Greetings Fellow Gaming and Star Trek Fans!

 

pinkie-hi

I hope that you found my site because of your love of gaming, Star Trek, and/or comics! I play a lot of board games, Star Trek: Attack Wing, and roleplaying games. I love Star Trek, most science fiction, and almost anything space related. I started this blog for Dice Masters related content and have since expanded into everything that I love. I write a variety of articles, so be sure to subscribe to keep up with the various articles so you don’t miss something you’re interested in.

The first thing you’ll find in this article is a list of links for my various social media pages and Facebook groups, as well as a section of links for folks that sell a variety of gaming accessories. Below the links, you’ll find the About Me and My Blog, Basic Rules, Contacting Me, and my Closing sections.

Dice Dice Kitty Links

Dice Dice Kitty Facebook
This is the link to my official Dice Dice Kitty Facebook page!
Dice Dice Kitty Instagram
This is the link to my official Dice Dice Kitty Instagram!
Dice Dice Kitty Twitter
This is the link to my official Dice Dice Kitty Twitter!
Dice Dice Kitty YouTube Channel
This is the link to my official Dice Dice Kitty YouTube Channel!
Dice Masters Dyersburg
This is a link to the group for my FLGS. If you’re in the area, stop on in for a few games!
HeroClix Dyersburg
This is the link to the group for my FLGS. Be sure to stop by if you’re in the area!
Dyersburg Board Gaming
This is the link to the local board game group at my FLGS. We’d love to have folks stop by and play!
Attack Wing Dyersburg
This is the link to the group for my FLGS. We’re always up for a space battle!

Sellers of Nifty Accessories

What fun are games without a little customization? These are folks that I have ordered accessories from and have reviews up for their products. Most of these were accessories for Dice Masters, but many of these sellers have the ability to produce a variety of items for various games.

The 3D Geekery
They have a lots of 3D printed goodies for Board Games and Dice Masters! They even do custom orders that are non-game related. Check them out! Their Dice Masters storage units are amazing! You can also type in the3dgeekery.com and it will take you straight to their Facebook page.
Litko Game Accessories
Dice towers and tokens galore!
Turn One Gaming Supplies
Seller of awesome sleeves and if you want a Roll Master Mat, they have them.
PlaymatMasters on Etsy
Want an awesome custom playmat design? Check this dude out!
Inked Gaming
Have a playmat design but need it printed? This is who I use.

About Me and My Blog

The first time I ever did a public ‘article’ was on July 18, 2015 in our local Dice Masters group on Facebook about Captain Cold: Leonard Wynters. I wrote several articles in that group but it didn’t take long for me to realize that a Facebook group wasn’t the best place for publishing articles. I dug up an old WordPress site I’d started and hadn’t done anything with and began transferring my previous articles. My Dice Dice Kitty persona was born at that moment on November 8, 2015 and has spread to Facebook, Twitter, Instagram, and YouTube.

My blog used to be primarily about Dice Masters, but I’ve grown it to include Board Games, comics, Star Trek: Attack Wing, and even occasional recaps of our roleplaying sessions. I’m also a huge fan of My Little Pony and Teenage Mutant Ninja Turtles, so you’ll see I use lots of screen shots from those IPs for article pictures and other various things. I also attend conventions when I can and do coverage for those on my Facebook and Twitter.

I like to do a variety of reviews and unboxings and I hope folks find those helpful and informational. When it comes to my reviews, I do not play favorites with companies and I always give my honest opinion. My opinion is not fact, of course, but it is at least another perspective to take into consideration when it comes to products that folks want to spend their hard earned money on. I encourage everyone to seek out multiple reviews for a product so that they have as much information and perspective as possible!

I also try to do interviews with celebrity guests, vendors, and attendees at conventions. I do not discuss politics or political positions in those interviews and I try to avoid religious topics as well. I look at it this way – If I’m watching an interview about a celebrity or anyone else, I want to hear cool behind the scenes stuff or how they feel about the character they portrayed, not current world topics. There is plenty of coverage for that – elsewhere.

Here are some of the types of content you’ll find and when to expect them:
~ Comic Box Recap – Typically weekly, whenever I finish reading the comics in my subscription box.
~ Board Game Review – Component and game play reviews – no set publish date.
~ Star Trek Adventures Session Recap – Kage Hoshi Division recaps are published after our sessions, and we try to play at least once a month.

Here is the list of potential content in the works:
~ Monthly D&D Campaign Recap (Whenever I start my game back up)
~ Star Trek related content about episodes, actors, books, etc.

Cancelled Article Series
~ HeroClix Figure Spotlight – Cancelled due to low views.
~ Dice Masters Confusing Card of the Week – The fate of this series is currently being decided.

I have a lot of content across all my social media and YouTube as well as articles here.

Basic Rules

I keep my private life out of my blog, so you won’t see articles about politics or religion. This is not the place for it, so I do not allow any political or religious related content – regardless of any good intentions. These types of statements will be removed without warning.

I do not approve of anything obscene, vulgar, or offensive being posted in comments on any of the sites I host from. These type of statements will be removed without warning.

I don’t like folks being mean to each other. There is enough cruelty in the world and I don’t want it on any of my content. Please, express your negativity in a more constructive way and don’t direct it at anyone.

Bottom line – be nice and friendly. There is enough hate in the world and I want folks to feel like they can safely explore my sites without fear of being exposed to current world issues. I don’t believe in the absolute censoring of folks, but there are platforms available for that discussion and this is not that platform.

Contacting Me

While I have folks from the community on my private Facebook page, I do not share my private social media pages with everyone. I have a Facebook page (Kitty Masters) that I use to share my content on Facebook. If you message Kitty Masters, you will not get a response. You can contact me through email at dicedicekitty@gmail.com or on my official blog Facebook page, here.

Closing

I hope that you find at least one thing you enjoy or that is of interest to you in my content. I’m so thankful that you visited my site and I appreciate all the likes, followers, and subscribers for taking that extra step and hitting those buttons. The bigger my sites get, the better variety of content I can provide!

If you’re looking for my previous sticky post with all the Dice Masters links, you can find it here.

Is there a convention you want to see me at?
Is there a board game I need to check out?
Want me to write about something in particular?
Leave me a comment here or message me on Facebook at Dice Dice Kitty.

 

Boldly Go!

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Greetings Fellow Comic Fans!

 

In my Comic Box Recap article series, I want to talk about each of the comics that I read from my subscriptions that week. I don’t always read all the comics I order, because I’m only collecting some of them. Others are ones I may have started reading, but lost interest in but I still order them. You never know when you may want to go back and revisit a series at a later date.

*** SPOILER WARNING ***
Do not read any further if you are trying to avoid SPOILERS!
Marvel
Captain Marvel #4

I can’t wait until my daughter is able to read. This Captain Marvel series is going to be one of the first things I want her to read (and hope she wants to read it). This series is so amazing! There’s moments of despair and hopelessness, but it’s followed by a triumph. There is solidarity against a common enemy; forgiveness and understanding; strategic and tactical thinking to overcome a foe (not just brute strength or magic); and the fate of the world isn’t dangling by a thread. This is exactly everything that I want in a super hero comic story. Epic tales of world ending monstrosities are fine every so often, but not in every story arc. Nuclear Man isn’t threatening the world, yet. He’s got a small bubble around an area where he’s enslaved the men and subjugated the women. The women are rising up, banding together in sisterhood, and attempting to take him down.

Carol is a prize of sorts for Nuclear Man because he wants her for his own personal breeding stock. She’s being tested in a death match against Rogue, who is being controlled by Nuclear Man. Carol is not a damsel in distress, and she’s not waiting on someone to save her. She’s standing her ground and facing her fears, trying to overcome the challenge in front of her. The amount of bravery and trust that Carol and Rogue exhibit in this issue is amazing. They aren’t friends because of past events, but they can cooperate if they need to. I don’t think Carol letting Rogue absorb most of her essence and then Rogue letting Carol take over her body is an ideal situation for either of them. It’s asking them to go above and beyond cooperation. But it’s something they felt they needed to do to overcome an enemy, so they put their differences aside and showed a level of maturity that folks today just don’t exhibit.

Take notes, folks. This isn’t just how a super hero book should be done, it’s a book on how to be a decent person too.

Image
Outer Darkness #6

I was so right about that Cambion Arch-Fiend being left behind by Rigg and his crew. I figured that’s what happened and then he was kind enough to confirm it. It’s painful to see the imagery of the little girl who is obviously dead because of his actions; and then to read the words in that panel, “Not our problem, Agwe.” The philosophy that I follow in life teaches us to be kind and always do what is right, even if what’s right isn’t easy. Leaving that creature behind like that, knowing what would eventually happen, is not right. Rigg is now my least favorite character – ever. But even though I dislike Rigg, it’s not because of poor writing or design, it’s because he’s written in such a way that I love to hate him.

And Satalis… oh boy. I knew he was up to something, but I didn’t realize it was this level of nasty. I still like Satalis more than Rigg right now, but I hope he’s not an actual bad guy. I don’t know if he’ll actually be able to get rid of Rigg, but I wouldn’t be upset if he did – unless he’s a bad guy.

And sometimes I wonder if Prakash is naive or an idiot – or both. If I were Prakash, I would not believe anything Rigg told me. This is such a great story and I really hope someone adapts it to a series or movie. I think a mini-series would be perfect!

Conclusion

I had two astounding comics in my box this week and it gave me a great balance of content. Captain Marvel is currently the perfect super hero book, and Outer Darkness is a awesome non-super hero book! The characters in Outer Darkness are constantly developing and it’s such a well written and well illustrated book. I don’t see near enough hype around this title and I truly believes it deserves it.

What are you reading?
Is there a series I should be reading?
You can drop me a line here or find me on Facebook at Dice Dice Kitty!
Thanks for reading and remember to like, follow, and subscribe!

A good book is the best vacation!

Greetings Fellow Star Trek and Roleplaying Game Fans!

 

This is the latest session from our adventures in the Star Trek Adventures RPG (by Modiphius). Whenever you see text in this reddish brown color, that was what was read to the players. I’ve also included Game Mechanic elements so that others can incorporate it into their games if they want to. Any GM notes are in this bright blue color.

Previous Episodes and Sessions:
Previously on Star Trek Adventures (Kage Hoshi Division):

The crew helped the Ocampa recover their stolen generator parts and rescue their people that had been captured. The Ocampa repaid them with plenty of plants for their journey home. The crew was able to convince the Kazon-Ogla to move on to another planet and leave the Ocampa in peace. Will they uphold their end of the deal or give the crew more trouble? The crew must mine for materials on the asteroids around Ocampa, but can they do it safely?

And now, the conclusion…

Episode Two: Find Your Bearings (Part 3 – Conclusion)
ACT THREE: Scene One – On the Rocks

Back on the ship, the crew is arranging one of the empty cargo areas into a temporary aeroponics bay in order to acclimate the new plants to their new environment. The crew’s next assignment is to pilot a shuttle around the asteroids and mine Dilithium and Duranium for the ship’s supplies. It’s not possible for the transporters to beam the material out of the surrounding rock and all attempts have ended in failure. A manned shuttle must be sent into the asteroid field with a crew to mine the material. The mining crew must work quickly to get as much as possible from each asteroid. The asteroids are rotating while in orbit around Ocampa and it’s not safe to mine from the surface while the asteroid is facing this system’s Sun.

Aboard the Mulgrew, the crew is working on arranging one of the empty cargo bays into a temporary aeroponics bay for the plants that the Ocampa gave them. Dirnick is overseeing the team and working on a more permanent solution.

K’orvo is in the situation room discussing the mining operation with M’Kora, Cross, Zynes, and Zylas.

“I still don’t see why I need to be there. If any of that debris smashes into us, we’re dead. There’s no amount of Latinum that can fix being dead.” Doctor Zylas shrugs. He’s wearing a stark white uniform instead of the traditionally flamboyant Ferengi clothing he usually wears.

“Because, Doctor Zylas, when you signed up to be part of this crew, you agreed to follow my rules and do as I ask. I told you that you would also be expected to assist in any away mission I think your expertise would be a valuable asset. I believe that medical personnel will be an asset in this situation. It’s not just about the flying debris. There is a potential radiation threat too. I think you should be there just in case someone is exposed to too much radiation.” M’Kora says as she studies his coat. “What’s with the vintage uniform?”

“Like it? I found the pattern in the replicator. I think it’s from the late 2250’s. I thought it was time for a change of wardrobe.” Zylas smiles a wide smile, revealing his abnormally flat teeth.

“Stop using the replicators for unnecessary things. We need to preserve energy.” M’Kora sighs and turns to K’orvo. “I would like you to stay here and oversee the building of the refinery. Here’s a list of personnel that I’d like you to use for this project. There are some tension issues that I’d like you to keep an eye on. They’re noted next to the names.”

“Aye, Captain. I will round up the selected personnel and begin the work immediately.” K’orvo acknowledges the assignment and leaves the room.

“Now, Lieutenant Zynes, you are in charge of this away team. I want my best pilot chauffeuring our mining crew around.” M’Kora nods at Zynes and his antenna straighten at the compliment.

“Aye, Captain. I won’t keep them out after curfew.” Zynes acknowledges.

“Wait. You said mining crew? I’m a doctor, not a manual laborer!” Zylas exclaims as he jumps up from his chair. “Surely, you meant ‘mining crew and Doctor Zylas’?”

“You are there to assist in the scientific portion. Ensign Cross will do most, if not all, of the plasma cutting.” M’Kora cuts a sharp look toward Zylas, who in turn, squeaks and sits back down. “I have confidence in your scientific abilities. Lieutenant Commander Dirnick and most of the science team is occupied with another project that can’t be put on hold. You are the next most qualified to operate the science equipment.”

“Yes, captain. I understand.” Zylas looks down and says to himself, “Doesn’t mean I like it though.”

“Captain, I would like to attempt to chart the asteroids movements, if it’s possible. That will help us pick the best target to mine and time the rotation as well.” Zynes says, looking at an orbital chart of Ocampa’s moons.

