Greetings Fellow Dice Fans!

 

I hope that you found my site because of Dice Masters, HeroClix, board games, or just superheroes in general! While I like a variety of different games, my main love is Dice Masters and I’m here to help other players grow. I’m not an expert and I’m not affiliated with WizKids, but I like to think that I have enough knowledge that I can do some good.

First, I want to be sure that all of you potential Dice Masters out there have links to various resources, official and unofficial. As my HeroClix followers grow, I’ll add another section for HeroClix links!

Official Links

Dice Masters Rules Forum
I use the Wizkids Forums to find rulings or at least a base for rulings. That’s one of the most important sites out there!
Wizkids Official Rules Forum (WORF) Home
This is the Forum Home Index. They have the rules forums for all their games here.
Wizkids Info Network
The Wizkids Info Network is where you need to sign up so that you can play in events at your friendly local gaming store (FLGS) and find tons of other info.
Wizkids Home
This is Wizkids’ home page. If you don’t know already, they make Dice Masters.
WizKids Keywords Page
This is an official comprehensive list of all the Keywords in Dice Masters.
WizKids YouTube
For all of their official videos – check out their YouTube!

Community Links

There are so many sites out there for Dice Masters, and I’m honored you’re looking at mine! There is just too much information out there to be shared and I want to share a few of my favorite sites (in no particular order). If you think your site should be on here, or you know of another site that’s not here and should be, let me know!

The Dice Coalition Site, Facebook, and Twitter
This is the best place to find all your Dice Masters information, in one place. Be sure to like their Facebook page and bookmark their site!
TDC Team Builder
This is part of the The Dice Coalition site and it is great for team building and researching cards.
True Mister Six Blog
A fellow blogger and long time blogging buddy! I’ve been blessed to have such an awesome friend as my one of my earliest (and I think my first) follower!
Double Burst Website and Facebook
This is a great resource for new players and veterans alike! I’ve enjoyed their podcast and recommend it for any Dice Master out there.
Dice Masters Reddit
This is a forum where you can trade and discuss everything Dice Masters!
Pro Dice Circuit
This is an unofficial tournament group – first to implement a rotation in Dice Masters as well as localized competitive draft events.
DM Armada YouTube
You can find all kinds of videos on this site, from unboxings to gameplay strategies. Definitely worth checking out.
The Dice Tower with Tom Vasel
The Dice Tower covers all kinds of games, not just Dice Masters. Tom Vasel is the dude that covers all the Dice Masters reviews and I’ve seen much of his other work – he’s an inspiration when it comes to the video part of my work! Be sure to give their channel a peek.

Dice Dice Kitty Links

Dice Masters Dyersburg
This is a link to the group for my FLGS. If you’re in the area, stop on in for a few games!
Dice Dice Kitty Facebook
This is the link to my official Dice Dice Kitty Facebook page!
Dice Dice Kitty Instagram
This is the link to my official Dice Dice Kitty Instagram!
Dice Dice Kitty Twitter
This is the link to my official Dice Dice Kitty Twitter!
Dice Dice Kitty YouTube Channel
This is the link to my official Dice Dice Kitty YouTube Channel!

Sellers of Nifty Accessories

These are folks that I have ordered accessories from and have reviews up for their products.

The 3D Geekery
They have a lots of 3D printed goodies for Dice Masters and Board Games too! They even do custom orders that are non-game related. Check them out! Their Dice Masters storage units are amazing! You can also type in the3dgeekery.com and it will take you straight to their Facebook page.
Litko Game Accessories
Dice towers and tokens galore!
Turn One Gaming Supplies
Seller of awesome sleeves and if you want a Roll Master Mat, they have them.
PlaymatMasters on Etsy
Want an awesome custom playmat design? Check this dude out!
Inked Gaming
Have a playmat design but need it printed? This is who I use.

Archived Sites

The Reserve Pool
TRP was the go-to place. As far as I can tell, you can still view old content, but they are not producing new content on this site.

About Me and My Blog

The first time I ever did an ‘article’ was on July 18, 2015 in our local Dice Masters group on Facebook about Captain Cold: Leonard Wynters. It didn’t take long for me to realize that Facebook wasn’t the best place for publishing articles. I dug up an old WordPress site I’d started and hadn’t done anything with and began transferring my previous articles. My Dice Dice Kitty persona was born at that moment on November 8, 2015 and has spread to Facebook, Twitter, Instagram, and YouTube.

My blog is primarily about Dice Masters, but I’ve grown it to include HeroClix, Board Games, and other various superhero related material. I’m also a huge fan of My Little Pony and Teenage Mutant Ninja Turtles, so you’ll see I use lots of screen shots from those IPs for article pictures and other various things. If I go to a convention and take cosplay pictures, you’ll likely see them in the sidebar from Instagram or Twitter.

I try to focus my articles and videos on reviews, unboxings, rules help, strategies, and accessory ideas but I’m always open to suggestions! I am always looking for Confusing Card of the Week suggestions, so don’t be shy – drop me a line! I know some folks are worried that they’ll be made fun of or laughed at because they don’t understand how something works. I do not promote those elitist type attitudes and I do not tolerate others that make those types of remarks. This is a safe place to ask sincere questions. We’re all here to learn and we’re all on different levels of understanding in regards to how things work in Dice Masters. I want to help each player elevate their understanding of the game in any way that I can.

I hope folks find my reviews helpful and informational. When it comes to my reviews, I do not play favorites with companies and I always give my honest opinion. My opinion is not fact, of course, but it is at least another perspective to take into consideration when it comes to products that folks want to spend their hard earned money on. I encourage everyone to seek out multiple reviews for a product so that they have as much information and perspective as possible!

Basic Rules

I keep my private life out of my blog, so you won’t see articles about politics or religion. This is not the place for it, so I do not condone any political or religious related content – regardless of any good intentions.

I do not approve of anything obscene, vulgar, or offensive being posted in comments on any of the sites I host from.

I don’t like folks being mean to each other. There is enough cruelty in the world and I don’t want it on any of my content. Please, express your negativity in a more constructive way and don’t direct it at anyone.

Please, do not spread rumors about other players or WizKids. Even if you have proof of a player being less than honorable, I am not the person to speak to. I do not ‘call out‘ folks on any of my social media outlets. I also do not allow players to bash WizKids on my outlets. We all get frustrated, but being rude doesn’t get anything accomplished.

Contacting Me

While I have folks from the community on my private Facebook page, I do not share my private social media pages with everyone. I have a Facebook page (Kitty Masters) that I use to share my content on Facebook. If you message Kitty Masters, you will not get a response. You can contact me through email at dicedicekitty@gmail.com or on my official blog Facebook page, here.

Closing

I hope that you find at least one thing you enjoy or that is of interest to you in my content. I’m so thankful that you visited my site and I appreciate all the likes, followers, and subscribers for taking that extra step and hitting those buttons. The bigger my sites get, the better variety of content I can provide!

If you’re looking for my old rating system, you can find it in my original intro article, here. I have retired that rating system and now do an Opinion and Strategy section instead.

Have an idea for a team?
Have a card you’re confused about?
Want to see an article about something?
Leave me a comment here or message me on Facebook at Dice Dice Kitty.

 

Roll on, Dice Masters!

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Greetings Fellow Comic Fans!

 

In my Comic Box Recap article series, I want to talk about each of the comics that I read from my subscriptions that week. I don’t always read all the comics I order, because I’m only collecting some of them. Others are ones I may have started reading, but lost interest in but I still order them. You never know when you may want to go back and revisit a series at a later date.

