Archive for the ‘Team Building’ Category

Greetings Fellow Dice Fans!

 

This is week four of six for our Lockout League season. If you aren’t familiar with the Lockout League format, it’s a really fun format that allows for more creativity as the weeks progress. Each week, the first place player will have their entire team added to a Lockout List. Players cannot use any card on the Lockout List while building a team for that week. We tried something different this time (suggested by Brett). We started this Lockout League with a pre-Locked List. Players voted on cards from the previous season’s final list and the cards with the most votes started our Lockout List. Pre-Locked List is Italicized.

Characters
Half-Elf Bard: Master Lords’ Alliance
Elf Thief: Lesser Harper
Lantern Ring: Limited Only By Imagination
Oracle: Master Investigator
Constantine: Hellblazer
Black Widow: Tsarina
Guy Gardner: Blinding Rage
Zatanna: Inverted Incantations
Blue-Eyes White Dragon: Monstrous Dragon
Professor X: Trainer
Rip Hunter’s Chalkboard: “Only Zatara Can Reach The POINT”
Ring: Lesser Gear
White Tiger: Mystical Amulet
Green Goblin: “Gobby”
Dwarf Wizard: Paragon Zhentarim
Red Dragon: Lesser Dragon
Captain Cold™’s Cold Gun: Frozen “Firearm”
Constantine: Antihero
Lyssa Drak: Future Sight
Wasp: Fashionista
Lady Bullseye: Attack on Two Fronts
She-Hulk: Sensational
Professor X: Recruiting Young Mutants
War Machine: “Rhodey”
Donatello: Technologic
Raphael: Second Son
Michelangelo: Booyakasha!
Leonardo: Fearless Leader
April: No Mere Damsel
Metalhead: Dissociative Identity
Rip Hunter’s Chalkboard: WHEN AM I?
Casey Jones: Mutant Hunter

BAC
Cloudkill
Vicious Struggle
Resurrection
Magic Missile
Cone of Cold
Hypervelocity
Mutation
Villainous Pact

You can check out our featured matches from this event on my YouTube channel, Dice Dice Kitty. You can find the videos in the May 20, 2017 playlist.

My Team

My Team 52017

You can find my team here, on DM Retrobox.

Retrobox hasn’t added the Defenders Team Pack yet, so Iron Fist: Holding Back the Storm is missing from my Retrobox list. I used three dice for him.

So the idea was to field a couple of Silver Sable dice and then cycle my Iron Fist die to eventually defeat my opponent. Alfred was to be my blocking character. Negasonic Teenage Warhead was my backup win condition in case something went wrong with Iron Fist. Stepford Cuckoos and the uncommon Cold Gun were my control pieces. S.T.A.R. Labs was my churn and Parallax was support. I love the SRA and Reclaim BAC pair. They seem to help my teams flow better, unless they decide to never roll an Action face… like they did this week.

I had a horrible time in my first match with both my Basic Action dice. I never saw a Superhero Registration Act and I only rolled one of my Reclaims. I’m convinced that the lack of churn and poor purchasing choices were my demise.

I decided to just concede my next two matches because I wasn’t feeling it. I don’t usually concede or drop from events, but my beloved dice tower was in a tragic accident just before round one started. Part of it was broken and it crushed my spirit for the rest of the night. I was terrified to use it at all for fear it would completely fall apart in the middle of a match. If it had, I would have totally been in tears. I think I managed to patch it for now, until I can order a new one or order replacement pieces. I hope the person that caused the accident does the right thing and helps me replace the broken pieces.

Winning Team

North did a fantastic job with his own Lockout League version of Flying Sidekicks. He was totally undefeated and has earned his Flying Ally team a place on the Lockout List.

You can find North’s team, here.

North's Team 52017.png

I’m so very sad to see Big Entrance and Reclaim make the Lockout List, but I’m a little surprised that it’s taken this long to get them there. Congratulations to North on his win this week!

Updated Lockout List

New Additions are Italicized

Character Slot
Half-Elf Bard: Master Lords’ Alliance
Elf Thief: Lesser Harper
Lantern Ring: Limited Only By Imagination
Oracle: Master Investigator
Constantine: Hellblazer
Black Widow: Tsarina
Guy Gardner: Blinding Rage
Zatanna: Inverted Incantations
Blue-Eyes White Dragon: Monstrous Dragon
Professor X: Trainer
Rip Hunter’s Chalkboard: “Only Zatara Can Reach The POINT”
Ring: Lesser Gear
White Tiger: Mystical Amulet
Green Goblin: “Gobby”
Dwarf Wizard: Paragon Zhentarim
Red Dragon: Lesser Dragon
Captain Cold™’s Cold Gun: Frozen “Firearm”
Constantine: Antihero
Lyssa Drak: Future Sight
Wasp: Fashionista
Lady Bullseye: Attack on Two Fronts
She-Hulk: Sensational
Professor X: Recruiting Young Mutants
War Machine: “Rhodey”
Donatello: Technologic
Raphael: Second Son
Michelangelo: Booyakasha!
Leonardo: Fearless Leader
April: No Mere Damsel
Metalhead: Dissociative Identity
Rip Hunter’s Chalkboard: WHEN AM I?
Casey Jones: Mutant Hunter
Falcon: Recon
Alfred Pennyworth: MI-5
April: Channel 6 Reporter
Aunt May: Independent
Elektra: Way of the Stick
Parallax: Source of Terror
Felicity Smoak: Manipulating Technology
Foot Ninja: Ninja Syndicate

BAC
Cloudkill
Vicious Struggle
Resurrection
Magic Missile
Cone of Cold
Hypervelocity
Mutation
Villainous Pact
Reclaim
Big Entrance

What are some changes you’d make without changing the spirit of the team?
Have a build you like better?
Leave me a comment here or on Facebook at Dice Dice Kitty and thanks for reading!

You can find videos from this event and many other events on my YouTube channel.

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

It’s been too long since my last Card Comparison article. I love doing these, even though I’ve only done a few. In the Card Comparison articles, I take a look at all the different versions of a character from one set and give the pros and cons of each one. In the end, I reveal my favorite and leave it to you to decide which one you prefer.

Every card has its own strengths and weaknesses. Some cards just have weaknesses, especially compared to their other set versions. But those versions that aren’t as good as the others still come packaged with that character’s die, so they are still good for obtaining those extra dice!

For this article, we’re going to be comparing the common, uncommon, and rare versions of Gorilla Grodd from the DC Green Arrow and The Flash set.

Gorilla Grodd: Supplanting Solovar – Common

I also want to take a look at the character’s subtitles and where they may have come from. Supplanting basically means to supersede or replace, and Solovar is the name of the ruler of Gorilla City. Solovar was a peaceful leader and he was overthrown by Grodd during Flashpoint. Both Grodd and Solovar are supporting characters in The Flash comics, but they also appear in other DC comics from time to time.

W Gorilla Grodd

This version of Grodd has both the Villain and Legion of Doom affiliations. The Legion of Doom is subgroup of villains that work together to accomplish a common goal. There are several Legion of Doom affiliated characters in Dice Masters, but as far as I can find, Lex Luthor: Legion of Doom is the only one with a tribal ability. A tribal ability is one that affects cards that have the same affiliation. There are a few cards that reference card names or subtitles that are considered tribal abilities, but tribal abilities primarily reference affiliations. WizKids does not officially recognize the use of the phrase ‘tribal ability’ for Dice Masters on the Keywords page. It’s primarily used by players.

His affiliations are both pros and cons. There aren’t many cool gimmicks with Legion of Doom characters, but Villains are always finding ways to buff themselves. If you’re using Villains, it could also work against you. There are plenty of anti-Villain cards in the game, but not any anti-Legion of Doom cards.

Another pro for Grodd that really stands out is his fielding costs and his stats. He has a TFC (Total Fielding Cost) of four! With his defense matching his attack on every level, this is one nasty dude. The purchase cost fits in with the pros for his stats too. Characters with large attack stats are usually expensive to purchase and field, but this particular Grodd only cost five energy to purchase and can easily be fielded on any level and is worth the fielding cost.