“Good idea, Lieutenant. Take the doctor with you. Ensign Cross, you should get started loading the shuttle.” M’Kora looks around briefly for any objections and when she doesn’t see any, she dismisses the team. “You’re all dismissed. Good luck out there.”

Game Mechanics
~ Task: Chart Hazard (Optional)
~ Difficulty: 3
~ Reason + Conn
~ Ship Assist: Sensors + Conn

Success: Reduce the difficulty to pilot around the asteroids in this zone by two. Navigator can spend two Momentum to extend the navigation to another adjacent zone.

As you chart the area of asteroids, you are able to determine their rotations and trajectories, making it much easier for the pilot to navigate around them.

The space around the asteroids is littered with rocky debris, some pieces large enough that they could do serious damage to the shuttle or crush a humanoid body into goo. Navigating them will take some time, skill, and a little ingenuity.

“Lieutenant, are you sure you can fly us through this mess?” Zylas asks as he stares, shivering, at the shuttle’s small view screen.

“I don’t call him Ace for no reason, Doc.” Cross chimes in from the engineering station behind Zynes. “I suspect he’s the best pilot in all of Starfleet.”

“I’m not the best, but I’m close to it. Don’t worry Doctor Zylas. This is similar to the entry level simulations at the academy. I aced those while blindfolded, on a dare.”

“Well, keep your blindfold packed away for the time being.” Zylas sighs nervously.

Game Mechanics
~ Task: Piloting and Landing
~ Difficulty: 3
~ Daring + Conn, Control + Conn
~ Ship Assist: Engines + Conn

Success: The shuttle lands with a jolt, as the light from this system’s sun is fading over the horizon of the asteroid. The crew that’s mining must get to work immediately and not waste a moment to gather as much material as they can. The Dilithium crystals are fragile and need careful handling while the Duranium has unusually harmful radiation emanating from it. Once the materials are brought up to the surface, they must be put into hazardous material containers and secured on the shuttle. Once the materials are back on the Mulgrew, they can be properly decontaminated and stored.

As the shuttle comes to a landing, there is a sharp jolt, almost knocking Zylas from his seat. “What in the name of the Grand Nagus was that?! Are we blowing up?! Shouldn’t there be a red alert?!”

“Keep your lobes in place. It was just a little turbulence on landing caused by the asteroid’s rotation. Nothing to panic about.” Zynes rolls his eyes at Zylas.

Zylas struggles to put the EV suit helmet on over his ears and Cross snickers a little to himself. Once he’s suited up, he gathers his supplies and pulls out a tricoder. He gives Cross an irritated look and sighs, “Ready, Ensign?”

Cross gives Zylas a very concerned look through his own EV suit’s helmet, “Not really, Doc. But it has to get done and we’re the men for the job!”

“Gross. You’re optimism is sickening. Rule of Acquisition, number… ummm.. something: Don’t be too optimistic. Optimism makes Latinum larger than it appears.” Zylas shakes his head at Cross and watches as Cross struggles and wrestles with the plasma cutter. Zylas winces at Cross and asks him, “Are you sure you can manage?”

“Sure can, Doc. You just operate that whats-it and tell me where to point and shoot.” Cross says as he continues to struggle with the bulky, rifle looking piece of equipment. “And I’ve never heard that Rule of Acquisition before. Are you sure it’s…”

“Don’t question me on the Rules of Acquisition! I’m a Ferengi! Now, let’s go!” Zylas waddles up behind Cross into a decompression area.

Zylas and Cross approach the rear of the shuttle and a force field buzzes to life behind them. The two look at the timer displays on the inside of their helmets one last time before decompressing the rear section and opening the rear hatch. Zylas and Cross step out onto the rocky surface of the asteroid. The light from the crews’ SIMs beacons cut through the darkness, revealing the treacherous surface before them.

“Be careful out there. I’ll leave the hatch open. Your timers should be synced to the shuttle’s timer, so keep a close eye on your time.” Zynes says as the two make their way across the asteroid’s surface.

Game Mechanics
~ Extended Timed Task: Mining
~ Time Intervals: 10
~ Time per Task:
2

~ Work Track: 8
~ Magnitude: 3
~ Resistance: 2
~ Base Difficulty: 2
~ Daring + Engineering, Fitness + Engineering
~ Player Assist: Any Applicable Pairing with Explanation

Success/Fail: An alert sounds on the crews’ suits and in the shuttle, letting them know that they need to secure the gathered materials before the sun’s harmful rays peak over the asteroid’s edge.

Succeeding on this task means that the crew gathers a large amount of material. Failure means they gather a minimal amount and they need to try a different asteroid. The crew needs one successful attempt to acquire enough materials for the ship’s stores.

Game Mechanics
~ Task: Securing the Spoils
~ Difficulty: 2
~ Control + Science, Daring + Engineering
~ Player Assist: Any Applicable Pairing with Explanation

“Here’s a deposit that’s close to the surface, Ensign.” Zylas points to a spot on the ground where a small, shiny crystal form is peaking through the surface. “Looks like a much larger deposit of Dilithium than the last one. I’ll try to find more Duranium and then we should have enough for this trip.”

“Aye, Doc. Now all I need to do is adjust this nobby thing here so it doesn’t damage the crystals and…” Cross continues to talk to himself as Zylas moves off towards what appears to be a large Duranium deposit.

“I can’t believe there isn’t a single thing worth even a slip of Latinum on this blasted asteroid, besides Dilithium and Duranium. But I can’t make off with any of that. Someone will definitely find out.” Zylas grumbles to himself as he continues to scan the surface for other valuable materials. Zylas engages the two-way comm with Cross and asks, “Have you finished mining that Dilithium yet? I found a Duranium deposit.”

“Sure have, Doc! I’m on my way to you.” Cross answers back. “We should probably start securing the materials we’ve extracted. Our timer is running low and we want to be sure we get this load back on time, wouldn’t you agree, Doc?”

“I’ll start on that while you finish mining this deposit.” Zylas says as he bounces away from Cross.

A short time later, an alert sounds on both of the crew’s suits and Zynes calls to the two over their comms, “You two okay out there? I can put on a suit and help if you need me.”

“We’re just fine, Lieutenant. We’ve almost finished gathering all the mined materials. We should be back at the shuttle in plenty of time.” Zylas responds. And just as Zylas predicted, the two are back aboard the shuttle with a large haul of materials.

“We make a pretty good team. I think we should come back out after we drop off this load and get more.” Zynes says, with a twinkle and a look of pride in his eyes.

“Speak for yourself, Lieutenant. This was way more manual labor than I’m used to.” Zylas complains as he takes his seat on the shuttle.

“Ignore his grumbling, Ace. Doc’s just sour because he didn’t find any trinkets to swipe and sell later.” Zylas cuts Cross an angry look and snorts. “See there? He didn’t deny it! I knew that’s why you kept sneaking off.”

The two snicker at Zylas as the shuttle returns to the Mulgrew to dock and unload.

As soon as the shuttle docks, the ship is rocked with phaser fire and a Red Alert has been issued.

Upon arrival to the bridge, the senior staff relieves the temporary staff. The captain hails the attacking Kazon ship and a grizzled looking Kazon answers the hail. “Captain, I am Captain Zendurk of the Kazon-Nistrim, and we are here to destroy you for your part in the murder of Maje Culluh.”

The crew can attempt to use Culluh as a bargaining chip.

“Culluh is not dead. He is in our brig.” K’orvo steps up to the viewscreen and addresses Zendurk. “His ship was exploding and we transported around 50 of his crew over to our ship, to safety. They acted out in hostility so we detained them. If you want Culluh and his crew, we can make arrangements.”

“Federation tricks! The Maje’s ship is destroyed and bodies were detected. You will pay for the murder of Maje Culluh!” Zendurk yells.

“I do not perpetrate deception! I am an honorable warrior and I do not participate in such dishonorable acts! Your Maje is safe aboard our ship.” K’orvo fires back at Zendurk.

“You are weak, hiding behind your Federation technology. You would not be able to achieve victory in face-to-face combat against a Kazon. That’s why you blew up Maje Culluh’s ship! You took advantage of his lack of technologically advanced weapons, like a coward!” Zendurk yells at the view screen with drops of spit flying from his mouth as he hurls insults at K’orvo.

“Meet me face-to-face and you will see just how much of a coward I am, you dishonorable…” K’orvo begins to defend himself but M’Kora cuts him off.

“Commander, stand down. We need to handle this in a diplomatic fashion.” M’Kora looks at K’orvo and sees the frustration in his face.

“Fine! You deal with this petaQ then! I am going to my quarters.” K’orvo storms off the bridge, punching the wall near the turbo lift as his exits.

Game Mechanics
~ Task: Talking the Kazon Down
~ Difficulty: 2
~ Presence + Command, Reason + Command
~ Opposed Task: Insight + Command (15)
~ Maximum Attempts: 2

* GM Note* If the crew decides to send Culluh over to the Kazon ship, the fire fight will be instantly avoided.

Success: The Kazon have agreed to take Culluh and his crew off your hands. And because they were not mistreated, the Kazon have decided to take Cabrok and his subordinates off Ocampa and relocate them, whether they want to go or not.

“Computer, site to site transport – Maje Culluh from the brig to the bridge, immediately!” M’Kora calls the orders out to the computer and there is a twinkling and sparkling of energy to the left of her. Culluh materializes with a look of shock and surprise on his face. “Culluh, one of your ships is here, threatening to destroy us to avenge your death. Will you explain to them that you and most of your crew are very much alive?”

Culluh looks at the viewscreen and sees Captain Zendurk. Culluh smiles and says, “Zendurk, good to see the face of a subordinate I can trust. This ship rescued my crew from our ship before it exploded. And even though they’ve treated us all… well, I would very much like to get back to a Kazon ship.”

“How do I know you’re not some kind of Federation illusion?” Zendurk retorts.

“Zendurk, if you don’t get me and my crew safely off this ship, I will personally skin you alive and keep it as a trophy.” Culluh growls at Zendurk as he glares at him.

“Imagine if we had such a wonderful working relationship aboard the Mulgrew… I’m a bit jealous.” Dirnick says with a smirk, looking at Lorne. Lorne just sighs and continues to monitor the security reports coming in to his station.

“Culluh, we can transport you and your crew to Zendurk’s ship immediately. Lieutenant Lorne, prep our guests for transport. Ensign Cross, please go straight to the transporter room and prep the transporters for mass transport, at least ten at a time.” M’Kora orders and the officers acknowledge and immediately make their way to their assignments.

“Maje Culluh, we will greet you when you arrive. Apologies for the suspicions.” Zendurk bows and the viewscreen returns to a view of the Kazon ship floating in orbit around Ocampa.

M’Kora turns to Culluh and with a friendly tone, says, “Culluh, before you leave, there is a favor I would ask of you.”

“Well, since you kept your word and didn’t kill us all, I might try to do this favor for you. What’s the favor?” Culluh looks suspiciously at M’Kora.

“I would like for you to remove the Kazon-Ogla from Ocampa. I’m certain that is within your power.” M’Kora eyes Culluh.

Culluh lets out a long sigh and says, “I can do this. The Ogla and Nistrim are not allies. They will resist, but they’re much weaker than the Nistrim. I will tell them that the Federation asked us to collect them and take them to one of their ships.”

“Thank you. We will have ships entering this space very soon. It would be best if you collect them and leave quickly. The Federation sees the Kazon as a hostile entity and will likely meet you with aggressive caution.” M’Kora says, waiting to see if Culluh questions the validity of her claims.

“We want no war with the Federation. But we will find stronger technology and return to do battle with your Federation.” Culluh says as a team of security officers arrives and instructs Culluh to come with them.

ACT THREE: Scene Two – Single File, You Will Comply

There are Kazon being escorted to the transporter room in groups of ten by the ship’s security officers. The Kazon are very disgruntled and aren’t afraid to let everyone know. Even as they’re being transported to their sister ship, they show no appreciation or gratitude to the crew. Several of the Kazon attempt to start a fight with the security officers, but they are quickly subdued and carried to the transporter room.

Game Mechanics
~ Task: Transport the 50 Kazon
~ Difficulty: 2
~ Control + Engineering
~ Ship Assist: Sensors + Engineering
~ Must be done five times, 10 Kazon each transport.

“Step right up, folks!” Cross calls out to the Kazon as they enter the transporter room. Lorne is escorting groups with several of his security team.

While the Kazon are being transported off the ship, some of the other crew members are beginning work on the refinery for the Duranium. The crew is manually transporting the stored goods from one cargo bay to another and replicating materials for the refining machines when the senior staff arrives to assist in the construction of the equipment.

K’orvo has made his way back to his quarters and is resting his eyes for a moment. Zylas has returned to Sick Bay to check on some of the crew that were injured when the Mulgrew was thrown into the Delta Quadrant. Zynes is manning the helm and Dirnick has made his way to the cargo bay, in K’orvo’s place, where the refinery equipment is being put together and calibrated.

Dirnick looks over the equipment carefully and then calls to Cross over the comm. “Dirnick to Ensign Cross, I require your assistance in cargo bay three.”

“On my way, Lieutenant Commander.” Cross calls back and then looks to Lorne. “Could you take over for me here, Lieutenant?”

“It would be my pleasure.” Lorne looks sternly at the group being escorted into the transporter room. It doesn’t take Lorne much longer to transport the remaining Kazon off the ship and the Kazon ship warps away without any sign of appreciation or hostility.

A few moments after Cross leaves the transporter room, the doors to cargo bay three slide open and Cross comes hopping in. “I’m here, sir.”

“Excellent timing, Ensign. We need your expertise in engineering to help us finish constructing this refining equipment.” Dirnick points to a pile of primitive looking machinery.

“No problem! I’ll get right to it!” Cross immediately gets to work, pulling up large pieces of machinery with cogs and wires hanging from it, and then assembling them with ease.

Game Mechanics
~ Extended Task: Build Duranium Refinery
~ Work Track: 8
~ Magnitude: 2
~ Base Difficulty: 2
~ Reason + Engineering
~ Player Assist: Any Applicable Pairing with Explanation

“All done, sir!” Cross stands over the refinery equipment, looking at it with a sense of pride.

