Posts Tagged ‘Unboxing’

Greetings Fellow Clix Fans!

 

If you know me, then you know how much I love my TMNT Clix and that’s mostly all I play with. There are a few exceptions, like Doctor Strange and the DC Bombshells, but I play with what I like to play with. I have always loved the Tactics sets, but since they aren’t legal for regular events, like Modern Age stuff, I never get to play with them. I’m a huge Star Trek fan, Next Generation being my favorite, but I love the property as a whole. When I saw there was going to be an actual set, with actual dudes, I got super excited! WizKids was really nice to me and sent me the Starter and Dice & Token Pack for a preview article (here). I pre-ordered a brick of the boosters and anxiously awaited its release. Well, that happened yesterday!

I did a very clumsy (but fun!) unboxing video, which you can find on my YouTube channel, here.

Out of my brick, I pulled all of the commons and all but one uncommon. I also got six rares, three super rares, and one chase figure. I got several common and uncommon duplicates but I didn’t get duplicates of anything rare or better.

Scans

I scanned all the individually numbered cards, which you can see below. Just click on the image for a better view.

Favorites

I’m totally a Klingon at heart, so of course the Klingon pieces are going to be some of my favorites, even if they are afflicted with the Qu’Vat virus. I won’t talk about these pieces much since I’ll likely do articles on them later. Kor is probably my favorite piece out of my entire brick. I also really like the Klingon’s team ability, Klingon Empire.

Naked Time Sulu is pretty awesome, and totally playable as a regular team piece or from your Sideline. There are so many great Starfleet pieces and with the team ability, United Federation of Planets, they all get that additional +1 to their speed when they take a move action. One of my other favorite Starfleet pieces is Yeoman Rand. She is unique for good reason! Being able to give her a power action to remove an action token from an adjacent friendly Starfleet dude of 100 points or less is great! She’s only 25 points and has Willpower on her first click.

But aside from those two factions, we also have Romulans who have the team ability Romulan Star Empire. That gives them Stealth, which is very much like a Romulan, to hide and sneak around. I noticed that none of the pieces I pulled have an improved movement though. This makes it very inconvenient to hide them in hindering terrain… unless you’re using the Romulan Lieutenant! His star trait gives all friendly characters that are adjacent or have the Romulan keyword the ability to move unhindered through hindering terrain.

There are lots of generic aliens that look like loads of fun to play with. I love using Mind Control and the Orion Female has Mind Control as a star trait, plus a bonus! The target has to reduce its defense for each Seduction token on its card. They get those from the Orion Female’s other star trait which is a free action to put a Seduction token on a character within four squares and line of fine. I can’t wait to try out this piece! And everyone has likely seen the Tribbles before today. They’re just silly fun, but as a Klingon, I hope I never face them in battle!

Final Thoughts

As a Star Trek fan, this set is very thematic and should be lots of fun to play within itself. I’m not versed well enough in the current meta to know if anything is going to make a splash or not, but I’m not overly concerned with that aspect. I want to play HeroClix and I want to use pieces that are of familiar characters and that I love. Sure, superheroes are cool and I have plenty of those pieces that I like, but I absolutely love these type of sets – the ones that break away from the normal drone of ‘Superhero’ and ‘comic book’. Yes, I’m aware that Star Trek has comics too – I have quite a few Gold Key issues. But these pieces are straight from the TV show and I love that! I really hope we get sets for each of the shows.

While I understand that this set won’t be for everyone, I encourage players to try some of the pieces, even if it’s just in a sealed event. Or maybe sit down with your Trekkie friend(s) and introduce them to Clix. I have a friend that’s never bought a HeroClix product in his life – until yesterday. He bought an entire case, starter, and Dice & Token pack, just so he could learn the game and play Clix with the Star Trek dudes he loves. So, if you aren’t a fan of Star Trek, please, don’t discourage fans from checking it out. Use their love of the property to get them into this amazing world of HeroClix!

Thanks for reading and don’t forget to subscribe, like, and follow!

Live long and Prob it!

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Greetings Fellow Clix Fans!

 

Before I get into this, I have to send a huge thank you to WizKids for giving me the opportunity to preview these two products for all my fellow Clix fans. Thank you, WizKids!

I’m a huge Star Trek fan and I’ve always loved the Tactics sets, but I really wanted to play Clix with characters that I know and love. I was super excited when I first heard about the Away Team booster set and I can’t wait to get my hands on some of those pieces too! The Away Team set has a corresponding starter, Dice and Token Pack, Premium Map, and a Release Day OP Kit too! I can’t express how much excitement I have for this set and that Premium Map is going to be a must have, for me. I plan to do videos and articles on any of those products that I can get my hands on! You can always find out what releases are coming up on the Solicits page, but remember, those dates are usually tentative until they set a day.

But, I received this Star Trek Away Team Starter and Dice & Token Pack early so that I can preview it for everyone to can see how cool these pieces are and how much fun it’s going to be to put together a team of your favorite Star Trek TOS characters!

You can find my Preview and Unboxing video for these items on my YouTube channel, here.

Dice & Token Pack

I love Dice & Token Packs, especially when they have characters I love on the tokens and really awesome icons on the dice! This is probably one of my favorite D&T Packs to date, rivaling the TMNT D&T Pack. Don’t make me choose between them!

Dice Token Pack

I adore these tokens and the dice are very pretty. Looking at the dice makes me feel like I’m looking into space. The yellow pips are like stars and the shimmering swirl pattern in the dice look like stardust. I wish my pictures did justice to these awesome looking dice!

