Greetings Fellow Dice Fans!

 

I hope that you found my site because of Dice Masters, HeroClix, board games, or just superheroes in general! While I like a variety of different games, my main love is Dice Masters and I’m here to help other players grow. I’m not an expert and I’m not affiliated with WizKids, but I like to think that I have enough knowledge that I can do some good.

First, I want to be sure that all of you potential Dice Masters out there have links to various resources, official and unofficial. As my HeroClix followers grow, I’ll add another section for HeroClix links!

Official Links

Dice Masters Rules Forum
I use the Wizkids Forums to find rulings or at least a base for rulings. That’s one of the most important sites out there!
Wizkids Official Rules Forum (WORF) Home
This is the Forum Home Index. They have the rules forums for all their games here.
Wizkids Info Network
The Wizkids Info Network is where you need to sign up so that you can play in events at your friendly local gaming store (FLGS) and find tons of other info.
Wizkids Home
This is Wizkids’ home page. If you don’t know already, they make Dice Masters.
WizKids Keywords Page
This is an official comprehensive list of all the Keywords in Dice Masters.
WizKids YouTube
For all of their official videos – check out their YouTube!

Community Links

There are so many sites out there for Dice Masters, and I’m honored you’re looking at mine! There is just too much information out there to be shared and I want to share a few of my favorite sites (in no particular order). If you think your site should be on here, or you know of another site that’s not here and should be, let me know!

The Dice Coalition Site, Facebook, and Twitter
This is the best place to find all your Dice Masters information, in one place. Be sure to like their Facebook page and bookmark their site!
TDC Team Builder
This is part of the The Dice Coalition site and it is great for team building and researching cards.
True Mister Six Blog
A fellow blogger and long time blogging buddy! I’ve been blessed to have such an awesome friend as my one of my earliest (and I think my first) follower!
Double Burst Website and Facebook
This is a great resource for new players and veterans alike! I’ve enjoyed their podcast and recommend it for any Dice Master out there.
Dice Masters Reddit
This is a forum where you can trade and discuss everything Dice Masters!
Pro Dice Circuit
This is an unofficial tournament group – first to implement a rotation in Dice Masters as well as localized competitive draft events.
DM Armada YouTube
You can find all kinds of videos on this site, from unboxings to gameplay strategies. Definitely worth checking out.
The Dice Tower with Tom Vasel
The Dice Tower covers all kinds of games, not just Dice Masters. Tom Vasel is the dude that covers all the Dice Masters reviews and I’ve seen much of his other work – he’s an inspiration when it comes to the video part of my work! Be sure to give their channel a peek.

Dice Dice Kitty Links

Dice Masters Dyersburg
This is a link to the group for my FLGS. If you’re in the area, stop on in for a few games!
Dice Dice Kitty Facebook
This is the link to my official Dice Dice Kitty Facebook page!
Dice Dice Kitty Instagram
This is the link to my official Dice Dice Kitty Instagram!
Dice Dice Kitty Twitter
This is the link to my official Dice Dice Kitty Twitter!
Dice Dice Kitty YouTube Channel
This is the link to my official Dice Dice Kitty YouTube Channel!

Sellers of Nifty Accessories

These are folks that I have ordered accessories from and have reviews up for their products.

The 3D Geekery
They have a lots of 3D printed goodies for Dice Masters and Board Games too! They even do custom orders that are non-game related. Check them out! Their Dice Masters storage units are amazing! You can also type in the3dgeekery.com and it will take you straight to their Facebook page.
Litko Game Accessories
Dice towers and tokens galore!
Turn One Gaming Supplies
Seller of awesome sleeves and if you want a Roll Master Mat, they have them.
PlaymatMasters on Etsy
Want an awesome custom playmat design? Check this dude out!
Inked Gaming
Have a playmat design but need it printed? This is who I use.

Archived Sites

The Reserve Pool
TRP was the go-to place. As far as I can tell, you can still view old content, but they are not producing new content on this site.

About Me and My Blog

The first time I ever did an ‘article’ was on July 18, 2015 in our local Dice Masters group on Facebook about Captain Cold: Leonard Wynters. It didn’t take long for me to realize that Facebook wasn’t the best place for publishing articles. I dug up an old WordPress site I’d started and hadn’t done anything with and began transferring my previous articles. My Dice Dice Kitty persona was born at that moment on November 8, 2015 and has spread to Facebook, Twitter, Instagram, and YouTube.

My blog is primarily about Dice Masters, but I’ve grown it to include HeroClix, Board Games, and other various superhero related material. I’m also a huge fan of My Little Pony and Teenage Mutant Ninja Turtles, so you’ll see I use lots of screen shots from those IPs for article pictures and other various things. If I go to a convention and take cosplay pictures, you’ll likely see them in the sidebar from Instagram or Twitter.

I try to focus my articles and videos on reviews, unboxings, rules help, strategies, and accessory ideas but I’m always open to suggestions! I am always looking for Confusing Card of the Week suggestions, so don’t be shy – drop me a line! I know some folks are worried that they’ll be made fun of or laughed at because they don’t understand how something works. I do not promote those elitist type attitudes and I do not tolerate others that make those types of remarks. This is a safe place to ask sincere questions. We’re all here to learn and we’re all on different levels of understanding in regards to how things work in Dice Masters. I want to help each player elevate their understanding of the game in any way that I can.

I hope folks find my reviews helpful and informational. When it comes to my reviews, I do not play favorites with companies and I always give my honest opinion. My opinion is not fact, of course, but it is at least another perspective to take into consideration when it comes to products that folks want to spend their hard earned money on. I encourage everyone to seek out multiple reviews for a product so that they have as much information and perspective as possible!

Basic Rules

I keep my private life out of my blog, so you won’t see articles about politics or religion. This is not the place for it, so I do not condone any political or religious related content – regardless of any good intentions.

I do not approve of anything obscene, vulgar, or offensive being posted in comments on any of the sites I host from.

I don’t like folks being mean to each other. There is enough cruelty in the world and I don’t want it on any of my content. Please, express your negativity in a more constructive way and don’t direct it at anyone.

Please, do not spread rumors about other players or WizKids. Even if you have proof of a player being less than honorable, I am not the person to speak to. I do not ‘call out‘ folks on any of my social media outlets. I also do not allow players to bash WizKids on my outlets. We all get frustrated, but being rude doesn’t get anything accomplished.

Contacting Me

While I have folks from the community on my private Facebook page, I do not share my private social media pages with everyone. I have a Facebook page (Kitty Masters) that I use to share my content on Facebook. If you message Kitty Masters, you will not get a response. You can contact me through email at dicedicekitty@gmail.com or on my official blog Facebook page, here.

Closing

I hope that you find at least one thing you enjoy or that is of interest to you in my content. I’m so thankful that you visited my site and I appreciate all the likes, followers, and subscribers for taking that extra step and hitting those buttons. The bigger my sites get, the better variety of content I can provide!

If you’re looking for my old rating system, you can find it in my original intro article, here. I have retired that rating system and now do an Opinion and Strategy section instead.

Have an idea for a team?
Have a card you’re confused about?
Want to see an article about something?
Leave me a comment here or message me on Facebook at Dice Dice Kitty.