*** SPOILER WARNING ***
Do not read any further if you are trying to avoid SPOILERS!
DC
Batgirl #25

This issue of Batgirl is an oversized issue with several stories in it. The Reason is the first story and it’s very sad. I think I teared up a bit when Duane’s mother was talking to Batgirl and she was telling Batgirl that saving her son was worth it. He died ten months after Batgirl saved his life and the panel shows Joker holding a gun to Duane’s head with a reference note to Batman #48. I don’t read Batman, so I’m not sure who Duane is or why Joker killed him, but the story is touching.

The Reason sets Batgirl up for the next story called Hopeless Romantic. So… I can’t keep up with Dick Grayson. Is he with Starfire or is he trying to be with Babs? This entire story is about her unwinding with Dick in the Gotham Gaslight Hotel. Apparently, it was the honeymoon suite that was reserved for Bruce and Selena. The story doesn’t lead me to believe that anything other than cuddling happened, and I’m always hoping those two end up together. Everyone needs time to decompress and Babs is no different. It’s good to see her getting some much needed time with a close friend to help her evaluate things. I just don’t want this type of story too often, and so far, they’ve all been timed right.

Value happens one week after Hopeless Romantic. Batgirl is tracking down a crazy villain (are there any other kinds?) that’s killing rich people. She enters a house that she thinks the villain may have targeted and begins taking in her surroundings. She makes several references to the couple that lives in the house probably loving each other deeply, which seems to be the theme of the stories so far. She finds the couple slaughtered and has a brief sparring match with Grotesque (a villain I’ve never seen before), and some of the hits he landed made me cringe! I’m surprised she only got a bloody nose from all that! He was wearing a motorcycle helmet and gave her a forceful headbutt straight to the nose! She throws a tracker on him and he rides off with a ‘To Be Continued in Batgirl #26!’ at the bottom of the page. I enjoyed this story and also appreciate that Batgirl struggles with some things. It appears that Batgirl is going back to Gotham, but I like her being in Burnside so I hope it’s only temporary.

March Madness is the last story in this issue and at first, I thought this was going to be a classic goofy Hatter-related story. I was a little wrong. It’s more sappy and sad with March Harriett (another villain I’ve never seen before) going on about her deceased girlfriend. I didn’t much care for this story because I was done with sad and sappy by this point. There was a little action at the beginning, but half of the story was Harriet’s backstory about her girlfriend that was murdered by William Warren. The cops show up and arrest Harriet, but she predictably escapes. I kinda wish this story had been the first in the book, and not the last. I’d rather have ended the book with Value and Batgirl saying she’s headed to Gotham.

Overall, I liked the issue. I like seeing the relatable sides of heroes and I also like seeing them get the bad guy or at least have a plan to get the bad guy. I always look forward to reading Batgirl because her books are usually everything I want in a hero comic.

Batwoman #18

This issue of Batwoman was wonderful. It had action, love, a pun or two, and moments of wisdom. What more can you ask for? I love how dark and gritty Batwoman can be – opposed to the lighter image of Batgirl. I love both books for those differences. I don’t mind the language in Batwoman because she is much darker than Batgirl or Supergirl. I hope Kate Kane and Renee Montoya find a way to make their relationship work. Kate deserves some happiness and she’s on the road to finding it! She’s saved her sister (kind of) and she’s finally found her path in life.

I do not want this to be the end of my Batwoman comic. I really want to see her come back, since she might have a TV series and all, it only makes sense. I like the way they chose to close this series/arc out and I look forward to what ever the future holds for one of my favorite characters!

Marvel Comics
Doctor Strange #4

Doctor Strange has a temper as of late. I relate to that. He’s a broken man, which I can somewhat relate to – except that I’m not a man, but I have been broken. I’ve been at rock bottom, lost everything and everyone. I did not stay on the rocks – I pulled myself up and reclaimed what I wanted and found new friends and found my lost family. It’s rewarding to see someone come back from nothing. Mr. Cates wrote an amazing story that put Strange in the position he needed to be in. Now, Mark Waid has picked up that mantle and is continuing to explore that long road that Strange has to walk. These two writers have done a phenomenal job with a character that I absolutely adore.

Strange has an ego problem, where he doesn’t want to listen to the advice of those he thinks of as less skilled than himself (but he’s always had a bit of an ego). It seems like Eoffren might actually be able to help him so I hope he puts his ego in a box and actually listens to him. He needs to save Kanna and should have just left with them instead of seeking vengeance – shame on him. Strange is being humbled by those around him and being shown that his anger and arrogance will get him nowhere in a hurry.  He’s kind of learning that, but it’s not an easy lesson to learn. I know Strange will bounce back and become the Sorcerer Supreme that the Earth needs and he’ll be better for it. Trials and tribulations are what make us who we are and they only make us better, if we learn the lesson being taught.

Infinity Wars #2

I know in comics that when someone is dead, they’re not actually dead. I knew someone would do something to stop Gamora from killing Peter, or do something to bring him back, and I was right. Doctor Strange and the Time Stone rewound time to save Peter, but he did mention that in another reality, Peter is dead. I like the whole ‘Thanos dialogue’ that Gamora is dealing with and the early panels with her as a young girl talking to Thanos are almost heartbreaking. One of my favorite parts of this book is when Bullseye is ranting about something and Black Widow whacks him in the back of the head, and then Captain Marvel “superhero lands” on his back. Black Widow and Captain Marvel have a brief complimenting exchange and then it’s back to business. I found that bit of humor timely and needed. But this is shaping up to be a very dark series. I lost count, but I think Gamora has killed a few folks. Thanos and his humor over Captain America being trapped in time again almost made me spit out my drink I’d just taken a sip of. It was an unexpected bit of humor and it was actually funny. I like Thanos more and more as a villain, but I think I prefer the movie version to the Infinity Gauntlet Thanos. The Thanos in Infinity Wars is closer to the movie version and I love that. I’m a little lost over who that was that Gamora pulled from the Soul Stone, but I’m sure I’ll figure it out. And of course, at the end, there’s Loki who is likely up to no good. This is a roller coaster story and I’m loving every bit of it!

IDW
Star Trek: The Next Generation – Terra Incognita #2

Oh boy! Mirror Barclay is such a tool! He was keeping his cover just fine until he made that statement about the ‘filthy Cardassians’. I wouldn’t be surprised if he blew his cover somewhat with that comment. If he didn’t, when the other crew members figure it out, I’m sure Picard and Troi will have light bulbs go off and remember this moment. I’m actually a little surprised that Troi hasn’t picked up that there’s something off with Barclay. There’s ways of handling that so it doesn’t ruin the story, but I’m a little bothered that she hasn’t noticed something is off, especially now.

I’m not sure how I feel about Troi being sent to the planet with two Cardassians, two Vulcans, and one other female Starfleet officer. It shows the strength and capability of the women of Starfleet, but it feels a little forced. Picard even scolds Riker at the end for saying, ‘That’s a relief.’ – in regards to the situation working out. He’d have said it anyway if it were two men instead of two women. Why did Picard make the statement, “Doubting Counselor Troi’s abilities, Number One? For shame.” I mean… that whole speech bubble is out of context. I was relieved that Troi kept the situation under control – doesn’t mean I doubted her abilities. There are a few other situations where women are defended in an odd manner. That’s not something I’m used to seeing in Star Trek. I’m used to women being treated as equals in Starfleet, not singled out like that. It feels a little uncomfortable to me, and I’m a woman.

But aside from that oddness in this book, I like the overall story of the peace talks and I like the alien attack and that it was handled as a team effort between a Starfleet officer and a Cardassian. If I didn’t know how everything was going to go between the Federation and the Dominion later on, I’d have thought the Cardassians and Federation were going to be off to a good start! So, overall, it’s a good story, but it’s not a great story in this issue.