“Well done, Ensign. Now let’s begin cleaning up this Duranium.” Dirnick nods approvingly at Cross and then begins selecting his refining team.

The crew is about to begin scrubbing the abnormal radiation from the Duranium when a proximity alert sounds and a red alert is issued. There are hundreds of voices, speaking in unison, coming across the ship’s communications system. It says, “We are the Borg. Lower your shields and surrender your ship. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.”

K’orvo sits straight up in his bed, sweat pouring down his face, and he begins to shake at the sound of the Borg hail. Zylas is screaming and running around sickbay looking for valuables to grab.

The rest of the senior staff drops everything and rushes to the bridge. A red alert and call to battle stations goes out. Lorne and Zynes are already on the bridge when Dirnick and Cross enter through the turbo lift.

“Status report, Lieutenant Lorne.” M’Kora calls across the bridge.

The Kazon ship has already warped away and there is a Borg Sphere pulling the ship with a powerful tractor beam. The viewscreen has a sickly green glow from the light of the tractor beam and there is another alert sounding across the ship. The computer’s voice comes over the ship’s comm, “Intruder alert on decks 19, 20, and 24.” The ship has been pulled into the Borg sphere and is being boarded.

“The Kazon are long gone, and there is a Borg Sphere dropping out of warp directly ahead.” Lorne looks at his captain with a sense of dread on his face.

“Computer, open a ship-wide channel. Alright folks, this is it. We are alone and the Borg are here to assimilate us. We will most likely not make it out of this, but do not go down without a fight! That’s an order! Defend the ship and the crew to the last individual!” M’Kora reaches for her phaser and D’k tahg to ready herself for battle. The other bridge members put their phasers within reach and continue their attempts at fortifying the ship’s defenses.

“Intruder alert on decks 19, 20, and 24.” There is a pit in the stomach of every crew member aboard the Mulgrew when the computer alerts the crew of the intruders.

K’orvo is sitting in his darkened quarters on his bed with his disruptor trained on the door. He’s shaking and his breathing is erratic. Memories of assimilation and the reversal are flooding back to him as he waits for the door to his quarters to open.

Zylas bolts for the entrance to sickbay and then turns down the corridor towards the escape pods, screaming the entire time. His arms are so full of equipment, medicine, and other items that some items are falling to the ground as he runs. He doesn’t seem to notice the loss of any item until he drops a bar of Latinum. Only then does he grow silent and pause to retrieve it. Once he tucks it safely back into his pocket, he resumes screaming and continues his sprint towards the escape pods.

There is a sickening green glow as almost a dozen Borg drones beam onto the bridge. The crew immediately engage the drones with phasers set to rotating pulses. The Mulgrew jerks suddenly and Zynes looks to his console for answers.

“Captain, they’ve got a tractor beam on us! We’re being pulled into their ship!” Zynes calls to M’Kora.

“Someone try to break that beam! Try a feedback pulse!” M’Kora calls out as she blocks an attempted grapple from one of the drones.

Cross is approached by a drone who tries to inject him with assimilation tubules. Cross screams in a really high pitched tone and flails his hands at the drone. The unnatural response startles the drone for a brief moment but the drone decides to attempt to incapacitate Cross instead. The drone punches Cross, who squeaks at the pain, but Cross holds his ground at the console.

“Boss, I can’t stop the beam, but I can do this!” Cross activates a command on his console and every Borg on the bridge begins to twinkle and disappear in a flash of transporter light.

“Where are they, Ensign!?” M’Kora turns to Cross in anger, suspecting he beamed them somewhere else on the ship.

Cross points to the viewscreen and says, “There, boss.”

The viewscreen activates and there are almost a dozen frozen Borg drones floating in space, just outside the ship’s hull. There is a look of shock and surprise on the faces of the other bridge crew, but M’Kora steps up to Cross and places an approving hand on his shoulder.

“Good work, Ensign. Now, let’s take back our ship!” M’Kora says and the rest of the bridge crew rally to her call.

Borg Drone (Minor NPC) – Core Book, pg 322

The crew does everything they can to repel the boarders, fighting them off the best they can. The fight does not end without casualties on both sides. The ship has been pulled into the Borg Sphere by the Sphere’s tractor beam. The fight isn’t over before the ship is rocked by explosions coming from inside the sphere, all around the ship. Lights and panels begin to flicker and dim. Emergency lighting is on but the ship’s internal atmosphere feels off. The air feels lighter and each step takes less effort. Sweat beads off your forehead but doesn’t drop to the floor; it instead floats away from you towards the wall. Everything is starting to feel like it’s moving in slow motion, when the ship is jostled once more and gravity returns to normal.

On the bridge, there is a hail coming in, but it’s audio only. You can hear the voice of a woman calling the ship, but there’s a lot of distortion. You can barely make out what she’s saying and all you can hear is, “This is *static* Janeway. Can you hear me? *static* Please respond.”

Roll Credits!
  • Travis – Lieutenant Zynes/Lieutenant Commander Dirnick
  • Wednesday – Doctor Zylas/Commander K’orvo
  • North – Ensign Cross/Lieutenant Lorne
  • Kat (Dice Dice Kitty) – Captain M’Kora

“These are the voyages of the starship Mulgrew. We go where other Federation starships cannot. We blaze a path in the stars for fellow explorers. We don’t just boldly go, we go boldly and silently into the black.”     ~ M’Kora

Qapla’!

Next Time:
Episode Three: – (TBD)

GM Notes

I added some increased complication ranges to some of the tasks in this after their last session. I did not add it to the base adventure though because I feel like it’s a situational thing that relates specifically to my players. It definitely added some pressure and the fear of potential failure. It scared them enough to spend their Momentum more often, and while they didn’t fail, they did create some complications and generate threat for me to use later.

Show Your Support!

I haven’t heard one way or the other if Modiphius is planning to attend Origins Game Fair this year (2019). Modiphius has something special in the 2D20 system and I think it needs proper representation at Origins. I know they were at GenCon, but many of us can’t go to a convention that size or that expensive. For me, it’s more about the size than the cost. I want to put this out on all channels – Show Modiphius you love their games! Ask them to attend Origins so they know it’s not just me poking at them about it. Even if you’re not planning to attend Origins (which you should), go ahead and let them know what it means to you as a fan and customer, to see them with representation at multiple US conventions!

You can find them here:
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Don’t forget to follow Origins as well!
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Thanks, as always for reading my ramblings and also for your support. Tune in next time, for the beginning of episode three.

Greetings Fellow Comic Fans!

In my Comic Box Recap article series, I want to talk about each of the comics that I read from my subscriptions that week. I don’t always read all the comics I order, because I’m only collecting some of them. Others are ones I may have started reading, but lost interest in but I still order them. You never know when you may want to go back and revisit a series at a later date.

*** SPOILER WARNING ***
Do not read any further if you are trying to avoid SPOILERS!
Image
Section Zero #1

I love this book already. It wasn’t on my subscription list, but it is now! I picked it up on a whim because I didn’t have any of my regular subscription books come in this week and I’m so glad I got it. The best way I can describe this book is, ‘1990’s Ben Reilly (without Spider powers) meets X-Files’. I love the team so far too. Sam is that awesome bad-boy that every boy wanted to be; Tesla is that goofy, yet genius friend we all had; Tina is the mysterious, smart woman that every girl thought she was; and Thom is who we all relate to the most. Well, not the transforming into a bug part, more of the rejected school kid part. None of the stereotypes are bad – I see them as the ground level for the characters to build on. This is who they are at the beginning of this book and if the writers do a good job of it, they will evolve into something more than their stereotype.

I also wanted to mention the super corny pun – the ’24 Hour Bug’. I almost literally spit my coffee out when I read that part. This pun tickled me and I loved it. Most writers are afraid to put corny and campy things in comics, but stuff like that will win my heart. It’s this type of humor that gives me that warm, fuzzy feeling that I used to get as a kid when something really great would happen in my life.

I really enjoyed this book and it was a wonderful retreat from the flood of ‘superheroes’ and politically charged content I’ve read lately. We need more books like this, for those folks that are like me. We may be few in number, but we are out there!

Conclusion

My love of 90’s comics comes from a my young adult life. I had a tragic and oppressive home life in my childhood/young adulthood and I’ll spare you the details. One of the few bits of happiness (besides Star Trek and visiting my grandparents on the weekend), was being able to read the comics at the grocery store while my parents shopped. It was a welcome escape for me. Most of what I read were comics from independent publishers (non-Marvel/DC like Image and Malibu), Spider-Man, and anything with Supergirl and/or Wonder Woman in it. Supergirl and Wonder Woman were in short supply most of the time, so I read a lot of Spider-Man and indy books.

Any books that ‘feels’ like a 90’s book will almost instantly appeal to me. I opened Section Zero and felt that exact same feeling I had when I picked up that first comic off the rack at the grocery store. Section Zero and other books like it are what I love the most about comics. I know older books are worth more money and are more highly sought after, but the books I read in the early and mid 90’s are priceless to me. I spend more money buying up 90’s comics than I do any other vintage comics. They hold a special place in my heart and so do those writers and artists.

What are you reading?
Is there a series I should be reading?
You can drop me a line here or find me on Facebook at Dice Dice Kitty!
Thanks for reading and remember to like, follow, and subscribe!

A good book is the best vacation!

Greetings Fellow Comic Fans!

 

In my Comic Box Recap article series, I want to talk about each of the comics that I read from my subscriptions that week. I don’t always read all the comics I order, because I’m only collecting some of them. Others are ones I may have started reading, but lost interest in but I still order them. You never know when you may want to go back and revisit a series at a later date.

*** SPOILER WARNING ***
Do not read any further if you are trying to avoid SPOILERS!
Marvel
Doctor Strange #12

Okay, Bats is not the reason I read Doctor Strange, but I’m seriously upset that he’s been left out of the last several issues. It may seem silly to some, but I have an emotional connection to that character. As for the rest of the story, it was another “Strange vs an Apocalyptic Event” scenario. You can only have so many of those back to back before they get tiring. I love Strange as a character and Mark Waid is a great writer, but I’m not happy with the stories right now.

Fantastic Four #8

I wasn’t surprised that Doom had imprisoned the Fantastic Four. And of course, he goes to gloat, and claims he’s doing them a courtesy. He even insults Sue’s abilities and I knew it would come back to bite him later. I’m not that knowledgeable on how Sue’s powers work, so I was a little surprised that she’s able to make other things invisible. I was disappointed that she chose to make his clothes invisible. That seemed a little childish, and all it did was make him really angry. But I think, what surprised me the most was Victorious’ interaction with Johnny, before all the naked Doom stuff happened. She’s definitely obedient and dedicated to Doom, but part of me wonders if she can be reformed by the FF. But then again, Sue’s little prank on Doom could have ruined any chance of that.

The secondary story in this issue was about Franklin having nightmares of Griever and running away – after being totally disrespectful to his new aunt, Alicia. Again, I’m not up on FF history as well as some, so I have no clue who the little creepy dudes in the trees were. I also don’t know who Wendy is, and I guess I should go read FF #239 to find out. I have a feeling that something bad might be about to happen and Franklin’s going to get caught in the middle. Or maybe that’s just my paranoia and he’s safe with Wendy. Once I find a copy of FF #239 (or the next issue comes out), I’ll have a better idea of what’s going on there.

There was something that bothered me a lot in this book. It’s probably just me, because I’m an old person, but I didn’t like the art in one of the panels. The page after Franklin wakes up from his nightmare, Val is sitting on the bed and the artist drew her shirt strap as though it were sliding off her shoulder. The previous panel shows it firmly on her shoulder, so what happened to cause it to fall? And why is her shirt drawn like that at all? She’s a teenager, not an adult. This type of clothing illustration bothers me a great deal when it’s on a child – and a teen is still a child. Franklin is shown in a tank top shirt and sweats, so why the provocative look for Val? This is likely a classic case of “intention vs interpretation” where the artist is probably going for the “I’m a cute teen” look, but if I could misinterpret the artist’s intent, then I’m sure the wrong type of folks can too.

Conclusion

I wasn’t overly impressed with either book this week. I don’t expect anyone to understand why I love Bats so much. Donny Cates knows because I cried, really hard, telling him why the issue Bats died in was so important to me. I don’t understand why Waid doesn’t throw him in the script background here and there. Why don’t the artists doodle him in, sleeping on the floor or phasing in through the wall? Will it ‘ruin’ the book that much? #SaveBats

As for Fantastic Four, well, I’m disappointed this week. Heroes don’t effectively ‘pants’ anyone on live TV. Sue better have a good reason for that. The book was mostly fine until that last page and it practically ruined it for me. My other problem with this issue was detailed above already.

What are you reading?
Is there a series I should be reading?
You can drop me a line here or find me on Facebook at Dice Dice Kitty!
Thanks for reading and remember to like, follow, and subscribe!

A good book is the best vacation!

Greetings Fellow Comic Fans!

 

In my Comic Box Recap article series, I want to talk about each of the comics that I read from my subscriptions that week. I don’t always read all the comics I order, because I’m only collecting some of them. Others are ones I may have started reading, but lost interest in but I still order them. You never know when you may want to go back and revisit a series at a later date.

*** SPOILER WARNING ***
Do not read any further if you are trying to avoid SPOILERS!
Marvel
Captain Marvel #3

I love this book so much! It’s a ‘girl power’ story done right! I was so happy to see Carol catch Jen. I would have been okay with practically anyone saving Jen, but was just really happy to see Carol do it. I also love the inner dialogue Carol has with herself when she’s rushing to save Jen.

Carol Danvers is a born leader, exuding confidence even when she doesn’t feel confident. She’s also a very ‘in your face’ person when she thinks you’re trying to hurt her friends. I liked her plan to keep Som around, and also to how she handled the situation. I’m sure Som knows that he’s being watched, but I’m not sure he’s on his father’s side. I think Som genuinely wants to help, but he’s not doing himself any favors by keeping things from Carol and the other ladies.

Carol is also a great example of a leader because she doesn’t delegate all the work to other folks without putting in some work herself. She puts the safety of others before her own too, and it’s got her into trouble plenty of times. This issue was no exception. She rushed headfirst into a dangerous situation and is now face-to-face with Rogue! I want to know how Nuclear Man nabbed Rogue and why Rogue is suddenly fired up to defeat Carol. I’ll have to wait for the next issue!

