Posts Tagged ‘Tennessee’

Greetings Readers and Fellow Convention Fans!

 

We just had our second annual Dyersburg Comic and Pop Culture Convention, and it was another successful event! I was running my FLGS’s booth at the convention, as well as doing demos for Dice Masters, HeroClix, and board games. Our local convention is a smaller convention, but it has a huge heart! We had an increase in attendance, more cosplayers, more vendors, bigger guests, and lots more fun this year! I was so busy, I didn’t get a chance to meet all the vendors or do the interviews I wanted to do. I didn’t even get all the pictures I wanted. I promise to do better next year!

Cosplay

The cosplay contest saw more entries than last year, and also bigger cosplays! I wish I could have gotten pictures of everyone, but I did manage to snap a few. You can see them in the slideshow below.

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Artists

We had lots of returning artists, like John Lucas, Kelly Williams, and Larry Cathey of Heycat Comics. Kelly Williams did this amazing commission for me of The Shadow and Doctor Strange! I would absolutely love to see a team-up series with The Shadow and Doctor Strange done by Kelly Williams. I’m looking at you, Marvel and Dynamite!

Kelly Williams art

There was a new guest artist this year, Mike Norton. His current work can be seen in the pages of the DC comic, Mystik U. Mike Norton is the co-creator of Revival and also the creator of Battlepug, which has five volumes. Mr. Norton was a pleasure to talk to and I’m super excited to have his signature on two of my Mystik U issues. The third and final issue is due out soon, so I’ll have to catch him at another convention to get that last signature!

Norton Signatures

There were lots of new vendors and artists and I sincerely regret that I can’t feature all of them, but I was able to stop by two vendors that were new this year and get some info on their work.

D Whitaker Ink

This man has some really cool and unique art. He spray paints all of his work! I regret missing all the demos he did Saturday, but I was able to catch a glimpse through the window while doing some demos of my own at the gaming tables. He’s very entertaining to watch. You can see a sample of his work in the slideshow below.

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You can find D Whitaker on Facebook at  D Whitaker Ink and on Instagram at derek.whitaker.31 and I highly recommend that everyone go follow his pages! He also has much better pictures of his art on his pages than the ones I took from my video.

Oller’s Odditties

This artist has a variety of items that are super cool to see in person. Pictures do not do these items justice, and my pictures from my video are not even close to showing how cool these items are. You can see some of the awesome horror dolls below, but he has framed artwork and prop weapons as well. Be sure to check out Oller’s Odditties on Facebook!

Conclusion

I wish I had been able to get all of the content I wanted, but being a vendor at the convention with demo tables too will keep anyone busy! I promise to do a better job of covering this convention next year. I’ve already heard that attendance was up from last year and every vendor I had a chance to speak with said that they had a good time. I heard lots of cosplayers remarking on how polite the other attendees were when asking for pictures and interacting with them. That’s always a good thing to hear, especially when other conventions have had so many issues with disrespectful con-goers being inappropriate with cosplayers. I enjoy running the booth for my FLGS because I have a chance to meet so many different people. I spoke to an attendee that drove from over seven hours away to come see some of the guests at our convention. That is a big deal for a convention of this size and only in its second year!

I can’t wait to see how much the convention grows next year! I hope that all the attendees, vendors, and guests had a good time and enjoyed their visit to Dyersburg. If you weren’t here this year, you missed out! Better start planning for next year!

Thanks for reading! Remember, you can follow me on Instagram, Twitter, and Facebook for Dice Masters, HeroClix, Board Games, and various other awesome content!
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Greetings Fellow Dice Fans!

 

With the WKO quickly approaching, I decided to give one of my team considerations a test run in our tournament. If you watch the tournament videos on my YouTube channel, I have to apologize for the excessive amount of background noise. The store is very busy on Saturday nights and it’s really hard for me to play and mitigate the excessive noise at the same time. Hopefully, the regulars will get used to me filming and be a little more aware of their volume and conversation content. My irritation shows a little in the videos and I apologize for that as well. It’s very frustrating when you can’t hear what the person sitting across from you is saying.

