Posts Tagged ‘Top 10’

Greetings Fellow Dice Fans!

 

It’s time for another Top List article! It’s been a while since I’ve done one of these, and this one was suggested by John P. on Facebook.

To celebrate my 100th Confusing Card of the Week article, all of the cards on this list have a collector number of 100 from their respective sets. I was really surprised to see how many good cards were on this list. There is a mix of uncommon and rare cards from ten different sets. But wait, there are currently fourteen sets released that have a #100 card, so what about those other four? Well, they just missed the mark and will end up on the ‘Honorable Mentions’ list.

Now, remember, I’m only comparing the card abilities, stats, etc. of these cards with each other. I am not comparing their other versions.

I based my list off of several different criteria:
~ Is the purchase cost even with the stats and ability?
~ Are the stats in line with the ability?
~ Is the ability useful or is it too situational?
~ Would I play this card today?
~ Can I use this on any team or does it require a specific build?
~ Are the dice pretty? Just kidding! I do like pretty dice, but it’s not necessary.

And by the way, thank you RetroBox. I love using your website. It makes my research go so much faster! I think your site is one the most visited sites on my computer.

Let’s kick this off with the four cards that just missed that tenth place spot.

Honorable Mentions

14. Captain America: Superhero from Uncanny X-Men

W Captain America, Superhero

Heroic: When fielded, Captain America may pair up with a different Heroic character until the start of your next turn. While Captain America is paired up, he and his partner each gain +4A and +4D.

So, not the worst Heroic ability, but it’s Heroic…

13. Rhino: Persistent Vengeance from Amazing Spider-Man

W Rhino, Persistent Vengeance

When fielded, you may KO target Sidekick. Send it to the Used Pile. If your opponent’s Spider-Man is active, you may do this twice instead.

This guy costs too much for his ability.

12. Drow Assassin: Paragon Humanoid from Battle for Faer没n

W Drow Assassin, Paragon Humanoid

At the end of the attack step, knock out all adventurers engaged with this character.

His ability is too conditional for most games where there are very few Adventurers used. Though, he is great for in set games. But that’s not enough to make my top ten list.

11. Black Widow: Killer Instinct from Avengers VS X-Men

W Black Widow, Killer Instinct

When fielded, spin one target opponent’s character down to level 1.

Back in the day when all we had was AvX to use, she was great if you didn’t have Tsarina. I even used her instead of Tsarina on several occasions, but now, she seems a little lack-luster compared to the rest of these cards. She does make the top of the ‘Honorable Mentions’ list though!

Top Ten of the 100’s
10. Spectre: Blinded By Sin from War of Light

W Spectre, Blinded By Sin

While Spectre is active, all character dice except Spectre must attack each turn.

So if you’re using this card, you’re likely only buying and fielding this guy. His ability keeps all of those nuisance characters out of the field, unless he’s blanked by a DWiz or the Shriek that’s coming in the Maximum Carnage Team Pack. But, if they’re blanking him, they aren’t going to be able to blank your other dudes! He could be a great decoy, or a great back up win condition. I would say that your team needs to be built around this card and the contingencies that come with him in order to make the team viable. That’s one of the main reasons he’s sitting at the number ten spot. But I still feel like he’s more fun to use than the cards on the Honorable Mentions list.

~ Is the purchase cost even with the stats and ability?
They’re about average.
~ Are the stats in line with the ability?
Sure.
~ Is the ability useful or is it too situational?
I would say it can be useful.
~ Would I play this card today?
Maybe.
~ Can I use this on any team or does it require a specific build?
I would definitely say that he needs a specific team.
~ Are the dice pretty?
They’re okay. They’re easy to read, which is good.

9. Jay Garrick: Guardian of Keystone City from Green Arrow and The Flash

Jay Garrick, Guardian of Keystone City

While Jay Garrick is active, the first time you field a BOLT or SHIELD character die each turn, you may take 1 damage and move a die from your Used Pile to your Prep Area (2 dice if the character is BOLT and SHIELD).

Why is this guy better than the many that came before him? Because he’s cheaper to purchase and field, and his ability works with lots of characters in the game. I don’t like that I have to take damage to move the die from my Used Pile to my Prep Area, because life is a very important resource and if I were going to spend it on something, it’s gotta be good. I could see someone pairing this card with Vicious Struggle, but there are better methods for making that Action lethal. I think he’s a good alternative to Reclaim, if you really need your BAC slots, but you need a way to mitigate that damage. I don’t see this card on any Rush/Blitz type teams because if you’re buying a four cost Jay Garrick, you’re not buying your two and three cost rush characters.

I think this card has some potential, but it’s not overflowing with it. I think he’s a good casual play card, but I don’t see him making any competitive lists anytime soon. Maybe a pilot out there can find a good use for him.

~ Is the purchase cost even with the stats and ability?
I think his purchase cost is okay, but since he’s a crossover character, I think his level three fielding cost could have been a one instead of a two.
~ Are the stats in line with the ability?
Since you want him to stay active, his defense is great.
~ Is the ability useful or is it too situational?
It’s useful for what it does.
~ Would I play this card today?
Better than a maybe – possibly.
~ Can I use this on any team or does it require a specific build?
I don’t think I’d slap Jay on any team of mine, but I think he needs a more fine-tuned build. I don’t think he needs a team dedicated to his ability though.
~ Are the dice pretty?
They’re one of my favorites from Green Arrow and The Flash. I love them!