Dice

I had a hard time getting a decent shot of the tokens because Kirk’s token wanted to outshine all the other tokens and you couldn’t make out the picture in any shot. Kirk’s foil is super shiny.

Tokens

Fun Fact: Most of the main crew is represented, except for Chekov. But Chekov didn’t enter the show until the second season. All the crew that’s represented on a token were the main crew members from season one.

Starter

 

Away Team Starter

There are lots of items in the starter, as listed on the back of the package. The updated Rulebook and Powers and Abilities Card is a huge bonus for folks like me that only buy particular starters. It also comes with three sheets of cardboard tokens. You get one sheet of objects and two identical sheets of terrain markers.

Objects

Terrain Tiles

You will also find a double sided map with “Gorn Fight” on one side and “Forgotten Planet” on the other side. Both maps are outdoor and have hindering, elevated, and blocking terrain, but the Forgotten Planet side also has water terrain. You can click on the images below to get a better look at the maps.

The starter comes with the six characters that also appear on the tokens in the Dice & Token Pack. I love that! We have Captain Kirk, Mr. Spock, Mr. Scott, Dr. McCoy, Lt. Uhura, and Lt. Sulu.

All of the characters have the same Team Ability called United Federation of Planets. It says: When this character is given a MOVE action, modify speed +1. This makes the lowest movement total an eight. That seems decent for characters in a starter.

Each of the supporting crew members has an ability that enhances the entire team, including themselves. Mr. Spock modifies attack +1, Mr. Scott modifies damage +1, Dr. McCoy modifies defense +1, Lt. Uhura modifies range +1, and Lt. Sulu modifies speed +1. Captain Kirk is the only one without an ability like that, but he has the an ability when he’s KO’d to potentially deal two damage to every opposing character on the map and then come back on his last click!

Mr. Spock is the only one that’s Indomitable, but all the other characters have Willpower on their first click. This is very helpful for the first turn or two to get your pieces into position. Lt. Uhura also has Perplex starting out which is incredibly useful. Captain Kirk has Leadership on his first click, which gives you a +1 to your action total, allowing you extra positioning capability in the early stages of the game. There are great abilities on all the characters and all the abilities are thematic to the characters, such as Mr. Scott having Telekinesis and Dr. McCoy having Support on every click.

Bones meme

These pieces are definitely tons of fun to play with. I’ve tested them out and thoroughly enjoyed them. I played against a constructed TMNT Ally team and even though I didn’t defeat them, I didn’t go down easy! It was a good game and I took out several opposing pieces. I can’t wait to test this starter team out again and I definitely can’t wait to get my hands on the boosters!

If you’re a new player, I highly recommend this starter. Each character has their own way of helping the team out, which is very thematic to Star Trek. All the character abilities are thematic for the characters too and that’s something I love to see! It makes fans of the show more excited to play with these characters and it also helps teach team tactics to new players.

I also wanted to mention that the sculpts on these pieces are really great. Kirk and Sulu have the same body sculpt, but their heads are different sculpts. It appears that WizKids has put in a great deal of attention to the detail of these pieces, making them more enjoyable to play with, but also worth having for a collection. One of my favorite details has to be the Starfleet badge insignias. It’s very hard to see these tiny details, but the yellow command and blue science shirts have the insignia on their badges that’s accurate to their divisions. The two red shirts are too small for me to see and it’s really hard to make out anything on Mr. Scott’s badge because his arm is in the way. Lt. Uhura appears to have the command logo on her badge, but I can’t see it that well, so I’m not completely sure. Even if it’s not the operations logo, the fact that WizKids made at least two different decals for these figures is cool. Kudos to WizKids on that!

This starter is making my inner fan girl squeak with joy! I’m so excited for the boosters and I really can’t wait to get that premium map!

Be sure to check out my unboxing video and remember to subscribe and follow my social media!

Thanks for reading and watching! As the holidays approach, I hope that everyone has a wonderful time and is surrounded by love!

Boldly go, my friends, and dial it up!

Greetings Fellow Dice Fans!

 

Banner

WizKids is cranking out the sets lately! We have another new set, just in time for the Fall WKO season. This set features mutants from all over the X-Men universe – heroes and villains alike! Build your own team of X-Men, Exiles, or Brotherhood of Evil Mutant characters and face off against other Dice Masters!

WizKids has not put the checklist online yet. When they do, you can find it on this page, here. I will update this article when they make the link available.

Box

Promo Card and Pack Insert

W Wolverine, James Howlett

Just like with the Guardians of the Galaxy set, we get an alternate art card as the incentive promo. This is different from the blank sketch variants that we used to get. I really miss the blank sketch variants though and I hope that they bring those back at some point in the future. The art on this Wolverine is pretty amazing though and I’m very thankful to WizKids for giving out free promo cards!

Rules Insert_0001

WizKids has not put the rules insert online yet. When they do, you can find it on this page, here. I will update this article when they make the link available. Make sure to check the WizKids Keywords page to see the current and updated wording on Keyword Abilities.