This Grodd doesn’t have text which is a pro and a con. “Wait a minute…” you might say, “How is that a pro?” Well, with text blanking cards being so popular, it doesn’t hurt to look at these blank cards that have a decent purchase cost and beastly stats. If you’re playing in a casual setting, this dude is actually a really good card! If you’re looking at a more competitive setting, he’s not terrible, but there are better options out there. He could be a great win condition in a draft though.

Gorilla Grodd: Force of Mind – Uncommon

Grodd isn’t just a gorilla – he’s a psionic gorilla that gained his powers by different means in different continuities. Force of Mind is likely a reference to the different psionic abilities that Grodd possesses.

w-gorilla-grodd-force-of-mind

As for the affiliations, they are the same as his common version, with the same pros and cons.

The main differences between the common and uncommon are the purchase cost and the card text. This Grodd has a purchase of seven – wow! That’s a little expensive, until you factor in his fielding costs, stats, and then his ability text.

His ability text is really good, in my opinion. You only need one of his dice in the Field Zone and he grants all of your character dice the Overcrush ability, including himself! If that wasn’t good enough, he can empower your other character dice by giving them a +1A. He doesn’t benefit from the attack buff, but all your other dice do, meaning that Sidekick just got a +1A and Overcrush.

One of the major cons to this version is that he can be blasted with a burst or double burst Cold Gun and lose his text. His ability is not an applied ability so if his text is removed, his static ability goes away too. Not that exciting to think about – seeing your big seven purchase cost character getting blanked and becoming useless for turn by a three cost Continuous Action die.

This card is a powerful card, for sure. The only real negative is his purchase cost, but he kind of deserves it. It just makes him harder to play in the faster metas with any kind of rush or aggro teams. I definitely consider his purchase cost to be a con, because I think a six cost would have been appropriate. I think he’s almost too powerful for a casual setting, but he has a chance to shine in the Modern Age and Prime competitive scenes.

Gorilla Grodd: Brains and Brawn – Rare

I love this subtitle. I’m sure you’ve heard the saying “brains over brawn” which is encouraging folks to think first before using force, or that intelligence is preferred to physical abilities. But with Grodd, it’s brains and brawn, meaning he has the intelligence and physical strength. Why not both, right?

W Gorilla Grodd, Brains and Brawn

This version of Grodd also has the same affiliations as the common and uncommon.

The main differences with this version are, again, the purchase cost and ability text. This version has a purchase cost of six, which is definitely appropriate and not really a pro or a con.

When you look at the ability text on this Grodd, he says that only Crossover character dice can block him. I think that’s a good thematic ability for Grodd as well as a decent character ability in the game. There are not a ton of Crossover characters being played in the major metas, so this guy has a chance to shine. But a huge con is that he falls victim to the same major meta card as the uncommon Grodd – the Cold Gun. If you blank this guy’s text, any non-Crossover character can block him.

This Grodd also has a Global ability on his card. You can spin a Sidekick from your Field Zone to its single fist energy side at a cost of zero! This is a particularly useful Global in any meta, but it is a Global ability, meaning your opponent can use it too. That’s the downside to any Global ability, and one this good could potentially bite you back!

DDK’s Pick!

I like the common and even the rare Grodd for casual play. But those are not my favorites at all.

I absolutely love the uncommon Grodd. His major cons are his purchase cost and that his static ability can be easily blanked by a Cold Gun or other blanking type effect. It’s not easy, but you can work around those blanking cards and effectively take your opponent down with Grodd being the key piece to your win condition. He can easily be paired with cards like Lady Bullseye: Attack on Two Fronts or Guy Gardner: Blinding Rage. He buffs Sidekicks too, so if your opponent blocks your Sidekick with one of theirs, they’re still taking one damage! You can use a force block Global, like the one on Wasp: Fashionista, to help ensure some of your attackers make it back into the Field Zone. One of my favorite things about the uncommon Grodd is that he doesn’t have to attack to buff your other characters. If you attack with him, your opponent is likely to let him through just to get him cycling through your bag and slow you down. But with his ability, you only need to attack with your other characters.

My pick is easily Force of Mind, the uncommon Gorilla Grodd. How about you? Is the choice easy for you or are you torn between different Grodds?

I would love to hear your thoughts on Gorilla Grodd.
Leave me a comment here or on Facebook at Dice Dice Kitty!
You can also find me on Twitter and Instagram.
Thanks for reading!

Special thanks to The Reserve Pool for the use of their site.

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

I was thrilled to have a player return this week after a long absence, as well as a brand new player! I want to welcome Craig M. back and Jacob W. into the mix. Jacob is in our first round video from this week and he built the very best team he could from a couple of starters and some miscellaneous Deadpool packs.

My Team

My Team.png

I really wanted to try Iron Fist: Holding Back the Storm from the new Defenders Team Pack. I mentioned in my review article that this was my kinda card – and it totally is! I love using a win condition that cost more than four energy to purchase because then it feels like I earned the victory. I also added Hellcat: Hell’s Belle to the team, just to try her out. But her ability and Stepford Cuckoos: Celeste are both hindering to my win condition. I put Alfred Pennyworth: MI-5 on the team so that I wouldn’t have to worry too much about fielding blockers each turn. Parallax, Rip, and Cold Gun are all staple cards and all are beneficial, except for maybe Parallax. I used him a little and he didn’t work so well for me. He may be replaced with something else in the near future.

Gorilla Grodd: Force of Mind is my win condition assistant. Giving Iron Fist Overcrush and a +1A is definitely what I want to do. I love using Grodd and this Iron Fist card is just what I’ve been looking for to pair with Grodd. The problem that comes up is that both are expensive. I really wish Iron Fist cost four, but honestly, five is right for his stats and ability. I used Superhero Registration Act and Reclaim to help with my churn. I love this combination of Basic Action Cards and Hannah was the one that showed me how well it worked. I will definitely be tinkering with this team to find a way to make it work a little faster. The build is totally my style though – Control until the big guns get warmed up!

Matches
Round One

I apologize for the lack of pictures – I have to get used to having a reliable phone again.

You can find a video for my first round, here.

Jacob is brand new to the game, but his prior experience with other collectible games has helped speed up his learning curve. I taught him how to play less than a week ago and he put a team together and decided to give the tournament a try. I think he did very well for a new player. I feel bad for playing Grodd against him, but he held his own for a while – and he had the right idea with the Smash! Global. I think he’s got great potential to become an excellent player.

Record: 1-0-0

Round Two

You can find a video of my second round, here.

Travis (Mr. DDK) always seems to have the upper hand against me. I just always assume I’m going down in a great ball of fire when I have to play against him. I actually wasn’t defeated that easily by his Guy+Squirrel team. Hellcat: Hell’s Belle is who I have to thank for that! This is the match that I realized I needed a Fabricate ability. We had a really good match, and I tried my hardest, but in the end – it was the Squirrels… they got me. Squirrel Girl is a super cute card and she seems like lots of fun. I love the tokens that WizKids gave out for her too.

I was really proud of myself for not dying in three or four turns to Guy. That is a major accomplishment for me because Guy has always given me trouble.

Record: 1-1-0

Round Three

I got to face off against Craig M. in round three and there was a video, but for some reason, it won’t import to my computer from my GoPro. I’ve tried all the fixes mentioned in the forums and nothing has worked. I am so very sad about this. This match was a great teaching tool. It was the perfect example of how you should check, double check, and triple check your math. Craig and I had a great match of back and forth slugging, but I made a fatal error. I counted the potential damage on my character dice and thought I had exactly enough to take him out. He was at 19 and I had 18 damage. I didn’t realize the error until after I assigned my attackers, which there is no going back from. Well, there is, if you ask your opponent for a take back – but I do not usually do that in tournaments. That attack left my Field wide open and he was rolling lots of character dice. He got lots of characters fielded and attacked for lethal. This was a great learning experience for me and would have made a great video. I’m sorry I couldn’t find a fix for it.

