things go south. I say we get our beverages and head for the upper balcony.” K’orvo points towards the balcony and Dirnick nods in agreement.

K’orvo enters Quark’s as Dirnick follows him and Lorne splits off to look for his contact. K’orvo and Dirnick both order a Starduster from a Ferengi behind the bar when a different Ferengi hands K’orvo a glass of bloodwine. He quickly realizes that he’s given it to the wrong Klingon and says, “I’m sorry. You Klingons all look the same. This is his glass of bloodwine.”

“You Ferengi all look dishonorable.” K’orvo says gruffly.

“Quark! Are you giving away the bloodwine that I paid for?!” A Klingon walks up and pushes K’orvo aside. “Wait a minute. Do I know you? I do know you. You’re the dishonored General K’orvo. Why are you here?!” The Klingon warrior stares at K’orvo.

“Here’s a fresh glass of bloodwine. Don’t start any fights in my bar!” Quark sets a fresh glass in front of the aggressive Klingon. He turns to K’orvo and whispers, “You owe me two slips for that glass of bloodwine.”

“I ordered a Starduster, not bloodwine.” K’orvo retorts.

“Fine. But get your drink and enjoy our seating outside the bar.” Quark looks up at the aggressive Klingon who is getting more angry.

“I don’t like your presence here, quvHa’!” The aggressive Klingon puts a hand on the handle of his d’k tahg.

Game Mechanics
~ Opposed Task: Social Conflict
~ Difficulty: 1
~ Presence + Command, Reason + Command

(Success)
(K’orvo is able to talk his way out of a fist fight with the aggressive Klingon.)

“There is no honor in battling one without honor. You should probably read and study the qeS’a’ again, more closely.” K’orvo turns back toward the bar and takes a gulp of his bloodwine.

“You are right. I will not dishonor myself and my family by tainting my blade with the blood of a petaQ!” The aggressive Klingon laughs loudly and the other Klingons around him let out a boisterous laugh and they disperse.

“Well, that was exciting. I thought we might die.” Dirnick says as he waves at Quark. “My drink, please.”

“Today is a good day to die. Ferengi! We want our Stardusters!” K’orvo says and then sips the glass of bloodwine.

“I must somehow find my contact in this endless ocean of Klingons. It’ll likely take a lifetime.” Dirnick says as he takes his drink from a Ferengi behind the bar. “Lorne will have an easier time, so long as he can convince that group of Klingons to talk to him.”

K’orvo leans in close to Dirnick and says, “You wouldn’t be looking for M’Kora, would you?”

Dirnick moves back with a look of surprise. “How did you know that?”

“It wasn’t hard to figure out. We were all coming to DS9 on the same shuttle and that wasn’t coincidence. I know her, so I should be able to find her easily.” K’orvo says as he looks around the room. “And there she is.”

Dirnick looks in the direction K’orvo nods and sees a female Klingon sitting alone. She has hair that’s more neatly groomed and her battle scars are not as prominent as the other warriors in the room. After K’orvo points her out, Dirnick notices that she is definitely not part of the Klingon fleet.

“Well now, isn’t this interesting. Shall we go say hi?” Dirnick smiles at K’orvo and they begin to walk toward her.

***

Meanwhile, Lorne is looking around for a Klingon that could be his contact. He sees at least a dozen female Klingons and no way to know exactly which one he’s meant to meet with. He also thinks it might not be wise to mention to her name, given that he doesn’t know her status with the Empire.

He sees a table with two female Klingons and three male Klingons that look extremely drunk and more friendly than usual. Lorne orders a round of drinks for their table and walks up with the waitress.

Game Mechanics
~ Opposed Task: Subtle Questioning
~ Difficulty: 1
~ Control + Security, Daring + Command, Daring + Security
(Success)

“What a fine group of warriors you all are!” Lorne says as he approaches them.

“You are a cute little Bajoran. It is a good thing we are here to defend your frail species. But I guess you cannot be that frail; you did survive the Cardassian Occupation after all.” She laughs loudly and punches a fellow Klingon next to her who also laughs loudly. This signals the rest of the table to join in with deep howling laughs.

“You are speaking to a warrior that helped to liberate his people from that very Occupation.” Lorne puffs his chest out in pride in an attempt to appeal to their warrior spirit.

“Well, not so frail after all, are you? Is there something you want from us, little Bajoran warrior? You bought us all drinks, so you must want something.” The female Klingon says.

“I don’t want anything, just to honor great warriors, such as you and your friends here. I bet a warrior as decorated as you knows a lot of other warriors. Do you know all the warriors in this room?” Lorne asks as he waves a hand around, gesturing at the other Klingons.

“Of course I know them all. I’m the first officer on a ship. I have to know everyone.” She takes a drink of bloodwine.

“I’ll bet you a glass of bloodwine that you don’t know everyone.” Lorne eyes the female Klingon.

“I’ll take that bet, little warrior!” The female Klingon starts naming off every Klingon she can see. “See, there isn’t a single Klingon here that I do not… know… Wait. That female there. I don’t know her.”

Lorne looks in the direction that the female Klingon is pointing and sees another female Klingon sitting alone in a corner with a glass a bloodwine.

“Well, I guess I owe you a glass of bloodwine.” The female Klingon says.

“Just put it on a tab for me. I’ll drink to your honor another day.” Lorne says as he starts to walk away.

“As you wish, little Bajoran warrior.” And she waves him off.

Lorne decides to observe the lone female Klingon for a moment and sits at the bar. It’s not long before he sees K’orvo, followed by Dirnick, walk by him and approach the Klingon.

M’Kora stands and smiles at K’orvo. In a low whisper she says, “General, it’s been a while. And you must be Lieutenant Commander Dirnick. Well, I have one more crewman to collect in here before we can leave.”

“You wouldn’t happen to be looking for Lieutenant Lorne, would you?” Dirnick asks.

“Why yes, I am, and here he is now.” Lorne walks up and M’Kora says, “Alright, now that we’re all here, please come with me.”

As they all leave Quark’s, a security officer approaches them and M’Kora nods at him and the security officer escorts them to an empty situation room. Everyone takes a seat and M’Kora steps up to the end of the table.

“Greetings to you all. I’m Captain M’Kora of the U.S.S. Mulgrew. You were both briefed by Starfleet about the nature of the Mulgrew, correct?” M’Kora asks Dirnick and Lorne and they both nod. “Good, then you two know your duty is to me and the Mulgrew. We will board the Mulgrew shortly, but I need to finish a few things here first. General K’orvo, I would like you to join me on the Mulgrew. I need a first officer and there are no officers currently that I trust in that position.”

“I would be honored to serve under you.” K’orvo nods.

“Starfleet has ordered us to investigate the area that Voyager vanished from in the Badlands. It’s going to be dangerous with the remaining Maquis hiding around there and now the Cardassian threat too. But we need to try to find out what happened to Voyager. Starfleet has intel that Voyager is still out there, but we’re not sure where. Any questions?” M’Kora looks at all three of her new crew and they shake their heads.

“Now that everything’s settled, I’ll see you all aboard the Mulgrew at 0600 for duty. Dismissed.” M’Kora says as her new crew members stand and leave the room. She follows close behind them, a wide smile on her face.

Scene 2 – Badlands (Session 1.2)

The Mulgrew is approaching the edge of the Badlands. On the viewscreen, there are sporadically erupting plumes of plasma as far as anyone can see. Dirnick is working on an assignment in the genetics laboratory, so Doctor Zylas has taken up duties at the science station.

“Doctor Zylas, can you begin scans on the area, please?” M’Kora asks as she takes her seat in the captain’s chair.

“If I must.” Zylas sighs and lackadaisically operates the sensors at the science station.

“Lieutenant Zynes, plot a course and navigate us through the funnels following Doctor Zylas’s scans.”

“Aye, Captain.” Zynes looks at Zylas and sees his head resting in his hand, elbow on the console. Zynes sighs and turns back to his console.

Game Mechanics
~ Extended Task: Sensor Sweeps & Navigation
~ A Sensor Sweep must be successful before a Navigation Task is attempted.
~ Players must complete 5 pairs of Sensor Sweeps + Navigation Tasks.
~ Work Track: 10 (Each success, not pairs, grant Work)
~ Magnitude: 2
~ Base Difficulty:
1

~ Reason + Science & Reason + Conn
~ Ship Assist: Sensors + Science & Computers + Conn

The crew successfully navigates to the coordinates of Voyager’s disappearance will no trouble. Plasma funnels are erupting unpredictably all around the Mulgrew and it takes a diligent and watchful eye to prevent the ship from being caught by one.

A perimeter alert sounds as one of the plasma funnels nearly clips the port nacelle. “Doctor Zylas, that was a little too close for my comfort. Keep your eyes open.”

“Okay, Captain.” Zylas lets out a long sigh as he stares at the console.

“What are we looking for, Captain?” Asks Zynes, looking at the viewscreen.

“We’re looking for anything that could have pulled Voyager into a different area of space. Are we at the exact coordinates, Lieutenant Zynes?” M’Kora asks as she watches the viewscreen for visible anomalies.

“Aye, Captain.” Zynes replies.

“Keep your eyes on your sensors, dodge the plasma funnels, and watch the viewscreen for anomalies that the sensors can’t catch.” M’Kora stands up from the captains chair and moves toward the viewscreen. “They’re out there, somewhere.”

After hours of unyielding scans, the Mulgrew is about to return to a safer location for a few hours when a ship emerges from behind a large plasma funnel. It’s a Cardassian Galor Class warship and its weapons are charging.

“Red alert, shields up, and open a channel to the Cardassian ship.” Captain M’Kora stands up and faces the viewscreen. “Unidentified Cardassian warship, this is Captain Warren of the U.S.S. Mulgrew. We are a science vessel, doing research on the plasma funnels. We are not here to fight with you.”

The viewscreen switches from the view of the Badlands to show a male Cardassian with a sly grin. “This is Gul To Vall, captain of the Zire. Captain Warren, we’ve been watching you for hours. You’ve scanned more than just the plasma funnels. I think you’re up to something and I want to know what it is. I’m prepared to destroy you if you don’t allow full access to your ship’s computers. We’ve scanned you several times and all we see is a ship full of humans and no weapons to speak of.”

“We don’t want any trouble, but we also can’t grant you access to the ship’s computers. Surely, you know that’s a futile request?” M’Kora returns to the captain’s chair.

“Fine. We’ll take it from you.” And with that comment, Gul To Vall cuts communications and powers up his ship’s weapons.

Game Mechanics:
Combat with a Cardassian Galor Class (pg 263 Core Book).

“Lieutenant Zynes, employ evasive maneuver alpha! Shields up!” K’orvo says.

“Shields are at maximum. Employing evasive maneuver alpha.” Lieutenant Zynes’s hands move with lightning speed.

“Lieutenant Lorne, ready phasers and target their weapons. We don’t want to destroy them, just cripple them.” K’orvo says as a phaser blast erupts from Gul To Vall’s ship. It strikes the shields, but doesn’t have much effect.

“Lieutenant Lorne, damage?” K’orvo asks.

“No sir. It was just a glancing blow off the shields.” Lorne says, never taking his eyes from his console.

“Fire phasers!” K’orvo jumps up from his seat beside the captain, with a sense of purpose and excitement in his eye.

“Direct hit, sir. Weapons are damaged and they’ve suffered some structural damage as well.” Lorne reports.

“I don’t want the ship destroyed. Be careful with the intensity on the phaser blasts. Hail the Cardassian ship and let’s see if they’re in a more reasonable mood now.” M’Kora stands up and says sternly.

“Sorry about that. We’ll be more careful in the future, and they’re hailing us, sir.” Lorne says as his console makes several beeps and blips.

“On screen.” M’Kora stands up and straightens her shirt. The viewscreen shows Gul To Vall sitting in his chair while crewmen dash about trying to extinguish fires and dispatch other crew to critical areas.

Gul To Vall’s face is grim and he speaks in a humbled tone. “Well, Captain Warren, it appears our scans were not accurate about your weapons. I hope that this doesn’t harm the relations between your Federation and Cardassia. We will withdraw if you’ll allow us.”

“We should blow you out of the Badlands, you…” K’orvo jumps up again and yells at the viewscreen. M’Kora puts a hand in front of him.

“It’s okay, Commander. We can stand down and allow you to limp home, Gul To Vall. I will, however, have to report this incident to Starfleet.” M’Kora says as K’orvo sits back down in his seat.

“Do what you must, Captain Warren.” Gul To Vall cuts the communications off and his ship begins to leave the Badlands at impulse speed.

Once the Cardassian ship is out of sensor range, the Mulgrew begins to navigate the Badlands once more. Doctor Zylas is not paying attention to his console like he should be and he misses the eruption of a plasma funnel, just beneath the Mulgrew.

“Zylas, what’s the meaning of this!?” M’Kora stands up yells across the bridge.

“Oh my. Why is it automatically my fault? Isn’t the Andorian supposed to be flying this heap?” Zylas immediately begins to monitor his console once again.

“My fault? I was going off the information, or lack thereof, that you gave me!” Zynes snaps back.

“Stop it, both of you! Get back on those sensors and get us out of here!” M’Kora orders but it’s too late. The Mulgrew is tossed hard to port and another plasma funnel strikes the port nacelle and engineering. The crew on the bridge is jostled and thrown away from their consoles as sparks erupt from the panels and smoke fills the bridge. The chief engineer, Lieutenant Kobi, is rushing about, barking orders in engineering when it’s struck by the plasma funnel. Lieutenant Kobi is knocked unconscious when he hits his head on the corner of a console. He’s dragged out of engineering by his subordinates amidst the smoke and fire.

“Engineering, report!” M’Kora calls over the ship’s comms and when there isn’t an answer, she starts to get worried. “Doctor Zylas, get down to sick bay and prepare for injuries and possible casualties. Ensign Cross, get to engineering and figure out what’s going on.”

Ensign Cross looks blankly at Captain M’Kora and asks, “Boss? Me?”

“Yes, you! Get going, now!” M’Kora steps toward him and he jumps up from the console and rushes off of the bridge to engineering. Zylas drags himself out of the science station seat and moves sluggishly toward the turbolift. M’Kora puts a hand to her head and pulls it back, revealing blood from a cut. “I swear to Kahless, if that Ferengi kills us, I’m going to kill him a hundred times over in the afterlife.”

Scene 3 – “When it rains, it pours.” (Session 1.3)

A gaseous substance erupts from the pipes and conduits inside the Jeffries Tubes along the corridors leading to the engine room. Main access to the engine room is cut off and the only way in is through the Jeffries Tubes. The warp drive is already offline and if the repairs are not finished quickly, the damage could become much worse and cause the Mulgrew to lose impulse too.

“M’Kora to engineering, status report!” M’Kora pauses and when she doesn’t get a response, she calls again. “Ensign Cross, status report of engineering!”

“Boss, engineering is in shambles. The warp core has been knocked out of alignment and the warp drive is completely offline. We have impulse for now, but we won’t if someone can’t get into the engine room to make repairs. We’ve got injured crew and panels are offline all over the place.” Ensign Cross calls back over the comm.