 

Roll on, Dice Masters!

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Greetings Fellow Dice Fans!

For this week’s confusing card of the week article, we’re going to take a look at Thor: A God Amongst Men from the Marvel The Mighty Thor set.

W Thor, A God Amongst Men

Ruling – Ability

While Thor is active, when you would take damage, redirect that damage to Thor.

Thor’s ability is a While Active ability. A While Active ability is one that works regardless of how many of the character’s dice are in the Field Zone. While Active abilities are like a light – it’s either on, or it’s off.

while-active-light

While you have at least one Thor die in the Field Zone, when you would take damage, you must redirect that damage to Thor. Redirecting damage changes the intended target of the damage to Thor, but it does not change the source of the damage. For example: My opponent uses a Get Thee Hence action die and targets me. I would take one damage, but it is instead redirected to one of my Thor dice instead.

If you have more than one Thor die in the Field Zone and a source would deal more than one damage to you, you would choose one Thor die to redirect that source’s damage to. You can’t split a source’s damage unless an ability or effect specifically tells you that you can.

If there are multiple sources dealing damage to you simultaneously, such as from unblocked attackers, you would redirect all of that damage to your Thor die. If you had multiple Thor dice in the Field Zone, you can choose a different Thor die for a different source. For example: My opponent is attacking me with a Hulk (7A), another Hulk (6A), and a Sidekick (1A). I have two Thor dice in the Field Zone on level one (6D) and level two (8D). I do not block so that all of the attackers would deal damage to me. I now redirect that damage from each source to whichever Thor die I choose for that source’s damage. I redirect the seven damage from one Hulk to the level one Thor die. I redirect the six damage from the other Hulk to my level two Thor die. I then redirect the one damage from the Sidekick to my level one Thor die. Now that I have redirected the damage, it resolves simultaneously. My level one Thor die will take eight damage and be KO’d, and my level two Thor die will take six damage but not be KO’d. I could have redirected all three sources of damage to one Thor die, or redirected the damage to both Thor dice in such a way that they would both be KO’d.

When you redirect damage from an attacker that’s not blocked, it does not become blocked. The attacker is still unblocked and will go Out of Play when the damage is resolved, then to the Used Pile during Clean Up.

Attacking characters that are not blocked will not take damage from Thor because he’s not blocking those characters. The damage is being moved from the player to Thor.

Thor can redirect any type of damage, but he can’t redirect loss of life. Losing life and paying life are not considered damage.

Thor’s ability is not optional. When you take damage – any damage – it is redirected to a Thor die. Thor’s ability would have the word ‘may’ in it if it were optional to use.

Ruling – Global

Global: Pay [Bolt] [Bolt]. Once per turn, deal 1 damage to target character die.”

Thor’s Global is only able to be used once per turn, per Thor card. If you and your opponent both have the same Thor card, you may use each Global once.

To use this Global, you must spend two Bolt energy. You may spend one die showing two Bolts or two dice showing any combination of Bolt and Wild energy. Energy spent for this Global on your turn will go Out of Play. Energy spent for this Global on your opponent’s turn will go to your Used Pile.

Thor’s Global can only target a character die, unless an effect says otherwise. This Global does target, so if an ability prevents a character die from being targeted, you can not target that character die. If there are no legal targets, you can’t use Thor’s Global, because you can’t use a Global for no effect.

Thor’s Global will deal one damage to a target character die. If the character’s defense is one, then the die is KO’d when it’s damaged by this Global.

This Global can be used by either player during the Main Step or during the Actions and Globals portion of the Attack Step.

Miscellaneous Card Information

~ Thor is a Bolt type character card.
~ He has the Avengers affiliation.
~ He has a Max Dice of four.
~ This card is an Uncommon and is #87 of 136.

Official Sources

WizKids Official Rules Forum (WORF)
There is not a ruling for this specific card.

Relevant Rulebook Text on Redirecting:
“Other powers redirect a game effect (usually damage). When an effect is redirected, the target of the effect changes from its original target to the new one as described in the game text…”

You can find more info about specific Keywords on the WizKids Keywords page.

Turn Order Summary Reference

turn-order

Opinion

This is a whopper of character and I thought he’d be a great feature this week since I’ve seen some discussion about him recently. His Global is a little lack luster when compared to other Globals that deal direct damage to characters, because his has a ‘once per turn’ limitation and it cost two Bolt energy. Unstable Canister outshines his Global, so it’s safe to say that we won’t be seeing him on teams for that reason – unless he’s the only option for that type of Global.

But that ability of his is just silly. His ability is like a supercharged Ronin: Between Employers. Ronin can only redirect one source per turn, but he is much cheaper at a cost of three versus Thor’s seven. Thor’s purchase cost is appropriate for his ability, but it’s still a little expensive for competitive play. If you have a way to effectively ramp up to seven energy to buy Thor, I would have to wonder why you’re buying him and not a win condition. If you’re playing casual settings, you may see some folks playing this card. I highly doubt we’ll be seeing him outside of the casual scene, even though he’s got an ability worthy of a Norse God.

Opinions on this card? Leave a comment!
Is there a card your confused on?

Is there a combo that seems too good to be true?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Need to find a card? Check out The Dice Coalition‘s Team Builder!

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

Some recent changes within the community left players without their go-to information hub. A group of stellar individuals have answered the call and created an information hub that caters to players of all skill levels and play styles. The Dice Coalition is live and ready for your browsing! This site provides a variety of original content as well as easy access to other content creators and their work.

You can find them on Facebook and Twitter too!

Team Builder

Remember DM RetroBox? Well, they basically have the same thing. You can do everything on TDC’s Team Builder that you could on RetroBox. I’ll be linking TDC’s Team Builder in my Confusing Card of the Week articles from now on.

If you’re not familiar with the Team Builder, you should definitely check it out. It’s a great place to save team builds and look for cards. You can enter a variety of search parameters (for example: affiliation, text, name, etc) to help you find the right card for your team. It’s a great tool for all players.

New Player Resources

There is a drop down menu that offers several great resources for new players. You can find links to all the previous rulebooks as well as the current one, guides for online play, links to local scenes, and much more! I recommend new players start here.

Wiki

The Wiki will be a highly useful tool for all players. You can find practically any information you need in the Wiki from Keyword definitions to set lists.

Articles and Blogs

One of the things I love about this site is that the site collects the links of other Dice Masters content and adds it into a feed. That feed will send viewers to the original content. I’m not sure if folks realize this or not, but as a content creator myself, this is awesome! But you don’t have to have your own site to have content on The Dice Coalition. They have a blog section where folks can create content directly on the site. This type of feed puts all kinds of information at the tips of your fingers – and all in one place.

Community

Under the Community drop down menu, you can find links to all kinds of resources. Everything from links to Facebook groups, local scenes, blogs, events, rulings, and so much more can be found here.

Homepage

Everything mentioned has been in the top bar of the Homepage. There are easy access blocks or boxes on the Homepage as well as a rotating carousel that has featured items like podcast episodes, articles, news, etc.

Below the carousel are four main info blocks that you can scroll through. One is for News which features breaking news.

The info block next to News is for articles and blogs from various sites, including The Dice Coalition. The most recently published content is close to the top, but you can scroll down for older content. Clicking one of these links will take you directly to the content creator. For example, if you click my most recent Confusing Card of the Week link in that block, it will bring here, to my site!