Record: 1-2-0

Final Thoughts

Oh my goodness! I love Overcrushing Iron Fist! I thought about using Proton Canon, which I super love, but that means my opponent could grab it too. I don’t mind them grabbing a Reclaim or an SRA, but not my Canon. Mary Jane would not work well at all. Iron Fist would not get his +3A at the same time he has Overcrush. Grodd feels like my best choice and I know there are better combo cards for Grodd (like Lady Bullseye: Attack on Two Fronts) but they’re not for me. I like Iron Fist and Grodd and I’m determined to find a way to play them more effectively. Cuckoos are definitely coming off the team. I’m not sure about Hellcat yet. I like her, but she’s a When Fielded ability. She could help stem the tide early in the game, hopefully until I can get Iron Fist and/or Grodd, so she may stay for now. In my review article for the Defenders Team Pack, I made mention that she alone is not worth buying the Team Pack for. While I think she has potential, I stand by that. Not only would you need the $10 Team Pack, but you would need a second one to get max dice for her. She’s totally not worth $20 for her card and four dice.

I really do like this team and I will probably be working on it a lot in the near future. I may not play it in every event though, because it’s not nice to new players. I hope Batman has something new that can improve this team!

What are some changes you’d make without changing the spirit of the team?
Have a build you like better?
Leave me a comment here or on Facebook at Dice Dice Kitty and thanks for reading!

You can find videos from this event and many other events on my YouTube channel.

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

WizKids has released its second Team Pack, The Defenders. I hope they plan to release some DC Team Packs at some point, but so far there have only been the two Marvel ones, and another Marvel one scheduled for release later this year.

Logo

I did an unboxing video for The Defenders Team Pack and you can find it on YouTube, here. I goofed toward the end of the video though. I meant to say, “check out my review article” – not “check out my review video” – Oops!

Team Pack

02 Team Pack

Pack Contents

~ 24 Character Cards
~ 16 Dice

Keywords

There is one returning keyword in this set, and no new ones.

Returning Keywords:
Overcrush

Affiliations

There is a new affiliation and a returning affiliation.

New!
Defenders

Returning

Villains

Characters

Clea

Star Crossed has a ruling on WORF in regards to Overcrush – which is important to mention here. A character with Overcrush that is ‘blocked’ with Clea’s ability will deal it’s full damage to the defending player. Don’t use Clea’s ability to ‘block’ a character with Overcrush unless you want to take the full amount of damage. Since that character is declared blocked, it would also remain in the Field Zone. Not sure I like Star Crossed much and I don’t like Mistress of the Dark Dimension‘s ability that much either. On Stranger Tides is the only version of Clea I like, but at a cost of six, I don’t think she’ll be making any of my casual teams – especially since every version of Doctor Strange is also expensive to purchase.

Doctor Strange

I was desperately hoping for a cheaper Doctor Strange. There are now nine versions of Doctor Strange in Dice Masters. Three of them have a purchase cost of six and the the remaining six have a purchase cost of seven. Why can’t I have a five cost Doctor Strange. Hulk has a five cost version! I mean, is that too much to ask? He doesn’t need to have the incredible stats that both dice versions have. He’s a powerful character, sure, but there can be versions with less attack and defense if it means a cheaper purchase cost.

As for the abilities, Book of the Vishanti – thank you WizKids for the wording clarification! I would like the ability if we didn’t already have Lady Deadpool that’s cheaper (by two!) and does almost the same thing for a Bolt. The Doctor is In feels like an ability that belongs in AvX or Uncanny X-Men. But not every card should have a super awesome ability. Shields of the Seraphim would have been cool, if we didn’t already have a three cost Scarlet Witch (purchase cost of FOUR) that puts a die in the Prep Area at the cost of one energy. I do love the art choice for this card though – that’s something at least.

Hellcat

Thank goodness – a character cheaper than five! It’s Patsy! is a lesser version of Lyssa Drak from War of Light. For anyone tinkering with Lyssa Drak, this would be her replacement when WoL eventually rotates to Golden Age. Hell’s Belle – I love this card. I didn’t care for her ability at first, until I realized that I have various ways to get her into my Prep Area. She’s only a purchase cost of three as well, so you could buy multiples of her and keep them cycling – preventing your opponent from potentially purchasing their win condition. Demon Sight for Sore Eyes has a cool ability, but it’s way too conditional for a competitive format, and even more so for casual. I’m not sure she would be worth teching into a team build with the current metas. I like this artwork as well, and I know very little about Hellcat. This card kinda makes me want to check her out books.

Hulk

I just don’t like any of these Hulk cards. If I had to choose one, I’d probably choose All the Rage, but his purchase cost and fielding cost is way too expensive for that. You also want to keep him active, meaning you’re not getting the full benefit of his beefy attack stat. I guess the others have their place on various team builds, but not for me.

Iron Fist

I read Healing Hands first and thought, “Cool. I like this ability, but may be difficult to manage each time I’m ready to attack with him.” I was a little disappointed to see his purchase cost was five, but at least he’s under six! Then I read Pulling Punches and thought, “Now this is unique and interesting. I like this one better.” There are ways to force Sidekicks into your opponent’s Field Zone so you could always get at least one damage on your opponent with this ability. Not too bad for a five cost, but still, he could have had a purchase cost of four and been fine. Then I read Holding Back the Storm. My eyes lit up. It felt like this card was made for me – a DDK kind of card. It’s really easy to not field any characters. His attack stats then become 6, 7, 9. Holy stat increase Batman! Give him Overcrush or make him unblockable and he’s a beast! Sounds like the perfect gimmick combo team for me to build! His purchase cost of five is totally justifiable for his ability and stats – which also makes it a DDK card. I don’t usually build teams with win conditions that have a purchase cost less than five.

Jessica Jones

Mother of the Year Award – not the worst, but no. Not worth it for a character with a purchase cost of five and low defense. She can be blasted out of the Field with an uncommon Cold Gun on any level. No thanks – next. Ladies’ Night – this could be somewhat usable. It doesn’t specify opposing Globals or opposing character abilities and it doesn’t say ‘other’ character dice. You could target her with a stat increasing Global and get double what you pay for. I think I like this one a little. This sounds like another DDK gimmick combo card! Redeemed is okay too. She’s not the best, but not awful. You can give her Overcrush and your opponent can’t Blink her back. They can still Cold Gun her though! That’s why I don’t like her near as much. Ladies’ Night can stand up to a Cold Gun blast on your turn, after you get the use of her ability. She may get blanked, but she keeps those applied bonuses!

Loki

And here we have… a VillainWhat? Why on Earth 616 is there a Villain in the DEFENDERS Team Pack? I’m all for diversifying affiliations in certain releases, but with such a limited number of cards in the Team Pack, don’t do that. I’d rather have had a half-way decent Daredevil or a better Moon Knight! *Sigh*

The only Loki that I feel has a remotely decent ability is Master of Delusion. But because of his purchase cost, and because he needs to be fielded to use his ability, he’s not that great. I’m not impressed at all with any of the Loki cards. I definitely would have rather had a four cost Daredevil or Moon Knight in this spot.

Luke Cage

Harlem Raised – the only card with a bolded Keyword on it. And the funny thing is, he doesn’t just have it. You have to reroll him – if he’s blocked – to give him Overcrush. And if he lands on level one or two, congratulations, he now has a two or three attack and Overcrush! I wish you could see my face right now… I’m very confused and trying to understand WizKids’ choices for many things in this Team Pack.

But there is a glimmer of hope. Always Forward can buff your other Defenders, which is awesome. But he has to be active, and he has a purchase cost of five. The upside to his purchase cost being five is that you probably only need one of him because with a defense line of 5, 6, 6, he’s probably not getting blasted out the Field anytime soon. I look at Street Sweeper and I’m a little happier, but then I see his purchase cost and I’m not happy anymore. If I’m going to buy a cost reducer of any kind, it’s not going to be one that costs the same or one less than a die it’s reducing the cost of. He’s got that additional ability that lets you prep a die when you field a Defender character die, but I’d rather have had a three or four cost Street Sweeper with just the cost reducer on it.

Positive note – I absolutely love the art on this card. At least Daredevil was in this Team Pack somewhere!

Character Thoughts

Oh boy…These characters are all so expensive, except for Hellcat, and most of the abilities on the all the cards are underwhelming. It’s a rare occasion when I can’t find something in a starter or team pack that I really like. I just don’t know what to say about this Team Pack. I don’t think this is the best Team Pack for a beginner and I don’t think many advanced level players are going to find these cards useful or even fun to play with. The overly expensive characters are not fun – they’re frustrating. You typically just waste a spot on your team for them because most games are done, or close to being done, long before you get to purchase those characters.