Albatross Funny Books
Grumble #5

This issue is a flashback issue that gives us a glimpse into Tala’s past. I feel like it’s a much needed look into her past too, and I also feel like the timing of this issue is just right. I don’t know if Eddie is actually Tala’s father, and I don’t think she knows for sure either. It appears that she’s going off of a bunch of assumptions from physical similarities and also how her mother responded to her questions about him. It’s totally possible that he’s her father, but it’s also just as likely that he’s not.

So now I’m really unsure about how she’s going to react and respond to Eddie later when she goes to surrender him to take her mother’s place – because that seems like what she plans to do. Will the truth about whether or not Eddie is her father come out before then or when she tries to swap Eddie for her mother? Will Eddie do something uncharacteristic of himself and take her place in prison? I’m on the edge of my seat! I must know these things!

Dark Horse
Invisible Kingdom #1

When you start reading a new series about something brand new – something unfamiliar – it sometimes takes an issue or two to get used to the new world and new characters. I was a little confused about what was going on in this first issue. I didn’t know any background for the characters, world, or anything else in this story and that left me scratching my head over some things at first. But, by the end of the first issue, things began to make more sense. I wish there had been a brief world summary inside the cover, but there is a letter from G. Willow Wilson at the end that tells how the story come to life. That also helped shed some light on the world and the characters I had just read about. I went back with this knowledge and read the comic again – I enjoyed it much more on the second read through.

I really like Grix, the no-nonsense and daring captain. I also really like Vess, the timid and seemingly meek Roolian that’s joined the Nones. The concept behind the Nones is definitely interesting and the idea that this ‘anti-materialistic’ group of individuals could be doing dirty deals makes me want to read more. I want to see how the paths of Vess and Grix might cross and who is going to be on which side of all of this. Vess seems somewhat obedient, but I wonder how far that obedience goes if it conflicts with her beliefs. Grix doesn’t seem happy about her unintentional part in the cargo debacle and I wonder how much of this is going to affect her and her crew. I am definitely looking forward to the next issue!

Conclusion

All three books were great reads this week and I look forward to next installment of each one! Even though Invisible Kingdom took a little more effort than most reads, it was still worth it and I’m glad I picked it up.

What are you reading?
Is there a series I should be reading?
You can drop me a line here or find me on Facebook at Dice Dice Kitty!
Thanks for reading and remember to like, follow, and subscribe!

A good book is the best vacation!

Greetings Fellow Comic Fans!

 

In my Comic Box Recap article series, I want to talk about each of the comics that I read from my subscriptions that week. I don’t always read all the comics I order, because I’m only collecting some of them. Others are ones I may have started reading, but lost interest in but I still order them. You never know when you may want to go back and revisit a series at a later date.

*** SPOILER WARNING ***
Do not read any further if you are trying to avoid SPOILERS!
IDW
Star Trek: Discovery: Captain Saru (One-Shot)

This one-shot is very well written and shows the perfect example of a great leader as well as what true success really is. I loved seeing Saru step up into a role that I feel he’s ready for. It was great to see the Orions getting into the action too. I’ve always wondered why the Orions weren’t utilized more. I liked that the captain was an Orion female too, which is not a norm for their society. It appears that the folly of overconfidence is a shared trait among all species, races, and sexes as well. Virra’s overconfidence leads her to totally underestimate Saru’s ability to protect his crew, and is what causes her ultimate defeat.

I love Saru’s dream at the very beginning of this issue. If there was a deeper meaning, as Burnham and Saru were discussing, I didn’t catch it. I also thought Saru’s comment about the Mona Lisa was hilarious! I’ve always felt the Mona Lisa was a little creepy looking and it’s nice to know I’m not the only one with that reaction.

I liked the art in this issue, except for Saru’s face. It’s not bad art, it’s just not a style that I liked for him. Overall, this is a one-shot issue that was great to read and I found it to be very entertaining as well.

Image
Outer Darkness #5

Well, this crazy train continues to barrel down the tracks to Insaneville, and I love it! I totally thought that shadowy dude in the third panel of the first page was gonna kill that little girl. It was a pleasant surprise to see he wasn’t some crazy mass murderer. But when I saw the creature in the back of the Trans-Rover, I knew they were both dead. Trellis-86 – is that the same planet the Charon crashed on 125 years earlier? And is that creature something they let loose there? I’m going to assume a ‘yes’ to both of those questions.

And wow! I want to know if the Crone’s true form is the Crone we’ve known or that gorgeous catgirl! It was a surprise to see her with Agwe too! After they crashed and Shin asked to accompany the team into the caves, I knew that someone (possibly everyone) was going to die. I still can’t figure out what Shin’s ultimate goal is, but he’s definitely up to no good. And even though I don’t like Satalis, I didn’t want him to die! Well, he may not be dead, but I think they’re all going to die by the end of this.

Conclusion

Star Trek – I always love my Trek books, which is no surprise there! Outer Darkness keeps me guessing and I love that about the story. I also like the balance between unpredictability and predictability I get with the story. It’s a good feeling when you can predict something, but it’s also a good feeling when you’re surprised by a twist or turn of events. I feel like Layman delivers that in an excellent way with his writing. Afu Chan’s artwork fits the story and genre so well, that I lose myself in the book’s atmosphere while reading. I have a huge appreciation for Afu Chan’s art because of Outer Darkness.

What are you reading?
Is there a series I should be reading?
You can drop me a line here or find me on Facebook at Dice Dice Kitty!
Thanks for reading and remember to like, follow, and subscribe!

A good book is the best vacation!

Greetings Fellow Board Gamers!

 

With Origins Game Fair swiftly approaching, and folks making out lists of games to demo and buy, I wanted to share my top five favorite game companies and the games I love from them. “Why only the top five? Why not the top ten?” You my ask. That’s because my top five favorite companies have been pretty consistent for the last several years. For spaces six thru ten, those fluctuate constantly based on new games and content. That’s why I’m only doing a top five, and not a top ten.

This list is not determined only by the games the companies make, but also how approachable the representatives have been with me in the past. I’m a shy and awkward person until you get me talking about something I love. Some of the companies I’ve approached in the past (at various conventions) have not been willing to try and crack that shell of mine after my initial attempts. That bumps them off my list, almost instantly, regardless of whatever hot selling game they just released. Representation may not be a big deal to some folks, but I assure you – it matters a great deal to me. It shows me that the folks representing this company actually care about their costumers and not just getting the cash from their pockets.

I also watch how the representatives interact with other folks too, not just me. If they’re willing to brush off other folks, just because my convention badge has the word ‘Blogger’ or ‘Press’ on it, then I almost don’t want to talk to them. And the opposite is true as well. I don’t like being ignored or pushed to the side because I’m there as blogger/press. Overall, public interaction as well as personal interaction weighs very heavily on how I rate gaming companies.

If they rank high on my interaction list, then I look more closely at their games as a secondary ranking method. The amount of games a company has is not a consideration for me. Even if a company only has a single game, if that game is amazing and the representatives are awesome, that makes the company deserving of a top spot for me. My play group likes a variety of different games from deck-builders, to co-ops, to party games. We’re a diverse bunch and that helps me a ton when I look at games. I will buy a game that someone else in the group has, just so we have extra copies within the gaming group. Being in such a diverse group has increased the size of my personal library exponentially.

Some of the questions I ask myself when looking at games are:

  • Will this see table time or too niche?
  • Will it be worth the dollar amount?
  • Are the pieces good quality?
  • Does it need wonky sized sleeves?
  • Does it have a decent insert or will I have to re-box it?
  • Is it worth purchasing even if I have to re-box it?
  • Is it a game we can play more than once in a day?
  • Is it unique enough or too much like this other game?
  • Is it travel friendly?

I chose not to include RPG’s in this list, because those are a whole other beast. I wanted to keep this list exclusive to board games and the companies that make them.

Fifth Spot – Obscure Reference Games

ORG Logo

Obscure Reference Games:
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I had the absolute pleasure of spending some quality time with the folks of ORG at Origins last year. They reached out to me prior to the game fair and I had forgotten about them. They bumped into me while I was trying to obtain an interview with someone else that wasn’t all that interested and, lucky for me, they recognized me as one of the blogger folks. I felt awful about forgetting about their request, but they were the nicest bunch of folks and were very accommodating too. They went out of their way to get in touch with me – that speaks volumes for their characters.

Overlords of Infamy is currently their only game. It looks like an intimidating game to learn, but it’s actually not that complicated. It has a lot of mechanics, but if you’re familiar with how those mechanics typically work, learning this game is a breeze. I learned how to play in five minutes at Origins Game Fair 2018 and was heartbroken that I didn’t have the money to buy it. They have an expansion on the way as well, so be on the lookout for it!

Fourth Spot – Ares Games

Ares Games

Ares Games:
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I unfortunately do not own any games from the Ares library, but I know folks that do and I’ve been able to play the games through them. I met several of the Ares crew at Origins Game Fair in 2018. They were all so very nice and helpful. I appreciate that the volunteers and staff would ask what I was interested in, instead of trying to sell me the entire library. I would ask what a representative’s favorite game was and they would lead me straight to a particular game. I do not like when someone says, “I just love them all and I can’t choose.”

I found that the folks at Ares were very easy to talk to as well. I was able to make jokes and cut up with them and it wasn’t all about the sales. It was very pleasant to have conversations about various topics as well as the games on the table. The volunteers and staff were very knowledgeable as well. On the rare instance that someone wasn’t sure about a question I had, they knew exactly who to ask.

Sword and Sorcery and Age of Conan are games that I enjoyed when I played them. They’re strategic games that immerse you in a world of fantasy and epic battles! Galaxy Defenders is another on my list of games that I want. But I think my favorite game of theirs is Master of the Galaxy. It’s definitely on my NEED list!

Third – First Spots

I’ve got three favorite companies that have held these positions for the last four years. You could ask me tomorrow who my favorite company was and it will be one of these three. The order of my top three changes daily, based on what I’m wanting to play or what I am playing.

Third Spot – Gamelyn Games

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Gamelyn Games:
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Gamelyn holds a special place in my heart because of the Gamelyn Knight. The very first Origins Game Fair that I attended was in 2016 and it was mainly for Dice Masters. I explored the vendor hall for a bit, but didn’t purchase any games or merchandise. I went to turn in a coupon at the Gamelyn booth for a free six sided die and little did I realize that I was about to fall in love with this company. The Gamelyn Knight was in attendance and I had Mini DDK in her stroller (barely a year old at the time). Mini DDK has never been a fan of ‘costumed’ folks, but the Gamelyn Knight strolled on up and presented his hand to her. She actually reached out and took it and it was the cutest thing I’d seen at the time.

Well, after I claimed my die with the coupon, one of the Gamelyn folks offered to show me some of their games. I was reluctant to demo anything because this was my first major gaming convention and I was terrified of everything. I took a chance because I saw a space themed game called Tiny Epic Galaxies and when I looked closer, I saw they had put a tribute to Leonard Nimoy on one of the cards. That was all I really needed to see, but after I demoed Galaxies, I made my first official board game purchase at a convention. Galaxies is my favorite Tiny Epic and also one of my all time favorite games. All of the Tiny Epics are small box games that explode into an epic table top game with amazing replay-ability.

I met the staff and volunteers once again at Origins Game Fair 2018, and nothing had changed with how helpful, knowledgeable, and kind they are. I appreciate consistency and the Gamelyn crew is definitely consistent. Gamelyn Games has proven that they don’t just make the best small box games, but they can compete in the big box gaming area as well with their game, Heroes of Land, Air & Sea.

Second Spot – Fireside Games

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Fireside Games:
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Many years ago, I was gifted a game called Castle Panic. I had never played a co-op game and wasn’t sure how much I would like it. After playing it the first time and getting obliterated by the monsters, my play group and I were determined to win. We played it again and won, but we didn’t stop. We played another time, and another, and another – until before we realized it, we had played at least twenty games of Castle Panic in one sitting. We couldn’t get enough of this game! If you look at my box today, it’s scratched, dented, dinged, roughed up, and frayed. That game has been toted with me across several states, to family get togethers, and various conventions. It always finds its way to the table.

After Castle Panic was such a hit, I decided to explore the other games made by this company. I discovered that they had a nice library of co-op and competitive games across a variety of very diverse genres. Another game that surprised me was Village Crone. I wasn’t expecting to love that game as much as I do. Fireside is great at surprising me – or maybe that’s me underestimating the quality of their games. That’s a ‘shame on me’ moment… Grackles and Remnants are both astounding games of very different types. I can’t imagine any board gamer saying they can’t find a game they like from Fireside.

I had decided that I really wanted to meet folks from this company, but I was worried. They say you should never meet your heroes/idols/etc because you might be disappointed. I went to meet with Justin and Anne-Marie DeWitt at Origins Game Fair 2018 and I went with no expectations. I didn’t want to be disappointed if the folks behind so many of the games I loved were not what I wanted them to be. I was blown away at how humble and awesome these two people are. And their demo team was also super nice. Fireside has a great duo leading teams of folks and they’re blazing the way for co-op games and other interesting games.

First Spot – Gale Force Nine

GF9 Logo

Gale Force Nine:
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Right now, Gale Force Nine is my ‘first spot’ company and it’s probably because I’ve just recently acquired my own copy of Star Trek Ascendancy. GF9 hasn’t dropped out of my top three since I met several of their crew at Origins Game Fair 2018. These folks are another humble group of super nice people. They were all happy to sit and chat with me about GF9’s various games or just the IP’s in general – particularly Star Trek and Firefly. I learned so much about the history of the games and their expansions, which is something you don’t typically hear about. It was interesting information and they were happy to share it!

There was a particular gentleman that went out of his way to look for a copy of a Firefly ship that they were certain they didn’t have any more of. I got lucky and he found a single copy that had fallen behind a stack of boxes. That shows the lengths that this gentleman went to, to make a customer happy. GF9 has wonderful customer service and they’ve kept in contact with me over Facebook since Origins.

