Posts Tagged ‘Marvel’

Greetings Fellow Comic Fans!

 

In my Comic Box Recap article series, I want to talk about each of the comics that I read from my subscriptions that week. I don’t always read all the comics I order, because I’m only collecting some of them. Others are ones I may have started reading, but lost interest in but I still order them. You never know when you may want to go back and revisit a series at a later date.

*** SPOILER WARNING ***
Do not read any further if you are trying to avoid SPOILERS!
DC
Batgirl #25

This issue of Batgirl is an oversized issue with several stories in it. The Reason is the first story and it’s very sad. I think I teared up a bit when Duane’s mother was talking to Batgirl and she was telling Batgirl that saving her son was worth it. He died ten months after Batgirl saved his life and the panel shows Joker holding a gun to Duane’s head with a reference note to Batman #48. I don’t read Batman, so I’m not sure who Duane is or why Joker killed him, but the story is touching.

The Reason sets Batgirl up for the next story called Hopeless Romantic. So… I can’t keep up with Dick Grayson. Is he with Starfire or is he trying to be with Babs? This entire story is about her unwinding with Dick in the Gotham Gaslight Hotel. Apparently, it was the honeymoon suite that was reserved for Bruce and Selena. The story doesn’t lead me to believe that anything other than cuddling happened, and I’m always hoping those two end up together. Everyone needs time to decompress and Babs is no different. It’s good to see her getting some much needed time with a close friend to help her evaluate things. I just don’t want this type of story too often, and so far, they’ve all been timed right.

Value happens one week after Hopeless Romantic. Batgirl is tracking down a crazy villain (are there any other kinds?) that’s killing rich people. She enters a house that she thinks the villain may have targeted and begins taking in her surroundings. She makes several references to the couple that lives in the house probably loving each other deeply, which seems to be the theme of the stories so far. She finds the couple slaughtered and has a brief sparring match with Grotesque (a villain I’ve never seen before), and some of the hits he landed made me cringe! I’m surprised she only got a bloody nose from all that! He was wearing a motorcycle helmet and gave her a forceful headbutt straight to the nose! She throws a tracker on him and he rides off with a ‘To Be Continued in Batgirl #26!’ at the bottom of the page. I enjoyed this story and also appreciate that Batgirl struggles with some things. It appears that Batgirl is going back to Gotham, but I like her being in Burnside so I hope it’s only temporary.

March Madness is the last story in this issue and at first, I thought this was going to be a classic goofy Hatter-related story. I was a little wrong. It’s more sappy and sad with March Harriett (another villain I’ve never seen before) going on about her deceased girlfriend. I didn’t much care for this story because I was done with sad and sappy by this point. There was a little action at the beginning, but half of the story was Harriet’s backstory about her girlfriend that was murdered by William Warren. The cops show up and arrest Harriet, but she predictably escapes. I kinda wish this story had been the first in the book, and not the last. I’d rather have ended the book with Value and Batgirl saying she’s headed to Gotham.

Overall, I liked the issue. I like seeing the relatable sides of heroes and I also like seeing them get the bad guy or at least have a plan to get the bad guy. I always look forward to reading Batgirl because her books are usually everything I want in a hero comic.

Batwoman #18

This issue of Batwoman was wonderful. It had action, love, a pun or two, and moments of wisdom. What more can you ask for? I love how dark and gritty Batwoman can be – opposed to the lighter image of Batgirl. I love both books for those differences. I don’t mind the language in Batwoman because she is much darker than Batgirl or Supergirl. I hope Kate Kane and Renee Montoya find a way to make their relationship work. Kate deserves some happiness and she’s on the road to finding it! She’s saved her sister (kind of) and she’s finally found her path in life.

I do not want this to be the end of my Batwoman comic. I really want to see her come back, since she might have a TV series and all, it only makes sense. I like the way they chose to close this series/arc out and I look forward to what ever the future holds for one of my favorite characters!

Marvel Comics
Doctor Strange #4

Doctor Strange has a temper as of late. I relate to that. He’s a broken man, which I can somewhat relate to – except that I’m not a man, but I have been broken. I’ve been at rock bottom, lost everything and everyone. I did not stay on the rocks – I pulled myself up and reclaimed what I wanted and found new friends and found my lost family. It’s rewarding to see someone come back from nothing. Mr. Cates wrote an amazing story that put Strange in the position he needed to be in. Now, Mark Waid has picked up that mantle and is continuing to explore that long road that Strange has to walk. These two writers have done a phenomenal job with a character that I absolutely adore.

Strange has an ego problem, where he doesn’t want to listen to the advice of those he thinks of as less skilled than himself (but he’s always had a bit of an ego). It seems like Eoffren might actually be able to help him so I hope he puts his ego in a box and actually listens to him. He needs to save Kanna and should have just left with them instead of seeking vengeance – shame on him. Strange is being humbled by those around him and being shown that his anger and arrogance will get him nowhere in a hurry.  He’s kind of learning that, but it’s not an easy lesson to learn. I know Strange will bounce back and become the Sorcerer Supreme that the Earth needs and he’ll be better for it. Trials and tribulations are what make us who we are and they only make us better, if we learn the lesson being taught.

Infinity Wars #2

I know in comics that when someone is dead, they’re not actually dead. I knew someone would do something to stop Gamora from killing Peter, or do something to bring him back, and I was right. Doctor Strange and the Time Stone rewound time to save Peter, but he did mention that in another reality, Peter is dead. I like the whole ‘Thanos dialogue’ that Gamora is dealing with and the early panels with her as a young girl talking to Thanos are almost heartbreaking. One of my favorite parts of this book is when Bullseye is ranting about something and Black Widow whacks him in the back of the head, and then Captain Marvel “superhero lands” on his back. Black Widow and Captain Marvel have a brief complimenting exchange and then it’s back to business. I found that bit of humor timely and needed. But this is shaping up to be a very dark series. I lost count, but I think Gamora has killed a few folks. Thanos and his humor over Captain America being trapped in time again almost made me spit out my drink I’d just taken a sip of. It was an unexpected bit of humor and it was actually funny. I like Thanos more and more as a villain, but I think I prefer the movie version to the Infinity Gauntlet Thanos. The Thanos in Infinity Wars is closer to the movie version and I love that. I’m a little lost over who that was that Gamora pulled from the Soul Stone, but I’m sure I’ll figure it out. And of course, at the end, there’s Loki who is likely up to no good. This is a roller coaster story and I’m loving every bit of it!