“You’re in charge of the repairs! Get down to the engine room and fix it!” M’Kora orders.

“Sure thing, Boss! I’m on it!” Cross calls back over the comm.

“Captain, Starfleet Command is on a secure subspace channel, requesting to speak to you.”  Lieutenant Lorne says.

“Put it through to my ready room. I hope they make this quick. I don’t have time for their crap right now.” M’Kora jumps up from the captain’s chair and rushes into her ready room.

Game Mechanics
~ Task: Access the Jeffries Tubes
~ Difficulty: 1
~ Control + Security, Daring + Security, Fitness + Security

Once in the Jeffries Tubes, Ensign Cross shuffles along with his toolkit. Smoke blows into his face from a ruptured conduit, but he continues on. After he reaches the engine room, he sees the extent of the damage and knows the situation is much worse than first thought. If he can’t get the damage repaired as soon as possible, there will likely be a feedback loop into the warp core and a breach will be imminent.

Game Mechanics
~ Timed Challenge Task: Repair the Engines
~ Successes Needed: 4
~ Time Intervals: 10
~ Time Per Attempt: 2
~ Difficulty:
2

~ Control + Engineering, Daring + Engineering
~ Daring + Science set for Difficulty 3

Ensign Cross begins repairs, focusing on the critical damage first. He knows that his time is short and he works quickly and diligently. He mumbles to himself throughout the entire process, telling himself what tool to grab and what to work on next, almost like he’s giving himself instructions. But he’s still a little unfamiliar with all the intricate workings of machinery and tools in this universe. He has a slip with one of the tools and cracks a casing on a plasma injector.

“Well, that’ll need to be fixed once we’re stable again…” Ensign Cross mumbles to himself. Once the engines have been repaired, Cross breathes a sigh of relief and calls M’Kora over the comm, “Boss, we’re back in business, for now. But we need to get out the Badlands and dock for extensive repairs.”

“Good work, Ensign. Lieutenant Lorne, open a ship wide channel.” M’Kora says as she emerges from her ready room, a stern and sour look on her face. “Attention crew of the Mulgrew, this is Captain M’Kora. It appears that the most pressing repairs have been handled. But there’s an old saying from Earth, ‘When it rains, it pours.’ I have devastating news from Starfleet Command. The Klingons have declared war on Cardassia and the Federation has condemned their actions. In doing so, the Klingons have seen this as a slight against the Empire. Chancellor Gowron has recalled all Klingon citizens and expelled all non-Klingon citizens from Klingon controlled territory. But that’s not all… Chancellor Gowron and the Klingon High Council have decided to withdraw from Khitomer Accords. The Klingon Empire and the Federation will soon be at war. This means we will likely see much more dangerous missions in the future. Please make all appropriate preparations. Thank you.”

“Well, if that isn’t a pile of targ ****.” K’orvo says as he sits back in seat and stares at the view of the Badlands on the viewscreen.

Scene 4 – Caretaker (Session 1.4)

Once all the engine repairs have been completed enough that the Mulgrew can safely navigate out of the Badlands, M’Kora orders a retreat to DS9. But the mood aboard the ship is melancholy and everyone is unable to hide their uneasiness about the news of the Khitomer Accords. The science station suffered heavy damage and repairs are underway, but that means Zynes will have to fly the ship out of the Badlands with no assistance from the science station sensors.

“Lieutenant Zynes, take us out of this forsaken area of space, quickly. I want to get full repairs and a refit at DS9 before this war becomes official.” M’Kora puts a hand to her forehead in exasperation. “Ensign Cross, get to the bridge to start repairs on the science station as quickly as you can.”

“Sure thing, Boss. Headed that way now!” Cross calls back over the comm.

Game Mechanics
~ Task: Repair the Science Station
~ Difficulty:
1

~ Control + Engineering

Game Mechanics
~ Task: Navigate to the edge of the Badlands
~ Difficulty:
3

~ Reason + Conn, Daring + Conn
~ Ship Assist: Computers + Conn

Cross arrives on the bridge and begins working on the science station as Zynes does his best to visually navigate the Badlands, with minimal support from his station’s sensors.

As the ship nears the edge of the Badlands, there is a blinding white light that streaks across the viewscreen. As the crew on the bridge watches, the light darts around without regard for the plasma funnels.

The light streaks like lightning towards the Mulgrew and appears to collide with the bridge. There is no damage where there should be a gaping hole, but there is now a glowing white orb, hovering in the air about eye level with Captain M’Kora.

“Dirnick, Zylas, get over here and figure out what this is. Security to the bridge! We have an entity on board.” M’Kora watches as her crew jump into action.

Game Mechanics
~ Task: Analyze the Threat
~ Difficulty:
4

~ Reason + Science
~ Information Gained on Success – It’s a being made of energy. It’s definitely a lifeform.
~ Momentum Spends – It appears to be a type of sporocystian lifeform. It’s non-corporeal, but has a crystalline base.

“Captain, it appears to be a sentient, non-corporeal, sporocystian lifeform with a crystalline base.” Dirnick reports as he scans the orb.

“Does it understand us?” M’Kora asks Dirnick and Zylas. Before they can answer, the being darts over to a console and appears to inspect it and begins looking through the ship’s records. “Lieutenant Lorne, keep an eye on that thing. See if you can encourage it away from the computers.”

Cross is huddling beneath the science station console with his hands over his head in an attempt to hide from the entity. He’s mumbling something, but nobody can hear what he’s saying.

“Captain, maybe it needs to use someone as a conduit.” Dirnick suggests as he watches the entity.

Lorne, with his phaser at his side, looks at Dirnick and says, “Are you out of your mind, you crazy Cardassian?!”

“It was only a suggestion and I wasn’t implying that you would be a suitable conduit.” Dirnick smirks at Lorne and Lorne rolls his eyes.

As Lorne approaches the entity, it darts away from the computer console and into the center of the room. It slowly takes on a humanoid form and then turns to the crew.

“I am a Nacene; a species that is developed well beyond your comprehension. A very old and dear friend was taking care of a species far from here; a caretaker, if you will. That species is in trouble once again. You will be sufficient enough to preserve his legacy.” The Nacene changes back into the glowing orb of light and exits the way it entered the ship.

“What in the hell is that about?! Someone track that thing!” M’Kora orders, but there is a blinding light that engulfs the Mulgrew and knocks the crew unconscious.

Scene 5 – Delta Quadrant (Session 1.5)

When the crew starts to come to, they return to their stations and begin analyzing records and sensors.

“Report!” M’Kora orders as she steadies herself in the captain’s chair.

Game Mechanics
~ Task: Lorne’s Security Report
~ Difficulty:
0

~ Reason + Security, Insight + Security
~ Ship Assist: Communications + Security

Lorne is the first to speak up, “Captain, it appears we were only unconscious for about ten minutes and there are no reports of injuries, casualties, damage or anything else. Everyone just seems to be out of sorts.”

Game Mechanics
~ Task: Dirnick’s Sensor Sweep Report
~ Difficulty:
1

~ Reason + Science
~ Ship Assist: Sensors + Science
~ Information Gained on Success: None of the star markers that should be in the Alpha Quadrant are there. (Encourage Momentum Spend)
~ Momentum Spend: You find a chart with partial information on what the star markers look like for the Delta Quadrant and they match. You are now 70,000 light years from home. That’s roughly 70 years from home.

Then Dirnick chimes in, “Captain, there’s a huge problem. I can’t find the stars of our system. We’re not in the Alpha Quadrant. It appears we’re in the Delta Quadrant, 70,000 light years from Starfleet. It’ll take us approximately 70 years to get back, if we travel at maximum warp the entire time.”

Suddenly, a proximity alert sounds for an approaching ship. M’Kora springs into action. “Red alert, all hands to battle stations. Get those shields up and at full power. Don’t arm the torpedoes or charge the phasers just yet. I don’t want to appear aggressive and cause a fire fight if it can be avoided. We have no clue what we’re going to encounter so I want to be ready. Open a channel to the ship. Unidentified ship, this is Captain Warren of the U.S.S. Mulgrew. We’re a diplomatic ship of exploration and would like to make first contact with you.”

The viewscreen changes to show a very angry Kazon. “I’m First Maje Culluh of this Kazon vessel and I know all about your Federation’s ‘diplomatic’ and ‘exploration’ missions. Prepare to be boarded and to turn over your ship!”

The viewscreen cuts back to the Kazon vessel as it charges weapons and prepares to fire.

Game Mechanics:
Combat with Kazon vessel (using the D7 on pg 259 Core Book, without Cloaking).

“Evasive maneuvers, pattern omega!” K’orvo calls to Zynes. Zynes’s fingers dance across his panel as he readies himself and the ship for evasive maneuvers. Dirnick mans the science station and begins scanning for any weakness that they can use to their advantage. Phaser fire from the Kazon ship is lighting up all around the hull of the Mulgrew.

“None of their attacks are landing. They’re not even hitting our shields.” Lorne reports.

“Well, try to disable their ship. Don’t do anything lethal.” K’orvo watches his panel closely, taking in all the incoming reports from around the ship. “I may not be Starfleet, but it is dishonorable to destroy an enemy that is much weaker than you are.”

“Aye, Commander. Should I fire on them?” Lorne asks, hands at the ready.

“Yes! Fire on them, Lieutenant!” K’orvo turns and yells at Lorne. Lorne’s fingers hit the command buttons to fire phasers at the Kazon vessel. “Target their engines, Lieutenant.”

“I already fired, sir.” Lorne turns to look at K’orvo.

“By the blood of Kahless the Unforgettable… Fire again, Lieutenant!” K’orvo yells.

“Commander, Captain, we’ve caused a major breach in their engines and taken their weapons offline. If we fire again, we could destroy them.” Dirnick reports to his commanding officers.

“Incoming hail from the Kazon ship!” Zynes calls out.

“On screen, Lieutenant.” M’Kora stands and straightens her uniform.

“Federation vessel, we are losing containment! We were not going to kill you, only take your ship! You can’t destroy us like this!” Culluh yells.

“We didn’t intend to destroy you, First Maje Culluh. We can transport as many of you to our ship as possible, and maybe give you safe passage if you behave yourselves and cooperate with us. There isn’t much time, so make your decision quickly.” M’Kora turns from the viewscreen, a look of satisfaction on her face.

“Wait! We’ll head to our transporter room. Get us out of here!” Culluh immediately cuts the transmission.

“Ensign Cross, get to the transporter room and get as many as you can. Make sure you neutralize potential weapons with the transporter. Lieutenant Lorne, get several security teams in place.” M’Kora says as she takes her seat. Lorne acknowledges the orders and makes his way to the turbolift.

“Sure thing, Boss. On my way now!” Cross jumps up and rushes for the turbolift.

“Captain, I would like to ask our guest a few questions. I’ll take Lieutenant Lorne with me once all the guests are on board.” K’orvo stands and addresses M’Kora.

“Granted. Get any information you can and keep a comm open with me. Lieutenant Zynes, back us off as soon as the transports are complete. I don’t want to be too close when that ship blows.” M’Kora says as K’orvo makes his way to the transporter room and Zynes acknowledges his orders.

In the transporter room, Ensign Cross is working quickly to beam over as many as he can in each transport. Each transport allows him to get ten crewmen from the Kazon ship. With each beam in, Lorne sends a security team to escort the group of Kazon to a cargo bay that’s been converted to a makeshift brig. Lorne instructs the teams to take Culluh and the other bridge officers to the brig, in order to keep them separated from the rest of the crew.

Game Mechanics
~ Timed Challenge Task: Transport the Kazon!
~ Successes Needed: 5
~ Time Intervals: 12
~ Time Per Attempt: 2
~ Difficulty:
2

~ Control + Engineering

Four of the Kazon are injured and are escorted to sick bay. Dirnick is waiting with his tricorder ready.

“Please, come in and have a seat. We’ll take some scans and then have you fixed up in no time.” Dirnick smiles and Zylas rolls his eyes at him.

“Who’s the chief medical officer here? Oh, that’s me! Stop telling my patients what to do.” Zylas says with a sarcastic tone. The EMH (Emergency Medical Hologram) is helping Zylas tend to Lieutenant Kobi when the Kazon are escorted in. The EMH rushes over to the Kazon and quickly scans them with a medical tricorder.

“Doctor, these patients have plasma burns and broken bones. They need immediate attention. Lieutenant Kobi is stable right now.” The EMH informs Zylas.

“Nobody asked you. Computer, deactivate…” Zylas starts to say but is interrupted by the EMH.

“Wait, Doctor Zylas. I can continue treat Lieutenant Kobi if you wish.” The EMH says.

“Fine, whatever. Just stay out of my way.” Zylas buzzes over to the Kazon where Dirnick already has a tricorder out and scanning one of them. “There’s a charge to use my equipment, Dirnick.”

Game Mechanics
~ Task: Tricorder Scan
~ Difficulty:
1

~ Reason + Medical

“Good thing I’m using the equipment issued to Starfleet crew then, and not your personal tricorder.” Dirnick smiles at Zylas, half heartedly, and starts scanning the Kazon again. “It’s okay. I think I have all the information I need anyway. It looks like these are crew from the engine room of the Kazon vessel.”

“We’re the only ones left after you destroyed our ship!” One of the Kazon spits at Dirnick’s feet.

“Well, Doctor, I’ll leave them in your capable hands. I have more important matters to attend to, like scanning the debris of that inferior vessel of theirs.” Dirnick smirks at the scowling Kazon as he puts his tricorder into his science pack and leaves sick bay.

Meanwhile, Lorne and K’orvo make their way to the brig where the Kazon bridge crew is being held. When they walk through the brig door, they see Culluh pacing in his cell with a very angry and irritated look on his face.

“Take us to our people! We had an agreement!” Culluh yells at K’orvo and Lorne. He looks at K’orvo with a confused look. “Wait… what are you? There are far less humans than our scans revealed. What trickery is this?!”

“I’m a Klingon and that’s really not what you should be concerned about right now. We didn’t agree to take you to your other people. We agreed to help you off your ship and maybe give you transport to your people if you behave and cooperate. So far, your crew is behaving and now we want your cooperation. You mentioned that you were familiar with the Federation, correct? We want to know how. There shouldn’t be any Federation ships out this far.” K’orvo steps up to the force field of Culluh’s cell.

“I don’t have to tell you anything, and good luck getting information from my ship’s computers now that my ship is destroyed.” Culluh smirks and then looks beyond K’orvo and sees Lorne. “I know your kind, Bajoran.”

“Wait. You know what Bajoran are, but not Klingons? How is that possible?” Lorne asks.

“Well, the only Klingon I’ve seen wasn’t a true Klingon. She was only half so she didn’t look like this one here. But I know what a Bajoran is. They are a subservient race!” Culluh yells at Lorne.

Lorne approaches K’orvo and puts a hand on his shoulder. K’orvo turns to Lorne and Lorne whispers, “Let me ‘talk’ to him, Commander.”

“Lieutenant, we don’t want to cause any unnecessary harm to our guests. If you want to talk to him, that’s fine, but you will not go into that cell without orders to do so.” K’orvo stares at Lorne and Lorne nods.