Honorable Mentions

Wyvern Games: Nice folks and unique games. They have a horror themed deck building game; an Oriental themed card laying strategy game; and a cooking themed set collection game. I’ve only had one actual encounter with them, which was wonderful, but I like seeing folks more than once. I also didn’t have time to observe them with other folks, which is also important to me. They’re close to making the my top five.

Brotherwise Games: Boss Monster is a widely popular and super fun tabletop game from Brotherwise Games. I’ve played it a few times, but unfortunately don’t own a copy. I haven’t tried Unearth yet, but it looks like loads of fun. What has me really impressed though, is Call to Adventure – which releases this year. It’s such a unique and fun game and it’s also easy to learn and play! I’ve had several email conversations with Brotherwise Games and they have been very pleasant. If a face-to-face encounter goes just as well, they will definitely be in my top five – and possibly force me to expand to a top ten list!

Mayfair Games: The folks I’ve spoken to were super nice, but only volunteers. I have yet to meet an official representative from Mayfair. They were acquired by Asmodee recently, so I’m not sure if I’ll ever get the chance now. I love Catan and Five Year Mission, and I’d love to sit with someone from Mayfair/Asmodee about these and other games in their library.

White Wizard Games: White Wizard Games is an Origins Co-Sponsor. They also make Star Realms and Hero Realms which are both very popular games. I’ve been interested in Star Realms for some time, but haven’t had a chance to invest time or money into it. I wanted to speak with a representative about the game at Origins 2018, but they were loaded with folks every time I stopped by their booth. I hope to get an opportunity to speak with them this year.

Conclusion

With so many of my honorable mentions being close to making my top five, I might have to expand to a top ten! I’m very excited about Origins this year and can’t wait to meet new folks and see old friends again! Another company I want to see at Origins 2019 is Modiphius. I didn’t mention them since they’re primarily an RPG company, but they deserve to be mentioned. They make several 2D20 RPG’s like Conan and Star Trek Adventures. I hope they have a representative present at Origins, or I’ll be super sad.

I hope to see everyone on my top five list at Origins Game Fair 2019, as well as my honorable mentions. I’m also hoping several companies I haven’t mentioned here will find the time to talk to me this year. I’m looking forward to another busy year at Origins!

Don’t forget to check out my Origins Game Fair prep article, here!

Do you have an absolute favorite company?
What are some companies you think are underappreciated?
Let me know here or on Facebook at Dice Dice Kitty!
As always, thanks for reading!

Board out, game on!

Greetings Fellow Comic Fans!

 

In my Comic Box Recap article series, I want to talk about each of the comics that I read from my subscriptions that week. I don’t always read all the comics I order, because I’m only collecting some of them. Others are ones I may have started reading, but lost interest in but I still order them. You never know when you may want to go back and revisit a series at a later date.

*** SPOILER WARNING ***
Do not read any further if you are trying to avoid SPOILERS!
Image
Unnatural #8

WOAH! This was a crazy issue! I wasn’t surprised my Saya’s betrayal. It was crystal clear in a previous issue that she was going to betray her friends in an attempt to save Carol. Part of me thinks that Carol is an agent of Glance. But then again, I’m suspicious of everyone at this point. And I can’t believe Leslie decided to go along with the Albino, and I hope she’s got a plan. If not, she’s given up and I’m very disappointed in her.

I had suspected Glance was a female very early on, but then something changed my mind and I don’t remember what it was. But I never once thought Glance was Leslie’s mother! My mind was blown. I also loved all the bloody gore and violence that the Albino unleashed. And it appears that Leslie has lost control over the Albino too, unless that’s part of her secret plan that I hope she has. I can’t wait to see what carnage is unleashed next!

Conclusion

I only had one book for the recap this week, but it was a crazy good one! That story has stayed on high speed for the last few issues. I find myself holding my breathe while reading this story. It’s such a good story and the art is breathtaking!

What are you reading?
Is there a series I should be reading?
You can drop me a line here or find me on Facebook at Dice Dice Kitty!
Thanks for reading and remember to like, follow, and subscribe!

A good book is the best vacation!

Greetings Fellow Comic Fans!

 

In my Comic Box Recap article series, I want to talk about each of the comics that I read from my subscriptions that week. I don’t always read all the comics I order, because I’m only collecting some of them. Others are ones I may have started reading, but lost interest in but I still order them. You never know when you may want to go back and revisit a series at a later date.

*** SPOILER WARNING ***
Do not read any further if you are trying to avoid SPOILERS!
Marvel
Captain Marvel: Braver & Mightier #1 (One-Shot)

This one-shot issue for Captain Marvel literally made me cry. Jody Houser has written a wonderful story that shows who Captain Marvel is at her core. She’s a true hero that young ladies and women can relate to and look up to. If you’re looking for a Captain Marvel comic to read and you don’t want to invest your time in a full ongoing series, I highly recommend picking up this one-shot. It’s a great book for anyone wanting to read about Captain Marvel.

Fantastic Four #7

From what little I know of Doom, I do know that he’s a liar and a manipulator. And from what I know about the Fantastic Four, they already know this about him as well. So I will never understand why Reed goes along with Doom’s plan. Just because there is some truth to what Doom’s saying, doesn’t mean he’s being totally honest! For being so smart, Reed sure is naive! Reed reminds me of myself, before my first marriage…

The people of Latveria are seriously brainwashed too. Sue was protecting those folks and they give Doom the credit and call her rude for leaving to save her family. Seriously? They’re rude! At least Victorious has a bit of honor and she saves Johnny, for about two seconds before he’s tossed in with Ben, Sue, and Reed to get blasted by one of Doom’s Big Bang Cannons. Well, we know the Fantastic Four isn’t dead, but I wonder if someone’s powers will have an odd reaction to the Big Bang Cannon? Guess we’ll find out next month!

IDW
Star Trek: The Q Conflict #2

Total honesty here – I thought for sure Q and his god-like buddies were going to have the various crew fight against each other in gladiator style combat. This first challenge was very tame for these all mighty beings. Speaking of god-like beings, Kirk responds to Bones in one panel with, “You know the drill with overgrown Godlings, Bones. We have to play along until we get a better sense of the game and figure out how to turn the tables.” I love this bubble because it’s definitely a reference to how many times Kirk and his crew aboard the Enterprise encountered crazy powerful beings. I think Kirk met more gods than any other Starfleet officer. I absolutely love the wisdom Kirk shows when dealing with Worf’s uneasy feelings about being on the TOS Enterprise. But then again, this Kirk isn’t far enough along in his timeline to have a serious hatred for Klingons yet. Kirk hasn’t experienced the death of his son at the hands of Kruge yet. I wonder if Kirk realizes that the yellow uniforms are operations and not command?

Once Q agreed to a non-lethal competition, I felt a little less stressed. Q always incites a feeling of anxiety for me because I know he’s going to be jacking with the timeline or something else important and that’s stressful. The race was fun and entertaining, which was also a relief since it was the opposite of what I expected. Riker proved his resourcefulness, as did many of the TOS crew that were thrust into more advanced technology. It’s fun to see the various crews all mixed up with each other but still able to function like Starfleet officers and crew. And talk about tickled! I was so happy to see Janeway’s team walk away with the first victory!

But… I’m waiting for the other shoe to drop. There is something else going on here. I haven’t figured it out yet, because trying to figure out what Q is up to can give me a migraine.

There is a panel that had myself and Mr. DDK thrown for a loop. We just finished watching Voyager a month or so ago and I just finished reading Terra Incognita when it concluded recently, so we both have Barclay on the brain. We both were convinced that this was Barclay in the clouds, but Mr. DDK said his eyes didn’t look like his. We also suspected it could be Soong, but ultimately decided it was Barclay. We couldn’t figure out why either of them would be in the clouds…

Barclay.png

Well, I reached out to the writers and the artist and asked why Barclay was in the sky. One of the writers responded with, “That’s not Barclay…” Someone else responded with a picture of Q2. It makes much more sense for that to be Q2 than Barclay… But there goes my whole theory about how this is all a holodeck program that Barclay’s playing with…

Barclay vs Q2

Side-by-side, it’s very easy to tell they’re two different men. But as a face in the clouds? Please, don’t hate me for mistaking the two… I’ve got Barclay on the brain. But what does this mean – if it is Q2 in the clouds? Is Q his puppet? Is this another punishment for something Q did? Is he just checking in to see if the Q Continuum is winning? Hopefully we’ll find out soon!

Star Trek vs Transformers #4

This series was super fun to read. I appreciate all the love shown to both series, even though I don’t know much about Transformers. It was hilarious to see Kirk commanding a giant mech, and then the bridge crew gets their own smaller mechs. It was glorious! There was another instance of Kirk working with Klingons in this issue, almost like it was a hidden theme for this week in the Star Trek comics. But again, this would have taken place prior to Kruge killing Kirk’s son. Also, these crossovers exist outside of canon, much like all the written work. Trek canon is limited to the TV series (live action and animated) and movies, according to the studio. Probably a good thing too, because Optimus Prime tells Kirk that they can call on him anytime and there have been plenty of instances were big giant robots would have come in handy. And I would think that if the Klingons had a weapon like Megatron at their disposal, they would have used it a long time ago.

But as a non-canon series, this one was a lot of fun and very entertaining to read. I definitely enjoyed it and wouldn’t mind reading more like it.

Conclusion

I wasn’t let down by any of my books this week. They were all entertaining and enjoyable which is what you want in a comic subscription. While I enjoyed Fantastic Four, I didn’t enjoy it as much I would have liked this week. I felt like it was dragging a little bit in this issue. But I still enjoyed it overall. I can’t wait for more of Captain Marvel’s ongoing series and more Star Trek: The Q Conflict.

What are you reading?
Is there a series I should be reading?
You can drop me a line here or find me on Facebook at Dice Dice Kitty!
Thanks for reading and remember to like, follow, and subscribe!

A good book is the best vacation!

Greetings Fellow Star Trek and Roleplaying Game Fans!

 

This is the latest session from our adventures in the Star Trek Adventures RPG (by Modiphius). Whenever you see text in this reddish brown color, that was what was read to the players. I’ve also included Game Mechanic elements so that others can incorporate it into their games if they want to. Any GM notes are in this bright blue color.

Previous Episodes and Sessions:
Previously on Star Trek Adventures (Kage Hoshi Division):

The U.S.S. Mulgrew arrived at Ocampa and found that there was a substantial amount of interference that prevented them from getting accurate readings from the ship’s sensors.  There were two away teams assembled, one to stay below the mesosphere and relay messages to the Mulgrew, and the other to investigate the planet and its inhabitants. General K’orvo, Lieutenant Commander Dirnick, and Lieutenant Lorne were almost ambushed by a group of hostile Kazon-Ogla. They weren’t willing to negotiate for the Kazon-Nistrim and a firefight erupted. The crew subdued and detained the hostiles in their shuttle and sent Trenack, the Kazon-Nistrim, with Lieutenant Zhang on the second shuttle.

And now, the continuation…

Episode Two: Find Your Bearings (Part 2)
ACT ONE: Scene Two – Beauty Beneath the Surface

(If the players failed the previous scanning task, they may attempt it again. If they passed, they may review their findings)

Once the crew has successfully subdued and secured the attackers, they are able to fix the shuttle doors and secure the shuttle from potential scavengers. The crew looks over their scans once more. The caves that they detected are located a short distance away, but they run deep underground with winding tunnels and areas that the tricorders can’t get readings for. The crew picks up an opening on their scans, just on the other side of the large rock formation that the Kazon were hiding behind. The opening leads beneath the surface and into one of the tunnels. There are very faint readings of plant life and moisture throughout that tunnel, as well as a fluctuating life sign that’s not Kazon and could be in distress.

“Commander, I’m reading a life sign that may be in distress. It looks like we have to traverse a short distance into this opening to reach it.” Dirnick looks at K’orvo to gauge his potential response before continuing. When he doesn’t detect a hard resistance from K’orvo, he continues, “Starfleet protocols require that we lend aid to those that ask for it. Also, these life signs are not Kazon. It’s possible I could be reading an Ocampa life sign.”

“Well, whoever it is did not request aid, but in the interests of the mission, I think we should investigate. Can we safely navigate the tunnels to get to the being?” K’orvo asks Dirnick.

“I believe so, sir. There appear to be hazardous spots, but it’s very difficult to get accurate readings for the terrain below the surface from here. Not sure what’s causing it, but there is some minor interference.” Dirnick says, studying his scans.

“Gather the minimum amount of supplies we might need and let us venture into the tunnels to find this life sign then.” K’orvo sighs as Dirnick signals to Lorne and the trio prepares to venture beneath the surface.

The crew makes their way to the underground entrance and they can easily see the path that lies ahead is treacherous. The walls are rough and the floor is loose dirt. The tunnels do not look like they were created with precision or planning, more like they were dug out with crude tools. The rock is dark in color with hues of purple and burgundy splashed in. There are chunks of wall missing in several locations, like someone dug something out of the wall. The tunnels resemble a crude mining operation. There are no places to hang lights on the walls and there are no ceiling supports either. If this had been a mining operation at one time, it was not very well planned or executed. The crew must take care and not misstep.

“Commander, these tunnels are quite dangerous. My scans were accurate for the upper levels, but if go too deep, we could find ourselves injured if we don’t take care where we step.” Dirnick says, looking at K’orvo. The light from the surface peeks through a few cracks in the ceiling, as the dust they disturbed upon entering the area drifts lazily through the beams of light.

K’orvo surveys his surroundings and turns to Lorne, “Do you think you can safely navigate us through the tunnels? Your past experiences could prove useful here. Bajoran resistance fighters often used caves to hide in, correct?”

“Aye, Commander. I know how to read the terrain. Every planet is different, but some things never change. I can get us safely to the lower tunnels.” Lorne takes the lead, stirring up more dust with every step. The upper levels are easy enough to traverse, but once the crew begins to descend, they find that one small slip could easily leave them injured or worse. Lorne steadies himself and guides the other two around the dangers.

