Greetings Fellow Dice Fans!
For this week’s confusing card of the week article, we’re going to take a look at Power Girl: Kara Zor El from the DC Harley Quinn Team Pack.
Ruling – Ability
“While Power Girl is active, if you control at least one Villain character, at the end of your Main Step, roll an unpurchased Basic Action Die. If it rolls an energy face, Power Girl cannot attack. If it rolls an action face, Power Girl gets +2A and +2D (until end of turn). Return the unpurchased Basic Action Die to its card.”
Power Girl’s ability is a While Active ability. A While Active ability is one that works regardless of how many of the character’s dice are in the Field Zone. While Active abilities are like a light – it’s either on, or it’s off.
There is another condition to Power Girl’s ability, besides her die needing to be in the Field Zone, and it must be met in order to use her ability. You must also have at least one active Villain character die. The Villain can be from Marvel or DC because the Marvel Hydra Villain logo and the DC Stylized V Villain logo are interchangeable. Evil characters from the D&D sets are not Villains unless otherwise stated.
Once the two conditions are met, you must activate Power Girl’s ability. You must activate it at the end of you Main Step, before your Attack Step. (See the Turn Summary picture below.)
At the end of your Main Step, if you have Power Girl and an active Villain die in the Field Zone, you choose any Basic Action die that’s still on the card and roll it. If it rolls an energy face, that Power Girl die can’t attack. If you rolled and action face (the face with the Pow!), then that Power Girl die will get +2A and +2D until the end of the turn. The Basic Action die is then returned to the card.
This ability is not optional unless you don’t meet the requirements to activate the ability.
Miscellaneous Card Information
~ Power Girl is a Bolt type character card.
~ She has the Team Superman affiliation.
~ She has a Max Dice of four.
~ This card is a Common and is #18 of 24.
Official Sources
WizKids Official Rules Forum (WORF)
There is not a ruling for this specific card.
You can find more info about specific Keywords on the WizKids Keywords page.
Turn Order Summary Reference
Opinion
I’m not a huge fan of Power Girl as a character and I’m definitely not a fan of the ability on this card. If I’m going to use a character that costs five energy to purchase, it’s going to have an ability that I can benefit from. The best you get out of her ability is a +2/+2 and there are much better ways to get that to happen. There’s a 50/50 chance that your Power Girl is going to get benched that turn too and I don’t like that at all. But, I had some folks ask me about this card so I thought I’d feature her this week. But take my word for it – there are better cards for Team Superman!
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