Below the News block is the Media block. You can find podcasts and videos here. I can’t express to you just how convenient it is for me to have these separate from articles. Sometimes I want to watch a video or listen to a podcast, but I don’t want to sift through a dozen article links to find a video. This is a much easier way to find a specific type of content.

Next to the Media block is the Rulings block. If WizKids publishes a ruling on WORF, it’s gonna pop up here too! The most recent rulings will be towards the top, but you can scroll down for other rulings too.

Final Thoughts

If you’re not convinced to at least check it out, then I truly don’t know what will convince you. The site is easy to navigate as well, which is something I’m fairly particular about. If I have trouble navigating a site or finding content, I’m less likely to continue using it.

One feature you will see missing from this site is a Forum. With social media and platforms like Reddit, forums are not as useful as they once were for website – especially with the upkeep. Social media sites and even Reddit are much easier for folks to access on the go than a typical forum. I’m not disappointed at all that TDC chose to exclude a forum. They compensated for the lack of a forum by adding links that direct players to those other platforms for discussions.

It’s an awesome site for content creators, like myself, to be able to write an article or make a video or podcast, and not have to duplicate it on another site. I tried duplicating my content on The Reserve Pool’s blog for a long time, but it took too much work to format a single article twice. I eventually stopped putting my content up on their blog. With the way The Dice Coalition is set up, I don’t have to duplicate my content. They are doing a great service to content creators and players alike, and I appreciate all their hard work.

If you want to easily find a variety of Dice Masters content, I recommend going to this site. The Dice Coalition is THE information hub for Dice Masters!

* I am not affiliated with The Dice Coalition. *
If you would like to contact them, they can links on their site, or you can contact them through Facebook or Twitter.

Thanks for reading! Please remember to like, follow, and subscribe – and don’t forget to show some love to The Dice Coalition as well!

Roll on, Dice Masters!

Greetings Fellow Clix Fans!

 

Welcome to the next installment of of HeroClix Figure Spotlight! I decided to go with one of my favorite figures from the Teenage Mutant Ninja Turtles: Heroes in a Half Shell set, Rat King!

Rat King

Figure Information

Point Value: 100 points
Dial Depth: 6 Clicks
Keywords: TMNT Villain, Animal, Deity, Monster, Mystical

Team Ability
MYSTICS: Each time this character takes damage from an opposing character’s attack, after resolutions deal the attacker 1 penetrating damage. Uncopyable.

Standard Powers/Abilities
They will be listed as Power: Click Number(s).

Movement
Stealth: 1, 2, and 3 (listed with the special power)
Mind Control: 1, 2, and 3 (not standard ability use, see special abilities below)
Phasing/Teleport: 4, 5, and 6

Attack
Poison: 1, 2, 3, and 4

Defense
Super Senses: 1, 2, 3, and 4
Regeneration: 5 and 6

Damage
Perplex: 1 and 2
Probability Control: 1 and 2
Outwit: 3 and 4
Shape Change: 5 and 6

Improved Abilities, Traits, and Special Powers
Rat King has one Trait, one Improved Ability, one special movement power, and one special damage power.

Improved Ability: Improved Movement [Hindering]

Trait: Rats Everywhere… I Am Everywhere
Give Rat King a free action if he occupies hindering terrain. Place him in another square of hindering terrain within 6 squares.

(Movement Special)
Pawns In My Game: 1, 2, and 3

Rat King can use Stealth. He can use Mind Control as if he had a range value of 6 and when he does, he can use [Improved Targeting][Elevated][Hindering][Blocking][Characters].

(Damage Special)
Game of the World: 1 and 2
Rat King can use Perplex and Probability Control.

Opinion and Strategy

Rat King’s ability to use Mind Control is not the same as the standard Mind Control ability. Rat King’s range for Mind Control is six instead of four, and he can target characters without having to worry about line of fire through blocking, hindering, elevated terrain, and even characters. I love using Mind Control and Rat King is my favorite piece for it. Not only is he a great MC piece, but he’s got some of the best mobility for a figure like him, provided there is enough hindering terrain on the map. If the map doesn’t have a lot of hindering terrain, there are plenty of characters that can make use of Smoke Cloud to help Rat King get around the map.

He also has Perplex and Probability Control on his first two clicks. That gives you two really powerful abilities, at once. I can’t tell you how many times his special damage ability has come in handy. If he’s damaged off of his special, he gets Outwit, which is also incredibly useful. If he gets damaged off of his Outwit clicks, he has Shape Change which is just as good as Super Senses. Once he reaches Shape Change, he has also has Regeneration as his defense power. He can potentially heal back up to his more powerful abilities, if the roll is high enough.

While Phasing/Teleport is useful, I’ve only ever used it to help Rat King run away so he can attempt to use Regeneration. I also love Poison, but it has a weakness to damage reducing abilities. Rat King has Outwit on click three and four, so he could Outwit those defensive powers, but I tend to keep Rat King out of close combat.

If Rat King is damaged by on opposing character, they’re likely going to take damage from his Mystics team ability. One damage could be all that’s needed to set your characters on a course to victory.

I enjoy Monster theme teams, even if I don’t get the use of Theme Team Probability Control. One of my favorite teams to play using this piece is:
(100) Rat King (Rare) TMNT2 #24
(75) Batgirl (Rare) HQ #37
(100) Horta (Rare) TrekOS #35
(125) Monsterex (Rare) TMNT1 #22
(400 points)

Rat King has so many tricks up his sleeve that’s he can be difficult for an opposing player to deal with. If you’re able to reduce his mobility and do enough damage to him, he becomes much easier to deal with. You can’t use Outwit on him if he’s in hindering terrain, thanks to his Stealth. You have to get through his Super Senses and hopefully deal five or six damage with one attack to eliminate this threat. He may not be a major meta piece, but he’s definitely worth having and playing on occasion.

What do you think of this figure?
Do you have a figure you would use in place of this one?
Is there a figure you would like me to Spotlight?
Leave me a comment here or on Facebook at Dice Dice Kitty!

Thanks for reading and remember to like, follow, and sub for more HeroClix content!

 LLAPLive long, and Prob it!

Greetings Fellow Board Gamers!

 

This week, we had two featured games. The first one was Lotus by Renegade Game Studios (here) and the second was Love Letter: Batman from Cryptozoic and Alderac Entertainment Group.

Love Letter: Batman on Board Game Geek – here.

* Note – This is not a ‘How to Play’ or tutorial type article. This is a review of the game components and brief review of game play.

Stock

Stock Photo from Cryptozoic

Take back the streets of Gotham City!

The most notorious villains in Gotham City have escaped Arkham Asylum and it’s up to the Dark Knight to round them up and return them to their padded cells. Love Letter: Batman Edition is a game of risk, deduction, and luck. Earn Batman Tokens by eliminating opponents and by winning each round for a new spin on the classic Love Letter!

Love Letter: Batman Edition is a joint release from Cryptozoic Entertainment and Alderac Entertainment Group!