8. Taskmaster: Mimic Anyone from Civil War

W Taskmaster, Mimic Anyone

When Taskmaster blocks or is blocked, change Taskmaster’s A and D to match that of any target character die in the Field Zone until end of turn. (Each Taskmaster die may target a different die.)

I think this ability is interesting for various levels of play. You could change his stats to help keep him alive, or change them so he’s KO’d. Putting him on a team with dice that have stats like Hulk or Thanos is great, but you want to use a force block Global like Wasp: Fashionista or Giant Spider: Greater Beast to get the use of his ability. Then you want to give him Overcrush so he can deal damage over the blockers.

The more I look at the card, the more unusual he becomes. I would love to see a team build with him that makes the most of his ability. Feel free to share one in the comments if you’ve played him and like him!

~ Is the purchase cost even with the stats and ability?
Stats – yes. Ability – depends.
~ Are the stats in line with the ability?
Hard to determine that really.
~ Is the ability useful or is it too situational?
It’s useful, but also situational. I don’t think it’s too situational, because you can manipulate the conditions of his ability on that card with a Global.
~ Would I play this card today?
Maybe, it’s not really my kind of card.
~ Can I use this on any team or does it require a specific build?
He could be added to any team really. His ability is reliant on other card abilities.
~ Are the dice pretty?
Definitely not. I don’t like the color and his die image is just, okay.

7. Solomon Grundy: Died on a Saturday from Justice League

W Solomon Grundy, Died on a Sunday

KO any character of a lower level engaged with Solomon Grundy after damage is dealt.

I like his ability, but I don’t like that I feel I need him on level three all the time. I would not recommend using a Global like Mutation/Polymorph or Giganta because then your opponent can just spin their dudes up to save them from Grundy’s ability. His ability is great if you pair it with Wasp: Fashionista or Giant Spider: Greater Beast.

Those Globals help you get specific characters dice out the field wither through combat damage or Grundy’s ability. And I guess if he’s KO’d while level one or two, it’s not so bad because he could come back next turn at level three.

He also makes for a great blocker, because his stats are good and if he blocks a character with bigger stats on a lower level than his, he can still take them out. He’s not a far reach with his purchase cost either, which is a plus.

~ Is the purchase cost even with the stats and ability?
I think it is for the most part.
~ Are the stats in line with the ability?
I would like to have seen maybe one more point of defense on all his levels for better survival against multiple blockers, but overall I think it’s fine for single blockers.
~ Is the ability useful or is it too situational?
It’s definitely useful, espicially when paired with a force block card. It’s situational only in that it affects lower level character dice, so you want him on level three if at all possible.
~ Would I play this card today?
Most likely.
~ Can I use this on any team or does it require a specific build?
You could actually put this card on any team with a force block and he would do well. You definitely don’t need the force block, but it helps.
~ Are the dice pretty?
Yuck – no way. But they fit his character, so no real complaints. I think a pink sparkly die would look out of place with him. I like his image though!

6. Killer Croc: Out of the Depths from Batman

W Killer Croc, Out of the Depths

When fielded, KO all level 1 and 2 character dice with A less than Killer Croc.

So why did this guy beat out the other four cards and make my top ten? His ability paired with his stats could wipe an opponent’s entire Field Zone. His purchase cost is expensive, but I would pay that price to wipe their Field, leaving them open for an attack. This card is easily paired with Small Step for Man from the Superman Wonder Woman Starter.

W Small Step For Man, BAC

This puts all characters in the Field Zone at level one, but when you field your Killer Croc, you’re likely taking out all of their characters. You can use a Global like the one on Giganta: Standing Tall to spin your surviving character dice back up. This card has potential and possibilities – it only needs the right pilot and the right build to make it happen.

~ Is the purchase cost even with the stats and ability?
Absolutely. If he was a six cost – he’d be too good.
~ Are the stats in line with the ability?
Totally. At level one, you’re KO’ing all opposing level one and two dice with an attack of three or less. Seems good to me!
~ Is the ability useful or is it too situational?
I’d say it’s very useful, but slightly situational – which there are ways of fixing.
~ Would I play this card today?
I would love to play this card – TODAY!
~ Can I use this on any team or does it require a specific build?
I don’t think he requires a team built around him, but he may need a team with cost reduction or ramp/churn because he is expensive. But he’ll potentially win you the game if you get him!
~ Are the dice pretty?
Totally not. I am not a fan of the color of these dice, but I get why they chose the colors. I do really like his dice image though.

5. Superwoman: Amazonian from World’s Finest

W Superwoman, Amazonian

If you spend at least BOLT BOLT BOLT to purchase a Superwoman die, immediately roll that die and place it into your Reserve Pool.
Global: Pay 1. You may convert any amount of your energy to BOLT this turn.

So, the only thing holding this card back from making it any higher on the list is her level three fielding cost. I think a two would have been fine because her defense is low. Killer Croc is a two to field on his level three side and his stats are 7A/7D. I definitely don’t think a two fielding cost would break this card at all. I do like her ability, especially if I’m hoping for energy to buy more of her or other dice.