IDW
Star Trek: The Next Generation – Terra Incognita #2

Oh boy! Mirror Barclay is such a tool! He was keeping his cover just fine until he made that statement about the ‘filthy Cardassians’. I wouldn’t be surprised if he blew his cover somewhat with that comment. If he didn’t, when the other crew members figure it out, I’m sure Picard and Troi will have light bulbs go off and remember this moment. I’m actually a little surprised that Troi hasn’t picked up that there’s something off with Barclay. There’s ways of handling that so it doesn’t ruin the story, but I’m a little bothered that she hasn’t noticed something is off, especially now.

I’m not sure how I feel about Troi being sent to the planet with two Cardassians, two Vulcans, and one other female Starfleet officer. It shows the strength and capability of the women of Starfleet, but it feels a little forced. Picard even scolds Riker at the end for saying, ‘That’s a relief.’ – in regards to the situation working out. He’d have said it anyway if it were two men instead of two women. Why did Picard make the statement, “Doubting Counselor Troi’s abilities, Number One? For shame.” I mean… that whole speech bubble is out of context. I was relieved that Troi kept the situation under control – doesn’t mean I doubted her abilities. There are a few other situations where women are defended in an odd manner. That’s not something I’m used to seeing in Star Trek. I’m used to women being treated as equals in Starfleet, not singled out like that. It feels a little uncomfortable to me, and I’m a woman.

But aside from that oddness in this book, I like the overall story of the peace talks and I like the alien attack and that it was handled as a team effort between a Starfleet officer and a Cardassian. If I didn’t know how everything was going to go between the Federation and the Dominion later on, I’d have thought the Cardassians and Federation were going to be off to a good start! So, overall, it’s a good story, but it’s not a great story in this issue.

Conclusion

For all the odd moments in the Star Trek issue this week, I still enjoyed it. I think it’s just because it’s Star Trek though. If it had been a different title, I may have cut it from my list. I don’t like when a comic book tries to remind folks that a woman can do the job just as well as a man. Men and women are equal in our world today, and that’s definitely more widely accepted on Earth in the world of Star Trek, so why would that need to be brought up so much in a single issue?

Batwoman may be over for now, Batgirl’s probably headed to Gotham for a while, Gamora has unleashed all the hells into the Marvel universe, and Doctor Strange isn’t having much fun right now. I enjoyed my comic box for the most part this week, and I look forward to what I get next week!

What are you reading?
Is there a series I should be reading?
You can drop me a line here or find me on Facebook at Dice Dice Kitty!
Thanks for reading and remember to like, follow, and subscribe!

A good book is the best vacation!

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Greetings Fellow Comic Fans!

 

In my Comic Box Recap article series, I want to talk about each of the comics that I read from that week’s subscriptions. I don’t always read all the comics I order, because I’m only collecting some of them and reading the trade paperbacks as they come out. The My Little Pony: Friendship is Magic series is one of those comics. Others are ones I may have started reading, but lost interest in but I still order them. You never know when you may want to go back and revisit a series at a later date. My comic subscriptions from this week were loaded with shocking moments and excitement!

*** WARNING ***

Do not read any further if you are trying to avoid SPOILERS!

DC
Supergirl #21

I’ve been on the fence for a while over Supergirl. I also have a hard time with comics when I don’t like the art. I’m not saying the art is bad, I just don’t care for it. And the story references things from Superman so if you aren’t reading that comic too, you might be a little lost on what’s happening. Like Jon and Lois being gone… I don’t know if that means they’re dead, moved away from Clark, or missing. But it’s not just that and not the art, I’m just not digging this Supergirl. She used language that I don’t like seeing in a Supergirl comic. I wanted to get this comic for my daughter to read later and this is not something I want to start her with. I’m a little disappointed in this series and while I will continue to buy them (for now), I may not be reading them until later. This may be the one and only Supergirl recap for the time being.

Marvel Comics
Fantastic Four #1

I only recently discovered a love for the Fantastic Four when I purchased a bundle of their older comics, mainly for She-Hulk and the Inhumans. It was then that I realized I had misjudged the first family and decided to get on for this new series when it started up. I was not disappointed and despite my limited knowledge of the characters themselves, I was not confused or lost while reading this issue. I think this comic is a great starting spot for new Fantastic Four readers. I relate to the struggle that Ben (The Thing) deals with in regards to the loss of Reed Richards, and his eventual acceptance. I also relate and understand the anger that Johnny Storm experiences. There is some excellent writing in this book and the art is really pretty.

The one major issue I have seems to be trending this week in my comics – the use of inappropriate language. I couldn’t believe how many times a particular word was used. I don’t appreciate that at all. I guess I expected better than that. I’m not a prude (I actually have a colorful vocabulary), but there are some books that I would love to recommend to children and I can’t if they have inappropriate language in them. I don’t use that kind of language around children (or in my blog or on my social media pages) and only my close friends and some of my more adult gaming friends have heard me speak so harshly. So the language is a disappointment in a book that should be more family focused.

Looking beyond that small blemish, I still loved the rest of it. I love the Doom segment towards the end and I can’t wait to see how this iconic villain returns and what havoc he wreaks on the world – havoc that only the Fantastic Four can stop? I’ll be tuning in next time!

Image
Unnatural #2

The first issue of Unnatural was amazing and this issue adds just a little more to that amazing feeling. This is one of those books that I can’t wait to get my hands on when I know it’s in my box. The subject matter in the book is relevant to social tribulations today but it doesn’t feel like it approaches it at an extremist point of view. Leslie is an adorable anthropomorphic pig girl who is being forced into marriage by her government. This issue is when she goes to the “Real Love” Center and it’s a little on the creepy side. Imagine you just turned 25 and were forced to go to a center of some kind to find your husband or wife. That prospect doesn’t appeal to me at all so I relate easily to Leslie. Her friend Trish, an anthropomorphic mouse girl, knows that Leslie is having ‘unnatural’ dreams about being romantically involved with a white wolf. It’s ‘unnatural’ because they are only supposed to mate with their own species. She tries to help her uncover the reasoning behind her dreams and it appears that she’s stumbled onto something. There has also been a hooded figure skulking around where ever Leslie goes and this time, the figure gets confronting by police. They discover a gun on the figure (who is still hidden from the reader), and they suspect he’s not stalking Leslie, but hunting her.

This story has a characters with hidden agendas and mysteries that I’m loving as a reader. I can’t wait to see some what happens, but I think I’m more excited for the adventure along the way. The writer and artist is an Italian woman by the name of Mirka Andolfo and I absolutely love both her writing and art. I don’t mind recommending this book to adults, but this is not a book I would ever recommend to children. This book contains some nudity and language, but I knew that before I bought it. The content is thought provoking and the relation to real life social issues is apparent, but not crammed down the reader’s throat. That’s something I appreciate in today’s society where we are constantly bombarded with social issues across all forms of media, and it’s not something I want thrown in my face while trying to read something for entertainment.