Game Mechanics
~ Extended Timed Task: Navigate the Tunnels
~ Time Intervals: 14 (1 Per Attempt)
~ Work Track:
12

~ Magnitude: 3
~ Resistance: 2
~ Base Difficulty: 2
~ Fitness + Command
~ Player Assist: Any Applicable Pairing with Explanation

The lower paths are indeed treacherous have many pitfalls and loose rocks that could easily cause someone to fall to their death, or at the very least, a life threatening injury. The walls are damp and a type of moss can be found clinging and hanging in the moistest areas. As the crew travels the tunnels, light from the surface peeks through cracks and crevices in the ceiling of the tunnels. Once the crew gets far enough beneath the surface, there is no more natural light and the crew must use their SIMs beacons. As the light from the crews’ beacons pass over patches of moss, the moss emits a faint blue glow for a brief time and then the light fades.

“Oh! That’s fascinating! Commander, if I may have a moment, I’d like to take some readings of this mossy substance.” Dirnick is already pulling out his tricorder before K’orvo has a chance to respond.

“Make it quick, Lieutenant Commander. We may be on stable ground for the moment, but I do not wish to linger here longer than is necessary.” K’orvo glances around with a look of concern on his face.

“All done! I just needed a moment. Thank you, Commander.” Dirnick holds up his tricorder to check the readings of the being he registered earlier.

The crew notices that the life sign they detected has begun to move slowly and deeper into the tunnels. The crew carefully works their way through the tunnels and caverns until they finally catch up to the life sign. The crew rounds a divide in the tunnel to find a woman sitting on a rocky, flat protrusion. She’s startled and jumps up from where she was sitting. As she tries to run away from the crew, they notice an obvious limp. The crew calls to her but she only glances back, without stopping. She doesn’t get far down the tunnel before she trips and falls.

“Commander, the life sign is moving slowly, but deeper into the tunnels. We should catch up to it any moment.” Dirnick points out as they approach a divide in the tunnel. They move around it to find that the life sign is an almost human looking woman with ridged extensions on the tips of her ears. When she sees the dark figures of the crew, she jumps up from the rock she’s sitting on and tries to run away.

“Miss! Wait! We won’t hurt you!” Lorne calls out, but the woman is limping further down the tunnel. She glances back for a moment, which causes her to trip and fall. Lorne and Dirnick cautiously approach her and attempt to calm her down. Lorne holds his hands up so she can see that he isn’t pointing any weapons at her. “We just want to help. We noticed you were limping. Is everything okay?”

Game Mechanics
~ Task: Calm the Woman
~ Difficulty: 0
~ Insight + Command
~ Player Assist: Presence + Security
~ Opposed Task: Insight + Security

When the crew calms the woman down, they are able to get a quick scan of her leg and discovery the limp is caused by a minor sprain. The sprain is easily corrected with an osteogenic stimulator from a medkit or a dermal regenerator from a standard emergency kit. Once the crew has healed the woman’s ankle, she opens up a little more about who she is and her people.

“You should be good as new, but I would rest that leg when you get home.” Dirnick smiles quaintly at the woman as he finishes mending her injury.

“My name is Lorne, this is Dirnick, and that’s our commanding officer, K’orvo.” Lorne introduces everyone and the woman seems to be more at ease after getting a good look at the crew.

“My name is Tyla and my species is called the Ocampa. We’ve lived here on this planet for over 500 generations. Our planet used to be a beautiful place until “The Warming” happened. Bodies of water evaporated and the rains never fell again. Since then, the Caretaker had always provided for us, but he’s not now. My people learned how to develop a sustainable power generator that uses cormaline as fuel. We built it about a year ago, with the help of a human from the Alpha Quadrant. He was a crewmember of a Federation ship, called Voyager. I didn’t recognize your uniforms in the dark and that’s why I ran. The Kazon, who are brutal and war hungry, discovered that we had developed our engineering skills and they began attacking us. My people are in great danger from the Kazon. The generators that power our force field and all the systems in our society are failing. I was on a mission to recover parts that were stolen from us, but I’ve failed. Without those parts, or a way to repair the broken temporary ones, our force field will fail and the Kazon will invade my home and enslave my people.”

If the crew are worried about the Prime Directive, remind them of this; the Ocampa have a unique culture but they’ve already been assisted by a member of Voyager’s crew. Helping them now wouldn’t be in violation of the Prime Directive.

“If you will let us, we can accompany you on your way back, Tyla. We can take a look at the generators to see if we can assist you.” K’orvo says as Tyla stands up and brushes the dirt from her pants.

“I’m sure the Elders would appreciate any help, especially from Federation people.” Tyla says and motions for the crew to follow her. “This way.”

The crew will hopefully decide to help Tyla and the Ocampa repair their generators. Tyla can guide the crew through the rest of the tunnels with no trouble. Suddenly, they reach a dead end.

The crew follows Tyla through several tunnels, some of which look almost impassible but the dangerous spots are easily maneuvered with her help.

“Scouts, like myself, know every inch of every tunnel. We scout for potential new tunnels and new entrance locations too. We move our surface entrances often, so the Kazon have a harder time finding them.” Tyla explains as she helps the crew across a crack in the ground, big enough to trip over, but small enough to miss in the dark. “We don’t want to live on the surface, but it’s a place that’s rich with our culture’s archaeological history that we want to explore. It’s not much further now.”

The crew follows her until they approach a dead end in the tunnel. Dirnick instinctively scans the area, but his scans do not yield any significant results. “Excuse me, Tyla, but have lost your way home?”

“Don’t worry; it’s just the illusion of a dead end to hide the entrance.” Tyla touches a spot on the wall to her left and a panel opens up. She taps several buttons on what looks like an LCARS panel and the image of the wall begins to pixelate and fade away. There is now a wall of energy where the dead end once was, and the crew can easily see beyond the yellow glow of the energy field. The tunnel continues and not far from where the crew is standing, the rough walls become smoothly formed walls. The floor transitions from dirt to what appears to be a metal plating of some kind. “There are very few access tunnels that are safe to use, so we have to protect them in any way we can. These entrances can’t be moved. The energy signature of the force field is masked so the Kazon can’t detect it. Their scanners should show a magnetic fluctuation, which would deter them from trying to progress beyond the dead end. Cormaline is not magnetic and any cormaline that’s exposed to a magnetic field will change the composition of the mineral, making it worthless. Since the Kazon’s main interest is in the cormaline deposits, this is the best solution we’ve been able to come up with.”

Tyla smiles and presses a few more buttons on the panel. The force field dissipates allowing the crew to pass through the entrance. Once crew is on the other side of the force field markers, Tyla closes the panel and steps across the markers to stand near the crew. She touches another spot on the wall and different panel that’s almost identical to the other panel opens. She inputs several commands and the force field initializes, but the wall doesn’t appear to be visible from this side.

Dirnick watches with intense curiosity, memorizing her hand movements. Lorne steps up to the force field and looks into the tunnel that they just came from. “Is this some sort of two way mirror?”

“This is something we learned how to do on our own. The dead end wall appears normally on the other side of the force field, but we’re able to see through it from this side. We can see potential threats before they see us.” Tyla smiles and motions for the crew to follow her down the hallway.

“Sneaky and resourceful. The Kazon should be thankful that you and your people are a peaceful race.” K’orvo compliments Tyla and she smiles.

The crew follows her as she leads them down a long hallway. There appear to be several retracted bulkhead doors installed in the hallway. It appears that the Ocampa have been reinforcing their home in such a way that they could repel any Kazon invaders. The crew can easily assume that the generators power these doors and all the other safeguarding systems, so without the generators, the Ocampa will be at the mercy of the Kazon.

“It seems you have some serious security measures already in place.” Lorne says as they continue down the hallway.

“We can remotely close these doors, but we need the generators to power them. If we close the doors, we won’t likely open them again and they’re made to withstand any phase pistol the Kazon have. We can also collapse the hallway, rendering it completely useless.” Tyla says with a grim tone.

“I take it that’s a last resort though?” Lorne asks.

“If the Kazon make it beyond the fake wall, the doors are here to prevent them from advancing. When we clear them out of the tunnel, we collapse the ceiling rendering the tunnel unusable.” Tyla doesn’t seem to want like talking about this particular subject.

When the crew and Tyla reach the end of the hallway, it opens up to a great cavernous area that has artificial sunlight beaming down onto miles of city-scape. The architecture of the buildings looks as though it was inspired by the ancient Romans, with domed roofs and massive columns on almost every building. The roads and walkways are very rigid and sharp in appearance with hard angles and no curves, much different than the look of the buildings. Accents of what appears similar to bronze and gold metallic decorations adorn the buildings and walkways. There is a sparkling river calmly flowing down the center of the cavern, from one end to the other. Hanging over the river, at various locations, are planting boxes for a variety of crops and other plant life. There are decorative trees and potted plants placed all around the city. It’s a vast difference from the world above the surface.

“This is my home. The Ocampa live here and wish to be left alone. We study art, literature, music, gardening, and a variety of other life enriching topics. We have no taste for conflict. Follow me and I’ll show you to the generators.” Tyla says as she motions for the crew to follow her.

Dirnick begins scanning the area and his curiosity gets the better of him, “I assume that the crops are not a necessity, but more of a hobby? And what of the river; is it naturally occurring? It’s so still, it’s almost like glass. I’m very interesting in your irrigation techniques as well.”

“Lieutenant Commander, you will have time to discuss plants later. We need to assess the situation with the generators first.” K’orvo says, almost cutting Dirnick off mid-sentence.

“Yes, sir. Sorry about that. I just find horticulture and botany to be of great interest. We may also need to incorporate some of their methods to use on the Mulgrew. We should think about saving energy by using the replicators less and eating fresh food when possible.” Dirnick says.

“I do not have any issue with your personal pursuits. I think it is a good idea, but let us complete our mission first.” K’orvo explains.

“We have replicators, but their main function is to replicate nutritional supplements when we need them. We mostly eat freshly grown food, right from our crop boxes. You will find them interesting. We would be more than happy to show you all of our botany and horticulture projects later, Mr. Dirnick. We’ve arrived at the generator building.”

You enter a large building, which isn’t a building at all. The building face is only for decorative purposes, as far as you can tell. When you walk through the doors, you enter a huge area that’s been roughly carved into the side of the cavern. It looks like they’re still working to smooth the walls, and the floors are mostly dirt with alloy floor panels surrounding massive pieces of machinery. They machines are making a steady humming sound, but every so often the power is interrupted and one of the machines shuts down. The moment it happens, one of the Ocampa monitoring the machines jumps up and quickly tinkers with some settings and changes out a part or two and the machine restarts and begins humming again.

“We have to use temporary stabilizers to keep the generators running. We never know when they’ll shut down, so we have to keep shifts of maintenance workers watching them non-stop. The parts the Kazon stole are too complex for us to replicate, and we’ve got technicians working on rebuilding them, but our parts just aren’t like the originals. They took all of the conversion sustainers from the machines. Now we have to manually swap the temporary sustainers, but that will only work for so long. We will eventually run out of the temporary sustainers and be left defenseless.” Tyla explains with a look of concern and fear on her face.

“They run by converting cormaline into energy. Just a pebble sized piece of cormaline can convert into enough energy to power the city for a month or more. The conversion sustainers make it possible for the machines to use the energy from the converted cormaline. The Kazon invaded our planet and want the cormaline to sell to other races for weapons most likely. If the Kazon mine it all, we’ll have to find another energy source or we’ll be taken as slaves of the Kazon.”

(If asked how the Kazon stole the parts, she hesitates to explain, but will if asked politely. She explains, “We were told that they wanted to extend their hand in peace. We allowed a ‘diplomatic’ party to join us in the city. We thought everything was working out and we were giving them a tour and then everything changed when we came to this room. As we led the party around one of the generators, the Kazon diplomats ambushed us and started to remove parts from the generators.”)

“So, how did the Kazon steal the parts in the first place?” Lorne crosses his arms and looks at Tyla with suspicion.

“We were told that they wanted to extend their hand in peace. We allowed a ‘diplomatic’ party to join us in the city. We thought everything was working out and we were giving them a tour and then everything changed when we came to this room. As we led the party around one of the generators, the Kazon diplomats ambushed us and started to remove the parts from the generators.” As Tyla explains what happened, two more of the generators malfunction and the technicians rush to repair them.

K’orvo sighs to himself and looks at the away team. “We need to get an engineer down here. I do not want either of you mucking about the machinery.”

“You’ll get no argument from me, Commander. I’m happy to avoid it if possible.” Dirnick says as he wipes his index finger across a flat surface on one of the machines. He rubs his thumb and index finger together and makes a disgusted face. “This equipment is somewhat primitive compared to our technology. I wouldn’t know what to do with it anyway.”

“Commander, what about Ensign Cross? Isn’t he more familiar with primitive technologies?” Lorne asks, as he studies some of the moving parts on the closest generator.

“K’orvo to Shuttle Spiner.” K’orvo waits for a few moments and when he doesn’t get a response, he tries to hail the shuttle again. “Lieutenant Zhang, respond.”

“You may not be able to communicate with your shuttle because of the interference field we have in place. We created it to make it more difficult for the Kazon to communicate with anyone on the surface. You’ll have to leave the tunnels to reach them.” Tyla explains as she assists one of the technicians with a different part on a nearby generator.

“Alright, we will all go back up to the surface and assess the situation.” K’orvo says. “They may have somewhat primitive technology compared to ours, but it can still disrupt our operations. That means the Kazon will also have a harder time. I feel confident in the Ocampan defenses, once their generators are fixed.”

“I definitely agree with you, Commander. I think our passive friends here can defend themselves adequately. The captain will be happy to hear it.” Dirnick says as Tyla rejoins the away team.

“We’ll guide you through the tunnels.” Tyla says and the group begins to make their way back towards the tunnels.

Once on the surface, the crew makes several personnel changes to better accommodate the current state of things. Lorne returns to the Mulgrew to monitor security for the Kazon-Nistrim aboard the ship and Cross ventures out to join the away team on the planet’s surface. Ensign Castle is assigned to monitor the Kazon-Ogla in Shuttle Dorn as well as keep a lookout for any signs of danger.