Conclusion

For all the odd moments in the Star Trek issue this week, I still enjoyed it. I think it’s just because it’s Star Trek though. If it had been a different title, I may have cut it from my list. I don’t like when a comic book tries to remind folks that a woman can do the job just as well as a man. Men and women are equal in our world today, and that’s definitely more widely accepted on Earth in the world of Star Trek, so why would that need to be brought up so much in a single issue?

Batwoman may be over for now, Batgirl’s probably headed to Gotham for a while, Gamora has unleashed all the hells into the Marvel universe, and Doctor Strange isn’t having much fun right now. I enjoyed my comic box for the most part this week, and I look forward to what I get next week!

What are you reading?
Is there a series I should be reading?
You can drop me a line here or find me on Facebook at Dice Dice Kitty!
Thanks for reading and remember to like, follow, and subscribe!

A good book is the best vacation!

Greetings Fellow Comic Fans!

 

In my Comic Box Recap article series, I want to talk about each of the comics that I read from that week’s subscriptions. I don’t always read all the comics I order, because I’m only collecting some of them and reading the trade paperbacks as they come out. The My Little Pony: Friendship is Magic series is one of those comics. Others are ones I may have started reading, but lost interest in but I still order them. You never know when you may want to go back and revisit a series at a later date. My comic subscriptions from this week were loaded with shocking moments and excitement!

*** WARNING ***

Do not read any further if you are trying to avoid SPOILERS!

DC
Supergirl #21

I’ve been on the fence for a while over Supergirl. I also have a hard time with comics when I don’t like the art. I’m not saying the art is bad, I just don’t care for it. And the story references things from Superman so if you aren’t reading that comic too, you might be a little lost on what’s happening. Like Jon and Lois being gone… I don’t know if that means they’re dead, moved away from Clark, or missing. But it’s not just that and not the art, I’m just not digging this Supergirl. She used language that I don’t like seeing in a Supergirl comic. I wanted to get this comic for my daughter to read later and this is not something I want to start her with. I’m a little disappointed in this series and while I will continue to buy them (for now), I may not be reading them until later. This may be the one and only Supergirl recap for the time being.

Marvel Comics
Fantastic Four #1

I only recently discovered a love for the Fantastic Four when I purchased a bundle of their older comics, mainly for She-Hulk and the Inhumans. It was then that I realized I had misjudged the first family and decided to get on for this new series when it started up. I was not disappointed and despite my limited knowledge of the characters themselves, I was not confused or lost while reading this issue. I think this comic is a great starting spot for new Fantastic Four readers. I relate to the struggle that Ben (The Thing) deals with in regards to the loss of Reed Richards, and his eventual acceptance. I also relate and understand the anger that Johnny Storm experiences. There is some excellent writing in this book and the art is really pretty.

The one major issue I have seems to be trending this week in my comics – the use of inappropriate language. I couldn’t believe how many times a particular word was used. I don’t appreciate that at all. I guess I expected better than that. I’m not a prude (I actually have a colorful vocabulary), but there are some books that I would love to recommend to children and I can’t if they have inappropriate language in them. I don’t use that kind of language around children (or in my blog or on my social media pages) and only my close friends and some of my more adult gaming friends have heard me speak so harshly. So the language is a disappointment in a book that should be more family focused.

Looking beyond that small blemish, I still loved the rest of it. I love the Doom segment towards the end and I can’t wait to see how this iconic villain returns and what havoc he wreaks on the world – havoc that only the Fantastic Four can stop? I’ll be tuning in next time!

Image
Unnatural #2

The first issue of Unnatural was amazing and this issue adds just a little more to that amazing feeling. This is one of those books that I can’t wait to get my hands on when I know it’s in my box. The subject matter in the book is relevant to social tribulations today but it doesn’t feel like it approaches it at an extremist point of view. Leslie is an adorable anthropomorphic pig girl who is being forced into marriage by her government. This issue is when she goes to the “Real Love” Center and it’s a little on the creepy side. Imagine you just turned 25 and were forced to go to a center of some kind to find your husband or wife. That prospect doesn’t appeal to me at all so I relate easily to Leslie. Her friend Trish, an anthropomorphic mouse girl, knows that Leslie is having ‘unnatural’ dreams about being romantically involved with a white wolf. It’s ‘unnatural’ because they are only supposed to mate with their own species. She tries to help her uncover the reasoning behind her dreams and it appears that she’s stumbled onto something. There has also been a hooded figure skulking around where ever Leslie goes and this time, the figure gets confronting by police. They discover a gun on the figure (who is still hidden from the reader), and they suspect he’s not stalking Leslie, but hunting her.

This story has a characters with hidden agendas and mysteries that I’m loving as a reader. I can’t wait to see some what happens, but I think I’m more excited for the adventure along the way. The writer and artist is an Italian woman by the name of Mirka Andolfo and I absolutely love both her writing and art. I don’t mind recommending this book to adults, but this is not a book I would ever recommend to children. This book contains some nudity and language, but I knew that before I bought it. The content is thought provoking and the relation to real life social issues is apparent, but not crammed down the reader’s throat. That’s something I appreciate in today’s society where we are constantly bombarded with social issues across all forms of media, and it’s not something I want thrown in my face while trying to read something for entertainment.

Conclusion

I read a variety of comics that range from heavy adult content to family friendly content. There is a standard that I expect to be upheld with particular titles, such as Supergirl and Fantastic Four, and I feel like I was let down in regards to inappropriate language. It’s not like they dropped an F-bomb, but you can’t just tell a child that they were talking about a beaver’s home – the spelling isn’t the same.

But aside from that, Fantastic Four was excellent and I’d still recommend it, but with a slight warning to the parent about the word that’s used several times. Unnatural is one I continue to look forward to and I’m anxious to get the third issue! I can’t wait to see what’s coming up in my box this week!

What are you reading?
Is there a series I should be reading?
You can drop me a line here or find me on Facebook at Dice Dice Kitty!
Thanks for reading and remember to like, follow, and subscribe!

A good book is the best vacation!

Greetings Fellow Board Gamers!

Our featured game for the weeks of August 16 and August 23 is a unique game from Days of Wonder, Ticket to Ride.

Ticket to Ride on Board Game Geek – here.

* Note – This is not a ‘How to Play’ or tutorial type article. This is a review of the game components and brief review of game play.

Ticket to Ride

Ticket to Ride is a cross-country train adventure in which players collect and play matching train cards to claim railway routes connecting cities throughout North America.

The longer the routes, the more points they earn.

Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway.

This a lightly competitive game that lots of players can enjoy. There is some light reading on the ticket cards, which could make it difficult for younger players that can’t read yet to complete the Tickets. You’re trying to complete Tickets while completing additional routes for more points.

Rules

The rule book is a quick read and the game is very easy to learn. The difficulty comes in the tactics and the randomness of the cards. It’s not hard to play at all, but your strategy and tactics will not be the same, based on your draws or the selection from the face up cards.

Components and Game Play

You can find a review video on my YouTube channel that shows all of the components with a brief description and also a review of the game play.

You can follow this link directly to my video – HERE.

Summary

I’ve played the USA and Europe version of Ticket to Ride and I thoroughly enjoyed both. The Europe version is slightly different, but both play similar. I haven’t played any of the other versions. The USA version of the game is the one we will be playing on August 16 and 23 (2018). Ticket to Ride is such a wonderful family game and it’s a lot of fun. It’s definitely easy enough for folks that aren’t frequent board game players. It’s also a great gateway game to get those folks into more advanced board games as well.

I like how the strategy and tactics can change in the blink of an eye, depending on what face up cards are available and what cards you draw. I also like that you can get additional Ticket cards and that there is a drawback for not completing them, which prevents players from hoarding too many.

What the Players Said

Comments coming soon!

