Greetings Fellow Dice Fans!

 

I hope that you found my site because of Dice Masters, HeroClix, board games, or just superheroes in general! While I like a variety of different games, my main love is Dice Masters and I’m here to help other players grow. I’m not an expert and I’m not affiliated with WizKids, but I like to think that I have enough knowledge that I can do some good.

First, I want to be sure that all of you potential Dice Masters out there have links to various resources, official and unofficial. As my HeroClix followers grow, I’ll add another section for HeroClix links!

Official Links

Dice Masters Rules Forum
I use the Wizkids Forums to find rulings or at least a base for rulings. That’s one of the most important sites out there!
Wizkids Official Rules Forum (WORF) Home
This is the Forum Home Index. They have the rules forums for all their games here.
Wizkids Info Network
The Wizkids Info Network is where you need to sign up so that you can play in events at your friendly local gaming store (FLGS) and find tons of other info.
Wizkids Home
This is Wizkids’ home page. If you don’t know already, they make Dice Masters.
WizKids Keywords Page
This is an official comprehensive list of all the Keywords in Dice Masters.
WizKids YouTube
For all of their official videos – check out their YouTube!

Community Links

There are so many sites out there for Dice Masters, and I’m honored you’re looking at mine! There is just too much information out there to be shared and I want to share a few of my favorite sites (in no particular order). If you think your site should be on here, or you know of another site that’s not here and should be, let me know!

True Mister Six Blog
A fellow blogger and long time blogging buddy! I’ve been blessed to have such an awesome friend as my one of my earliest (and I think my first) follower!
The Reserve Pool
TRP has several different podcasts and is a wonderful resource site for any player.
Double Burst Website and Facebook
This is a great resource for new players and veterans alike! I’ve enjoyed their podcast and recommend it for any Dice Master out there.
Dice Masters Reddit
This is a forum where you can trade and discuss everything Dice Masters!
DM Retrobox
This site is great for team building and researching cards.
Pro Dice Circuit
This is an unofficial tournament group – first to implement a rotation in Dice Masters as well as localized competitive draft events.
DM Armada YouTube
You can find all kinds of videos on this site, from unboxings to gameplay strategies. Definitely worth checking out.
The Dice Tower with Tom Vasel
The Dice Tower covers all kinds of games, not just Dice Masters. Tom Vasel is the dude that covers all the Dice Masters reviews and I’ve seen much of his other work – he’s an inspiration when it comes to the video part of my work! Be sure to give their channel a peek.

Dice Dice Kitty Links

Dice Masters Dyersburg
This is a link to the group for my FLGS. If you’re in the area, stop on in for a few games!
Dice Dice Kitty Facebook
This is the link to my official Dice Dice Kitty Facebook page!
Dice Dice Kitty Instagram
This is the link to my official Dice Dice Kitty Instagram!
Dice Dice Kitty Twitter
This is the link to my official Dice Dice Kitty Twitter!
Dice Dice Kitty YouTube Channel
This is the link to my official Dice Dice Kitty YouTube Channel!

Sellers of Nifty Accessories

These are folks that I have ordered accessories from and have reviews up for their products.

Litko Game Accessories
For all of dice tower and token needs!
Turn One Gaming Supplies
For all your sleeves and other accessory needs! If you want a Roll Master Mat, they have them.
PlaymatMasters on Etsy
Want an awesome custom playmat design? Check this dude out!
Inked Gaming
Have a playmat design but need it printed? This is who I use.

About Me and My Blog

The first time I ever did an ‘article’ was on July 18, 2015 in our local Dice Masters group on Facebook about Captain Cold: Leonard Wynters. It didn’t take long for me to realize that Facebook wasn’t the best place for publishing articles. I dug up an old WordPress site I’d started and hadn’t done anything with and began transferring my previous articles. My Dice Dice Kitty persona was born at that moment on November 8, 2015 and has spread to Facebook, Twitter, Instagram, and YouTube.

My blog is primarily about Dice Masters, but I’ve grown it to include HeroClix, Board Games, and other various superhero related material. I’m also a huge fan of My Little Pony and Teenage Mutant Ninja Turtles, so you’ll see I use lots of screen shots from those IPs for article pictures and other various things. If I go to a convention and take cosplay pictures, you’ll likely see them in the sidebar from Instagram or Twitter.

I try to focus my articles and videos on reviews, unboxings, rules help, strategies, and accessory ideas but I’m always open to suggestions! I am always looking for Confusing Card of the Week suggestions, so don’t be shy – drop me a line! I know some folks are worried that they’ll be made fun of or laughed at because they don’t understand how something works. I do not promote those elitist type attitudes and I do not tolerate others that make those types of remarks. This is a safe place to ask sincere questions. We’re all here to learn and we’re all on different levels of understanding in regards to how things work in Dice Masters. I want to help each player elevate their understanding of the game in any way that I can.

I hope folks find my reviews helpful and informational. When it comes to my reviews, I do not play favorites with companies and I always give my honest opinion. My opinion is not fact, of course, but it is at least another perspective to take into consideration when it comes to products that folks want to spend their hard earned money on. I encourage everyone to seek out multiple reviews for a product so that they have as much information and perspective as possible!

Basic Rules

I keep my private life out of my blog, so you won’t see articles about politics or religion. This is not the place for it, so I do not condone any political or religious related content – regardless of any good intentions.

I do not approve of anything obscene, vulgar, or offensive being posted in comments on any of the sites I host from.

I don’t like folks being mean to each other. There is enough cruelty in the world and I don’t want it on any of my content. Please, express your negativity in a more constructive way and don’t direct it at anyone.

Please, do not spread rumors about other players or WizKids. Even if you have proof of a player being less than honorable, I am not the person to speak to. I do not ‘call out‘ folks on any of my social media outlets. I also do not allow players to bash WizKids on my outlets. We all get frustrated, but being rude doesn’t get anything accomplished.

Contacting Me

While I have folks from the community on my private Facebook page, I do not share my private social media pages with everyone. I have a Facebook page (Kitty Masters) that I use to share my content on Facebook. If you message Kitty Masters, you will not get a response. You can contact me through email at dicedicekitty@gmail.com or on my official blog Facebook page, here.

Closing

I hope that you find at least one thing you enjoy or that is of interest to you in my content. I’m so thankful that you visited my site and I appreciate all the likes, followers, and subscribers for taking that extra step and hitting those buttons. The bigger my sites get, the better variety of content I can provide!

If you’re looking for my old rating system, you can find it in my original intro article, here. I have retired that rating system and now do an Opinion and Strategy section instead.

Have an idea for a team?
Have a card you’re confused about?
Want to see an article about something?
Leave me a comment here or message me on Facebook at Dice Dice Kitty.

 

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

For this week’s confusing card of the week article, we’re going to take a look at Batarang: What Goes Around Comes Around from the DC Batman set.