I’ve heard TRP say this and I agree with them – if a character costs six or seven energy to purchase, it better be winning you the game. None – zero – zip – of these expensive characters do that.

Character Dice

You only get two of each character die in the Team Pack. If you’re wanting to put three or four dice on a particular character, you will need to buy a second Team Pack (or trade, exchange, etc.). It’s never a bad thing to have duplicates of the character cards, but I’d rather just have max dice in one purchase.

03 Dice

I like the image and color choices for the Iron Fist die and the color of the Doctor Strange die. Clea’s die has the ‘shimmer swirl’ look to it, so it’s pretty as well and I love Hellcat’s kitty image. But of all the dice, Loki’s is definitely my favorite. But I want to talk about Luke Cage’s die for a moment.

04 Luke Cage With Markers

After filming the unboxing video, I asked the owner of my FLGS (Jeff), if he knew what the image on Luke Cage’s die might be. He studied it for a minute or two and concluded that he wasn’t sure what it was. We continued looking at this image for the better part of ten minutes, trying to figure out what it was. We didn’t think it was a flexing arm at first because we were both looking at the shoulder as the fist. I’m sure it was a sight to see us both flexing and trying to recreate the backward view we were seeing. We decided it couldn’t be an arm – it had to be a cracked stone or a wonky heart of some kind. We were searching any mental knowledge that we had of Luke Cage for a heart or stone reference and came up empty handed. I was about to leave when it suddenly hit me. We were looking at the arm backward. *Sigh*

WizKids, you have successfully trolled me, and Jeff, whether you meant to or not. Nice one. You’ve apparently claimed a few other victims too as most of the folks that have commented on my social media pictures also thought it was a weird heart of some kind.

It did give me a giggle on my way home from my FLGS last night. When I got home, I showed the die to Mr. DDK and asked what he thought it was. He quickly – without any hesitation – responded, “It’s an arm. It’s flexing, like this. See, here’s the fist.”

I felt even more silly than before. But I see it now!

Final Thoughts

I’m so disappointed in this Team Pack. I know this article probably sounds like one long rant, but I’m not going to sugarcoat how I feel or curb my opinions to appeal to the masses – or WizKids. I love WizKids and Dice Masters, but I want to give an honest opinion on their products. We’re all entitled to our own opinions and if you disagree with me, that’s totally fine. Maybe you see something that I don’t, or maybe most of these cards fit your style of play, but for me, this was a wash. Hellcat is the best character in the Team Pack. Is it worth buying the Team Pack just for her? In my opinion – No. Sorry, WizKids, but I’m not a fan of this Team Pack.

I know this is a broken record type statement, but less than max dice in the Team Pack is still an issue. That’s all I’ll say about it because I’ve complained about this particular topic on more than just a few occasions.

Just because I personally don’t like the Team Pack overall, doesn’t mean I won’t be tinkering with some of the cards. I like Iron Fist: Holding Back the Storm. That’s totally a DDK type of card. I don’t mind that he costs five to purchase because he has great stats and his ability is really nice too. I will most definitely be tinkering and brewing with Holding Back the Storm. I think he’ll be fun to play around with. I need to buy another Team Pack though, just in case I want to use four dice for Iron Fist or Hellcat.

What are your favorite cards?
What cards do you think will make it into Modern Age or Prime metas?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Special thanks to WizKids and The Reserve Pool for the use of their sites.

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

For this week’s confusing card of the week article, we’re going to take a look at Ready to Rocket!: Basic Action Card  from the Marvel Age of Ultron Starter set.

W Ready to Rocket, BAC

Ruling – Ability

Ready to Rocket! is a Basic Action Card. When a player uses a Ready to Rocket! Action die, a target character die will get +2A until the end of the turn.

When this Action die is used, it will be placed Out of Play until the Clean Up Step where it will then be moved to the Used Pile.

You can target one of your character dice or one of your opponent’s character dice with a Ready to Rocket! action die.

Ruling – Teamwork

When a player uses Ready to Rocket! on a character with an affiliation, they must also use the Teamwork ability if there is another character die of the same affiliation active. This is not an optional ability if there are active character dice with the same affiliation as the initial target.

Similar to the first part of this card’s ability, you can target one of your character dice or one of your opponent’s character dice, so long as it shares an affiliation with the initial target.

Miscellaneous Card Information

~ Ready to Rocket! is a Basic Action Card with no energy type.
~ It does not have an affiliation.
~ It has a max dice of three.
~ This card is a Common and is #32 of 126.

Examples

These examples are for information purposes only, to show what would happen in certain scenarios. I am not suggesting that these examples are the best outcomes for each scenario and each example only features relevant parts of the turn, not the entire turn.

Example One:
Using Ready to Rocket! during the Main Step.

~ I have a Ready to Rocket! die showing an action face in my Reserve Pool. I have two Villain character dice and an Avenger character die in my Field Zone.
~ (Main Step) I use Ready to Rocket! and target one of my Villain dice, giving it +2A. There is another Villain active, which means I must use the Teamwork ability on Ready to Rocket! and give the other Villain +2A as well. The Ready to Rocket! die is place Out of Play.

Example Two:
Using Ready to Rocket! during the Attack Step.

~ I have a Ready to Rocket! die showing an action face in my Reserve Pool. I have two Villain character dice and an Avenger character die in my Field Zone. My opponent has a Villain character die in their Field Zone.
~ (Attack Step – Assign Attackers) I assign my three character dice to attack, moving them into the Attack Zone.
~ (Attack Step – Assign Blockers) My opponent assigns their Villain to block my Avenger affiliated die, moving it into the Attack Zone and placing it in front of my Avenger affiliated die.
~ (Attack Step – Actions and Globals) I use my Ready to Rocket! die, targeting one of my Villain affiliated dice. There are other Villains active, so I can choose which of the two other Villains to give the +2A from Teamwork to. I choose to give my other Villain character die the +2A. The Ready to Rocket! action die is placed Out of Play.

Official Sources

WizKids Official Rules Forum (WORF) does not have a ruling for this specific card.

You can find more info about specific Keywords on the WizKids Keywords page.

Turn Order Summary Reference

turn-order

Opinion and Strategy

Well, I didn’t have any requests or rules questions this week, so I hit the random buttons on DM Retrobox. Much to my surprise, the random character was a Rocket Raccoon and Ready to Rocket! was the Basic Action. Seems fitting since Ready to Rocket! is in the Marvel Free Comic Book Day starter, and Guardians of the Galaxy 2 is about to hit theaters. It was like fate reached out and said  – THIS ONE! The Rocket Raccoon was not a good choice for a CCW article, because there wasn’t any text to cover.

Even though the fates directed my random selection this week, they didn’t choose a card that I like. It’s got cute artwork and I’m getting a promo this weekend, but as for being a card I’d play – it’s not. I love to play affiliation teams, but most of the time, those teams need other BACs to help them along. And as I’ve mentioned in previous articles, I don’t like using cards that could benefit my opponent. You always have the option of not using an action die, or not fielding a character, but why would I want to waste a die – even in a casual game. I hate wasting dice more than potentially helping my opponent. There are times where buffing an opposing character’s attack might be useful, like to KO one of your characters with a large defense that also has a KO ability, but there are easier ways to that. That’s especially true for Golden Age, which is the only format Ready to Rocket! is legal in.

RtR Close Up

As you can see in the picture above, the promos are numbered the same as the original from Age of Ultron – meaning these Ready to Rocket! promos are not legal for Modern Age. I don’t see myself playing a lot of Golden Age, but if I put my Guardians of the Galaxy team back together, this card might be kind of useful since I’ll have access to Blue-Eyes as a cost reducer in Golden Age and not need to use Big Entrance.

I don’t mind that WizKids has chosen a Golden Age card as a FCBD promo. I think that’s a good move; showing that they’re still giving some love to Golden Age cards. I hope that WizKids eventually expands their tournament options to Golden Age like they have with the Rainbow Drafts. That would make some of these Golden Age promos a little more desirable.