You may hear me reference someone named Donatella, but that’s just my life tracker.

donatella-2

My Team

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You can find my team here, on DM Retrobox.

I want Lady Bullseye to work – really bad. But I think she’s too difficult to maneuver in such a fast meta. I do love Overcrush though and it’s almost as if Gorilla Grodd was made for me. Mr. DDK suggested using Tsarina and Guy Gardner with Grodd, which I thought was a good idea so I did it. This has been one of the team ideas I’ve been throwing around for the WKO, so I figured that this would be a perfect chance to test it. I added Elf Thief for Mask energy and little bit of control, which I never used – not in a single game. Cold Gun is there to help me get around nasty characters like Dwarf Wizard or Ronin. Rip, PXG, and Blue-Eyes are all utility cards. I chose Slander as one of my Basic Actions because it works like Cold Gun but doesn’t damage – just in case I need to blank a character without damaging it. It’s also one cheaper and doesn’t require specific energy, but it’s not Continuous like Cold Gun. I chose Invulnerability for it’s Global, and because I might be able to use its ability if I bought the die.

Round One

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You can watch my first round match on my YouTube channel, here. I was up against North and the Unlimited version of his Satchel team. My first purchase was probably wrong in this game. I couldn’t decide between Guy and Tsarina and I Ripped a Guy instead of Tsarina. I think I would have been better off with Tsarina instead of Guy because when I rolled him on my next turn, I got stuck with him on a character face. I would rather have had a Tsarina since she doesn’t have to attack each turn. I also got a little purchase happy when I bought Grodd early game and I didn’t reroll any Sidekicks in an attempt to get a Shield to Rip him. I was left with a Bolt and I didn’t really have anything to use it for. I hate when that happens because I feel like I’m wasting resources. I ended up purchasing one of North’s Imprisoned dice to help me get around Ronin and any potential blockers, as well as removing characters he could spin down in order to prevent Tsarina’s ability damage. We did make an error in the game where I had Imprisoned his Ronin, but he didn’t return his Ronin after Tsarina damaged him with her ability. He should have gotten Ronin back and been able to use him as a blocker, since Imprisoned would have left before the Assign Blockers portion of the Attack Step. It happened again later when I was attacking for lethal damage. I didn’t realize that until watching the video and writing this report that we both overlooked that. If I had been paying closer attention to the card abilities, Tsarina would not have been part of the final attack and I would still have been able to claim a victory. I unfortunately won the first round with two unintentional game play errors, but without the video, I wouldn’t have noticed it.

Record after Round One: 1-0-0

Round Two

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You can watch my second round match on my YouTube channel, here. I was facing off against Hannah’s Action Burn team in round two. This match was relatively short, and a bit of a revenge match from last week. The tables were turned this week and I didn’t roll as well as I would have liked, much like the trouble Hannah faced last week when her team wanted to give her issues. We both had a rough start, but Hannah’s team bounced back quickly and there wasn’t much I could do. I probably should have purchased as many of her Magic Missile dice as I could, just to slow down her damage output. I shouldn’t have Ripped my second Grodd, even though it didn’t matter much in this particular game, but I should have purchased more Guy and Tsarina dice instead. Sometimes games just don’t go the way you’d like them to and this was my moment for the bad rolls. Hannah did well with her comeback, and she made the right choice in clearing my field with her Magic Missile Global so that she could attack and secure her victory.

Record after Round Two: 1-1-0

Round Three

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I got to face off against one of my own teams in round three. Olivia wanted to use a variation on my Girl Power team, so I let her borrow it. She fielded lots of Sidekicks early in the match and even purchased a she-Hulk early game. Black Cat was a troublesome character as she made me reroll some of the characters I needed to keep in the Field. Luckily, they all came back up on character faces, but the threat of them leaving the Field scared me a little. I Ripped and purchased a Grodd around mid-game, but I needed to get my Guys back in the Field. They were proving to be very difficult to work with since they are required to attack each turn. When it came time to start attacking, Guy came through for me. She blocked my first big attack of Grodd and Guys, which returned most of them to the Field Zone. I drew what was left of my Guy dice and some Tsarina dice and was attacking for lethal damage on the turn after my first major attack. She had mostly Sidekicks as blockers and no way to avoid the massive amount of Overcrush damage from my Guys.