Game Mechanics
~ Task: Subtle Interrogation (Opposed)
~ Difficulty:
1 (+1 Difficulty for Bajorans)

~ Presence + Security
~ Information Gained on Success: Voyager, under the command of Captain Janeway, was here about a year ago and caused some trouble for the Kazon.
~ Momentum Spend: There is a planet called Ocampa that’s no far from here. There are Kazon on that planet that enslave the Ocampans and raid their underground homes. That’s where Culluh wants you to take his people.

“Aye, Commander.” Lorne approaches the cell’s force field. “Why don’t you tell me how you know about the Federation? If I’m such a lowly race, it won’t hurt to tell me, now will it? And if you cooperate by giving me the information I want, I’m sure my Klingon friend will be more than happy to take you to your people. It’s such a small request. It’s not like we want information on your race or ships, just how you know about the Federation. That’s all we’re asking for and we’ll take you to your people.” Lorne whispers to Culluh.

“It was your cursed Voyager, lead by Janeway, that caused me so much trouble a year ago. I do not need or want another Federation vessel in my space! I want you to leave me and my crew with our people on Ocampa and then get out of my space!” Culluh yells.

Lorne looks at K’orvo and K’orvo relays the information to Captain M’Kora. “Captain, it looks like we’re actually where we need to be. Voyager was here a year ago.”

“Acknowledged. Good work General. Keep me updated with any further information.” M’Kora calls back over the comm.

Lorne turns back to Culluh and asks, “Is Ocampa your home? Where is it, so we can take you there?”

“You can find Ocampa here.” Culluh points to a spot on a PADD that Lorne holds up to the force field. “Once you get me there, I can make the Ocampans repair one of the old transports and I can get back into space.” Culluh mumbles to himself.

“So the Ocampans are the inhabitants of the planet?” Lorne asks.

“Yes, and your two races have a lot in common, being that you’re both slaves.” Culluh sneers. Lorne turns to K’orvo as K’orvo is relaying the new information to M’Kora.

“Lieutenant, I think we’re done here.” K’orvo says, implying that they should leave.

“Aye, Commander. I’ll return to my post on the bridge.” And with that, Lorne and K’orvo leave the brig and head for the bridge.

Back on the bridge, Dirnick enters from the turbolift and takes over his post at the science station.

 “Reports, please.” M’Kora sits down in the captain’s chair and looks over the reports as they come in.

Game Mechanics
~ Task: Dirnick’s Sensor Sweep Report
~ Difficulty:
1

~ Reason + Science
~ Ship Assist: Sensors + Science
~ Information Gained on Success: Class H Desert Planet about an hour away at warp 2. Dilithium and Duranium deposits on several asteroids caught in the gravitational pull of the planet.

Dirnick makes several notes from his sensors. “Captain, sensors detect a Class H, desert, planet at the same location the Kazon gave us. It’s maybe an hour away at warp two. Sensors also indicate Dilitium and Duranium deposits on several asteroids that are currently caught in the planet’s gravitational pull. If we get there in time, we can mine both for backup supplies. We might want to take any opportunity we can to stockpile.”

The doors of the turbolift open up. Lorne and K’orvo enter the bridge and return to their posts at the security station and the commander’s chair.

“Nice work, Lieutenant Commander Dirnick. Anything else to report General?” M’Kora asks K’orvo.

“Nothing further.” K’orvo says as he adjusts his seating. “If I may say so, this is a mess we’ve gotten ourselves into.”

“It is, General. But if anyone can get out of it, it’s the crew of the Mulgrew.” M’Kora says with a sense of pride.

“With Ace flying this ship, we’ll be back in the Alpha Quadrant in no time!” Cross blurts out from his engineering console. Zynes rolls his eyes and is about to say something, but instead sighs and focuses on piloting.

“Ensign, set course for Ocampa.” M’Kora orders as an ensign takes the navigator’s seat. “Lieutenant Zynes, take us into the black.”

Roll Credits!
  • Travis – Lieutenant Zynes/Lieutenant Commander Dirnick
  • Wednesday – Doctor Zylas/Commander K’orvo
  • North – Ensign Cross/Lieutenant Lorne
  • Kat (Dice Dice Kitty) – Captain M’Kora
Gamemaster’s Notes

I try to tell myself that mistakes are okay since this was the first adventure I’d written for our Star Trek Adventures. But I’m kind of overly critical of all my work, and this was no exception. I noticed right away that their first Extended Task was a little too easy.

Game Mechanics
~ Extended Task: Sensor Sweeps & Navigation
~ A Sensor Sweep must be successful before a Navigation Task is attempted.
~ Players must complete 5 pairs of Sensor Sweeps + Navigation Tasks.
~ Work Track: 10 (Each success, not pairs, grant Work)
~ Magnitude: 2
~ Base Difficulty:
1

~ Reason + Science & Reason + Conn
~ Ship Assist: Sensors + Science & Computers + Conn

I should have added Resistance or increased the Difficulty by one because they blew through this Extended Task like a hot knife through butter. Lesson learned for next time!

The next thing I noticed that I made a huge mistake on, were the ship battles. They were way too easy. The Mulgrew, granted it has a few additional bonuses that you wouldn’t normally have, chewed up the Galor and the D7 (pretending it was a Kazon vessel). They weren’t even trying and they instantly ate through the D7 shields and destroyed the engines on the first attack. The players didn’t call a system to target, so they rolled and the engines were picked randomly. That resulted in the ship’s eventual destruction.

Either we’re doing ship battles wrong or I shouldn’t have allowed the additional bonuses. The additional bonuses were granted because I knew they were going to the Delta Quadrant. They didn’t know they were headed to the Delta Quadrant until the moment it happened in game. There would be no way for them to get upgrades or refits without getting super creative with the story and the engineering – which may happen anyway. But that poor Kazon vessel didn’t have a chance and it couldn’t even hit the Mulgrew. But next time, I’ll modify the enemy ship or add more ships to the battle.

Aside from my mistakes, the players all seemed to really enjoy the game and had lots of fun. We are all in agreement that the 2D20 system is super fun and the way the game is designed encourages lots of roleplay. Modiphius has hit a jackpot with Star Trek Adventures and I can’t wait to finish writing the next Adventure for my players!

“These are the voyages of the starship Mulgrew. We go where other Federation starships cannot. We blaze a path in the stars for fellow explorers. We don’t just boldly go, we go boldly and silently into the black.”     ~ M’Kora

Qapla’!

Greetings Fellow Star Trek and RPG Fans!

 

We just finished our tutorial adventure of Star Trek Adventures, from Modiphius. This is a role playing game where you create characters in one of the various Star Trek eras, and boldly blast across the galaxy in search of adventure!

This session was a continuation from our previous session, here.
You can read the crew backgrounds, here.

As I explained in the previous post, I took the adventure from the back of the Star Trek Adventures core book and made some minor adjustments to the story. I took liberties with the GM description for the scenes.

The following is the report for the session. Anything that was read aloud to the players is italicized and colored reddish brown. This is the GM text and most of it was written in the book. I only made minor adjustments or added on to what was already there. Game mechanics will be in blue.

Note – So everyone understands my numbering system, each adventure will consist of five to six scenes. Each session will have a number associated with the adventure and the scene. For example, we started on character creation in Session 0 and advanced through scene one, so Session 0.1 is the designation for that scene. When we play our next session, it’ll be Session 0.2 for the Session 0 adventure and the second scene in the adventure – and so on.

Rescue at Koralis IV
Session 0.2: The Trek

It’s obvious that the march to the science outpost is no simple stroll. The journey covers several kilometers and the terrain between your current location and the science outpost is rough and rocky. There is an abundance of strange flora growing wildly over the landscape. There are brightly colored flowers speckled across large patches of the fern like growth.

Lorne, Dirnick, and K’orvo set their sights on the science outpost, but it didn’t take long before Dirnick was distracted by the local flora.

Game Mechanics
~ Extended Task: Evaluate the Flowers
~ Work Track: 10
~ Magnitude: 3
~ Base Difficulty: 2
~ Maximum Attempts: 3
~ Reason + Science, Presence + Medicine, or Control + Security

“Sir, what are you doing?” Lorne asked Dirnick.

“This flora is highly unusual. I want to examine it more closely. Who knows – we may find it useful!” Dirnick pulled a tricorder from the medical kit he brought from the runabout and began scanning several of the plants. “This is very interesting. These flowers seem to be a different species than the others, even though the plants look almost identical.”

“Funny, how a ruthless race like the Cardassians can find a flower interesting. Klingon warriors have no use for such fragile things. I don’t see the benefit in wasting our precious time to look at flowers. Let’s go, before this blasted storm traps us!” K’orvo grabbed Dirnick by the shoulder.

“Now you hold on just a moment! I’ll have you know, I’m a skilled botanist, not just a scientist. If I want to examine this flower, I’ll do so. For all we know, it could be deadly! Ruthless races love to use poisonous flowers against their enemies.” Dirnick stood face to face with K’orvo and made gestures towards the batch of plants he was examining. The two of them continued to argue back and forth while Lorne knelt next to the flowers and studied the petals closely. He noticed that there was a coating of dust like substance on some of the batches of flower, but not on others. Lorne reached out, about to pluck one of the flowers, but Dirnick slapped his hands away.

“Don’t touch those, lieutenant!” Dirnick opened the tricoder again and scanned Lorne’s hands.

“If you would let me explain, sir. I noticed there’s a dusty substance on one of the flowers, but the other batch of flowers next to it doesn’t have it. On Bajor, there are two plants that developed an unusual defense mechanism. One of the plants has a toxin that it secretes when an animal gets near it. The other plant evolved to look like the toxic plant, but it was a little different. I wanted to see if these plants were like the ones on Bajor. I wasn’t actually going to touch the thing; just get close enough to see if anything happened.” Lorne pointed to a cluster of flowers that didn’t have a dusty coating. “And look there. Those petals have a liquid on them now.”

Dirnick knelt next to the plants and scanned them with his tricorder. “Smart thinking, lieutenant. Looks like you were right. This one batch has a toxin while the other doesn’t. Okay, so avoid touching the plants that don’t have the dusty coating. That’s a nasty contact poison the other plants have. Lieutenant, do you think you could assist me in harvesting a sample?”

“What would you need it for?” Lorne asked, eyeing Dirnick.

“You never know when something like this could come in handy.” Dirnick had a sly smile cross his face and Lorne felt a cold shiver run up his spine. “I might want to experiment with it at some point too.

“I guess you’ve got all kinds of experience with experimenting on unwilling subjects.” Lorne instantly regretted his comment.

“Need I remind you, I didn’t like what Cardassia did to Bajor? I only did experiments on Bajorans if I had to, in order to keep my cover. It wasn’t ‘fun’ for me.” Dirnick held out a small sample container as Lorne carefully placed the toxic flower in it.

Game Mechanics
~ Task: Handling the Toxic Flower
~ Difficulty: 2
~ Daring + Security, Control + Security

After a few awkward moments between the Bajoran and Cardassian, K’orvo stepped up to get the group back on track. “If you two are done playing in the dirt with flowers, we need to get moving.”

The two stood up, brushed off their uniforms, and the trio started in the direction of the science outpost.

You come up to a deep gaping chasm that stretches on for what appears to be forever. The ravine is deep, but not particularly wide. At a glance, you all can see a large piece of wood that could easily be made into a makeshift bridge, but someone needs to cross the ravine and move the log.

Game Mechanics
~ Task: Crossing the Ravine
~ Difficulty: 4
~ Fitness + Security

“If it’s not one thing, it’s another and it’s all trying to stop us. I want off this blasted planet!” K’orvo roared into the seemingly bottomless ravine.

“It looks like we’re at a good place to cross. The walls are closer together here and I might be able to jump across.” Lorne stood near the edge of the ravine, eyeing the distance to the other side. “Once I get across, I can move that large log to make a bridge. Then we won’t have to worry about it on the way back to the runabout.”

“And I thought Cardassians were crazy. Are all Bajorans just as insane as you are? You think you can actually jump that distance?” K’orvo said as he looked around for another solution.

“I’m kinda sure I can make it.” Lorne sounded less sure of himself now. “Unless you have a better idea?”

“How about we use one of those logs over there?” K’orvo pointed to several smaller logs. “They don’t look long enough to reach the other side, but you could jump from the end of it. It’d make your jump shorter. Me and the Cardassian can stand on the other end to help keep it from falling.”

“Well, I’m determined to make it across and this should help boost my odds, so sure. Let’s give this a try.” Lorne replied as they moved the smaller log into place.

“I’m not so sure this is a good idea. If he falls, he’s a goner.” Dirnick looked very skeptical at the setup.

“Well, there’s some vines. Let’s tie a vine to him.” K’orvo pulled out his d’k tahg and cut down a few vines that were hanging in a nearby tree. K’orvo realized after cutting them down that there wasn’t enough of the vine to span the width of the ravine. “Never mind the vines. Just don’t fall.”

With his comrades stabilizing the log, Lorne cautiously stepped onto the log. It felt steady enough, and Lorne felt his confidence rise. He sprinted towards the end of the log, but just before reaching his launching point, his right leg went straight through an insect infested part of the log. Lorne felt the sting and burn of his flesh being ripped and he could feel the warm blood running down his leg. K’orvo grabbed the log, bumping Dirnick out of the way, and pulled with all his might. The log came sliding back, bring Lorne with it. Once he was back on the ground and not stuck to a log dangling over the ravine, Lorne freed his foot from the deteriorated part of the log.

“I thought this was a bad idea.” Dirnick knelt down to examine Lorne’s leg and ankle. “Luckily, you didn’t break, fracture, or sprain anything. I can patch these scratches up with no trouble. I guess it’s a good thing that I have so much experience with Bajoran anatomy.”

“Yeah, guess I’m lucky all those other Bajorans gave their lives so you could discover what makes us tick.” Lorne felt his stomach ache a little as he watched Dirnick mend his leg. Dirnick glanced up at Lorne with a look of disgust at the comment, shook his head and went back to work.

“Hey, Bajoran, what if I gave you a heave across as you made your jump? You think you could make it then?” K’orvo stood over Lorne with his arms crossed. Lorne stood up and walked around for a minute to see how well he could withstand the pain.

“Maybe. My leg hurts, but it’s not bad enough that I can’t run.” Lorne hopped a few times and winced.

Dirnick walked up behind Lorne and shot him with a hypospray. “There you go, lieutenant. You should be feeling great in just a moment.”

“What did you shoot me with?!” Lorne yelled as he turned around to see Dirnick smiling.

“It’s okay, lieutenant. It’s just adrenaline. It will help block the pain and give you a physical boost.” Dirnick placed the hypospray back in the medical kit.

“Well, I guess I better do this before the adrenaline wears off. Ready, K’orvo?” Lorne gave Dirnick a disgusted look and then turned to see K’orvo positioning himself near the ravine and ready for Lorne’s approach.

“Ready as I’ll ever be. I’ll give you a heave as you run by.” K’orvo motioned for Lorne to run.