Opinions on this card? Leave a comment!

Is there a card your confused on?
Is there a combo that seems too good to be true?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!

Special thanks to The Reserve Pool for the use of their site.

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

This is week three of six for our Lockout League season. If you aren’t familiar with the Lockout League format, it’s a really fun format that allows for more creativity as the weeks progress. Each week, the first place player will have their entire team added to a Lockout List. Players cannot use any card on the Lockout List while building a team for that week. We tried something different this time (suggested by Brett). We started this Lockout League with a pre-Locked List. Players voted on cards from the previous season’s final list and the cards with the most votes started our Lockout List. Pre-Locked List is Italicized.

Characters
Half-Elf Bard: Master Lords’ Alliance
Elf Thief: Lesser Harper
Lantern Ring: Limited Only By Imagination
Oracle: Master Investigator
Constantine: Hellblazer
Black Widow: Tsarina
Guy Gardner: Blinding Rage
Zatanna: Inverted Incantations
Blue-Eyes White Dragon: Monstrous Dragon
Professor X: Trainer
Rip Hunter’s Chalkboard: “Only Zatara Can Reach The POINT”
Ring: Lesser Gear
White Tiger: Mystical Amulet
Green Goblin: “Gobby”
Dwarf Wizard: Paragon Zhentarim
Red Dragon: Lesser Dragon
Captain Cold™’s Cold Gun: Frozen “Firearm”
Constantine: Antihero
Lyssa Drak: Future Sight
Wasp: Fashionista
Lady Bullseye: Attack on Two Fronts
She-Hulk: Sensational
Professor X: Recruiting Young Mutants
War Machine: “Rhodey”

BAC
Cloudkill
Vicious Struggle
Resurrection
Magic Missile
Cone of Cold
Hypervelocity

You can check out our featured matches from this event on my YouTube channel, Dice Dice Kitty. You can find the videos in the April 15, 2017 playlist.

My Team

My Team

You can find my team here, on DM Retrobox.

I wanted to try Suit Up in a semi-constructed event and sometimes I like to pretend that I can build good teams. When I do, this is what happens – too many gimmicks and not enough ‘Pow!’ to my punches. I’m way too much of a Johnny/Timmy at times with not enough Spike. The Suit Up gimmick is really fun – when it works. I would definitely not recommend trying to do too many Suit Up shenanigans on one team, like I did. I really wanted to do the whole Pepper Suits Up into Rescue and while she’s doing that, I get Iron Man from my bag just so I can Suit Up into Space Armor Iron Man next turn, thing. Sounds fun, right? I got it to work… like once. I love Rescue – but not Pepper. I would totally put this Rescue on a team if I had four dice for her because I really like her ability. It’s not game breaking, and it helps soften up your opponent.

I honestly don’t know what I was thinking by adding Negasonic to the team, but I thought enough about it to add Hulk Out to help her along. The problem I ran into was that I never had Underdog! Of course I wouldn’t – I need my dudes in the Field… I realized that she wasn’t a good team mate only after I had begun my first round.

The rare Cold Gun is already locked out this season, so I went with my backup. I like the uncommon more than the rare sometimes, and it is actually fairly useful, if you purchase it and use it. That was another mistake of mine that I made in the midst of battle. I sometimes have this tunnel vision issue where I only see half the cards on my team and forget the other half. That’s what happened to my poor Cold Gun in this event. Let this serve as a reminder – don’t forget to pay attention to your entire team!

I really like Space Armor Iron Man and the super rare Iron Man that I used from Uncanny X-Men. I really wish I could have utilized them better and more efficiently. I would forget about Iron Man’s Global and ability (that silly tunnel vision again) and only realize I could utilize it when I didn’t have the resources to do so.

I feel like I performed very poorly in this event due to my being easily distracted by the noise and activity outside of my matches. Everyone has one of those days where they can’t focus and this was definitely my day. I won’t let it get me down though, and hopefully I’ll learn from it. I already have an idea with Negasonic and Hulk Out that I’m brewing for the next round of Lockout League.

Winning Team

Mr. DDK took away the win at this event with none other than my beloved Turtles! It’s a little bitter-sweet to see him get those radical dudes locked out this week. This means I won’t be able to use any of those particular cards in the upcoming weeks, and the season is only at the half way mark! You can see his winning team build below or on DM Retrobox, here.

Travis's Team

How refreshing to see my Turtles finally winning some games, even if I’m not the one playing them. Maybe this means I need to put the TMNT Villains on the map next time!

Updated Lockout List

New Additions are Italicized

Character Slot
Half-Elf Bard: Master Lords’ Alliance
Elf Thief: Lesser Harper
Lantern Ring: Limited Only By Imagination
Oracle: Master Investigator
Constantine: Hellblazer
Black Widow: Tsarina
Guy Gardner: Blinding Rage
Zatanna: Inverted Incantations
Blue-Eyes White Dragon: Monstrous Dragon
Professor X: Trainer
Rip Hunter’s Chalkboard: “Only Zatara Can Reach The POINT”
Ring: Lesser Gear
White Tiger: Mystical Amulet
Green Goblin: “Gobby”
Dwarf Wizard: Paragon Zhentarim
Red Dragon: Lesser Dragon
Captain Cold™’s Cold Gun: Frozen “Firearm”
Constantine: Antihero
Lyssa Drak: Future Sight
Wasp: Fashionista
Lady Bullseye: Attack on Two Fronts
She-Hulk: Sensational
Professor X: Recruiting Young Mutants
War Machine: “Rhodey”
Donatello: Technologic
Raphael: Second Son
Michelangelo: Booyakasha!
Leonardo: Fearless Leader
April: No Mere Damsel
Metalhead: Dissociative Identity
Rip Hunter’s Chalkboard:
Casey Jones: Mutant Hunter

BAC
Cloudkill
Vicious Struggle
Resurrection
Magic Missile
Cone of Cold
Hypervelocity
Mutation
Villainous Pact

What are some changes you’d make without changing the spirit of the team?
Have a build you like better?
Leave me a comment here or on Facebook at Dice Dice Kitty and thanks for reading!

You can find videos from this event and many other events on my YouTube channel.

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

Saturday was our Pro Dice Circuit Prime Store Championship event. We had a total of eight players attend and I’ve put links to their teams from DM Retrobox below. We played three rounds with no top cut. I had tons of fun and it seemed like everyone else did as well. We had enough PDC dice to give everyone one right at the start.

In prepping for this event, I couldn’t decide if I wanted to play Bat-Bomb with Dick Grayson or Inhumans with Black Adam. I was very close to choosing Inhumans, but I really wanted to try Bat-Bomb.

My Team

Bat Bomb

You can find my team on DM Retrobox, here.

This is your average, everyday Dick Grayson Bat-Bomb team. Without the addition of Unstable Canister in the TMNT2 box, this team would not function near as well as it’s meant to. I had a build where I used the uncommon Cold Gun instead of the rare version, so that I could KO my Alfred dice and not have to worry about blanking them. I wanted to use Babs, just because I’ve never used her in a tournament before. Travis suggested that I pair her with Static for field control. I love my Cuckoos, but I only bought them once during the entire tournament. Reclaim is probably one of my favorite BACs in Prime. It’s a churn machine with the chance to give you energy instead.

Round One

Josh's X-23

Josh and I finally get a rematch! We played at the Owensboro WKO back in 2016 in round one. We saw each other at the WKO this year, but didn’t get an opportunity to play against each other. I knew I was going to have a fun match, win or lose, because Josh is an all around nice dude and a great sport. I also knew I was going to be in trouble if I made any mistakes because he’s a really good pilot. I made a huge mistake by waiting until late game to purchase a Babs. I made an error with Dick Grayson during the match, which was caught by Travis. I didn’t apply the bonus from Alfred being KO’d and almost lost my Dick Grayson die because of it. I also made a mistake in turns, which wasn’t caught. Static was active and I didn’t use his ability – but I highly doubt it would have made much of a difference in the outcome of the match. But the error is still there because his ability is not optional. You can watch our entire match on YouTube, here. I made lots of tactical mistakes in this match and I probably would have put up a better fight if I had purchased Babs sooner, or maybe started cycling a second Cold Gun. I was afraid of making my bag too clunky with too many Cold Guns, but in hindsight, I probably should have done it.