W Batarang, What Goes Around Comes Around

Ruling – Ability

When you use this action die, you deal three damage to one target Villain character die. If you use a second Batarang die, you can choose to target the same die again if it’s still active in the Field Zone, or you can choose a new Villain to target.

You can target opposing Villains or your own Villains with Batarang action dice.

A Sidekick die or character die that does not have a printed Villain affiliation on their card can be legal targets if they have been given the Villain affiliation through a game effect. For example: Superman is not a Villain. I can pay a Mask energy and a Fist energy for the Global on the Monument to Evil: Basic Action Card, and target Superman so he gains the Villain affiliation. This makes him a legal target for Batarang.

A character with a printed Villain affiliation can have the Villain affiliation removed by a card effect and no longer be a legal target for Batarang. Removing the Villain affiliation will not affect Batarang dice that have been used prior to the removal of the affiliation. For example: My Joker (Villain), with a defense of six, has been hit with a Batarang for three damage. In the same turn, I can remove his affiliation with Ra’s al Ghul‘s Global and he will still have three damage on him until the Clean Up Step. He can no longer be targeted by Batarang dice this turn, unless he regains the Villain affiliation.

What is considered ‘using’ an Action Die?
~ When you have a non-Continuous action die showing an action face in your Reserve Pool and you use it for it’s effect, moving it Out of Play, that is considered using it.
~ When you have a Continuous action die showing an action face in your Reserve Pool, using it means putting it into the Field Zone. When you activate a Continuous action die for it’s effect, that is not the same as using the action die because the die was used by fielding it.
~ Abilities that say ‘use an action die’ or ‘use the effect of an action die’ are all considered to be using an action die.

Ruling – Boomerang Keyword

From the WizKids Keywords page:

Boomerang: Action dice with boomerang are re-rolled after they’re used. If they reveal an action face, add them to your Prep Area.

 

After you roll the action die, if it shows an action face (non-energy face), you get to add it to your Prep Area. If it shows an energy face, the die will move Out of Play as normal. The image below shows where you can find the different faces on the Die Face Reference part of the card.

Boomerang is mandatory. If you use an Action Die with Boomerang, you must reroll it.

Action and Energy Faces 2

 

Miscellaneous Card Information

~ Batarang is a Bolt type non-Basic Action card.
~ It does not have an affiliation.
~ It has a max dice of four.
~ This card is a Common and is #4 of 124.

Batarang is a special Action called a non-Basic Action. You place this card in a character slot on your team. Your opponent can not purchase your non-Basic Action dice.

Examples

These examples are for information purposes only, to show what would happen in certain scenarios. I am not suggesting that these examples are the best outcomes for each scenario and each example only features relevant parts of the turn, not the entire turn.

Example One:
Using Batarang during the Main Step and the Attack Step.

Game State
~ I have two Batarang dice showing action faces in my Reserve Pool. I have a level three Huntress (4A/3D) die and a level three Hawkgirl (4A/4D) die in the Field Zone.
~ My opponent has a level three Killer Croc (7A/7D) die in the Field Zone.
~ It is currently during my Main Step.
(Main Step)
~ I use one of my Batarang dice, targeting my Huntress die. Huntress takes three damage, KO’ing her and sending her to my Prep Area. I must use the Boomerang ability on my Batarang die, rerolling Batarang. It lands on an energy face and is placed Out of Play.
~ I pass priority to my opponent and they choose to not use any Globals, passing priority back to me.
~ We now move into the Attack Step – or – Skip the Attack Step and go straight to Clean Up. I decide that I want to attack, so we move into the Attack Step.
(Attack Step – Assign Attackers)
~ I assign my Hawkgirl to attack, moving her into the Attack Zone.
(Attack Step – Assign Blockers)
~ My opponent assigns their Killer Croc to block Hawkgirl, moving Killer Croc into the Attack Zone and placing him in front of Hawkgirl.
(Attack Step – Actions and Globals)
~ I use my second Batarang die and target Killer Croc. Killer Croc takes three damage and since it wasn’t enough to KO him, he remains in the Attack Zone blocking Hawkgirl. I must use the Boomerang ability on my Batarang die, rerolling Batarang. It lands on an action face and is added in my Prep Area.
(Attack Step – Assign and Resolve Damage)
~ Hawkgirl deals her four attack to Killer Croc’s seven defense, but he already has three damage on him. This will be enough to KO him. Killer Croc deals his seven attack to Hawkgirl’s four defense, which is enough to KO her. They will both go their respective Prep Areas during Clean Up.
(Clean Up Step)
~ Character dice that were KO’d by combat damage during the Attack Step are now placed in the Prep Area. Killer Croc is placed in my opponent’s Prep Area and Hawkgirl is placed in my Prep Area.
~ Characters blocked, but not KO’d are removed from the Attack Zone, but stay in the Field Zone. The Attack Zone is part of the Field Zone, but only attacking and blocking characters can be in the Attack Zone.
~ All effects end unless otherwise specified (like a While Active or ‘End of Turn’ ability).
~ All damage is cleared.
~ End of turn abilities will resolve.
~ My turn is now over and my opponent’s turn will begin.

Official Sources

WizKids Official Rules Forum (WORF)
You can find a relevant ruling about similar text for using an action die, here.
You can find a relevant ruling about Continuous actions and abilities, here.
You can find a relevant ruling about While Active text being missing from the card, here.

Basic Information

You can find more info about specific Keywords on the WizKids Keywords page.

Turn Order Summary Reference

turn-order

Opinion and Strategy

I think Boomerang is a really neat ability, but I have yet to play it. I’ve seen plenty of Unstable Miracle teams floating around, but I want to use a die that already has Boomerang, like Batarang. I’ll have to use Batarang if I want to play with Boomerang because it’s the only action card with the Keyword and all three versions have Boomerang.

I am definitely looking forward to adding this to my “FREEZE!” team. While useful against opposing Villains, I think it’ll be much more of an asset when it comes to KO’ing your own Villains that have When Fielded abilities. Mr. Freeze: Dr. Victor Fries has a cool When Fielded ability that puts Stun Tokens on your opponent’s character cards. Sometimes, it’s hard to get those type of character dice back into your Prep Area to reuse quickly. Batarang definitely provides a viable option that your opponent won’t have access to, like Unstable Canister. Mr. Freeze has a defense line of 2/3/4, making him a prime target for Batarang. The only level that would give you trouble is level three.

Some other characters that I would love to pair this Batarang with are Huntress: No Rest for the Wicked and Firefly: Ted Carson. I absolutely love the idea of using Huntress to potentially KO their dudes and then field Firefly to blast them for some damage. Batarang would help cycle those two in the early game because they’re both Villains and make for great targets for Batarang.

And if blasting your own Villains into the Prep Area for next turn wasn’t good enough, Batarang has the potential to come back too, thanks to Boomerang!

I think all versions are great for casual level play and especially for drafting. I’m not sure it has what it takes to stand alone in the Modern Age competitive meta, but I’m holding out hope that someone finds a creative way to use this card.