“Well, here goes everything!” Lorne bolted for the edge of the ravine and just as he reached it and jumped, K’orvo reached up and pushed Lorne with all his strength. Lorne could tell that the extra push threw his momentum off a little, but he knew he would at least make it to the other side. Lorne crashed against the side of the ravine, barely catching the top edge. After some struggling, Lorne pulled himself out of the ravine and lay on his back. After a moment had passed, Lorne could feel his heart slowing back down, and a new sharp pain in his left leg. He looked down and didn’t see anything out of the ordinary, but he could feel something was badly damaged inside his leg.

“Lieutenant, what’s wrong?” Dirnick called from the other side of the ravine.

“Not sure, but it hurts really bad. I’m certain it’s more than just a scrape or bruise. Maybe a torn muscle or something.” Lorne stood up, trying to keep all the weight off of his left leg. “I’m not sure if I can move this log now.”

Game Mechanics
~ Task: Moving the Log
~ Difficulty: 3
~ Fitness + Security, Control + Science

“Lieutenant, use those vines and some of the low hanging branches to make a pulley type apparatus. That will help you move the log without needing to bend down and lift it.” Dirnick pointed to the closest cluster of trees near the edge of the ravine and Lorne hobbled to it. “Too bad these vines aren’t long enough or you could just throw them to us and we could pull the log over.”

After some time, Lorne worked the log into place and then dropped to the ground. The adrenaline had completely worn off and he was in excruciating pain. Dirnick and K’orvo tied vines to each other and crossed the bridge one at a time, holding the vines as long as they could for each other.

Game Mechanics
~ Task: Crossing the ‘Bridge’
~ Difficulty: 1
~ Control + Security

Once they were both across, Dirnick rushed over with his tricoder and began scanning Lorne. “You’ve fractured your fibula in at least two places. I can’t fix it here. We’ll need to get to the runabout to use the medical station there, unless the science outpost has the proper facilities. I’ll make up a splint to keep you from doing further damage to it. You should be able to make it to the outpost, unless we need you to scale a mountain next.”

“How does a creature as fragile as you make it out here in space?” K’orvo chuckled and slapped Lorne’s shoulder. Lorne rolled his eyes and winced as Dirnick applied the splint to his leg.

Once across the ravine, you all set your sights on the science outpost once more. As you clear the tree line next to the ravine, you see large patches of brightly colored flowers littering the field between you and the path that leads up the bluff.

(This is where the crew would have analyzed the flowers, but they had completed that task earlier than expected. The crew avoided the toxic flowers and made their way to the bluff.)

Session 0.3: The Outpost

The path leading up the bluff is well traveled and gives you no resistance. As you approach the science outpost, you can tell it’s in tact but there is heavy damage along the exterior of the structure. Most of the damage appears to be dents and punctures, but a few areas of phaser fire are evident as well.

You approach the entrance to the outpost and the doors slide open, granting you entry. As you step through the doorway, it is apparent that there has been massive vandalism. As you venture through the corridors, checking for someone – anyone, you get a better view of the destruction. From the living quarters, to the kitchen, to the laboratories, it’s very obvious that someone or something wrecked the place without regard. Whoever or whatever it was, was intelligent enough to destroy the communication systems. A brief glance at the smashed equipment and you can easily tell that it’s not salvageable.

As you are about to give up your search for life, you find one last storage area with the door closed and locked. When you ‘re unable to gain entry easily, you try to force the door open. The noise disturbs something in the storage area and you can hear a muffled voice coming from inside. You look over at the door panel and see that there is power going to it and it is intact. Someone might be able to bypass the lock if you can’t get the door open by force.

Game Mechanics
~ Task: Bypass the Lock
~ Difficulty: 0
~ Reason + Engineering, Reason + Security
* A roll is not required, but an attempt may still be made in order to gain Momentum. Complications would still apply. *

“We should probably check that out. Someone could be injured and in need of help.” Lorne said as he eyed the door panel. “I think I can bypass this without damaging it.”

“We should be cautious. We don’t know who or what is behind that door.” K’orvo pulled out his disruptor.

“Be sure you aren’t aiming to kill anyone, K’orvo.” Dirnick instructed.

“I’m not Starfleet. If I see a threat, I’m going to shoot it before it comes for me.” K’orvo aimed towards the door, ready to fire.

Lorne was working on bypassing the lock when sparks erupted from the console and he was given a jolt of electricity in his fingertips. The console went dim as the door opened.

“Guys, it’s open, but it wasn’t me. Or, maybe it was me. I’m not actually sure what happened.”

(In game terms, Lorne succeeded the Difficulty 0 Task, but he scored a complication as well by rolling a 20.)

The door unlocks and opens. You see a middle-aged Human woman sitting on a cot at the back of the storage area. She cradles a man in her arms, but it’s hard to determine his age because of his strange appearance. His sweat-soaked face is covered with hair and as you watch, the ridges of his eyebrows twitch and pulse, as if changing in sporadic fits.

As you enter the storage area, the woman looks up at you, her eyes unfocused and filled with tears, “It’s too late. They’re all gone, and Jasper is…” She can’t finish her thought through her sobbing and she clings tighter to the man in her arms.

Lorne limps over toward the woman and tries to calm her. “Miss, we’re from Starfleet. Can we render aid?”

“Bajoran, you aren’t even able to aid yourself. Don’t try to fool this woman.” K’orvo stepped into the room and looked closer at the man.

Dirnick stepped in the storage room and approached the man and woman, scanning the man with his tricorder. “He appears to be suffering from the same affliction as the other people.”

“You saw the others?” The woman looked up. “Please, you have to help us!”

“My name is Dr. Heidi Schipp. I’m the Federation scientist leading this team of 11 other scientists. We’ve been here for just over a year, studying the flora and fauna for scientific and medicinal uses. The ion storm has been ravaging the planet off and on for more than a week now, and something about it has caused the living inhabitants to devolve. Some of us were more susceptible to the effects and changed, almost immediately, into neanderthals. Others took longer, but they still transformed. I’ve held out the longest, but I’m not sure how much time I have. I can feel it starting to affect my mind.”

“What type of research were you doing here, if you don’t mind me asking.” Lorne winced at the pain in his leg, but he wanted to keep her talking.

“Just before the storm struck, we had a breakthrough in our research. A combination of genetic material from the flora and fauna could be useful in treating or even curing Irumodic Syndrome. It’s all thanks to the help of my assistant, Dr. Jasper Conrad. Those neanderthals beat him severely and now my love is also turning into one of those beasts!”

“Dr. Schipp, we’ll do anything we can to help, but first I need to mend my crewman’s leg. Is there a medical station I can use?” Dirnick placed a hand gently on her shoulder.

“Y-yes. It’s in the room just outside this storage area. Help me move Jasper there, please.” Dr. Schipp helped Lorne as K’orvo and Dirnick moved Jasper into the laboratory. It didn’t look like a medical bay, but the equipment there could be used to treat injuries.

Game Mechanics
~ Task: Heal Injuries
~ Difficulty: 1
~ Insight + Medicine

“We need to get off this planet. I suggest you come with us to Deep Space Nine. We already have four of your scientists locked in the shuttle.” K’orvo told Dr. Schipp.

“I’ll leave, but only if I can save my research and finish the cure for Jasper.” Dr. Schipp grabbed her head and when she pulled her hands back, K’orvo saw the ridges of her eyebrows twitch and pulse like Jasper’s had earlier.

“You won’t be doing much of anything besides throwing rocks before too long.” K’orvo grabbed Dirnick’s arm, just as he was about to start mending Lorne’s leg. Dirnick turned and saw the state of Dr. Schipp.

“Dr. Schipp, I will do everything I can to get as close to a cure as possible. Can’t we come back after the storm and collect your work on Irumodic Syndrome?” Dirnick asked.

“No. Once the plants have changed from the ion storm’s effects, the Irumodic Syndrome treatment will be lost. They must be collected soon, before the full force of the storm hits.” Dr. Schipp’s eyebrows looked like the had shifted back to their natural state.

Game Mechanics
~ Task: Convince Dr. Schipp to Leave
~ Difficulty: 0
~ Reason + Command, Presence + Command
* Because the crew is going to attempt to comply with the two conditions Dr. Schipp has set, the Difficulty is 0. Only agreeing to one condition increases the Difficulty to 3 and not agreeing to either would increase the Difficulty to 5. *

“K’orvo, Lorne, we have some work to do. I can work on curing or at least treating Jasper. Can the two of you salvage parts for the runabout and help Dr. Schipp collect her samples? We likely won’t get her off the planet otherwise and we can’t leave her here.” Dirnick quickly mended the fractures in Lorne’s leg as they discussed who would perform which task.

“I can scavenge some junk for the shuttle.” K’orvo volunteered.

“I’ll go with Dr. Schipp and help her collect the samples, as soon as you’re done with my leg.” Lorne said as he watched Dirnick work.

“I’m all finished. You’ll be a little sore, but picking flowers shouldn’t be too much trouble for you.” Dirnick moved toward Jasper, who was lying on an adjacent table. He looked up and raised an eyebrow at Lorne. “At least, I hope it’s not going to be trouble for you.”

“No, sir. I can handle some plants. Dr. Schipp, would you help me locate the specimens?” Lorne asked as he picked up a sample kit from a nearby shelf. (I allowed the players to use Dr. Schipp as a supporting character in one of the Tasks, because there are only three of them and the Gathering Specimens Task would not be possible to accomplish without help.)

“I think I can do that. Please, help Jasper.” Dr. Schipp placed a hand on Dirnick’s arm and he gave her a confident smile and a nod.

Session 0.4: The Decisions

Game Mechanics
Timed Tasks: 15 Intervals

The trio split up in an effort to accomplish their tasks. Time was running out as the ion storm’s intensity was increasing. The trio was starting to feel strange and they were all experiencing bouts of paranoia and primal fears. Luckily, the effects were still minor and if they had landed the runabout any further away from the outpost, they might have been worse off.

~ Task: Salvaging Parts
~ Successes Needed: 3
~ Time per Attempt: 2 Intervals
~ Difficulty: 1
~ Reason + Engineering, Reason + Conn, Control + Science

K’orvo was scavenging all over the outpost for any usable parts. He even had to physically pull a few parts out of the equipment. He managed to get an armful of parts and components that he thought might be compatible with the systems on the runabout. Once his task was done, he rushed back to Dirnick to see if he could assist him in treating Jasper.

~ Main Task: Gathering Specimens
~ Successes Needed: 3 (1 Success = Locate and Collect)
~ Time per Attempt: 2 Intervals
~ First Task: Locate Sample

~ Difficulty: 2
~ Insight + Science, Reason + Science
~ Second Task: Collect Sample
~ Difficulty: 3
~ Daring + Security, Control + Security

Dr. Schipp was helping Lorne to locate the specimens, but she was unable to assist in the collection of them. It took them quite some time to locate and collect all the samples, and Lorne was concerned that Dr. Schipp may turn on him before they made it back to the outpost. She would pause and stare off into the brush or she would jump at the slightest noise. Lorne felt some of the paranoia too, like they were being watched and followed. Once they completed their task, they returned as quickly as they could to the outpost.

~ Linear Task: Curing Jasper
~ Time per Attempt: 2 Intervals
~ Task 1: Identify the Cause
~ Difficulty: 3
~ Reason + Science

Dirnick had what seemed to be the most stressful of all the tasks. It didn’t take him long to discover the actual cause of the devolution. The ion storm and a chemical in the atmosphere were causing an extreme reaction from all organic creatures.

~ Task 2: Study the Symptoms
~ Difficulty: 3
~ Control + Medicine
Each time this Task is completed on a different specimen, the difficulty of Task 3 will decrease by 1.

He studied the symptoms that Jasper displayed in an attempt to see just how far he had progressed compared to the others.

Suddenly, an injured neanderthal stumbled into the laboratory from outside. Dirnick grabbed his phaser and shot the neanderthal, stunning it.

“Oh goodness. If it hadn’t been injured already, I might have been in some trouble. But this gives me an opportunity to study this phenomena a little more.” Dirnick took his equipment and a began to study the creature.

K’orvo walked into the laboratory with an armful of components and parts and saw Dirnick leaning over the stunned neanderthal. “What in the name of Kahless?! Where did that thing come from?”

“It found its way back in from outside. It was already injured so I just stunned it. I’m trying to study this symptoms that this one has manifested compared to the others and Jasper.” Dirnick picked up a medical tool and didn’t check the settings before turning it on. A laser beam seared through the skull of the creature and Dirnick dropped the tool. “That wasn’t supposed to happen. My goodness. This is a mess now.”

“Did you just kill that thing?!” K’orvo dropped all the equipment.

“I didn’t mean to. I didn’t realize these tools has such high settings on them. They shouldn’t be left on those settings either. Well, at least I can still study it… kind of.” Dirnick finished his analysis of the creature while K’orvo gathered the equipment up and packed it in a container for transport.

~ Task 3: Devise a Cure
~ Difficulty: 4
~ Daring + Medicine, Daring + Science

Dirnick gathered all the information he could from the two specimens, Jasper and the now deceased one, and went to work on a cure. “I have a temporary solution! This will stop the progression of the devolution until we can get to a laboratory that’s not mostly destroyed.”

~ Task 4: Administer the Cure
Two options are presented for administering the cure.
Individual Cures
~ Difficulty:
1
~ Insight + Medicine (opposed by hostiles)
Mass Cure (Reaches the area just beyond the outpost, not the whole planet.)
~ Difficulty: 4 (Created the device)
~ Daring + Engineering
~ Difficulty: 4 (Calibrate the device to deliver the cure)
~ Daring + Medicine
* Dirnick decided it would be best to create several hyposprays instead of the stationary device. *

“Good, now what? Can we leave?” K’orvo asked, rubbing his ridges.

“Let me load these hyposprays and we can ready ourselves to return to the runabout.” Dirnick explained as he finished his work. He administered one of the treatments to Jasper and the twitching of his eyebrow ridges stopped. Dirnick gave himself and K’orvo a shot too, and just as they had finished, Dr. Schipp and Lorne returned with the samples.

“We’ve got parts, the specimens for the cure for Irumodic Syndrome, and Jasper has stopped devolving. Let’s get out of here before the storm traps us!” Dirnick said as he administered the hyposprays to Lorne and Dr. Schipp.

“That’s the best thing you’ve said all day. Let’s go.” K’orvo pushed the stretcher with Jasper on top and the equipment underneath as Lorne guided it. Dirnick carried the medical kit and the pack with the hyposprays. The group quickly made off for the runabout, with the full force of an ion storm on their heels.

Session 0.5: The Escape

The crew returns to the shuttle to find that everything appears to be just as they left it on the outside. The ion storm’s strength is increasing and the window for escape is beginning to close. The team knows they must get into the shuttle and repair it before the storm gets any more intense. Before everyone has a chance to reach the shuttle, a rustling comes from the nearby brush and several dark figures dart out towards the shuttle.