And I’ve already told Josh this, but I am so very proud of how much he’s advanced in his Dice Masters skills. If you live around the Nashville area and you’re looking for a group, get in touch with his group. I’ve heard they have a nice bunch of folks that play at Blackthorn in Dickson. I hope to make my way out there sometime and get a few games in!

Record after Round One: 0-1-0

Round Two

Aaron's Inhumans

Aaron came to the event without any of his Dice Masters stuff. When I realized that he didn’t have anything at all to play with, I scrambled to adjust my Inhumans team so he could play. I didn’t have a spare rare Cold Gun, so I subbed in the uncommon, which is really a good card in its own right. I also didn’t have a spare Wasp: Fashionista, so I threw Bane in her place. Haymaker is supposed to be Reclaim, which I didn’t have a spare of either. That was the Inhumans I was thinking about playing, but chose Bat-Bomb instead. I don’t regret that choice. Aaron had a ton of fun playing this team and even came in third place with it!

This team is a little more devastating than I realized. Black Adam was slowly picking me off, because I didn’t want to put my characters back on their cards. I couldn’t buy all of the pieces I needed and deal with Medusa-Black Adam at the same time. Hacker made me spend that extra bit of energy to field my characters, leaving me unable to purchase other dice I needed. Many times, I desperately needed those characters in the field because he would be able to KO me if I didn’t have a blocker! Do not underestimate Inhumans in Prime. There were two Inhumans teams and they took second and third place! There was nothing I could do in the end and the Inhumans overwhelmed me.

Record after Round Two: 0-2-0

Round Three

Hannah's Storm Burn

Hannah was playing her signature Storm Burn, with a few adjustments. I know how fast this team can fire off, so I went straight for Static and Babs to help me keep Storm in check. That worked well for me and bought me some time to get Dick Grayson and set the timer on the bomb. She was doing okay without Storm. She was using her Unstable Canisters, and my own, to whittle my life total down. We were coming down to the end of the match, with me at next to no life and her rolling two Canister dice. Her Canister die rolled an action face, but my Canister die that she had purchased, did not. My die didn’t betray me! I was left at one life, and I needed to roll a couple of Bolt energy to have a chance to win. I drew four Sidekicks and rolled a Bolt and a Wild. One Alfred ended up failing to return to the field, but my second Alfred gave Dick Grayson more than enough attack to KO Hannah in one attack. This game was down to the wire and very exciting to play!

Record after Round Three: 1-2-0
Final Standing: 6th

Final Thoughts

I love my Bat-Bomb, so very much. There are a few things I would change on it, like Cuckoos. They have their place on several of my teams, but this isn’t one. I like the Babs and Static combo, but I think I’d rather use it on a different team. I need to find a way to make Dick Grayson the center of attention and just use accessory and utility pieces around him.

The event overall was a great success and everyone had fun. I was very happy to see Josh and Jeremy from the Nashville area and hope to see them at Origins or another event in the near future. I’m so proud of Josh for winning this event and earning a spot in the PDC State Championships! Josh was lucky enough to be in all three videos since he was the top match each round.

First Place

First Place – Josh B.

I’m very proud of everyone that played because everyone tried their best, but they didn’t let a defeat get them down. I give major kudos to our two Satchel players. They both worked hard on their teams and did the best they could. This was Jamie’s first tournament for Dice Masters – ever. He’s played casually, but decided to jump into this event and give it a shot. Maybe our other locals that didn’t attend will decide to brave the more competitive waters next time and join in the fun!

Top Four 1 a

Top Four (left to right) – Jeremy C., Travis F., Josh B., and Aaron H.

Full List of Teams

Here are the team lists for each team played, who played it, and the order they placed. Click the team name and it will take you to DM Retrobox, with all the card details. If your team name is different than the one shown, let me know and I’ll correct it. I neglected to ask everyone what they called their teams.

First Place:
Josh B.
X-23/Babs

Second Place:
Jeremy C.
Inhuman Justice

Third Place:
Aaron H.
Adam and the Inhumans

Fourth Place:
Travis F.
War-Hulk

Fifth Place:
J. North
Satchel

Sixth Place:
Kat F. (DDK)
Bat-Bomb

Seventh Place:
Jamie T.
Satchel/Storm

Eighth Place:
Hannah N.
Storm Burn

Congratulations to everyone on a successful event! Now it’s time to prep for Origins – Modern Age.

If any of the other players at this event choose to do a write up, please let me know. I would like to add a link to your article!

What are some changes you’d make without changing the spirit of the team?
Have a build you like better?
Leave me a comment here or on Facebook at Dice Dice Kitty and thanks for reading!

You can find videos from this event and many other events on my YouTube channel.

Roll on, Dice Masters!

Greetings Fellow Dice Fans!

 

This is week two of six for our Lockout League season. If you aren’t familiar with the Lockout League format, it’s a really fun format that allows for more creativity as the weeks progress. Each week, the first place player will have their entire team added to a Lockout List. Players cannot use any card on the Lockout List while building a team for that week. We tried something different this time (suggested by Brett). We started this Lockout League with a pre-Locked List. Players voted on cards from the previous season’s final list and the cards with the most votes started our Lockout List. Pre-Locked List is Italicized.

Characters
Half-Elf Bard: Master Lords’ Alliance
Elf Thief: Lesser Harper
Lantern Ring: Limited Only By Imagination
Oracle: Master Investigator
Constantine: Hellblazer
Black Widow: Tsarina
Guy Gardner: Blinding Rage
Zatanna: Inverted Incantations
Blue-Eyes White Dragon: Monstrous Dragon
Professor X: Trainer
Rip Hunter’s Chalkboard: “Only Zatara Can Reach The POINT”
Ring: Lesser Gear
White Tiger: Mystical Amulet
Green Goblin: “Gobby”
Dwarf Wizard: Paragon Zhentarim
Red Dragon: Lesser Dragon

BAC
Cloudkill
Vicious Struggle
Resurrection
Magic Missile

I want to apologize in advance for the poor quality photos. I have to take screen shots from the videos because I don’t have a decent camera since my phone was stolen. I will add DM Retrobox links for each of my opponent’s teams.

And because of the weather roller coaster we’ve been experiencing the last two months, many of our players are still out sick or now have sinus issues (a small part of what caused my headache towards the end of the night). We had four players, so I volunteered to stay on the camera so that everyone could get on at least one video (even though I think most of the locals would rather play off camera). You can find all the videos on my YouTube channel in the March 11, 2017 playlist.

My Team

rarity-and-paper

I apologize for the lack of a team picture, but at the time I published this article, I didn’t have a camera to take the picture with. I tried to get a screen shot from a video, but I couldn’t get a decent one. I’ll try to update the article with a picture later.

You can find my team here, on DM Retrobox.

This is my classic Guardians of the Galaxy team, with a slight tweak. Blue-Eyes is banned already, so I had to replace him. I thought Stepford Cuckoos would be a nice addition, to help me clear their field a little so that my attackers could get through. I also added Reclaim in the place of Hulk Out, and Big Entrance in the place of Polymorph. I love my GotG team and I wanted to give it a go in Lockout League.

Round One

Round 1

You can find my opponent’s list, here.

Never under estimate the power of a super intelligent gorilla and his Sidekicks. I knew I needed to hit North early for as much as I could, but Grodd came in full blast with way too many Sidekicks. Grodd is an overwhelming piece when he’s been turned loose on your opponent. I just couldn’t get enough going to take out North before I was overrun by Grodd and his Overcrushing, 2A Sidekicks. Lady Bullseye played a huge part in his victory against me as well. She’s a great early game pressure piece to distract your opponent while you work up to Grodd. The Guardians fell to Grodd in round one.

Record after Round One: 0-1-0

Round Two

Round 2

You can find my opponent’s list, here.