Opinions on this card? Leave a comment!
Is there a card your confused on?

Is there a combo that seems too good to be true?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Special thanks to The Reserve Pool and WizKids for the use of their sites.

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

About a month or so ago, as Mr. DDK and I were strolling around Wal-Mart, we happened upon some tiny boxes. They were cute, compact, and appeared to be the right size for cards and dice. I picked one up and instantly knew it would hold a full team of cards and dice. Mr. DDK was unsure, but when you’ve worked in a gaming store as long as I have, you just know these things. We decided to buy one and test it out. There were lots of colors and I wanted them all, but I wanted take one home and give it a good test run.

03 Open View

The handles snap over the extended part of the lid and all the boxes I have snap fairly tightly. I wouldn’t suggest throwing a loaded box as it would likely come open and spill everywhere, but dropping it on a table probably won’t cause a spill.

01 Stack View

Colors (top to bottom): Purple, Berry, Blue, Mint, and Clear.

Team Box

We arrived home and I loaded up my current team’s cards and dice into the tiny box and snapped the lid into place. It was glorious. Not only did all ten cards and action reminder cards fit, so did all twenty character dice, eight Sidekicks, six Basic Action dice, an extra D6, and my pony life tracker. I went back to Wal-Mart and bought the remaining colors.

04 Contents

Here is the team box and its future contents.

05 Cards

Sleeved cards fit nicely in the box.

06 Side Card View

Sleeved cards will take up a little more space than unsleeved cards.

07 Dice

After the cards, the dice go in! And so does my Rarity life tracker.

08 Lid

The lid fits perfectly, even with dice forming a second layer.

09 Side View

Side view of the sealed team box.

10 Demo Team

These make great demo team boxes. Each team fits perfect into one box.

11 Stacked

They stack perfectly too.

12 Box in Bag

Or you can slide your team box into your dice bag, if it’s big enough.

13 Box in Bag

Mine fits snug in my smaller bags.

I love these boxes for demo teams. I put together a Batman Family team and a Deadpool team as demo teams. Each box holds all the cards, dice, an extra D6, and the dice bag. And because they’re in such an awesome little compact box, I now have more space in my tackle box. I can also keep these boxes in my car with my spare playmats, so I always have demo teams on me without needing to tote my entire duffel bag everywhere. And since these boxes are clear, I can easily see what teams in the boxes without having to open them like I would a deck box, risking a spill.

There are plenty of uses for these adorable boxes. Stickers seem to take well to the smooth plastic too, which is great for someone who loves to sticker their boxes – like me!

FAQ

These are the questions that I’ve been getting from my locals. My locals absolutely love these boxes too!

What are the dimensions?
Roughly 3.5 x 4.75 x 1.5 inches.

Where can I find them?
I found all of mine at Wal-Mart. I’m not sure where else these can be found in person, but it appears that Amazon has them too. I found another site that also has these same boxes, called Classroom Direct.

How much are they?
Amazon is super overpriced and definitely don’t go through Wal-Mart’s online site either! I would only use them if it was a last resort! I got all of mine for $1 each at Wal-Mart. It looks like they are normally $1.23 when not on sale. Classroom Direct was the cheapest online site that I found for them.

What other colors are there?
There are the colors I found and I think there is a reddish-pink one and a green one out there in the wild somewhere.

Bar Codes

Box Barcodes
If you take the bar code to your local store, they can probably tell you if they have it in stock or if they can get it.

Final Thoughts

WizKids – this a great example of how you can package a Team Pack and get the max number of dice for each character in it. I know it works – I did it.

For anyone out there that carries around demo teams or extra loaner teams, I would highly recommend checking out these boxes. There are so many other uses outside of Dice Masters too, so if you find something you like better or just get tired of the boxes, you can easily find another use for them. And they’re so affordable, it won’t make you cringe if you do replace them later. I’ve definitely gotten my $1 worth of use out of all of them, likely ten times over already. Functional accessories are the best kind!

Rarity Accessory

There are even smaller boxes than these that I use to hold my HeroClix Relics. I’ve used it for almost a year now and it was only $0.88! I never knew there were boxes that would accommodate Dice Masters.

relic Box

This is my Relic Box for HeroClix. The figures are to help with size comparison.

I’ve got a brief video on my YouTube channel that shows just how easy these are to pack, unpack, and use. Be sure to check it out!

What do you think of the cute, tiny boxes?
Do you have a unique accessory or an accessory you adore?
Leave me a comment here or on Facebook at Dice Dice Kitty!

As always, thank you for reading and watching. I wouldn’t be doing this without all of you out there that are reading my articles and watching my videos. You’re all awesome!

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

I’m going to keep it short today. You can find all of the featured matches on my YouTube channel in the July 15, 2017 playlist.

You can even my draft pick video there! This video was streamed live to Facebook from my phone. Sorry about the terrible skinny view on YouTube, but I can’t change that.

I was not drafting to win this event. I was drafting mainly for cards that I need for my collection, as were several other folks. Here is the team I put together from my draft picks.

My Team 71517

I chose Unstable Canister and Cloudkill as my Basic Actions. Unstable Canister was a huge help in all of my games, mainly for its Global. Using the Global helped me get attackers through to hit my opponent’s life total. I was able to get a partial flow with Rip Hunter in one game where I cycled the dice I drew in hopes of pulling my Unstable Canister dice. The primary focus of the team was Red Hood and Cloudkill with a bunch of cheap dudes, but I never got that work for me.

I ended up taking second place, missing first place due to tiebreakers. I had fun, but I think Rip Hunter with Unstable Canister is a really silly way to earn your victories. I wanted to try it for myself just to see how silly it was. While it’s a viable strategy, it really is no fun being on the receiving end. You can try to buy up all of their Canister dice, but in doing so, you put your own strategy in jeopardy – which is how I won my second match. This is not a draft strategy I plan to use in the future because it’s not really my style.

What’s your favorite Batman draft combo?
Have a suggestion for a ‘must-pick’ card?
Leave me a comment here or on Facebook at Dice Dice Kitty!

Thanks for reading and watching and please remember to subscribe, like, and follow my social media pages. I cherish all my fellow Dice Masters and want to stay connected!

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

I couldn’t choose just a few of the cards so I decided to scan all the different cards we opened in our Unboxing Video tonight, which you can find on my YouTube channel.

One quick note – the previous version of Ronin was spelled with an ‘i’ and Ronan the Accuser is spelled with an ‘a’. These appear to be two different characters in the Marvel Universe, which I was unaware of until now. I feel silly – but now I know!

Rules Insert
Rules Insert
Affiliations

All of the affiliations in this set are returning affiliations. Marvel Knights only had two cards with that affiliation and both were OP cards: Daredevil and Punisher.

