Posts Tagged ‘Starter Set’

Greetings Fellow Gamers!

 

Some of you may be following the crew of the U.S.S. Mulgrew already, but if you’re not, be sure to check them out! You can find the most recent (at time of writing), here. We are using Modiphius Entertainment‘s Star Trek Adventures RPG rules. If you’re not familiar with the 2D20 system, then this Star Trek Adventures RPG Starter Set is the product for you! It won’t answer every question, but it’s the perfect place to start.

In my unboxing video (HERE), you can get a look at all the items in the Star Trek Adventures Starter Set. I wanted to take a moment and put a few words in this article about what I think of the product overall as well as the individual items.

starter stock

Tokens & Dice

In the starter set, you’ll find several different punch board tokens. There are Momentum, Threat, and character/ship tokens. The Momentum and Threat tokens are pieces you will definitely use for every game you play. You can use anything to represent Momentum and Threat, but it’s nice to have actual tokens designed for Momentum and Threat. The character tokens; consisting of player characters, opponents, and ships, are perfect for the starter set. You can easily use these tokens in other games too, especially if you don’t use miniatures or haven’t purchased any yet.

Overall, the tokens are standard cardboard punch out tokens, but they serve their purpose and they’re perfect for a starter set like this one.

The dice included in the starter set are two standard D20’s, and four custom D6’s. The D20’s are opaque dark maroon with white accents. The custom D6’s have two blank sides, a single burst side, a double burst side, and a Star Trek Delta symbol on two sides. The D6’s are opaque black with white accents. The special D6’s are called Challenge dice and you will use them for a variety of things in the game like rolling for work on an Extended Task’s Work Track and dealing damage in combat.

Overall, the dice are as basic as you can get for this game. Modiphius has custom premium dice available for each of the three divisions and those are made by Q Workshop. But the dice in the starter set are more than adequate for all levels of game play, so if you only have the starter dice, you’re set to play!

Maps

There are several double-sided poster maps included in this box. The maps are beautifully colored and detailed. They don’t have unnecessary reference marks on them, which makes them perfect for games beyond the starter set adventures. There are examples in the Adventure booklet that show you where to place tokens on the maps. I’m so glad that Modiphius put all the Adventure-relevant info in the book and not on the maps. The maps are made from paper, but it feels thicker, like a poster.

Overall, the maps are very pretty and useful for more than just the starter games. That’s a major plus for me. They’re also worth getting laminated, which I’ve never done for any other starter set.

Character Sheets

There are five unique characters included in this box and all of them are a different species and have a different skill set. There are a variety of ranks as well, with Lieutenant Commander being the only duplicate rank. The sheets are easy to read and have all of the important information needed to play the character. The only thing I would change on the sheets is how the Focuses are formatted. I would have made them into a bulleted list like the Values, just so they would be easier to see each individual Focus. I love how they used each characters’ division color for the accents on the sheets. That was a nice cosmetic addition that serves a functional purpose as well.

On the back of each character sheet, as well as the ship’s sheet, you will find a reference sheet that makes it easier to understand the details of play with the chosen character. Some of the reference sheets work for all the players, like the Conflict Reference on the back of the Medical Officer’s sheet.

The ship, USS Magellan, has its own character sheet. I’m so happy Modiphius chose to put a ship in the starter set! This ship can be used outside of the starter set, as well as a reference or guideline for what a ship’s completed sheet should look like. And the back of the ship’s sheet has both charts for Personal and Ship Conflict Momentum Spends – which is invaluable during play.

Overall, the character sheets appear to be complete and well thought out characters. If you read through each of the characters’ lists of Values, you can glimpse highlight of that character backstory. I also like that they left each character unnamed. Being able to name a character, even a pre-generated one, usually gives players a feeling of ownership and control of the character. The character sheets are great and could easily be used for newer players in any game, and not just this starter set. And having the reference sheets on the back of the characters sheets is so great! I’m thinking of getting these sheets laminated as well, mainly to preserve them, but also so a dry erase marker can be used for writing on the character sheet.