Buy or Bye?
Buy

I need to add this game to my collection. It’s fun, strategic, and engaging.

Have strategies or tips for this game? Leave them in a comment!
Have cool accessories or custom pieces? Show them off!
Thanks for reading and be sure to like, follow, and subscribe for more gaming and Star Trek related content!

Board out and game on!

Greetings Fellow Board Gamers!

 

Our featured game for the weeks of August 2 and August 9 was a super cute gateway game from Studio Bombyx, Takenoko and Takenoko: Chibis.

Takenoko on Board Game Geek – here.
Takenoko: Chibis on Board Game Geek – here.

* Note – This is not a ‘How to Play’ or tutorial type article. This is a review of the game components and brief review of game play.

Takenoko

A long time ago, the Emperor of China offered Japanese Emperor a Giant Panda as symbol of peace.

Your delicate mission is to take care of the animal by growing a bamboo plantation.

But be careful with the sacred animal and its unhealthy appetite for the crispy shoots..

The Takenoko Chibis expansion offers you even more of tenderness!

You’ve been taking care of the imperial panda and the emperor is very satisfied! He hands over a second animal’s care: a female! You will need to try twice as hard to take care of the couple… and their babies!

This a light competitive game that can appeal to players of all ages. You’re trying to complete goals by placing tiles and moving the Panda and the Farmer with only two actions each turn, plus a bonus from a die roll.

Rules

The rules are easy to understand and fairly straight forward. I like rule books that aren’t convoluted and are simple enough to understand in a single read through.

Components and Game Play

You can find a review video on my YouTube channel that shows all of the components with a brief description and also a review of the game play.

You can follow this link directly to my video – HERE.

Summary

This is another game that’s high on my list of favorites for several reasons. It’s simple enough for young children to play, but there is strategy to keep adults engaged. The components are cute and well made. There’s something charming about wooden game components as opposed to plastic ones. The tiles are large and brightly colored. And the reminders on the player card are simple enough for children that haven’t learned to read yet. My locals enjoy playing this game as well.

The base game is great game, but the Chibi expansion makes this an amazing game. We played the base game for a long time before the Chibi expansion and we loved it. Once the Chibi expansion came out, it fixed some of the slower areas of the game and added more cute pieces to an already cute game. I would recommend that folks try the base game a few times before adding the Chibis. The Chibi expansion adds a few things but it doesn’t change the overall game play.

What the Players Said

Katie R. – I freaking love this game and pandas! I love how the tiles have unique art and all the game pieces so cute. It’s all so cute and it’s a great way to get family and friends to play board games because it’s so easy to learn and play, and it’s lots of fun!

J. North – I love pandas! Takenoko is fun and a great game. It’s also a great gateway game.

Olivia W. – This game is very cute and easy to learn and play. I love playing this game.

Buy or Bye?
Buy!

I loved this game so much that I bought the expansion as soon as it released. If you haven’t tried this game yet, put it on your list to try!

Have strategies or tips for this game? Leave them in a comment!
Have cool accessories or custom pieces? Show them off!
Thanks for reading and be sure to like, follow, and subscribe for more gaming and Star Trek related content!

Board out and game on!

Greetings Fellow Comic Fans!

 

In my Comic Box Recap article series, I want to talk about each of the comics that I read from that week’s subscriptions. I don’t always read all the comics I order, because I’m only collecting some of them and reading the trade paperbacks as they come out. The My Little Pony: Friendship is Magic series is one of those comics. Others are ones I may have started reading, but lost interest in but I still order them. You never know when you may want to go back and revisit a series at a later date. My comic subscriptions from this week were loaded with shocking moments and excitement!

*** WARNING ***

Do not read any further if you are trying to avoid SPOILERS!

Marvel Comics
Death of the Inhumans #2

Issue #1 had a ton of Inhuman deaths in it. I’m a little surprised that they’re killing off Inhumans just as the Fantastic Four is about to release. Inhumans and Fantastic Four have a tangled history together, and I’m going to be seriously disappointed if this series is canon and all the Inhumans die. Issue one and two are both great reads but I find it hard to believe that Black Bolt is gone in the second issue. Mr. Cates surprises me often with his writing, so it’s possible the king is dead. If that’s the case, I expect some interesting events to transpire in the next few issues. I would love to see Medusa step back up as a power queen, but not at the cost of Black Bolt’s life. The cover preview at the end shows Black Bolt screaming at what appears to be a Kree clad in golden-yellow armor, so maybe he’s not dead and is going to regenerate his vocal chords in some way. In the meantime, Crystal is a mess and Medusa’s playing nursemaid to her, Gorgon’s just… there, and Karnak is bleeding out. We’ll just have to wait and see what happens in the next issue…

Ben Reilly: Scarlet Spider #22

So, if you know me, then you know I’m a HUGE Scarlet Spider fan. I always felt Scarlet Spider was the superior spider. You can imagine how thrilled I was when he returned with his own series! I’ve not been let down at all with the new direction he’s been going. It’s a refreshing change for a character that I love. That doesn’t mean he’s a hero, because he’s not, unless it suits him to be one. I’ve enjoyed this series so much thus far, and it’s beginning to feel like Supernatural, but not Supernatural at the same time. I love that show, so having a combination of Scarlet Spider mixed with a bit of Supernatural type action is pretty cool. Ben acquires a vial of blood from a being that claims to be Gabriel – as in, the angel. This blood is supposed to be able to cure Abigail and I really hope it does the trick. I’m so frustrated that this little girl is still suffering. It’s just not fair. Curing Abigail will free Ben from his obligation to cure her and allow him to move on to other stories. I like that Kaine has been around as his version of Scarlet Spider. I loved that series and it’s nice to see him back in the pages of a comic. These two make for a great anti-team.

Infinity Wars #1

I didn’t get the Primer issue, so I had no clue that Thanos was dead until I read this issue. Doctor Strange has called a meeting of the new Infinity Watch and as usual, things don’t go as planned. I knew the group Turk brought with him wouldn’t be able to keep their cool either. It doesn’t help that some of the heroes were itching for a fight either. But when Requiem drops in and throws Thanos’s head on the ground in front of them, my jaw hit the floor. I almost literally fell into the floor when she started blasting folks with no trouble at all. She basically knocked Drax into the next planetary system! I was like… Who is this?! When Rocket blasted her helmet off and revealed Gamora – I was in shock. I had no clue. Then it all made sense. I didn’t think I could be more shocked… but I was wrong… so very wrong. “Nothing ever dies, Peter.” Says Gamora, seconds before she runs him thru with her Power Stone infused space sword. All I could think of was a Sith, killing the one person they love in order to gain power. This first issue – I was blown away…

IDW
Delta 13 #4

I believe this was the last issue of Delta 13 and I’m a little sad about that. This book made me think of Alien (the movie), because of the atmosphere that was set and the way that the threat that was established. The ‘alien’ was far from a Xenomorph. We already knew the alien was a human looking female, but she has these tentacle/tubule things that ‘infect’ her victims and machinery. I like how she was able to turn the ship around without needing to communicate with the humans. Not all alien beings need to establish a connection with humans to be understood. This one definitely didn’t. The crew took her from her home and she hijacked their ship to get herself back home. I hope they decide to make more of this series, even if the lone survivor doesn’t return, I just want more. I want to explore more into that alien’s world and life. It seems like such an interesting creature and the stories someone could tell based off of it, could fuel nightmares in generations to come! I suggest picking this up in trade if/when it releases.