Rules

The rulebook is much thicker than what one would expect for such a simple game. They not only cover the basics, but they added a FAQ for specific card interactions. For example, what happens if a player uses Bane and the two players are tied? Nothing! Kudos to them for the detailed FAQ.

Love Letter: Batman is designed for two to four players, but we rarely play with four or less. The game changes drastically from a strategic game to a game of luck when you play with more than the recommended number of players.

Components

The components for this game are extremely minimal, which is perfect for a game that’s supposed to play super fast!

Bag Tokens Card Lists

I love the bag, but I wish it was just a little bigger so sleeved cards wouldn’t fit so tightly in it. The Batman tokens are cute and a fun way of tracking points from round to round. The card list is extremely handy so you don’t have to memorize how many of each card are in the deck. It’s also a great quick reference for card abilities.

Cards

The art is very pretty on all the cards and each character is represented appropriately. However, the quality of the cards is not the best, but they aren’t the worst either. They’re fairly mediocre and can be damaged easily if not handled with care. I put sleeves on mine after only a few plays because I noticed they had a little wear on them in that short of a time frame.

With the Batman version, I also noticed some of the cards were slightly misprinted or miss-cut. This gives other players an unfair advantage if they notice a particular error on the backs of certain cards that are not on others. In this set, the Joker is super easy to pick out and that’s way unfair! I believe this is an error on Cryptozoic’s end and not AEG. I’ve got other games, like the Naruto Deckbuilding Game from Cryptozoic that has a similar error on the card backs. The error is only visible on the back and not on the fronts of the cards, so sleeves with a solid color back will easily solve this issue.

Standard Size Double Sided Clear

Because this game is solely a card game, I would highly recommend using sleeves to protect the cards. You could use any standard size sleeves with any kind of backing, or clear ones like the ones in the picture above if you like looking at the card backs.

Setup & Clean Up

Setup doesn’t get much easier than this. You shuffle the deck, remove the top card and place it in the pouch, then deal one card to each player.

Clean up is super fast too. You collect the Batman tokens and the cards and return them to the pouch.

Everything needed to play is contained in a small pouch that has the Batman logo embroidered on it. You can fit this game in the pocket of a backpack, in your pants pocket, a purse, a glove box or center console, or even above the sun visor in your car!

Game Play

Game play is very simple. Each player has a card in their hand. They draw a card, giving them two cards. They pick a card (or the game leaves them with only one optimal choice in some cases), then they use the card or discard it if instructed to do so. If they played the card, they follow the instructions on the card. Play then goes to the next player and they do the same, draw and play. This continues until there is one person left or the deck has been depleted. If the deck has been depleted, the remaining players compare their final cards and the one with the highest number wins for that round.

The game is played in multiple rounds until someone has collected seven Batman tokens. You can also get a Batman token if you use the Batman card and correctly guess the target’s card, unless it was a Robin. You can’t get a Batman token for taking Robin out!

Conclusion

Our group plays this game so much, and we’ve made our own variants of how we determine winners. For example, we might play until someone collects three Batman tokens or we may decide on five tokens. We’ve even ignored the Batman tokens and just played round after round until we decided to stop. We’ve even picked the random card in random ways, like from middle after dealing cards, or from the top before dealing cards. We also don’t stick to the player limit. We’ve had a game with seven players at one time and it was a totally different game!

This game is great for small spaces like hotel rooms on road trips, or when you’re sitting in a restaurant waiting on food!

On the Cryptozoic photo that I have featured above, it says ‘5 Minute Fun’ on it. That’s not a lie! Rounds of Love Letter go very fast, sometimes ending before a player can get a turn!

What the Players Said

Paul – I really like it.

Wednesday – It’s hectic and crazy, kinda like real life!

Katie – It’s really easy to learn and it’s a great game for people who are new to board gaming. It gets better the more you play it.

Jessica – I fell in love with Love Letter! You can too!

Ryan – I like Batman Love Letter more than the original, because it’s awesome!

North – It’s a simple game with easy to learn gameplay, quick rounds, and it’s very portable. It’s also a great gateway game for a new player.

Buy or Bye?
Buy!

A friend gave me my copy of Love Letter: Batman, which I am eternally grateful for. I’ve played the regular version of Love Letter and I enjoyed it very much. I’m a comic book fan, so this version appealed to me more than the regular version. There is even a Munchkin Loot Letter version! Pick your favorite or add them all to your collection!

Have strategies or tips for this game? Leave them in a comment!
Have cool accessories or custom pieces? Show them off!
Thanks for reading and be sure to like, follow, and subscribe for more Dice Masters, HeroClix, and Board Game related content!

Board out and game on!

Greetings Fellow Board Gamers!

 

This week, we had two featured games. The first one was Lotus from Renegade Game Studios and the second was Love Letter: Batman from Cryptozoic and Alderac Entertainment Group, which you can find the article for – here.

Lotus on Board Game Geek – here.

* Note – This is not a ‘How to Play’ or tutorial type article. This is a review of the game components and brief review of game play.

lotus-board-game-1-600x315

Lotus is a beautiful game that grows into a unique work of art every time you play.

Clear your head and take in the quiet strength of the Lotus garden. It takes skillful care and nurturing to grow these flowers to their full potential, but once picked, they provide their owner with wisdom. Beware, for there are others who will do anything they can to get their hands on these mystical flowers. You’ll need to enlist the help of creatures native to this land to take control of the Lotus garden and achieve true enlightenment.

Overview

The Lotus Garden has preserved its secret for centuries, but you have discovered the truth. The mystical flowers grown here will provide eternal life and everlasting wisdom to those who possess them. You must help the flowers grow to their full potential and pick them from the garden to harness their energy. Others are finding their way to the Lotus Garden and want these flowers for themselves. By enlisting the help of Guardian Insects, you may just have the strength required to take control of the Lotus Garden and ultimately achieve true enlightenment.

Rules

The rules are thorough and well written. The only thing that’s not clear in the rulebook is whether or not a player can place Wildflower petals in the player deck with an Exchange Petal Acton. Everything else is pretty clear and after a solid read through of the rulebook, I didn’t need to refer back to it except to remind myself of a rule.

I can’t find a reference for the players’ reminder cards in the rulebook either. I think it may have been an accidental omission or I may have overlooked it.

Lotus is designed for two to four players. We’ve found it plays best with three or four players, but it’s fine with two.

Components

The components for this game are very brightly colored and visually appealing.

Cards Back

There are four player decks and one deck for neutral flower petals. Each of the decks has a different back for easy identification. All of the cards are decent quality and as you can see in this picture, do not wear easily. This copy has been played probably close to 50 times.

Cards Front

The player decks have a player stamp in the top left corner of each card. Most of them have one stamp, but there are a few with two stamps which help you in trying to gain control of the flower it’s played on.

Flowers

There are five flowers, each with a different number of petals which is reflected in the upper left corner of each card – just above the player stamp. Each petal has a guide in the lower right corner of the card. This helps to line up the next petal. When a player completes a flower by placing the last petal on it, they can pick the flower and each petal will count towards their victory points at the end of the game.

Reminder Cards and Tokens

Each player has their own ‘Reminder’ card that gives a turn overview on one side and list of the special actions on the other. Each player also has their own set of Special Power Tokens, which are standard cardboard punch outs. Players earn their special power tokens if they have control over a flower being picked (or choose a token worth five points – see below). Once these tokens are obtained, they apply to that player for the rest of the game. These are powerful and can give you an advantage if obtained early enough.