Starter Rule Book

This starter rules booklet is as useful as the reference sheets. All of the basic, need-to-know information is in this booklet. I really wish I had purchased this starter set before the Core Rulebook because it would have made our first few sessions go much smoother. We did fine, but there was a lot of time spent digging through the Core Rulebook for things that are easily found in this booklet. It feels like it’s made out of the same paper as the maps. The colors are gorgeous, and I love that it’s white text on black paper. It makes it easier on my eyes when I read for an extended period of time, and it looks super classy too.

Overall, I love this booklet. I didn’t think it’d be as useful as it is until I started looking though it. If I would have had this booklet when we wanted to start playing, we would be much further along in our adventures. I spent several months reading over the Core Rulebook and I would rather have started with this booklet.

Starter Campaign

I haven’t read the entire booklet, but it appears to be a full campaign, from beginning to end. There is a lot of content in this book and as you play through the campaign, it teaches you everything you need to know as a player or GM. I assume this is a TNG Era campaign since one of the playable characters is a Bajoran, but I didn’t see anything to verify this (unless I overlooked it). The Galaxy Class ship, USS Magellan, would definitely be a TNG Era ship as they weren’t in commission during Enterprise and TOS eras. I’m sure the campaign could be modified for TOS play, but not sure about ENT play. Just like the starter rulebook, the pages feel like they’re thicker than normal paper and they’re black with white text. The last few pages show where all the character tokens should be placed on the maps. The pictures are brightly colored and easy to see.

Overall, the starter campaign looks like a fun and easy way to introduce players to the Star Trek Adventures RPG system. It also looks like a great campaign for players that are already familiar with the system.

Conclusion

This is probably my favorite starter set out of all the starter sets I’ve ever purchased. It’s well rounded and contains literally everything you need to play. It has a good price for what you get in the box. You can usually find the starter set for around $30.00 (USD). That price will vary depending on where you buy it from and if there are shipping costs included. I would recommend asking your FLGS if they can order it, and if they can’t, go directly through Modiphius.

For anyone that enjoys playing through the starter, I would highly recommend picking up the Core Rulebook and These Are The Voyages Volume One. There are additional supplements for the different divisions and different quadrants space, premium tokens and dice, and miniatures! All of this is not necessary, but they do enhance game play.

Buy or Bye?
Buy!

This isn’t just great for beginners, it’s a also got handy and useful resources for players that are already in a campaign. It’s well worth having to help introduce new players to the Star Trek Adventures RPG!

Want to drop me a line? Do it here or on Facebook at Dice Dice Kitty!
Thanks for reading!

Qapla’!

Greetings Fellow Dice Fans!

 

WizKids has decided to make starters an annual release instead of releasing them with each gravity feed (I can’t tell you how happy my wallet is right now!). I feel like this is a really good move on their part because it makes it easier to format a rotation and also makes it easier and more affordable for new players to enter into the game. To my understanding, Marvel and DC will each have an annual starter release.

banner

You can find my review video on YouTube, here.

Starter Box

starter

Box Contents

~ Iron Man and War Machine Rulebook
~ 2 Dice Bags
~ 12 Basic Action Dice
~ 16 Sidekick Dice
~ 16 Character Dice
~ 24 Character Cards
~ 10 Basic Action Cards
~ 4 Action Reminder Cards
~ 1 Rules Reminder Card

Rulebook

Standard rulebook, but it does not detail the first turn rule change. WizKids had already announced that the earliest rulebook to detail that change would be the DC Superman/Wonder Woman starter rulebook.

rulebook-cover

Rules Reminder Card

imwm-rules-insert

The rules reminder card is a great quick reference tool for all the affiliations and keywords in the set.rules-insert-back

The back of the rules reminder card has a bump for tournaments, which is a great promo piece.

Keywords

There are several returning keywords in this set, as well as a new one.

Returning Keywords:
Ally
Continuous
Fast
Iron Will
Overcrush

New Keywords:

Suit Up – NAME
Suit Up is a new keyword ability in this starter. Each character with Suit Up has the name of another character or characters directly after it. When you purchase a character die with Suit Up, you may KO the named die in order to field the Suit Up die at level two.

Suit Up can only happen when you purchase the Suit Up character die. It replaces the location of where the purchased die will go. If you purchase the die and place it into your Used Pile and continue with your turn, you will not be able to back up to use Suit Up.

I really like Suit Up because it lets you field that character die at level two, even though you have to KO another (specific) character to do it. This ability can be particularly useful with characters that have a When Fielded or When KO’d ability, like Pepper Potts: Stark International for Rescue’s Suit Up.