Record after Round Three: 2-1-0
Final Standing: 3rd

Final Thoughts

I hope that everyone takes something away from this report – especially from my mistakes. We are not defined by our mistakes, but by how we learn from them. I’m so glad that error was caught on video because this gives everyone a chance to review it and make mental notes about it so that they don’t make that mistake later, or have it made against them like North did.

Now, about the team itself. I really love this team. It’s definitely a top contender for what I’ll be playing at the WKO. I do not like Elf Thief though, and I’m probably going to replace him for either Constantine: Hellblazer or Antihero. While I like Cold Gun, I almost feel I don’t need it if I’m using Slander. Sure, it does damage and it possibly blanks a dude, but Slander blanks too. I definitely  don’t think I need both, and I’m probably swapping one of them for something else. I just have to decide which one to take off the team and what to put in its place. I like Tsarina, Grodd, and Guy as the main core of the team, so that won’t be changing. It’s nice to know that I don’t necessarily have to have all of the pieces to win as they’re all great on their own. They’re just really silly together and I love it!

What are some changes you’d make without changing the spirit of the team?
Have a build you like better?
Leave me a comment here or on Facebook at Dice Dice Kitty and thanks for reading!

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

I apologize for the lack of tournament reports the last few weeks. We’ve hosted events each week, but I was working on videos and neglected to get pictures of my opponents’ teams the last few weeks. I think I have a decent understanding of how to use my camera and software now, at least enough to get some featured matches up on my YouTube channel. Please subscribe to my channel on YouTube so you don’t miss any upcoming review videos or featured tournament matches!

I want to mention that we do not do ties in our local events. All of our players are aware that in larger events such as a WKO or PDC event, if you go into turns and do not defeat your opponent by reducing their life total to zero, the match ends in a tie.

My Team

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You can find my team here, on DM Retrobox.

Ever since the release of the Deadpool set, I’ve been trying my hardest to find a way to make Lady Bullseye work. It’s almost impossible in an unlimited format, because it’s too difficult to get all the proper pieces to align perfect every time. But I thought I’d give it go in a prime format to see if I could make a somewhat functional team with her and Gorilla Grodd. Putting those two together is almost a no-brainer – they’re perfect for each other. I chose Stepford Cuckoos: Celeste for a few reasons. She can target herself or I can use her to target one of my Lady Bullseye or Multiple Man dice that may be stuck in the field. She gives me an opportunity to remove a potential blocker or trouble character from my opponent’s Field Zone as well. Even though my opponent gets to choose which character they move to the Prep Area, it’s still a benefit for me. Multiple Man: Pile On! is an easy choice. He’s got a max dice of six, Swarm, and only cost two. Agent Carter: Answered the Call was another easy choice, for that bit of control. I may not have an Elf Thief to steal energy, but my opponent is going to waste an energy to field a Sidekick or any character with the Ally Keyword. I like my control pieces and Captain Cold’s Cold Gun: Frozen “Firearm” was an easy choice as well. Bane: Professional Criminal and Wasp: Fashionista are both great control pieces for their Globals. I could taunt a character into attacking and either block it to KO it, or let it through to force it back into the bag cycle. The force block Global is key for Lady Bullseye and Grodd. I use it on the character that Lady Bullseye targeted with her ability to ensure I get my double damage Overcrush. I chose Heroes in a Half-Shell and Too Big To Fly for my two Basic Action Cards to help boost my attackers if I needed that extra push. Too Big To Fly’s ability is extremely beneficial in getting rid of troublesome characters.

Round One

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My first round match was the featured match. You can watch the video on my YouTube Channel, here. If you watch the video, you can see that Hannah didn’t have the best rolls and I had pretty decent rolls. I was able to Rip a Grodd in this game, and she didn’t have many ways to stop or counter Overcrush. I’ve seen her team in action before and it’s a really good team, but her dice didn’t want to roll for her this time.