Guardians of the Galaxy
Spider-Friends
S.H.I.E.L.D.
Marvel Knights
Villains

The Avengers affiliation can also be found in the set, but it wasn’t listed on the Rules Insert. I’m not certain if there are other affiliations in the set that aren’t listed because I haven’t seen all the cards in the set yet.

It’s also worth noting that the Villains are using the Hydra logo in this set, unlike the “V” in the Maximum Carnage Team Pack. I’m hoping this was just a weird release timing thing and that they aren’t going to continue to use the Hydra logo for Marvel Villains. I definitely prefer the “V” instead.

Keywords

You can always find updated definitions for keywords on the WizKids Keywords page or in The Reserve Pool’s Lexicon.

New!

Call Out
Infiltrate

Returning

Deadly
Intimidate

We noticed two keywords that were not on the Rules Insert. I’m sure there are a few more that are in the set and not on the Rules Insert. The two we found are:

Ally
Fast

Card Scans

I divided the scans by rarity and you can click on the card images to get a better look. Look for my Gravity Feed Review on or shortly after August 30, 2017 for a list of my favorite cards!

Commons
Uncommons
Rares and Super Rare
Final Thoughts

There are cool new abilities that look like fun to play around with, and I’m super thrilled to see the return of the Marvel Knights affiliation and I hope we see more of those characters in the future. I think I’m most looking forward to using Call Out, especially with that Star-Lord! I’m so excited to be able to rebuild my Guardians of the Galaxy theme team for Modern Age. I was very sad when all of my GotG characters rotated out, except for Drax from Amazing Spider-Man. I cannot wait for this set to release so I can start building. I already have my pre-order in for a gravity feed! I see lots of cards with some really interesting potential for all levels of play.

Be on the lookout for my gravity feed article with my full list of pulls! I will have it up sometime on or shortly after release day. We plan to do a live unboxing for that as well.

Thanks for reading and please remember to like, follow, and subscribe. Without you, I wouldn’t be able to do these early reviews and unboxings!

Thank you, WizKids, for giving me the opportunity to spoil these awesome cards for the Dice Masters community!

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

For this week’s confusing card of the week article, we’re going to take a look at The Question: Find the Answers from the DC Batman set.

W The Question, Find the Answers

Ruling – Gadgeteer Keyword

From the WizKids Keywords page:

Gadgeteer: When a character die with Gadgeteer attacks, you may roll a gear die or an action die with the Continuous keyword in your Used Pile.  If you roll a non-energy face, you may move it unto your Field Zone.  Otherwise, return it to your Used Pile.

I think there is a typo in on the WizKids Keywords page. Where it says ‘you may move it unto your Field Zone’, I think it’s supposed to say into and not unto. But I’m certain we all know what they mean.

Gadgeteer is a new Keyword in the Batman set. This ability only works when the character with Gadgeteer attacks and only if you have a Gear or Continuous action die in your Used Pile. Gear dice will have the Equip Keyword on their card.

You cannot use the Gadgeteer ability for a non-Continuous action die.

When your Gadgeteer character attacks, you get to choose a qualifying action die from your Used Pile and roll it. It can be a Basic Action die or a Non-Basic Action die, so long as it’s Gear or has the Continuous keyword.

After you roll the action die, if it shows an Action face (non-energy face), you get to move it into your Field Zone. Moving a die is not the same as using it, much like moving a character die is not the same as fielding it. If it shows an energy face, you must return it to the Used Pile. The image below shows where you can find the different faces on the Die Face Reference part of the card.

Action and Energy Faces

This ability is optional and not mandatory because it uses ‘may’ in the text. If your Gadgeteer character attacks and you have a Continuous die in your Used Pile, you are not required to use the Gadgeteer ability. If you forget to use it and the Attack Step has moved into the Assign Blockers portion, you have missed your opportunity to use Gadgeteer.

Ruling – Ability

The Question’s other ability works like a While Active ability even though it doesn’t say While Active. A While Active ability is one that works regardless of how many of the character’s dice are in the Field Zone. While Active abilities are like a light – it’s either on, or it’s off.

 

while-active-light

Whenever you use an action die, The Question gains +1A and +1D until the end of the turn. You can use multiple action dice on the same turn and his ability will trigger for each one.

What is considered ‘using’ an Action Die?
~ When you have a non-Continuous action die showing an action face in your Reserve Pool and you use it for it’s effect, moving it Out of Play, that is considered using it.
~ When you have a Continuous action die showing an action face in your Reserve Pool, using it means putting it into the Field Zone. When you activate a Continuous action die for it’s effect, that is not the same as using the action die because the die was used by fielding it.
~ Abilities that say ‘use an action die’ or ‘use the effect of an action die’ are all considered to be using an action die.

Miscellaneous Card Information

~ The Question is a Mask type character card.
~ He has the Justice League affiliation.
~ He has a max dice of four.
~ This card is a Uncommon and is #75 of 124.

Examples

These examples are for information purposes only, to show what would happen in certain scenarios. I am not suggesting that these examples are the best outcomes for each scenario and each example only features relevant parts of the turn, not the entire turn.

Example One:
Gadgeteer and Using Action Dice.

Game State
~ I have one level three Question (2A/4D) die in the Field Zone. I also have two Kryptonite: Green Death dice, one Unstable Canister die, and one Captain Cold’s Cold Gun: Frozen “Firearm” die, all showing action faces, in my Reserve Pool.
~ My opponent has two Sidekick die in the Field Zone.
~ It is currently during my Main Step.
(Main Step)
~ I use one of my Kryptonite dice, moving it Out of Play, and target one of my opponent’s Sidekick dice. The Question’s ability triggers and he gains +1A and +1D.
~ I use my other Kryptonite die, moving it Out of Play, and target my opponent’s Sidekick die again. The Question’s ability triggers and he gains +1A and +1D, which brings his total to +2A and +2D.
~ I use my Unstable Canister die, moving it Out of Play, and target that same Sidekick die which KO’s it. The Question’s ability triggers and he gains +1A and +1D, which brings his total to +3A and +3D.
~ I use my Cold Gun die, moving it to the Field Zone. The Question’s ability triggers and he gains +1A and +1D, which brings his total to +4A and +4D.
~ I activate my Cold Gun die, moving it Out of Play, to target my opponent’s second Sidekick die which KO’s it. This does not trigger Question’s ability.
(Attack Step – Assign Attackers)
~ I assign my Question (6A/8D) to attack, moving him to the Attack Zone.
~ The Question’s Gadgeteer ability triggers when he attacks and I check my Used Pile for Continuous action dice. I have one Turtle Van and one Bat-Signal die in my Used Pile and I choose the Turtle Van Basic Action and roll it. It lands on an Action face and I move it into my Field Zone.
(Attack Step – Assign Blockers)
~ My opponent does not have any blockers to assign.
(Attack Step – Actions and Globals)
~ I do not use any Action Dice or Globals.
~ My opponent does not use any Globals.
(Attack Step – Assign and Resolve Damage)
~ The Question assigns all six of his attack to my opponent and my opponent loses six life. The Question die is immediately moved Out of Play because he attacked and was not blocked.
(Clean Up Step)
~ Character dice that were KO’d by combat damage during the Attack Step are now placed in the Prep Area.
~ Characters blocked, but not KO’d are removed from the Attack Zone, but stay in the Field Zone. The Attack Zone is part of the Field Zone, but only attacking and blocking characters can be in the Attack Zone.
~ All effects end unless otherwise specified (like a While Active or ‘End of Turn’ ability). The Question will lose all of the +1A and +1D bonuses he gained this turn.
~ All damage is cleared.
~ End of turn abilities will resolve.
~ My turn is now over and my opponent’s turn will begin.