Gravity Feed
Commons

We pulled 112 common cards; 10 of our commons were foil. We didn’t get any duplicate foil commons. I highlighted the ones we pulled foils of with red text, and the total includes the foil version.

x2     #01     Angel
x3     #02     Avalanche
x3     #03     Banshee
x2     #04     Beast
x3     #05     Bishop
x3     #06     Blink
x3     #07     Blob
x2     #08     Boom Boom
x3     #09     Colossus
x2     #10     Cyclops
x5     #11     Danger Room
x2     #12     Doop
x2     #13     Emma Frost
x2     #14     Havok
x2     #15     Iceman
x2     #16     Jean Grey
x3     #17     Jubilee
x3     #18     Juggernaut
x2     #19     Kitty Pryde
x3     #20     Magneto
x3     #21     Mimic
x3     #22     Morph
x3     #23     Nocturne
x3     #24     Onslaught
x4     #25     Polaris
x3     #26     Professor X
x4     #27     Pyro
x3     #28     Quicksilver
x2     #29     Sabretooth
x3     #30     Sasquatch
x4     #31     Scarlet Witch
x3     #32     Sebastian Shaw
x2     #33     Sentinel
x2     #34     Storm
x2     #35     Sunfire
x4     #36     The Blackbird
x3     #37     The Hellfire Club
x3     #38     Thunderbird
x3     #39     Wolverine
x3     #40     Xavier’s School

Uncommons

We pulled 50 uncommon cards; 9 of our uncommons were foil. We pulled all but one of the uncommons and none of our foils were duplicates.

x1     #41     Angel
x1     #42     Avalanche
x1     #43     Banshee
x2     #44     Beast
x1     #45     Bishop
x2     #46     Blink
x2     #47     Blob
x2     #48     Boom Boom
x1     #49     Colossus
x1     #50     Cyclops
x2     #51     Danger Room
x1     #52     Doop
x1     #53     Emma Frost
x1     #54     Havok
x1     #55     Iceman
x1     #56     Jean Grey
x2     #57     Jubilee
x2     #58     Juggernaut
x1     #59     Kitty Pryde
x0     #60     Magneto
x1     #61     Mimic
x1     #62     Morph
x0     #63     Nocturne
x1     #64     Onslaught
x2     #65     Polaris
x1     #66     Professor X
x2     #67     Pyro
x2     #68     Quicksilver
x0     #69     Sabretooth
x2     #70     Sasquatch
x1     #71     Scarlet Witch
x2     #72     Sebastian Shaw
x1     #73     Sentinel
x2     #74     Storm
x1     #75     Sunfire
x1     #76     The Blackbird
x1     #77     The Hellfire Club
x1     #78     Thunderbird
x1     #79     Wolverine
x1     #80     Xavier’s School

Rares and Super Rares

You won’t get all the rares in one feed, but you get a good amount of them. We pulled 16 rares and none of them were duplicates; 4 of our rares were foil. We also pulled two Super Rares, which are foil.

#84     Beast
#86     Blink
#87     Blob
#89     Cyclops
#90     Danger Room
#92     Havok
#93     Iceman
#94     Jean Grey
#97     Magneto
#99     Nocturne
#101     Polaris
#103     Pyro
#106     Sasquatch
#107     Scarlet Witch
#109     Sentinel
#110     Storm

#117     Boom Boom (Super Rare)
#121     Blink In-Betweener (Super Rare)

New Ability Keywords

Awaken – When a die with Awaken spins up 1 or more levels, you may use its Awaken effect. You get to use the effect for each individual die that spins up, so if you have two copies of the same die active and they both spin up, you will get two instances of the effect.

Awaken seems like a really cool ability and lots of cards have interesting benefits when they use their Awaken ability. My favorite of all of them is on the uncommon Jubilee: A Real Firecracker, which I featured in this week’s Confusing Card of the Week article, here. Just like with the Guardians of the Galaxy set’s new keywords, WizKids has put more effort into making sure the description is detailed.

Even with the better keyword descriptions, there are still questions that come up. There has been lots of discussion over whether or not a character die needs to be active in order to use its Awaken effect. Based off their answer to this ruling, I’m of the mind that Awaken will only work if the die is in the Field Zone. Also, if you look a little closer at the wording in the description from the WizKids Keywords page, it says, ‘if you have two copies of the same die active and they both spin up…’ which also leads me to believe that a character die must be active in the Field Zone to use Awaken.

Returning Keywords

Remember to always check WizKids Keywords page for the most recent and updated definitions. There may be other keywords in this set. Not all of the cards have been revealed yet so some of the card text is unknown.

Impulse
Infiltrate
Overcrush
Regenerate

Affiliations

There are returning affiliations and some new affiliations too. Not all of the cards have been revealed yet, so there could be other returning affiliations.

New!

Brotherhood of Evil Mutants
Brotherhood of Evil Mutants

Exiles
Exiles

Returning

X-Men
X-Men

DC Villain Affiliation
Villain

Favorites

Here are several of my favorite cards from my Gravity Feed. Be sure to check out my Gravity Feed Unboxing  and Preview videos to see all of our pulls! You can also find my preview article, here.

Blob

Blob: “Crash” Diet (left) – This guy is going to be a beast in drafts! He’s going to clear out all those troublesome Sidekick walls and clear the way for your attackers. He’s got a ridiculously good purchase cost of three and a TFC of three. His defense stats are really good too so you don’t have to worry about someone pinging him for a few points and KO’ing him. It’s gonna take a little bit more to get rid of him.

Blob: Nothing Moves the Blob! (center) – All the Blobs are just silly good with their inexpensive purchase costs. This one costs four, but rightfully so. He captures any target opposing character die for as long as he’s in the field. Each Blob you field is gonna snatch up another dude and they’re not getting free until he’s gone. That’s just absolutely amazing.