Record after Round One: 1-0-0

Round Two

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Round two I found myself facing off against Mr. DDK. I suspected his team was going to be rather speedy and I was worried that I wouldn’t be able to keep up. I used my Cuckoos to clear some of his characters out of the field, helping me slow down his progress a little. This particular match made me realize that I need to add one more Cuckoos and reduce Agent Carter by one. If I would’ve had a third Cuckoos die, my match may have gone much easier for me. He purchase all of his Rocket dice, but thanks to the Cuckoos I used, it kept many of them in rotation and out of the Field. His Lockjaw helped him regain some of the life I chipped away at early in the game. Agent Carter made it more difficult for him to field his Sidekicks for Justice. He used his Motorcycle Global to great effect during our match. I originally thought that this card was terrible, but that was before PDC announced Prime, and Motorcycle isn’t terrible for Prime. I fielded a Grodd very early against Mr. DDK, which I’m convinced helped me defeat him. Once I was able to get enough characters fielded and several Lady Bullseye dice circulating, I was able to overcome his defenses for my second round victory.

Record after Round Two: 2-0-0

Round Three

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I’ve seen North’s Satchel team in action several times over the last few weeks as he’s worked on fine tuning it. I was thrilled that he played it in our first local Prime event. I know that several folks out there think Satchel is terrible, but this team won our event. It was slow going for both of us in the beginning, but we were both able to pick up speed a few turns in. He was using Oracle: Master Investigator, which slowed me down a little, but not a lot. She made it harder for me to Rip and purchase certain characters, like Grodd. His Ronin absorbed several of my Overcrush hits throughout the match. I tried to cycle my two Cuckoos to the best of my ability, but when I needed both to roll a character face, they didn’t. He did well in keeping a Cold Gun with burst(s) in the Field Zone in order to blank Grodd when I attacked. We went into turns, but even with my final attack, I couldn’t get enough damage through. My biggest mistake in this game was not purchasing my Cold Gun dice. By the time I realized I needed them, it was too late. North defeated me and took first place in our first prime tournament.

Record after Round Three: 2-1-0
Final Standing: 2nd

Final Thoughts

This was our first experience with the prime format in a tournament setting. Lots of things were as I expected, and others were a bit different. I expected the rounds to take a little longer as the games would go many more turns than they do in an unlimited format, and this turned out to be true in our event. I also expected to have a difficult time in buying and fielding Grodd, but this was not as difficult as I originally thought. He is a very expensive character and without ramp or cost reducers, you would think him impossible to obtain. There are several ways I tried to get around the ramp issue, like with Stepford Cuckoos and Multiple Man. They worked amazingly well, but I did realize that I need one more Cuckoos die an one less Agent Carter die. I’ve also considered changing out Heroes in a Half-Shell for Superhero Registration Act. My one concern in doing so is that I won’t have my cheaper action to purchase if my dice don’t roll the energy I want or need. Having that action that only cost two energy is a major plus, especially if my opponent is using Rip, allowing me to Rip it on my first turn for a potential two extra energy on my second turn. I’m not sure I want to make that change, but I’ll be testing it in the future. I was very pleased with how my team performed. I did some minor play testing with Mr. DDK against Bat-Family, but I didn’t test it against the team he played in the tournament. I felt like I should have tested it against other builds, just to get the feel for how it would play against other things that weren’t Bat-Family. But overall, I really like this team and I can’t wait to try it out again!

What are some changes you’d make without changing the spirit of the team?
Have a build you like better?
Leave me a comment here or on Facebook at Dice Dice Kitty and thanks for reading!

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

For the first week of our Classic Avengers OP events, we played an Unlimited Constructed format. I really wanted to revamp my teams before I play them again, so for this event, I decided to try something new with something old.

My Team

my-team-12-3-16

You can find my team here, on DM Retrobox.

Lady Bullseye is the main win condition, but Beholder can also assist with that and his ability is a great utility. Groot helps keep my Lady Bullseye from falling victim to my own Magic Missile. Everything else on the team is strictly utility: Wasp for her force block Global, Parallax for his Lottery Global, PXG, Blue-Eyes for his cost reduction Global, and Rip Global to help me prep something I buy. My main goal is to use Lady Bullseye as an Overcrushing attacker against a low defense character that was targeted by her ability. Magic Missile helps me clear the Field of other potential blockers that could help my opponent reduce the amount of damage from my attackers with Overcrush.