Her Global is the shining point of her card though. This Global allows you to keep your energy on it’s current face and spend it as that energy, or spend it as a Bolt. The Global cost one generic energy too, making it a very handy energy fixing tool for Bolt-centered teams.

~ Is the purchase cost even with the stats and ability?
Yes, but her level two and three fielding cost are high.
~ Are the stats in line with the ability?
They aren’t as good as I’d like them to be. I’m not asking for zero and one fielding costs across all levels, but a three is a little steep for this type of ability. Her Global is what shines the most.
~ Is the ability useful or is it too situational?
The ability is useful, but too situational.
~ Would I play this card today?
I have definitely played this card and her other versions. I would play it on the right team.
~ Can I use this on any team or does it require a specific build?
She doesn’t need a specific build, but building around her is helpful.
~ Are the dice pretty?
They’re colored thematically and they have a pretty shimmering swirl. I also like her die image.

4. Sangan: Sacrificial Fiend from Yu-Gi-Oh!

W Sangan, Sacrificial Fiend

When this monster gets knocked out, you may pull two dice from your bag. If both are monsters, put them into your prep area; otherwise return them to your bag.

I like this guy a lot in Golden Age. There are so many ways to manipulate the dice in your bag, not mention, KO a character. He’s got low enough defense numbers on all levels that your opponent may not want to attack into him or block him. You can easily KO him with Magic Missile/Unstable Canister, Fabricate, or Blue-Eyes.

I’ve used this card in the past and I like him. There are other ways to prep dice, but this could be more attuned to someone’s play style than the other cards.

~ Is the purchase cost even with the stats and ability?
Yes, he’s easy to KO and you can manipulate your bag to increase the chances of drawing character dice.
~ Are the stats in line with the ability?
Definitely.
~ Is the ability useful or is it too situational?
It’s definitely useful, but may require the right timing.
~ Would I play this card today?
I have used him before and would use him today.
~ Can I use this on any team or does it require a specific build?
~ Are the dice pretty?

3. Spider-Woman: Playing Both Sides from Age of Ultron

W Spider-Woman, Playing Both Sides

When fielded, deal 2 damage to one opposing character with a printed fielding cost of 0.

I like cheap characters with good stats and good abilities. She can easily take out nuisance characters like a low level Dwarf Wizard or Oracle, or just clear some Sidekicks out of the way for your attack. Even though her fielding costs are not the best, as long as she’s level one or two, it’s manageable.

She also has a great defense for those times you really need her to stay in the Field Zone as a blocker. The higher the defense, the less damage that gets through from dice with Overcrush! And even though she’s not the kind of card I would use, I can’t bump her down on the list because of her overall potential. She’s got a great ability for those annoying Oracles and DWiz’s and I like her for that.

~ Is the purchase cost even with the stats and ability?
Definitely for her ability, and I guess the higher fielding cost on level three evens this card out some.
~ Are the stats in line with the ability?
Level one and two are fine. Seeing as how she’s not expensive to purchase, I can’t complain too much about her level three fielding cost.
~ Is the ability useful or is it too situational?
There are lots of zero fielding characters that are really good and used often. I would say she’s more useful than situational, but her ability requires a specific condition.
~ Would I play this card today?
Probably, but she’s not really my play style – I just see her overall potential.
~ Can I use this on any team or does it require a specific build?
She can fit on any team without having to build around her directly.
~ Are the dice pretty?
They aren’t ugly, but they aren’t my favorite.

2. Oni: Greater Giant from Faer没n Under Siege

W Oni, Greater Giant

When fielded, you may put target Action die from target opponent’s Field Zone, Prep Area, or Reserve Pool into the Used Pile. Cancel any effect of that die.

I just covered this guy for my 100th Confusing Card of the Week article. I absolutely love this card. There is not near enough Action removal or Action hindering in the game and I think this card is probably one of the best for Modern Age. He was almost number one on this list because of how much I like him, but his situational ability is what held him back. If your opponent isn’t using Action dice much, he’s just a big hitting character die for four energy.

Even though his situational ability has held him out of the top spot, it’s what propelled him to the number two spot. That’s because for every player that doesn’t use Actions regularly, there are almost twice as many that do. And with Unstable Miracle growing in popularity in my area, Oni could be a great response to it. It won’t stop it completely, but it helps stifle some of that Boomerang action. There just aren’t enough Action-reliant teams out there for him to steal that first place spot.

~ Is the purchase cost even with the stats and ability?
Yes.
~ Are the stats in line with the ability?
Yes, but level three might have been able to get away with a fielding cost of one.
~ Is the ability useful or is it too situational?
His ability is situational, but it’s a common situation to come across, making his ability very useful.
~ Would I play this card today?
I wouldn’t hesitate if I thought the meta would include half or more Action-based teams.
~ Can I use this on any team or does it require a specific build?
He can find a spot on any team without needing his own support.
~ Are the dice pretty?
They are gorgeous! I love the color and his die image is perfect.

1. Lockjaw: King’s Best Friend from Deadpool

W Lockjaw, King's Best Friend

While Lockjaw is active, before your Clear and Draw Step, name a non-Sidekick die. If you draw that die, gain 1 life and each of your Lockjaw dice gets +1A and +1D.

Lots of folks love the common Lockjaw, but this Lockjaw can actually get some use from his attack and defense bonus, because it happens on your turn and not your opponent’s turn. There are plenty of ways to manipulate a bag to increase your chances of drawing the right die. You are always allowed to look in your bag before you draw too, but you have to shuffle those dice up really well before you draw.