The remaining scientists in neanderthal form darted out toward the crew. They were so terrified that they were blindly attacking. Luckily, none of them were wielding phasers, but they had become adept with clubs. The neanderthals rushed the crew, beating them relentlessly with their clubs. Dirnick incapacitated the one neanderthal that was attacking him and was able to help the rest of the crew to quickly subdue their attackers. K’orvo and Dirnick loaded the neanderthals into the runabout with the others, who were still unconscious. Lorne immediately set to work on the repairs and Dr. Schipp secured Jasper and herself in the rear of the runabout.

With the remaining neanderthals incapacitated, the crew quickly begins repairs on the runabout. The ion storm’s intensity is steadily increasing, causing the winds to become violently strong and bolts of energy to strike at objects on the ground. It’s clear to you all that you must get off this planet and away from the ion storm or you’ll be trapped on this planet and become neanderthals before anyone finds you!

Game Mechanics
Extended Task: Repair the Shuttle
~ Work Track: 12
~ Magnitude: 3
~ Base Difficulty: 2
~ Control + Engineering

Lorne began working on repairs while Dirnick oversaw his progress. K’orvo was behind the force field in the rear of the runabout, securing the remaining neanderthals.

“Lieutenant, are you sure that part goes into that spot like that?” Dirnick asked, distracting Lorne. Sparks and smoke erupted from the panel that Lorne was working under.

“No, sir. But I have to make it work. Now if you don’t stop bothering me, we’ll never get out of here!” Lorne focused his attention on the task at hand.

“Engineering isn’t my specialty, but this repair doesn’t look right over here.” Dirnick pointed to a jury rigged piece of equipment that was humming loudly.

“Of course it doesn’t look right. None of these parts are compatible with the runabout. I’m having to jury rig everything in hopes it works.” Lorne’s hand slipped and the tool he was using snapped. “Are you serious?! I don’t think I can make any further repairs. We’re going to have to try it like it is.”

“Is it repaired enough for space travel?” Dirnick asked as he looked over some of the repairs.

“If we can get liftoff and break the atmosphere, we’ll be fine in space. The problem is going to be getting off the ground. I’m not an engineer, but I’ve been around enough of them as a pilot. I think the repairs I made are going to be just enough, as long as nothing else goes wrong.” Lorne sat as the conn and Dirnick took his place at the other console.

Game Mechanics
~ Task: Plot a Course
~ Difficulty: 2
~ Reason + Science
Two Momentum may be spent on the success of this task, to reduce the Difficulty of the next task (Piloting Through the Storm) by 1.

Dirnick examined the flashing console, trying to plot a course away from the oncoming storm. The console was losing power but he managed to find the best path for them.

“Course laid in, heading 248 mark 132. Impulse engines engaged and operating nominally, but it should be enough to get us through the atmosphere. It looks like warp engines are completely down. My console’s power conduit just went out.” Dirnick grabbed some of the tools, opened the panel under his console, and attempted to repair the power conduit. “I don’t think I can fix this. You’ll have to navigate manually once we clear the storm.”

Game Mechanics
~ Task: Pilot Through the Storm
~ Difficulty: 3 (or 2 – depending on the outcome of the previous Task)
~ Control + Conn

Lorne adjusted the controls at his station, engaged the course settings, and initiated liftoff. “Everyone hold on to something! This is going to be a very rough ride.”

“You two fly worse than a child trying to ride a greased targ! Don’t blow us all into oblivion! I want to reach Sto’Vo’Kor one day.” K’orvo called from the rear of the runabout. He was trying to secure himself in a seat, but the two belts for his seat had the same ends and wouldn’t fasten together. He tied them together and sighed. “By the light of Kahless!”

As the runabout takes off, an energy bolt strikes the ground where it had just been. The nacelles glow and the runabout breaks through the atmosphere just as the ion storm overtakes the area. You open a com to DS9 and put out a distress call. You hear a female voice coming through but the signal is still full of static and garbled. You ask them to repeat their message and because you’ve now gained enough distance from the ion storm, the voice comes through clear.

“This is Major Kira from Deep Space Nine. Whatever that interference was, it’s gone now. Be careful out there! We’re picking up an ion storm in your vicinity. We’re also detecting some damage to your major systems. Just hang tight. We’ve got help headed your way.”

“Kira! What a relief to hear your voice!” Lorne said excitedly as the runabout made it’s way towards the direction of DS9 and the ship sent to aid them.

Roll Credits!

Thank you for reading!
You can find me on Facebook, Instagram, Twitter, and YouTube.
“Today is a good day to die, unless you can live!” ~ M’Kora

Qapla’!

 

Welcome Aboard the U.S.S. Mulgrew

 

The year is 2372, and to put this in better perspective, it’s been almost a year since the destruction of the Enterprise D, the loss of Captain James T. Kirk, and the disappearance of the U.S.S. Voyager (in roughly that order). The relations between the Klingon Empire and the Federation are strained due to the potential Cardassian and Dominion threats. Tensions and nerves are running high right now, as Starfleet and the Federation seek a solution to this ever growing threat.

Welcome Letter from Captain M’Kora

Greetings to you, and congratulations on your new assignment.

There is a growing need for organizations and divisions of officers and specialists that are trained in wartime tactics. Section 31 is an autonomous organization within the Federation that’s not officially recognized, but it exists and a few too many folks know about it. They operate on their own and don’t have anyone holding them accountable for potentially damaging actions. Section 31 also doesn’t ask anyone for approval for certain actions or missions. The Federation and Starfleet have an official, but unofficial, program similar to Section 31 – but much more secret and definitely accountable for their actions. While Section 31 is the Federation equivalent of the Romulan Tal Shiar, we are an organization that’s monitored and kept in check by Starfleet and the Federation. We are known as the Kage Hoshi Division, the shadows among the stars. Our ships, missions, and personnel are all classified. We go on typical missions and report to Starfleet, just like other ships and personnel, but we do it quietly. We relay information to Starfleet about various things and they determine who to send to investigate. If Starfleet believes we should be the ones to act, we do. But as far as the general population knows, we don’t exist.

I’m Captain M’Kora, no first or last name, just simply Captain M’Kora. If you know who I am, that means one of three things: you knew me as a commanding officer in the Klingon Imperial Fleet, you serve or have served under me on the U.S.S. Mulgrew, or someone at the Kage Hoshi Division isn’t doing their job.

If you’re not familiar with me, allow me to give you some background, so you feel a little more comfortable around me. I was born and raised on Qo’noS. My mother and father were diplomats, ambassadors, and honorable Klingons. They served the Empire in life, and they honor the Empire in their deaths. I was an officer in the Klingon Imperial Fleet when they died in honorable combat during a treaty negotiation that went bad. I was proud of them and their work. They were also proud to consider themselves allies to the Federation and what the Federation stands for. Many believe Klingons can’t exist without conflict – some war to wage. That’s not true. We’re a culture rich in art, ceremony, and custom, but we value our skills as warriors too. We fight if we must and revel in the battle, but we fight with honor in order to preserve our way of life. My parents fought battles in a different way. They used their words instead of a d’k tagh or a bat’leth. I have chosen to a walk a similar path, by using diplomacy as a weapon and only resorting to physical violence if necessary. There is great honor in being able to do battle in unconventional ways, and my parents understood this as well.

Growing up on Qo’noS with such an unconventional family wasn’t always easy. I never let the weak minded stand in my way though. I can handle myself in any confrontation that’s forced upon me. I excelled in my studies as well as my combat and tactical prowess. This led to a rapid promotion through the ranks in the Klingon Imperial Fleet. I soon found myself under the command of General K’orvo, a commander of superior skill and also a great mentor. I served under his command for many years until the day we crossed paths with the U.S.S. Enterprise-D commanded by Captain Jean-Luc Picard. A compliment of bridge officers were invited to tour the Enterprise and join them for pleasantries. Upon our arrival, we were all shocked to see a Klingon there to greet us in the transporter room alongside Picard. We had all heard the tales of Worf, son of Mogh, but we were not prepared to see a Klingon in a Starfleet uniform. As the rest of my fellow officers and General K’orvo stood there, staring at Worf, I took the initiative and greeted him. The Starfleet personnel seemed a little curious at my actions, since I addressed a lower ranking officer before addressing the Captain. Once I noticed the eyes on me, I turned to Picard and greeted him, introducing myself. He gave me a warm and genuine smile, greeted me in return and then greeted the compliment of my fellow officers.

Worf and I became fast friends in that brief visit and I was immediately inspired to be more like him. I admired, no, that’s wrong – I still admire Worf. His work continues and I follow his actions closely. My admiration of him has inspired me to be the best Starfleet officer that I can be. I hope that I can one day be an inspiration to you, the same way that he is to me.

It was actually Lieutenant Worf (now Lt. Commander), that recruited me for Starfleet while he was serving aboard the Enterprise-D. It was my hope that I would be assigned to the same vessel, but it seemed that Starfleet had a different assignment in mind. They felt I was best suited for command of a starship, but one that wasn’t on the records. I wasn’t sure if I was to consider this assignment an insult or a compliment, but I didn’t really have a choice. Once you’re selected to be a member of the Kage Hoshi Division, you can’t really turn it down. It was clear to me the moment I boarded the U.S.S. Mulgrew that this was more than a compliment; it was a huge amount of trust and faith that was put into me and my abilities. It was an honor to be selected to be a captain, straight from the academy, and one that I could tell no one about. Crew aboard a classified ship like the Mulgrew are typically assigned to these ships for life. There are opportunities to retire, but in my five years of command, I’ve only seen one of the twelve that retired, stay in retirement. Many get restless and need to work. Your assignment aboard a classified ship can end in retirement after fifteen years, unless you’re a captain or the second in command. Those positions are lifelong commitments.

It’s not uncommon to find that crewman have fallen in love with another member of the crew, or with someone they see on a regular basis at a space dock. When they do, we don’t discourage them from starting a family aboard the ship. Sometimes, the children that are raised on the ship, will fall naturally into one of the crew roles and that family becomes one of the many generational family units within the Kage Hoshi Division. My parents would have seen it as an honor to serve on a ship like the Mulgrew, as you should too. I am honored to have you aboard.

These are the voyages of the starship Mulgrew. We go where other Federation starships cannot. We blaze a path in the stars for fellow explorers. We don’t just boldly go, we go boldly and silently into the black.

Welcome to the U.S.S. Mulgrew, NCC-65056. Qapla’!

~ Captain M’Kora

Meet the Crew!

The crew and officers of the U.S.S. Mulgrew are being played by a mix of veteran, novice, and somewhat beginner role players. I will be playing Captain M’Kora, only because the group is so small. I’ve played D&D since it was AD&D and have played/GM’d various other RPG’s. Travis (Mr. DDK) has been playing RPG’s for a little over a decade and he’s played a variety of RPG’s as well. North has also played a variety of RPG’s over several years. Wednesday is newer to RPG’s, but picks up on the games rather well.

I’ve encouraged them to make two characters to help with bridge operations, but they have to choose one or the other for away missions. We won’t be using as many Supporting Characters because of that. I will only have Captain M’Kora, which you met in the letter above, as my NPC and likely won’t go on away missions unless necessary. These are the characters that they will be in charge of, and a little of their character backgrounds too.

Lieutenant Commander Nir Dirnick (Travis)

Nir Dirnick is a Cardassian standing right at two meters (six feet, two inches) tall and weighing roughly 95 kilograms (210 pounds).

He was a brilliant scientist that was recruited by the Obsidian Order. He specialized in genetics and xenobiology, which the Obsidian Order hoped to use to further their nefarious plans for the Bajorans. Nir Dirnick lived on Cardassia and he knew about the Occupation of Bajor, but the Cardassian government always painted the Bajorans as the terrorists that would destroy Cardassia and the Cardassian culture. Nir Dirnick never really expected that the information was false, until he was sent to Bajor.

The Obsidian Order sent Nir Dirnick to Bajor on a specific assignment. He was to study a particular species that the Bajorans were also studying. He oversaw much of the work that Dr. Mora Pol was conducting on an unusual creature, referred to as Odo’ital, or Odo for short. The Obsidian Order thought that they might be able to use this creature to their advantage somehow and so Nir Dirnick studied everything Dr. Mora had on Odo. When it was discovered that Odo was a sentient being, Nir Dirnick became much more interested. He went to Dr. Mora’s laboratories and worked closely with him even after Odo left for Terok Nor.

During all this time, Nir Dirnick was witnessing first hand just how cruel the Cardassian military and government was to the Bajoran people. Nir Dirnick was a loyal Cardassian, but loyal to the Cardassia that he thought he knew. He was not happy to see that his government was putting on a facade. He kept doing his work, but also kept detailed notes on the movements of the military as well as the government officials and what they were doing.

Nir Dirnick got to know the Bajoran people for who they truly were: artists, musicians, poets, writers, and scientists in their own right. He eventually met a Bajoran woman, Neerwo Oku, a beautiful and very open minded botanist. It wasn’t long before they found themselves in love. It wasn’t uncommon for Cardassians to use Bajoran women as ‘comfort women’, but it was uncommon for a Cardassian and a Bajoran to become engaged. Most of Nir Dirnick’s colleagues and superiors saw the engagement as a way for him to keep Oku to himself, and they didn’t hassle him about it. Oku was a pleasant distraction for Nir Dirnick in the midst of all the horrible things happening around them.

But their happiness was short lived. A Bajoran Resistance Cell attacked the science building where Oku was working. They planted explosives on the major structural supports of the building and waited until the building was full of workers. The explosives were detonated and the building collapsed, killing all 283 people inside. All Bajorans in that building were considered collateral damage in the attack. The news of Oku’s death struck Nir Dirnick to his core and he decided that this was it, the last straw.

Nir Dirnick reached out to Starfleet and told them everything he knew and begged them to help end the Occupation. He said that there was too much evil on both sides and he volunteered to work as an undercover agent for Starfleet. He would gather any intelligence he could and get it to Starfleet, as long as they promised to end this and keep the Bajoran people safe. He said that the Cardassian people and Cardassia had lost its way and needed to be set on the right path once more. Starfleet took him up on his offer and used his inside information to help the Bajoran people put an end to the Occupation.

About a year before the end of the Occupation, the Obsidian Order suspected Nir Dirnick was a traitor to Cardassia. With his connections inside the Obsidian Order, word reached him quickly that he needed to get out before they apprehended and executed him. He put in a call for help to the Federation and Starfleet and they were able to sneak him away from Bajor. The only possession he brought with him was Oku’s earring that he had used to proposed to her. He put the earring on and has wore it everyday since he left Bajor for Earth.

During his time on Earth, he had been a scientist working in secret laboratories with the Federation. He was teaching them Cardassian genetics and giving them all the information he had on Cardassia and the government officials. He told them everything he knew about the Obsidian Order and how they function. He also studied everything he could about the Federation and Starfleet. He has just recently been called to the office of Admiral Reynolds.

Nir Dirnick entered the Admiral’s office and saw a silver haired Human sitting behind a desk. Admiral Reynolds seemed to have a gruff but pleasant demeanor. “You must be Nir Dirnick, our very own Cardassian defector. I can’t express how much I admire you for what you’ve done. It’s not an easy thing to do, to abandon your world and people for your ideals.”