Star Trek: Discovery – Succession #4

If you’re a Star Trek fan and you’re not reading the comics – shame on you. The comics and novels expand the universe in ways that a TV show or movie may not be able to. This particular story arc was about the Mirror Universe and how its Michael Burnham is still alive and working with the Klingons to prevent the extinction of their race, as well as her avenging Georgiou. I was slightly surprised to see Burnham stab Cornwell in the back, quite literally. The romantic in me hoped to see Burnham ride off into the sunset. And I knew Airiam was up to something but I thought maybe she would unleash the bio-weapon with the help of Burnham – not against her. I was a little surprised at that, but then again, this is the Mirror Universe and everyone is out to kill everyone else. I like that L’Rell and Kol are cautious but going along with Airiam for the moment. This leaves lots of options open for future comic series. This should be out soon in trade form, so I suggest picking this one up.

Conclusion

This week was a great week for my subscription box. I thoroughly enjoyed each book and I look forward to reading more issues of Death of the Inhumans, Scarlet Spider, and Infinity Wars. Delta 13 and Star Trek: Discovery Succession are both finished, as far as I’m aware. The Star Trek books will likely continue with other mini series. I hope they expand on Delta 13, but if not, I’m satisfied with what there is. Steve Niles is a talented writer and Nat Jones has a wonderfully dark art style. I would absolutely recommend folks get the trade for Delta 13, if they release one. I can’t wait to see what surprises await me next week!

What are you reading?
Is there a series I should be reading?
You can drop me a line here or find me on Facebook at Dice Dice Kitty!
Thanks for reading and remember to like, follow, and subscribe!

A good book is the best vacation!

Greetings Fellow Clix Fans!

 

Welcome to the next installment of my HeroClix Figure Spotlight series! For this month’s article, I chose a version of one of my newest favorite comic characters, Orion Female (024) from Star Trek Away Team: The Original Series!

024

What I Don’t Like

I like to start with the things I don’t like and finish with the things I do like. I don’t like the Orion’s movement speed. I don’t think it would have been too much trouble to bump her up to a seven or an eight on movement. Many times, that one or two extra squares makes a difference for me, especially since she only has a range of four for her second trait, Secret Dreams of a Bored Ship Captain.

I don’t like that she’s so squishy. She’s got Combat Reflexes, giving her an 18 defense in close combat – but at range, she gets blown up really easy. I feel like a “Super Senses against ranged combat attacks” type of ability wouldn’t have been too overpowered, and it would still have been thematic. Orion females are usually portrayed as dancers and dancers are very light on their feet. I’d imagine a dancer would have the ability to potentially avoid a ranged attack. She just needs a little something more on her defense to make her stand out.

She only has one generic keyword – Assassin. I haven’t looked into Golden Age stuff, but all the Assassin pieces I have don’t work well together. I don’t like how difficult it is to work her onto a theme team. I really wish they would have added other generic keywords for this set, since they plan to expand into other Star Trek sets, it would have made sense.

What I Like

I absolutely love the two traits the Orions have. It’s very thematic for an Orion to have to ‘seduce’ their target first before they can manipulate them. I kinda wish the Seduction tokens gave attackers a -1 against attacking an Orion, but the tokens are still very useful against teams with more than one opposing character. The Seduction tokens stack for each one on the target as well, so if you have three Orions and they all put a Seduction token on the target, the target has a -3 to their defense against the Orions’ Mind Control attacks. That could be absolutely devastating if you Mind Control one of their heavy hitters and use it to take out their support pieces. I love using Mind Control and I fell in love with this piece. I like how much easier it is for two or more of these pieces to gain control over a piece. A team using multiples is a lot of fun and it’s also thematic because you typically see multiple Orion females together.

Aside from the Mind Control, I like that they have Combat Reflexes on all four clicks. They kind of need it if they’re going to be within charging range of opposing pieces. But it also useful if you want to try and tie up other pieces so they have to breakaway. It’s not a huge boost, but an extra two points to their defense does more than you’d think!

I also like that they have Sidestep. It gives them two squares of movement for free and they have Sidestep on all four clicks. Sidestep is invaluable if you need to move a piece into position and attempt to Mind Control on the same turn.

I don’t have any complaints about their attack values. If you take into account the negatives that a target has from the Seduction tokens, it’s almost like the Orions have 11, 12, or 13 attack on their top click. That’s likely going to Mind Control any piece you play against in casual, and quite a few in a more competitive atmosphere too.

Favorite Build and Strategy

I’ve used the Orions on several different team builds and I can’t say that I have a favorite. One of my favorite pieces to use with one or more Orions is (XXS 007B) Moira MacTaggart. She allows friendly adjacent characters that use Mind Control to target three pieces. She also has Perplex, so she can increase one of the Orions’ defense. When I use Moira with two or more Orions, I spread out their Seduction tokens as much as possible and I keep Moira adjacent to as many Orions as possible. If I can’t spread the tokens, I focus on one character at a time. I typically go for the biggest character on my opponent’s team and have it take out their support or smaller attackers.

Other than Moira, I like to use heavy attacking pieces to go after the opposing heavy attackers and as clean up pieces. Even though I’m using my opponents pieces to go after their other pieces, I still do what I can to get damage on those pieces. Ignoring any attacker is a bad idea. Your opponent can turn that attacker on your Orions and demolish them!

If you find yourself facing a team of Orions, it’s best to send the smaller attackers after them, and preferably ranged attackers. Orions are weak to ranged attacks and don’t have any evade powers or damage reducers. Try to keep your more appealing targets out of their range. Keeping them at a distance and range attacking them is the best way to deal with those gorgeous green women!

What do you think of this figure?
Do you have a figure you would use in place of this one?
Is there a figure you would like me to Spotlight?
Leave me a comment here or on Facebook at Dice Dice Kitty!

Thanks for reading and remember to like, follow, and sub for more HeroClix content!

     LLAPLive long, and Prob it!

Greetings Fellow Board Gamers!

 

Our featured game for the weeks of July 5 and July 12 was a cooperative game from Z-Man Games, Pandemic.

Pandemic on Board Game Geek – here.

* Note – This is not a ‘How to Play’ or tutorial type article. This is a review of the game components and brief review of game play.

Pandemic

In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases’ activity. A second, separate deck of cards controls the “normal” spread of the infections.

Taking a unique role within the team, players must plan their strategy to mesh with their specialists’ strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!

The 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game.

Pandemic is the first game in the Pandemic series.

You and your team are the only things standing in the way of deadly diseases that threaten the world. The fate of humanity is in your hands.

As skilled members of a disease-fighting team, you and the other players work together to keep the world safe from outbreaks and epidemics. Only through teamwork will you have a chance to find a cure.

Pandemic is a cooperative board game in which players work as a team to treat infections around the world while gathering resources for cures. First published in 2007, the game’s unique combination of cooperative gameplay, engrossing premise, and compelling design have proved a hit with everyone from hardcore gamers to casual players. The Pandemic game line now includes multiple expansions and stand-alone titles.

 

Co-Op games are definitely favorites among my group. Pandemic has various difficulty levels and every game feels different because there are more character role options than player spots. This means you might get a role one game and not see that role in the next game!

Rules

The rulebook is easy to read and follow. I was able to understand all the basics and some of the additional rules after one reading of the rulebook. Player aids match the rulebook descriptions of the abilities as well.

Components and Game Play

You can find a review video on my YouTube channel that shows all of the components with a brief description and also a review of the game play.

You can follow this link directly to my video – HERE.

Summary

I love how the game feels difficult or hopeless at times – like the diseases are overwhelming your team, but then all of a sudden, one right draw can set you on a path to victory. I also like how you can do everything right and still not win. The randomness of the game is what makes it fun and exciting for me. The components are durable and the colors are all bright and appealing. The only issue I see is that some colorblind players may need help with some of the pieces.

This game promotes the most co-op play I’ve ever seen in a co-op style game. You don’t have just one person dictating what everyone should be doing, because all the players can easily come up with options or solutions to a current situation.