Guardians

Each player begins with two Insect Guardian Tokens. These tokens help a player to gain control over a flower. The silver tokens are Elder Guardians that give a bigger boost than the regular Guardians. Having all three tokens is definitely a benefit for a player. These tokens are made of wood and painted to match the players’ deck colors.

Point Chips

The point tokens are standard punch out cardboard tokens. They can be obtained when a player has control of a flower that’s being picked. The player can choose one of the three special powers or a victory point token worth five points. It’s very possible to have control over a flower and not be the player that picks the flower. This is actually quite common.

Standard Size Double Sided Clear

Because this game is primarily a card game, I would definitely recommend using sleeves to protect the cards. You could use any standard size sleeves with any kind of backing, but I recommend sleeves with clear backs, like the ones in the picture above. This makes clean up much easier because you can sort the player decks much faster by looking at the backs of the cards.

Setup & Clean Up

Setup is fairly simple. Players will remove petals from their decks, based on the number of players in the game. They will need to remove either one or two of each type of flower petal. It doesn’t take long, especially if you hand each player a deck and tell them how many to take out.

You give each player their two colored Insect Guardians – not the silver one. You place the silver Elder Guardian tokens, the special power tokens, and the five point tokens to the side.

You shuffle the Wildflower deck and then draw four cards from it and place them face up in a row so that all players have access to them. Make sure you don’t put them in the Lotus Garden because that’s where the flowers grow! The Lotus Garden is the open space in the center of the table.

Clean up doesn’t take that long. It goes quickly if each player is sorting the flower petals they have in their possession and then giving them back to the other players. After sorting the cards, you put all the pieces back into their little bags and you’re done!

Game Play

Playing Lotus is easy – winning Lotus takes practice. The rules are simple enough. You must take two actions and you have three different actions to choose from. You can do two of the same action if you have the ability to do so. You can play one or two petal cards, exchange one or two petal cards, and/or move one of your Guardians.

Everything you do should be helping you gain control of a flower or pick a flower. You want to score as many points as possible and picking flowers helps with that, but so does being in control of flower when it’s picked. This is why Lotus is not so easy to win. You have to think four steps ahead of each other player and anticipate what they might do. You know how many cards they have of each petal because it’s the same as what you have. As petals are played, you can deduce who may have which petals still. You want to watch which flowers your opponent is moving Guardians to and what flowers they’re abandoning.

You also need to be careful with your resources and not play petals at the wrong time. If you play enough petals and miscalculate what an opponent has left if their deck and hand, you could lose a lot of points! Or, you could want them to pick a flower because you know you won’t lose control of it – which will give you the special power token or victory points, and all they’ll have are a handful of petals.

Once the last petal is placed on a flower, the flower is picked by that player. They will score each petal (worth one point each) at the end of the game. Sometimes, the player that picked the flower will also have control of it, and sometimes they won’t.

The end of the game is triggered when a player draws the last card in their deck. Each player, including the one that triggered the end game, will get one final turn. After the players have taken their final turn, the remaining incomplete flowers are collected by the players that control them. Then the players tally up their victory points. Each player counts how many petals they have from flowers they picked and add it to the number of victory points on the tokens they collected. The player with the highest total wins!

Conclusion

While it’s probably not a big deal for many folks out there, I’m definitely bothered by the Caterpillar’s design. They should have given it an arch like the art on the back of the card. Though, that’s more of a personal opinion on the design than an functional issue.

Lotus has been a favorite since the day I bought it. It’s simple enough to learn, but has a complex level of game play. It’s a game that forces you to think about what’s been played, what could be left in a deck, and how you can use that information to your advantage.

It’s a power struggle game or a game of giggles and growing flowers with overly pleasing aesthetics. Lotus is how you play it. Not many games out there can claim that.

What the Players Said

Paul – It’s fun, but not really my kind of game.

Wednesday – It’s easy to play.

Katie – It’s my favorite game! I love Lotus.

Buy or Bye?
Buy!

I own a copy of Lotus and have played it many times with lots of different folks. I even used it as a gateway game for someone that doesn’t do much gaming at all and she bought her own copy of it. I recommend giving this game a chance.

Have strategies or tips for this game? Leave them in a comment!
Have cool accessories or custom pieces? Show them off!
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Board out and game on!

Greetings Fellow Dice Fans!

 

There are some new products that appeared on the WizKids Solicits page! I’ve compiled the info on each one in this article.

DC Justice Campaign Box
DCDM6-BoxSet-PKG-Mock

Image from WizKids

The DC Comics Dice Masters: Justice Campaign Box is the latest Dice Masters launch to roll into your FLGS. Quarriors! and Dice Masters are global hits from WizKids using the same proprietary Dice Building Game platform developed by Mike Elliott and Eric M. Lang.

Justice features iconic characters from the Justice League and Legion of Doom like Superman, Wonder Woman, Metallo, Lex Luthor, and more! With multiple versions of each, select the one that fits your team the best!

Players can pit the Justice League against the Legion of Doom or mix them together. Whether players are interested in a game or two between comics or building the perfect team, this is a release that can’t be missed!

This release is perfect for new and seasoned gamers alike. Even if you haven’t read Justice, this is an exciting entry point to an awesome spin on the Justice League with breathtaking art.

Featuring more than a fifteen characters (and their dice!), the DC Comics Dice Masters: Justice Campaign Box will be sure to deliver a page turning experience!

What’s a Campaign Box? A Campaign Box is fixed content in a large box, and has everything 2 players need to start playing Dice Masters like Sidekick dice, Basic Action Dice, rules, and dice bags.

Tentative Release: September 2018
MSRP: $39.99

Metallo is confirmed as a new character in the text above, and it sounds like we’re likely going to get a few more new characters that haven’t been in Dice Masters yet.

DC Doom Patrol Team Pack
DCDM6-TeamPack-Mock-FLAT2

Image from WizKids

Are you ready for the World’s Strangest Superheroes? Dice Masters is a global hit from WizKids that uses the proprietary Dice Building Game platform developed by Mike Elliott and Eric M. Lang. The DC Comics Dice Masters: Doom Patrol Team Pack is going to uncover new ways to win!

Even if they started out as misfits, the Doom Patrol is ready to fit right into your Dice Masters collection and team! Featuring classic members of the Doom Patrol like Elasti-Girl and Robotman, along with some of their fan-favorite allies like Plastic Man, the possibilities feel endless!

The DC Comics Dice Masters: Doom Patrol Team Pack will let players build their own Doom Patrol or help them team up with their allies from the Justice League! This team pack is perfect for Dice Masters veterans or someone looking to jump into the game fresh! A Team Pack can be paired with any Campaign Box or Starter Set to give a player everything they need to build a highly focused team for thematic play!

With 24 cards and 16 dice, you’ll enjoy bringing the World’s Strangest Superheroes to the tabletop in your next game of Dice Masters!

Tentative Release: September 2018
MSRP: $9.99

The DC Comics Dice Masters: Doom Patrol Team Pack is going to uncover new ways to win!