WizKids has a comprehensive list of Keywords on their site. You can also find expanded descriptions for all the keywords on The Reserve Pool‘s site.

Affiliations

New!
Stark Industries

Returning

Avengers
S.H.I.E.L.D.
Spider-Friends

Characters

howard-stark

So… I like all three of Howard Stark’s cards. I can think of several teams that each one could find a home on. Brilliant is definitely going to find a home on my casual version of Hugs that I played at the WKO. I can easily take La Jinn off the casual team build and put Howard Stark in his place. I guess Iron Will is a good benefit too, I just haven’t seen it used much. I love Expert Businessman for any of my Overcrush teams (and I have several). Father is great for any Sidekick/Ally based team because he can’t be the target of Globals on his burst side. They’re all fairly good in their own way and I’m sure folks can find at least one of these that they like. I want to throw a reminder out there for sacrifice – A sacrificed character will go to the Used Pile and not the Prep Area. I’m sure folks can find a way to use this to their advantage, but it’s something to keep in mind when playing Brilliant or Expert Businessman. They also require that you do it at the start of you turn, which is a specific timing and reduces the amount of shenanigans, but they’re still really good cards. Howard Stark could also find a place on a S.H.I.E.L.D. team. His costs are low and he’s a Mask character too. There are plenty of uses for Mask energy, even in Prime.

hulkbuster-iron-man
Rocket Powered Punches is really the only one of the Hulkbuster Iron Man cards that I like. I’m sure there are plenty of folks that like Model 36 for his ability to barrel through those cost six or higher characters, and Bustin’ Makes Me Feel Good’s ability to gain life from KO’ing a six or higher cost character die, but those are not my style. I prefer to Suit Up a cheap Iron Man into Rocket Powered Punches. It could really throw off your opponent’s game if they aren’t expecting it! I don’t think these cards are going to see much play in unlimited, but depending on the pilot, we might see some make an appearance into Prime.

iron-manor

Celestial Slayer is definitely my favorite of the three because it’s got the ability and Global of the other two versions in one card, but it rightfully cost one more to purchase. If you like just the ability or just the Global, you could get one of the other two for one less on the purchase cost. To use the Global, you don’t really need to purchase the die, so what would hurt to use Celestial Slayer instead of Earth X? I love cost reducers of all kinds, and the fielding cost on some of the Stark Industries dudes are kinda high. Spinning one dude down to decrease that fielding cost could be the difference between some wasted energy and being able to buy a cheaper dude. One energy can make a difference. I’m a little excited for future Marvel sets to see what new Stark Industries characters we get! You could definitely build a solid, casual Stark Industries team just form this starter, but the prospect of improvements is always exciting.

iron-spider

I like Version 2.0 because he’s a cheap Stark Industries character. Waldoes is too, but I’m not sure his Suit Up is all that useful. Spider-Man: “Public Menace!” is the only Spider-Man I can think of to use with Iron Spider: Waldoes. You could always use Iron Spider for itself. I’m not sure I like Waldoes at all. Hopefully we’ll end up with a better Spider-Man in the future that we could pair with him. For a Stark Industries team, I’d much rather use Version 2.0 though. Too Cool For Words, not Iceman, looks fun but he may be a little harder to maneuver as a four cost on a Stark Industries team. If there were other two or three cost Stark Industries characters, other than Rescue, I would definitely consider Too Cool For Words instead of Version 2.0. All of these Stark Industries characters make me excited to try this theme team out! Worth noting, Iron Spider is the name of this card, but the one in the Amazing Spider-Man set is Iron Spidey. That means you could use both, but Iron Spidey will not work for Suit Up.

jarvis
Oh my! An Avengers Ally!!! This could be rather useful. I really like all of Jarvis’s cards, but Chief of Staff is probably my favorite, even with a purchase cost of five. I think he needed to be expensive though, because it’s not too hard to field a bunch of zero-low fielding cost characters and then drag the game out because you just gained a bazillion life. I’m glad his purchase cost is five, and it doesn’t mean he isn’t viable in certain formats, just that he’s got the right cost for his ability. I really like that Butler has that Global that we saw on Iron Manor, but if you’re using Jarvis with Avengers, it’s not going to be all that useful. I guess that’s why he has that direct damage ability on him that does ability damage to a character die equal to the number of character dice you fielded that turn – and it counts Jarvis, so you’re doing at least one damage. I think I like Loyal Confidant and Chief of Staff equally. It just depends on the team, really.