“Admiral, sir, I think you have it wrong. I didn’t abandon Cardassia or my fellow Cardassians. They abandoned me when they strayed from the path. We are indeed a military people, but we’re also a people of science and culture. Our paranoia and xenophobia has lead my people to their self destruction. So you see, it’s not my ideals that caused me to defect, it was their error.” Nir Dirnick sat in the plush office chair across the desk from Admiral Reynolds.

“Well said. I think I would leave Starfleet if it ever strayed from its moral compass. I may not fully understand how you feel, but I can at least pretend to understand.” Nir Dirnick nodded at Admiral Reynolds as he continued, “We have chosen to recognize you for all you’ve done. I understand that you’ve studied everything you can get your hands on about Starfleet, including protocol and operations. You’ve basically done the work of five Starfleet cadets in the span of three and half years.”

Nir Dirnick raised a finger, pointed at the ceiling, in an effort to politely interrupt the Admiral. Admiral Reynolds paused and gestured at Nir Dirnick to proceed. “Not to sound paranoid, but all that work I did was for myself. I wanted to see who I’d gotten into bed with, so to speak. Starfleet seems to be what I thought Cardassia was. As much as I condemn my people for their paranoia, I still needed to be sure.” Nir Dirnick could tell he was losing the Admiral’s attention and maybe patience, but he wasn’t sure of the latter. “I didn’t do the work for recognition. That’s what I’m trying to say.”

“Regardless of why you did the work, you still did it. Starfleet and the Federation have signed off for you to be granted the rank of Lieutenant Commander.” Admiral Reynolds smiled and then added, “But, they also want you to be a crewman on a classified ship. This ship is very special…”

Before Admiral Reynolds could continue, Nir Dirnick stood up and grabbed his hand, shaking it vigorously. “Say no more Admiral! I know what ‘classified’ means and I know what I’m getting into. I was a member of the Obsidian Order after all. Truth is, I’ve been quite bored here. I’m not sure how you all keep from dying of boredom.”

“Well, then all you need to do is take the shuttle from Koralis IV to Deep Space Nine and meet your contact there. Here is all the information you’ll need until then.” Admiral Reynolds handed Nir Dirnick a PADD and showed him to the door. Two security officers waited just outside the door to escort Nir Dirnick to the transport ship. “I expect great things from you, Lieutenant Commander Dirnick. Be safe out there.”

“Thank you, Admiral. I am looking forward to this assignment, as well as a change of uniform.” Nir Dirnick looked down at his civilian clothes and lab coat. “I imagine I’ll look stunning in ‘science blue’.” Nir Dirnick smiled and nodded in the Admiral’s direction. The security officers lead the way down the corridor to the transporter room and Nir Dirnick walked with a bounce in his step and purpose for his soul.

Lieutenant Thasiv Zynes (Travis)

Thasiv is an Andorian that stands a little shy of two meters (five feet, eight inches) tall, and weighs about 77 kilograms (170 pounds). Thasiv is a very normal and very average Andorian, in most ways. He grew up on a frontier colony, dreaming of adventures in the stars. He would fly small craft and shuttles to pass the time, and even race them as a way to gain additional supplies or materials from off-worlders. He became an exceptional and very well known pilot on the colony.

The day came when Starfleet made a social call to the small frontier colony. They were there on orders to assist the colonies with anything they needed, such as medical supplies or materials of any kind. Thasiv was enamored with the idea of flying through space on ships that could potentially house the population of his colony. He spoke to several of the Starfleet personnel and made up his mind the same day; he was going to Starfleet!

Thasiv was a normal student with typical grades, but his piloting skills were the likes that hadn’t been seen in decades. He graduated Starfleet as an Ensign and was lucky enough to be immediately assigned to the U.S.S. Exeter (NCC-26531). They were in need of a new pilot, immediately. All Thasiv was told was that the previous pilot was expelled from Starfleet; something about him lying about a pilot error that resulted in the deaths of three of his fellow officers. Thasiv had later heard the name Paris, but many of the Exeter’s crew didn’t want to talk about the incident and Thasiv wasn’t that interested anyway.

Thasiv worked his way up to the rank of Lieutenant after a year. His assignment on the Exeter proved to be full of experience and helped him hone his piloting skills. In 2371, He was going to ask for another promotion when he was sent back to Starfleet headquarters. It was there that he learned of a new challenge and one he happily accepted. Starfleet reassigned Thasiv to the U.S.S. Mulgrew and that’s where he’s served for the last year, honing his skills even more as a pilot.

Lieutenant Lorne Dayne (North)

Dayne is a Bajoran that was born and raised on Bajor during the Occupation. As an adult, he stands just under two meters tall (roughly six feet tall) and weighs about 90 kilograms (200 pounds).

The Cardassian Occupation of Bajor lasted for around 50 years, so most young Bajorans only know life as it was under the boot of a Cardassian. When Dayne was 14 years old, his mother and father were killed by the Cardassians for being resistance sympathizers. His parents were aiding several resistance cells by giving them supplies and information. There aren’t many details on who it was that betrayed them to the Cardassians, if anyone did. The Cardassians may have just gotten lucky and figured it out. But the night they came to the Lorne home, the Cardassians made a show of it and made an example of them. They stormed into the Lorne home like they were after hardened criminals, drug his parents out into the street in front of their home, and executed them. Dayne, only a young boy at the time, was hiding behind a secret door in the wall, but he could see the whole incident through a crack in the wall. Even at a young age, Dayne knew how important it was to keep quiet and get to safety – not to be hero. He waited until the Cardassians were gone before leaving his home behind to seek out the resistance fighters. The resistance was going to need strong young men to fight the Cardassians and this act of malice lit huge a fire in his belly.

When Dayne found his place in the resistance, it was within the Shakaar Cell. He had befriended Kira Nerys, who was within the same cell. Even though they were friends, they would not get to see much of each other. They were both destined to lead different groups within the Shakaar Cell. But they remained friends and contacted each other if they could.

The Occupation ended in 2369 and Bajor was given control of Terok Nor, later renamed to Deep Space Nine. The Bajoran Provisional Government asked the Federation to step in and assist with the space station and they gave primary control of DS9 to the Federation. Starfleet Commander Benjamin Sisko and Colonel Kira Nerys both recommended that Dayne join Starfleet and enter the academy. With special recommendations and life experiences as his teachers, Dayne excelled though the academy and graduated in 2371 at the rank of Lieutenant, instead of Ensign.

Dayne was seeking a promotion while serving aboard the U.S.S. Curry, but was recalled to Starfleet headquarters in 2372. He spoke to Admiral Reynolds, a gruff but pleasant enough older human with silver hair. He informed him that Dayne had been selected for a special assignment to a very special ship called the U.S.S. Mulgrew. Dayne was also informed that the missions, crew, and the ship itself were all classified. Dayne was also informed that if he chose to decline this new assignment he would return to the U.S.S. Curry, after a slight memory adjustment. No further details would be given until he was aboard the Mulgrew.

“Son, this could be an opportunity you don’t want to pass up. You’re young and highly intelligent. You’ve also got an instinct about you and those are the people we want on these type of ships.” Admiral Reynolds reclined in his chair and rested his hands across his stomach.

“I appreciate the offer, Admiral Reynolds. It sounds like a wonderful position, but I think I could do more good on the Curry. I think the Curry needs me right now.” Dayne rubbed a hand over the top of his head, ruffling some of his neatly groomed brown hair.

“If you’re concerned with doing good deeds and helping others, the Mulgrew is exactly where you need to be. You will be blazing trails for ships like the Curry. Now, do you want to be at the head of pack, or just picking up the leftovers? Because that’s what’ll happen. The Mulgrew is a life assignment too. Move up high enough in the ranks, and you get your own ship within our Division.” Admiral Reynolds leaned forward and put his elbows on his desk.

“What Division of Starfleet is this, Admiral Reynolds?” Dayne’s dark eyes squinted at Admiral Reynolds. “I’ve never seen that style insignia before.” He pointed at the command insignia on Admiral Reynolds uniform.

“That’s classified, until you board the Mulgrew.” Admiral Reynolds smiled and said, “Which I have every confidence that you’re going to do. I’ve read your files, naturally. An officer like you with your background wouldn’t pass this offer up. The chance to be first at the scene of a disaster; the first to assess the potential threat of a newly discovered civilization; the first to save a civilization from annihilation at the hands of a tyrannical invader. You were made for this Division.”

Dayne’s eyes were wide with thoughts of all the good he could do. “Well, since you put it that way, how can resist? What is it that the Borg say? Resistance is futile. Guess I’ve been assimilated into the crew of the Mulgrew.” Dayne jumped up from the chair and reached out to shake Admiral Reynold’s hand.

“Borg jokes, huh? I lost half my Division ships and crew in the Battle of Wolf 359.” Admiral Reynolds stood and gripped Dayne’s hand tightly. “You might want to use different material for your jokes. And yes, I heard about that too, how you think yourself a comedian.”

“That’s more of a nervous thing actually. I can’t help it. Sometimes it lightens the mood.” Dayne’s hand was released from the Admiral’s grip.

“Whatever you call it, better watch it around your new captain. She’s as rough as they come and she’ll work you hard. You’ve got a ride to catch. They’ll drop you and another officer off in a shuttle around Koralis IV. You’re likely going to have a passenger too. You’ll rendezvous with the Mulgrew at Deep Space Nine. When you arrive at Deep Space Nine, go to Quark’s bar and find a Klingon female named, M’Kora. She’s expecting you and she’ll give you further instructions. Good luck, Lieutenant Lorne.” Admiral Reynolds gestured towards the door and it opened, revealing two armed Starfleet officers.

Dayne looked back at Admiral Reynolds as he was being escorted out, “Thank you Admiral. I won’t let you or Starfleet down. Prophets guide you.”

“Live long, and prosper. The light of Kahless shine on you. All that religious stuff. Just don’t die out there, okay? We can’t afford to lose anyone else.” Admiral Reynolds smiled disingenuously as the door to his office closed behind Dayne.

“I get to meet a Klingon. Cool.” Dayne said quietly to himself as he followed the two security officers to the transporter room.

Ensign John Cross (North)

John Cross is a Human engineer with brown hair that stands about two meters tall (five feet and nine inches) and weighs about 90 kilograms (200 pounds). He was born and raised in the Mirror Universe. One of his personality quirks is that he doesn’t refer to anyone by name or rank. Once he meets an individual, he’s inspired to give them a nickname. He claims it’s a sign of respect and not to poke fun at the individual, because the bonding between two individuals transcends given names and ranks.

John was raised on the Trill homeworld by a Trill diplomat, Ronnan Turin. Ronnan was a double agent, serving as a diplomat for the Klingon-Cardassian Alliance and also a supporter of the Terran Rebellion in secret. Ronnan’s daughter, Yozri, was beautiful and skilled as a negotiator. Yozri could gather information about KCA and its movements without raising any suspicions, and then relay that information back to the Terran Rebellion with the help of her father. Their ultimate goal was to see peace in the universe.

John was the only pilot that Ronnan and Yozri trusted, not only because he was loyal to them, but because he was able to fly them out of several tough spots. He was also a skilled engineer, and was able to fix just about anything. He could see solutions to a mechanical problem that others wouldn’t have thought of, and all he needed to do was grab a handful of miscellaneous parts and look them over.

Yozri admired him for his ingenuity and loved sitting with him for his conversations. She would often find him talking to himself while he worked on more complex mechanical problems. When they were on a particularly long flight, she would often sit with him and they would talk about everything from the stars beyond their quadrant, to strategies on bringing down the KCA. John found himself falling in love Yozri, but their family situation complicated things.

Ronnan and Yozri weren’t joined Trill, because most of the Symbionts had been murdered. Dax was one of the few that survived, but the only one that the KCA and the Terran Empire knew about – or so everyone believed. Ronnan and Yozri were members of a secret society of Trill that knew about the remaining Symbionts. The members of this society were limited to less than a dozen Trill. John was the only non-Trill that knew of the Symbionts’ existence. Part of his job as a pilot was helping to relocate the Symbionts and their hosts to safe houses across the Alpha quadrant. Ronnan and Yozri had the diplomatic status to help them bypass checkpoints and shuttle searches, and John had the skills to pilot them out of potentially dangerous situations and repair the shuttle in a snap.

John stayed on the shuttle during most of the trips to the KCA bases on Cardassia and Qo’noS. He wasn’t a confrontational type of person and wanted to avoid any possible issues that might arise. He had been able to talk his way out of some previous confrontations with some Cardassians, but if it had been Klingons, he would have been in trouble!

Very early one morning, Ronnan shook John awake and informed him of a serious issue that had surfaced. There was joined Trill that had been wounded in an altercation between a Cardassian Galor Class ship and a Bajoran Scout vessel controlled by the Terran Rebellion. It was reported that the Galor class ship was already heavily damaged and wasn’t able to completely destroy the Bajoran Scout vessel. The Trill was mortally wounded but the Symbiont was in no danger as long as another host was found quickly. The information that the Symbiont had was extremely important to the Terran Rebellion and the only viable host within reasonable distance that could be trusted was Yozri.

John was shocked to learn that Yozri had already gone through the joining ceremony and was now a joined Trill. Ronnan also told him that they needed to leave immediately for the Badlands to transfer Yozri to another ship for relocation. They couldn’t take her to the safe house themselves without the risk of being discovered. John had a gut feeling that something wasn’t right. He even told Ronnan that there was something off about the attack on the Bajoran Scout vessel. Even with so much damage, he thought the Galor Class should have had more than enough power to destroy the Scout vessel. John felt like it was trap, but Ronnan said there was no time and no options – the transfer has been arranged and must happen.

John was piloting their shuttle through the Badlands to the coordinates they were given, but they didn’t quite make it. A Klingon Vor’cha Class ship emerged from behind a plasma storm funnel and opened fire on the shuttle. Phaser blasts struck the shields of the shuttle and damaged them so badly that John couldn’t repair them while simultaneously trying to pilot away from the Klingon ship. Backup power generators were completely knocked out and systems were failing all over the shuttle. A plasma funnel erupted next to the shuttle and blocked their path of escape, putting them directly in line of fire with the Klingon ship. The Klingon ship fired another phaser blast, but another plasma funnel erupted between the Klingon ship and the shuttle. This dampened the force of the phaser blast, but not enough to prevent it from almost breaching the hull. The shuttle rocked and Ronnan was thrown into a nearby control panel, causing almost immediate and fatal brain trauma. Yozri was thrown directly into the path of an energy blast from one of the failing system’s control panels. John leaped from his control station and cradled Yozri.

“John, I won’t make it. The Symbiont knows it too. We have to pass on the knowledge to you, and if you survive this, get it to the Terran Rebellion. This information could save the entire universe.” John leaned close to Yozri as she whispered into his ear. His eyes grew wide with surprise. “Please, save the universe if you can. And John, if we lived at another time, we would have been perfect together. Live on, John. Live and be happy when this is all over.”

Yozri’s eyes closed and she was still. Tears fell from John’s eyes, splashing onto her cheeks. It seemed as though everything was happening in slow motion as sparks flew behind him and the shuttle careened towards a plasma funnel. There were several streaks of vertical red lights that formed all over John’s body and in an instant, he was no longer on the shuttle. He found himself in a holding cell on the Klingon Vor’cha ship that was attacking them.