I love that he has life gain and a stat buff with his ability. Life gain is definitely useful later in the game, as is a stat buff if you’re hoping to get some damage in. Lockjaw makes for a great blocker too, which is good since you need him active before your turn starts to get the use of his ability. I feel like this card is a little underrated because everyone focuses too heavily on the common version. This guy has a place on a team out there and I hope more folks try using him.

~ Is the purchase cost even with the stats and ability?
I think they’re generous.
~ Are the stats in line with the ability?
More than generous.
~ Is the ability useful or is it too situational?
Highly useful, but may need some bag manipulation to increase the odds of calling the right die.
~ Would I play this card today?
I would put this card on any team that had room for him.
~ Can I use this on any team or does it require a specific build?
He’s a great card that doesn’t need any support.
~ Are the dice pretty?
Not really. I don’t dig the colors, but they’re thematic and the die image is cute.

Final Thoughts

While most of these cards are just good in casual play, there are a few gems for competitive play hidden away. One being that great Oni card! I’ve gotten a few ideas for teams from the cards on this list and I intend to build one of them for our Modern Age event this Saturday. I’m really happy that John P. suggested this article. This was a lot of fun to write and research and I look forward to doing another Top List article in the future.

What are your favorites on the list?
Would you place a card differently?
Let me know what you think!
Leave me a comment here or on Facebook at Dice Dice Kitty!

Thanks for reading and thanks again to RetroBox for the use of their site!

Roll on, Dice Masters!

 

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Greetings Fellow Dice Masters!

 

I’m back again with the next Top List installment, Top 10 Fist Characters! Travis and Aaron have been kind enough to contribute their lists as well.

The cards I chose are cards that are either very important to the major competitive meta, cards that make for extremely fun combos, or cards that help to shape the game.

Each card has a link to their TRP Wiki page. If you’d like a closer look at the card, follow the link. A huge thanks to TRP for their Wiki. It’s an extremely valuable tool for many players and folks like myself. I also use DiceMastersDB too. A huge thanks to those folks as well!

Honorable Mentions

I’ve decided to kick this list off with my honorable mentions before doing the countdown to my number one – top Fist Character.

These cards either have great Globals or very useful abilities and maybe are not used as much as they should be. Here are my honorable mentions:

~ Bruce Wayne, International Playboy
~ Gamora, Raised by Thanos
~ Obelisk the Tormentor, Intimidator
~ She-Hulk, Sensational
~ Venom, Angelo Fortunato
~ White Tiger, Mystical Amulet

DDK’s Top 10 Fist Characters
Number 10

Iron Fist, The Immortal
Rainbow Draft Weekend, Organized Play Card

When you pair this card with the Global on Human Paladin, sdkfj, he’s amazing! He’s really hard to get though, and that’s the main reason he’s only in the tenth spot on my list. If he were more easily accessible to all players or more reasonably priced, he would have probably been in my top five. Accessibility is something that I take into consideration on my lists and this card is definitely not easy to get. Iron Fist has seen major meta play and I expect him to still see some play – barring any rotations or bans.

Number 9

Hulk, Green Goliath
Avengers vs X-Men, Uncommon

This is the original Field wiper. He used to be paired with Human Torch, Johnny Storm and they were an amazing combo. They still see some play, but most of the time, Magic Missile is used instead. Hulk’s purchase cost is expensive, but you’d expect no less! Hulk should have a high purchase cost and an amazing ability – which he does. Hulk is one of the key components on Poly-Hulk control teams, so he’s still meta, even though he’s not tier one.

Number 8

Doomcaliber Knight, Fiendish Fighter
Yu-Gi-Oh!, Uncommon

This card’s Global is awesome! As long as you have a Fist energy to pay for his Global, your characters can’t be targeted by your opponent. This prevents them from using the Distraction Global on your big attackers. The only downside is that your opponent can use this Global against you, so you have to be careful how you build your team when you plan to use him. That’s the main reason he’s only at number eight. If your opponent being able to use this Global wasn’t a big deal, he’d be higher up.

Number 7

Falcon, Recon
Uncanny X-Men, Uncommon

Falcon is a key component for any Flying Sidekick team. You can almost use any Ally characters you want or other characters that help you obtain Sidekicks but you need Falcon. He makes all your Sidekicks unblockable and that’s the way you get in and KO your opponent. He’s not expensive to purchase and he’s easy to field as well, so he’s a huge threat with Sidekicks. But he’s a team specific card, so that’s why he’s not higher on my list.

Number 6

Spider-Man, Webslinger
Avengers vs X-Men (Starter), Common

This card’s ability is so good! You only need a Fist energy, and since it’s not a Global, your opponent can’t use it (even though they’d need a Spider-Man). He can fit on practically any team and benefit any team with his ability. He has decent stats as well, but he doesn’t need good stats for his ability. I used this character so much that I got tired of using him, so I don’t have him on many teams now. But he’s a great card and I would love to see him make a comeback!

Number 5

Colossus, Piotr Rasputin
Avengers vs X-Men, Rare

This is the key card on my Ghandi team. I love this card so much and this team is so much fun, even though it’s slower. But it’s a card that kills your opponent without attacking them and that’s what makes this card unique. There are cards that can easily spin dice, which help this card out. His stats are hard for your opponent to deal with, which is good for you if you’re using him!