Round One

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Round one was a whirlwind of Magic Missile actions and Lady Bullseye dice flying back and forth. My opponent was trying to get Storm and Lady Deadpool active so he could do extra damage with his Magic Missile dice. I was a little worried when I saw that super rare Lady Deadpool across the table from me. My opponent shot me with Magic Missile a few times before he could get a Lady Deadpool and Storm active. I wasn’t sure I could pull off a win once he got them both out, but my opponent made a fatal error in his blocking choices. He didn’t realize that he would take so much damage from blocking my Lady Bullseye that had the higher attack. He could only block one of my two Lady Bullseye dice that were attacking. His blocked character could only stop a small amount of the damage, leaving the rest to strike his life total along with the unblocked Lady Bullseye. That final attack secured the game for me. If he had blocked the other instead, he would have been at one life and possibly turned the game around. It was a fun match though, and I could have been toast at any point against his relentless Magic Missile dice.

Record after Round One: 1-0-0

Round Two

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Round two was against Mr. DDK and his ridiculous Ultra Front Line team. This game went fairly quickly with him being the victor. He got an Oracle out early in the game, slowing me down too much. After a few turns, he was set up with two Ultraman dice in the Field along with several other characters. He rolled a Kryptonite and used it on one of my characters. Ultraman then used my Magic Missile on me, Hulk Out on himself, Imprisoned my entire Field, and Front Lined his whole Field. The amount of damage was massive and has left me traumatized. Red and Green are not colors I enjoy seeing together now because of Ultraman and Kryptonite. I think a well placed Cold Gun could possibly help against these shenanigans. I couldn’t get much going on my side during this game.

Record after Round Two: 1-1-0

Round Three

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Round three was a super fun match! We duked it out until the very last turn after time was called and it was anyone’s game the entire time. Her Constantine and Dwarf Wizard were slowing and stopping almost all of my abilities and she had also gotten a Bard in the Field. The last piece she needed was Imprisoned, and when she finally got it, she couldn’t attack for lethal damage. I had worked at chipping away her characters in the Field with Magic Missile and Lady Bullseye when I had the opportunity to do so. But it seemed like, every time I would gain a little bit of footing, there was something new getting in my way. These are the games that are exciting and fun for me. I love the back and forth action and how the game can lean either way during the whole match. I had thought about buying her Imprisoned dice just to get Constantine and Wizard out of the way, but I decided not to because I kept thinking that I might be able to pull something off. She always chose the right character to name or was able to field the Wizard at the right time. This game was a huge challenge and it literally came down to the last turn, where I was lucky enough to attack for lethal damage.

Record after Round Three: 2-1-0
Final Standing: 3rd

Final Thoughts

I really love the Lady Bullseye/Overcrush combo and I’m desperately trying to make it work. One of the problems that I’m running into is direct damage. Every direct damage Global, like the one on Magic Missile, can be used against my Lady Bullseye. I added Groot to help boost her defense and he works great, but he takes a few turns to set up. I really need a taunt and I’m not sure what to take off. The Lottery is crucial – It helps me reroll those Lady Bullseye or Hulk Out dice that I need. Blue-Eyes helps me get things cheaper. Rip is very essential and PXG is handy for ramp and bag manipulation. I can’t take Wasp off, because she’s part of the combo. I suppose I could swap Beholder out for Bane or Phoenix, but that takes away a potential win condition and very useful utility. I guess I could use Magic Missile to win if I had to, but it’s not ideal at all. Maybe I’m going about this all wrong. I could take off Magic Missile and add Imprisoned as a board clearing tool and then I won’t have to use Groot. I’m determined to make this character work on a team – I will exhaust all my resources to hopefully find a way!

What are some changes you’d make without changing the spirit of the team?
Have a build you like better?
Leave me a comment here or on Facebook at Dice Dice Kitty and thanks for reading!