Conclusion

I read a variety of comics that range from heavy adult content to family friendly content. There is a standard that I expect to be upheld with particular titles, such as Supergirl and Fantastic Four, and I feel like I was let down in regards to inappropriate language. It’s not like they dropped an F-bomb, but you can’t just tell a child that they were talking about a beaver’s home – the spelling isn’t the same.

But aside from that, Fantastic Four was excellent and I’d still recommend it, but with a slight warning to the parent about the word that’s used several times. Unnatural is one I continue to look forward to and I’m anxious to get the third issue! I can’t wait to see what’s coming up in my box this week!

What are you reading?
Is there a series I should be reading?
You can drop me a line here or find me on Facebook at Dice Dice Kitty!
Thanks for reading and remember to like, follow, and subscribe!

A good book is the best vacation!

Greetings Fellow Comic Fans!

 

In my Comic Box Recap article series, I want to talk about each of the comics that I read from that week’s subscriptions. I don’t always read all the comics I order, because I’m only collecting some of them and reading the trade paperbacks as they come out. The My Little Pony: Friendship is Magic series is one of those comics. Others are ones I may have started reading, but lost interest in but I still order them. You never know when you may want to go back and revisit a series at a later date. My comic subscriptions from this week were loaded with shocking moments and excitement!

*** WARNING ***

Do not read any further if you are trying to avoid SPOILERS!

Marvel Comics
Death of the Inhumans #2

Issue #1 had a ton of Inhuman deaths in it. I’m a little surprised that they’re killing off Inhumans just as the Fantastic Four is about to release. Inhumans and Fantastic Four have a tangled history together, and I’m going to be seriously disappointed if this series is canon and all the Inhumans die. Issue one and two are both great reads but I find it hard to believe that Black Bolt is gone in the second issue. Mr. Cates surprises me often with his writing, so it’s possible the king is dead. If that’s the case, I expect some interesting events to transpire in the next few issues. I would love to see Medusa step back up as a power queen, but not at the cost of Black Bolt’s life. The cover preview at the end shows Black Bolt screaming at what appears to be a Kree clad in golden-yellow armor, so maybe he’s not dead and is going to regenerate his vocal chords in some way. In the meantime, Crystal is a mess and Medusa’s playing nursemaid to her, Gorgon’s just… there, and Karnak is bleeding out. We’ll just have to wait and see what happens in the next issue…

Ben Reilly: Scarlet Spider #22

So, if you know me, then you know I’m a HUGE Scarlet Spider fan. I always felt Scarlet Spider was the superior spider. You can imagine how thrilled I was when he returned with his own series! I’ve not been let down at all with the new direction he’s been going. It’s a refreshing change for a character that I love. That doesn’t mean he’s a hero, because he’s not, unless it suits him to be one. I’ve enjoyed this series so much thus far, and it’s beginning to feel like Supernatural, but not Supernatural at the same time. I love that show, so having a combination of Scarlet Spider mixed with a bit of Supernatural type action is pretty cool. Ben acquires a vial of blood from a being that claims to be Gabriel – as in, the angel. This blood is supposed to be able to cure Abigail and I really hope it does the trick. I’m so frustrated that this little girl is still suffering. It’s just not fair. Curing Abigail will free Ben from his obligation to cure her and allow him to move on to other stories. I like that Kaine has been around as his version of Scarlet Spider. I loved that series and it’s nice to see him back in the pages of a comic. These two make for a great anti-team.

Infinity Wars #1

I didn’t get the Primer issue, so I had no clue that Thanos was dead until I read this issue. Doctor Strange has called a meeting of the new Infinity Watch and as usual, things don’t go as planned. I knew the group Turk brought with him wouldn’t be able to keep their cool either. It doesn’t help that some of the heroes were itching for a fight either. But when Requiem drops in and throws Thanos’s head on the ground in front of them, my jaw hit the floor. I almost literally fell into the floor when she started blasting folks with no trouble at all. She basically knocked Drax into the next planetary system! I was like… Who is this?! When Rocket blasted her helmet off and revealed Gamora – I was in shock. I had no clue. Then it all made sense. I didn’t think I could be more shocked… but I was wrong… so very wrong. “Nothing ever dies, Peter.” Says Gamora, seconds before she runs him thru with her Power Stone infused space sword. All I could think of was a Sith, killing the one person they love in order to gain power. This first issue – I was blown away…

IDW
Delta 13 #4

I believe this was the last issue of Delta 13 and I’m a little sad about that. This book made me think of Alien (the movie), because of the atmosphere that was set and the way that the threat that was established. The ‘alien’ was far from a Xenomorph. We already knew the alien was a human looking female, but she has these tentacle/tubule things that ‘infect’ her victims and machinery. I like how she was able to turn the ship around without needing to communicate with the humans. Not all alien beings need to establish a connection with humans to be understood. This one definitely didn’t. The crew took her from her home and she hijacked their ship to get herself back home. I hope they decide to make more of this series, even if the lone survivor doesn’t return, I just want more. I want to explore more into that alien’s world and life. It seems like such an interesting creature and the stories someone could tell based off of it, could fuel nightmares in generations to come! I suggest picking this up in trade if/when it releases.

Star Trek: Discovery – Succession #4

If you’re a Star Trek fan and you’re not reading the comics – shame on you. The comics and novels expand the universe in ways that a TV show or movie may not be able to. This particular story arc was about the Mirror Universe and how its Michael Burnham is still alive and working with the Klingons to prevent the extinction of their race, as well as her avenging Georgiou. I was slightly surprised to see Burnham stab Cornwell in the back, quite literally. The romantic in me hoped to see Burnham ride off into the sunset. And I knew Airiam was up to something but I thought maybe she would unleash the bio-weapon with the help of Burnham – not against her. I was a little surprised at that, but then again, this is the Mirror Universe and everyone is out to kill everyone else. I like that L’Rell and Kol are cautious but going along with Airiam for the moment. This leaves lots of options open for future comic series. This should be out soon in trade form, so I suggest picking this one up.

Conclusion

This week was a great week for my subscription box. I thoroughly enjoyed each book and I look forward to reading more issues of Death of the Inhumans, Scarlet Spider, and Infinity Wars. Delta 13 and Star Trek: Discovery Succession are both finished, as far as I’m aware. The Star Trek books will likely continue with other mini series. I hope they expand on Delta 13, but if not, I’m satisfied with what there is. Steve Niles is a talented writer and Nat Jones has a wonderfully dark art style. I would absolutely recommend folks get the trade for Delta 13, if they release one. I can’t wait to see what surprises await me next week!