Blob: Appetite for Destruction (right) – I like the other two Blob cards a lot, but this one takes the cake! Well, probably the whole bakery – he is the Blob after all. This card stops the purchase and fielding of any opposing card! That could be an action, basic action, or character card, and that’s ridiculous! Sure, he can fall victim to DWiz and Shriek – but he’s still so good! And he’s another Blob that works as long as he’s active and with a defense like his, your opponent better hope they have an answer or one of their cards is getting locked out!

Boom Boom

Boom Boom: Time Bomb (left) – Her name says it all. She’s another direct damage character that only needs to be active when you use a Basic Action Die to deal damage to your opponent or a character die. Storm: Extra Lighting might have just got replaced on teams that use Unstable Canister. Boom Boom has a TFC of four which is painful to think about, but once she’s out there, she’s working for you. She has a low defense and can easily be pinged out of the field, but that makes your opponent waste their resources to get rid of her instead of buying s die they need.

Boom Boom: Mutate 35 (center) – This Boom Boom is another one that needs to be active, but she deals damage to your opponent the first time you use a Global each turn – that’s one on your turn and one on your opponent’s turn. She’s also inexpensive to purchase and can be a serious headache for anyone playing against her.

Boom Boom: Meltdown (right) – Here’s a Boom Boom I can get behind. She deals one damage to your opponent for each of your active characters when you field her. Sure, you need several different dudes, but there are plenty of cheap ones that are easy to buy and field, and she’s also a cheaper character. That makes purchasing multiples of her easy and even with that scary fielding cost, you’re gonna get your ‘bang’ for your buck.

Danger Room

Danger Room: Training is Key (left) – This is a great way to potentially clear your opponent’s field of a Sidekick wall, making this card a great draft pick if you don’t see that common Blob. It could also potentially get rid of characters that are in your way or ones that have kidnapped some of your dice. Danger Room does cost four to buy, so it’s not cheap, but it’s totally possible in drafts.

Danger Room: Housing Hidden Perils (center) – This Danger Room is gross with Unstable Canister or any card that does at least one damage to all opposing character dice, like the common Jubilee: Life on the Streets. I didn’t feature her, but her Awaken ability deals one damage to all opposing character dice. Talk about a combo field wiper! If you’re lucky enough to get these two cars together, you’ll never have a problem getting damage across to your opponent!

Danger Room: Flame-Throwers and Rotating Knives (right) – Oh my Pinkie Pie. Hello Norman Osborn: Don’t Call Me “Gobby”! combo card! This is just silly. It makes every character die in the field a Villain and ‘Nobby’ (as he’s called) deals one damage to your opponent for each Villain character die in the field – yours and your opponent’s. Sure, the Global is cool, especially if you have a Villain that does something when they take damage, but this Danger Room is likely going to be Nobby’s new home.

Scarlet Witch and Emma Frost

Scarlet Witch: Careful What You Wish For (left) – This Scarlet Witch could end up seeing some meta play if action dice keep going the way they are. Not only does she stop your opponent from rerolling the actions that land on an energy face, but she forces them to reroll any actions that land on an action face. There definitely needs to be a clarification on this card though. It’s not clear if they continue to reroll the action dice until the die lands on energy or if the opponent is simply forced to choose those action dice as dice to reroll. I would rule in favor of the latter because she says that they must reroll the action dice during the Roll and Reroll Step, which leads me to believe that she works similar to Black Cat: Possessive. Check with your TO’s on this one!

Scarlet Witch: Reshaping Reality (center) – I really like this Scarlet Witch because she helps you set up your characters with Awaken before you field them. If you roll a Jubilee on level three, you can spin her down a level and then place her in your Reserve Pool. This ability also helps if you really need a character on a particular face for a burst ability. I think this Scarlet Witch is a handy utility card for specific teams, but I doubt she’ll be a big meta card. She doesn’t trigger Awaken abilities since the dice are not in field when they’re being spun.

Emma Frost: All That Glitters (right) – I really like this Emma Frost, even though she only prevents the first point of damage each turn. That’s a whole point of damage that could be enhanced by a Cosmic Cube. And while there isn’t a ruling on this officially, I believe the Cosmic Cube only enhances the damage if it’s actually dealt. If it’s prevented, there isn’t any damage to increase, so this Emma Frost could potentially save you three points of damage that’s coming from King Black Bolt’s ability. I like her more for drafts and casual play though, where I think she’s be more useful.

Mimic Banshee The Blackbird

Mimic: Borrowed Talent (left) – I love this Mimic! I can copy a Sidekick die with his ability because his ability doesn’t specify non-Sidekick character die. If he’s copying a Sidekick, then every time either player fields a Sidekick the turn he’s fielded, I get to prep two dice from my bag! This is likely going to be my go-to card for ramp in a draft, or possibly casual play too. I’d like to see if Mimic has what it takes to find a foothold in competitive play.

UPDATE! Rulings just came out for this card. I did a strike through on the text that is not accurate. Here are the rulings, Morph and Mimic. Morph’s ruling mentions this Mimic.

Banshee: Fallen Hero (center) – This Banshee makes me smile. He’s daring you to use that Cosmic Cube. You won’t take one damage when you do – you’ll take three! It may not be a huge amount of damage, but if they’re using multiple Cubes in a turn, they may want to rethink that. He does that damage even if they put a Cold Gun or any other Continuous die into the field. He can be popped out of the field fairly easily, but it still makes the opponent choose between using resources to get rid of him, or using those resources for something else.