This is another team that needs to be hit fast and hard. If the game drags out too long, this burn team can easily take the victory. Storm is a titan among mortals with Unstable Canister, and even Superhero Registration Act (SRA). When Hannah plays SRA with Storm in the Field, I take one damage. Then I have to decide if I’m going KO a character or let her draw three dice. When you know she has the chance to draw one to three Unstable Canisters from SRA, you typically want to KO a dude so she only draws two dice. She was desperately lacking Parallax though, because with SRA, you only get the single roll on those dice you drew. Missing the roll on a couple of Canisters is what enabled me to seize a victory in this round. The Guardians built up their force and then went for the victory with little character resistance, thanks to the Cuckoos.

Record after Round Two: 1-1-0

Round Three

Round 3

You can find my opponent’s list, here.

I was not looking forward to battling it out with Mr. DDK. My slight headache had become a full blown migraine by this match and I’m ashamed to say that I did not give it my all against him. His team is devastatingly effective though with Lyssa Drak and War Machine dealing their burn damage to the opponent. She-Hulk is a great finishing piece with Lady Bullseye as extra damage backup. I kinda wish I had made him play on camera all night because his team would have been much more entertaining to watch than mine. The Guardians fell really hard against Travis’s team.

Record after Round Three: 1-2-0
Final Standing: 4th

Final Thoughts

I love my Guardians team, just as much as I love my Justice League team. But with the announcement of rotation, both those teams are now going to be solely Golden Age. Our local scene is going to focus mainly on Modern Age and Prime, but we plan to host Golden Age events from time to time. A few players want to play their Bards, and I want to be able to play my JL or Guardians again. I want to remind folks that just because the big WizKids events will likely only be Modern Age, doesn’t mean you can’t play Golden Age locally.

Even though I had a nasty headache/migraine most of the day, I still had fun in most of my matches. I can’t wait for our third week of Lockout League! I have no clue what I’ll be playing, but I’m brewing some more theme-team type stuff. That’s the stuff that’s really fun to play!

Updated Lockout List

New Additions are Italicized

Character Slot
Half-Elf Bard: Master Lords’ Alliance
Elf Thief: Lesser Harper
Lantern Ring: Limited Only By Imagination
Oracle: Master Investigator
Constantine: Hellblazer
Black Widow: Tsarina
Guy Gardner: Blinding Rage
Zatanna: Inverted Incantations
Blue-Eyes White Dragon: Monstrous Dragon
Professor X: Trainer
Rip Hunter’s Chalkboard: “Only Zatara Can Reach The POINT”
Ring: Lesser Gear
White Tiger: Mystical Amulet
Green Goblin: “Gobby”
Dwarf Wizard: Paragon Zhentarim
Red Dragon: Lesser Dragon
Captain Cold™’s Cold Gun: Frozen “Firearm”
Constantine: Antihero
Lyssa Drak: Future Sight
Wasp: Fashionista
Lady Bullseye: Attack on Two Fronts
She-Hulk: Sensational
Professor X: Recruiting Young Mutants
War Machine: “Rhodey”

BAC
Cloudkill
Vicious Struggle
Resurrection
Magic Missile
Cone of Cold
Hypervelocity

What are some changes you’d make without changing the spirit of the team?
Have a build you like better?
Leave me a comment here or on Facebook at Dice Dice Kitty and thanks for reading!

You can find videos from this event and many other events on my YouTube channel.

Roll on, Dice Masters!

Greetings Fellow Dice and Clix Fans!

 

My FLGS likes to change up the format each week to give players an opportunity to build something different and try something new. The one rule that’s remained a constant though has been the Highlander rule. The Highlander rule at my FLGS is that no two characters on your team can have the same ‘real name’. You can use two Batman characters, but their real names have to be different – like Bruce Wayne on one and Dick Grayson on the other.

Special format rules for the event:

~ Highlander (Different Real Name)
~ 400 points
~ You can only use one Super Rare, LE, or Prime.
~ You may use any number of Rares, Uncommons, and Commons.
~ No Resources, Relics, etc.

My Team:

So I knew I wanted to go with a TMNT team of some kind, whether it be TMNT Ally, TMNT Villain, or whatever. I knew I could do a theme team with all the TMNT stuff I have. I tried to do a team with Irma at 60 points (S2), Shredder (S1), Krang (S1), and Monsterex (S1), but the points were off too much, by like 35. So I tried to knock Irma down to her 25 point version. That put me right at 400, but I wasn’t feeling the team. I scrapped the team and stared at my pieces.

I had decided to go with TMNT Villain and I wanted to make them work. So I looked over all my pieces with the TMNT Villain keyword. I knew right away that I wanted to use Krang. I have only played with him once and I didn’t use him right. I wanted to play with him again and this time, not go Colossal right out of the gate.

So, Krang was added to the team at 170 points, leaving me 230 points.

I really wanted to play with Monsterex again too. He was another piece that I botched while learning to play with him. He added 125 points to the team, leaving me with 105 points.

I started looking at all the TMNT Villains that I had left and chose the ones I really wanted to play. I was torn between Shredder (S1), Rat King (S2), and Chien Khan (S2). They all have their appeal, but the one thing that pushed Rat King into the lead of this rat race, was his Pawns In My Game ability. I like Mind Control shenanigans and this is probably one of my favorite Mind Control specials besides Circe’s from Superman and Wonder Woman. I pulled her in my sealed for that event and boy was she a hoot!

Rat King was added to my team at 100 points, leaving me with 5 points to spare. We were not permitted to use Resources or Relics, and I didn’t have any 5 point TMNT Villains, so I went with a build of 395 points. I had one Super Rare and two Rare pieces on my team, meeting the restrictions on rarity for this event.

My Team

Krang – TMNT Series One

Krang

This guy is silly. I love Molecular Amplification Chip. In my video (Round Three vs Hannah), I forgot to give him his two clicks. The camera battery died and I was able to catch my mistake while we paused for the battery to charge a little. I took a look back at the footage to be sure that Robin missed his attack because Krang’s defense was supposed to be lower when Robin attacked and his attack was a miss. I think I’m going to use my tiny dice as a way to remind me of things like that, when I need to push or take damage from abilities that I use.

I also love his Shapeshifting Hands – I used it to great effect in my match with Hannah. While Krang was in base contact with three characters and just out of reach of a fourth (Commissioner Gordon). I decided to activate Molecular Amplification Chip and made Krang Colossal. I then chose Quake as the standard attack power for Shapeshifting Hands, and attacked with a 13 attack on all four characters, dealing them all two damage and knocking them all back two spaces. I’ve never had something like that work in a game and to finally be able to pull off some silly shenanigans, made my day. I used it later in the match to give Krang Poison because Deadshot was in base contact with Krang.

Krang’s Probability Control is an awesome thing to have too. And if he ends on his click with IQ of 968 – Until He Gets Mad, you not only get Prob, but you get Outwit too. It also keeps his powers from being countered by certain pieces, which is totally handy.

Krang put in the most work on my team in all of my matches. I love this piece, and I see now why he’s a Super Rare. I won’t play him as much in our local scene, because I feel like he is almost too powerful and could potentially run off new players if I use him too often. I still love that ugly brain monster from Dimension X, though… never thought I would ever say that!

Monsterex – TMNT Series One

Monsterex

I seem to continue making errors while playing with this piece. Bailee’s Dreadpool almost blew him up in two hits. I was shocked when I realized he was on his list click and hadn’t died yet. But I really love the Which Monster Dominates? and Which Legend Controls? abilities. I need to learn how to use them effectively though and I think I made an error in my match with Hannah. I misread Blades/Claws/Fangs and thought that I couldn’t use it when I charged, but I think you can. When you Charge, you give the character a power action which could result in the character getting a close combat action as a free action. Blades/Claws/Fangs says that when the character is given a close combat action, you can use Blades/Claws/Fangs. It doesn’t say that you can’t use it when the close combat action is free action, so I assume that I could have used Blades/Claws/Fangs on my Charge. If that’s not right, let me know! Remember, I’m still a noobie here.

This piece is definitely confusing for someone that’s not an experienced player. I don’t know how Flurry and Blades/Claws/Fangs interacts. I assume that each attack made with Flurry will result in a roll for Blades/Claws/Fangs if I choose to use it. But then I wonder, can I Blades/Claws/Fangs with the first attack and not the second? So many things to research with this piece! I still love him and I’m still learning how to use him effectively.