rescue
Mark 1616 is perfect if you need a cheap Stark Industries character, but she only has a max dice of two. Resilient and Catching a Jet are both awesome for using their Suit Up abilities with their other card abilities. You purchase a Rescue, KO a Rescue in the Field Zone (sending it to the Prep Area), and then field the purchased Rescue at level two. Next turn, I get to roll that Rescue that I just KO’d and hopefully get to use her other ability. I really like Resilient more than Catching a Jet, but they each have their place. I would likely use Resilient on Stark Industries team, or almost any Prime team. Her ability works whether she’s active or not… How good is that?! It’s similar to Rescue: Stark’s Equal from the Civil War set, just hurting and not healing. Too bad you can’t use both on one team.

space-armor-iron-man
Model 5 is a cheaper Suit Up character with the Stark Industries affiliation. No other frills, just Suit Up. He’s okay, but I like Deep Space and #14-C much more! I can’t decide which one I like better. I guess Deep Space would be my pick if I didn’t want to add a six cost character to my team, and he’s got some potential for life gain. #14-C has that possible KO avoidance and Overcrush on two sides.Such tough decisions with Space Armor Iron Man!!! I like two too many!

war-machine
And yet another dilemma. I like all three of War Machine’s cards. I like Model II because he’s the cheapest and has Fast. I like “Rhodey” because he also has Fast, he has the additional ability to do direct damage to my opponent if he KO’s a character with combat damage, and he only costs one more to purchase. There are plenty of ways to boost an attack stat in Dice Masters, making this guy pretty good. I’d likely pick him over Model II, unless I just couldn’t put a four cost character on my team… But honestly – I usually have room for four cost characters. I also really like JRXL-1000, and not for his Suit Up. He’s Fast, and Sidekicks can’t block his level one side. You can always boost that attack stat to do more damage, and he only costs four to purchase.

Character Thoughts

I like lots of these characters, especially for a more casual setting. I think these are great characters for a new player to start with and build off of. There are lots of fun gimmicks and different types of abilities that make the game interesting. I think any player could enjoy building and using a Stark Industries team for any fun local event.

On the more competitive end, I think one or two characters might squeak into the unlimited and Prime formats, but overall, not many are going to find a place in the most competitive metas at this time.

I would still recommend purchasing at least one of these starters for some fun characters to build teams with. For a new player, I definitely recommend the starter for the characters, or even two starters for the max dice.

Basic Action Cards

This starter has some really interesting Basic Action Cards that are new to the starter, and it has some revamps of older Basic Actions Cards. If the characters weren’t enough to prove this starter is worth buying, hopefully these Actions will!

w-armor-wars-bac

I’m not a fan of this card. Suit Up is too new and there are only ten cards with the keyword. I guess if you were playing in a semi-limited type format where players were supposed to use Iron Man and War Machine cards, then I could see someone possibly using it. This card is likely not going to be in the unlimited major meta or even Prime, unless Rescue finds a place, which I doubt too. One thing that I do like about this card is that it causes loss of life and not damage. That’s typically a big deal because you can’t effectively redirect or avoid it. Life loss is a mechanic you would need life gain to overcome.

w-cone-of-cold-bac

Cone of Cold from Battle for Faerûn has been revamped! It needed it too. They updated the wording and for those that didn’t want Dungeons and Dragons Dice Masters, they now have access to this BAC. It’s a great way to spread the damage around, but if your opponent only has one character die and you have two, your dice are getting blasted too – unless that’s what you want. I like that both Cone of Cold cards say that you can’t use that action if there aren’t at least three character dice in the Field Zone. I like that Global for teams that use a force block ability as well. Overall, I like this card for both the Action and the Global. The revamping of the wording makes it much easier for newer players to understand.