What the Players Said

Wednesday – The game is definitely ‘infectious’ and I love how the difficulty level adds to the fun. And I love the co-op play. I don’t like how one card or one wrong draw can ruin your best laid plans though.

Paul H. – Fun. I like the whole game and everything about it.

Sean – I liked that the roles are unique and how much the game can change depending on the various combination of roles. I dislike that you can lose after only eight Outbreaks.

Hannah N. – I like the game overall, especially that it’s co-op. Who knew diseases could be so much fun!

Olivia W. – I like the variations in the roles. I like the randomness of the infections and how random, or not random sometimes, the Outbreaks can be. The stress and the fun is contagious! The co-op is fun and to die for!

J. Hollis – Extremely fun and I love how strategic the game can be, but also how simple and easy it is to learn.

J. North – The most fun game to lose at! It’s also simple enough to be a gateway game for new players that are likely to be more co-op players than competitive type players.

Buy or Bye?
Buy!

I do not own this game yet, and I feel like I absolutely need it in my collection.

Have strategies or tips for this game? Leave them in a comment!
Have cool accessories or custom pieces? Show them off!
Thanks for reading and be sure to like, follow, and subscribe for more gaming and Star Trek related content!

Board out and game on!

Greetings Fellow Clix Fans!

 

I recently played in my first HeroClix WKO. I had the pleasure of playing in Owensboro, Kentucky at my home away from home, Big Bang Toys – Comics – Games. I always enjoy visiting this venue because the employees are always nice and as helpful as they can be, the play space is more than adequate for multiple events, and the venue is always clean and well stocked on toiletry supplies. You’d be surprised how many places I’ve visited for large events, and the venue has run out of toilet paper…

I’ve made many friends at this venue and they are the most important reason that a three and half hour drive is more than worth it.

I prefer to play casual events, because I’m able to play the pieces I want to play without worrying about the new competitive hotness. So, I’m not a competitive player by any stretch of the imagination. I prefer to spend my time as a judge, but I promised a dear friend of mine that I would play in the WKO.

I had no intention of playing a competitive team build, and I didn’t. I played a team that was built around an idea given to me by my friend, Sam Powell, the same dear friend that I made the promise to.

At Origins, she told me about a strategy using Pip the Troll and chase Kirk, where you use Pip to carry Kirk up to opposing pieces and then he makes his free Close Combat Expert attack that same turn. Sounded like some fun shenanigans to me! It was an idea that used a Star Trek piece and I knew I could build a fun team around it. Chase Sulu immediately popped into my head because he has a free attack like Kirk, but it’s Blades/Claws/Fangs. My team was born. All I needed to do was fill out the rest of the 160 points. I wanted to use the Mighty Thor starter Hulk, on his 100 point line, because that piece has become a favorite of mine. I love his Quake at no cost after he moves. After setting those four pieces out on the table, I noticed they all had one really important thing in common… they were all shirtless. I new what I had to do next – find 60 points in shirtless dudes! One of my favorite Donatello pieces is 60 points, so I put him on the team and was super proud of my Shirtless Squad! When Sam and Daniel convinced me to play in the Owensboro WKO, I realized that my Donatello was Golden Age… so I needed a 60 point Modern Age replacement. They were going to let me use Mangog and Surtur, but I really didn’t want to play competitive pieces – because I’m a casual player. So I went on the hunt for a replacement. I stumbled across a 60 point, shirtless, Pizza Face and knew I found my piece.

The Friday before the WKO, I went to Jo-Ann’s and found pizza buttons, drew angry faces on them, and then glued them to poker chips to use as my Living Pizza bystanders. I filled out my team sheet and packed my stuff up, ready to trek to Ownesboro the next morning. I did not go into this WKO with any delusions of winning. I went into this event with two goals: earn points in at least one game (that weren’t ID cards), and have fun!

My Team
WKTP17-002 Pizza Face
60

AI008 Pip The Troll

40

TREKOS049 Captain Kirk

50

TREKOS050 Lt. Sulu

50

TMT106 Hulk
100

Total = 300
WKO team
Maps and Objects

~ Harley’s Apartment
~ Wakanda
~ Underground Cavern (I call it the Horta Caves because that’s what it is in the show.)

~ One Heavy Object
~ Two Light Objects

Round One – Sam Powell

I got to play my first competitive event match with Sam – and this was the first time we have ever played against each other. Talk about excited!!! I couldn’t wait to play and show her my team. She was playing her SamCap/Overdrive/Starfox team, which is pretty cool to see in action. I got six Living Pizza bystanders because she had six figures in her starting area. She seemed concerned about the threat of the flying angry pizzas, and I didn’t fully understand it until it was too late. I totally underestimated my angry pizzas.

I won map roll and we went to the Horta Caves. I started by taking Kirk and Sulu and hiding them behind some blocking with Pip – about half way across the map. I did some Sidestepping with Pizza Face and he carried a tiny pizza dude with him. Hulk moved and carried a pizza with him. I moved a living pizza and ended my turn. Sam popped Overdrive, perplexed several defenses, and positioned for the next turn.

She had pumped up Mangog’s defense and that made me change my strategy because I was going to go after him, but with a super high defense and no Perplex or Prob on my team, I wasn’t going hit him. I decided to push Pip and carry Kirk and Sulu into her starting area to go after Starfox. Starfox rolled out of both Kirk and Sulu’s free attacks with his Super Senses. I knew I was done for at that point. My heavy hitters were in the worst spot they could possibly be in – right next to Starfox and Mangog. Pip was pushed so he wasn’t doing anything next turn. Kirk and Sulu got a series of attacks on their next turn, but none landed due to Super Senses.

Kirk was taken out easily and it seemed like it all went downhill for me after that. I tried my best to recover, but I had realized my mistake from my first turn and knew there was no coming back from it. I should have carried Pizza dudes – not Kirk and Sulu. Her team had little to no damage reducers on most of the pieces and with Plasticity and Poison, I could have done some damage. But it was far too late now. Hulk tried to take out Mangog with an 11 attack against his 19 defense, and missed his attack by one point. Mangog retaliated and Hulk (who was previously damaged in the game) was gone.

At this point in the game, all I wanted to do was score non-ID points. I moved a pizza adjacent to Starfox and moved Pip near Moira so I could drop Sulu next to her and *hopefully* Blades her to death. Sulu free attacked – and rolled a six on Blades! I know… taking out a Moira is nothing to write home about, but it was more than enough for me because I accomplished a goal of mine! I scored non-ID points!

There was a moment that one of my little pizza dudes was able to let his pepperoni fly! Starfox attacked the one I had just moved up next to him. Starfox needed to roll anything but a critical miss to smack the poor little pizza dude into oblivion. Starfox rolled a critical miss… Pepperoni Barrel Roll!!!

It didn’t take Sam long to clean up what was left of my team and it earned her a victory for round one – but I achieved what I believed was going to be my hardest goal of the day – I scored points! Sam and I had a lot of fun playing, and I’d love to play more games with her in the future. We had a lot of fun in Battle Royales at the end of the night too.

Record: 0-1-0
(36 points)

Round Two – Chris Milligan

If you’ve ever listened to Sam and the other ladies on the Clixed Off podcast, then you know Sam does not like Goblin King. Since I had never really played competitive events, I didn’t understand just how frustrating and non-fun this piece is to play against. Chris was playing Goblin King with Loki’s Staff. This entire match was a load of misses by my dudes, and a bunch of picking powers that would drag out the match by my opponent. He eventually started picking powers to speed up the game. There isn’t anything else to report.

Warning – Incoming Griping

I don’t complain often about matches, but this can’t be helped. This was literally the only time I didn’t have fun – all day.