Official Sources

WizKids Official Rules Forum (WORF)
You can find a relevant ruling about similar text for using an action die, here.
You can find a relevant ruling about Continuous actions and abilities, here.
You can find a relevant ruling about While Active text being missing from the card, here.

Basic Information

You can find more info about specific Keywords on the WizKids Keywords page.

Turn Order Summary Reference

turn-order

Opinion and Strategy

I like this version of Question better than the other two versions. It’s easy to build up lots of action dice for a single turn with Boomerang or even Scarlet Witch: Hex Bolts from the Doctor Strange Team Pack. Since I love Overcrush so much, using Proton Cannon just makes sense, because his stats can become massive! I love that he has Gadgeteer too, which can help you get your Continuous action die back in play. He’s got a great purchase cost and while his attack stats are not the best, his stats can get a boost and even be swapped with Kal-L’s Global. I think this card is great for casual play and possibly good for a rogue team in Modern Age competitive play too.

Opinions on this card? Leave a comment!
Is there a card your confused on?

Is there a combo that seems too good to be true?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Special thanks to The Reserve Pool for the use of their site.

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

This is week six of six for our Lockout League season. If you aren’t familiar with the Lockout League format, it’s a really fun format that allows for more creativity as the weeks progress. Each week, the first place player will have their entire team added to a Lockout List. Players cannot use any card on the Lockout List while building a team for that week. We tried something different this time (suggested by Brett). We started this Lockout League with a pre-Locked List. Players voted on cards from the previous season’s final list and the cards with the most votes started our Lockout List. Pre-Locked List is Italicized.

Characters
Half-Elf Bard: Master Lords’ Alliance
Elf Thief: Lesser Harper
Lantern Ring: Limited Only By Imagination
Oracle: Master Investigator
Constantine: Hellblazer
Black Widow: Tsarina
Guy Gardner: Blinding Rage
Zatanna: Inverted Incantations
Blue-Eyes White Dragon: Monstrous Dragon
Professor X: Trainer
Rip Hunter’s Chalkboard: “Only Zatara Can Reach The POINT”
Ring: Lesser Gear
White Tiger: Mystical Amulet
Green Goblin: “Gobby”
Dwarf Wizard: Paragon Zhentarim
Red Dragon: Lesser Dragon
Captain Cold™’s Cold Gun: Frozen “Firearm”
Constantine: Antihero
Lyssa Drak: Future Sight
Wasp: Fashionista
Lady Bullseye: Attack on Two Fronts
She-Hulk: Sensational
Professor X: Recruiting Young Mutants
War Machine: “Rhodey”
Donatello: Technologic
Raphael: Second Son
Michelangelo: Booyakasha!
Leonardo: Fearless Leader
April: No Mere Damsel
Metalhead: Dissociative Identity
Rip Hunter’s Chalkboard: WHEN AM I?
Casey Jones: Mutant Hunter
Falcon: Recon
Alfred Pennyworth: MI-5
April: Channel 6 Reporter
Aunt May: Independent
Elektra: Way of the Stick
Parallax: Source of Terror
Felicity Smoak: Manipulating Technology
Foot Ninja: Ninja Syndicate
S.T.A.R. Labs: Advanced Research
Goblin: Lesser Humanoid
Giant Spider: Greater Beast
Rip Hunter: Navigate the Sands of Time
Multiple Man: Pile On!
Jessica Jones: Ladies’ Night
Goliath: Bill Foster

BAC
Cloudkill
Vicious Struggle
Resurrection
Magic Missile
Cone of Cold
Hypervelocity
Mutation
Villainous Pact
Reclaim
Big Entrance
Superhero Registration Act
Upgrade – Proton Cannon

You can check out our featured matches from this event on my YouTube channel, Dice Dice Kitty. You can find the videos in the July 8, 2017 playlist.

My TeamMy Team 7-8-17

You can find my team here, on DM Retrobox.

I wanted to give this Hawk-Dove combo a shot in this week’s Lockout League. I got to use my beloved Nasty Plot for some churn, and I put Haymaker on the team to pump up Hawk’s attack. Rocket was supposed to help me spin my Doves to level three and Captain America was supposed to help me gain a little bit of life and give me a blocker too. Flesh Golem was the KO engine for Dove, which works perfect if you can get Doves in the Field. S.T.A.R. Labs, Red Dragon, and Goblin Attack Force were my utility cards used primarily for their Globals.

Round One – Bailee R.

Bailee's Team 7817

Bailee and I test played our teams to prepare for the tournament and I already knew I was at a serious disadvantage going in. Using Harley Quinn, Batwoman, and Huntress together is so nasty! Once Botwoman gets cycling, there isn’t much you can do to defend yourself against her. We were the featured match for round one, so you can see the teams in action on my YouTube channel.

Bailee went on to win the event, which would have gotten her list added to the Lockout List, but this was the final week.

Record: 0-1-0

Round Two – J. North

North's Team 7817

Here I was, sitting across from a very similar themed team to what I just played against. We both had awful rolls to start the game and we both struggled to get our momentum going. North got his team up and running long before I could even get my team to stabilize, which ultimately ended in my defeat. North used the uncommon Harley instead of the rare version that Bailee used. Both are highly effective and Carmine Falcone is a great choice in a format where players are fielding Sidekicks to get them out of their bags.

Record: 0-2-0

Round Three – Bye!

bye-player-pony

Spectator time! I got to dance around and watch all the other matches in the third round.

Record: 1-2-0
Final Standing: 5th

I know I speak for many of the locals when I say that I’m relieved this Lockout Season is over. We won’t be planning another anytime in the foreseeable future. We were playing Lockout Leagues to help with the stale Unlimited meta prior to the announcement of rotation. We are just now getting around to the final week of that series of events. Most of us want to Draft and play Modern Age and maybe do some special events around the holidays instead of worrying about ban lists like this.

I still had fun and I definitely enjoy the Hawk-Dove combo when it works. I plan to build a Modern Age version of this team and hopefully I can get it to work a little better than this one. We all enjoyed the Lockout League and it may be a format we revisit in the distant future. But for now, our focus is going to be on Modern Age and drafting, and maybe a little Prime too.