What are you reading?
Is there a series I should be reading?
You can drop me a line here or find me on Facebook at Dice Dice Kitty!
Thanks for reading and remember to like, follow, and subscribe!

A good book is the best vacation!

Greetings Fellow Clix Fans!

 

I recently played in my first HeroClix WKO. I had the pleasure of playing in Owensboro, Kentucky at my home away from home, Big Bang Toys – Comics – Games. I always enjoy visiting this venue because the employees are always nice and as helpful as they can be, the play space is more than adequate for multiple events, and the venue is always clean and well stocked on toiletry supplies. You’d be surprised how many places I’ve visited for large events, and the venue has run out of toilet paper…

I’ve made many friends at this venue and they are the most important reason that a three and half hour drive is more than worth it.

I prefer to play casual events, because I’m able to play the pieces I want to play without worrying about the new competitive hotness. So, I’m not a competitive player by any stretch of the imagination. I prefer to spend my time as a judge, but I promised a dear friend of mine that I would play in the WKO.

I had no intention of playing a competitive team build, and I didn’t. I played a team that was built around an idea given to me by my friend, Sam Powell, the same dear friend that I made the promise to.

At Origins, she told me about a strategy using Pip the Troll and chase Kirk, where you use Pip to carry Kirk up to opposing pieces and then he makes his free Close Combat Expert attack that same turn. Sounded like some fun shenanigans to me! It was an idea that used a Star Trek piece and I knew I could build a fun team around it. Chase Sulu immediately popped into my head because he has a free attack like Kirk, but it’s Blades/Claws/Fangs. My team was born. All I needed to do was fill out the rest of the 160 points. I wanted to use the Mighty Thor starter Hulk, on his 100 point line, because that piece has become a favorite of mine. I love his Quake at no cost after he moves. After setting those four pieces out on the table, I noticed they all had one really important thing in common… they were all shirtless. I new what I had to do next – find 60 points in shirtless dudes! One of my favorite Donatello pieces is 60 points, so I put him on the team and was super proud of my Shirtless Squad! When Sam and Daniel convinced me to play in the Owensboro WKO, I realized that my Donatello was Golden Age… so I needed a 60 point Modern Age replacement. They were going to let me use Mangog and Surtur, but I really didn’t want to play competitive pieces – because I’m a casual player. So I went on the hunt for a replacement. I stumbled across a 60 point, shirtless, Pizza Face and knew I found my piece.

The Friday before the WKO, I went to Jo-Ann’s and found pizza buttons, drew angry faces on them, and then glued them to poker chips to use as my Living Pizza bystanders. I filled out my team sheet and packed my stuff up, ready to trek to Ownesboro the next morning. I did not go into this WKO with any delusions of winning. I went into this event with two goals: earn points in at least one game (that weren’t ID cards), and have fun!

My Team
WKTP17-002 Pizza Face
60

AI008 Pip The Troll

40

TREKOS049 Captain Kirk

50

TREKOS050 Lt. Sulu

50

TMT106 Hulk
100

Total = 300
WKO team
Maps and Objects

~ Harley’s Apartment
~ Wakanda
~ Underground Cavern (I call it the Horta Caves because that’s what it is in the show.)

~ One Heavy Object
~ Two Light Objects

Round One – Sam Powell

I got to play my first competitive event match with Sam – and this was the first time we have ever played against each other. Talk about excited!!! I couldn’t wait to play and show her my team. She was playing her SamCap/Overdrive/Starfox team, which is pretty cool to see in action. I got six Living Pizza bystanders because she had six figures in her starting area. She seemed concerned about the threat of the flying angry pizzas, and I didn’t fully understand it until it was too late. I totally underestimated my angry pizzas.

I won map roll and we went to the Horta Caves. I started by taking Kirk and Sulu and hiding them behind some blocking with Pip – about half way across the map. I did some Sidestepping with Pizza Face and he carried a tiny pizza dude with him. Hulk moved and carried a pizza with him. I moved a living pizza and ended my turn. Sam popped Overdrive, perplexed several defenses, and positioned for the next turn.

She had pumped up Mangog’s defense and that made me change my strategy because I was going to go after him, but with a super high defense and no Perplex or Prob on my team, I wasn’t going hit him. I decided to push Pip and carry Kirk and Sulu into her starting area to go after Starfox. Starfox rolled out of both Kirk and Sulu’s free attacks with his Super Senses. I knew I was done for at that point. My heavy hitters were in the worst spot they could possibly be in – right next to Starfox and Mangog. Pip was pushed so he wasn’t doing anything next turn. Kirk and Sulu got a series of attacks on their next turn, but none landed due to Super Senses.

Kirk was taken out easily and it seemed like it all went downhill for me after that. I tried my best to recover, but I had realized my mistake from my first turn and knew there was no coming back from it. I should have carried Pizza dudes – not Kirk and Sulu. Her team had little to no damage reducers on most of the pieces and with Plasticity and Poison, I could have done some damage. But it was far too late now. Hulk tried to take out Mangog with an 11 attack against his 19 defense, and missed his attack by one point. Mangog retaliated and Hulk (who was previously damaged in the game) was gone.

At this point in the game, all I wanted to do was score non-ID points. I moved a pizza adjacent to Starfox and moved Pip near Moira so I could drop Sulu next to her and *hopefully* Blades her to death. Sulu free attacked – and rolled a six on Blades! I know… taking out a Moira is nothing to write home about, but it was more than enough for me because I accomplished a goal of mine! I scored non-ID points!

There was a moment that one of my little pizza dudes was able to let his pepperoni fly! Starfox attacked the one I had just moved up next to him. Starfox needed to roll anything but a critical miss to smack the poor little pizza dude into oblivion. Starfox rolled a critical miss… Pepperoni Barrel Roll!!!

It didn’t take Sam long to clean up what was left of my team and it earned her a victory for round one – but I achieved what I believed was going to be my hardest goal of the day – I scored points! Sam and I had a lot of fun playing, and I’d love to play more games with her in the future. We had a lot of fun in Battle Royales at the end of the night too.

Record: 0-1-0
(36 points)

Round Two – Chris Milligan

If you’ve ever listened to Sam and the other ladies on the Clixed Off podcast, then you know Sam does not like Goblin King. Since I had never really played competitive events, I didn’t understand just how frustrating and non-fun this piece is to play against. Chris was playing Goblin King with Loki’s Staff. This entire match was a load of misses by my dudes, and a bunch of picking powers that would drag out the match by my opponent. He eventually started picking powers to speed up the game. There isn’t anything else to report.

Warning – Incoming Griping

I don’t complain often about matches, but this can’t be helped. This was literally the only time I didn’t have fun – all day.