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

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We had a Strahd Rainbow Draft Weekend event a couple of weeks ago. I love limited formats and I love D&D stuff, so I was ecstatic to be playing in a Rainbow Draft Weekend event with a D&D theme. We hadn’t drafted the first D&D set at our FLGS, and lots of the locals really wanted cards from Battle for Faerûn, so we decided to draft from that set. We had a total of eleven players and we broke into two pods for the draft, one pod of five and one pod of six.

pods

I had so much fun drafting this set! I didn’t take pictures of each team I played against, so this report will be a little on the short side and I apologize for that. I went into this draft with several ideas.

  1. If I pulled a Stirge: Epic Beast, I was totally going with it as a win condition.
  2. If I saw lots of Adventurers and Gear, build a team around that.
  3. If I saw a Half-Dragon, go dragons.

Well, I had a rare Half-Dragon in my first batch of packs. I checked the dice on the table and saw lots of dragons and plenty of Half-Dragon dice. I had another Half-Dragon in my other batch of packs, so I knew I would be able to get at least two dice for him. Luckily for me, dragons continued to get passed in my direction, meaning nobody else was actively drafting Dragons.

draft-team

I was very pleased with my draft picks, but I was concerned that Swarm teams and low cost teams could overwhelm me. I added Big Entrance to help reduce the cost of my dragons and Resurrection to help me with some energy ramp.

Half-Dragon was of course the key purchase for my team, because after fielding him, the cost of my dragons would be greatly reduced. Green Dragon proved to be my MVD (Most Valuable Dragon) because of his ability to prevent my opponent from blocking. My opponent could ignore the effect, but at the cost of some of their life. Copper Dragon was on my team for additional Breath Weapon attacks and to help against Gear oriented teams. Dracolich was added for his Breath Weapon as well and also because he hits really hard. Blue Dragon was added because he would be a cheaper dragon with a Breath Weapon as well as an additional attacking body. The Unicorn, Umber Hulk, and Prismatic Spray were added because I couldn’t find anything else that I drafted that I wanted to put on my team. I didn’t add Red Dragon because I didn’t want my opponent using it to buy up my Big Entrance dice and I didn’t want additional damage done to my life total because of extra Red Dragon Globals.

My team worked way better than I had hoped and I ended up with a record of 3-1-0, with a faster team being my only defeat for the day. I couldn’t believe how fast I was able to purchase some of the larger dragons with the help of Half-Dragon and Big Entrance. I was even able to purchase two Dracolich dice in one of my games. Green Dragon was a shining light on the team and a huge threat after I built up my Field with other dragons. There wasn’t anyone with a 4-0-0 record, and my tie-breakers (strength of schedule a.k.a. SoS) put me in first place!

winnings

Prize Distribution:

1st: Magic Missile, Human Paladin, Kobold
2nd: Human Paladin, Kobold
3rd: Kobold
4th: Kobold
5th: Kobold

All participants received a Strahd blank card, regular art card, and die. As additional prizing, the store gave out booster packs to all players in the event. The event was a huge success and loads of fun! Thanks to everyone that attended!

For anyone interested in my FLGS events, you can find links on my Dice Dice Kitty FB page. Each event has a link to the WIN Event, so you don’t need to have FB to sign up. It’s always recommended that players sign up on the events in WIN ahead of time. If you’re from out of town and plan to attend one of the events, you can also call the store and let them know! Be sure to keep an eye on the events as some change depending on release dates.

Collector’s Connection
1663 Hwy 51 Byp N
Dyersburg, TN 38024
Phone: (731) 285-6262

Store Hours:
Monday – Saturday
10:00 am – 9:00 pm
Sundays
Closed except for special events (call ahead).

Mondays – Casual play at 5:00. Come up anytime between 5:00 and 9:00 and play as much as you want.
Saturdays – 6:00 for Constructed or 5:00 for Drafts

Guests are always welcome for any event or even for casual play on any day, at anytime during regular store hours.

Casual Talk

I also want to take a moment to point out a thread on The Reserve Pool’s Forum. This person has been working to compile a list of places to play by state. If you don’t see your local venue listed, let them know! This is a great resource to help spread the word for casual play. Thank you for putting that thread together!