What are some changes you’d make without changing the spirit of the team?
Have a build you like better?
Leave me a comment here or on Facebook at Dice Dice Kitty and thanks for reading!

You can find videos from this event and many other events on my YouTube channel.

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

My FLGS (Friendly Local Game Store) finally got the new Batman: The Animated Series Villains OP Kit in. This OP Kit was due out on June 28, 2017 according to the WizKids Solicits page. I highly suggest bookmarking that page! You can keep up to date on the most accurate release info because it comes straight from WizKids. It’s not always perfect, but it’s far more accurate than asking the distributors. Our OP Kit was delayed due to an internal error with the distributor. But now that we have it in hand, I want to do a short review for it and show folks these cool cards that they could get!

Organized Play Kits

An Organized Play Kit (OP Kit), is a package of special promotional prize cards that stores can purchase to use as prize support for their local level events. These kits are paid for by stores, so most events that have OP prize support will have a small entry fee or require players to purchase a small amount of product as an entry fee. My FLGS asks players to to purchase at least two booster packs of Dice Masters or pay one dollar for their entry fee. If a player were to purchase a starter, that would cover the entry fee and they wouldn’t be required to purchase the boosters as well. This type of entry requirement works great for our locals. Different venues may have different requirements so check with your FLGS to see what they require for their entry fees.

Most OP Kits come with twenty participation prizes, five fellowship cards, and five first place prize cards. The kit is set up to support four-five weeks of organized play.

OP events are suggested to be run as Rainbow Drafts, but our locals could not do a Rainbow Draft for each week of the entire kit. Most of our local events are constructed, but we try to get drafts in where we can. Be sure to check with your FLGS to see what formats they host for their OP events.

Participation Prize

Participation cards are usually given to all players that participate in the event. I usually give out the participation prizes to all players, even if they received one from the previous OP event. This may be different at each venue based on how many players and kits the store has available.

W 01 Harley Quinn, Tough Cookie

Harley Quinn: Tough Cookie

This is the participation prize for the Batman TAS Villains Kit – and yes! That’s an alternate art version of the rare Harley Quinn from the Batman set! That’s so awesome that such a great card is the participation prize! You only need to attend an event to get one of these cards.

While she’s active, at the beginning of your turn, if you control at least two different Villain character dice, your opponent loses one life and you gain one life. This is such a good ability because she makes your opponent lose life and not take damage. Losing life is different from taking damage and while damage can be negated by many card abilities, losing life usually can’t. And you gain life too, which is also great! Villains are very strong in Golden Age, and this card helps boost them a little in Modern Age. She’s not expensive to purchase, her fielding stats are great, and her combat stats aren’t too bad, but her defense stats are the important ones and they’re decent. You probably aren’t going to attack with her since you want her active at the beginning of your turn.

First Place Prize

The first place cards are given to the player that wins the event. These cards are typically new cards and not alternate art or reprint cards.

W 02 The Riddler, If You're So Smart, Why Aren't You Rich

The Riddler: If You’re So Smart, Why Aren’t You Rich?

Wow, what a sub-name but I totally love this Riddler’s ability! While he’s active, when your opponent’s Sidekick dice roll a Wild energy, they must reroll them. This card denies your opponent all their Wild energy so long as he’s active. That’s so crazy! Especially since he only cost four energy to purchase! He uses the Riddler dice from the Batman set and his stats are really good for a character with a While Active ability. I can’t wait to get this guy on a team with Harley Quinn: Tough Cookie. I’m such a sucker for these control type cards.

Fellowship Prize

The Fellowship Prize is an additional prize for a player, usually one that hasn’t won another prize yet. We used to take votes, but that took way too long. Now, we have each player (except the first place player) roll a D20 in the order of their standings and the player that rolls the highest number, gets the Fellowship card. We also require that players be present to be able to roll for the Fellowship Prize. Some stores give the Fellowship Prize to the player in last place and I’ve even seen stores draw names from a bucket. How you determine the Fellowship player is different for each venue so check with your FLGS to see how they choose their Fellowship player. 

 

The Joker: The Laughing Fish

I like that the Fellowship cards aren’t typically ‘must have’ cards in regards to abilities. That’s mainly because most Fellowship Prizes are given out randomly and are not always easy to obtain. I love the Batman Family affiliated side (side b), because it helps you field Batman for free since he’s got some awful fielding costs. The Villain side (side a) lets you field Harley for free which isn’t that exciting because she’s got really good fielding stats to begin with. This card is still really cool and definitely worth having for casual Batman Family teams that use a high fielding cost Batman. His defense is great for a While Active ability so you don’t have to worry too much about him getting taken out easily. He also pairs well with the Harley Quinn from this OP kit, since you can Flip the Joker to suit what’s going on with team’s current state. This card uses the Joker dice from the Batman set.

Final Thoughts

Overall, I love this OP kit. It’s got unique character abilities that can be fun to use in both casual and competitive atmospheres. Harley and Riddler make a great pair for a control player like myself. I love silly card combinations, even if they don’t make up my win condition. I got to play against someone using the rare Harley from the set and she definitely adds another level of concern for the player sitting across from her. The Riddler is just silly and is a super awesome control card. He could potentially make your opponent waste a DWiz or Shriek on him while your other pieces are wreaking havoc. The Joker could find his way onto some Batman teams if there’s room for him.

I love the art on the cards because they’re screenshots from Batman: The Animated Series, well, except for the Harley card art. That art is more in the style of The New Batman Adventures. I couldn’t find the exact image in a brief Google search, so I can’t confirm that it’s a screenshot, but it appears to be.

Harley and Ivy

Poison Ivy and Harley Quinn in Batman: The Animated Series

While Poison Ivy obviously looks different, Harley Quinn looks much the same. I still like the art on the card, but I definitely wish it had been consistent with OP Kit’s theme of Batman: TAS. In the end, it’s a minor issue that doesn’t really affect much of anything. It’s just something I thought I should note for those that notice this type of stuff.

However, There is a misprint on the Harley Quinn card with her set number. Her number in the set is #94, yet the OP card has #95 which is actually Hawk: The Agent of Chaos. WizKids might announce an errata for her promo card number since it could matter later on, or they may not say anything about it at all. In the end, we all know exactly what card it’s supposed to be, so don’t be silly about it.

I give major kudos to WizKids for this awesome OP Kit. The last few kits have been fairly good with playable, but not overpowered, cards and abilities. I’m really impressed with how they’re handling all the aspects of the kits. I know that our locals definitely prefer this style of kit as opposed to the original AvX story line kits. My players are very excited for this event to start at our local venue!

What do you think about the kit overall?
Which card is your favorite?
Leave me a comment here or on my Facebook at Dice Dice Kitty and let me know!

Thanks so much for reading and please remember to subscribe!

Roll on, Dice Masters!

 

Greetings Fellow Dice Fans!