K’orvo, Cross, and Dirnick make their way to the tunnels. Once they have re-entered the tunnels, a crew of Ocampa begin collapsing the entrance and are making plans to open a new one nearby. The away team makes their way safely back to Ocampa with the aid of several scouts. When they enter the generator room, Cross’s eyes grow wide with excitement and he rushes to inspect the closest generator.

“Ah, yes, I see that this doomaflatchy here shouldn’t be acting this way. Oh, never thought to use this thingy-ma-jig in this manner, but it seems to be useful. If you were to swap the attachment here with this do-hicky, then it should increase the output by fifteen percent… maybe more if you add a what’s-it….” Cross’s thoughts and ideas uncontrollably spill from his mouth as he mumbles to himself and instantly jumps into the task at hand.

“Is he okay?” Tyla asks as she watches Cross skirt around the corners of the generators, pulling at wires and tubes.

“This is how he works. It’s… unconventional, to say the least. But he’s effective and efficient. Sometimes I wonder if it’s intentional or accidental.” Dirnick raises an eyebrow as he watches Cross trip over several components and then scold the pieces for getting in his way. Dirnick looks at Tyla with a smile and says, “But they say that genius and insanity go hand in hand.”

Tyla’s eyes grow wide as she now has a look of uncertainty about their choice of aid.

Game Mechanics
~ Extended Task: Engineer a Solution
~ Work Track: 8
~ Magnitude: 3
~ Maximum Attempts: 5
~ Base Difficulty: 3
~ Insight + Engineering, Reason + Engineering
~ Player Assist: Any Applicable Pairing with Explanation

You are able to successfully adapt the machinery and the temporary conversion stabilizers, but only enough that the Ocampa can now predict with extreme accuracy when they’ll need to replace them. You were also able to extend the life of the temporary stabilizers, but again, not enough to be a sustainable solution. The Ocampa need their parts back.

Cross finishes his work in a matter of minutes and walks back over to the rest of the away team. “Hey, um, so I kinda fixed the parts, but they really need the actual pieces back. I’m not sure how the others are made so I can’t duplicate them without having one in my hands.”

“We were just discussing the Kazon compound with Tyla. We figured we were going to need to get those components back, regardless of your success or failure. We can not leave technology like that in the hands of the Kazon.” K’orvo says as he studies the faces of the away team.

A male Ocampa walks in, just as you complete your task, and Tyla addresses him. “Elder Quim, these are officers from a Federation ship, just like the Voyager Federation ship. They’ve found a way to extend the life of the conversion stabilizers and also found a way to predict when they’ll fail. This will buy us the time and the manpower we need to get the main conversion stabilizers back.”

“This is good news. Thank you, Federation officers, for your help. We can help supply you with plants to help you grow food on your ship, but we have little else to offer. If you will excuse me, I need Tyla to accompany me. We must put together a rescue effort.” Elder Quim seems genuinely grateful, but also concerned.

(If the players ask who is in need of rescue, Quim does not hesitate to respond. If the players don’t ask, then Tyla will ask in front of the crew.)

“I’m sorry to impose, but if you don’t mind me asking, who is in need of rescue?” Dirnick asks coyly.

“The Kazon have captured our scouts. Only one of them returned, and he was badly injured. It seems that the Kazon are also to be credited for the community members that have gone missing over the past few weeks. Our people are presumed alive, but being held captive. We must try to assemble a rescue team with the people we have left, and also try to retrieve our stolen generator components if possible. The Kazon have become bold because of their new compound manager, Cabrok. If he thought we had powerful allies, it might discourage him the Kazon under his command. You have already done so much for us, but may I request your help in rescuing our people and putting a stop to the Kazon’s embolden attempts at locating the entrances to our home? Please, help us.” Elder Quim pleads with the crew, as the door flies open and wiry young boy bounces in.

The boy takes one look at the away team and his eyes grow wide with excitement when he sets his sights on the Starfleet comm badges the three are wearing. “Starfleet! Federation! The rumors are true! You’re really here! I’ve only heard tales about you! Are you real Starfleet?!”

“Why, yes, we are.” Dirnick begins to respond but the doors open once more as a young woman bursts in and sets her sights on the boy.

“Tus! I told you to stay away from here. Elder Quim, I’m so sorry for the disruption.” The woman says.

“It’s fine, Iriam. Tus, you should be in school right now.” Elder Quim looks at Tus as he scolds the young boy.

“I’m sorry, Elder Quim, but I’m almost two! I wanted to see them before they left. I may never get another chance!” Tus looks the away team over with excitement.

“Wait, did you say, two? As in, you’re only two years old?” Cross looks at the boy with disbelief.

“Ocampa age much more rapidly than other species. We mature by age four and we die around age ten or eleven. Tus is almost two and Iriam just turned five. I think the equivalent ages in human years would be around eight and twenty, respectively.” Tyla explains.

Dirnick pulls out a tricorder to scan Tus and Iriam. “This is quite extraordinary. Are the two of you related as well?”

“Yes, sir. Tus is my younger brother. Our parents have passed and I’m in charge of his care, but he makes it difficult when he doesn’t want to listen to me.” Iriam, standing behind Tus, squeezes her brothers shoulders and he gives an awkward smile.

“I can’t help it. It’s more fun to explore the surface than stay down here.” Tus says, as he stares curiously at Dirnick’s tricorder.

“Oh, I almost forgot! I found something!” Tus says excitedly. “I know where the Kazon have our people AND the generator parts!”

The away team, Elder Quim, Tyla, and Iriam all look at Tus with shock and surprise. But K’orvo is the one that speaks first. “Well, speak up boy! Where are they?”

Tus explains how he overheard one of the patrol guards at the compound discussing the captives and where they were being held as well as the new parts for their equipment. The crew realizes that they need to move quickly and recover the Ocampa prisoners and the components in one attempt. He also overheard them talking about a control room that contains all the controls for all the force fields and security protocols of the compound.

ACT TWO: Scene One – Forceful Diplomacy

Nightfall has come and the crew is scouting the outside the Kazon encampment where the Ocampa believe their people and stolen components are being kept. There are a few Ocampa with the crew: Tyla, Iriam, and Tus. They are crouched on a ridge just on the outskirts of the compound.

Cross stayed behind to study the generators more closely and Lorne returned from the Mulgrew to assist the away team with the upcoming mission.

The crew visually surveys the compound, looking for signs of the Ocampa captives. The compound is not well secured. There are rundown buildings being used as makeshift shelters and there are Kazon sleeping in the open, on the ground. There is one larger building that looks like it’s fortified with locked doors and alarms, a stark difference from the surrounding structures.

Game Mechanics
~ Task: Scan the Encampment
~ Difficulty: 1
~ Reason + Science, Reason + Security, Control + Engineering
~ Player Assist: Opposite Attribute + Discipline used by player attempting the scan.

Success: You’re reading several Ocampa life signs in the fortified building. You are also getting readings from equipment with an energy signature that’s very similar to the one produced by the temporary conversion stabilizers. It also appears that there are Kazon life signs spread throughout the building. You can’t get a clear enough reading at this distance to pinpoint the location of the control room.

Momentum Spend: Spending one extra momentum will give the players details on what they’ve scanned. For instance, how many Ocampa (15) are in the building and where they’re located (left front area of the building). Spending another momentum will give the players details on where the equipment is located (right front of the building) and also that’s it’s hooked up to some machinery that’s causing unusual fluctuations in the stabilizers’ energy signatures. Another point of momentum will give the players details on the Kazon. There are about a dozen Kazon spread throughout the building, but only two near the Ocampa and three near the equipment and all appear to be in motion around those areas.

(Give the players time to work out what they want to do. If the players look lost as to what their options are, give them some suggestions: They can attempt to quietly infiltrate the camp, bypassing the sleeping Kazon; or they can go in by force, ambushing the sleeping Kazon as they go.)

“A smart warrior knows that the wind does not respect the fool.” K’orvo whispers. Dirnick and Lorne look at each other and Lorne shrugs at Dirnick.

“Commander, what does that mean exactly?” Dirnick whispers back.

“Only a fool would try to take on that many enemies at once. Choose your battles wisely. A foolish death does not gain you entry into Sto’Vo’Kor.” K’orvo looks at the two, both still obviously confused. “It means that we can sneak in and then sneak out without being seen.”

“Ah, espionage! Isn’t that a dishonorable tactic?” Dirnick asks, eyeing K’orvo.

“Not when the end result is more honorable than the dishonorable act. It is an honorable mission to aid the civilians and retrieve their stolen property… at least in the eyes of Starfleet.” K’orvo says, studying the layout of the area.

“Well, we should carefully make our way to the entrance, where I can get a better scan of the building’s interior and look for that control room location.” Dirnick says. “I can’t get a clear reading out here.”

“Alright, let us advance upon the enemy territory. Do not speak and make your feet as silent as the mess hall at midnight.” K’orvo says as he leads the team down the side of the hill. One by one, they fall in behind him and move silently and swiftly across the sandy ground.

Game Mechanics
~ Task: Infiltration (Each player must attempt this Task).
~ Difficulty: 2
~ Fitness + Security, Control + Security

(If the players choose to ambush the Kazon, they simply approach and attack them while they’re sleeping. There are three Kazon (Minor NPC) between them and the entrance to the building. Attacking any one of them will stir the others. They can attempt to sneak up on them, using the Infiltration Task above, but attacking one will still stir the others. Guards will be alerted by the disturbance and two Kazon Guards will join with the other Grunts.)

There is a moment where Tus loses his footing and almost falls onto a sleeping Kazon. Lorne reaches out and grabs the collar of Tus’s shirt, steadying the boy. He turns to thank Lorne, but Lorne puts a finger to his own lips and shakes his head. Tus nods and steps silently and carefully up to the doorway with the rest of the crew.

(The crew may scan the building from the doorway without disturbing the sleeping Kazon, and they may perform a Task with Difficulty 0 for this if they need Momentum.)

Once the crew has (slipped past or subdued) the Kazon and made it to the entrance of the large building, a quick scan of the building shows that the door opens to a hallway that goes to the right and left. The Ocampa are to their left and the components are to their right. The scan also reveals that the equipment the stolen parts are being used for are actually some form of ground to air weapons.

The crew can see through their scans that there is a crude alarm that triggers each time the door is opened. There is a keypad on the wall opposite from the door, which appears to be tied into the alarm system through primitive electronics. The crew is still having trouble locating the control room through scans, but is confident they can locate it once the door is open.

(The crew can attempt to disable the alarm, but it uses a Task during the upcoming Timed Task. They can destroy the keypad or try to decipher the buttons which will take much longer. Closing the door behind them will close the circuit and shut off the alarm, but this information is only available on a momentum spend if they performed a scan task.)

Dirnick makes a frown and whispers to K’orvo, “Commander, there is an extremely primitive electronic type security system in place. There is no way to disable it or stop if from sounding when we open this door.”

“Can we shut it off after we enter?” K’orvo whispers back, studying the door frame, which appears to be solid stone like the walls.

“I believe so, but it’ll take some time and that’s time we won’t have.” Dirnick whispers back. “The control panel is a primitive keypad device on the wall across from the door. We would need time to decipher their language and then determine the security code.”

“What if we just broke it?” Lorne whispers as he strokes his chin with his index finger and thumb.

“Well, that would work. I don’t see any reason to not break it. Commander?” Dirnick looks at K’orvo for orders.

“Do it. When we enter, break the keypad. Scan for the control room as soon as possible. I will move toward it with Iriam, Tus, and Tyla. Lorne and Dirnick, you two will move toward the room with the parts and retrieve them as soon as I lower the force field. I will retrieve the captives and lead them out. If we do not meet each other while exiting the building, we will meet up on the ridge. Understood?” K’orvo whispers to the away team and the Ocampa. Everyone nods to signify they understand and then K’orvo signals Dirnick to open the door. Lorne slides a knife out of a sheath in his boot.

Game Mechanics
~ Timed Linear Task: Compound Troubles
~ Time Intervals: 16
~ Time per Task:
2
~ Difficulty:
1

ONE – Locate the Control Console
~ Task: Tricorder Scan
~ Reason + Science, Daring + Security
TWO  – Open the Cells and the Generator Room
~ Task: Use the Control Console (Two separate Tasks – one for each goal)
~ Reason + Science, Insight + Engineering, Control + Security
THREE  – Rescue the Ocampa and Retrieve the Components
~ Task: Lead the Ocampa Out
~ Insight or Presence + Command (Diplomacy) – OR – Daring + Security (Forceful)
~ Opposed Task: Presence + Command (Diplomacy) – OR – Daring + Security (Forceful)
~ Task: Remove the Components

~ Control + Engineering, Reason + Science

The door slides open and an alarm sounds inside the building. The nearby sleeping Kazon don’t seem to be stirred by the sound. Lorne rushes toward the keypad and pops the cover off with his knife, while Dirnick scans the interior of the building. The corridors are dark, with sparse shafts moonlight shining in from holes in the ceiling.

“Commander, the control room is to the left and around the corner on the right.” Dirnick says as he turns to the exposed guts of the keypad. He scans the wiring and then cuts several of them, making the alarm go silent.

K’orvo and the Ocampa have already begun walking towards the control room by the time Dirnick silences the alarm. As K’orvo approaches the corner, he hears several voices. The group pauses at the corner of the wide hallway and as he attempts to get a look at the source of the voices, one the Kazon notices his dark figure.

Tyla whispers to K’orvo, “You look like a Kazon in the dark because of your ridges and hair. I bet they won’t know the difference. We can sneak by unnoticed, just keep going.”

K’orvo steps out and walks in the direction of the Kazon, who are guarding the Ocampa locked up behind a force field. The one that noticed him returns to his conversation with the other guard and they completely ignore K’orvo and never notice the Ocampa sneaking around his feet. The group comes to the open doorway of the control room and they slip inside without incident.

Meanwhile, Dirnick and Lorne are making their way to the room where the parts are. They come to the corner of the hallway and peer around it. The wide hallway is empty and the two approach the doorway to the room, but the force field blocks their way. Dirnick looks at it and back at Lorne with a look of concern on his face. “I hope the Commander doesn’t run into trouble. I don’t think we have the equipment to bypass that force field.”