“Traitor to the Alliance!” A Klingon yelled at him in a gruff and scratchy voice. “You have been sentenced and will be taken to Terok Nor to slave away in the labor camps on Bajor.” John just sat, staring at the floor and said nothing.

During his time in the labor camps of Bajor, he met Benjamin Sisko and Jadzia Dax. They found a way to pull him out of the labor camps and he found a place to call home on Sisko’s ship.

It wasn’t long before Sisko was dead and a pretender showed up. After the events of “Through the Looking Glass” (Deep Space Nine, Season 3 – Episode 19), Benjamin Sisko from the main universe (Prime Timeline, Universe Proper) accidentally took John back with him. Once the stowaway had been discovered, Sisko alerted the Federation and Starfleet. Starfleet decided the best thing to do, would be to place John Cross on a classified vessel so he wouldn’t be able to do much damage to the timeline. He was assigned to the U.S.S. Mulgrew almost a year ago and has been trying to adjust to life in this new universe. He still hopes to find a safe way back to his universe so he can help save it.

General K’orvo (Wednesday)

K’orvo was once an honored and celebrated general in the Klingon Imperial Fleet. He stood well over six feet tall, 198 centimeters to be exact, and weighed in at almost 120 kilograms. His hair was so dark, it was almost black. His dark eyes always set on the path that would one day lead him to Sto’Vo’Kor. He wasn’t known for his average build or his mostly average appearance. He was a great general, known for his prowess commanding a ship and his battle tactics. He wasn’t just a great commander on the bridge of his ship, he was a skilled warrior in hand-to-hand combat. None of his crew ever bested him in a brawl in the decades that he flew the B’rel class ship, the I.K.S. Hov’pach. K’orvo led many raids into the edge of Romulan space and earned many victories in the name of the Klingon Empire.

K’orvo couldn’t stem the flow of time and like many great warriors that do not die on the battlefield, he grew old. His hair streaked with silver over time and eventually became a solid, milky white. His eyes were sharp, and his mind as quick as ever. This helped to  ensure he kept his place as general and captain, for a time. But the end comes for all.

K’orvo’s last mission sent the Hov’pach and its crew into a patch of mostly uncharted space, where reports of Borg activity had been coming in. K’orvo and his crew were ambushed and made into Drones by the Borg. A few months later, a Federation ship happened upon two Borg Drones that were on the surface of a planet, and one of them was K’orvo. The away team scuffled and fought with the two Drones and killed one. The other Drone’s connection to the collective was severed and the away team saw an opportunity to save the Klingon’s life. Star Fleet contacted medical specialists on Qo’noS and then took him home so he could get proper medical treatment.

K’orvo endured many surgeries to reverse the Borg implants. The surgeries were performed by scientists experimenting with Borg technology and not by properly trained medical staff. It left scaring all over his body and the only implant that couldn’t be removed was the ocular implant in his right eye. After K’orvo was released from the science facility on Qo’noS, he began to see looks of disgust from other Klingons as they stared at his eye. They felt he was without honor, because he allowed himself to be captured by the Borg and rescued by Star Fleet and the Federation. They also felt he was dishonorable in allowing himself to be experimented on, even though it was the Klingon High Council that issued the order. He felt defeated and dishonored. He was later called into the Council Chamber and stripped of his rank and achievements for his dishonorable actions against the Klingon Empire. The Klingon High Council deemed it necessary to exile him from Qo’noS as well. He was to spend the remainder of his life, drifting through the stars like a derelict ship.

He was living, simply just existing, on a space station on the border of the Alpha and Beta Quadrants when he received a transmission from an old friend. One of his subordinates from years ago, M’Kora, had reached out to him once she had heard of his exile from the Empire. M’Kora had served as a commander aboard the Hov’pach before leaving for Star Fleet, a year and a half prior to the Borg encounter. She wanted him to meet with her while she was on a brief stay at Deep Space Nine, but didn’t tell him what the meeting was about. He was to meet her at a gathering place called, Quark’s on the promenade.

K’orvo trimmed his belly-long, scraggly facial hair up to his chest, though it was still slightly out of sorts when he finished. He took a comb and tried his best to straighten out his long white hair and gave up when he convinced himself that his appearance wasn’t that important. He covered his right eye with a worn, black leather patch. His studded leather jacket rested comfortably over a plain grey shirt. The large shoulder pads on the jacket gave him more presence and made him appear more formidable. He worn a thick chain with a square medallion that bore no symbol. His heavy boots felt like lead, as he left his room. The door shut behind him and he suddenly had a nagging feeling that he may not be returning; call it, warrior’s intuition.

Doctor Zylas (Wednesday)

Zylas grew up on Ferenginar with his moderately wealthy family. He was very short and chubby for a Ferengi, standing about 145 centimeters tall and weighing roughly 95 kilograms. He was always an odd child, even for a Ferengi.  He never sharpened his teeth like most Ferengi do. He always kept his latinum safely hidden away instead of spending it on fancy teeth sharpeners or flamboyant clothes that would show off his social status. He only had one head-skirt that he wore, and it was a simple design. He would later adapt it to the color of his doctor’s uniform. Zylas always said that frivolous spending was a waste of profit!

He studied to be a doctor, because medicine and pharmaceuticals are very profitable. But so is convincing someone that they’re sick when they aren’t. His father, Bot, despised the idea of Zylas becoming a doctor. Zylas was an only child and his father wanted Zylas to continue the family business, so they would continue to be wealthy well into retirement. But Zylas had other plans once he finished medical school, which he finished quickly and with excellent scores. He started his career as an assistant doctor on Ferenginar and was known by many as the Smiling Ferengi. That’s because he was always smiling in a very creepy, wide smile when you saw him. He claimed it was the best cure, to ‘scare the diseases away.’ His father still refused to acknowlege his accomplishments. When Zylas was in the presence of his father, he would sometimes call himself, Zylas – Son of Bot, just to annoy him.

The first job Zylas took as the head of medical personnel was aboard a Ferengi D’Kora Marauder. The crew was competent enough to not get themselves killed, but they were always coming back with bumps, bruises, scrapes, and the occasional severed limb. It was easy enough to take their latinum for heavier medicines and extra procedures without them realizing they were being gouged and cheated. After all, who’s going to question their only doctor? His first experience as a doctor was going quite well and he was already wealthier than his father.

The ship and its crew landed on a planet that was seemingly abandoned. If not for the ruins of buildings, homes, and cities, you would not know that there had been intelligent life on this planet. Zylas was a little curious as to what could have happened to the prior inhabitants and he ventured off on his own. The rest of the ship’s away crew pillaged buildings and looked for some form of life to harass. Zylas was also keeping an eye open for anything he could sell off at the next starbase they docked at. Federation cadets, fresh out of the academy were easy to pull one over on, sometimes. While digging through the rumble of a warehouse, he found an oddly shaped vial with a dark purple liquid in it. He shook the vial and the liquid sloshed around. He heard one of the crew call all away personnel back to the ship and he promptly shoved the vial in his medical kit. He returned to the shuttle with the away crew and didn’t think anything else about the tiny vial of purple liquid.

While the ship was docked at a starbase in the Alpha Quadrant, Zylas was riffling through his medical bag for a ‘cure’ to a ‘deadly’ disease that the Humans call, influenza (by this time, we had a cure for the cold and the flu). He saw the tiny vial rolling around the bottom of his bag and his curiosity was reignited. After quickly ‘curing’ a Bolian of ‘influenza’ and charging a large amount of latinum to do so, he took the tiny vial out of his bag to inspect it once more. The liquid was still purple, but now it had tiny black sparkles shimmering and dancing around in it. Zylas opened the vial and the liquid sprang from it and turned into a dark gas. Zylas was startled and screamed, and then swatted the gas away and it dispersed into the air.

A very short time later, practically within minutes, the inhabitants of the starbase were walking around in a zombie like trance. Zylas didn’t seem to be affected, even though there were other Ferengi that were. He knew this was too much of a coincidence to not be related to the liquid in the vial. He pulled the vial out to see if there were any traces of the substance left, but there wasn’t. About an hour had passed since the substance escaped, and now there were people who had more than just runny noses and puffy eyes, they were starting to vomit. Fatigue was setting in too as people were beginning to collapse where they stood. Zylas knew that if he survived, he would be the obvious choice to blame. He had to fix this, and fast.

There were now unresponsive people in the medical bay, and some had even expired. He was working non-stop, going on 24 hours, to find a cure for whatever this was. It took some time, but he finally discovered the adaptable virus like qualities of influenza were also found in this substance. He would have to disperse a mass cure to eliminate the virus completely. He finally found a solution after 45 hours of non-stop work, and pumped the inhalant into the ventilation system. He was certain that it would wipe out all traces of the virus in the bodies of people, as well as from surfaces that they were in contact with. There was no place this virus could hide from him.

Once the quarantine was lifted from the starbase, Zylas decided it was probably time to seek employment on a new ship. He went to the mess hall and sat for a few hours before a female Klingon strolled in. She wore the traditional garments of a Klingon captain, and sat alone at the bar with a cup of Bloodwine. Zylas thought this would be a great opportunity to get far away from the Ferengi. They would never bother a Klingon for a missing Ferengi – too much trouble.

“Greetings to you, honorable warrior! My name is Zylas…” Zylas was cut off by the Klingon.

“Stop right there, Ferengi. I don’t want anything to do with whatever you’re peddling.” She took her cup of Bloodwine and started to walk off.

“Oh, I’m not a peddler. I’m a doctor.” Zylas waddled behind her, trying to keep pace. She stopped abruptly upon hearing that he was a doctor.

“Doctor, you say. Our Chief Medical Officer was just killed. Are you afraid to die, fat Ferengi?” She leaned down to look him directly in the eyes.

“What’s that saying you people have? Today is a good day to die!” Zylas said mockingly and smiled wider.

The Klingon grabbed him by his lab coat and shook him, gently for a Klingon. “This is no game and not a joke. If you board my ship, you don’t leave it. You die on my ship and for me. Once you leave with me, you have no more family, no more friends; nothing else matters except the ship and her crew.”

Zylas continued to smile and with a shaky voice said, “That’s fine with me. My father doesn’t acknowledge me for my career choice, and I don’t need friends if I have latinum.”

The Klingon released his lab coat and stood up. “Then welcome to the Mulgrew. I’m Captain M’Kora. Now come with me. We have contracts to sign.”

Zylas gave a quick hop and skip and followed close behind her, pausing only briefly, “Wait, did you say, contracts?” Captain M’Kora glanced back at him with a wide grin on her lips.

Conclusion

I hope you’ve enjoyed getting to know the main bridge crew of the U.S.S. Mulgrew. Each of the players gave me snip-its of their characters and I expanded those into the stories you’ve read here. After we finish playing through the Rescue at Koralis IV adventure, the main campaign will begin and you’ll get to see more of the crew and follow the Mulgrew on its continuing missions.

As always, thanks so much for reading!
You can find me on Facebook, Instagram, Twitter, and YouTube.
“Today is a good day to die, unless you can live!” ~ M’Kora

Qapla’!

Greetings Fellow Star Trek and RPG Fans!

 

We just finished a session of Star Trek Adventures, from Modiphius. This is a role playing game where you create characters in one of the various Star Trek eras, and boldly blast across the galaxy in search of adventure! This initial session was primarily for character creation and to discuss various aspects of the game mechanics. These types of sessions are usually called, Session Zero. After everyone was done with characters, we wanted to go ahead and get started on the adventure in the back of the Core Book. I had already read over the adventure and took notes, but I also changed several of the details to better accommodate my current compliment of players.

I already had a main story line in mind and where I wanted my players headed. The adventure, Rescue at Xerxes IV, takes place in Klingon space near the Narendra Station. That’s not where I wanted my players to start at, but I wanted us to all get better acquainted with the system by using this adventure. I wanted them closer to Deep Space Nine, so I moved the adventure to the Koralis System and made up a planet called Koralis IV. I will also have an article published later that goes more into the backgrounds of these characters.

Note – So everyone understands my numbering system, each adventure will consist of five to six scenes. Each session will have a number associated with the adventure and the scene. For example, we started on character creation in Session 0 and advanced through scene one, so Session 0.1 is the designation for that scene. When we play our next session, it’ll be Session 0.2 for the Session 0 adventure and the second scene in the adventure – and so on.

The following is the report for the session. Anything that was read aloud to the players is italicized and colored reddish brown. Game mechanics will be in blue.

Rescue at Koralis IV
Session 0.1

Lorne and Dirnick have been briefed by Starfleet about their positions and what’s required of them on the U.S.S. Mulgrew. The Mulgrew is a classified ship. Most of the missions are classified and off the records. The two officers and K’orvo are in a runabout headed to DS9 where the Mulgrew is currently docked for re-supply and awaiting your arrival. K’orvo is on his way to DS9 for personal time.

We find a runabout headed to Deep Space Nine with three unlikely passengers. Lieutenant Lorne Dayne, a Bajoran refugee and Starfleet officer; a Cardassian Starfleet officer that was working undercover for Starfleet within the Obsidian Order, Lieutenant Commander Nir Dirnick; and a dishonored Klingon General with grey hair and an eye patch, named K’orvo. Lt. Lorne and Lt. Commander Dirnick were on their way to DS9 for a new ship assignment, while K’orvo was headed there for personal time.

“So, since we’re all stuck in this shuttle together, might as well get to know each other a little. No since in avoiding pleasantries, right Lieutenant?” Dirnick said as he eyed Lorne.

“Well, if I can speak frankly, sir, I’m not a fan of your kind. I’m sure you understand why. I definitely don’t trust you, and I don’t have anything pleasant to talk about.” Lorne looked at Dirnick warily. “And honestly, I can’t believe Starfleet allowed you to be an officer. I don’t care if I get a reprimand for that, it’s the truth and you asked for small talk.”

“It’s okay Lieutenant. I won’t reprimand you for speaking your mind. But why is it so unbelievable? I was an undercover operative who infiltrated the Obsidian Order and gave Starfleet all the intel I could gather. I lost the love of life, a beautiful and intelligent Bajoran woman, whom I honor by wearing her earring. I’ve sacrificed much for Starfleet. I haven’t sacrifice anything for Cardassia. The government has gone astray and I can’t stand by and watch the Cardassia that I knew and loved be destroyed. I have to fight for it.”

A loud snort and grunt came from the back of the shuttle. K’orvo stood and walked toward the compartment divider and leaned against the wall, just inside the control cabin. “You speak of honor for your lost love like you know what honor is. You’re a Cardassian. What do you truly know of honor? I dishonored my people and now the very culture and way of life I love is threatened by your people and their ‘Dominion’. You have not truly sacrificed anything until you have died for your people.”

Lorne rolled is eyes and looked at Dirnick. Dirnick smirked back and said, “Well, at least I can still go home some day. The way I understand Klingons, you’re out of luck if you’ve been dishonored in the eyes of your people.”