The Blackbird: Under the Radar (right) – The Blackbird is a card that’s likely going to be used primarily for its Global. Rightfully so! I can’t say if it’ll be meta or not, but I wouldn’t rule it out. If your opponent wants to stop you from using this Global on one of their Globals, then they have to waste an energy every turn to shut down Blackbird’s Global. That’s energy that likely needs to go somewhere else. If they don’t do it, they’re losing a Global that they obviously have for a reason. Or you can use it on one of your own Globals that you don’t want them to have access to on their turn. For the Golden Age meta, this card has the potential to be really good.

Hellfire Club Polaris Blink

The Hellfire Club: Members Only (left) – This is where Jessica Jones: Ladies’ Night likes to hang out. I’m itching to try that build and fully plan to do so on Saturday. You use Hellfire Club to KO everything except your big nasty, then field any characters you may be holding in your Reserve Pool, and then go in for a big hit! It cost four to buy, but it’s totally worth it! You can even add this on a team with Infiltrate characters if you don’t have the super rare Angela from the Guardians of the Galaxy set so you can get that Infiltrate damage in and still have blockers.

Polaris: Mistress of Magnetism (center) – Polaris is the ultimate card to pair with any Awaken card. Throw in a cheap shield type character or the rare Cyborg: Technis Imperative and keep a shield energy handy. I’m totally building a team with Polaris and uncommon Jubilee, so I can easily get Jubilee back into my field at level one. She definitely has other uses, but she goes so well with this set’s featured keyword.

Blink In-Betweener: Agent of Order and Chaos (right) – I like to feature any super rare cards I pull, whether they’re good or not. Like many of the Max 1 cards (What If?, White Lanterns, and Black Lanterns), Blink is overpriced for what she does. Not only is she a Crossover character but she also has the stipulation on her purchase which makes her that much harder to purchase. And I absolutely dislike When Fielded abilities on Max 1 characters. If you can get her ability to work for you, it would be cool. As a collector, I adore this card for the aesthetics and I’m happy to have her in my collection.

Final Thoughts

Fave Dice

There are lots of pretty dice in this set. It was hard to narrow it down, but I did… to six. I really love the rainbow sparkle swirl that Scarlet Witch’s die has. It’s really hard to see, even up close in person, but I tried to catch it in a picture. Kitty Pryde and Blink have gorgeous translucent colors, which I tried very hard to capture as well. Sentinel and The Blackbird both have a shimmer swirl type die and the colors are very pretty. Jubilee’s die is so cute! I love the pink-red firework icon on the yellow background of the die. One of my favorite things to do with a new set and sit and study all the new dice. I’ve never enjoyed it as much as I have with the dice in this set.

Not only are the dice pretty, but the selection for the card art is excellent as well. There is a nice variety of art styles and all of the characters are represented well. The only art selection that I don’t like is Scarlet Witch. And it’s not because the art is bad, it’s because it’s too similar to the Scarlet Witch from the Deadpool set.

The set overall seems to have some interesting card abilities and maybe even some cards that could see major competitive play. With every new set, I usually have several cards that I don’t like at all. It’s not like that with this new X-Men set. I even like the Sentinel cards, though they won’t see any major competitive play. This set looks like a great set to draft with because there are so many cards that work together or work off of each other. There are also lots of inexpensive characters with decent abilities and I can’t wait to get these cards onto constructed teams too!

What are some of your favorite cards in the set?
How do you think the meta will shift, if at all?
What cards are you excited to try in a casual setting?
Leave me a comment here or message me on Facebook at
Dice Dice Kitty and thanks for reading!

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

Huge thank you to WizKids for sending us these preview packs for X-Men First Class! I’m honored that they chose us to receive these packs and if you’d like to see more previews from us, be sure you subscribe, like, and follow! Without all of you, these previews would not be possible.

I have scans of all the different cards we opened in our Preview Video, which you can find on my YouTube channel.

Rules Insert
Rules Insert

The affiliation symbols are really dark and didn’t scan well. The Brotherhood of Evil Mutants affiliation logo looks like Magneto’s helmet. And it looks like all the Villains have the stylized “V”, which I’m super happy to see!

I also like the added note on ‘Prepping Dice’ – which is a great inclusion for new players that may not be up on the lingo. It’s also awesome that WizKids picked up the lingo that players use and is incorporating it into the card text. Major kudos for that!

Affiliations

New!

Brotherhood of Evil Mutants
Exiles

Returning!

Villains
X-Men

There could be other returning affiliations, but those were the only two returning ones listed on the rules insert and also the only two I saw on the cards from these packs.

Keywords

You can always find updated definitions for keywords on the WizKids Keywords page. New Keywords usually are not added until the set officially releases, so be sure to keep checking their page.

New!

Awaken

Returning!

Impulse
Infiltrate
Overcrush

None of the cards from my packs have Overcrush, and Impulse is not on the rules insert. It’s safe to assume that would could see other returning Keywords.

Card Scans

I divided the scans by rarity and you can click on the card images to get a better look. Look for my Gravity Feed Review after the set officially releases!

Commons
Uncommons
Rares
Final Thoughts

So far, I’m really liking what I see for constructed teams. It’s a little too soon to tell for drafting, but I’m sure the set will be fine for drafting, as most of the sets are. I’m super excited about The Hellfire Club: Members Only. I have a Grodd that needs to be retired so that Jessica Jones can hang out in the Hellfire Club! I also like all the versions of Blob. They all cost four or less and they all have cool abilities. My favorite is probably the rare Blob, but I still like the other two as well. Cyclops and Havok’s rare versions are really cool too and Mr. DDK loves them both. The uncommon Jubilee is another favorite of mine because I love cards that fuel their own abilities. When an opposing die is KO’d, she spins up a level. Then her Awaken ability triggers and each of her dice that spun up one or more levels will deal one damage to your opponent. Love it! The common Magneto is great too, to help spin down all those non-Brotherhood of Evil Mutant character dice.