With that said, I’m going to really offend and piss some folks off with this, but let me make this clear – I don’t care. If you’re gonna play this type of team, you have no right to get offended or butt-hurt when someone gets frustrated or upset over having to play against you and your team.

I don’t give up – ever. I will still fight and try to do something, even if it’s just one click of damage. Giving up is ridiculous. I guess that’s the Klingon in me. Choose your enemies and your battles wisely. If the choice is not yours, and victory can not be achieved, don’t just lie down and die – fight to the end until you see the gates of Stovokor. That’s the honorable way to do battle. There is nothing honorable about Goblin King. If you want cheap and shallow victories, he’s for you. And this is why I’m not a competitive player. If I don’t earn my victory – it means nothing.

As for my opponent, I don’t blast folks openly in my blog and this time is no different. But I will admit that the DDK most of you know, was not the same DDK during this match. I was mean, harsh, and nasty. I won’t apologize for it either. Just know that when I tell you I’m a casual player with a casual team – I’m not joking. Don’t come at me with competitive trash talk and a competitive attitude. I’m there to have fun, so be cool and have fun with me.

Record: 0-2-0
(36 points)

Round Three – Jacob Carlisle

So, my next round opponent had been sitting next to me in the previous round and saw the train wreck that was my round two match. I don’t think he was scared of my attitude or anything, but he was definitely not as open to conversation as most folks would be when they’re sitting down and about to play. That’s my fault though, because I let my attitude get out of hand in round two. Jacob was playing Unimind with a Wolverine ID card. I think he had the Symbiote on his team too, but I don’t remember. I won map roll and we went to Harley’s Apartment.

This game was much more fun that round two. I don’t mind single figure teams, and I don’t mind pick-a-power dudes – so long as it’s not Goblin King. Unimind is a figure that I’ve played against before and it wasn’t just a slogfest of misses. If I remember correctly, I think I actually hit Unimind and did at least one click of damage. That’s all I was trying to do against Unimind. There were bad rolls on both sides, but we still had fun playing. My team tried its best, but for these types of opponents, I only get one Living Pizza and those don’t do much against dudes with the shiny damage reducers. Kirk and Sulu tried their hardest and so did Hulk. It didn’t take my opponent long to realize that he could drop Power Cosmic for his super Perplex and not worry about being blasted really hard. I didn’t have an Outwit on my team, and Unimind loves teams without Outwit.

Jacob was a fairly newer player and was an overall friendly person once he realized I wasn’t the big mean nasty he had previously observed. I hope to see him at future events and maybe get to play against him again.

Record: 0-3-0
(36 points)

Round Four – Jeremy Stallings

This match almost didn’t happen. He was going to concede to me and let me have the win, but I talked him into playing the game out. He was playing two SamCaps, Overdrive, Shifting Focus Doctor Strange, Power Woman, and some IDs. I think he had Moira too, but I can’t remember. Admittedly, I didn’t even notice Power Woman until near the end of the match because she was on her special click that gave him an additional action.

I was excited to play this round with Jeremy because he had what looked like a fun team to play against. I love Shifting Focus Doctor Strange and I knew I could get in trouble if I wasn’t careful around him. I won map roll and we went to the Horta Caves. I started with six Living Pizza bystanders and Pip carried two of them half way across the map. Hulk and Pizza Face carried one each. His Boxing Ring was in the center of the map and he rushed up with Overdrive and Doctor Strange carrying the SamCaps. I knew they were coming for me! He dropped several ID characters on me: Wolverine, Chamber, and Brood X are the ones I remember. Wolverine tore up my guys because they were all on my side of the map.

I didn’t waste any time and played true to my aggressive play style. I started maneuvering my pizzas, much to Jeremy’s dismay. He knew they had Plasticity and Poison, but he didn’t realize they flew until they flew across the Boxing Ring. I based several of his characters and went straight for his taxis with my other dudes. He failed his breakaway rolls and that left his SamCaps vulnerable to Poison pizza.

He tried to get away from the pizzas, even taking a few out, but in the end, they were swarming him. I wanted to go after his last SamCap, but then I noticed Power Woman. He told me she gave him an additional action, but I didn’t realize she was actually on the map. That was my fault for not asking more questions. I learned that she would come in once he other pieces were gone. I didn’t know how many clicks she would have and I didn’t know what her powers would be – I’d never seen her dial. I took a chance and took out the last SamCap.

Power Woman was activated. I had Pip the Troll and three or four pizzas left. I was certain defeat was on the way. Power Woman came out with a vengeance and headed for the Boxing Ring and squishing a pizza along the way. I decided to fight to the bitter end, because I don’t give up! I ran my angry pizza bystanders into the Boxing Ring and based Power Woman, knowing I had to critically hit to deal any damage because she wasn’t going to take damage from Poison. Pip was sneaking up behind her, but before he had a chance to get there, one of my Living Pizzas critically hit Power Woman! Jeremy revealed that she only had the one click, meaning I took out his team! I was in disbelief!

We had such a fun game. We were trying to out-maneuver each other and it truly felt like we were playing the game the way it was meant to be played – the fun way! It was anyone’s game. All he needed to do was take out Pip and he’d have won. My Living Pizzas are zero point bystanders so if my other dudes are all gone… the flying pizzas become flightless piles of goo and I lose. This was an epic match and we were both happy that we played it out!

Record: 1-2-0
(36 + 260 = 296 points total for the day)

Conclusion

Overall, I had a great experience for my first HeroClix competitive event. I achieved both goals I had set for myself, and achieved a bonus goal by actually winning a match. I went into this event with a team like my Shirtless Squad, to prove to all the players out there that you can play casual teams in competitive events and still have fun – win or not. It’s all about your mindset. I didn’t have delusions about my team’s ability to perform in a competitive atmosphere. I understood the consequences of going into an event like this without Perplex, Prob, or Outwit on my team. Most of my opponents liked my unique and fun approach and I received lots of compliments on my angry pizza dudes. They were fun to make and even more fun to see moving across the map in an angry horde.

It was special day for me because I got to play against two friends that I had never played against – even in Battle Royales. Sam and I played several BRs once Top 8 started. We had loads of fun in that too and even got to pick at each other a bit too. Sorry, Sam! It was just too tempting to send my Joker and Ivy after you! It was all in good fun though, and fun was had by all in the BRs. I even got to play a game of Junk Orbit while I was there.

Big Bang is also a treasure trove of toys, comics, and games. I can’t go to Big Bang without finding something that I’ve been looking for. Thank you to Big Bang for hosting! Thank you to Daniel for judging – it’s a thankless job most of the time but judges deserve some love too! Thanks to everyone that chatted with me and I hope to see everyone again soon!

Have you played in a competitive event like a WKO?
Would you play a crazy team like the Shirtless Squad in a WKO?
Leave me a comment here or on Facebook at Dice Dice Kitty!

Thanks for reading and remember to like, follow, and sub for more HeroClix content!

     LLAPLive long, and Prob it!

Greetings Fellow Board Gamers!

Our next featured game for the weeks of July 19 and July 26 was a semi-cooperative game from Upper Deck Entertainment, Shark Island.

Shark Island on Board Game Geek – here.

* Note – This is not a ‘How to Play’ or tutorial type article. This is a review of the game components and brief review of game play.

Shark Islnad

Shark Island™ – A cooperative game for 2-5 players that pits up to 4 Shark Hunter Players against a monstrous Great White Shark Player working to terrorize the island. The Hunters must work together and search the surrounding waters to find and kill the Shark in a rapid form of card combat. The Shark must outsmart the Hunters and accumulate enough terror to win the game.

 

Co-op games are usually a favorite with my locals. This game is actually semi-cooperative. One person is the Shark and the rest of the players are the Hunters that are trying to kill the Shark.