Casual Play Location Thread

I wish WizKids would add an tool to WIN that allows stores to register casual events, something that just logs a player as having attended the event. The casual event doesn’t need brackets, just a way to register the players and upload the event after all the participants have been added without needing to run a tournament. Some players don’t play tournaments and only play in casual settings. I would love to be able to list our Monday night events in WIN, but I can’t because it’s casual and not a tournament. WizKids – please add this template to WIN.

Casual events are a great way to spread the word about a game, demo the game, and teach beginners some of the more intricate workings of the game. Having a way to list casual events that are searchable in WIN would be a huge advantage for many locations.

Did you play in a Strahd Rainbow Draft Weekend event?
What are some of your favorite D&D cards?
Thanks for reading and please remember to follow me here and on Facebook at Dice Dice Kitty!

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

I finally had an opportunity to purchase a T1 Roll Master Playmat. We recently made a trip to Comic Cellar in Memphis and while browsing the store, we came across a box of playmats. As I glanced over them, my eyes fell upon the familiar designs of the Roll Master mat. It was as if the clouds of heaven had parted and a band of pony angels descended, singing the most glorious of tunes. My search was over and I was no longer upset about passing on one of these mats at Origins.

But angelic ponies aside, if you’re not familiar with Turn One Gaming Supplies, you should check out their site. They have goodies for lots of different gamers out there, as well as a variety of accessories for different games.

roll-master-mat

Art and Color Scheme

The art on the playmat is very fun and appropriately designed for a mostly comic book themed, dice game. I especially like that there aren’t pictures on the card spaces. This sometimes bothers me about custom playmats because when you place your cards on the mat, they cover the art.

The bomb and Kaboom! on the Used Pile fits perfect with the theme of the game and function of the Used Pile, just like the hand in the Transit Zone that appears to be sinking into the Used Pile. The tumbling dice in the Reserve Poll are fun, and I like that they don’t have numbers or pips on them. I prefer the blank dice with the giant Roll! in the Reserve Pool. The character falling from the window in KO area and the hero swinging into action in Prep Area are perfect fits in those areas as well. I especially like the Batman nod with the hero and the T1 spotlight. The Field Zone looks as if a huge character just landed in that area and the Pow! in the Attack Zone is just glorious! I love the color scheme for the life tracker and how the bursts change shape size just ever so slightly as the numbers decrease.

What I Would Change

I don’t see much of anything that needs to be changed with the art or color schemes. They’re all amazing, bright, and lots of fun! The only suggestion I have is maybe the addition of a small design or watermark type detail on the white area. It doesn’t need to be super fancy, maybe just comic dots, swirls, or lines of some sort. I would love to see the addition of a girly color scheme mat at some point in the future but that’s not a change to the current mat – it’s an addition to the line of awesome mats T1 offers.

Design and Layout

One of the biggest issues that I have with the WizKids playmats is that the life tracker is at the bottom of the mat. This really bugs me – a lot. I feel like it’s wasted at the bottom of the mat and moving it to the top makes it easier for both players to see, and eliminates most of those accidental bumps. This is a great change that T1 did with their mat.

Another issue I have with WizKids mats – which is definitely a problem now – the absence of the Out of Play or Transit Zone. The Transit Zone (Out of Play) has been a functional part of the game since the second set and T1 fixed that problem with this mat. At first, I was not excited about it being above the Used Pile but that’s only because I got used to using the Dice Bag section on the WizKids mat as a Transit Zone. But after test playing on my new mat, I found it to be very useful above the Used Pile and not below it or the Reserve Pool.