With that said, I’m going to really offend and piss some folks off with this, but let me make this clear – I don’t care. If you’re gonna play this type of team, you have no right to get offended or butt-hurt when someone gets frustrated or upset over having to play against you and your team.

I don’t give up – ever. I will still fight and try to do something, even if it’s just one click of damage. Giving up is ridiculous. I guess that’s the Klingon in me. Choose your enemies and your battles wisely. If the choice is not yours, and victory can not be achieved, don’t just lie down and die – fight to the end until you see the gates of Stovokor. That’s the honorable way to do battle. There is nothing honorable about Goblin King. If you want cheap and shallow victories, he’s for you. And this is why I’m not a competitive player. If I don’t earn my victory – it means nothing.

As for my opponent, I don’t blast folks openly in my blog and this time is no different. But I will admit that the DDK most of you know, was not the same DDK during this match. I was mean, harsh, and nasty. I won’t apologize for it either. Just know that when I tell you I’m a casual player with a casual team – I’m not joking. Don’t come at me with competitive trash talk and a competitive attitude. I’m there to have fun, so be cool and have fun with me.

Record: 0-2-0
(36 points)

Round Three – Jacob Carlisle

So, my next round opponent had been sitting next to me in the previous round and saw the train wreck that was my round two match. I don’t think he was scared of my attitude or anything, but he was definitely not as open to conversation as most folks would be when they’re sitting down and about to play. That’s my fault though, because I let my attitude get out of hand in round two. Jacob was playing Unimind with a Wolverine ID card. I think he had the Symbiote on his team too, but I don’t remember. I won map roll and we went to Harley’s Apartment.

This game was much more fun that round two. I don’t mind single figure teams, and I don’t mind pick-a-power dudes – so long as it’s not Goblin King. Unimind is a figure that I’ve played against before and it wasn’t just a slogfest of misses. If I remember correctly, I think I actually hit Unimind and did at least one click of damage. That’s all I was trying to do against Unimind. There were bad rolls on both sides, but we still had fun playing. My team tried its best, but for these types of opponents, I only get one Living Pizza and those don’t do much against dudes with the shiny damage reducers. Kirk and Sulu tried their hardest and so did Hulk. It didn’t take my opponent long to realize that he could drop Power Cosmic for his super Perplex and not worry about being blasted really hard. I didn’t have an Outwit on my team, and Unimind loves teams without Outwit.

Jacob was a fairly newer player and was an overall friendly person once he realized I wasn’t the big mean nasty he had previously observed. I hope to see him at future events and maybe get to play against him again.

Record: 0-3-0
(36 points)

Round Four – Jeremy Stallings

This match almost didn’t happen. He was going to concede to me and let me have the win, but I talked him into playing the game out. He was playing two SamCaps, Overdrive, Shifting Focus Doctor Strange, Power Woman, and some IDs. I think he had Moira too, but I can’t remember. Admittedly, I didn’t even notice Power Woman until near the end of the match because she was on her special click that gave him an additional action.

I was excited to play this round with Jeremy because he had what looked like a fun team to play against. I love Shifting Focus Doctor Strange and I knew I could get in trouble if I wasn’t careful around him. I won map roll and we went to the Horta Caves. I started with six Living Pizza bystanders and Pip carried two of them half way across the map. Hulk and Pizza Face carried one each. His Boxing Ring was in the center of the map and he rushed up with Overdrive and Doctor Strange carrying the SamCaps. I knew they were coming for me! He dropped several ID characters on me: Wolverine, Chamber, and Brood X are the ones I remember. Wolverine tore up my guys because they were all on my side of the map.

I didn’t waste any time and played true to my aggressive play style. I started maneuvering my pizzas, much to Jeremy’s dismay. He knew they had Plasticity and Poison, but he didn’t realize they flew until they flew across the Boxing Ring. I based several of his characters and went straight for his taxis with my other dudes. He failed his breakaway rolls and that left his SamCaps vulnerable to Poison pizza.

He tried to get away from the pizzas, even taking a few out, but in the end, they were swarming him. I wanted to go after his last SamCap, but then I noticed Power Woman. He told me she gave him an additional action, but I didn’t realize she was actually on the map. That was my fault for not asking more questions. I learned that she would come in once he other pieces were gone. I didn’t know how many clicks she would have and I didn’t know what her powers would be – I’d never seen her dial. I took a chance and took out the last SamCap.

Power Woman was activated. I had Pip the Troll and three or four pizzas left. I was certain defeat was on the way. Power Woman came out with a vengeance and headed for the Boxing Ring and squishing a pizza along the way. I decided to fight to the bitter end, because I don’t give up! I ran my angry pizza bystanders into the Boxing Ring and based Power Woman, knowing I had to critically hit to deal any damage because she wasn’t going to take damage from Poison. Pip was sneaking up behind her, but before he had a chance to get there, one of my Living Pizzas critically hit Power Woman! Jeremy revealed that she only had the one click, meaning I took out his team! I was in disbelief!

We had such a fun game. We were trying to out-maneuver each other and it truly felt like we were playing the game the way it was meant to be played – the fun way! It was anyone’s game. All he needed to do was take out Pip and he’d have won. My Living Pizzas are zero point bystanders so if my other dudes are all gone… the flying pizzas become flightless piles of goo and I lose. This was an epic match and we were both happy that we played it out!

Record: 1-2-0
(36 + 260 = 296 points total for the day)

Conclusion

Overall, I had a great experience for my first HeroClix competitive event. I achieved both goals I had set for myself, and achieved a bonus goal by actually winning a match. I went into this event with a team like my Shirtless Squad, to prove to all the players out there that you can play casual teams in competitive events and still have fun – win or not. It’s all about your mindset. I didn’t have delusions about my team’s ability to perform in a competitive atmosphere. I understood the consequences of going into an event like this without Perplex, Prob, or Outwit on my team. Most of my opponents liked my unique and fun approach and I received lots of compliments on my angry pizza dudes. They were fun to make and even more fun to see moving across the map in an angry horde.

It was special day for me because I got to play against two friends that I had never played against – even in Battle Royales. Sam and I played several BRs once Top 8 started. We had loads of fun in that too and even got to pick at each other a bit too. Sorry, Sam! It was just too tempting to send my Joker and Ivy after you! It was all in good fun though, and fun was had by all in the BRs. I even got to play a game of Junk Orbit while I was there.

Big Bang is also a treasure trove of toys, comics, and games. I can’t go to Big Bang without finding something that I’ve been looking for. Thank you to Big Bang for hosting! Thank you to Daniel for judging – it’s a thankless job most of the time but judges deserve some love too! Thanks to everyone that chatted with me and I hope to see everyone again soon!