I may be reading too much into that statement, but it sounds like they’re going to introduce a new game mechanic or ability that allows you to win the game outside of the standard method. Or maybe they’re just talking about winning with new characters that haven’t been in the game yet.

DC Mystics Team Pack
DCDM6-TeamPack-Mock-FLAT1

Image from WizKids

With the DC Comics Dice Masters: Mystics Team Pack, you’ll be rolling dice with the power of Zeus! Dice Masters is a global hit from WizKids that uses the proprietary Dice Building Game platform developed by Mike Elliott and Eric M. Lang. The DC Comics Dice Masters: Mystics Team Pack is ready to enchant your opponents!

The DC Comics Dice Masters: Mystics Team Pack features both Shazam! and his foe, the tyrannical Black Adam! Shazam! isn’t without help though, since both Captain Marvel Jr. and Mary Marvel are in the mix. Who knows what will happen when you add these to your team – it’s practically an entire house-worth of mystery!

The DC Comics Dice Masters: Mystics Team Pack will let players build their own team of heroes or villains! The DC Comics Dice Masters: Mystics Team Pack is perfect for the Dice Masters veteran or someone looking to jump into the game fresh! A Team Pack can be paired with any Campaign Box or Starter Set to give a player everything they need to build a highly focused team for thematic play!

With 24 cards and 16 dice, this release will bring untold mysticism directly to your Dice Masters games!

Tentative Release: September 2018
MSRP: $9.99

Captain Marvel Jr. and Mary Marvel are confirmed in the text above as new characters. I can’t wait to see what other characters this Team Pack could add.

Current Release Schedule

This is the current, tentative release schedule. This information is always subject to change. You can find my previous article about some of these releases, here.

February 28, 2018
~ Brotherhood Monthly OP

April 2018
~ DC Harley Quinn Team Pack

May 2018
~ Marvel Avengers Infinity Campaign Box
~ Marvel Kree Invasion Team Pack
~ Marvel Justice Like Lightning Team Pack

July 2018
~ Warhammer 40K: Battle for Ultramar Campaign Box
~ Warhammer 40K: Orks – WAAAGH! Team Pack
~ Warhammer 40K: Space Wolves – Sons of Russ Team Pack

September 2018
~ DC Justice Campaign Box
~ DC Doom Patrol Team Pack
~ DC Mystics Team Pack

Final Thoughts

It’s nice to see WizKids scheduling product this far in advance. There is still an absence of blind product on the schedule, but that doesn’t mean they’ve completely closed that door yet. I would like to see them continue with Draft Packs if they’re wanting to move away from gravity feeds. I’m not a fan of Draft Packs, but having one or two sets a year in the Draft Pack style would be okay with me since they’re focusing more on fixed product.

There is also an absence of OP Kits, which makes me super sad. I’m hoping that they’re making them and they just haven’t put them on the solicits page yet.

I like a lot of DC content, though I’ve not read Justice, and I probably should. I’m not familiar with the art used on the box in relation to that series, so it’s likely I could have mixed up one series with another. I love the art on that box though, and I am looking forward to seeing the art on the cards if they’re all Alex Ross art! That Batman looks amazing!

I’m not familiar with Doom Patrol at all, but I know a few locals that enjoy the series. I’m familiar with a few of the characters listed and I hope they have some fun versions. The same goes for the Mystics Team Pack. I know very little about Black Adam and Shazam! within the continuity of the comics, and I know practically nothing about Mary Marvel and Captain Marvel Jr. I look forward to learning more about these characters and having a chance to use them!

What do you think of these products?
Which one are you most excited for?
What characters do you hope to see?

Thanks for reading! Please remember to like, follow, and subscribe for more Dice Masters, HeroClix, and Board Game content.

Roll on, Dice Masters!

 

Greetings Fellow Dice Fans!

 

For this week’s confusing card of the week article, we’re going to take a look at Heimdall: The All-Seeing from the Marvel The Mighty Thor set.

W Heimdall, The All-Seeing

Ruling – Immortal Keyword

WizKids Keywords Page does not have Immortal listed yet. The rule insert has the definition as:
Immortal: When a character die with Immortal would go to the Used Pile (except when it is purchased), instead add that character die to its owner’s bag.”

If a character die with Immortal would be placed in the Used Pile, for any reason, it goes to the player’s bag instead. This counts for abilities that swap character dice, like Mutation: Basic Action Card. For example: If I use Mutation to swap my active Heimdall character die in the Field Zone with a Batman character die in my Used Pile, Batman will be placed in the Field Zone on level one and Heimdall will go to my bag instead of my Used Pile.

When a character die with Immortal attacks and is not blocked, it will go Out of Play after damaging the opposing player. But, instead of going to the Used Pile at the end of turn, it will go their owner’s bag instead.

If an ability blanks or removes the Immortal keyword from the character’s card or from the character dice in other areas besides the Field Zone, Immortal will not work.

Immortal is not optional. If a character with Immortal would go to the Used Pile, it will go to the bag instead. You cannot choose to leave it in the Used Pile.

Ruling – Ability

“When fielded, draw a die. If it is a character die with Immortal, field it for free at level 1. Otherwise, Prep it.”

Heimdall has a When Fielded ability. A When Fielded ability will only trigger when the die with the ability is considered to have been Fielded and not swapped, placed, moved, etc. There are abilities on cards that will tell you to Field a character die, and those abilities will trigger When Fielded abilities.

Heimdall’s ability says that when his die is fielded, you draw a die from your bag. If the die that you draw is a character die and it has the Immortal keyword, you field it for free at level one. If it doesn’t have the Immortal keyword, you place it in your Prep Area.

If you attempt to draw a die and there are no dice in your bag, you refill your bag from your Used Pile.

If you draw a die and it’s a character die that has the Immortal keyword on its card, or has the keyword granted to it by an ability, you must field that die for free at level one.

If the die you drew is not a character die with the Immortal keyword, you must place it in your Prep Area.

If draw an Immortal character die and it has a When Fielded ability, it will trigger because Heimdall’s ability says to field that die.

These abilities are not optional. When Heimdall is fielded, you must draw a die. If you draw an Immortal character die, it must be fielded at level one. If you draw a die that’s not an Immortal character die, you must place it in your Prep Area.

Ruling – Global

“Global: Pay MASK. Once per turn, on your turn, you may Prep 2 Sidekick dice from your Used Pile.”

A Global is available for both players to use. There is no inherent ability to prevent a player from using a Global, though you may be able to use the ability on a card to prevent the use of a Global. For a player to use a Global on their opponent’s team, they must meet the proper requirements. Globals cannot be used for no effect.

Heimdall’s Global requires that a player spend one Mask energy. A player may only activate this Global one time on their turn, because the Global places those limits on its use. However, if you and your opponent both have the same Heimdall card on your teams, you can use each Heimdall’s Global one time on your turn. This is because each Heimdall is a different card, and each Global belongs to a different player.

During your turn, if you use Heimdall’s Global, you may move two Sidekick dice from your Used Pile to your Prep Area. You can still use this Global even if you only have one Sidekick die in your Used Pile. You cannot use the Global if you don’t have any Sidekick dice in your Used Pile. If you have two or more Sidekick dice in your Used Pile, you must move two of them. You are not permitted to choose one when there are two available, because the Global specifically says ‘Prep 2 Sidekick dice’ and not ‘Prep up to 2 Sidekick dice’.