Number 4

Stirge, Epic Beast
Battle for Faern, Super Rare

I have a Swarm team that uses this card to great affect. The only reason he’s not higher on my list is because he costs three to purchase. I know, that’s not expensive, but when you’re trying to Swarm, you want the cheapest purchase cost. I still use max dice for Stirge and I usually end up buying all four of them in a game. He can’t be blocked if he attacks alone, and I use Anger Issues to pump his attack up. I love using this card with my Kobolds!

Number 3

Kobold, Greater Humanoid
Battle for Faern, Uncommon

Speaking of Kobolds, here he is! Why is he higher than Stirge? Because he only cost one energy to purchase and he has Swarm. You only need one of him in the Field, and the rest can roll energy for your Anger Issues or to help you buy your Stirge dice. Lots of folks think I want to attack with multiple Kobolds and they don’t see the Stirge coming until it’s too late. He stats are not the best, but he’s a Kobold… you shouldn’t expect much in the way of stats. He’s the perfect Swarm character though!

Number 2

Guy Gardner, Blinding Rage
War of Light (Starter), Common

There is no surprise that Guy Gardner is this high on my list. He’s from the War of Light starter, and that helps new players when they’re building their first team. Guy Gardner is one of the iconic meta cards, and he did help shape the meta at one point in time with the Guy Rush teams. He’s not necessarily tier one right now, bu he’s still someone viable if you can race the Bard teams. He’s down, but not out!

Number 1

Black Widow, Tsarina
Avengers vs X-Men, Super Rare

Some may be surprised by my number one pick, and some may not. The reason that I chose her is for her ability and because she’s got a special place in my heart. She was the second Super Rare that we pulled back in AvX days, and I used her a lot. I can’t say that I used her effectively though – we have a love/hate relationship. I love to hate her dice. Her dice never roll character faces for me… I always get a double fist side. Tsarina is a really good card and I really like to use her, when she rolls for me!

Breakdown of rarity on my list:

OP Card = 1
Super Rare
= 2
Rare = 1
Uncommon = 4
Common/Starter = 2

Travis and Aaron’s Top Ten Lists

I only added links in their lists for cards not mentioned above.

Travis is my husband and can play almost any team you put in his hands. He’s very knowledgeable and creative when it comes to competitive teams. His list is based off of cards he actually plays, wants to play, or cards he really likes. He didn’t pick cards just because they’re in the major competitive meta.

Travis’s List:

10. Colossus, Phoenix Force
9.聽 Colossus, Piotr Rasputin
8.聽 Falcon, Recon
7.聽 Guy Gardner, Blinding Rage
6.聽 Hulk, Green Goliath
5.聽 Minsc and Boo, “Go for the Eyes, Boo!”
4.聽 She-Hulk, Sensational
3.聽 Venom, Angelo Fortunato
2.聽 Captain America, The First Avenger
1.聽 Squirrel Girl, Kick Butts, Eat Nuts

Aaron is the son of our FLGS’s owner. He’s got the skill to be competitive, but prefers to play different teams with quirky mechanics, or teams that aren’t what you’d expect. He’s practically grown up in the store and played just about every collectible game out there.

Aaron’s List:

10. Ant-Man, The Insect World
9.聽 Wolverine, Canucklehead
8.聽 Injection Fairy Lily, Forced Injection
7.聽 Kobold, Greater Humanoid
6.聽 Stirge, Epic Beast
5.聽 Guy Gardner, Blinding Rage
4.聽 Black Widow, Tsarina
3.聽 Hulk, Green Goliath
2.聽 Doomcaliber Knight, Fiendish Knight
1.聽 Clay Golem, Lesser Construct

Thanks for checking out our lists!

Is my list close to yours?
What are some cards on your Top List?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Special thanks to The Reserve Pool and DiceMastersDB for the use of their sites.

Roll on, Dice Masters!

Greetings Fellow Dice Masters!

 

I’m back this week with an article similar to TRP’s recent Podcast with my Top 10 Shield Character List. Travis and Aaron have also contributed again this week with their lists.

The cards I chose are cards that are either very important to the major competitive meta, cards that make for extremely fun combos, or cards that help to shape the game.

Each card has a link to their TRP Wiki page. If you’d like a closer look at the card, follow the link. A huge thanks to TRP for their Wiki. It’s an extremely valuable tool for many players and folks like myself.

Honorable Mentions

I’ve decided to kick this list off with my honorable mentions before doing the countdown to my number one – top Shield Character. These cards either have great Globals or very useful abilities and maybe are not used as much as they should be. Here are my honorable mentions:

~ Lord of D., Dragon Protector
~ April, Channel 6 Reporter
~ Angel, Inspiring
~ Songbird, Sonic Constructs

DDK’s Top 10 Shield Characters
Number 10

Constantine, Antihero
Justice League, Common

The reason Antihero squeaked into my list at number ten is because of how popular a few Continuous Action Dice are, like Lantern Ring, Limited Only By Imagination. His purchase cost is not expensive and if you can’t use his ability, he makes for an inexpensive chump blocker. If Continuous Action Dice weren’t as prevalent in the meta, this card would not have made it onto my list. He was used against me several times at the WKO2 I played in, but luckily I was able roll my Lantern Ring on an Action Side almost every time.