Rat King – TMNT Series Two

Rat King

Krang and Rat King are totally my favorite pieces on this team. I love that I can hide this guy in the hindering terrain and control your dudes that are six squares or less away from me with Pawns In My Game. He’s an additional Prob for this team and he has Perplex as well on his starting click.

I really love that he has the Mystics team ability, so if your close combat dude gets up in his face and hits him, you’re still taking one back. And he has a Poison too that helps against those melee dudes. Super Senses is a great way to possibly avoid damage and still get that Poison to tick. Against Hannah, I used this guy to control Batman and he smacked Looker while under Rat King’s control. I also used him to move Deadshot into close combat with Krang, hopefully to prevent him from shooting my dudes. There are so many things I love about this character.

I really want to pair Rat King with a character that can drop Smoke Clouds so that I have free reign to go where I choose and control dudes. I dislike having to take damage for Mind Control, but I guess without that drawback, it’d be a bit too powerful.

Conclusion!

I really enjoyed this team build, but I feel like it’s a bit too much for a normally casual scene – mostly because of Krang. I will definitely be looking into some different builds with Rat King and a Smoke Cloud character of some kind. I really like Monsterex, but I really need more game experience to understand how to use him to his full potential.

I have to give a shout-out to a new player, Bailee. She decided to play, just for fun. Between me, North, Hannah, and Jamie, we had more than enough pieces to loan her a team. She decided to buy one Deadpool and X-Force booster, just to see what she got. She pulled more than enough to make a team and ended up winning the whole event. She pulled a Dreadpool and made all of us jealous! But she did really well and she literally had zero Clix knowledge prior to her first match with me. We tied in that first round, only because Monsterex ran from Dreadpool! Hopefully she had enough fun to continue playing with us each week.

We have a sealed event scheduled for March 11, and I’m not sure if I’ll be able to play or not. If I can’t play, I’ll definitely record featured matches from the event!

You can find the videos for this event on my YouTube channel.
Thanks for reading and remember to subscribe and follow me on social media!

May your crits never be misses and your Probs never wasted!

Greetings Fellow Dice Fans!

 

For this week’s confusing card of the week article, we’re going to take a look at Iron Spider: Waldoes  from the Iron Man and War Machine Starter set.

W 11 Iron Spider, Waldoes

Ruling – Suit Up Keyword

Suit Up is a new Keyword in the Iron Man and War Machine starter. Suit Up is an optional ability that allows you to field a die you just purchased by KO’ing another die. Suit Up only works for specific characters listed after the Suit Up keyword. For example, Iron Spider has Suit Up – Iron Spider or Spider-Man. When you purchase an Iron Spider die, you can KO an active Iron Spider die or a Spider-Man die to field the newly purchased die at level two. You can only KO character dice that you control for Suit Up.

A die that you field using Suit Up counts as being fielded for abilities that reference fielding.

The die you KO for a Suit Up ability counts as being KO’d for abilities that reference a character die being KO’d. Example: Vibranium Shield: Deflecting Bullets‘s ability would trigger when an Iron Spider or Spider-Man is KO’d for Iron Spider’s Suit Up.

The character die that is KO’d for the Suit Up ability must match the name. For example, you couldn’t KO an Iron Spidey die for Iron Spider’s Suit Up. Also, you wouldn’t be able to KO a Space Armor Iron Man for Suit Up – Iron Man.

* Note! *
You can use both Iron Spidey and Iron Spider on the same team. You cannot use Iron Spidey for Suit Up – Iron Spider. Iron Spidey is a different name from Iron Spider.

Miscellaneous Card Information

~ Iron Spider is a Fist Character.
~ He has the Stark Industries and Spider-Friends affiliations.
~ He has a max dice of four.
~ This card is a Common and is #11 of 34.

If you purchase the Iron Man and War Machine starter set, you will get all the cards, but not maximum dice for each character. You will need two starters for maximum character dice because those dice are not available in any other set.

Examples

These examples are for information purposes only, to show what would happen in certain scenarios. I am not suggesting that these examples are the best outcomes for each scenario and each example only features relevant parts of the turn, not the entire turn.

Example One:
Using Suit Up.

~ I have one level two Iron Spidey and one level one Iron Spider die in the Field Zone. At the beginning of my Main Step, I have a Sidekick, two Fist energy, and a Mask energy in my Reserve Pool.
~ (Main Step) I decide to field my Sidekick by moving it from the Reserve Pool to the Field Zone. The fielding cost is zero, so I do not need to pay energy to field the Sidekick.
~ (Main Step) I decide to purchase another Iron Spider die. I spend all three of my energy (moving it Out of Play). I decide to use Suit Up on Iron Spider. I KO my level one Iron Spider die that’s in the Field Zone and then field my newly purchased Iron Spider at level two.

Example Two:
Missing the Suit Up window.

~ I have one level two Iron Spidey and one level one Iron Spider die in the Field Zone. At the beginning of my Main Step, I have a Sidekick, two Fist energy, and a Mask energy in my Reserve Pool.
~ (Main Step) I decide to purchase another Iron Spider die. I spend all three of my energy (moving it Out of Play) and placing the Iron Spider die in my Used Pile.
~ (Main Step) I decide to field my Sidekick by moving it from the Reserve Pool to the Field Zone. The fielding cost is zero, so I do not need to pay energy to field the Sidekick. I realize that I forgot to use Suit Up on Iron Spider. I have to use Suit Up at the time I purchase the die, meaning the window to use Suit Up has passed. I am not allowed to use Suit Up and must continue with my turn.

Official Sources

WizKids Official Rules Forum (WORF) does not have a ruling for this specific card.

You can find a relevant ruling regarding character names, here.

*EDIT*
New ruling from WORF today, here.

Turn Order Summary Reference

turn-order

Ratings

You can find a guide to my ratings, here.
These are personal opinion of the card being showcased and not an official reflection of current major meta.

Golden Age Rating

While this ability is definitely unique and interesting, this is not a card I see being used in Golden Age. He’s a cheaper character with big attack stats, but his defense could get him blown up quickly and he doesn’t have any other benefit, like Fast. With Bard being the big dog in Golden Age, this card just doesn’t have its own place. It could be used on Bard teams, for that extra pow, but his fielding costs are a whole other issue. Bard teams like cheap to buy and cheap to field. He doesn’t quite fit the bill for Golden Age.

Iron Spider: Waldoes gets a rating of zero out of five stars.
0 Stars

Modern Age Rating

I don’t know if this card can find a place in Modern Age either. I think if someone is going to use Suit Up, it’s going to be on a different card, like Rescue or Space Armor Iron Man. He is a cheaper character, but we do have Unstable Canister in Modern. His highest defense is three – totally in the range to be blown up, which is very possible since Superwoman is a Modern Age card. There are still cheap cards in Modern Age with better stats and just as useful or better abilities that you could put in place of this particular card.

Iron Spider: Waldoes gets a rating of one out of five stars.
1 Star

Prime Rating

As the pool of cards narrows, this card begins to look better, but still not completely awesome. Cheaper characters with decent abilities begin to get scarce when you approach Prime. One of the unfortunate things about this card for Prime is that there aren’t any decent Spider-Man characters to pair him with. We are limited to the three from Civil War and they aren’t the greatest with two of them being five costs and one being a four cost character. His stats aren’t any better than Iron Spider’s either. While I still don’t like him for Prime, he’s got the best chance in this format to make it on a competitive team.

Iron Spider: Waldoes gets a rating of one out of five stars.
1 Star

Casual Play Rating

Suit Up has a well written description on most of the Suit Up cards. I don’t think it’s too confusing of an ability, but many players do ask about using characters like Iron Spidey for Suit Up – Iron Spider and Space Armor Iron Man for Suit Up – Iron Man. After explaining that the names on the cards must match the names on the ability, players usually don’t have any further issues with it. I really like this card for casual play. He’s cheap and has big attack stats. That’s something that appeals to many beginners, and he also has a cool ability that could easily be used as a teaching tool for strategy and tactics. I can easily recommend this card for players of all skill levels.

Iron Spider: Waldoes gets a rating of four out of five stars.
4 Stars

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Roll on, Dice Masters!