w-hypervelocity-bac

Wow! What?! This card is so crazy. This Action Die hangs out in the Field Zone and slowly depletes each player’s life if they don’t attack. Hypervelocity causes loss of life and not damage, which is a great way to get damage across with minimal resistance. You have to keep an aggressive streak or you’ll start to lose life as well! It looks like action removal is going to be a major addition to many teams, because unless this is on one of the two burst sides, it’s not leaving! There isn’t a ton of action hate in Prime – if any… so watch out for this in Prime. Folks may be adding some life gain cards to their team to help balance that loss of life.

w-one-against-many-bac

Here is yet another great direct damage card. This card is ability damage and not loss of life, so any abilities to reduce, alter, redirect, etc are viable for folks to use against this ability. I still really like this card for some of the Prime Storm: Extra Lightning teams floating around. It’s not a huge deal if your opponent doesn’t field many characters because it’s still going to do a minimum of two damage. It’s a little expensive to purchase against a team that doesn’t look like it’s going to be putting dudes in the Field Zone though.

w-smash-bac

Here we have a revamp of Smash! from AvX. They have updated the wording on this card as well. I love seeing these older BACs being revamped. This makes them available for Prime, and also more easily accessible for new players. I’m not big on using Smash! for the action, but the Global is great against Overcrush. If Turtle Van isn’t your style, you can always go for Smash! if Overcrush is a problem you’re running into.

w-suprise-attack-bac

This is a revamp of Surprise Attack from Age of Ultron. This is another card with updated wording that definitely reads better than it’s AoU version. I haven’t used this card a lot in the past (if at all…), and I guess this is an okay BAC, but there are definitely better ones out there. I’m still not a fan of this particular card, but even so, glad they revamped it for newer players!

Upgrade BACs

The last four BACs in the starter are all called Upgrades and each have a specialization. They all cost two energy and they each have a risk/reward for using them on specific energy type characters. I like this idea a lot and I can’t wait to try some of these on some Prime teams! These also make for great limited additions when you can’t decide what to use and you don’t want to bring Power Bolt because your opponent may want to buy it too. I also really like that they called them all Upgrade – Specialization. That leaves room for them to make different BACs that have a name like Smokescreen that’s different from Upgrade – Smokescreen.

w-upgrade-fortification-bac

Upgrade – Fortification
The name sounds stout and sturdy, like a character with Iron Will. When you use this action, your character will gain Iron Will. The risk to doing this is that you will lose two life if that character is not a Shield energy type. It’s a risk vs reward type of card, so if you want your Gorilla Grodd to have Iron Will, it’ll cost you two life. And since it’s loss of life, you can’t get around it as easily without life gain. I like this Upgrade because you don’t typically see Iron Will on any team. There are several characters with Iron Will, but they just aren’t worth playing in a competitive meta. I think this Basic Action may make Iron Will a more usable keyword.

w-upgrade-proton-cannon-bac

Upgrade – Proton Cannon
Wow, that sounds like it could shoot thru anything, like a character with Overcrush. This Upgrade will give one of your characters Overcrush, but if they aren’t a Fist type character, they get KO’d at the end of the turn. This is another risk vs reward, but for certain teams, that risk may actually be the reward. I think Lady Bullseye: Attack on Two Fronts just got a a Proton Cannon attached to her.

w-upgrade-smokescreen-bac

Upgrade – Smokescreen
This Upgrade sounds like something a ninja would use to sneak away or sneak around a bunch of folks. When you use Smokescreen on a character die, that die gets +1A. If it’s a Mask type character die, it can’t be blocked. So there isn’t a risk on this Upgrade because you get the +1A no matter what. You benefit more if it’s a Mask type character die that you use it on. I can think of a few Mask type characters that would great to pair this with.

w-upgrade-unibeam-bac

Upgrade – Unibeam
And lastly, the Unibeam. It sounds like something a character would use on a more focused attack, maybe to take someone out before they had a chance to do anything to them. When you use Unibeam on a character die, it gets +2A – not too shabby for a two cost action. But if that character die is a Bolt type, it gains the Fast keyword. That sounds about right for a Unibeam! So like Smokescreen, no real risk, just an even better reward for using it with a Bolt type character die.

BAC Overview

There are quite a few new BACs that I really like, mainly the Upgrades, but a few others too. I like the assortment of abilities on the BACs, and I’m really digging the increased use of loss of life instead of just throwing damage in there. With the increase in abilities that use loss of life or paying life mechanics, we might actually see an increase in the use of cards that have life gain. Hypervelocity is definitely my favorite of all the Basic Action Cards and I can’t wait to start building around it!