Character dice with the Ally keyword are not eligible to be selected as Sidekick dice for this Global ability because Ally character dice are only considered Sidekick dice while in the Field Zone.

Sidekick dice that are spent are not available for Heimdall’s Global on that same turn. Spent dice are Out of Play until the end of turn.

You can only use the Global on your turn, and only once for each Heimdall card.

Miscellaneous Card Information

~ Heimdall is a Mask type character card.
~ He does not have an affiliation.
~ He has a Max Dice of four.
~ This card is an Common and is #24 of 136.

Official Sources

WizKids Official Rules Forum (WORF)
There is not a ruling for this specific card.

You can find more info about specific Keywords on the WizKids Keywords page.

Turn Order Summary Reference

turn-order

Opinion

PXG has returned as HXG! Credit to Andy and Chris (True Mister Six) from the Ministry of Dice for their acronym. Those two have an awesome podcast that I highly recommend. It’s fun and I always enjoy hearing Andy’s new aka.

But, it’s nice to have a form of PXG back in the game. I was never on the ‘Ban PXG’ bandwagon, because I didn’t think he needed to be banned. I felt he needed a hefty errata, but didn’t deserve a ban. HXG is what PXG should have been to begin with. A once per turn, on your turn Global is more than appropriate. The Global is quite useful, though I’m not certain the rest of his common card is all that useful outside of casual events. You could probably build a casual Immortal team using him, but he won’t be played in the competitive scenes for his ability. Players will definitely look at all the rarities of Heimdall, mainly for the Global.

I wanted to feature an Immortal character this week, and I couldn’t resist choosing Heimdall for Immortal and his Global.

Opinions on this card? Leave a comment!
Is there a card your confused on?

Is there a combo that seems too good to be true?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

The Exiles are a group of various time displaced characters that are trying to correct issues that have occurred in the various timelines. I’m not a huge fan of time travel, time displacement, etc, but I like many of the characters associated with the Exiles. I know very little about the affiliation or what those characters have done while part of the Exiles.

Participation Prize – Blink: Warp-Powered Crystals

Participation cards are usually given to all players that participate in the event. I usually give out the participation prizes to all players, even if they received one from the previous OP event. This may be different at each venue based on how many players and kits the store has available.

W Blink, Warp-Powered Crystals

This is a direct reprint of the common card from the X-Men First Class set. Blink: Warp-Powered Crystals is somewhat pricey for what her ability does. Her ability requires you to pay a Mask to use it, which is appropriate. I just wish she had a purchase cost of four instead. If her ability didn’t have a cost associated with it, then the purchase cost of five would feel more appropriate.

Her ability makes her a great blocker, because if she’s KO’d, you can bring her right back. You need to keep a Mask in your Reserve Pool for her ability, but it’s not stretch with all the ways there are to manipulate dice. Having her around could make your opponent think twice about attacking. They could lose their character die while yours comes right back. I think she’s a good Participation Prize and I also think she’s a decent card choice for a newer player to experiment with. I don’t think she has the potential to make her way into any major meta scenes at the moment.

Fellowship Prize – Morph: Exile

The Fellowship Prize is an additional prize for a player, usually one that hasn’t won another prize yet. We used to take votes, but that took way too long. Now, we have each player (except the first place player) roll a D20 in the order of their standings and the player that rolls the highest number, gets the Fellowship card. We also require that players be present to be able to roll for the Fellowship Prize. Some stores give the Fellowship Prize to the player in last place and I’ve even seen stores draw names from a bucket. How you determine the Fellowship player is different for each venue so check with your FLGS to see how they choose their Fellowship player. 

W Morph, Exile

Morph: Exile is a brand new card, and you can find his dice in the X-Men First Class set. This guy is a great way to protect your Mimic: Borrowed Talent dice from being pinged out of the Field! Lots of folks like to use Mimic with their Sidekick dice for ramp, but that means Mimic is a 1A/1D die – making him easy to get rid of. With this Morph, that’s no longer as big an issue! Morph can absorb two or three times as much damage as Mimic if he copied a Sidekick die. Not only is he Mimic’s protector, but he can protect your Blink if you don’t have a Mask to bring her back with.

First Place Prize – Sabretooth: Exile

The first place cards are given to the player that wins the event. These cards are typically new cards and not alternate art or reprint cards.

W Sabretooth, Exile

Sabretooth: Exile is also a brand new card and you can find his dice in the X-Men First Class set. I love that he only cost four to purchase, especially since you need him to boost your other Exiles attack and defense. I have never liked expensive boost characters. I like being able a character like this without needing to ramp up for it. Sabretooth is super awesome because he not only boosts your other Exiles, but he gives the bonus to himself as well! It’s a While Active, so only one Sabretooth die is needed in the Field Zone. But, combine him with a card that gives him Overcrush and you’ve got a heavy hitting dude! You could even use Mimic to copy him and then you’ve got more heavy hitting dudes with Morph to protect them.

Conclusion

These cards are all pretty or cool looking, and they all have decent abilities, especially Morph and Sabretooth for an Exiles team. I’m pretty sure you won’t see these cards much in competitive play, but I think they have the best chance to shine in casual. I want to build an Exiles team with Sabretooth, Morph, Mimic, and Sasquatch! But I have to get my hands on Morph and Sabretooth first.

If you want to play with any of these cards, you should check your FLGS for events! I definitely recommend playing to try and get these cards because they are worth having, especially if you like building fun teams!

Thanks for reading and be sure to follow me on social media and YouTube!
Need to look up a card? Check out DM RetroBox for all you card searching needs!

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

For this week’s confusing card of the week article, we’re going to take a look at Valindra Shadowmantle: Scholarly Wizard from the Dungeons and Dragons: Tomb of Annihilation set.

W Valindra Shadowmantle, Scholarly Wizard

Ruling – Energy Drain Keyword

WizKids Keywords Page:
Energy Drain: After blockers are assigned, spin each character engaged with a character die with Energy Drain down one level. Character dice at level 1 can’t be spun down.”

Energy Drain will trigger after blockers have been assigned, and before the Global portion of the Attack Step.

Attack Step:
~ Assign Attackers
~ Assign Blockers
~ Energy Drain
~ Active player uses actions (if any)
~ Players use Globals
~ Assign and Resolve Damage

The term ‘engaged’ is defined on the WizKids Keywords page as, “a character blocking or being blocked is engaged with the opposing character.” Any character dice that block or are blocked by Valindra Shadowmantle, are considered to be engaged with her. Multiple character dice can be engaged with a single character at one time.

When a character die is engaged with Valindra Shadowmantle, her Energy Drain will trigger and cause that character die to spin down one level. If a character die is already level one, it can’t spin down. If a character die can’t spin down, Energy Drain has no effect on it. For example: Basic Sidekick dice are level one when they’re in the Field Zone on a character face. If a Sidekick die is engaged with Valindra Shadowmantle, Energy Drain has no effect on it.