Number 9

Groot, We Are Groot
Age of Ultron, Super Rare

I love how versatile this card is. You don’t have to run a single affiliation to get his defense bonus, and if that’s what you’re lacking on your team, check this guy out! He is kinda pricey, but there are plenty of cost reducers and his benefits definitely outweigh the con of his purchase cost. His level one side is very weak, but his other sides have great stats. He only needs to be active to give your characters the defense bonus.

Number 8

Giant Spider, Greater Beast
Faern Under Siege, Uncommon

This character has a Global that elevates him to my number eight spot. His ability is great and his purchase cost is fantastic, but it really is the Global that makes this card that much better. He helps you get around a nuisance character because you can force that character to block, then attack with only one character that has the power to take it out. There are plenty of attack pumping Globals to help increase your attackers damage as well.

Number 7

Ring, Lesser Gear
Faern Under Siege, Common

This card is a big part of several teams and this card’s Global is the reason it’s made it to number seven on my list. If not for this Global, this card would not have even made it to my honorable mentions. Using this Global to bring a Sidekick die into your Reserve Pool on any side you want is extremely good! This could make or break a turn for some teams, and luckily, it doesn’t have to be paid with an energy from a Sidekick die.

Number 6

Alfred Pennyworth, Mi-5
World’s Finest, Uncommon

Alfred is a key component to most Bat-Bomb teams, but he’s useful to other teams as well. His overall usefulness is why he made it all the way to my number six spot. He makes for a great blocker as well, because he could just come right back without you having to reroll him. He’s a great card for beginners too and that’s one thing I take into consideration. He makes for a fantastic draft pick if you’re lucky enough to grab one.

Number 5

Constantine, Hellblazer
Justice League, Super Rare

There is not much need for explanation on this card or why he’s at number five on my list. He’s cheap to buy, he’s easy to field, and his ability is amazing. He’s a very popular card and used by many players, but he’s not one that is why he’s not a little higher on my list.

Number 4

Nick Fury, Patch
Avengers vs X-Men, Rare

I love Avengers teams and Patch is a character that every Avengers team should consider adding. He allows your unblocked Avengers to deal their attack damage to your opponent twice. With Patch active, if you’re able to get an unblocked Avenger with an attack of ten through to your opponent, that’s 20 damage. Even an attack of four can be very painful because Patch makes it eight damage instead. Patch is almost a must have for Avengers and they can be devastating if the team is built well.

Number 3

Jinzo, Trap Destroyer
Yu-Gi-Oh!, Rare

Jinzo is such a pain to players that use lots of Globals or use a particular Global a lot. He slowly kills your opponent while you’re setting up for the finishing blow. The only reason he’s not higher on my list is because of his purchase cost. You can reduce his cost with one of the cost reducers, but you need him active as early as possible. He’s usually the biggest target in the Field Zone for cards like Dwarf Wizard, Prismatic Spray, and Kryptonite. He’s still a really good character and he’s used a lot.

Number 2

The Joker, Clown Prince of Crime
Justice League, Uncommon

I love control cards – as most of you know. Clown Prince is probably one of my favorite control cards, aside from Oracle. He keeps your opponent from fielding that nuisance character as long as Joker is active. I haven’t used him as much as I should because there are other local players that used him and I don’t like using the same cards as other locals. He hasn’t seen much activity in our local scene lately so I may have to build a new control team with him. I like to pair him with Oracle and Cerebro, Supercomputer and a heavy hitter for win condition.

Number 1

Half-Elf Bard, Master Lords’ Alliance
Faern Under Siege (Starter), Common

I’m not sure this comes as a surprise to anyone, but Bard is my number one pick. He’s not number one because I like him or play him, he’s number one because he’s shaped the current meta. He’s got such an amazing ability, and it’s too good. I personally feel that this card is one that needs an errata or a ban, because there aren’t many answers that work well enough to stop or slow this card. Bard comes from the Faer没n Under Siege starter, which is so great for newer players.

Breakdown of rarity on my list:

Super Rare = 2
Rare = 2
Uncommon = 3
Common/Starter = 3

Travis and Aaron’s Top Ten Lists

I only added links in their lists for cards not mentioned above.

Travis is my husband and can play almost any team you put in his hands. He’s very knowledgeable and creative when it comes to competitive teams. His list is based off of cards he actually plays, wants to play, or cards he really likes. He didn’t pick cards just because they’re in the major competitive meta.

Travis’s List:

10. Half-Elf Bard, Master Lords’ Alliance
9.聽 Nick Fury, Patch
8.聽 Sangan, Zealous Supporter
7.聽 The Joker, Clown Prince of Crime
6.聽 Wonder Girl, Cassie Sandsmark
5.聽 Jinzo, Trap Destroyer
4.聽 Human Paladin, Lesser Emerald Enclave
3.聽 Captain America, Natural Leader
2.聽 Constantine, Hellblazer
1.聽 Constantine, Antihero

Aaron is the son of our FLGS’s owner. He’s got the skill to be competitive, but prefers to play different teams with quirky mechanics, or teams that aren’t what you’d expect. He’s practically grown up in the store and played just about every collectible game out there.