“Bah! You’re a petaQ! I’m going to take a nap. Wake me upon our arrival to DS9!” K’orvo demanded as he spun around and returned to the passenger cabin towards the rear of the runabout.

Dirnick snickered to himself. “Thankfully, my next assignment won’t be with him. And since you won’t talk about your assignment, I’ll share mine, or what I can share. I’ve been assigned to a classified ship, one that suits my skill set.”

Lorne’s eyes got as wide as saucers, “Wait, did you just say a classified ship?! You’re not talking about the U.S.S. Mulgrew, are you?!”

A wicked smile crossed Dirnick’s lips and he turned his seat so that he faced Lorne. “Why, yes. Now how would know about the Mulgrew? You wouldn’t happen to be assigned to it as well, now would you? I was told there would be two officers joining her compliment.” Dirnick said, smiling devilishly, and seeming very happy with the situation.

As you are all getting acquainted with each other, you receive a distress call from the surface of Koralis IV, an uninhabited Class M planet containing no sentient life except a Federation science team. The distress signal offered no information except that the science team stationed there was in danger.

Just as Lorne was about to reply to Dirnick, an alert sounded and both officers turned to their consoles. “It looks like a distress call coming from the Koralis system. I can’t pinpoint the exact location. There seems to be some odd, magnetic interference. I’m trying to compensate now.” Dirnick’s fingers danced across his panel as he tried to get the location of the distress call. “It looks like Koralis IV. The distress signal only says that a science team is in danger. There are no other details. We had better go and lend aid, and I vote we have the Klingon help too.”

“Yes sir. Sounds like a plan to me.” Lorne adjusted the heading of the runabout for the planet’s surface.

As you guide the runabout toward the planet’s surface, you are caught in a violent ion storm that knocks out navigation and other systems. With systems failing and the planet’s surface rising quickly toward you, the situation is grim.

Game Mechanics
~ Task: Landing the Runabout
~ Difficulty: 2
~ Conn officer (Lorne): Daring or Control + Conn.
~ Ops officer (Dirnick): Assist against Control + Engineering (to help keep the systems up and running), or against Reason + Science (to locate the best place to land).

A violent wave of magnetic energy from an ion storm strikes the runabout, knocking out navigation. Lorne frantically tries to adjust sensors. “Sir, navigation is down. I’m flying blind! Doesn’t look like I can get those systems back online from here.”

“Turn the forward view screen on and try to land by sight. I’ll see if I can get enough out my sensors over here to find a suitable landing location. Most of my sensors are out, but I’ve got a few echo location tricks to try. They were super effective against the Maquis.” Dirnick explained as his fingers gracefully and quickly found the buttons they sought.

The runabout was closing in on the planet’s surface, far enough ahead of the ion storm, but still dangerously fast and without major navigation systems. Without the internal stabilizers in place, the runabout jolted and jerked through the atmosphere, causing the crew and passenger to be jerked about.

K’orvo was thrown into the floor of the runabout, almost falling into a weapons locker. “You fly like a child learning to wield a bat’leth! What is the problem up there? Do you need a warrior to take over the consoles and instruct you on how to fly?”

“Not now, K’orvo! We lost systems thanks to a rogue ion storm.” Dirnick yelled back. “Lieutenant Lorne, I found a location. Sending the coordinates to you now, if you can use them.”

“Based off where we were and where I think we are now, I think I see your landing spot. Looks like a clearing, but it’s awful close to a ravine. I can see it on the view screen from here. Not sure if the ground’s stable, sir.” Lorne questioned the choice for a landing spot, but was still guiding the runabout in that direction.

“There may be a ravine near it, but it looks like there are smaller surface cracks further down. I think the ground will be fine, just don’t set her down too rough.” Dirnick said cautiously. “Unless you see a better location, which I don’t, I suggest you land as close as you can to those coordinates.”

“Yes sir. Brace for impact, just in case!” Lorne called out. The runabout was coming in quickly, but at just the right angle to slide across the planet’s surface, for a softer landing than what was anticipated. There were sparks and flashes erupting from various consoles and panels on the runabout as they landed. Smoke billowed from several vents in the ceiling. K’orvo had been flung halfway across the runabout on the landing, but no major injuries were apparent.

Game Mechanics: Lorne was successful with Daring + Conn and Dirnick was successful on the assist with Reason + Science.

The runabout was heavily damaged. A quick look over the systems tells you that the potential for repairs is high, so long as a few replacement parts can be acquired.

“Well isn’t this just great.” K’orvo was picking himself up off the floor of the runabout, again. “All I wanted was some time away, on DS9. I didn’t ask to get drawn into some half baked Starfleet rescue mission. Fools, both of you.”

“Quiet down, old man. The ion storm never showed on our sensors. We’ll get us and the scientist out of here in no time.” Lorne made a dismissing gesture at K’orvo, who huffed back at him and sat back down in his seat. “Sir, looks like most of the damaged systems can be easily replaced, if we find suitable replacement parts. There are very few, if any, of the essential systems that can be repaired to working order as they are.”

“Well, the science outpost should have parts we can use, or at least maybe some parts that we can make work in place of the replace parts. We have to investigate what the distress call was about anyway.” Dirnick went to the weapons locker and pulled out several type two phasers. He put one in his phaser holster and gave Lorne and K’orvo their own phasers. He passed out tricorders and grabbed a med kit. “We should be as quick as possible. We don’t know what could be lurking on this planet and that approaching ion storm could trap us here if it gets too intense.”

“Do I have a choice in this? I don’t see why you need me to go along.” K’orvo grumbled.

“Oh, come on. You don’t seriously want to stay in the shuttle do you?” Lorne sighed. “I know I wouldn’t. I’d rather be doing something constructive.”

“Fine. You two are in need of someone who knows what they’re doing. I’m the Klingon for the job. Let’s go save you’re weak Federation scientists then.” K’orvo and Lorne approached the back hatch of the runabout with Dirnick close behind. They opened the hatch to reveal a slightly windy and static-charged atmosphere.

As you exit the damaged runabout to survey the surroundings, you hear strange grunts and shrieks. A group of strange neanderthal humanoids surrounds the runabout. They throw rocks and lope towards you, raising large branches threateningly above their heads. All of these primitive looking creatures appear to be wearing tattered remnants of Federation issued science uniforms, and it appears that one of the creatures wields a phaser. It doesn’t appear that the creature knows how to fire it accurately… yet.

Game Mechanic – Combat
~ Four Neanderthals (one wielding a phaser type one).
~ Three Zones: Inside the Runabout, around the runabout, and the forest. (Note, the runabout grants Cover of 4 Challenge Dice and the forest grants Cover of 2 Challenge Dice.)

As the hatch opens and the crew and K’orvo see the neanderthals loping towards them, they duck behind the sides of the hatch opening and prepare to fire at the oncoming threat.

Dirnick calls out, “Don’t kill them! They look like Federation citizens. They’re wearing uniforms. Something isn’t right here and I need them alive.”

“Yes sir, Lieutenant Commander!” Lorne checks his phaser to be sure it’s on the stun setting and a wide beam, and fires in the direction of several of the creatures. The beam hits two of them, barely stunning them. They seem to shake it off and continue their advancement towards the runabout.

“Honorless beasts. There is no honor in defeating such foes! They’re obviously inferior in intelligence.” K’orvo had his hand extended, pointing at the creatures and was looking back at Dirnick, when one of the creatures caught him by surprise. K’orvo was struck in the chest with a club and knocked off his feet. “Blasted creatures. I’ll help you find your way to Gre’thor! The Barge of the Dead awaits you!”

“K’orvo! Don’t kill them!” Dirnick called out as he fired a phaser blast just over K’orvo, who was still trying to get up off the floor of the runabout. The phaser blast hit one of the creatures and it collapsed unconscious.

The creature that wielded the phaser was mimicking Dirnick and Lorne’s actions when the phaser went off. A stroke of bad luck occurred and Lorne was struck in the chest by the blast. Dirnick and K’orvo struck down two of the remaining creatures in time to see Lorne stand back up, with just a slight burn on his uniform.

“By the prophets, if that had been anything other than the lowest setting, I’d likely have been done for! We need to get that phaser away from him before he really hurts us or himself!” Lorne brushed some of the char off his uniform and aimed at the creature with the phaser. The creature, unaware of what was coming, looked like it was going to attempt to fire his phaser again. Lorne’s phaser blast struck creature and it collapsed to the ground.

“Oh my. That was not pleasant at all. It appears that this could be a much more dangerous situation than we anticipated. We have to get to the science outpost and find out what’s going.” Dirnick explained as he rifled through the med kit. “Here, Lorne, this will help with any phaser burn you may have.” Dirnick administered a quick shot from a hypospray.

Dirnick inspected the unconscious creatures more closely for a few minutes and made a discovery. “Oh my! My examination of these creatures has confirmed that they are genetically identical to Humans, but their genes have regressed. I’m not certain what caused this and I hope it doesn’t affect any of us. This is most unpleasant to see.”

Game Mechanics
~ Task:
Examining the Neanderthals
~ Difficulty: 2
~ Reason + Science or Medicine
~ Success reveals they’re Humans with regressing genes (Dirnick used Reason + Science and succeeded).

“Sir, we should restrain these four and lock them in the runabout until we can return. If they really are Federation or Starfleet, then we’ll need them safe and alive.” Lorne searched the weapon lockers for restraints. “We can put a force field up in the passenger cabin so they don’t access the control cabin.”

“Lieutenant, do you know that old Earth saying, ‘Great minds think alike’?” Dirnick asked as he began administering something in a hypospray to the creatures.

“No sir, never heard it. Are you implying that we both have great minds? Or are you saying we had the same idea?” Lorne applied the restraints and moved the unconscious creatures into the passenger cabin of the runabout, with the help of K’orvo.

“Kahless save us if the two of you think you’re minds are ‘great’.” K’orvo grumbled.

“Well, Lieutenant, I was simply implying that we had the same thought process. I’ve administered a sedative to keep them sleeping for several hours. Should give us time to get the outpost and back before they begin to stir.” Dirnick administered the final hypospray and the trio closed the runabout.

Game Mechanics
~ Task:
Making a Sedative for the Neanderthals

~ Difficulty: 2
~ Reason + Medicine
~ Success grants the use of a sedative that last for a few hours (Dirnick used Reason + Medicine and succeeded).

The science outpost could be seen a few kilometers away, atop a rocky bluff. The trio set off to find out what happened to the scientists, where the neanderthals came from, and to find some spare parts so they can leave this planet before the ion storm hits in full force.

End Scene One

Commercial break!
We’ll be right back with more scenes to this adventure!

Qapla’!

 

 

 

Greetings Fellow Gamers!

 

… will come to those that wait!
In the Board Game area of articles…

So, I’m a little behind on posting my Pandemic and Shark Island reviews for the board game review articles. I’m working on making some changes to my articles formats for those type of reviews. Please hang in there! I can’t wait to get this new style of review article going and I hope it’s more fun for the readers/viewers. I don’t want to give any of the details away, not yet. I just wanted everyone to know that they’re coming, just a little behind.

In the HeroClix area of articles…

Nothing much is changing here, just a few formatting things. I write a monthly article series called HeroClix Figure Spotlight and it showcases my favorite casual pieces. This series is most likely not going to appeal to the strictly competitive player, but I’m not a competitive player. I prefer to judge and play casually. That means this article series is fine the way it is, but because of the ridiculously busy July schedule for Clix, I’m a little behind on this month’s article. Don’t worry – it’s on the way!

In the Dice Masters area of articles…

This bit makes me a little sad. I have several issues with WizKids right now, and this isn’t the time or place to vent them, but I will tell you all this much – At Origins this year, the HeroClix folks had pleasant experiences with some of the folks higher in the WizKids food chain. I on the other hand, did not. I was treated as a nuisance and given the brush off. That experience left me a little sour towards the upper management of WizKids. The people I was told to speak with, were amazing though. Jimmy, Scott, Kenny, Gene, Chris, Jeremiah, Jay, and the guy running the booth in the gaming hall (sorry! I forgot your name! I feel awful!) – all super great folks. They answered any questions I had, that they could answer. Thank you guys, for being awesome!

But, back to the topic at hand. WizKids has delayed Dice Masters product for so long, I haven’t really had much to write about except my Confusing Card of the Week series… and even that’s getting to the point that it’s difficult to find card abilities that haven’t been covered already. I’m seriously displeased with WizKids’s mishandling of Dice Masters, and I’m afraid the situation won’t get any better. We’re about to have a flood of fixed product on August 1, 2018 (next Wednesday), and I’ll be writing my review articles and doing unboxing videos for those items.

But…

With the decrease in product releases, and the product all being fixed now, I can’t keep writing weekly CCW articles. I’ll run out of cards to cover unless I do heavy repetition of abilities or abilities that are too similar. I am forced to change the release of my articles to monthly articles instead of weekly. You can all thank WizKids for this. I won’t be changing the name of my CCW articles and I will continue with the same numbering. I hope that WizKids gets their rear in gear, but I highly doubt it. If and when the end of life occurs for Dice Masters, I will inevitably discontinue my Dice Masters content. Until that day comes, I will still be here to answer your Dice Masters questions and continue my unboxings, reviews, and CCW articles for this most amazing game that I love dearly.

My CCW articles will be published on the last Wednesday of every month.

In the area of new articles…

I had already expanded into HeroClix and Board Games long before I thought I’d have to decrease the frequency of my CCW articles. But, I’ve had ideas for other articles that I haven’t had the time to work on. Now that I don’t have to focus so much on CCW articles, I can expand my content coverage into these other areas. We have homebrew Dungeons and Dragons campaigns that are currently running, and a Star Trek Adventures campaign in the works that I would like to write about. I’m also considering Star Trek: Attack Wing articles – even though WizKids treats that game as terribly as it does Dice Masters. I still love that game as well, but I never considered content for it because there were already so many sites out there. Now, many of those sites have either gone completely quiet or have been forced to decrease their content for one reason or another. But with my first love being Star Trek, it seems an obvious move in the right direction.

Of course, none of these articles are set in stone yet. I have to see how I want to handle the articles and when I can slate time for them. We’re also thinking about a potential podcast, possibly in the next year or so. The topics will be primarily gaming and Star Trek, with some other random topics thrown in.

I’ve got lots of plans and need time to restructure and fit things in. I will continue current content and add things in as I get them how I want them.

Current Regular Content
Articles

~ HeroClix Figure Spotlight – Monthly; Second Wednesday
~ Dice Masters Confusing Card of the Week – Monthly; Last Wednesday
~ Board Game Reviews – Every other week

Weekly Videos

Comic Unboxing – Every Tuesday

Possible Future Content

Remember, this is only possible future content. These topics are being considered and not definite yet.

~ Star Trek RPG related articles
~ Dungeons and Dragons RPG related articles
~ Star Trek Attack Wing content (articles and/or videos)
~ Varying content about Star Trek related topics
~ Comic Book related content (primarily about my current subscriptions)

Is there something you’d like to see more of?
Have a board game suggestion?
Be sure to leave me a comment here or on Facebook at Dice Dice Kitty, and thanks for reading!

Board out, game on!