Action Reminder Cards

action-reminder-cards

There’s nothing super special about the reminder cards. They’re Cyan, Orange, Pink, and Gray.

Dice Bags

bags

I most definitely like the artwork bags more than the plain colored bags. I like to collect these bags too.

Starter Dice

Sidekick and Action Dice

sidekick-and-action-dice
You get a pretty standard assortment of Sidekick Dice and Action Dice.

Character Dice

You only get two of each character die in the starter. If you’re wanting to put three or four dice on a particular character, you will need to buy a second starter (or trade, exchange, etc.). It’s never a bad thing to have duplicates of the character cards and BACs.

character-dice

Final Thoughts

The only negative thing I have to discuss about the starter is the number of character dice. I’m not sure if WizKids is entertaining other options or not, but I would like to see this changed in the future. I would be okay with certain characters only having a max dice of two while most of them have a max dice of four, and then changing the packaging to accommodate the extra dice. The TMNT characters have a max dice of three… but a box big enough to hold more than four of each. I’d pay five more dollars just to get max dice with my characters. If Mr. DDK and I both want to use Howard Stark with max dice, we will have to buy four starters… Maybe releasing the starters in the big box format, like the TMNT boxes, would be a solution to the max dice issue because they would have plenty of room for the dice. They could keep a lot of the characters as a max dice of four, and reduce some of the more expensive characters to max of two and put the max dice for each character in the box. I have never found a moment that I wished I had three Splinter, Shredder, or Krang dice… they could have easily been a max of two to allow for a fourth die on the cheaper dudes, like the Foot Ninjas. Maybe this is something WizKids can look into doing? I’d rather buy two big box releases, like TMNT, than four starters to accommodate two players.

I really do like the starter contents though. I like how fun and easy the characters are to use and understand. I love the new and revamped BACs. I really hope they continue to make different ‘Upgrade’ styled cards for BACs. Those fit very thematically in the starter and all of them have fun and interesting abilities, especially for a draft team! I love the idea of a Stark Industries themed team and can’t wait to build it and play it – after I buy a second starter for the additional dice I need. I like the Suit Up ability too, but I hope they continue it and add more of the needed characters with abilities that will have better synergy. It’s still a fun and unique ability to play around with and I plan to use Rescue and her Suit Up in my Stark Industries team.

This is a great starting place for a new player. You can add a Team Pack to the starter and roll with it!

What are your favorite cards?
What cards do you think will make it into the unlimited or Prime metas?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Special thanks to WizKids and The Reserve Pool for the use of their sites.

Roll on, Dice Masters!

 

Greetings Fellow Dice Fans!

 

I’ve been looking over the upcoming releases for the year and I’ve noticed a few things that I’m really excited about, but also some things that concern me. Before I get into all of it, here is the tentative release schedule for the first part of the year – as of January 5, 2017:

January

No Product

February

2/8/17
Teenage Mutant Ninja Turtles: Heroes in a Half Shell Box Set

2/15/17
Marvel
Iron Man and War Machine Starter Set

March

Marvel
Deadpool Family Values OP Kit

April

Marvel
Guardians of the Galaxy Gravity Feed (90 ct)
Guardians of the Galaxy Gift with Purchase (Feed Incentive)

DC
Batman the Animated Series (TAS) OP Kit

May

DC
Batman Gravity Feed (90 ct)
Batman Gift with Purchase (Feed Incentive)
Superman and Wonder Woman Starter Set

Marvel
Defenders Team Pack
Xavier’s School OP Kit

June

Marvel
X-Men First Class Gravity Feed (90 ct)
X-Men First Class Gift with Purchase (Feed Incentive)

DC
Batman the Animated Series (TAS) Villains OP Kit

July

No Product

August

DC
Batman the Animated Series (TAS) Sirens OP Kit

Okay, so here is the list of things I don’t like.

1. May – A Gravity Feed, Starter, and Team Pack are all scheduled for that month. That’s a huge dent to a wallet.

2. There are three Gravity Feed sets scheduled for three consecutive months. So forget about the Starter and Team Pack in May, because April, May, and June all have Feeds scheduled. One of those Feeds was originally scheduled for February and it was pushed back to May. There could be a plethora of reasons that Batman was pushed back and I don’t want to open up speculation about it. I just hope they adjust this release schedule and spread those Feeds out a little more.