As for the Awaken keyword – I like it on some of the cards. I think the idea is good, and I think certain Awaken abilities are going to outshine others. There are ways to spin character dice down and spin them back up. Small Step for Man: Basic Action will spin all dice to level one and Giganta: Standing Tall will help you spin them back up. Both of those cards are in the Superman Wonder Woman Starter. The trouble with using those is that your opponent has access to both of them too. But if the Awaken ability is good, it may be worth the risk. I would totally run those with Jubilee: A Real Firecracker.

The dice are bright and vibrant and I really like Jubilee, Blink, Scarlet Witch, Banshee, and even Juggernaut!

Dice XFC

While I’m pleased with the dice overall, I’m not pleased at all with Wolverine’s dice. The die on the left is from Uncanny X-Men and the one on the right is from X-Men First Class. Seriously… I am majorly disappointed with this. If they’re going to reprint dice with the same color schemes – make them exact so they’re interchangeable. Maybe I’m being too picky, but according to their rules, the UXM die does not match the XFC card and thus, not interchangeable. The XFC card is a much lighter blue than the dark navy blue of the UXM card. In our Superman Wonder Woman Round Table, we discussed briefly how we wanted to see interchangeable dice. I know these colors are close, but they’re not the same and they don’t match the opposite card. This isn’t a major problem except for the big events and this could also become an issue for vendors that don’t keep up with the game enough to know that those dice go with two different cards. I’ve seen a vendor mix up April and Goblin and even though those images are similar, they are definitely not the same!

WizKids… please… this is silly. At least make it so that similar color schemes, like Wolverine here, are interchangeable for your bigger events. This is going to cause unnecessary trouble for someone out there.

UXM and XFC Wolverine Dice

Wolverine Cards

If you only play at home or with a limited group of friends, the dice colors probably aren’t an issue. Many self-contained groups do not adhere to official rulings on the dice, which is fine. Check with your group and find out how they feel about interchanging dice. The dice rule really only applies to WizKids sanctioned events.

Out of the 20 packs that I opened, I feel like I got some really good cards with playable abilities. It’s nice to see that a handful of packs has so many decent cards for casual play and for competitive play. I definitely feel like I got some cards that could find a place in the competitive metas with the right pilots. Blob: Appetite for Destruction is a really good control piece that I could see being liked by lots of players. He’s really good and I wouldn’t be surprised to see him find his way into the competitive scene.

What do you think of the spoilers so far?
What cards are you looking forward to trying out?
Leave me a comment here or on Facebook at Dice Dice Kitty!

Thanks for reading and please remember to like, follow, and subscribe. Without you, I wouldn’t be able to do these previews and early unboxings!

Thank you again, WizKids, for giving me the opportunity to spoil these awesome cards for the Dice Masters community!

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

I couldn’t choose just a few of the cards so I decided to scan all the different cards we opened in our Unboxing Video tonight, which you can find on my YouTube channel.

One quick note – the previous version of Ronin was spelled with an ‘i’ and Ronan the Accuser is spelled with an ‘a’. These appear to be two different characters in the Marvel Universe, which I was unaware of until now. I feel silly – but now I know!

Rules Insert
Rules Insert
Affiliations

All of the affiliations in this set are returning affiliations. Marvel Knights only had two cards with that affiliation and both were OP cards: Daredevil and Punisher.

Guardians of the Galaxy
Spider-Friends
S.H.I.E.L.D.
Marvel Knights
Villains

The Avengers affiliation can also be found in the set, but it wasn’t listed on the Rules Insert. I’m not certain if there are other affiliations in the set that aren’t listed because I haven’t seen all the cards in the set yet.

It’s also worth noting that the Villains are using the Hydra logo in this set, unlike the “V” in the Maximum Carnage Team Pack. I’m hoping this was just a weird release timing thing and that they aren’t going to continue to use the Hydra logo for Marvel Villains. I definitely prefer the “V” instead.

Keywords

You can always find updated definitions for keywords on the WizKids Keywords page or in The Reserve Pool’s Lexicon.

New!

Call Out
Infiltrate

Returning

Deadly
Intimidate

We noticed two keywords that were not on the Rules Insert. I’m sure there are a few more that are in the set and not on the Rules Insert. The two we found are:

Ally
Fast

Card Scans

I divided the scans by rarity and you can click on the card images to get a better look. Look for my Gravity Feed Review on or shortly after August 30, 2017 for a list of my favorite cards!

Commons
Uncommons
Rares and Super Rare
Final Thoughts

There are cool new abilities that look like fun to play around with, and I’m super thrilled to see the return of the Marvel Knights affiliation and I hope we see more of those characters in the future. I think I’m most looking forward to using Call Out, especially with that Star-Lord! I’m so excited to be able to rebuild my Guardians of the Galaxy theme team for Modern Age. I was very sad when all of my GotG characters rotated out, except for Drax from Amazing Spider-Man. I cannot wait for this set to release so I can start building. I already have my pre-order in for a gravity feed! I see lots of cards with some really interesting potential for all levels of play.

Be on the lookout for my gravity feed article with my full list of pulls! I will have it up sometime on or shortly after release day. We plan to do a live unboxing for that as well.