“Aye. At least we’re in position and ready to move when that force field comes down.” Lorne says as he studies the layout of the room through the force field.

Back in the control room, K’orvo is studying the control panels trying to figure out how to lower the force fields without accidentally alerting the Kazon to their presence. K’orvo hears voices headed toward the control room from the direction of the Ocampa captives.

“Those guards are headed this way. Hide!” K’orvo instructs Tyla, Iriam, and Tus, but they’re already hidden. K’orvo looks toward the doorway and watches as the two Kazon pass by, leaving him unnoticed. He overheard them discussing their shift change, and K’orvo realizes this is the perfect opportunity to accomplish their missions and get out before they’re discovered! He works with the control panel as quickly as possible. Tyla is standing at the doorway and signals him the second she sees the force field drop. K’orvo activates a few other controls, hoping those are the ones that drop the force field on the other room. K’orvo, Tyla, Iriam, and Tus make their way back down the hallway towards the captives. As K’orvo enters the room, several of the captive Ocampa startle and scurry to get away from him.

Tyla steps in behind K’orvo and addresses the captives, “Wait! Don’t be afraid! He’s not a Kazon. This is K’orvo from the Federation, and he’s here to rescue you.”

K’orvo looks down at the Ocampas’ hands and sees that they’re bound together with a cord made of some metallic compound. “I need you all to trust me. I have an idea. Tyla, I want you to walk in the back and keep watch. Iriam and Tus, I want you behind me, guiding the bound Ocampa. We do not have time to deal with the binding right now. Everyone walk in a single file line and follow me.”

Meanwhile, Lorne and Dirnick watch as the force field dissipates and they immediately spring into action. They move with lightning speed from one machine to the next, carefully removing the stolen components. Once they have all the components, they make their way to the door and peer out. When they see that the hallway is still empty, they make a break for the compound’s entrance. As they round the corner, they see K’orvo walking down the hallway as though he belongs here, with a line of bound Ocampa behind him.

As soon as K’orvo sees Dirnick and Lorne, he speeds up and they meet at the doorway. They open the door and survey the surroundings. When they don’t see the patrolling guards, the group makes their way around the sleeping Kazon, to the ridge above the compound.

Once the group is safely atop the ridge, K’orvo orders a partial retreat. “Tyla, Iriam, and Tus, I want you three to lead your people away from here. Once you are at a safe distance, try to break the restraints. We will meet you at the entrance to the tunnels once we have completed our mission here. Take the components with you. If you do not see us in a few hours, seal the tunnel and get the components to Ensign Cross. Ensign Cross can find us later. Understood?”

“Yes, K’orvo. We’ll see you soon. And thank you.” With that, Tyla and the rest of the Ocampa disappear into the darkness.

The crew has successfully liberated the Ocampa captives and retrieved the components for the generators. Now all that’s left is to track down Cabrok and try to ‘convince’ him that he needs to leave the Ocampa alone. The crew is faced with a tough decision. They must decide how they want to locate Cabrok. The only method of identification that the crew has is a blurry picture on a PADD that the Ocampa got from one of their security cameras. Scans will only reveal the location of Kazon and not a specific one without an identifying marker. There are several Kazon guards patrolling the perimeter, but none of them resemble Cabrok.

(If the players aren’t certain, you can give them several suggestions: Scout visually for Cabrok, or try to interrogate one of the guards.)

“Now we need to find this Cabrok and see what we can do about the Kazon problem.” K’orvo says as he turns his sight back to the compound. “Lieutenant Lorne, I want you to scout the perimeter. Do not engage the guards unless necessary.”

“Aye, Commander.” Lorne quietly slips into the darkness, back toward the compound.

Game Mechanics
~ Task: Visual Scouting
~ Difficulty: 4
~ Fitness + Security
~ No assisting on this Task.

Success: You overhear one of the guards talking to another. He says, “I don’t think it’s fair that Cabrok gets to pick up supplies all the time. Why should we suffer this planet without a break?”

Momentum Spend: The only other information you can hear is something about Cabrok taking a shuttle to meet a cargo ship for supplies and he’s not supposed to be back for several days.

Lorne returns after a few minutes and relays the information he overheard from the guards’ chatter. “Commander, it seems Cabrok is off planet retrieving supplies from a cargo ship. He’s not scheduled to return for several days.”

“Commander, it seems our ‘conversation’ with Cabrok will have to wait. We could cripple them further, maybe try to push them off the planet with force.” Dirnick says.

“Is that a good idea? More violence could cause the Kazon to bring in reinforcements.” Lorne counters.

“Like intimidating Cabrok won’t?” Dirnick snaps back.

As the crew is discussing the information that’s been gleaned from the guards’ conversation, a shuttle approaches and lands a few hundred meters away. The crew watches as none other than Cabrok exits the shuttle, looking quite irritated. He has three guards with him, and he’s barking orders at them. The rest of the Kazon in the encampment don’t seem to have noticed Cabrok has returned.

“The light of Kahless is shining on us today! Our target has presented himself for us to capture. The rest of the camp does not know he has returned. We should take this opportunity to strike!” K’orvo says with excitement.

“Aye, Commander!” Lorne jumps to action.

“Wait! Commander, Lieutenant, should we rush into this? Why don’t we wait and be sure they aren’t going to signal for others to help unload supplies?” Dirnick says cautiously.

“While I appreciate your caution, Lieutenant Commander, this is an opportunity we should not let slip away. We will strike now. Incapacitate the guards first, then Cabrok. Move out!” K’orvo orders and the three sneak up to Cabrok’s landing sight.

When they get within range, the away team opens fire on the three guards, who return fire and rush towards the away team. Several blasts from the Kazon’s phase pistols streak toward Lorne, striking him several times.

“Lieutenant!” Dirnick calls out to his fellow officer. Dirnick fires back at the Kazon with a look of frustration and anger on his face.

“I’m okay, Lieutenant Commander. It burns a little, but I can shrug it off.” Lorne stands back up and begins firing once again. Not all of the Kazon guards are able to span the distance between them and the crew before they are knocked unconscious by the away team.

An infuriated Cabrok rushes blindly into battle against them. He takes a few phaser hits, but continues his advancement. He rushes K’orvo, who lands a hard punch to Cabrok’s gut, knocking him to the ground.  Dirnick approaches Cabrok and with one swift motion, lands a hard kick on the side of Cabrok’s face, knocking him completely unconscious.

“Disgusting. I didn’t tolerate the way my people treated the Bajorans and I won’t tolerate the Kazon’s behavior either.” Dirnick says as he stares at Cabrok.

“Lorne, disable this shuttle. We do not want them using it to escape or to come after us. Loosely restrain those guards as well and leave them in the shuttle.” K’orvo says as he stares at Cabrok, who is laying unconscious in the desert sand. “I think I have an idea, but we’ll need the captain’s permission. K’orvo to the Spiner.”

“Lieutenant Zhang here.” Her voice comes across K’orvo’s comm badge with a bit of static.

“We need a lift.” K’orvo replies.

Once the crew has managed to capture Cabrok, they attempt to convince him to leave the Ocampa alone.

Aboard the Shuttle Spiner, Cabrok is securely locked away behind a force field while Lorne, Dirnick, and K’orvo stare menacingly at him.

“We, the Federation, want you to leave Ocampa. We want you to take all your people with you and do not ever come back.” Lorne says as he stares up at Cabrok. Cabrok stands at least a foot taller than the Bajoran.

Cabrok laughs at Lorne and asks, “Now why would we do that? You won’t be here forever. Just like your Voyager, you will leave too.”

Game Mechanics
~ Task: Convince Cabrok to Abandon Ocampa
~ Difficulty: 2
~ Reason + Command (Diplomacy) – OR – Fitness + Security (Forceful)
~ Opposed Task: Reason + Command – OR – Fitness + Security

Success: He says, “Fine. There are other places to mine for cormaline, for now. But I know you won’t be in this sector forever. I’ll be back when you leave!”

K’orvo steps forward and looks Cabrok directly in the eye and says in a very stern voice, “We will not be gone forever. We have a stable wormhole here. There will be more Federation, more Starfleet, and more of my Klingon warriors coming here very soon. If the Federation does not want to sully their uniforms, my warriors will be more than happy to do so instead.”

A security officer steps up to Dirnick and hands him a PADD. Dirnick looks up with a wide grin on his face and addresses K’orvo, “General K’orvo, you have an message from the Mulgrew. The ships should be here within a 24 hours.”

“Excellent. Thank you, Lieutenant Commander. Well, Cabrok, it looks like you do not have long before this area of space is crawling with Starfleet ships.” K’orvo grins slyly at Cabrok who looks a bit more concerned now.

“Fine. I’ll get my people off the planet, but I’ll need a few days to get a ship here.” Cabrok says. “We can’t stand against the might of your ships. We concede control of the planet Ocampa.”

K’orvo, Lorne, and Dirnick walk to the front of the shuttle, out of earshot of Cabrok. Dirnick whispers to K’orvo, “Captain M’Kora says that the probe should be ready in 24 hours.”

“I got your meaning in the ‘message’ from the Mulgrew, Lieutenant Commander. But it is good news. With the probes in orbit, masked by the interference from the planet’s atmosphere, the Kazon will see Federation signals and avoid Ocampa.” K’orvo says.

“Oh, I thought that was all part of the act. He’s good, Commander. But then again, he’s Cardassian and they’re all good at deception.” Lorne says, as Dirnick cuts him a sharp look of disapproval.

“Regardless, our goal has been achieved. We should retrieve Ensign Cross, if he’s completed his task.” Dirnick says, still eyeing Lorne with sharp glances. “We also need to get back to Tyla and the others before they believe we’ve run into trouble.”

K’orvo nods and directs Lieutenant Zhang to drop them off between the Kazon compound and the tunnel entrance. “Do not release him until we have left your visual range. Make sure he heads back to the compound.” K’orvo finishes his instructions to Zhang and the away team disembarks from the shuttle in the direction of the tunnel entrance, where Tyla and the other Ocampa await their return.

The crew makes their way back to the Ocampa and we fast forward to the crew’s return to the Ocampa city.

The crew and the liberated Ocampa are met by groups of cheering Ocampa, and joyous reunions for those that were once captives. There is a group of engineers that approach you and ask, “Were you able to recover the components?” The crew turns over the components and they’re thanked by the engineers as they rush the components to the generator room.

Ensign Cross is in the generator room and greets the engineers with an enthusiastic smile when he sees the components in tow. “This is perfect! I can easily adjust your replicators to make the component’s individual parts and show you how to put them together. Shall we get started?”

The engineers smile with anticipation and watch every move that Cross makes with looks of curiosity and amazement.

Elder Quim approaches the crew and says, “Well, you officers of the Federation are quite capable and skilled in many areas. The Ocampa should aspire to be like you. What of Cabrok?”

“He will not be bothering you any longer. We will have devices in orbit around your planet that will make them believe we are still here, with more of our ships. This will stop them from returning and your people will be free to live your lives.” K’orvo says.

“I would still take all the necessary precautions, and continue to develop your force field technology as well as your energy masking capabilities. I’m sure there are beings out there that are far worse than the Kazon. And the Kazon may not fall for our deception forever.” Dirnick says as he takes a basket full of what appears to be fruit or vegetables from a young Ocampa woman.

“We can give you a tour now, Mr. Lieutenant Commander Dirnick, if you’re still interested in our horticulture.” Tyla says, smiling at Dirnick. The young woman that brought him the basket also smiles at him.

“Why yes, my dear Tyla. I would love that. Commander?” Dirnick looks to K’orvo for permission.

“Go ahead, Lieutenant Commander. We have to wait for Ensign Cross to complete his work. We have time.” K’orvo nods and continues his conversation with Elder Quim.

(If the crew was successful): Elder Quim says, “This is truly a joyous day! We can’t expect him to uphold his word, but he’s scared now. This will give us enough time to complete some of the work we want to do on the tunnels and then they will never be able to interfere with us again. Deepest gratitude. You may stay as long as you like, to study our society. We also have a variety of plants and seeds ready to be taken to your shuttle. Safe journeys to you all.”

To Be Continued…

Next Time:
ACT THREE: Scene One – On the Rocks

Roll Credits!
  • Travis – Lieutenant Zynes/Lieutenant Commander Dirnick
  • Wednesday – Doctor Zylas/Commander K’orvo
  • North – Ensign Cross/Lieutenant Lorne
  • Kat (Dice Dice Kitty) – Captain M’Kora
  • Supporting Character – Lieutenant Zhang
  • Supporting Character – Ensign Castle

“These are the voyages of the starship Mulgrew. We go where other Federation starships cannot. We blaze a path in the stars for fellow explorers. We don’t just boldly go, we go boldly and silently into the black.”     ~ M’Kora

Qapla’!

GM Notes

I noticed that several of the Tasks were still a little too easy and the threat of failure didn’t loom the way I would have liked it to. I don’t want the tasks to be too difficult, but I want them to be challenging and make my players think about what they’re doing. There was lots of RP in this session on their parts as well as mine and the Tasks worked perfectly for the players. When I edit this module, I plan to add in some increased complication ranges. That’s because they’re on an alien planet, in alien space, and dealing with alien technology or modified alien/Starfleet hybrid technology. I don’t think increasing the difficulty further would be appropriate as it’s already difficult. As long as the players are storing their Momentum (which is relatively easy to do), there shouldn’t be too much concern over the difficulty settings.

Show Your Support!

I haven’t heard one way or the other if Modiphius is planning to attend Origins Game Fair this year (2019). Modiphius has something special in the 2D20 system and I think it needs proper representation at Origins. I know they were at GenCon, but many of us can’t go to a convention that size or that expensive. For me, it’s more about the size than the cost. I want to put this out on all channels – Show Modiphius you love their games! Ask them to attend Origins so they know it’s not just me poking at them about it. Even if you’re not planning to attend Origins (which you should), go ahead and let them know what it means to you as a fan and customer, to see them with representation at multiple US conventions!

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Thanks, as always for reading my ramblings and also for your support. Tune in next time, for the continuation of Episode Two.