Have you played in a competitive event like a WKO?
Would you play a crazy team like the Shirtless Squad in a WKO?
Leave me a comment here or on Facebook at Dice Dice Kitty!

Thanks for reading and remember to like, follow, and sub for more HeroClix content!

     LLAPLive long, and Prob it!

Greetings Fellow Dice Fans!

 

For this week’s confusing card of the week article, we’re going to take a look at Multiple Man: Duplicitous Nature  from the Marvel Deapool set.

W Multiple Man, Duplicitous Nature

Ruling – Ability and Keyword

Underdog – When fielded, move a Sidekick die from your Used Pile to the Field Zone.

WizKids Keywords Page:
Underdog: This ability can be used when you have fewer character dice fielded than your opponent. Sometimes the character won’t need to be fielded.”

Underdog is a special keyword that checks to see if you have fewer character dice in the Field Zone, counting any newly fielded Underdog die, and then grants you the use of the ability listed on the card. As long as you have fewer character dice (including Sidekicks) in the Field Zone than your opponent has, you can use the Underdog ability on the character card.

Underdog abilities vary from card to card and there could be other conditions that need to met before you can use an Underdog ability. For example: Multiple Man’s Underdog says: When fielded, move a Sidekick die from your Used Pile to the Field Zone. This means, Multiple Man must be fielded in order to use his Underdog ability, and you must still have fewer character dice in the Field Zone than your opponent, including the Multiple Man die that you just fielded.

Multiple Man’s Underdog ability is a When Fielded ability. A When Fielded ability will trigger when the character’s die is fielded by either paying the fielding cost and moving it from your Reserve Pool to the Field Zone, or by using an ability that instructs you to ‘field’ the character die. Abilities that move, swap, or place dice will not trigger a When Fielded ability.

When you field a Multiple Man die, if you meet the requirements for Underdog after fielding his die, you must move a Sidekick die from your Used Pile and place it on its character face in the Field Zone.

Moving the Sidekick die with Multiple Man’s Underdog ability is not the same as fielding it. Any abilities that trigger from a Sidekick or a character being fielded, will not trigger when the Sidekick is moved.

His ability is not optional, so if you meet the Underdog requirements and you have a Sidekick die in your Used Pile, you must field a Sidekick die from your Used Pile.

Miscellaneous Card Information

~ Multiple Man is a Mask type character card.
~ He has the X-Men affiliation.
~ He has a Max Dice of four.
~ This card is a Common and is #29 of 124.

Official Sources

WizKids Official Rules Forum (WORF)

There is not a ruling for this specific card.

You can find more info about specific Keywords on the WizKids Keywords page.

Turn Order Summary Reference

turn-order

Opinion

Everyone overlooks the common and uncommon Multiple Man, but that’s because the super rare is that much better than the other versions. Honestly, if you’re playing a Golden Age event and you’re using a Multiple Man card, it’s likely going to be the super rare. There are folks that don’t like Swarm though, and those are the folks you’re more likely to see using this version. But, I feel like Underdog is a very under powered ability. There are so many other things that could have been done with this power and it’s another missed opportunity by WizKids. There are some decent Underdog abilities, but it’s a difficult to use ability as well. This is definitely not a card I would use if the super rare, or even the uncommon, is available for use.

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Roll on, Dice Masters!

Greetings Fellow Dice Fans!

For this week’s confusing card of the week article, we’re going to take a look at Free Chimichangas: Delicious from the Marvel Deadpool set.

W Free Chimicangas, Delicious

Ruling – Non-Basic Action

Free Chimichangas is a non-basic action card with non-basic action dice. Any card that references an action card or die could affect this card or die. If an ability only references basic action cards or dice, this card and its dice are not affected.

This card takes up a character card slot on your team and the dice count towards your 20 dice maximum. You can only purchase non-basic action dice that are on your team. For example: If I have Free Chimichangas on my team, it’s placed in a character card slot and its dice count toward my 20 dice maximum. My opponent can’t purchase my Free Chimichangas dice.

When you use this die on your turn, it goes Out of Play until the Clean Up Step. If you have a any action dice in your Reserve Pool after your Attack Step, those dice are sent to the Used Pile. You can only use action dice on your turn.

Ruling – Keyword Ability: Impulse

We’ll discuss this card’s individual Impulse ability in the Ruling – Ability section below. This section is focusing on the keyword and not the ability granted by the keyword.

WizKids Keywords Page:

Impulse: Impulse abilities happen when you purchase a character die with the Impulse ability.  The character does not need to be already active to use the Impulse ability.”

The description from the WizKids Keywords page is a little dated. It specifically mentions a ‘character die’ with Impulse, but as you can see, other card types can have the Impulse ability.

When you purchase a die with the Impulse ability, you will be able to activate the bonus listed as the Impulse ability. Impulse abilities vary from card to card.

You do not need to have a copy of the die active in the Field Zone (which isn’t possible in some cases), you only need to purchase the die to trigger Impulse.

Ruling – Ability

Impulse – Target character die gets +2D (until end of turn). (Impulse abilities happen when you purchase the character die with Impulse.)

Target character die gets +2D.”

When you trigger the Impulse ability on Free Chimichangas, you target a character die that will get +2D until the end of turn. You must target a character die if there are legal targets available. You can’t trigger the Impulse ability and choose to not use it if there are legal targets. If you don’t have a character die of your own to target, you must target an opposing character die. If there are no character dice to target, you may still purchase a Free Chimichangas die, but the Impulse ability will fizzle.

When you use a Free Chimichangas action die, you target a character die that will get +2D until the end of turn. You must target a character die. If you don’t have a character die of your own to target, you must target an opposing character die. If there are no legal targets for the action die’s ability, you can’t use the action die. Players are not allowed to use an action die for no effect.

Both of these effects give a target character die +2D, until the end of the turn. This is an applied effect. If you were to swap the character’s A and D with another ability, the +2D that was applied will swap to the A.

Miscellaneous Card Information

~ Free Chimichangas is a Mask type non-basic action card.
~ It does not have an affiliation.
~ It has a Max Dice of four.
~ This card is a Common and is #17 of 124.

Official Sources

WizKids Official Rules Forum (WORF)

There is not a ruling for this specific card.

You can find more info about specific Keywords on the WizKids Keywords page.

Turn Order Summary Reference

turn-order

Opinion

Free Chimichangas is fun in casual and drafts. I don’t think this card would ever have a spot in a competitive meta, which it would only be legal for Golden Age competitive events now.

But for casual play, this is a fun action to use on a team with Ant-Man: Pym Particles from the Uncanny X-Men set. You can use your Free Chimichangas to boost the defense of one of your characters, like any of the Blobs from X-Men First Class, and then swap his attack and defense with Ant-Man’s Global for a super heavy hitting character!