Aaron’s List:

10. Songbird, Sonic Constructs
9.聽 Angel, Inspiring
8.聽 Lord of D., Dragon Protector
7.聽 Aquaman, Orin
6.聽 Giant Spider, Greater Beast
5.聽 Jinzo, Trap Destroyer
4.聽 Millennium Puzzle, The Eternal Dungeon
3.聽 Constantine, Antihero
2.聽 Alfred Pennyworth, MI-5
1.聽 Half-Elf Bard, Master Lords’ Alliance

Thanks for checking out our lists!

Is my list close to yours?
What are some cards on your Top List?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Roll on, Dice Masters!

Greetings Fellow Dice Masters!

 

I’ve been wanting to do ‘Top List’ articles for a while, but I haven’t felt inspired to do any. This week, The Reserve Pool’s podcast episode is a Top 10 Mask Character list (based off of the episode description). I haven’t listened to it, because I don’t want any subconscious influences on my list. Being that I admire TRP so much, it would be hard to make my own list without thinking of theirs. I also wanted to add the lists of two other players, just to see how other folks ranked cards. You can find them toward the end of the article.

I started the process by writing down all the Mask Characters that I liked and ended up with a list of twenty characters. I looked over the list and tried to find the best way to break it down. I ended up with my top ten cards, and five honorable mentions. The cards I chose are cards that are either very important to the major competitive meta, cards that make for extremely fun combos, or cards that help to shape the game.

Each card has a link to their TRP Wiki page. If you’d like a closer look at the card, follow the link. A huge thanks to TRP for their Wiki. It’s an extremely valuable tool for many players and folks like myself.

Honorable Mentions

I’ve decided to kick this list off with my honorable mentions before doing the countdown to my number one – top Mask Character.

These cards either have great Globals or very useful abilities and maybe are not used as much as they should be. Here are my honorable mentions:

~ Lyssa Drak, Future Sight
~ Parallax, Source of Terror
~ Raven, Azarath Metrion Zinthos!
~ Scarecrow, Legion of Doom
~ Storm, Wind Rider

And because I haven’t listened to the Podcast, I was unsure if they included Non-Basic Actions in their lists. I felt that two deserve to be mentioned:

~ Cerebro, Supercomputer
~ Ring of Magnetism, Action Attraction

DDK’s Top 10 Mask Characters
Number 10

Black Cat, Party Hardy
The Amazing Spider-Man, Super Rare

Black Cat squeaked into my tenth place spot, just beating out Storm. I know that Storm does damage, but Black Cat can potentially clear an entire wall from the Field Zone. Black Cat does not target characters either, like Storm does, she targets the opponent. This is also an interesting mechanic that you don’t see much – targeting an opponent for effect as opposed to targeting for damage. That’s why she made the cut and Storm only made it to honorable mentions. Black Cat has decent stats on level one and two for the fielding cost, while her level three fielding cost is mediocre. She can pack a punch on an opponent that doesn’t have any blockers and if you’re using Blue-Eyes White Dragon, she can be practically devastating.

Number 9

Loki, Gem-Keeper
Avengers vs X-Men, Rare

Loki has been a favorite of mine since the early days of AvX. He’s one of the earliest versions of direct control and he’s got a super beefy defense. Back in AvX days, he was very difficult to buy, like all characters with a cost of five of more, but now we have shenanigans to help with that. Characters that have high defense stats are usually difficult to get around through damaging him. If you’re facing off against a Loki, you almost need a Kryptonite or Prismatic Spray to get around him. He’s not a character you want to see across the table from you. I love using this card even though I haven’t used him in a while. I like playing aggressive control teams, but I’m usually lacking in the defense department, and he brings that defensive side too.

Number 8

Dick Grayson, Brand New Bat
World’s Finest, Rare

I love my Bat-Bomb team so much, but it’s about to go under construction. It’s so much fun to play, but it can sometimes crash and burn. I’ve written a CCW about this card before, because there are so many facets to the mechanics of his ability. He can literally KO your opponent with one attack, by himself – if you build a team around him. He takes my number eight spot because of how unique and unusual his ability is, but also because of how powerful he can be when paired with the right cards. He also has a Global that works well with many other cards in the World’s Finest set.

Number 7

Venom, Symbiotic Organism
Civil War, Uncommon

This Venom is totally going on my Sidekick/Ally team with Foot Ninja and Falcon. This card is brutal! Not only do you have a little control on this card, but you have that ‘burn’ or direct damage on it too. This card is right perfect for my play style and I’m personally shocked that I haven’t built a team with him yet. I will most definitely remedy that soon! I know his purchase cost is five and folks cringe at that, but his stats and fielding costs are great! You don’t normally see control paired with direct damage on the same card like this, and since Allies count as Sidekicks when in the Field Zone, they will trigger his ability. I can’t wait to put this team together.

Number 6

Two-Face, Double Deal
World’s Finest, Uncommon

This card… oh my goodness! Block him if you want to, but he’s hitting you too! I currently use this card on my Villain team and I also featured him in a CCW. But just imagine this guy having Overcrush and pumping his attack up. His fielding costs and stats seem good, especially for his ability. Using a Global, like the one on Polymorph, can help you level him up for maximum damage. There are so many things you can do with this card, and he’s not limited to a team of only Villains, but he works well with other Villains.