3. January, February, and July are void of OP Kits. I get that inventory usually happens at the first of the year and WKOs happen in February, but I wish we had a consistent OP Kit release for each month. This is just a minor dislike and not really a major issue.

4. I don’t like that the Starter releases are months apart. I would have preferred them to both be released in the same month, like both during the last week of April or the first week in May.

Now – on to the positive things.

1. New Turtles! I’m super excited for the new Turtle box and I can’t wait to get my hands on additional TMNT Dice Masters. If we get a new TMNT Box each year, that would be awesome!

2. The new Defenders Team Pack – I’m really excited to see them continuing with this type of product. The format for the product is great for beginners to help them build a better team than just what they get from a single starter.

3. The return of Starters! I imagine these starters will be similar to previous ones, but I can’t confirm anything on those. If they’re like previous starters, they’ll likely just have two dice for each character. I can only hope that those characters will have a Max Dice of two. I can understand how some folks will likely be frustrated if they feel they have to purchase two Starters in order to get more dice. A great solution for this would be for WizKids to utilize preexisting character dice patterns/colors for Starter characters so players can use dice they may already have – or can easily get. Hopefully that’s something that they’ll consider. There is a picture circulating on BoardGameGeek that shows the starter contents, but the text is too hard to read. The picture only shows two dice for each character though and almost all the dice look new, as do most of the characters.

4. I’m really excited for the Batman the Animated Series OP Kits – and there isn’t just one, or two, but three that are currently scheduled! Batman TAS is one of the most positive memories from my childhood and it brings back wonderful thoughts of time I spent with my Great Grandmother. I’m so excited for these kits!

5. On the topic of OP Kits – I’m glad there are more DC OP Kits than Marvel OP Kits because I’m a little burnt out on Marvel kits at the moment.

6. I’m very happy to see the continuation of the ‘Gift with Purchase’ items. I highly suspect them to be cards that are likely obtained when you purchase a Feed and are probably blank sketch variants of a card in the set. I like those a lot because they aren’t functionally different from other cards in the set and that eases the stress on many players that feel like they need a functionally different copy of every card in the game. I personally love these cards and horde them for when I am finally able to make it to a convention to have artists I like draw on them. My feelings wouldn’t be hurt if they changed those Gift with Purchase cards to something else, but I wouldn’t want to see functionally different cards. I think things like that should be saved for major events like WKO’s or Free Comic Book Day.

7. And speaking of Free Comic Book Day – I’m excited about the tentative release date for the Superman and Wonder Woman Starter and I hope they don’t change it. I hope it releases the first week in May or even the last week in April, that way stores have a new item to showcase for FCBD! That would be totally awesome!

8. And a final positive point – there is new product scheduled. I know some of you may think, ‘well duh, of course there’s new stuff’, but let me tell you… I also play(ed) a game I discovered at Origins this past year called The Spoils. The future seemed bright and exciting. We were expecting to hear something about new product any day. Then… they dropped the final letter to the community. It was a goodbye letter. A game that I thought was going to be around, since it was already ten years old, and it was suddenly gone. The same thing happened to me when I was playing the World of Warcraft TCG. One day, the best set of the entire game had dropped, then a week later Blizzard had pulled the plug on the game. So, if you love Dice Masters, be thankful that WizKids is continuing to support the game by creating new product and hosting major events. Be thankful for the communication that they provide through WORF – even if you think it’s minimal communication, it’s something! Be thankful for the friends you’ve made through this amazing game. Be thankful for all the positive things and try to help fellow players. Show some love to WizKids every now and then so that way they know their game is loved and appreciated. I want to see Dice Masters continue to grow and thrive for many years to come!

Final Thoughts

If you would like to keep up with the releases as they update them, you can find their tentative release schedule, here. Just adjust the drop down menu if need be.

Also – I don’t mind comments and discussion on my articles, but please keep it clean and friendly.

What are you most excited for that’s currently on the schedule?
What do you think should be on schedule that isn’t?
Leave me a comment and let me know!
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Roll on, Dice Masters!