Confusing Card of the Week #1 – Captain Cold, Leonard Wynters

Posted: November 9, 2015 in CCW, Confusing Card of the Week, Rules
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Greetings Fellow Dice Fans!

Here is our first Confusing Card of the Week. I just came across a forum post about this Captain Cold, Leonard Wynters from the DC Justice League set and thought that he would be a good one to start off with. We’ll take a look at his ruling as well as rating him for competitive and casual play.

When you first read this Captain Cold, you may think, ‘man he’s awesome against flood teams!’ – as I did when I first read it. But after looking more into it, I realized he can be good, but not ‘that’ good.
Captain Cold, Leonard WyntersRuling
He forces your opponent to pay 1 energy – any type – to be able to declare an attack that turn. Now, at first glance, I thought it meant 1 energy for each attacker. But that’s not the case. Captain Cold’s ability means that they just have to pay 1 energy and they can attack with all the characters they want to attack with (that are able of course).

This is because there is only one ‘Declare Attackers’ step. You declare an attack with all the characters you want to attack with, at one time. This would mean only one opportunity for Captain Cold’s ability to work.

Here is the link to the official Captain Cold Ruling.

Competitive Play Rating
As far as this card being playable, I’m not sure we’ll be seeing him on any competitive teams any time soon. I feel like he’s too clunky for most teams. His purchase cost isn’t horrible, but his fielding cost is awful for the speedy teams I’ve seen. There are plenty of other characters with better fielding costs and similar stats, or better stats. I know there are characters with high fielding costs on some competitive teams, but they have much better abilities and/or stats. Captain Cold would be more of a problem for you than your opponent.

Captain Cold, Leonard Wynters gets a competitive play rating of zero out of five stars.
0 Stars

Casual Play Rating
He would make a good character for a casual, fun team. His ability isn’t too overpowered that it would discourage new players or make a game unbearable. His fielding costs and stats are fairly decent for casual teams as well. While his ability is a minor annoyance, it helps to teach players about energy management. ‘Do I save this energy to be able to attack this turn, or do I buy a character with four cost over the three cost character with that one energy?’

Captain Cold, Leonard Wynters gets a casual play rating of three out of five stars.
3 Stars

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Roll on, Dice Masters!

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