Number 5

Beholder, Lesser Aberration
Fearn Under Siege, Common

Who doesn’t like free stuff? This character’s ability is so good. When you field him, you get two different Globals for free. This helps you get around that pesky Jinzo and Oracle too – free is free. The only thing is, you have to use two different cards. You can’t use your Professor X two times, but you could use yours and your opponent’s because they’re two ‘different’ cards. He’s great fodder for Blue-Eyes too because of his fielding costs. Not only does he have some of the best fielding costs, but his he has stats that are amazing too!

Number 4

Morphing Jar, Canopic Jar
Yu-Gi-Oh!, Common

This card took my fourth place spot because it was a minor game changing card when it released. This was the first card with a purchase cost of one. It’s also a Mask character… so when Yu-Gi-Oh! released and we pulled our first Morphing Jar, we were stunned. We couldn’t believe there was a one cost Mask Character. We realized just how fast the game was going to speed up at that point – mainly because you could buy them quickly and use them for PXG. This card doesn’t need text, primarily because of it’s purchase cost. It’s okay if you don’t roll energy with this die because the stats are pretty good and the fielding costs are great!

Number 3

Oracle, Master Investigator
World’s Finest (Starter), Common

#OracleHypeIsReal
I’ve loved this character since the first time I actually used her. I love control stuff, like I mentioned earlier and Oracle is very much a control card. She taxes your opponent an energy when they try to use a Global, which doesn’t seem like much, but it makes you change the way you play. Instead of spending an energy for a Polymorph Global, you gotta save it so you can PXG. She’s very difficult to play around if you’re not prepared! She a four cost character that also provides a decent defense, but you don’t have to worry about her getting KO’d. Why is that, you ask? Her fielding costs on all sides are zero – that’s right – 0, 0, 0. What more could you want?

Number 2

Elf Thief, Lesser Harper
Faern Under Siege, Common

This is probably one of the most devastating cards that can be easily manipulated. You only need Parallax’s Global and some lucky rolls and your opponent will not have any energy left in their Reserve Pool. As long as you have an energy in your Reserve Pool, you can field the Elf Thief for free – yay free stuff! You could use the energy you steal to use Parallax’s Global and then reroll that Elf Thief again. While Parallax is used to help this card become such a force of nature, this card can stand on it’s own. That’s why it’s so high on my list and why Parallax only made an honorable mention. This card makes for perfect Blue-Eyes fodder too. You do not want to see this card across from you, because it’s hard to play around – more so than Oracle. You really need a backup plan in place on your team, just in case you come across this card, which is likely since it’s a common.

Number 1

Professor X, Recruiting Young Mutants
Uncanny X-Men, Common

And here it is – my number one pick on Mask characters! I know that many folks like the rare version, Professor X, Trainer, over the common, but I prefer the common. I could see myself using the common to more advantage than just being able to give a static buff to my Sidekicks – that is, if I had to purchase him. But that’s not why either of them would have made this top spot. The reason I picked Professor X as my top Mask character is because of his Global. PXG literally changed the game, and it has shaped the game since the release of Uncanny X-Men in October of 2014. We really only had Beast, Mutate #666 and Gambit, Ace in the Hole for ramp and churn, so when we saw this Global, we all knew this card would be a complete game changer. This card is a staple on almost every team and if you can build a team that can function on a high level of play without PXG, then you have something special! We saw that it can be done with the rise of the Bard Blitz team. I hate to think of what the game would be like without this Global, but at least it won’t be as bad as it was in AvX days.

Breakdown of rarity on my list:

Super Rare = 1
Rare = 2
Uncommon = 2
Common/Starter = 5

Travis and Aaron’s Top Ten Lists

I only added links in their lists for cards not mentioned above.

Travis is my husband and can play almost any team you put in his hands. He’s very knowledgeable and creative when it comes to competitive teams. I hope that he’ll write guest articles for for blog someday! Also – his list is based off of cards he actually plays, wants to play, or cards he really likes. He didn’t pick cards just because they’re in the major competitive meta.

Travis’s List:

10. Morphing Jar, Canopic Jar
9.聽 The Penguin, Bully
8.聽 Two-Face, Double Deal
7.聽 Wasp, Fashionista
6.聽 Loki, Gem-Keeper
5.聽 Batman, Cowardly and Superstitious Lot
4.聽 Dick Grayson, Brand New Bat
3.聽 Scarecrow, Legion of Doom
2.聽 Oracle, Master Investigator
1.聽 Professor X, Trainer

Aaron is the son of our FLGS’s owner. He’s got the skill to be competitive, but prefers to play different teams with quirky mechanics, or teams that aren’t what you’d expect. He’s practically grown up in the store and played just about every collectible game out there.

Aaron’s List:

10. Lyssa Drak, Future Sight
9.聽 Storm, Wind Rider
8.聽 Black Cat, Party Hardy
7.聽 Beholder, Lesser Aberration
6.聽 Elf Thief, Lesser Harper
5.聽 Ronin, Between Employers
4.聽 Scarecrow, Legion of Doom
3.聽 Oracle, Master Investigator
2.聽 Professor X, Recruiting Young Mutants
1.聽 Morphing Jar, Canopic Jar

Thanks for checking out our lists!

Is my list close to yours?
What are some cards on your Top List?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Roll on, Dice Masters!