After a character die is spun down, there is a chance it could be KO’d if it was dealt damage previously in the turn (or an effect is reducing the defense of character dice). If a character die with three defense has two damage on it already, and is spun down to a side with two or less defense, that character die will be KO’d. If that character was blocking, the blocked die is still considered blocked, but won’t deal or be dealt combat damage by the KO’d character die. This is because the KO’d character was KO’d before the Assign and Resolve Damage portion of the Attack Step.

Energy Drain is not optional and it will spin down each character die engaged with Valindra Shadowmantle.

Ruling – Attune Keyword

WizKids Keywords Page:
Attune: While a character you control with Attune is active, when you use an action die, that character deals 1 damage to target player or character die (no matter how many of that character’s dice are active).”

Attune is a While Active ability. A While Active ability is one that works regardless of how many of the character’s dice are in the Field Zone. While Active abilities are like a light – it’s either on, or it’s off.

while-active-light

Attune triggers when you use any kind of action die, whether it’s a basic action die or a non-basic action die. Using a Continuous type action die requires you to place the die in the Field Zone from the Reserve Pool. If you activate a Continuous die’s ability from the Field Zone, this is not considered using it. For example, activating a Captain Cold’s Cold Gun: Frozen “Firearm” after it’s in the Field Zone is not considered to be the same as using it. Using it would be placing the Cold Gun die into the Field Zone from the Reserve Pool.

While a character die with Attune is active, when you use an action die, the character die with Attune will deal one damage to a target character die or player. For example, if you have three Valindra Shadowmantle dice in the Field Zone when you use an action die, your Valindra Shadowmantle will deal only one damage total (not three damage) to a target character die or player.

Attune abilities are mandatory and not optional. When you have an active character with Attune and you use an action die, you must deal one damage to target player or character die, even if you would be forced to target one of your character dice or yourself.

Miscellaneous Card Information

~ Valindra Shadowmantle is a Mask type character card.
~ She has the Evil affiliation.
~ She has a Max Dice of four.
~ This card is an Uncommon and is #48 of 136.

Official Sources

WizKids Official Rules Forum (WORF)
There is not a ruling for this specific card.

You can find more info about specific Keywords on the WizKids Keywords page.

Turn Order Summary Reference

turn-order

Opinion

Someone recently asked me how Energy Drain worked, and I had to go look up the keyword. In my local area, it’s not an ability that’s used much. I thought I would feature a recent card with Energy Drain, just in case there are other folks that don’t use it much and need a refresher on how it works. I also noticed the definition for Energy Drain on WizKids Keywords page is missing a word that’s crucial to how the ability functions. It says, “spin each character engaged with a character die” and it should say, “spin each character DIE engaged with a character die“. I hope WizKids updates their definition.

I like this card for drafts and casual play, but she’s not one I’d pick for a major meta team. If she had a purchase cost of four instead of five, then I would say she’d be worth considering. Her Attune can be useful against troublesome characters or be used to deal damage directly to your opponent. After dealing damage to a die, you can use a force block, like Giant Spider: Greater Beast, to spin a die down to a lower level in order to KO it. This character has many uses and is a great way to introduce some advanced strategy to players that are moving beyond the beginner level.

Opinions on this card? Leave a comment!
Is there a card your confused on?

Is there a combo that seems too good to be true?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Need to look up a card? Be sure to check out DM RetroBox! It’s the best searchable card database I’ve found for when I’m at the computer.

Roll on, Dice Masters!

Greetings Fellow Board Gamers!

The featured game for this article is Fantasy Realms from WizKids. This is a competitive card game where players draw and discard cards in an effort to score more points than their opponents. This game is for 3 – 6 players.

Fantasy Realms on Board Game Geek – here.

* Note – This is not a ‘How to Play’ or tutorial type article. This is a review of the game components and brief review of game play.

Fantasy Realms

As ruler, it’s up to you to build the mightiest realm in the world! Will you choose to follow military tactics and sweep away all in your path with a massive army? Will you turn towards sorcery and control an inaccessible island surrounded by impenetrable flames? The choice is yours, and no two realms will ever be the same in Fantasy Realms, a combo-licious card game.

Fantasy Realms takes seconds to learn: Draw a card, discard a card — though you can draw from the deck or the discard area!

Make the best hand you can by making the best combos. The game ends when ten cards are in the discard area. Aim for the highest score to win!

Rules

The rule book covers everything you need to know and even gives an example of the highest possible scoring hand, which is kinda cool. I didn’t need to refer to rule book during game play for anything other than definitions that we hadn’t fully memorized yet. It’s easy to follow and only takes minutes to read.

Components

Components in this box are extremely minimal. I didn’t read the list of contents before opening the box, so I was a little surprised to see only three items: a deck of cards, a rule book, and a score pad. I guess I thought there would be more to it.

Score Pad b

The score pad has loads of pages, but as fast as these games go, you’ll likely use several in one sitting.

Cards

The cards have beautiful, classic fantasy art which makes the game aesthetically pleasing to play. The cards are not super flimsy, which is great since you need to shuffle the deck a lot.

Standard Size Double Sided Clear

Because this game is solely a card game, I would definitely recommend using sleeves to protect the cards. You could use any standard size sleeves with any kind of backing because the back of the cards are not relevant to game play. You could still use sleeves with clear backs, like the ones in the picture above, if you like seeing the back of the cards.

Setup & Clean Up

Setup is super fast. You shuffle the deck and deal seven cards to each player and then set the deck on the table. Clean up is equally as fast as you only need to gather the cards into a deck. It all packs nicely in its tiny box and sleeved cards will fit easily into the cardboard insert that’s already in the box.

Game Play

Game play is super simple. Each player either draws a card from the deck or the discard pile, and then discards a card from their hand. This keeps their hand at seven cards. The game ends where there are ten cards in the discard pile.

Once the game is done, each player lays out their hand and figures out what’s blanked, what gets bonuses and penalties, etc. The score keeper then looks at each player’s hand, one at a time, and scores each card – also one at a time. I recommend writing with pencil in the event a card that blanks, gives a bonus, incurs a penalty, etc is accidentally overlooked.

Once the scoring is complete, the winner is determined.

Conclusion

The game play is not engaging, or didn’t seem to be with our group. We were mostly distracted or bored while it wasn’t our turn. It doesn’t take players long to complete a single turn and it’s very easy to keep up with what was taken from the discard and what was discarded. After two games, we opted to play Age of War and Tiny Epic Galaxies instead of continuing with more games of Fantasy Realms.

It felt like the scoring took longer than the actual game, which is a serious drag. I feel like this game should have been an app for the phone instead of a physical game. I was the score keeper for both games, because I didn’t want to punish anyone else with that burden.

While I didn’t enjoy the game, I can see where this game would be great for road trips with hotel stays or other small gatherings where you don’t have a lot of time or space to play a larger game. As a full night feature game, I’d rather play something more engaging.

What the Players Said

Paul – The game is kinda fun, and it makes you think ahead a few steps when you’re having to discard cards. I love the art.

John H. – The game seriously needs less math or an alternate scoring method. It takes way too long.

Wednesday – The game makes me feel ‘blank’.

Buy or Bye?
Bye.

I know lots of folks enjoy this game and this is only my opinion of it. As with any game, you should always look into them ahead of time. Just because this game doesn’t appeal to me, doesn’t me you won’t like it.

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Board out and game on!