 

For this week’s confusing card of the week article, we’re going to take a look at Captain America: Anti-Reg from the Marvel Civil War Starter set. I wanted to go with a patriotic theme since today is Independence Day here in the US, and what better character to choose than Captain America himself!

04 Captain America, Anti-Reg

Ruling – Resistance Ability

Resistance is a keyword that can be found in the Civil War set. A character with Resistance will grant you some kind of benefit if a character you control was KO’d. These benefits from the different Resistance abilities will vary and the keyword can be found on characters, Basic Actions, and non-Basic Actions.

Any game effect that KO’s a character could trigger a Resistance ability. For example, Fabricate – if you have Captain America active and you Fabricate two characters, you will gain the benefit from his Resistance ability and gain one life at the end of your turn. Another example would be if your opponent used the Unstable Canister Global during your turn to KO one of your Sidekick dice while you have Captain America active.

When you Sacrifice a character die, that is not the same as KO’ing them, which will not trigger a Resistance ability.

If a character with Regenerate is successful in regenerating, you will not gain the Resistance ability. Regenerate is a considered a KO replacement effect.

Captain America’s Resistance ability is a While Active ability. A While Active ability is one that works regardless of how many of the character’s dice are in the Field Zone. While Active abilities are like a light – it’s either on, or it’s off.

while-active-light

Captain America’s Resistance ability says that as long as he’s active at the end of your turn, if a character die you control was KO’d this turn, you gain one life. This ability only checks that the requirements were met and not how many times they were met.

This ability is not optional and you must gain life if the Resistance ability was triggered. You cannot go above 20 life, so if you’re already at 20 life, you will not gain life.

Ruling – Ability

Captain America has a second ability on his card and it is also a While Active ability. At the end of your turn, as long as Captain America is active, you spin each of your Captain America dice up one level.

Dice Levels

In the picture above, you can see the sides of the dice as shown on the bottom of Captain America’s card. All character dice levels are displayed in the same place on character cards. The first three images are of the energy faces and do not have levels. The first character face is Level 1, the second character face is Level 2, and the third character face is Level 3. This is the same for all character dice, except for basic Sidekick dice. Basic Sidekick dice don’t have a character card and while they are in the Field Zone, they’re only Level 1.

If an ability instructs you to spin a character die to a different level, always reference the character card to confirm the correct level, then spin that character die accordingly. Basic Sidekick dice do not have multiple levels and they cannot spin to a different level.

This ability is not an optional ability. At the end of your turn, you must spin all of your active Captain America dice up one level from their current level. A level two Captain America die will spin up to level three and a level one die will spin up to level two. Any level three Captain America dice will not be affected by this ability because they are at the maximum level for a character die.

Miscellaneous Card Information

~ Captain America is a Shield type character card.
~ He has the Avengers affiliation.
~ He has a max dice of four.
~ This card is a Common and is #4 of 142.

Examples

These examples are for information purposes only, to show what would happen in certain scenarios. I am not suggesting that these examples are the best outcomes for each scenario and each example only features relevant parts of the turn, not the entire turn.

Example One:
Triggering Captain America’s abilities.

Game State
~ I have a level one and a level two Captain America die in the Field Zone. I also have a Sidekick die.
~ My opponent has two Sidekick dice in the Field Zone.
~ My Attack Step has just begun.
(Attack Step – Assign Attackers)
~ I assign my Sidekick die and my level one Captain America die to attack, moving them into the Attack Zone.
(Attack Step – Assign Blockers)
~ My opponent decides to block with both of their Sidekick dice.
~ My opponent assigns the first Sidekick to block my attacking Sidekick, moving it into the Attack Zone and placing it in front of my attacking Sidekick.
~ My opponent assigns the second Sidekick to block my attacking Captain America die, moving it into the Attack Zone and placing it in front of my attacking Captain America die.
(Attack Step – Assign and Resolve Damage)
~ My Sidekick deals one damage to the blocking Sidekick and the blocking Sidekick deals one damage to my Sidekick. Both will be KO’d.
~ My Captain America die deals two damage to the Sidekick die that’s blocking him, and that Sidekick deals one damage to Captain America. Captain America has a defense of four, so that one damage will not KO him. The Sidekick will be KO’d because it only has a defense of one.
(Clean Up Step)
~ Character dice that were KO’d by combat damage during the Attack Step are now placed in the Prep Area. My opponents two Sidekick dice go to their Prep Area and my Sidekick goes to my Prep Area.
~ Characters blocked, but not KO’d are removed from the Attack Zone, but stay in the Field Zone. The Attack Zone is part of the Field Zone, but only attacking and blocking characters can be in the Attack Zone.
~ All effects end unless otherwise specified (like a While Active or ‘End of Turn’ ability).
~ All damage is cleared, so Captain America will no longer have the one damage from the Sidekick.
~ End of turn abilities will resolve. Captain America’s Resistance ability will trigger and allow me to gain one life if my life total is below 20 because a character that I control was KO’d this turn. His other ability triggers as well and my level one Captain America die spins up to level two and my level two Captain America die spins up to level three. Since both abilities happen at the same time and I control both abilities, I can choose the order in which they resolve.
~ My turn is now over and my opponent’s turn will begin.

Official Sources

WizKids Official Rules Forum (WORF)
You can find a relevant ruling, here.

Basic Information

You can find more info about specific Keywords on the WizKids Keywords page.

Turn Order Summary Reference

turn-order

Opinion and Strategy

This is one of my favorite Captain America cards that is currently legal for Modern Age. I love the art, love the die, and really dig the ability on it. There are plenty of ways to KO your Sidekick dice, like a force block Global, Fabricate, or even a burn Global. Captain America is one of those cards that just dares your opponent to Unstable Canister Global your little dudes. When they do and Cap sees it happen, you gain life back! I have yet to really be able to play with this card outside of Limited constructed events that we held for Civil War. I think I may try to add him onto a current Lockout League build I’m working on for Saturday. I don’t think he’s necessarily worthy of a competitive team spot, but I’ve seen much less deserving cards on highly successful teams in the past. I hope someone sees what a gem this guy can be and tries using him. His major downside is that atrocious fielding cost, but at least he’s not really expensive to purchase. A four cost character that just needs to stay in the Field is not a terrible purchase. I think the best place for this Cap to shine is in the casual and Limited areas.

I also want to take a moment to say Happy Independence Day to all my fellow Dice Masters here in the US. I hope that everyone has a safe and fun holiday!

captain-america-wwii-pose-with-flag-5469

Opinions on this card? Leave a comment!
Is there a card your confused on?

Is there a combo that seems too good to be true?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Special thanks to The Reserve Pool for the use of their site.

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

This is week five of six for our Lockout League season. If you aren’t familiar with the Lockout League format, it’s a really fun format that allows for more creativity as the weeks progress. Each week, the first place player will have their entire team added to a Lockout List. Players cannot use any card on the Lockout List while building a team for that week. We tried something different this time (suggested by Brett). We started this Lockout League with a pre-Locked List. Players voted on cards from the previous season’s final list and the cards with the most votes started our Lockout List. Pre-Locked List is Italicized.