I love these two major changes that T1 made on their mats. I like the other minor changes they made too. The dice placement is above the character card instead of beside it which allows for more play area space. This also means that the card space is slightly larger than the cards, but it’s not a big deal when you realize how much additional space you have in play area. In the picture below, you can see just how much larger the play area is on the T1 playmat. T1 really fixed all the major design and layout flaws of the standard Dice Masters playmat and I absolutely love playing on this mat.

roll-master-play-area

Speaking of extra size, the T1 mat is just a little bigger than my WizKids TMNT mat. I like my new extra space! The picture below shows the extra space when the TMNT mat is placed flush with the top of the T1 mat.

roll-master-size

The one thing missing from the Roll Master playmat that’s on every WizKids mat is the Turn Order text. While this text comes in handy during demos and teaching, it’s not something I desperately have to have on my playmat and I don’t mind that it was left off of the Roll Master playmat.

turn-order-text

What I Would Change

They’ve done such an amazing job on these mats and I hate to sound like I’m looking for something to complain about, but the separate KO area throws me off a little while playing. I feel like they could have left the K.O. text at the top of the Prep Area box, as one box and not two, and it would be perfect. Sorry to sound so nit-picky with such an amazing design. But other than that, the Basic Actions only need three dice squares and that would allow them to make those spots more snug with the card size. Everything else is perfect though and like I mentioned, those are only minor issues and not serious functional issues.

Quality

I have a lot of playmats. I’m serious. I played the WoW TCG and I have all the playmats from the Epic Collections (similar to the Collector’s Boxes), which is quite a few just with those. I’ve also got five official WizKids Dice Masters playmats. Other than WoW and Dice Masters playmats, I have loads of MtG and Pokemon playmats as well as tons of other miscellaneous fantasy art playmats. So when I make this next statement, I want you to understand, I have lots of different comparable material. This playmat is the thickest and most durable of all the playmats I own. I’m fairly certain that it wouldn’t be smart to try to wash most of the mats I own, but the T1 mat is machine washable. This is very handy since accidents happen! I’ve got several mats that someone has either spilled a drink on, marked on (accidentally), or gotten dirty and I’m way too afraid to put them in the washer. Knowing that I can wash this mat, makes me feel more secure in my playmat investment.

The picture below is the best picture I could get of the thickness comparison but I tried, and it does not do justice to the T1 playmat. I promise you, it’s thicker than it looks. It also feels more firm than other playmats.

roll-master-thickness

I love the way my dice roll on this playmat too. I’m not sure if they’re statistically rolling better or if it’s my imagination, but the dice don’t seem to fly all over the place either. I think the firmness and thickness has something to do with that.

Price vs Quality

The price vs quality of this mat is amazing. T1 shows an MSRP of $19.95 for all their standard sized playmats. That’s about the same price as the WizKids playmats as well as most other gaming mats. I usually don’t like spending $20 on a mass produced playmat, but the Roll Master playmat from T1 is well worth the money. You would expect a playmat of this quality to cost more than $20.

What I Would Change

I can’t think of anything I would change with the quality of this playmat. It’s the highest quality mat I own and it costs roughly the same as all of the standard playmats out there (prices do vary at some locations).

Final Thoughts

I just can’t say enough about this playmat to adequately show just how great this playmat is. I don’t have much to say in my final thoughts because I feel like I covered everything as thoroughly as I could in the article. If you have any questions about the playmat, feel free to message me or comment here. I am very pleased with this purchase and would highly recommend the Roll Master playmat for every Dice Master out there!

The Reserve Pool also did a review of the Roll Master playmat and you can find it here.

Turn One Gaming Supplies Links

Website
Playmats
Ordering Info

Be sure to drop by their website and check out all their accessories. I would love to check out the Kaboom! sleeves for my Dice Masters teams. If I can find them locally, I will most definitely purchase a pack and review them.

Comic Cellar Info

Comic Cellar FB
Comic Cellar Website

Address and Phone
3620 Austin Peay Hwy Ste 2
Memphis, TN 38128
(901) 382-8623

If you live in or around the Memphis area, this store is more than willing and happy to host Dice Masters events. There are a few locals there that I’m sure would be thrilled to have more folks on a regular basis. This venue has plenty of space for folks to play, it’s comfortable and clean, easy to get to, and it’s close to food (always a plus when food is near). Stop by Comic Cellar and let them know you’re a Dice Master! I also want to say that the locals that were there playing other games were very courteous as well. I want to send thanks to Comic Cellar for having us and being very accommodating.

Do you have a favorite playmat?
What do you think of the Roll Master playmat?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Special thanks to The Reserve Pool for the use of their site!

Roll on, Dice Masters!