Rules

The rulebook looks overwhelming, but a majority of the pages are filled with large pictures and unnecessary over explaining. I struggled through the rulebook because of that and was relieved when I had finished reading it. I didn’t fully understand how to play most of the game after reading it the rulebook. There are even some weird rules that seem to contradict the player aid on the shark’s screen… and I can’t figure out why there are two Shark Tokens.

Components and Game Play

You can find a review video on my YouTube channel that shows all of the components with a brief description and also a review of the game play.

You can follow this link directly to my video – HERE.

Summary

I was overly excited to play a game that I thought was going to be a throwback to ‘Jaws’, but instead, we got a pile of confusion and a casino game.

This game has lots of ‘phases’ and some things, like the dice symbols, work one way in one phase and differently in another phase. The confusion this causes is a little discouraging for both the Shark and the group of Hunters. The lack of player aids for the Hunters is another major negative for me. I don’t like that the Shark is the only player with an easily accessible Turn Order Guide.

I also feel like the game is slightly unbalanced because every game I’ve played, the Shark has won. The Hunters would do minimal damage (like… 1 or 2), or no damage at all. It also felt like the Shark would win combat too easily. The Shark would get two Shark cards in almost every single combat.

It feels like there is way too much going on in this game and it could have been a fun game if not for all the over complicated rules and phases and tokens for every little thing. I know lots of players prefer complex games, but if I wanted to play a game this complicated, I’d play Ascendancy or Firefly and have lots more fun. If you like games like this, give Shark Island a try. I know it appeals to some players out there!

What the Players Said

The players didn’t have much to say about the featured game. The ones that chose to play, didn’t want to play more than once.

Buy or Bye?
Bye, Bye, Bye

Like an NSYNC song… This is not a game for me or the majority of my play group. I’ll opt out of this game if someone suggests it. I just don’t have the patience for such a tedious game.

Have strategies or tips for this game? Leave them in a comment!
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Board out and game on!

Greetings Fellow Clix Fans!

 

Welcome to the next installment of my HeroClix Figure Spotlight series! For this month’s article, I chose a WizKids Exclusive piece, Pizza Face (TP17-002)!

At the time of writing, WizKids hadn’t updated the new PAC or Rules to reflect the minor changes yet. Keep an eye on this page, here, for updates. Here is direct link to the current (at time of writing) PAC, here.

Pizza Face TP17-002
What I Don’t Like

I like to start with the negative and finish with the positive!

Pizza Face only has one (non-generic) keyword – TMNT Villain. That means, he’s not going to be on many theme teams. Sometimes, I feel like casual players focus more on theme teams being a necessity than competitive players do. I have a hard time trying to convince my locals that they can build a team without it being a theme team. I like multiple keywords on characters, even if they’re just generic. I’m not sure giving him the Monster keyword would have broken anything.

I also wish he had a way to carry several of his Living Pizza bystanders at once or they should have had a better speed at least. They’re really hard to position and their actions count towards your action total because they do not have Autonomous.

  “Autonomous: This character’s costed actions don’t count for your action total.”

This is a fairly new addition to the combat symbols and only replaces the text on the bystanders, cleaning up the bystander tokens a bit. You can find this rules change, here. I like Autonomous, just wish they had it!

Another thing I don’t like about Pizza Face is that his defense powers feel a little lacking. I would have willingly sacrificed his Willpower and Energy Shield Deflection for Invulnerability or a special power Toughness that added Willpower. Aside from his defense powers feeling a little weak, his defense itself is definitely lacking. He gets hit often and he gets hit hard.

I’m not a fan of the printed 2 damage throughout his entire dial. I don’t mind it on his Exploit Weakness clicks, but for click five and six, they could have bumped that damage to a 3…

What I Like

While there are things I dislike, there are lots of things I do like. Let’s start with the Living Pizza bystanders. I don’t mind them being limited to the number of my opponent’s non-bystander pieces. I love having an army of free bystanders to annoy my opponent with while I get the rest of my team in place. They take a little finessing to get them into place while maneuvering your other pieces too. I’ve used their Support on several occasions to great success, as well as their Plasticity and Poison. I also like that they fly, so they can get over all that hindering and elevated terrain to get to my opponent’s dudes. Overall, I like the Living Pizza bystanders, even if they get squashed from a single point of damage.

Pizza Face has lots of useful powers. I like his Mind Control power because it grants me a range of 8 when he uses it. You can increase his attack by +3 too, at the cost of the mind controlled piece getting to heal a click. Not a big deal when he’s going after pieces that haven’t taken damage yet. There is an exclusive Bebop and Rocksteady (TP17-003) piece that allows a friendly piece that shares a keyword with them to Mind Control them and it’s fun to use with Pizza Face. Pizza Face has Sidestep on his first and last click, but I wish he had it with his special Mind Control power too. It’s still a really useful power to have when the game starts and also when you’re trying to maneuver Pizza Face while he’s on that last click.

Pizza Face clicks into Steal Energy for his attack power on click three. I love when pieces have Steal Energy earlier as opposed to later in their dials. This is a favorable spot for a piece to have it, for me at least. And while he has Steal Energy on click three and four, he also has Exploit Weakness to help ensure his target takes damage if he hits them, which allows him to heal back up a little.

For his defenses, he has Willpower on his first two clicks, which is also useful in the early turns of the game. He can do something two turns in a row without taking push damage and before having to clear action tokens. This gives you an opportunity to position him for a potential Mind Control attack. You need to get him on click two for Mind Control, but you could choose to push him once instead of letting Willpower reduce the push damage. Once he can use Mind Control, you can use your opponent’s pieces to smack their own dudes.

Favorite Build

I’ve played with Pizza Face on several different teams. One of my favorite 400 point builds for TMNT Villain theme teams is only 390 points. It leaves room for ID cards or terrain.

(60) Pizza Face (WKTP17-002)
(125) Bebop and Rocksteady (WKTP17-003)
(80) Shredder (TMNT 021)
(125) Monsterex (TMNT 022)
(390 – Total)

If I’m building for a 300 point game, I take off Shredder and Bebop and Rocksteady to add Rat King and one of the new 15 point Foot Soldiers. The Foot Soldier choice varies based on my mood for that day.

(60) Pizza Face (WKTP17-002)
(125) Monsterex (TMNT 022)
(100)
Rat King (TMNT2 024)
(15)
Foot Soldier (TMNT4 – either 007, 008, 012, or 013)
(300 – Total)

Most of the time, I use him on a TMNT Villains theme team, but I’ve used him on various other builds as well. I’m actually playing him at the Owensboro WKO on July 28, 2018. For the WKO, I’m running a 300 point team without theme team.

(60) Pizza Face (WKTP17-002)
(40) Pip the Troll (AI 008)
(100)
Hulk (TMT 106 – Starter)
(50)
Captain Kirk (TREKOS 049)
(50)
Lt. Sulu (TREKOS 050)
(300 – Total)

This is my own personal theme team, called the Shirtless Squad! Pizza Face was not originally on the team, but my Donatello that I was using had rotated out of Modern Age in June, so I needed a replacement. The requirements were – no shirt and 60 points or less so the piece would fit. Pizza Face fit perfectly and in practicing this team, I found that I like him better than Donatello (TMNT 027). I’ll save Donnie for the Turtle Teams.

I hope to have a tournament report written up for the WKO, so be watching for it in the next few days! I even made my own Living Pizza bystanders, just in time for the WKO!

Livign Pizza Bystanders.png

What do you think of this figure?
Do you have a figure you would use in place of this one?
Is there a figure you would like me to Spotlight?
Leave me a comment here or on Facebook at Dice Dice Kitty!

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     LLAPLive long, and Prob it!