Characters
Half-Elf Bard: Master Lords’ Alliance
Elf Thief: Lesser Harper
Lantern Ring: Limited Only By Imagination
Oracle: Master Investigator
Constantine: Hellblazer
Black Widow: Tsarina
Guy Gardner: Blinding Rage
Zatanna: Inverted Incantations
Blue-Eyes White Dragon: Monstrous Dragon
Professor X: Trainer
Rip Hunter’s Chalkboard: “Only Zatara Can Reach The POINT”
Ring: Lesser Gear
White Tiger: Mystical Amulet
Green Goblin: “Gobby”
Dwarf Wizard: Paragon Zhentarim
Red Dragon: Lesser Dragon
Captain Cold™’s Cold Gun: Frozen “Firearm”
Constantine: Antihero
Lyssa Drak: Future Sight
Wasp: Fashionista
Lady Bullseye: Attack on Two Fronts
She-Hulk: Sensational
Professor X: Recruiting Young Mutants
War Machine: “Rhodey”
Donatello: Technologic
Raphael: Second Son
Michelangelo: Booyakasha!
Leonardo: Fearless Leader
April: No Mere Damsel
Metalhead: Dissociative Identity
Rip Hunter’s Chalkboard: WHEN AM I?
Casey Jones: Mutant Hunter
Falcon: Recon
Alfred Pennyworth: MI-5
April: Channel 6 Reporter
Aunt May: Independent
Elektra: Way of the Stick
Parallax: Source of Terror
Felicity Smoak: Manipulating Technology
Foot Ninja: Ninja Syndicate

BAC
Cloudkill
Vicious Struggle
Resurrection
Magic Missile
Cone of Cold
Hypervelocity
Mutation
Villainous Pact
Reclaim
Big Entrance

You can check out our featured matches from this event on my YouTube channel, Dice Dice Kitty. You can find the videos in the July 1, 2017 playlist.

My Team

My Team

You can find my team here, on DM Retrobox.

That is definitely a seven character team. I couldn’t think of what else I would want to add and it seemed like anything else would clunk the team up, so I went with seven cards and 20 dice. The main goal is to get my Jessica Jones dice and some Proton Cannons on the same turn, with lots of Fist energy for Goliath’s Global. Multiple Man and Goblin were my main sources for ramp and churn with the added help from Rip Hunter. S.T.A.R. Labs is a great way to filter Sidekicks out from your Used Pile so that they don’t get back into your bag. Giant Spider’s Global was key in helping me keep my Jessica Jones in the Field by forcing them to block her. Superhero Registration Act was there as a back up in case I couldn’t buy Multiple Man or Goblin dice.

I stayed on the camera this week so all of my matches can be viewed on my YouTube channel.

Round One – J. North

North 7-1-17

North was playing a version of what I planned to play next if I couldn’t play this team again. I’ve been working on a Modern Age build for Hawk and Dove but I have some ideas for a Lockout League version too. If you can get this combo to go off, it can be deadly and I knew that. I was lucky enough to get my combo up and running smoothly before he got his.

Record: 1-0-0

Round Two – Hannah N.

Hannah 7-1-17

Hannah loves these nasty direct damage or ‘burn’ teams. Her Modern Age build can be devastating, so I had an idea of what to expect. I tried to keep her Parademon and Foot Ninjas out of the Field by using my Giant Spider’s Global to force them to block so they wouldn’t be active on her turn (if I was able to KO them). That’s the only way to stand a chance against a team like this.

Record: 2-0-0

Round Three – Craig M.

Craig 7-1-17

Craig wanted to play, but didn’t realize it was Lockout League and most of his regular team build was already locked out, so he did what he could to throw a team together in like five minutes. It was a great effort and if I hadn’t been able to get my team back into a flow of sorts, he could have raced me into defeat! Lockjaw was particularly annoying for me since he could easily predict what Swarm character I would be drawing. It was a fun match and the tides could have turned easily with all the low cost dudes on his team.

Record: 3-0-0
Final Standing: 1st

So… I not really accustomed to winning events. I was excited to win, but sad at the same time. My team will be added to the Lockout List and I’ll have to find something new to play next week for our final Lockout League event. I really like the Jessica Jones + Goliath + Overcrush. That was so much fun to try and pull off and if you watch the videos, you’ll see me struggle with it at times. Even with the difficulties, it was still really fun and all my matches were a blast!

Updated Lockout List

New Additions are Italicized

Character Slot
Half-Elf Bard: Master Lords’ Alliance
Elf Thief: Lesser Harper
Lantern Ring: Limited Only By Imagination
Oracle: Master Investigator
Constantine: Hellblazer
Black Widow: Tsarina
Guy Gardner: Blinding Rage
Zatanna: Inverted Incantations
Blue-Eyes White Dragon: Monstrous Dragon
Professor X: Trainer
Rip Hunter’s Chalkboard: “Only Zatara Can Reach The POINT”
Ring: Lesser Gear
White Tiger: Mystical Amulet
Green Goblin: “Gobby”
Dwarf Wizard: Paragon Zhentarim
Red Dragon: Lesser Dragon
Captain Cold™’s Cold Gun: Frozen “Firearm”
Constantine: Antihero
Lyssa Drak: Future Sight
Wasp: Fashionista
Lady Bullseye: Attack on Two Fronts
She-Hulk: Sensational
Professor X: Recruiting Young Mutants
War Machine: “Rhodey”
Donatello: Technologic
Raphael: Second Son
Michelangelo: Booyakasha!
Leonardo: Fearless Leader
April: No Mere Damsel
Metalhead: Dissociative Identity
Rip Hunter’s Chalkboard: WHEN AM I?
Casey Jones: Mutant Hunter
Falcon: Recon
Alfred Pennyworth: MI-5
April: Channel 6 Reporter
Aunt May: Independent
Elektra: Way of the Stick
Parallax: Source of Terror
Felicity Smoak: Manipulating Technology
Foot Ninja: Ninja Syndicate
S.T.A.R. Labs: Advanced Research
Goblin: Lesser Humanoid
Giant Spider: Greater Beast
Rip Hunter: Navigate the Sands of Time
Multiple Man: Pile On!
Jessica Jones: Ladies’ Night
Goliath: Bill Foster

BAC
Cloudkill
Vicious Struggle
Resurrection
Magic Missile
Cone of Cold
Hypervelocity
Mutation
Villainous Pact
Reclaim
Big Entrance
Superhero Registration Act
Upgrade – Proton Cannon

What are some changes you’d make without changing the spirit of the team?
Have a build you like better?
Leave me a comment here or on Facebook at Dice Dice Kitty and thanks for reading!

You can find videos from this event and many other events on my YouTube channel.

Roll on, Dice Masters!