Thanks for reading and please remember to like, follow, and subscribe. Without you, I wouldn’t be able to do these early reviews and unboxings!

Thank you, WizKids, for giving me the opportunity to spoil these awesome cards for the Dice Masters community!

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

WizKids has released its second Team Pack, The Defenders. I hope they plan to release some DC Team Packs at some point, but so far there have only been the two Marvel ones, and another Marvel one scheduled for release later this year.

Logo

I did an unboxing video for The Defenders Team Pack and you can find it on YouTube, here. I goofed toward the end of the video though. I meant to say, “check out my review article” – not “check out my review video” – Oops!

Team Pack

02 Team Pack

Pack Contents

~ 24 Character Cards
~ 16 Dice

Keywords

There is one returning keyword in this set, and no new ones.

Returning Keywords:
Overcrush

Affiliations

There is a new affiliation and a returning affiliation.

New!
Defenders

Returning

Villains

Characters

Clea

Star Crossed has a ruling on WORF in regards to Overcrush – which is important to mention here. A character with Overcrush that is ‘blocked’ with Clea’s ability will deal it’s full damage to the defending player. Don’t use Clea’s ability to ‘block’ a character with Overcrush unless you want to take the full amount of damage. Since that character is declared blocked, it would also remain in the Field Zone. Not sure I like Star Crossed much and I don’t like Mistress of the Dark Dimension‘s ability that much either. On Stranger Tides is the only version of Clea I like, but at a cost of six, I don’t think she’ll be making any of my casual teams – especially since every version of Doctor Strange is also expensive to purchase.

Doctor Strange

I was desperately hoping for a cheaper Doctor Strange. There are now nine versions of Doctor Strange in Dice Masters. Three of them have a purchase cost of six and the the remaining six have a purchase cost of seven. Why can’t I have a five cost Doctor Strange. Hulk has a five cost version! I mean, is that too much to ask? He doesn’t need to have the incredible stats that both dice versions have. He’s a powerful character, sure, but there can be versions with less attack and defense if it means a cheaper purchase cost.

As for the abilities, Book of the Vishanti – thank you WizKids for the wording clarification! I would like the ability if we didn’t already have Lady Deadpool that’s cheaper (by two!) and does almost the same thing for a Bolt. The Doctor is In feels like an ability that belongs in AvX or Uncanny X-Men. But not every card should have a super awesome ability. Shields of the Seraphim would have been cool, if we didn’t already have a three cost Scarlet Witch (purchase cost of FOUR) that puts a die in the Prep Area at the cost of one energy. I do love the art choice for this card though – that’s something at least.

Hellcat

Thank goodness – a character cheaper than five! It’s Patsy! is a lesser version of Lyssa Drak from War of Light. For anyone tinkering with Lyssa Drak, this would be her replacement when WoL eventually rotates to Golden Age. Hell’s Belle – I love this card. I didn’t care for her ability at first, until I realized that I have various ways to get her into my Prep Area. She’s only a purchase cost of three as well, so you could buy multiples of her and keep them cycling – preventing your opponent from potentially purchasing their win condition. Demon Sight for Sore Eyes has a cool ability, but it’s way too conditional for a competitive format, and even more so for casual. I’m not sure she would be worth teching into a team build with the current metas. I like this artwork as well, and I know very little about Hellcat. This card kinda makes me want to check her out books.

Hulk

I just don’t like any of these Hulk cards. If I had to choose one, I’d probably choose All the Rage, but his purchase cost and fielding cost is way too expensive for that. You also want to keep him active, meaning you’re not getting the full benefit of his beefy attack stat. I guess the others have their place on various team builds, but not for me.

Iron Fist

I read Healing Hands first and thought, “Cool. I like this ability, but may be difficult to manage each time I’m ready to attack with him.” I was a little disappointed to see his purchase cost was five, but at least he’s under six! Then I read Pulling Punches and thought, “Now this is unique and interesting. I like this one better.” There are ways to force Sidekicks into your opponent’s Field Zone so you could always get at least one damage on your opponent with this ability. Not too bad for a five cost, but still, he could have had a purchase cost of four and been fine. Then I read Holding Back the Storm. My eyes lit up. It felt like this card was made for me – a DDK kind of card. It’s really easy to not field any characters. His attack stats then become 6, 7, 9. Holy stat increase Batman! Give him Overcrush or make him unblockable and he’s a beast! Sounds like the perfect gimmick combo team for me to build! His purchase cost of five is totally justifiable for his ability and stats – which also makes it a DDK card. I don’t usually build teams with win conditions that have a purchase cost less than five.

Jessica Jones

Mother of the Year Award – not the worst, but no. Not worth it for a character with a purchase cost of five and low defense. She can be blasted out of the Field with an uncommon Cold Gun on any level. No thanks – next. Ladies’ Night – this could be somewhat usable. It doesn’t specify opposing Globals or opposing character abilities and it doesn’t say ‘other’ character dice. You could target her with a stat increasing Global and get double what you pay for. I think I like this one a little. This sounds like another DDK gimmick combo card! Redeemed is okay too. She’s not the best, but not awful. You can give her Overcrush and your opponent can’t Blink her back. They can still Cold Gun her though! That’s why I don’t like her near as much. Ladies’ Night can stand up to a Cold Gun blast on your turn, after you get the use of her ability. She may get blanked, but she keeps those applied bonuses!