You can use Free Chimichangas to boost the defense of an opposing character so you don’t KO it. If you Polymorph a troublesome character (like Shriek) into the field to prevent your opponent from getting her ability, you don’t want to KO her with a Dragon’s Breath Weapon. Just use Free Chimichangas to boost her defense and an ability to prevent her from blocking, then attack with your dragon!

Free Chimichangas has plenty of uses. It’s really up to each individual player to test it on their various teams or build a team around it to see if the card fits their play style.

Opinions on this card? Leave a comment!
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Roll on, Dice Masters!

Greetings Fellow Dice Fans!

For this week’s confusing card of the week article, we’re going to take a look at Absorbing Man: Harold’s Ice Cream from the Marvel The Mighty Thor set.

W Absorbing Man, Harold's Ice Cream

Ruling – Ability

“While Absorbing Man is active, when a “when KO’d” effect is used, you may use a copy of that effect.”

Absorbing Man’s ability is a While Active ability. A While Active ability is one that works regardless of how many of the character’s dice are in the Field Zone. While Active abilities are like a light – it’s either on, or it’s off.

while-active-light

While Absorbing Man is active, if a “When KO’d” effect is used, he may use a copy of that effect. This ability is optional and not mandatory, and you only get one copy of a ‘When KO’d’ ability, regardless of how many Absorbing Man dice in the Field Zone. If a second copy of a character die is KO’d that turn, you can copy that ability again, but only once regardless of the number of Absorbing Man dice in the Field Zone.

If you copy a “When KO’d” ability from another character, Absorbing Man does not have to be KO’d for you to copy that effect.

You can copy the “When KO’d” effect from one of your characters or one of your opponent’s characters, but the ability must be used for you to be able to copy it. If the ‘When KO’d’ ability is optional and they do not use it, you can’t copy it.

Miscellaneous Card Information

~ Absorbing Man is a Mask type character card.
~ He has the Villain affiliation.
~ He has a Max Dice of four.
~ This card is a Uncommon and is #53 of 136.

Official Sources

WizKids Official Rules Forum (WORF)

You can find a ruling for this card, here.

You can find more info about specific Keywords on the WizKids Keywords page.

Turn Order Summary Reference

turn-order

Opinion

Absorbing Man has a pretty cool ability that you can easily build around. In Golden Age, this guy is loads of fun for casual events. I think he may be a little more difficult to build around in Modern Age. In Golden Age, there are lots of different ‘When KO’d’ abilities that would be great to copy, especially when you have Blue-Eyes White Dragon’s Global to KO your own character dice. But, you aren’t limited to your own dice abilities. You can copy opposing ‘When KO’d’ abilities which adds to his usefulness in Golden Age.

I like that Absorbing Man is not expensive to purchase, so you can keep several in the Field. His stats are not terrible, but he’s manageable if you’re trying to get around him.

I saw the question pop up on WORF about this card and the rare version of Absorbing Man and I thought this would be a good one to cover this week. Newer and inexperienced players don’t realize that you can use his ability to copy an opposing character’s ‘When KO’d‘ ability. As regular players, and a more experienced players, we sometimes forget that these abilities aren’t as obvious to other players of different skill levels. I like when WORF answers questions like this because it helps me choose CCW cards that would be more appealing to the newer players – which are my target audience.

Opinions on this card? Leave a comment!
Is there a card your confused on?

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Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

For this week’s confusing card of the week article, we’re going to take a look at Madame Masque: Nefaria’s Schemes  from the Marvel Guardians of the Galaxy set.

W Madame Masque, Nefaria's Schemes

Ruling – Ability

While Madame Masque is active, your opponent’s “When fielded” abilities do not trigger.”

Madame Masque’s ability is a While Active ability. A While Active ability is one that works regardless of how many of the character’s dice are in the Field Zone. While Active abilities are like a light – it’s either on, or it’s off.

while-active-light

 

You must have at least one Madame Masque character die in the Field Zone to gain the benefits of her ability. Having more than one will not affect how her ability functions.

While you have a Madame Masque die in the Field Zone, your opponent can’t use any abilities that say ‘When Fielded’. This does not apply to keywords that function like a When Fielded ability. For example: Intimidate acts like a When Fielded ability, but Madame Masque won’t stop it because the character’s ability does not say When Fielded. Reminder text in parentheses is not considered to be the character’s actual ability, only a reminder of how the ability works.

If your opponent has a Madame Masque character die in the Field Zone, and you try to borrow one of their characters (via an ability like the one on Collector: Tanaleer Tivan) with a When Fielded ability, you will not get to use that ability. When you borrow the die, it’s temporarily yours for game effects.

Madame Masque’s ability is not optional. You can’t pick and chose which ability is ignored and which isn’t.

Miscellaneous Card Information

~ Madame Mask is a Mask type character card.
~ She has the Villain affiliation.
~ She has a Max Dice of four.
~ This card is a Uncommon and is #59 of 124.

Official Sources

WizKids Official Rules Forum (WORF)

You can find a ruling for Madame Masque, here.

You can find a ruling about ‘When Fielded’ abilities being ignored, here.

You can find a ruling about Keyword abilities vs ‘When Fielded’ abilities here.

You can find more info about specific Keywords on the WizKids Keywords page.

Turn Order Summary Reference

turn-order

Opinion

I totally understand the confusion with this card, especially for newer players. I’ve gotten a few questions about her ability vs Keywords as well as the Collector question. Before they ruled on her officially, I was using the Global ruling as a basis for my ruling – which they used as well. When you use a Global on an opponent’s card, it’s not your opponent’s Global when you use it – you are the one using it. Same applies to borrowing character dice.

I’ve heard lots of argument on both sides for using Madame Masque over Wonder Woman: Reflections. There are lots of pros and cons and each player should weigh them individually for their own team and play style. Wonder Woman costs one more to purchase, but she also shuts down When Attacks abilities, like the nasty Bard and Guy Gardner. Wonder Woman has better stats, but does cost one more to field on level three. They’re both Mask characters. Madame Masque is a Villain and there are plenty of anti Villain cards. Wonder Woman has the Justice League affiliation, which really doesn’t matter in Modern Age, but you could loosely build around it in Golden Age.

Personally, I prefer Wonder Woman over Madame Masque, but each player should look at both of them and decide for themselves which they prefer. Madame Masque has her uses. She could be invaluable for a Villain only event!

Opinions on this card? Leave a comment!
Is there a card your confused on?

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Roll on, Dice Masters!

Greetings Fellow Clix Fans!

 

Welcome to the next installment of my HeroClix Figure Spotlight series! For this month’s article, I chose a figure that I’ve used many times over to teach new players – Hulk #106 from The Mighty Thor starter!

Hulk TMT Starter

Figure Information

Point Value: 100/50 points
Dial Depth: 7 Clicks, 1-7 for 100 points and 5-7 for 50 points
Keywords: Avengers, Brute

Team Ability
AVENGERS:
When this character is given a MOVE action, modify speed +1.

Standard Powers/Abilities
They will be listed as Power: Click Number(s). This list does not include traited powers and abilities.

Movement
Leap/Climb: 1-7

Attack
Super Strength: 1-2, 5-7

Defense
Invincible: 1-3
Impervious: 4-7

Damage
Exploit Weakness: 3-4

Improved Abilities, Traits, and Special Powers
Hulk has one Trait.

Trait:
Hulk Smash
When Hulk moves, after resolutions he can use Quake at no cost.

Opinion and Strategy

There is something to be said for the simpler pieces. This particular piece has probably seen more play with my locals than any other individual piece. Now, this Hulk isn’t a super big meta piece, but he’s a great casual piece for all kinds of players. He’s got a nice 100 point dial, and his 50 point is okay, but there are better casual pieces for the same amount of points.

This is one of my favorite pieces to use when teaching new players. He doesn’t have a bunch of crazy abilities on him, but he has a really awesome Trait. He’s a great piece for beginners to use and learn about Traits and actions at ‘no cost’. His Leap/Climb is perfect for his Trait as well, and helps me to teach new players about Breakaway tactics.

I love that he has Invincible and Impervious because this is a great opportunity to show a new player the difference between the two – in action! His Exploit Weakness is great as well, though I wish he had it on his 50 point dial too. Super Strength is also very useful in teaching players about using Objects in a game and Knockback from an attack. Being able to knock a character back could set you up for a future Leap/Climb + Quake!

I can’t say enough good things about this particular Hulk. I like to pair him with the Iron Man from the Sidekick kit (100 points) and Hercules from The Mighty Thor starter (100 points) for a 300 point tutorial team.

Using two pieces from the same starter and a piece from the Sidekick kit has been very effective for me in introducing new players to HeroClix. They get a Sidekick set during the Sidekick event and then purchase a starter and now they have several possible team combinations for Avengers theme teams. If the Sidekick kits are no longer available, there is a Thor in the Starter that works too, but he has more special powers than I like for a teaching team. But Hulk is always the center focus for my teaching teams because he’s incredible!

What do you think of this figure?
Do you have a figure you would use in place of this one?
Is there a figure you would like me to Spotlight?
Leave me a comment here or on Facebook at Dice Dice Kitty!

Thanks for reading and remember to like, follow, and sub for more HeroClix content!

     LLAPLive long, and Prob it!

Greetings Fellow Dice Fans!

 

For this week’s confusing card of the week article, we’re going to take a look at Captain America: Superhero  from the Marvel Uncanny X-Men set.

W Captain America, Superhero

Ruling – Keyword

Heroic: When fielded, Captain America may pair up with a different Heroic character until the start of your next turn.”

WizKids Keywords Page:
Heroic: Dice with Heroic can pair up with other dice (different character) that you control that have the Heroic ability. Place paired up dice side by side. Heroic takes place at the same time a character is fielded. Dice may only be paired up with one other die (the new partner replaces the old one). They attack and block separately. 

Heroic acts as a When Fielded ability. When you field a character die with the Heroic keyword, you get to use that ability. Characters can be fielded by paying their fielding cost and moving them from the Reserve Pool to the Field Zone, or by an ability that uses the term ‘field’ instead of swap, move, place, etc.

When you field a Captain America die, you may choose a different character die you control to be paired up with Captain America. The chosen die must also have the Heroic keyword.

If a character die is already paired with a different Heroic character die, the new pairing replaces the previous one, ending any static abilities from the previous pairing.

Each paired die may choose to attack or block and does not require the other die to attack or block (unless the ability would state otherwise).

The Heroic ability will only apply to the two character dice that paired up. Other copies of the same character dice in the Field Zone will not be affected when you use the Heroic ability on a different die. For example: I have two Storm dice with Heroic in the Field Zone. When I field a Captain America die, he can choose one of the Storm dice to pair up with. The Storm die that was not chosen will not get the benefit of being paired.

If one of the paired dice leave the Field Zone, the other die looses any static bonus for being paired up because the paired die is no longer in the Field Zone. Any applied effects would remain.

Unless otherwise stated, the Heroic pairing lasts until the start of your next turn. Using the Heroic keyword is optional.

Ruling – Ability (From Being Paired)

While Captain America is paired up, he and his partner each gain +4A and +4D.

When you field Captain America and choose to pair him with another Heroic character, each of those two dice will have +4A and +4D until your next turn begins. For example: I have a level one Storm die (2A/1D) with Heroic in the Field Zone. I field a level two Captain America (5A/4D) and pair his die with my Storm die. They both gain +4A and +4D until the start of my next turn.

This Heroic bonus is a static bonus. If one of the paired dice leave the Field Zone before the effect ends, the bonus will end.

Miscellaneous Card Information

~ Captain America is a Shield type character card.
~ He has the Avengers affiliation.
~ He has a Max Dice of four.
~ This card is an Rare and is #100 of 126.

Official Sources

WizKids Official Rules Forum (WORF)

You can find a rulings for Heroic, here and here.

You can find more info about specific Keywords on the WizKids Keywords page.

Turn Order Summary Reference

turn-order

Opinion

I went old-school this week, back to Golden Age stuff! Interesting facts – there are only 13 characters with the Heroic keyword in the entire game and they’re all from Uncanny X-Men.

I realized I had never featured a Heroic character… there’s a reason for that. I know there are folks out there that have tried their hardest to make Heroic work. It’s an ability that sounds awesome on paper but is so very terrible in execution. I wanted Heroic to be cool and I tried so hard… but it’s not good for constructed casual events and certainly not for any Golden Age competitive formats. It’s not even good in an Uncanny X-Men sealed event. But, I’ve had some newer players ask about some older cards and Heroic popped up.

Out of all the 13 Heroic dudes out there, Captain America and Storm are probably the better ones. And for all my trying with Heroic, back in the Uncanny X-Men days, it was never fun to use. This keyword caused me so much frustration and irritation. It didn’t feel worth it to try and make it work because of all the frustration.

But everyone has to try at least once. Go ahead and check out all 13 Heroic dudes and find at least two that you like (because you literally have to have two of them and at least one in the Field to even kick-start this ability). Give them a go and let me know how it turns out!

Opinions on this card? Leave a comment!
Is there a card your confused on?

Is there a combo that seems too good to be true?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

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Roll on, Dice Masters!