Loki

And here we have… a VillainWhat? Why on Earth 616 is there a Villain in the DEFENDERS Team Pack? I’m all for diversifying affiliations in certain releases, but with such a limited number of cards in the Team Pack, don’t do that. I’d rather have had a half-way decent Daredevil or a better Moon Knight! *Sigh*

The only Loki that I feel has a remotely decent ability is Master of Delusion. But because of his purchase cost, and because he needs to be fielded to use his ability, he’s not that great. I’m not impressed at all with any of the Loki cards. I definitely would have rather had a four cost Daredevil or Moon Knight in this spot.

Luke Cage

Harlem Raised – the only card with a bolded Keyword on it. And the funny thing is, he doesn’t just have it. You have to reroll him – if he’s blocked – to give him Overcrush. And if he lands on level one or two, congratulations, he now has a two or three attack and Overcrush! I wish you could see my face right now… I’m very confused and trying to understand WizKids’ choices for many things in this Team Pack.

But there is a glimmer of hope. Always Forward can buff your other Defenders, which is awesome. But he has to be active, and he has a purchase cost of five. The upside to his purchase cost being five is that you probably only need one of him because with a defense line of 5, 6, 6, he’s probably not getting blasted out the Field anytime soon. I look at Street Sweeper and I’m a little happier, but then I see his purchase cost and I’m not happy anymore. If I’m going to buy a cost reducer of any kind, it’s not going to be one that costs the same or one less than a die it’s reducing the cost of. He’s got that additional ability that lets you prep a die when you field a Defender character die, but I’d rather have had a three or four cost Street Sweeper with just the cost reducer on it.

Positive note – I absolutely love the art on this card. At least Daredevil was in this Team Pack somewhere!

Character Thoughts

Oh boy…These characters are all so expensive, except for Hellcat, and most of the abilities on the all the cards are underwhelming. It’s a rare occasion when I can’t find something in a starter or team pack that I really like. I just don’t know what to say about this Team Pack. I don’t think this is the best Team Pack for a beginner and I don’t think many advanced level players are going to find these cards useful or even fun to play with. The overly expensive characters are not fun – they’re frustrating. You typically just waste a spot on your team for them because most games are done, or close to being done, long before you get to purchase those characters.

I’ve heard TRP say this and I agree with them – if a character costs six or seven energy to purchase, it better be winning you the game. None – zero – zip – of these expensive characters do that.

Character Dice

You only get two of each character die in the Team Pack. If you’re wanting to put three or four dice on a particular character, you will need to buy a second Team Pack (or trade, exchange, etc.). It’s never a bad thing to have duplicates of the character cards, but I’d rather just have max dice in one purchase.

03 Dice

I like the image and color choices for the Iron Fist die and the color of the Doctor Strange die. Clea’s die has the ‘shimmer swirl’ look to it, so it’s pretty as well and I love Hellcat’s kitty image. But of all the dice, Loki’s is definitely my favorite. But I want to talk about Luke Cage’s die for a moment.

04 Luke Cage With Markers

After filming the unboxing video, I asked the owner of my FLGS (Jeff), if he knew what the image on Luke Cage’s die might be. He studied it for a minute or two and concluded that he wasn’t sure what it was. We continued looking at this image for the better part of ten minutes, trying to figure out what it was. We didn’t think it was a flexing arm at first because we were both looking at the shoulder as the fist. I’m sure it was a sight to see us both flexing and trying to recreate the backward view we were seeing. We decided it couldn’t be an arm – it had to be a cracked stone or a wonky heart of some kind. We were searching any mental knowledge that we had of Luke Cage for a heart or stone reference and came up empty handed. I was about to leave when it suddenly hit me. We were looking at the arm backward. *Sigh*

WizKids, you have successfully trolled me, and Jeff, whether you meant to or not. Nice one. You’ve apparently claimed a few other victims too as most of the folks that have commented on my social media pictures also thought it was a weird heart of some kind.

It did give me a giggle on my way home from my FLGS last night. When I got home, I showed the die to Mr. DDK and asked what he thought it was. He quickly – without any hesitation – responded, “It’s an arm. It’s flexing, like this. See, here’s the fist.”

I felt even more silly than before. But I see it now!

Final Thoughts

I’m so disappointed in this Team Pack. I know this article probably sounds like one long rant, but I’m not going to sugarcoat how I feel or curb my opinions to appeal to the masses – or WizKids. I love WizKids and Dice Masters, but I want to give an honest opinion on their products. We’re all entitled to our own opinions and if you disagree with me, that’s totally fine. Maybe you see something that I don’t, or maybe most of these cards fit your style of play, but for me, this was a wash. Hellcat is the best character in the Team Pack. Is it worth buying the Team Pack just for her? In my opinion – No. Sorry, WizKids, but I’m not a fan of this Team Pack.

I know this is a broken record type statement, but less than max dice in the Team Pack is still an issue. That’s all I’ll say about it because I’ve complained about this particular topic on more than just a few occasions.

Just because I personally don’t like the Team Pack overall, doesn’t mean I won’t be tinkering with some of the cards. I like Iron Fist: Holding Back the Storm. That’s totally a DDK type of card. I don’t mind that he costs five to purchase because he has great stats and his ability is really nice too. I will most definitely be tinkering and brewing with Holding Back the Storm. I think he’ll be fun to play around with. I need to buy another Team Pack though, just in case I want to use four dice for Iron Fist or Hellcat.

What are your favorite cards?
What cards do you think will make it into Modern Age or Prime metas?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Special thanks to WizKids and The Reserve Pool for the use of their sites.

Roll on, Dice Masters!